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2001  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: October 14, 2009, 03:19:13 AM
New DLC released, but it doesn't contain any new content.

For those who don't want to unlock the content by playing the game.

Codemasters has released two DLC packs for DiRT 2, although neither actually adds any new content to the game.

Instead what we've got are two packs that unlock content that would otherwise be accessed through normal gameplay.

Trust Fund Pack - 400 MS Points
Instantly unlock 25 best-in-class World Tour vehicles, plus ten Easter egg secret vehicles, 93 liveries and every available upgrade at pro and all star level.

Access All Areas Pack - 400 MS Points
Unlock all 41 tracks playing host to 100 events. This includes entry into exclusive X-Games events in LA, London and Tokyo.

Just to be clear, all content made available via the purchase of these DLC packs can be unlocked through normal gameplay.

Shame they didn't do this for Fuel, I would have kept the game.
2002  Gaming / Console / PC Gaming / Borderlands - Reviews, impressions and discussions on: October 14, 2009, 02:41:19 AM
I'm starting this thread to be a collection point for discussions and also for links to online interviews and other content. Feel free to post opinions as well (like I had to say that  slywink)

Here's a Gamasutra interview with Gearbox's Randy Pitchford. Very in-depth.

Some great quotes in there:
I think dialogue trees frankly are boring as shit. I think that the idea of like reading a few paragraphs and then picking one of three responses, and then based on that I get a few more paragraphs or one paragraph or whatever it is, and then I have more choice, and I've got to get to the right path to get to the object I need or get the door to open or whatever. If I play the flowchart wrong, I start it over, and it's like the character gets clever and they kind of change a few things, but it's still the same path.

Most of the time, it's the exact same stuff. I'm doing the exact same conversation again because it's so expensive to create that content and there's so much of it. You know what? I don't understand the fun in that, frankly. I just think that's boring and slow. Maybe that's why I like shooters so much. We don't have any of that crap in Borderlands.

Yeah. I think with Borderlands, the trick is: what do you want? There's always a mainline mission path, and you can follow it. When you follow it, we take care of you. But if you want to get off that, you can. Usually, that's rewarded with something, something unique that you might have found that you discovered somewhere, some new mission path, some optional mission path for example, or some new pocket of bad guys or creatures that have something of some value, or just some interesting part of the world or a shortcut to a different part of the world.

We made a very clear decision at one point that the motives of our character should be supported by the optional things. So, we made our heroes fortune hunters, and there's a lot of ways to earn a fortune. They're motivated by profit -- and they're not like evil fortune hunters. They're not like mercenaries. They're like Indiana Jones.

BS: You mentioned earlier that you could go back and defeat enemies from before and be more powerful.

RP: Yeah. I hate when an RPG says, "Here's a game where you can level up. By the way, we're going to level up the world, too", so your leveling means nothing." Like, "Dude, I want to get to level 50, and I want to go back to the Level 5 area, and I just want to own the shit out of everything. I want to look at them and have them explode. I want to be super badass. I want to one-shot everything."

BS: The enemy thing is still interesting to me, because it seems like most RPGs now are leveling enemies parallel to your levels.

RP: I think it's a terrible mistake. I don't know why they do that. I personally think World of Warcraft got it right. In the level 1 area, if I go back there at level 20, I can just [makes killing noises]. I know I'm powerful.

You know what feels great? If you reach the level cap, which I think now is 80, go into the Dead Mines, which is one of the lowest level instances in the world, and you can like pull the entire instance and just [makes killing noise], and you just feel like the biggest badass. And you look badass. You've got this incredible gear and sick weapons with shit glowing on them. You can just go in there and just own all the stuff. You feel like a god to them, and you are, and you're supposed to be because you've reached that level. I think that's great. That's part of what drives us there.

Remember Mario Kart? When you're playing multiplayer, do you actually feel good about the fact that you're ahead, but because the other guys are behind, the game cheats and makes him drive faster?

BS: Yeah, rubber banding. Not so much.

RP: I fucking hate that. I understand why they do it, especially in the multiplayer context, but in the single-player game? Dude, I'm winning, so fuck you. But if I'm behind in single-player, sure, give me a boost, give me some help. But if I'm in front, let me dominate. Let me own this because that's where I am. That's how good I am.
2003  Gaming / Console / PC Gaming / Re: You've lost that loooovin' feeeeelin'...whoa....that looooovin' feeeeeeelin'... on: October 12, 2009, 09:16:34 PM
I've been restless in the past few months, getting excited over a game and then burning out on it after a few days. Maybe it's the games, maybe it's me. The one game I keep coming back to is CoDWaW MP hardcore team deathmatch. Not because it's the most brilliant game in the world, it's just that I seem to be able to get lost in it, ten minutes at a time. There are always different folks online each time and it's a new experience, whether it's annoying pre-pubescent kids you have to put in their place (or at least mute) or at times a group of really serious players who's comms are almost professional. I have gone back and maxed out each weapon challenge in Rifle and SMG category and I'm debating whether to subject myself to grinding through the bolt actions. No matter which loadout, I always seem to have fun.

So I guess what I'm saying is that I'm looking forward to 11-10-09 in the same way, blowing off the SP campaign and jumping right into MP on day one.

I'm also looking forward to Forza 3. I still fire up Forza 2 every once in a while, and when it first came out I played it for weeks. I'm thinking I'll get the same fun out of Forza 3 as well. Oddly I never seemed to enjoy MP in Forza 2 all that much, maybe because I suck. But SP in Forza 2 was great and I expect the same in Forza 3.

I usually don't seem to enjoy older games after I've played them since I tend to feel towards them like I feel towards a book, it's interesting while you are reading, but I almost never re-read a book. Of course I did fire up Bioshock again after not touching it for two years and spent a happy three hours. I figure this is the value of some older games, you just have to stay away long enough that you don't remember the details.

I don't know if it will be of encouragement to you youngsters or not, but I just turned 56 and after 47 years I'm just as excited about gaming as I was when I first played Tactics II at the tender age of nine. Mind you, the technology changes, but the challenge of getting lost in a game is still there.
2004  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 10, 2009, 01:17:01 AM

Quote from: Lockdown on October 10, 2009, 01:06:04 AM

From the review, one of favorite quotes:
I have logged 123 races in my time allotted for review; I have 30 cars in the garage after various career rewards and purchases; I have driven over 600 miles in classes F all the way through R -- and I am only 6.2 percent of the way through the career mode at level 24.

Itís that big.

Quote from: Lockdown on October 10, 2009, 01:06:04 AM

Good Lord, I'm getting excited for this.

Me too  icon_biggrin
2005  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 09, 2009, 09:57:01 PM
I've given up for now on OFDR and played Bioshock (which I haven't touched in over two years) for over three hours and had a much better time.
2006  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 09, 2009, 02:25:27 AM

Quote from: Owain on October 08, 2009, 09:06:12 PM

Here is how I did it but I do agree the mission design sucked when you have multiple armored vehicles encircling the airfield.  And on top of everything else the time limit they put on it.

This is how I finally beat the airfield mission...

Spoiler for Hiden:
After my dozen or so tries, I too went around to the right, but my guys rode in the HMMV. I tried moving up in the gully on the other side of the runway and then moving on foot across, but we got chewed up. So, in that true to life, realism enhanced approach, we raced up the runway blazing away like a bad episode of Rat Patrol. And then we smashed down the sandbags behind the control tower and bailed out. Four times like that I got killed, but on the fifth time we managed to seize the building. And got killed.

After several more attempts I finally seized the building and stayed alive long enough to kill the mortar spotter. That gained me a checkpoint save. That was good because I died at least another ten times before the mission was over. Gee, what fun!  icon_evil

I'm seriously losing patience with this game.
2007  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 08, 2009, 08:25:15 PM
I've been playing the fourth campaign mission, Eagle Offense: Assault the Airfield, for an hour. It's not that it's long, it's that I've had restart and reload numerous times. The good news is that the daylight graphics look much better.

The bad news is that the mission design sucks. Really. I'm playing on normal, for cripes sake.

Spoiler for Hiden:
I got through the first part, killing the two APCs, in about five tries. That was frustrating enough. I was able to move forward to the edge of the airfield and it was automatically saved at a checkpoint. Great.

Then it got really sucky. I have to seize a control tower diagonally opposite on the other end of the airfield. I have gone around to the left, I have gone up the middle, I've gone to the right. I seem to have the best luck going up the left. Even then, when I managed for the only time in over a dozen tries to stay alive, I ran out of time. Let's remember, upper command is sending my four man fire team to essentially kill everyone on the fricking airfield, since I practically have to kill everyone just to get across to the tower. 

Yup, those who can get this on the PC will have it easier, since you aren't stuck with just this insanely hard campaign and will no doubt get some decent downloadable content.
2008  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 08, 2009, 03:53:07 AM
The third campaign mission is much better. While I might be only a fire team leader, we are part of a larger organization. The mission does have us carry out various tasks, but as part of an actual operation with other teams and armor and air support.

I too cannot imagine trying to do this first time on hard core. Heck, I didn't even see the enemy most of the time until the red wedges on the compass showed up. My AI team mates did fairly well, although one guy kept running away from the medic who was trying to heal him. Must be needle shy  slywink

The only surprise was that it was a rather short mission, lasting about 40 minutes. That makes sense in a way, since I was almost out of ammo.

Anyone have any luck with MP? I tried to get into a couple of matches, but people were dropping in and out too fast.
2009  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 08, 2009, 01:47:08 AM

Quote from: Jarrodhk on October 08, 2009, 01:36:25 AM

Welp, the game appears to be sold out in the state.  Might get some more tomorrow.  On the other hand paid off my copy of Borderlands.

I'll give myself some more time on the game tomorrow, maybe the next mission is better. On the other hand I put down a pre-order for Borderlands myself  icon_biggrin.
2010  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 07, 2009, 10:14:31 PM
Sadly the second campaign mission doesn't work as well as the first. Without giving away spoilers it's seems that what they have done is put your four man team up against a zillion enemy. They don't spawn at least. But there are lots of them.

And below are things that would probably constitute spoilers...

Spoiler for Hiden:
The given route shown by the RV points (the little black flags in the yellow circles) walks you right into a nasty ambush. And the route doesn't make a lot of sense either. Thankfully you can turn off the RV flags in the gameplay options, which is probably a good idea on this mission.

Also, going to a checkpoint objective (the black double circles) that lies between the first and second objectives walks you into another nasty ambush. Ultimately I ignored one of the secondary objectives just so I could avoid having to fight so many soldiers.

<sigh> I'll probably stay with the game some more and hope it improves, but I would suggest that unless you really have your heart set on this game, you should wait till more reviews come in or it goes to the bargain bin. I really like this genre, so if I'm off-put by some of the design features, the more casual players would probably hate them. Worse design decision, I think, is restricting you to a four man fire team. It just seems very limiting.

And, oh yes, the atmospheric graphics get even worse in the second mission. It's not quite night, but it's a very dull and grey day, and my night vision goggles seem to be worthless. My night scope assault rifle, on the other hand, which is IR equipped, works like a champ. Almost too well. Enemies I couldn't see worth a damn stand out tremendously. I thought it would just be a matter of not as much eye candy, but it really makes playing the game less enjoyable.
2011  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 07, 2009, 07:57:37 PM
I just finished playing about two more hours. I replayed the first campaign mission but this time completed all campaign objectives.

I have no idea how to make the Javelin work. I aimed it at a SAM site and it wouldn't give me a launch option. Maybe I'm not doing something right. Any help there?

To get to all the objectives even on this little island you will spend a lot of time walking, or as I did, swipe a ride  icon_biggrin. The Chinese jeep vehicle can be rolled with abandon, which I did several times. No one gets hurt. That doesn't really bother me, that's not something that was intended to be modeled I'm sure.

I did attack several locations which had soldiers defending them. As someone who plays CoD on hardcore and has always been a stalker and a hunter rather than a runner/gunner, OFDR is a lot of fun. I got myself killed one time by playing around with the Javelin without having my fireteam up to protect me. After that I played it as real as possible. I made one assault by making my three AI guys a firebase and having them suppress the enemy while I flanked, and then did the reverse in another opportunity.

Your AI team mates appear to be pretty bright. They would move to cover when I halted at a location. They would use grenades if close enough. And one time they even surprised me by acting what I thought was dumb, but turned out not to be so. Soldier 2 was wounded. I told the medic to treat him. Soldier 2 started moving off while the medic followed. That seemed to be pretty dumb. However, Soldier 2 stopped when he had finished moving to a location with cover and then the medic treated him. Then they both moved back to their firing positions. Pretty darn smart.

The enemy AI aren't slouches either. When I had snuck up on one of their locations and was behind them crouching behind a sandbag barrier, they moved to the other side of the barrier to get cover from my fire.

I'm going to try the second campaign mission now, which I assume is less tutorial and more dangerous.

Oh, and I did find a helicopter to fly. I crashed it 600 meters later  crybaby

2012  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 07, 2009, 05:42:35 PM
OK, picked this up about and hour ago and played through the first campaign mission. Initial impressions:

- Yup, the graphics are a lot of greys and greens. What, would it have hurt to make it a bit pretty?  slywink

- The first campaign mission does function as a tutorial, it tells you to do various things as you move along, giving you hints and the like. But it's not going to lead you by the nose. You are well off to spend some time playing around with the command radial.

- It's damn hard to see the enemy soldiers, but then I was expecting this from previous editions.

- The intro sequence to the campaign is very well done, doesn't waste time but does get the point across.
2013  Non-Gaming / Off-Topic / Re: [TV] Anyone recommend any of this season's new series? on: October 07, 2009, 02:53:02 AM
I pleased with "Accidentally on Purpose". I really like Jenna Elfman

"the forgotten" is also pretty good.

And that's pretty much it for the new shows of the season. I really don't like any of the new ABC comedies. So smart money is on those, and you can assume "Accidentally" and "the forgotten" won't make it past mid-season.

2014  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 07, 2009, 02:01:17 AM
martyrdom- only if a grenade is in inventory

That would be a great fix for CoDWaW. The other fix I'd like to see in CoD4 and CoDWaW (and MW2 if they haven't fix it already) is to make pistols a whole lot less accurate. In these situations they are weapons of desperation. Getting a first round hit at 50 meters should be incredibly unlikely.

invulnerability during the last stand animation

Either get rid of the invulnerability period or delay the equipping of the pistol.

Naked dancing girls instead of Kiefer Sutherland saying "Out f_cking standing

Damn, tough call.

2015  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 06, 2009, 10:04:23 PM

Quote from: marcusjm on October 06, 2009, 09:53:53 PM

What matters is if CM continues to support the game and comes up with good DLC.

Absolutely. Unless I get my PC uber-rig I'm at the mercy of the developer for follow on content. Hey, but since it's already $10 cheaper, I'm still happy with getting it day one.
2016  Gaming / Console / PC Gaming / Re: Alpha Protocol on: October 06, 2009, 09:48:20 PM
And No One Lives Forever and it's sequel were certainly cliches, but great games anyway. I'm hoping that Alpha Protocol would dip into that same tongue in check genre.
2017  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 06, 2009, 09:43:59 PM

Quote from: Owain on October 06, 2009, 08:09:57 PM

Not sure if I should be happy or worried but Gamestop has dropped the price on the 360 version by $10.

I got "the call" from Ashley (she's SO perky, isn't she?) that my copy will be in Wednesday afternoon. My annoyance with this is that I consider afternoon to start at 12:00:01 pm, so it damn well better be there.

Dropped $10, eh? Want to bet corporate GS reads the early reviews and figure that they better get them out of the stores before the general public gets wise?
2018  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/5) on: October 06, 2009, 02:26:28 AM

Quote from: Jancelot on October 06, 2009, 01:58:52 AM

Pending reviews...Xbox 360 : Operation Flashpoint Dragon Rising
I should be picking up my copy mid-day Wednesday, I'll post later that day with initial impressions.
2019  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 05, 2009, 11:53:13 PM

Quote from: metallicorphan on October 05, 2009, 11:21:11 PM

gutted about them taking out the rain

Didn't Ben Folds Five record that?  slywink

I think the best commentary I heard about this game was a preview on Gamespot. He notes that OFDR doesn't have all the weapons, the options or the bells and whistles of ARMA II. On the other hand, he notes, OFDR actually will run smoothly on a PC and isn't bug ridden. Also it's more fun to play than ARMA II.

Again, this interview give me hope that it's a game for people like me who aren't twitch shooters and don't mind spending some time to learn how to play the game effectively.

2020  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/5) on: October 05, 2009, 07:37:00 PM
Xbox 360 : Operation Flashpoint Dragon Rising (please don't suck)
2021  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 05, 2009, 07:35:26 PM

Quote from: Vindel on October 05, 2009, 04:43:00 PM

I suspected the menus were going to be a pain. Also team mate AI is a weakness for many games. However, I too am encouraged that the review notes that it's not for the run-and-gunner, more for the planner. That's what I was looking for. Shame about no editor for the consoles, but I'll pay for DLC if I like the game after I play with it.

I'm hoping it shows up at Gamestop tomorrow, but I know it's probably going to be Wednesday.
2022  Non-Gaming / Off-Topic / Re: Books Read in 2009 on: October 04, 2009, 11:30:51 PM

Quote from: kronovan on October 04, 2009, 09:44:33 PM

Quote from: jztemple2 on September 23, 2009, 01:18:04 AM

"The Battle For Saigon: Tet 1968" by Keith William Nolan 9/15/09 - Nolan has written a number of histories of battles in Vietnam and this is one of the best. Nolan relates the battles at the level of individuals, full of action, but ties the individual fights together into an interesting narrative.

I usually only lurk this thread for good book suggestion and rarely comment, but I've been considering this book for a while.

Well worth getting, IMO. I have all of Nolan's books and this one is as good as any of the others.
2023  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 04, 2009, 11:22:11 PM
The other optional thing I'd like to see in the console version of this game is a randomizer for scenario generation. Nothing too complex, just a way to set up some random enemy squad or two in a location so I could launch a hasty assault.

If I like this game enough I might have to get a new PC so I could make my own scenario like that, but the editor looks daunting.
2024  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: October 02, 2009, 06:06:46 PM
Well I finally gave up and went back to Forza 2, awaiting Forza 3.

I did see over on the Xbox NFSS forum this post that provides an apparently well received fix for over-steering and steering sensitivity problems.
2025  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 02, 2009, 05:24:22 PM

Quote from: NeutiquamErro on October 02, 2009, 01:46:19 PM

jztemple2, from what I've read in the strategy guide (I read the whole thing yesterday, except for the campaign/co-op walkthroughs), there isn't a Sandbox mode available out of the box.


All that to say, I think the campaign received the brunt of the development work, and I think that it will last us all quite a while, depending on how we play it.

NeutiquamErro, thanks again for your posts, they are much appreciated. Can't wait till next week!
2026  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 02, 2009, 04:04:19 AM
Cool stuff that video, thanks!

I can live without an editor if the console versions do get more missions and even campaigns as DLC. I wouldn't mind paying for quality content.

Also, is there a sandbox mode of any sort? Where all the vehicles and weapons are placed in a depot or the like and I can play around with them? Even better, have my three AI teamies with me so I can have them crew tanks and the like? I was just playing a fan mission like that in the old OFP and had a blast just screwing around with the hardware.
2027  Gaming / Console / PC Gaming / Re: Gran Turismo on the PSP on: October 02, 2009, 03:29:13 AM
Out in stores now. I hadn't followed anything on this game, as I don't have a PSP and the last Gran Turismo I had was for the PS2. Reviews are mixed and I guess I'm disappointed as I thought I might just possibly pick up a PSP just for this game. Any love out there for GT-PSP?
2028  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 02, 2009, 03:24:27 AM

Quote from: metallicorphan on October 02, 2009, 02:24:40 AM

so Ron,how are you enjoying that PC copy???

What I really want to know is how long the campaign lasts. I'm beginning to wonder if it's going to be like the CoD or R6 Las Vegas games where the MP is the primary focus and the campaign is just to wet your whistle. Me, I like my whistle really wet (I bet you thought I was going to post something dirty)
2029  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 01, 2009, 09:44:37 PM
Hmm, only two maps per MP game type? Sounds like this may get old sooner than later, unless there is some way to vary the starting position and content.
2030  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 01, 2009, 09:37:32 PM
NeutiquamErro, thanks for the great info

The mission editor help file is available here.

UPDATE: Yikes! Obviously not for the faint of heart. Looking at it I can probably say that there's little likelihood of the editor being modified for consoles. The only hope might be that Codemasters makes it easy for fan missions built by PC players to be uploaded to a website where they can be downloaded to consoles.

2031  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: October 01, 2009, 08:20:49 PM
Got the demo, and before I even say a thing about the driving, let me say this. DO NOT SHOW ME AN UNSKIPABLE VIDEO SALES PITCH IN THE MIDDLE OF THE DAMN DEMO! Cripes that is SO annoying. [Update: It only ran the one time, so I'm feeling a bit better about it]

Racing is fairly decent so far. Cockpit view is better than in Forza 3 demo, since you can tilt as well as pan to look around inside. I'll spend some more time with it.
2032  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 01, 2009, 07:49:21 PM

Quote from: NeutiquamErro on October 01, 2009, 05:45:03 PM

I got my hands on the strategy guide last night. Feel free to ask any questions about the game, and if the answers are in the guide, I'll happily supply them. 

Oh baby, do I have questions. How many missions in the campaign? And it's only one campaign, right? And how many standalone missions, outside of the campaign?

Is your guide for both the PC and console versions? If so, any big "For PC Only" items that stand out?

As a somewhat off-topic mention, in anticipation of getting Dragon Rising I reinstalled the original OFP GOTY on my seven year old PC. Yeah, dated graphics. But darn, the editor even then was sweet. Shame I don't have the PC that can run the new game.
2033  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: September 30, 2009, 01:33:49 AM
Console versions of the demo will be available October 1st.
2034  Gaming / Console / PC Gaming / Re: Alpha Protocol on: September 26, 2009, 03:45:26 PM
6/1/2010? Yikes! Heck of a glitch. The 360 date has been changed as well <sigh>.
2035  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 25, 2009, 06:42:11 PM

Quote from: Bullwinkle on September 25, 2009, 12:40:59 PM

Wow, it doesn't take much of a carrot to steer you off a path, does it?   icon_wink

I was going to get the game anyway, primarily because of the massive amount of content. I think that I had over-hyped it in my mind and so the demo seemed a let down. However, after some more time in it I'm pleased with it over all. For the somewhat negatives I mentioned, there's the positives of an absolutely rock solid frame rate, more assists that before, the cockpit view of course and the rewind system. I have to say that giving the player the ability to rewind as far back as he wishes is much better than the Dirt 2 system that relies on the player whacking the button early enough to be able to rewind back to where it would really do some good.

I guess part of the reason of my less than enthusiastic feeling about it is that the demo track isn't all that interesting. Yeah, lots of eye candy, but I was hoping to get a peek at one of the bigger venues.
2036  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 25, 2009, 06:32:57 PM
"Except for the thick foliage and long draw distance, the Xbox 360 build we saw in action could be a last-gen game. Smoke looks flat and unrealistic. Models are low-poly and stiffly animated. Everything simply looks dated."

I can live with that if the gameplay makes up for it. I guess there are limitations to the graphics if you are going to provide really long range combat.
2037  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 25, 2009, 12:30:37 AM
Kotaku notes first DLC for Forza 3 may be new Ferrari 458 Italia.

That would make thirty Ferraris in the game. Yeah, I'll be getting this  nod
2038  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 25, 2009, 12:15:03 AM
After seeing the video, again all I can say is please don't suck, please don't suck...
2039  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 24, 2009, 09:31:16 PM
Sadly I was rather underwhelmed with the demo. Yes, it looks great, but the handling... it just didn't zing! with me. I did manage to roll a couple of my cars  icon_biggrin but otherwise the crash graphics aren't anything outstanding. And am I missing something or is there no way to call up the damage display via the controller?

Also I notice that the cockpit camera can pan but not tilt. I guess with 400 cars that's understandable, but I'm going to have to keep my Test Drive Unlimited for some really great pan-and-tilt interior views.

2040  Non-Gaming / Off-Topic / Re: Books Read in 2009 on: September 23, 2009, 01:18:04 AM
Latest books read:

"Triangle: The Fire That Changed America" by David Von Drehle 9/22/09 - The Triangle Shirtwaist factory fire in 1911 killed 146, mostly women, in a horrible and very highly public fire. Yet the book is far more than this, it tells the story of the Eastern European immigrants who found themselves forced to work for little pay in difficult conditions. It also relates the tale of New York politics as it dealt with the influx of foreigners who were first regarded as outsiders but soon became a crucial part of the Tammany Hall voter base. It also follows the post-fire investigations, the trial of the owners, and the eventual flood of legislation that eventually changed the world of American labor.

"Tan Phu: Special Forces Team A-23 in Combat" by Leigh Wade 9/20/09 - Yet another Vietnam memoir, somewhat unique in that it's focused on Wade's first tour in Vietnam in 1963, well before the major involvement of US troops. As a personal memoir it's rather run of the mill, but as a combat history it's rather interesting.

"Rum: A Social and Sociable History of the Real Spirit of 1776" by Ian Williams 9/16/09 - Williams provides an interesting take on the genre highlighted by books like "Salt" from Mark Kulansky. We learn not only the history of the origin of rum and it's place in world trade and the development of the Caribbean colonies, but how rum played a major role in the American Independence movement. Interesting, provocative and wonderful story telling.

"The Battle For Saigon: Tet 1968" by Keith William Nolan 9/15/09 - Nolan has written a number of histories of battles in Vietnam and this is one of the best. Nolan relates the battles at the level of individuals, full of action, but ties the individual fights together into an interesting narrative.

"Out in the Midday Sun" by Kate Caffrey 9/14/09 - A superb history of the fall of Singapore. A truly outstanding book. The first half deals with the events leading up to the fall of Singapore. The second half covers what happened to the surrendered Allied troops, their work on the railway through Siam to Burma, and their eventual release at the end of the war. Instead of being a depressing story of the prisoner's lives, a good deal of it was about how they adapted, survived and even thrived in some truly horrendous conditions. One fascinating chapter deals with language; how prisoners and captors adapted to each other's language and customs. Another discusses how the prisoners kept active by reading, playing music, learning, and many surprising activities.

"Cutthroats: The Adventures of a Sherman Tank Driver In The Pacific" by Robert C. Dick 9/10/09 - Written a half century after the events, this narrative covers Dick's service from before Pearl Harbor to his discharge in San Francisco, including the only actions he actually saw in Leyte and Okinawa. Fairly standard stuff, but he's a good writer and tells an interesting story. One thing that always annoys me a bit is how a half-century after events he manages to recreate pages after pages of detailed conversations, but that's pretty standard in most non-fiction nowadays.

"Delta: The History of an Airline" by W. David Lewis and Wesley Phillips Newton 9/10/09 - A rather standard (and admittedly dull) airline history.

"Dusty Warriors" by Richard Holmes 9/8/09 - Noted military author Holmes serves as historian and journalist as he relates the experience of the Princess of Wale's Royal Regiment tour in Iraq for six month of 2006. Related through interviews, narration and his personal experiences in-country (he is a colonel of the regiment), Holmes does a splendid job of telling what it was like for the soldiers before, during and after their tour. The British experience in Iraq is surprisingly different than what you might read in American memoirs.
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