I picked this up as something for my DS (which I haven't touched in months) as a time killer between meetings. I just got through the tutorials and did the very first mission. Agreed it's very much of a Rorschach test of yourself. I'm not much of a lateral thinker so maybe it's a good way to prompt myself to dig a bit deeper.
I was somewhat amazed that for a $30 game there's also a $20 game guide that seems to be almost as thick as the Oblivion one. OK, maybe not that thick, but wow, how much help do folks need on this?
Quote from: Turtle on October 14, 2009, 09:53:31 PM
It's like Diablo guys, if you go through solo it will spawn the appropriate difficulty and number of enemies, if you're in co-op it will spawn some more enemies and some of them will be more difficult.
I never played Diablo, so I wasn't aware of that. Sounds like it will be a good gameplay mechanic.
I just hope the SP campaign isn't compromised for co-op play, since solo is the way I tend to roll .
Operation Flashpoint Dragon Rising seems to me to be a game that might actually work in co-op, but in solo mode with three brain-challenged AI team mates it's a pain in the ass. This is what I want to avoid.
I think dialogue trees frankly are boring as shit. I think that the idea of like reading a few paragraphs and then picking one of three responses, and then based on that I get a few more paragraphs or one paragraph or whatever it is, and then I have more choice, and I've got to get to the right path to get to the object I need or get the door to open or whatever. If I play the flowchart wrong, I start it over, and it's like the character gets clever and they kind of change a few things, but it's still the same path.
Most of the time, it's the exact same stuff. I'm doing the exact same conversation again because it's so expensive to create that content and there's so much of it. You know what? I don't understand the fun in that, frankly. I just think that's boring and slow. Maybe that's why I like shooters so much. We don't have any of that crap in Borderlands.
Yeah. I think with Borderlands, the trick is: what do you want? There's always a mainline mission path, and you can follow it. When you follow it, we take care of you. But if you want to get off that, you can. Usually, that's rewarded with something, something unique that you might have found that you discovered somewhere, some new mission path, some optional mission path for example, or some new pocket of bad guys or creatures that have something of some value, or just some interesting part of the world or a shortcut to a different part of the world.
We made a very clear decision at one point that the motives of our character should be supported by the optional things. So, we made our heroes fortune hunters, and there's a lot of ways to earn a fortune. They're motivated by profit -- and they're not like evil fortune hunters. They're not like mercenaries. They're like Indiana Jones.
BS: You mentioned earlier that you could go back and defeat enemies from before and be more powerful.
RP: Yeah. I hate when an RPG says, "Here's a game where you can level up. By the way, we're going to level up the world, too", so your leveling means nothing." Like, "Dude, I want to get to level 50, and I want to go back to the Level 5 area, and I just want to own the shit out of everything. I want to look at them and have them explode. I want to be super badass. I want to one-shot everything."
BS: The enemy thing is still interesting to me, because it seems like most RPGs now are leveling enemies parallel to your levels.
RP: I think it's a terrible mistake. I don't know why they do that. I personally think World of Warcraft got it right. In the level 1 area, if I go back there at level 20, I can just [makes killing noises]. I know I'm powerful.
You know what feels great? If you reach the level cap, which I think now is 80, go into the Dead Mines, which is one of the lowest level instances in the world, and you can like pull the entire instance and just [makes killing noise], and you just feel like the biggest badass. And you look badass. You've got this incredible gear and sick weapons with shit glowing on them. You can just go in there and just own all the stuff. You feel like a god to them, and you are, and you're supposed to be because you've reached that level. I think that's great. That's part of what drives us there.
Remember Mario Kart? When you're playing multiplayer, do you actually feel good about the fact that you're ahead, but because the other guys are behind, the game cheats and makes him drive faster?
BS: Yeah, rubber banding. Not so much.
RP: I fucking hate that. I understand why they do it, especially in the multiplayer context, but in the single-player game? Dude, I'm winning, so fuck you. But if I'm behind in single-player, sure, give me a boost, give me some help. But if I'm in front, let me dominate. Let me own this because that's where I am. That's how good I am.
I've been restless in the past few months, getting excited over a game and then burning out on it after a few days. Maybe it's the games, maybe it's me. The one game I keep coming back to is CoDWaW MP hardcore team deathmatch. Not because it's the most brilliant game in the world, it's just that I seem to be able to get lost in it, ten minutes at a time. There are always different folks online each time and it's a new experience, whether it's annoying pre-pubescent kids you have to put in their place (or at least mute) or at times a group of really serious players who's comms are almost professional. I have gone back and maxed out each weapon challenge in Rifle and SMG category and I'm debating whether to subject myself to grinding through the bolt actions. No matter which loadout, I always seem to have fun.
So I guess what I'm saying is that I'm looking forward to 11-10-09 in the same way, blowing off the SP campaign and jumping right into MP on day one.
I'm also looking forward to Forza 3. I still fire up Forza 2 every once in a while, and when it first came out I played it for weeks. I'm thinking I'll get the same fun out of Forza 3 as well. Oddly I never seemed to enjoy MP in Forza 2 all that much, maybe because I suck. But SP in Forza 2 was great and I expect the same in Forza 3.
I usually don't seem to enjoy older games after I've played them since I tend to feel towards them like I feel towards a book, it's interesting while you are reading, but I almost never re-read a book. Of course I did fire up Bioshock again after not touching it for two years and spent a happy three hours. I figure this is the value of some older games, you just have to stay away long enough that you don't remember the details.
I don't know if it will be of encouragement to you youngsters or not, but I just turned 56 and after 47 years I'm just as excited about gaming as I was when I first played Tactics II at the tender age of nine. Mind you, the technology changes, but the challenge of getting lost in a game is still there.
I have logged 123 races in my time allotted for review; I have 30 cars in the garage after various career rewards and purchases; I have driven over 600 miles in classes F all the way through R -- and I am only 6.2 percent of the way through the career mode at level 24.
Itís that big.
Quote from: Lockdown on October 10, 2009, 01:06:04 AM
Quote from: Owain on October 08, 2009, 09:06:12 PM
Here is how I did it but I do agree the mission design sucked when you have multiple armored vehicles encircling the airfield. And on top of everything else the time limit they put on it.
This is how I finally beat the airfield mission...
Spoiler for Hiden:
After my dozen or so tries, I too went around to the right, but my guys rode in the HMMV. I tried moving up in the gully on the other side of the runway and then moving on foot across, but we got chewed up. So, in that true to life, realism enhanced approach, we raced up the runway blazing away like a bad episode of Rat Patrol. And then we smashed down the sandbags behind the control tower and bailed out. Four times like that I got killed, but on the fifth time we managed to seize the building. And got killed.
After several more attempts I finally seized the building and stayed alive long enough to kill the mortar spotter. That gained me a checkpoint save. That was good because I died at least another ten times before the mission was over. Gee, what fun!
I've been playing the fourth campaign mission, Eagle Offense: Assault the Airfield, for an hour. It's not that it's long, it's that I've had restart and reload numerous times. The good news is that the daylight graphics look much better.
The bad news is that the mission design sucks. Really. I'm playing on normal, for cripes sake.
Spoiler for Hiden:
I got through the first part, killing the two APCs, in about five tries. That was frustrating enough. I was able to move forward to the edge of the airfield and it was automatically saved at a checkpoint. Great.
Then it got really sucky. I have to seize a control tower diagonally opposite on the other end of the airfield. I have gone around to the left, I have gone up the middle, I've gone to the right. I seem to have the best luck going up the left. Even then, when I managed for the only time in over a dozen tries to stay alive, I ran out of time. Let's remember, upper command is sending my four man fire team to essentially kill everyone on the fricking airfield, since I practically have to kill everyone just to get across to the tower.
Yup, those who can get this on the PC will have it easier, since you aren't stuck with just this insanely hard campaign and will no doubt get some decent downloadable content.
The third campaign mission is much better. While I might be only a fire team leader, we are part of a larger organization. The mission does have us carry out various tasks, but as part of an actual operation with other teams and armor and air support.
I too cannot imagine trying to do this first time on hard core. Heck, I didn't even see the enemy most of the time until the red wedges on the compass showed up. My AI team mates did fairly well, although one guy kept running away from the medic who was trying to heal him. Must be needle shy
The only surprise was that it was a rather short mission, lasting about 40 minutes. That makes sense in a way, since I was almost out of ammo.
Anyone have any luck with MP? I tried to get into a couple of matches, but people were dropping in and out too fast.
Sadly the second campaign mission doesn't work as well as the first. Without giving away spoilers it's seems that what they have done is put your four man team up against a zillion enemy. They don't spawn at least. But there are lots of them.
And below are things that would probably constitute spoilers...
Spoiler for Hiden:
The given route shown by the RV points (the little black flags in the yellow circles) walks you right into a nasty ambush. And the route doesn't make a lot of sense either. Thankfully you can turn off the RV flags in the gameplay options, which is probably a good idea on this mission.
Also, going to a checkpoint objective (the black double circles) that lies between the first and second objectives walks you into another nasty ambush. Ultimately I ignored one of the secondary objectives just so I could avoid having to fight so many soldiers.
<sigh> I'll probably stay with the game some more and hope it improves, but I would suggest that unless you really have your heart set on this game, you should wait till more reviews come in or it goes to the bargain bin. I really like this genre, so if I'm off-put by some of the design features, the more casual players would probably hate them. Worse design decision, I think, is restricting you to a four man fire team. It just seems very limiting.
And, oh yes, the atmospheric graphics get even worse in the second mission. It's not quite night, but it's a very dull and grey day, and my night vision goggles seem to be worthless. My night scope assault rifle, on the other hand, which is IR equipped, works like a champ. Almost too well. Enemies I couldn't see worth a damn stand out tremendously. I thought it would just be a matter of not as much eye candy, but it really makes playing the game less enjoyable.
I just finished playing about two more hours. I replayed the first campaign mission but this time completed all campaign objectives.
I have no idea how to make the Javelin work. I aimed it at a SAM site and it wouldn't give me a launch option. Maybe I'm not doing something right. Any help there?
To get to all the objectives even on this little island you will spend a lot of time walking, or as I did, swipe a ride . The Chinese jeep vehicle can be rolled with abandon, which I did several times. No one gets hurt. That doesn't really bother me, that's not something that was intended to be modeled I'm sure.
I did attack several locations which had soldiers defending them. As someone who plays CoD on hardcore and has always been a stalker and a hunter rather than a runner/gunner, OFDR is a lot of fun. I got myself killed one time by playing around with the Javelin without having my fireteam up to protect me. After that I played it as real as possible. I made one assault by making my three AI guys a firebase and having them suppress the enemy while I flanked, and then did the reverse in another opportunity.
Your AI team mates appear to be pretty bright. They would move to cover when I halted at a location. They would use grenades if close enough. And one time they even surprised me by acting what I thought was dumb, but turned out not to be so. Soldier 2 was wounded. I told the medic to treat him. Soldier 2 started moving off while the medic followed. That seemed to be pretty dumb. However, Soldier 2 stopped when he had finished moving to a location with cover and then the medic treated him. Then they both moved back to their firing positions. Pretty darn smart.
The enemy AI aren't slouches either. When I had snuck up on one of their locations and was behind them crouching behind a sandbag barrier, they moved to the other side of the barrier to get cover from my fire.
I'm going to try the second campaign mission now, which I assume is less tutorial and more dangerous.
Oh, and I did find a helicopter to fly. I crashed it 600 meters later
OK, picked this up about and hour ago and played through the first campaign mission. Initial impressions:
- Yup, the graphics are a lot of greys and greens. What, would it have hurt to make it a bit pretty?
- The first campaign mission does function as a tutorial, it tells you to do various things as you move along, giving you hints and the like. But it's not going to lead you by the nose. You are well off to spend some time playing around with the command radial.
- It's damn hard to see the enemy soldiers, but then I was expecting this from previous editions.
- The intro sequence to the campaign is very well done, doesn't waste time but does get the point across.
And that's pretty much it for the new shows of the season. I really don't like any of the new ABC comedies. So smart money is on those, and you can assume "Accidentally" and "the forgotten" won't make it past mid-season.
That would be a great fix for CoDWaW. The other fix I'd like to see in CoD4 and CoDWaW (and MW2 if they haven't fix it already) is to make pistols a whole lot less accurate. In these situations they are weapons of desperation. Getting a first round hit at 50 meters should be incredibly unlikely.
invulnerability during the last stand animation
Either get rid of the invulnerability period or delay the equipping of the pistol.
I got "the call" from Ashley (she's SO perky, isn't she?) that my copy will be in Wednesday afternoon. My annoyance with this is that I consider afternoon to start at 12:00:01 pm, so it damn well better be there.
Dropped $10, eh? Want to bet corporate GS reads the early reviews and figure that they better get them out of the stores before the general public gets wise?
Quote from: metallicorphan on October 05, 2009, 11:21:11 PM
gutted about them taking out the rain
Didn't Ben Folds Five record that?
I think the best commentary I heard about this game was a preview on Gamespot. He notes that OFDR doesn't have all the weapons, the options or the bells and whistles of ARMA II. On the other hand, he notes, OFDR actually will run smoothly on a PC and isn't bug ridden. Also it's more fun to play than ARMA II.
Again, this interview give me hope that it's a game for people like me who aren't twitch shooters and don't mind spending some time to learn how to play the game effectively.
I suspected the menus were going to be a pain. Also team mate AI is a weakness for many games. However, I too am encouraged that the review notes that it's not for the run-and-gunner, more for the planner. That's what I was looking for. Shame about no editor for the consoles, but I'll pay for DLC if I like the game after I play with it.
I'm hoping it shows up at Gamestop tomorrow, but I know it's probably going to be Wednesday.
Quote from: kronovan on October 04, 2009, 09:44:33 PM
Quote from: jztemple2 on September 23, 2009, 01:18:04 AM
"The Battle For Saigon: Tet 1968" by Keith William Nolan 9/15/09 - Nolan has written a number of histories of battles in Vietnam and this is one of the best. Nolan relates the battles at the level of individuals, full of action, but ties the individual fights together into an interesting narrative.
I usually only lurk this thread for good book suggestion and rarely comment, but I've been considering this book for a while.
Well worth getting, IMO. I have all of Nolan's books and this one is as good as any of the others.
The other optional thing I'd like to see in the console version of this game is a randomizer for scenario generation. Nothing too complex, just a way to set up some random enemy squad or two in a location so I could launch a hasty assault.
If I like this game enough I might have to get a new PC so I could make my own scenario like that, but the editor looks daunting.
I can live without an editor if the console versions do get more missions and even campaigns as DLC. I wouldn't mind paying for quality content.
Also, is there a sandbox mode of any sort? Where all the vehicles and weapons are placed in a depot or the like and I can play around with them? Even better, have my three AI teamies with me so I can have them crew tanks and the like? I was just playing a fan mission like that in the old OFP and had a blast just screwing around with the hardware.
Out in stores now. I hadn't followed anything on this game, as I don't have a PSP and the last Gran Turismo I had was for the PS2. Reviews are mixed and I guess I'm disappointed as I thought I might just possibly pick up a PSP just for this game. Any love out there for GT-PSP?
Quote from: metallicorphan on October 02, 2009, 02:24:40 AM
so Ron,how are you enjoying that PC copy???
What I really want to know is how long the campaign lasts. I'm beginning to wonder if it's going to be like the CoD or R6 Las Vegas games where the MP is the primary focus and the campaign is just to wet your whistle. Me, I like my whistle really wet (I bet you thought I was going to post something dirty)
UPDATE: Yikes! Obviously not for the faint of heart. Looking at it I can probably say that there's little likelihood of the editor being modified for consoles. The only hope might be that Codemasters makes it easy for fan missions built by PC players to be uploaded to a website where they can be downloaded to consoles.
Got the demo, and before I even say a thing about the driving, let me say this. DO NOT SHOW ME AN UNSKIPABLE VIDEO SALES PITCH IN THE MIDDLE OF THE DAMN DEMO! Cripes that is SO annoying. [Update: It only ran the one time, so I'm feeling a bit better about it]
Racing is fairly decent so far. Cockpit view is better than in Forza 3 demo, since you can tilt as well as pan to look around inside. I'll spend some more time with it.
Quote from: NeutiquamErro on October 01, 2009, 05:45:03 PM
I got my hands on the strategy guide last night. Feel free to ask any questions about the game, and if the answers are in the guide, I'll happily supply them.
Oh baby, do I have questions. How many missions in the campaign? And it's only one campaign, right? And how many standalone missions, outside of the campaign?
Is your guide for both the PC and console versions? If so, any big "For PC Only" items that stand out?
As a somewhat off-topic mention, in anticipation of getting Dragon Rising I reinstalled the original OFP GOTY on my seven year old PC. Yeah, dated graphics. But darn, the editor even then was sweet. Shame I don't have the PC that can run the new game.
Quote from: Bullwinkle on September 25, 2009, 12:40:59 PM
Wow, it doesn't take much of a carrot to steer you off a path, does it?
I was going to get the game anyway, primarily because of the massive amount of content. I think that I had over-hyped it in my mind and so the demo seemed a let down. However, after some more time in it I'm pleased with it over all. For the somewhat negatives I mentioned, there's the positives of an absolutely rock solid frame rate, more assists that before, the cockpit view of course and the rewind system. I have to say that giving the player the ability to rewind as far back as he wishes is much better than the Dirt 2 system that relies on the player whacking the button early enough to be able to rewind back to where it would really do some good.
I guess part of the reason of my less than enthusiastic feeling about it is that the demo track isn't all that interesting. Yeah, lots of eye candy, but I was hoping to get a peek at one of the bigger venues.