I just got the update. I agree, the text seems a little bit fuzzier. Not a bad amount, like maybe it's optimized for 720p and since my monitor is at 1080p and eighteen inches from my nose I see it a little fuzzy.
So far I don't see any advantage gained in changing the style of the dashboard. Doesn't really look as clean and sharp as below.
By the way, I think it's weird that for such a greatly anticipated game (midnight launch and everything), there's no FONV theme for the 360 nor no avatar items. I really want an ED-E to be floating around my avatar
I've become a real "quest-whore", never turning down a mission request. I have seen some odd quest structures, where I've had a quest or two sort of hang in the air. Some have resolved themselves, others still await some strange or unlikely event that will resolve things. I'm not so bothered if the occasional quest fails to be resolved, as long as it doesn't break the main campaign structure. To me it's part of the mystery of New Vegas.
Walking out of The Tops, after everything that went on in there, I turned and found Boone staring at me. I actually said out loud, "Don't look at me, I don't know what the hell is going on either" . This game is getting so good.
Quote from: Space Herpes on October 29, 2010, 10:51:26 PM
Setting and story, I'm finding this game to be so much better than FO3. New Vegas feels like I'm playing something similar to Fallout 1 & 2. Sometimes things are black and white. Many stories are filled with shades of gray. I'm still not entirely sure which major faction to support. There are ups and downs to each one that I'm considering.
+1 to that sentiment. By this time in FO3 I didn't really care about this faction or that, I was just trying to complete quests. Now I'm specifically not ripping off the odd ammo or scrap metal because I don't want to lessen my good relationship the owning faction. It's not because of what I know will happen, but instead it's because I worry about what I think might happen.
Quote from: Harkonis on October 29, 2010, 07:56:16 AM
ghost/hardened/ninja for me probably 99% of the time
Looks like the same for me. I'm assuming there won't be a heartbeat sensor in this version, which is a shame since I've grown accustomed to it in MW2. I especially like when people bitch about me using it. RPD+grip+heart beat sensor = old people's preferred load out. Now if I can just get Hardcore mode...
Up to 29.5 hours today, still having fun. I did a couple of quests still in the south end of the map. Then I resolved to go to the Strip, finally. Started walking that way from my safe house, almost got about half way there, then got distracted again . There are just so many cool things to do.
About 27 hours into the game, level 12. Still haven't gotten to the Strip, but I've been helping out the NCR by attacking one place and then going to an NCR camp
Spoiler for Hiden:
attacking Nelson and then going to Camp Forlorn Hope
At the NCR place I found several side quests that were pretty interesting, including one that was NOT a courier or assassination mission...
Spoiler for Hiden:
I got to operate on three wounded soldiers!
I also came across a mission that reminded me of the one of the first ones in Morrowind where you have no real objective location, you are told to just look around to figure out what to do. I finally had to peek into the guide since it was driving me nuts, but I think some of you clever types would have figured it out on your own.
After this many hours I think I can say that this is a better game than FO3, what with the additions of Factions, Hardcore mode, weapon damage ratings, plus a few other things. The faction gameplay really makes it worthwhile to think about how your current actions will affect your future relationships. Shame that they shipped it with bugs which hurt the review scores.
Speaking of factions, I think the Legion is running out of nasty things to say about me. I've been disliked, hated and now vilified. Really, you would think they'd be a bit more open minded . Has anyone approached the game with the intent of getting on the good side of the Legion? Is it even possible? I hadn't considered replaying FONV since I never did replay Oblivion or FO3, but perhaps in a couple of months I could see starting a new FONV game and trying to flip-flop all my relationships from the first playthrough. I'm sure there are a bunch of quests I can't access this time since, well, the Legion tries to kill me on sight.
Quote from: msteelers on October 27, 2010, 02:25:31 PM
I finally made it to the strip last night, and magically my load times increased to the point where I had to turn the game off...
Well, that's not encouraging. In twenty-five hours of play I've managed to stay off the strip. I guess I can continue on my self-imposed quest of filling in every empty triangle on my compass and continue to do so on the southern end of the map. Having two companions certainly helps, as does Mojave Express (When it positively, absolutely has to get to some rusty mailbox in an abandoned building in the middle of nowhere).
I also picked up Fable III but don't want to start it and get drawn away from FONV. I hoping a damn patch comes out quickly to fix the load time problems on the 360 at the Strip.
Well, I'd start a new Fable III impressions thread but although I picked up the vanilla game and the collector's edition guide (go figure) and installed it, I never did get around to playing since I am still deep in FONV. Man, you gotta love those weeks from the start of fall till Thanksgiving!
I'm up to 22 hours in and haven't gotten to The Strip yet. I'm having a good time not just with the main quests, side quests and free Quests but I'm also doing a lot of exploring on the southern end of the map. I have two Companions
Spoiler for Hiden:
Boone and Ed-E
which makes me pretty bad-ass.
I figure I'm not going to replay FONV, I tried to do so with FO3 but never got into it and gave up after a while. So I'm trying to find all the locations in FONV as I go along. In a pinch I'm using the map that came with strategy guide. The main map shows locations but they are coded to be looked up in the book, so nothing is given away other than that there is something there. This gives me a reason to keep wandering in any specific direction.
The faction aspect of the game is a nice addition. I'm totally NCR and so the Legion hates me. This has affected how I approached several quests and I'm wondering that maybe this would be a good way to make a second playthrough of the game worthwhile, by trying to be as different as possible in how I relate to the various factions.
Pretty much finished up in the Novac/REPCONN area (I think). So many cool things there. I still am enjoying the game a lot and it was really hard to tear myself away to watch the Korean GP on the DVR today. Nineteen and a half hours of gameplay, I'm at level 8, still only that one lockup at hour four so far.
I'm getting my ass kicked by Cesar's Legion. I'm running into the situation where even when I am sneaking in the middle of nowhere a squad of them suddenly appear and they kick my ass. Any suggestions?
Quote from: CeeKay on October 22, 2010, 04:33:44 PM
Quote from: leo8877 on October 22, 2010, 04:30:58 PM
Just launched the game and was prompted for an update on the 360, so maybe it's out already?
Yeah, see this thread over at the Bethsoft forums. Seems to indicate that this new update for the 360 may cause your game to freeze up when you use VATS. Suggestion from one guy was to load a save, move to a different location then save again and things should be fine. Frankly I'm worried because I couldn't find a single official mention of the update. Still, some folks are saying they did the update and things are fine. No word on what is actually fixed on the 360.
Quote from: EngineNo9 on October 22, 2010, 04:16:21 PM
Apparently some Czech gaming magazine called Level has the first review, and they gave Fable 3 an 8/10.
I thought this was an especially good quote from the review:
PeteRock je báječné, prostě úžasné! Jistě, Fable III je taky pěkný, ale můj bože, on je tak báječný. Jak sám říká, "Fabulous je stav bytí. Pro mě, tak jako tak". Pravdivější Nikdy to nebylo řečeno. Jsme jen pokořen ho. Opravdu, jen ponížil. Sakra, nemáme vlastně ani hráli hru. Líto. Dali jsme se, že skóre jen proto, že jsme jako číslo osm. Je to stejný počet písmen jako v PeteRock.
While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.
Sheesh, makes me wonder if I should stop and wait for the 360 update, but sometimes they take a while to be released (dammit).
And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you’re wearing Powder Ganger or Caesar’s Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as “Escaped Convicts”) who will shoot you regardless of your faction status.
Yeah, factions can be most annoying. In order to suck up to the NCR I did things that got the Legion REALLY pissed at me. Didn't really think that one out. Oh well, I'll tough it out. Still having fun with the game.
Quote from: Caine on October 21, 2010, 06:01:19 PM
Also, are you supposed to be awarded perks at every level or just when the new choices become available? Not sure if they changed that from FO3 or if I hit another bug. The level up screen didn't pop immediately afterwards but not long after I killed a gecko who was attacking.
According to the guide you don't get perks at every level up, only at...
Quote from: msteelers on October 21, 2010, 04:21:47 PM
We had a pleasant conversation, and I even managed to not ask why his head was stuck.
I've seen that gun raised up thing before. For me it has gone away as soon as I look around or aim, so it's no big deal. There are issues with trying to shoot over obstacles that are near to you. I've been crouching behind a rock with a clear line of sight via VATS but when I shoot all the rounds hit the rock. I just take this into account or if it really messes up the moment I reload the last save.
Speaking of serious moments (minor spoiler relating to events at a location just south of Goodsprings, so if you've played past the tutorials and headed south on the road you've likely already seen this. If not, don't read!)
Spoiler for Hiden:
I was heading south on the road from Goodsprings and came across a trailer next to the road with a bad guy there. I walked toward him and bang, an explosion right under me. I figured the bad guy had thrown dynamite, but damn, it took off my leg! Like the Black Knight in "Holy Grail" I proceed on, killed the bad guy, walked forward a step and bang, off came my other leg . Was it a dynamite stick with a long fuse, or a landmine? I then realized that to continue on in Hardcore mode I would use up both of my Doctor's Bags. So I opted to reload. Turns out it was... well, I won't give it all away.
Please don't mind the separate post, it's a different subject from the above one. I just wanted to put up my observations and impressions after nine and a half hours of play. I should note before I start that I am not the most critical of gamers. I can overlook or ignore small flaws if they don't break the gameplay or have any appreciable effect on the immersion factor. Mine is the 360 version.
So far I've completed about eight quests and have uncovered 22 locations. I've essentially gone to three main story locations plus a number of smaller sites. Gameplay is very much like Fallout 3, which you would expect. Graphically it's like FO3, which I didn't and don't mind. I've had one lockup as the game was trying to autosave. Since I have been rigorously making manual saves I didn't have a problem getting back to where I was in the game. There has been some minor stuttering, but as I said, I'm not overly critical and the important part is that this stuttering never interfered with me trying to do anything.
Glitchwise, I've only had one entity, an insect, stuck in the terrain. It wasn't part of any quest and didn't have any real affect on me. I have had animals who were trying to chase me run right into an obstacle and instead of going around they simply kept pushing pointlessly ahead. It's only happened a couple of times and frankly it saved my bacon. Not a big deal at all.
I've done the tutorials and one main campaign quest, it was rather straight forward. The rest have been side quests, asking me to go clear out an area or go rescue someone or go find something. They were interesting enough and had some twists that made them entertaining. There have also been what the guide calls free quests. They don't show up as quests in your Pipboy but do have a story and rewards/punishments.
Dialogues with NPCs have for the most part worked without any issues, following the same style as FO3. Like in FO3, you do have to go and talk with an NPC more than once at times, to be sure that you have checked out all the branches of the dialogue tree.
Oddly, I haven't come across any gun mods. I do have the guide and there was one dealer I went to who should have been selling them but didn't have one in stock. I'm not prepared to raise the alarm just yet, since the inventory generation is random and I could just be unlucky.
Hardcore mode sets this game apart from FO3. Needing to monitor my water and food levels changes how I manage my inventory. Sleep isn't that much of an issue so far, I've been napping when I can. There are a number of features added to the FONV gameplay that work with the hardcore mode, ones that exacerbate the severity of the needs and ones that provide assets and means to keep those needs within acceptable limits. I am loath to mention them since figuring them out has been part of the fun.
The change to the weapon system to greatly diminish the effect of weapons that essentially can't penetrate the target's armor requires the player to reconsider weapon inventory choices. Also since weapons wear out the player still has to keep a variety of weapons to deal with the appropriate targets. And now the player can also get different ammo types to help. And you can use VATS with melee weapons and it allows for weapon unique attacks.
The addition of factions adds a lot of variety beyond the "good versus evil" karma choices of FO3. You may have heard that there are three big factions, but there are a number of smaller ones as well and this adds a lot of interesting decision points to the game. Even in the short time I've been playing and the few locations I've visited I've had to deal with three different factions and had to decide among different actions I had available to me that could have changed my relationship with all three for better or worse.
So that's enough for now. Overall this has been a very positive experience for me. The one recommendation I would give to others is to not be in a rush. There are many nuances to the game that you will miss if you just try to rush through the main campaign. Oh, and do go Hardcore!
Dan Hsu has some very bad news about how Bethesda is handling Fallout New Vegas reviews.
Quote: One site was forced to pull its Fallout Vegas review because advertiser Bethesda was unhappy w/ score. Sad this crap still goes on.
Quote: Heard (but haven't confirmed) two more sites delaying publishing poor review scores for Fallout Vegas until Fallout ad campaign is done.
I suspect there's more to the story on that first item. It could be such a poorly done review that Bethesda decided not to deal with the site any more.
Regarding the second item, that's hardly a surprise and it's not unique to the gaming industry or to the current environment. The press has always been in conflict between the desire to publish their views and opinions and the need for the same organization to obtain funding to stay in business. And this is of course if the item above is even really true and not just rumor mongering. There is no such thing as a "free" press, everyone has some obligation, constraint or possible hidden agenda.
Frankly if gamers really wanted to be good consumers they would wait for days after a released to obtain a wider consensus of opinions. To buy the game on the first day undertakes a risk and also encourages developers and publishers to put out lesser or poor quality games because they know that there will be a lot of early buyers who will wait for the patches, but if they don't publish they don't make the money to make payroll.
We could all make a pact to never buy a game until the GT review is up, right?
Got my first lockup after just over five hours in the game . The game was doing an autosave after going through a door and locked up the 360, requiring a reboot. It didn't have that autosave, but since I had manually saved before going out the door I was ok. A lesson for the wise!
I'm in my fifth hour but still wandering around Goodsprings. I spent some time last night looking at the guide and there are many things new to FONV, some changes from FO3, but many are new features. Very cool stuff. There's a chapter about Hardcore and I didn't even think about some of the changed aspects of gameplay from FO3. Hardcore really is the way to go to get a more immersive experience.
Still only the one bug I reported above.
Played my first game of Caravan. In spite of the somewhat inscrutable rules in the manual, once you play it in the game it makes a lot of sense.
4H 22M into the game on my 360. One thing about Hardcore, suddenly I don't find myself wanting to carry every freaking thing I come across. Just like Fallout 3, I'm not excited early on about building things on a workbench, so I'm selling off all the crap... er, components I have found so far.
No lockups so far. Did have one "environmental" glitch (tell me if there's a better term), a big insect thingee actually stuck in the side of a hill with just the flapping wings showing. Finally figured out out to get a good shot at him when he wiggled. Not a big deal.
Four quests completed (they had sub-quest parts to them) and six locations found. Liked by one town, shunned by a gang of bad guys. So far it's all making sense and is fun.