Regular fans of the Gran Turismo lineage will no doubt know of a certain Amar212, he’s a regular poster on GTPlanet, GTSurgeons.com and NeoGAF and always seems to know just that little bit more than everyone else. Well, he got his own copy of the latest in the series, GT5, a day or two back, and has been pushing out regular updates on the GTPlanet forums since.
With his permission, we’ve picked out the juicy bits and prepared them in an easily digestable form for your delectation, below. Enjoy.
I don't have a PS3, so this is going to have to be a real killer game for me to take the leap to spend all that dough. I wasn't really even all that interested till I started seeing all the hype a few months ago. I'm hoping the game modes like B-spec and the track designer (such as it is) plus some good reviews will make it seem worthwhile.
Well, crap. I'm knee deep in Black Ops, having stopped playing Fallout New Vegas after being more than forty hours into that game, I've got Fable III on the shelf waiting to be played, I hear Need For Speed Hot Pursuit is a lot better than the demo indicated, and now AC: Brotherhood turns out to be a hit? I may have to tell the wife she'll have to go spend the holidays with her relatives on her own.
It might have something to do with turning 57 a couple of months ago, but I finally gave up with regular TDM in Black Ops. It's not that my K/D is so bad, it's more that I got frustrated with my slow reaction times and poor eye-to-hand coordination. The breaking point for me was one map when several times I was sighting down my rifle, covering an approach point, and a guy would come running around the corner and shoot me. One even ran up to me and stabbed me. And all the while I'd be emptying my clip at him. So, obviously my mad skillz aren't up to standard mode.
So I switched to Hardcore TDM and hey, it's a lot of fun . And nicely enough, people are actually talking in a useful way, calling out enemies, etc. I have Hacker Pro so I'm calling out the locations of Claymores I see, plus other gizmos like sentry guns.
Speaking of sentry guns, I finally unlocked Ghost Pro. We were on Firing Range and I spotted a sentry gun. Of course I got killed a couple of times trying to get to it. When I told my team mates what I was trying to do they nicely fanned out and cleared me a path to gun. Yeeah!!!
RC cars show up too often, and damn sentry guns don't show up enough!!
Still haven't gotten my "kill a sentry gun" and "get a multi-kill with a grenade" requirements for Pro Perks. And I tried quite a lot. I even gave up on trying to get Ghost Pro by switching Perk 1 to Scavenger so I could keep stocking up on frag grenades. Finally I said the hell with it and decided to just play. And my K/D started going back up again.
I am thinking of switching to another game mode so as to get a fresh try on the requirements. I still like Ghost and Warlord enough to keep using them even if I can't get the Pro levels. Or at least I keep telling myself that.
Getting very frustrated trying to get that grenade multi-kill and killing a sentry gun. Should I keep driving myself crazy going for them, or switch to other Perks and risk pissing myself off if I do get the result I need?
The spawning can drive you crazy, I agree. On the smaller maps I was staying towards the back so that enemies wouldn't spawn behind us. I didn't get as many kills but it suits my play style. Yet this doesn't always help. In Nuketown there is one house has the concrete bombshelter in the backyard. I would crouch behind the shelter to try to prevent spawning, but in spite of my presence the enemy would spawn in the little area separated from the backyard by the white fence. Of course after I figured this out I would just lay in wait for them and mow them down with the M60 till they figured this out and grenaded my hide spot as soon as they spawned. Ah, the joys of a new map!
After three days with the game I can give it an enthusiastic . The new way of handling perks, the purchase system, the contracts, the way you don't have to level up to get most new gear, all makes for a great experience. And even on my third day there are still no apparent lag problems. About my only complaint might be the ability for folks to vote to play the same map over and over . And I haven't even tried any other game mode besides TDM yet.
Good info there. One question, he mentioned "The Add Time indicates the point where you can cancel the reload animation and still have a reloaded weapon." I'm assuming I can cancel by using the ADS button? Or is this something different?
Quote from: Isgrimnur
Not tough. Grenade spam at the start of TDM on Nuketown. I think I got it on the second round I played there.
Thanks for reminding me about this, I'll give it a try.
Quote from: Harkonis
Not only that, but using Hardline Pro's "Gamble" changes the odds in favor of middle ground streaks a bit more, making it extra useful as a Perk. Also, it will never just give you the same thing again when you change it.
Darn, this does sound pretty neat. And just after I've spent all that time working on my prerequisites for Ghost Pro
I've finally achieved Hacker Pro. The last criteria I had to satisfy was 25 kills within range of my motion sensor. You might think this would take a while, but no, I got it done in an hour, playing TDM on Nuketown six times in a row (sheesh). My group on Mercenary TDM kept voting the map over and over. So I brought my M60 and at the start of each round and after each spawn I put my sensor behind the house then hunkered down near the back.
So now to get the other two Pros I need one grenade kill (easy), one grenade multi-kill (tough) and must kill one Sentry Gun (apparently freaking impossible)
I have some questions for the experts here regarding perks...
If I have Warlord Pro, which gives me one extra lethal and tactical grenade, and I'm also using Scavenger (or Scavenger Pro), when I get a reload bag do I get just one more lethal (both for Pro), or do I fill up to the max I had at spawn/respawn?
Does Ghost Pro make me undetectable by choppers? I'm freaking out whenever one of those is in the air.
When I read that Hardline Pro allows me to change the contents of a Care Package, what are the limits? Can I pick anything?
Overall they did a good job setting the criteria for upgrading from a regular perk to the Pro level. In MW2 it seemed like I didn't even need to think about it. In BO I am changing my loadout and playstyle just so I can go from Ghost to Ghost Pro. Now if I could ever find that elusive enemy Sentry Gun I would be all set.
I can never knock Nuketown. I got a care package with a chopper gunner and on that tiny map there was no place for the enemy to hide except downstairs in the buildings and then my teammates would flush them out. That's what prompted the question about Ghost Pro and choppers. I can't imagine not wanting to be unseen by that sucker.
I just had a great match. I was in TDM, only 3 vs 3 and my two team mates dropped out after a minute because no one was joining. Playing on Hanoi, I managed to beat the three guys on the other team 19-10, about seven of the kills being Claymores . They finally got so pissed off they left with about 30 seconds to go.
Thanks. I thought I had done that, but I might have been hitting "back" instead.
Quote from: Teggy
Oh yeah, I love the SAM turrets. It's like having an extra Teggy on the battlefield
Are SAM turrets limited by line of sight? I'm assuming they are.
Quote from: Jarrodhk
Having seen what a gunship can do, my firm belief in ghost pro and sam turrets is strengthened.
I'm assuming from your statement that Ghost Pro hides you from Gunships. I know Ghost doesn't. I was on freaking Nuketown yesterday and a gunship was chasing me all around. Man, what a great game, dogs and gunships.
I'm thinking that Nuketown must be the smallest TDM map. It's almost too small, but it's playable. I just wish I could get my team mates to not rush forward all the time, which allows the enemy to spawn behind us. It's like MW2's Salvage map. I got into the habit, if we spawned on the snowcat side, to stay in there.
Quote from: Teggy on November 10, 2010, 05:16:36 AM
Who knows if it will stay that way, but MP has seemed slower paced than MW2. There are a lot fewer snipers, and while we have seen a couple of knife builds, it doesn't compare to MW2.
I've also noticed that there seem to be fewer snipers. I think I can attribute at least part of that to fewer good locations for them. Also it seems, as I mentioned before, that kills seem easier to achieve, so if I see someone setting up as a sniper I can throw some rounds downrange at them and have a reasonable chance at a kill.
Regarding knifers, I think maybe people are still playing around with the guns. Give it a few days. I've already been cut down by a guy wielding dual pistols.
I have been using LMGs exclusively so far and like them well enough, although the smaller mag size make it a different experience than in the past. I purchased extended mags and that made it a lot better. I am considering sometimes playing with Warlord after I finish up hardened pro so I can use both the extended mags and a sight. If I like the M60, though, it won't be necessary. I will say that the slow fire rate of the LMGs can cause you to lose in face to face situations a lot. I've been trying my best to catch people off guard.
Me too on the LMG. I've stuck with the HK21 with the extended mags and the dot sight. I agree with the losing in face to face encounters, the LMG isn't as good as a snapshot with the 3 round burst of the M-16. However my style of play, which is to move crouched, seems to help. Just like in MW2, most of my kills are guys running in open terrain. In MW2 Hardcore people move slower.
Has anyone tried Hardcore mode?
Contracts are a nice addition and add an element of fun if you are into the metagame. I'm also eager to level to the point where I can customize my guy a bit more.
Contracts are a bit of a letdown for me, unless I'm misunderstanding them. Once you get past the first one in each of the three groups, it requires a certain weapon be used or a certain game mode. At least I can replay the same contract over and over, although the monetary benefits aren't that great.
The money purchase routine is still driving me crazy in a good way. I'm reluctant to buy attachments unless I think I'm going to use that weapon a lot. Same way for perks. As Sid Meiers would say, give the player intelligent choices. It's a great design decision to add it.
The maps are nice, very well designed with all sorts of hideaways, place to climb, multiple paths, etc. I don't think I've come across a sniper map like "Railyard" in MW2, which for my play style is a good thing. I love the one with the rocket ("Launch"?). It's funny to listen to the folks on it for the first time asking "what's that noise?" .
Adding the grid to the maps is good, although on some maps it's not sized properly. On those maps my mini-map window will only show one map reference and it's difficult to identify the ID of an adjacent square in all the rushing around. Am I correct to assume that there is no way to display the full map? Or did I just not find the right button?
Kudos to XBL, all my matches yesterday were lag free. I was exclusively in Mercenary Team Deathmatch and my only complaint is that almost no one seems to have a headset except the little kids.
My local Gamestop, a smaller store in a lesser market, had about 200 people at the midnight sale. When I came by at about 2pm this afternoon there were a half-dozen people in line. The clerk says they had the largest number of pre-orders ever.
I finally stopped after about four hours of playing. Very, very pleased. Great maps, no lagging, no apparent glitches, no problems moving from lobby to game. The purchase system for weapons, attachments, perks, etc works well. There are some items that can't be accessed until higher levels are achieved. It's cool to be able to get what you want early on.
And speaking as someone who preferred Hardcore in the two previous games because I couldn't get kills in Normal mode, I've had few problems in Black Ops, even with the M-16 and it's three shot bursts. I've even managed to attain a decent K/D ratio.
I'm getting my copy tomorrow afternoon, but it's likely the servers will be getting hammered so I'll do my usual try at the SP campaign, become disillusioned and spend the rest of my free time chasing bots around. Or vice versa.
Black Ops tomorrow. Looking forward to seeing if I can kick the butts of the bots, as I am less than sanguine about my chances versus 7-year olds who's parents got them a pre-release copy off craigslist.
Hmm, I wonder about what you mentioned, if Companion kills count on your tally. I know you get the XP. I'll have to experiment.
UPDATE: Yup, any kills your companion makes do not show up on your Pipboy tally. So having a good companion or two would make it easier to complete the game without killing anything. However, what fun would that be?
Now at about hour forty in the game, and just passed game save #1000 (although I overwrite old saves, keeping about twelve at any time). That's a save roughly every two and a half minutes. Am I being obsessive?
Only two lockups so far, and once I purged the memory cache there's no lag to speak of, even in The Strip.
And speaking of major spoilers (whah?), I just have to tell the tale of "Poor Cass". Read only if know about Cass's eventual (but not necessarily only or mandatory) fate, or you don't mind reading spoilers. Seriously. Fair warning.
Spoiler for Hiden:
I've got Boone with me and we go visit the Silver Rush. After a bit of questing I'm told that the guy would really like me to bring Cass to him. Well, that's not easy since Cass turned me down before. But one quest leads to another and eventually I end up with Cass as my companion, along with ED-E.
So I go back to the Silver Rush, suspecting that things aren't going to go well for Cass, but whatever. We go in and I go talk to the brother and he wants Cass in an unpleasant way. I can chose to let him have her, fight him for her, or Cass and I can walk out. I think about it for a second, then mentally turn to Cass and say "remember how I told you we would travel together for a long while? BAZINGA!"
I told the brother she's all yours, and while I'm rooted to the spot where I'm standing, he goes over and turns her into glowing ash. Oh well, she drank too much anyway.
I just got the update. I agree, the text seems a little bit fuzzier. Not a bad amount, like maybe it's optimized for 720p and since my monitor is at 1080p and eighteen inches from my nose I see it a little fuzzy.
So far I don't see any advantage gained in changing the style of the dashboard. Doesn't really look as clean and sharp as below.
By the way, I think it's weird that for such a greatly anticipated game (midnight launch and everything), there's no FONV theme for the 360 nor no avatar items. I really want an ED-E to be floating around my avatar
I've become a real "quest-whore", never turning down a mission request. I have seen some odd quest structures, where I've had a quest or two sort of hang in the air. Some have resolved themselves, others still await some strange or unlikely event that will resolve things. I'm not so bothered if the occasional quest fails to be resolved, as long as it doesn't break the main campaign structure. To me it's part of the mystery of New Vegas.
Walking out of The Tops, after everything that went on in there, I turned and found Boone staring at me. I actually said out loud, "Don't look at me, I don't know what the hell is going on either" . This game is getting so good.
Quote from: Space Herpes on October 29, 2010, 10:51:26 PM
Setting and story, I'm finding this game to be so much better than FO3. New Vegas feels like I'm playing something similar to Fallout 1 & 2. Sometimes things are black and white. Many stories are filled with shades of gray. I'm still not entirely sure which major faction to support. There are ups and downs to each one that I'm considering.
+1 to that sentiment. By this time in FO3 I didn't really care about this faction or that, I was just trying to complete quests. Now I'm specifically not ripping off the odd ammo or scrap metal because I don't want to lessen my good relationship the owning faction. It's not because of what I know will happen, but instead it's because I worry about what I think might happen.