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1801  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 29, 2009, 05:11:02 PM

Quote from: skystride on July 29, 2009, 05:01:44 PM

The guy on SimHQ says the Saitek stick is the only flightstick for 360.  Didn't Ace Combat come with a flight stick too?  Or was it HAWX?

I just checked the Gamestop site and the only stick they list is the Saitek stick, so I guess that is the one.

UPDATE: I did see mentioned in the SimHQ thread that the guy did have some difficulties in the tutorial getting the demo to work with the stick. If I remember his words, it was something that even with the stick attached the game still considered it a gamepad. Would like to hear more firsthand about this before I get the stick for IL-2, since it would appear to be the only game I would get it for.
1802  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 29, 2009, 04:42:51 PM
For those who don't want to wade through all those screen shots for the impressions, basically the guy likes the demo and says the game compares nicely with the PC version. And this is SimHQ, guys who live for simulators, so I give their impressions a higher level of respect than the fan-boys over on the Xbox forum.

I just might have to invest in one of those fancy Saitek PC/360 joysticks.
1803  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 29, 2009, 04:14:36 PM
How many missions in the demo? How many aircraft?

UPDATE: Found this thread over on SimHQ forum with tons of screenies from someone actually playing the demo. He walks you through all the content, training missions, the two combat missions and the different game modes.

56K WARNING! Those tons of screen shots are all in the thread, takes a while to load.
1804  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: July 29, 2009, 11:56:41 AM
Nice to see that the 'Ring is back.
1805  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 29, 2009, 11:08:46 AM

Quote from: marcusjm on July 29, 2009, 10:45:23 AM

Btw. The initial mode is arcade but sim mode can be unlocked so you get both.

Unlocked how?
1806  Gaming / Console / PC Gaming / Re: Forza 3 Limited Edition Content on: July 28, 2009, 04:40:00 PM

Quote from: wonderpug on July 28, 2009, 01:35:23 PM

Could we just name this thread "Forza 3" and stick all the news tidbits in one place?  

Done  thumbsup

Quote from: wonderpug on July 28, 2009, 01:35:23 PM

There is also army/virus/zombie tag

Can we do drive-bys? Pleazzze????

Thanks for the info Pug. My gosh, it does sound like they did a lot of rework, it's not just Forza 2 with more cars and tracks. The new PI system is very interesting indeed. And I like that the race cars will now be in the same system.
1807  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! on: July 28, 2009, 04:38:28 PM

Quote from: Harkonis on July 28, 2009, 03:07:35 PM

Just like CoD4, I can't foresee the main group going Hardcore, sorry JZ slywink

Then like Horatius at the bridge, I shall hold off the enemy alone. And the rest of you can just go suck a lemon  icon_razz
1808  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 28, 2009, 01:16:47 PM

Quote from: metallicorphan on July 28, 2009, 12:06:22 PM

according to CVG the demo will be up tomorrow for Xbox Live,no mention of if it will appear on PSN this thursday

Good move on the developers/publishers part. Console players aren't really in the hardcore combat air sim demographic so it would behoove them to let people get a free look. I'm interested in how much of the aircraft controls are in the console version. For instance, supercharger stage selection, separate fire buttons for cannons versus machine guns, water injection, etc.
1809  Gaming / Console / PC Gaming / Re: Forza 3 Limited Edition Content on: July 28, 2009, 01:09:06 PM

Quote from: Misguided on July 28, 2009, 11:39:30 AM


Thanks Misguided. Wonder why Kotaku just didn't include that info in their article. Weird.

So as a VIP member, I get exclusive access to these five cars:
* 2009 Aston Martin DBS
* 2009 Chevrolet Corvette ZR1
* 2007 Ferrari 430 Scuderia
* 2007 Lamborghini Gallardo Superleggera
* 2007 Porsche 911 GT3 RS (997)

Not bad, I think that's a nice feature, IF it is really exclusive to VIP buyers.

I found this to be interesting...
Quote
In addition to the exclusive cars, Turn 10 also plans to create a series of new and exclusive designs and tuning kits exclusively for VIPs.
I suck at tuning and so if Turn 10 will give me some nice setups that would be cool. Even better would be an app in the game where I could get a Turn 10 guy to fix the freaking handling of whatever I'm driving at the time!  icon_smile

1810  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! on: July 28, 2009, 11:04:27 AM

Quote from: leo8877 on July 27, 2009, 08:37:58 PM

Killstreak = AC130 Gunship!!!!   WOOOT

Watching that AC-130 spray the (surprisingly small) map, I'm wondering how they are going to handle Hardcore mode. Certainly if it's like current Hardcore, any friendly will be in "danger close" range anywhere on the map.
1811  Gaming / Console / PC Gaming / Forza 3 Discussion and Impressions on: July 28, 2009, 10:50:53 AM
Here's the description via a Kotaku article, and an article with a photo of the limited edition contents. Would be nice to see a list of those exclusive ten cars. From the description I'm assuming that five are cars for everyone in the game, just tweaked and painted for you, but the other five are ones exclusive to the LE. Exclusive, I'm sure, until the first DLC  Roll Eyes

And some eye candy:
1812  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/27) on: July 27, 2009, 11:26:26 AM
Nada
1813  Gaming / Console / PC Gaming / Re: [360] Red Faction: Guerrilla Impressions on: July 23, 2009, 05:49:44 PM

Quote from: leo8877 on July 23, 2009, 05:21:40 PM

Finally got this and started playing...it's fun as advertised.  I love blowing stuff up for sure.  One question, I got a MOAB and used it...is it gone for good now?

I believe so. Hope you have a saved game to back to!
1814  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: July 23, 2009, 09:40:49 AM

Quote from: CeeKay on July 23, 2009, 05:04:54 AM


He slams RFG a bit, but I view his reviews as more of an entertainment rather than something truly objective. His comments regarding Saints Row 2, which he said he liked very much, made me go watch that review again. He doesn't say that much positive about the game, but compared to how he rips others, it does seem like he almost fawned over SR2.
1815  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: July 23, 2009, 03:17:36 AM

Quote from: CeeKay on July 23, 2009, 12:52:48 AM

they've announced the release date: October 29th.

Great, two days after Forza 3 hits the streets, two weeks before MW2. Would it kill these people to release more games in September? I've got Dirt2 on pre-order, and I'll get IL 2 Sturmovik: Birds of Prey if the demo doesn't suck, but really, could ya maybe move some of the AAA titles away from so close to Turkey Day?
1816  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 23, 2009, 03:10:26 AM
I played a lot of this game years ago when it came out on PC. Visually it looks the same and I see in the text in the SIM mode the instructor explaining the use of the trim tabs, so perhaps they have ported over all the nuances as well.

For me the big issue will be my controller. I'm thinking the standard 360 controller isn't going to hack it. Hopefully the new H.A.W.K. stick I saw in a Gamestop today will work with it.

Another issue is going to be frame rate. It would tank at times in the PC version and require elaborate ini settings and slider tweaks to get the right balance between fps and eye candy. While I know the 360 has a lot of graphics processing and this is really a five years or older game engine, still I hope they don't louse it up too badly.

Sure glad there's going to be a demo.
1817  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik for Xbox and PS3? on: July 22, 2009, 11:05:02 AM
According to a Kotaku article, there will be a demo in the first week of August.
1818  Gaming / Console / PC Gaming / Re: CoD: WaW Map Pack 3 on: July 21, 2009, 09:51:56 PM
I suck too badly with the RG to continue with it... so it's back to the STG-44
1819  Gaming / Console / PC Gaming / Re: Fight Night Round 4 Impressions on: July 21, 2009, 07:56:51 PM
Now that we are in the summer slowdown I'm thinking of getting this game. For those of you who have it, how well does it stand up after some time? Do you still play? Was it worth getting?
1820  Gaming / Console / PC Gaming / Re: CoD: WaW Map Pack 3 on: July 21, 2009, 06:12:56 PM

Quote from: kratz on July 21, 2009, 05:42:16 PM

Rifle grenades are hard? Since when?

I'm playing Hardcore so there are no aiming cues and I'm lousy at lobbing them through openings or high enough to clear obstacles. My reactions are too slow to be able to win a "shootout" on even terms. I too have been "noob tubed" endlessly in some games and I just want to be able to return the favor!
1821  Gaming / Console / PC Gaming / Re: CoD: WaW Map Pack 3 on: July 21, 2009, 05:34:36 PM

Quote from: msteelers on July 21, 2009, 01:09:35 PM

I didn't pick up the second map pack because I was burned out already on the game, and I'll be passing on this one as well most likely. Still, can't complain about developers supporting the game long after release.

To keep from burning out I've switched from my favorite StG-44 to the Garand and am learning how to effectively use rifle grenades. Not all that easy. At least now I can have people curse at me for being a "noob tuber" icon_wink. They should be happy that this makes me no longer a "Bouncing Betty bastard"  icon_lol
1822  Gaming / Console / PC Gaming / Re: CoD: WaW Map Pack 3 on: July 21, 2009, 11:01:12 AM
Unless it misses August entirely, count me in. I too have thought the map pack maps are getting better each time and these new ones look pretty sweet.
1823  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! on: July 20, 2009, 01:11:56 AM

Quote from: CeeKay on July 19, 2009, 06:13:04 PM

the PC game S.W.A.T. 4 did this- any time you fired up any given level you'd never know where the hostiles or hostages were, which made each play session interesting.

Oh great, remind me how great SWAT4 was... I reinstalled it and played it all afternoon  icon_smile. Damn A-Bomb Nightclub mission always did give me trouble  eek
1824  Non-Gaming / Off-Topic / Re: Must-have Firefox extension - AutoPager on: July 16, 2009, 11:37:30 PM
I just tried Autopager and after I as well "got it" I found it to be easy to add a new site to their database. I used it on Bookmooch's member history page. It has always been a pain to try to find a book since I have to click through multiple pages; now they all load up as one big page. Cool  thumbsup
1825  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! on: July 16, 2009, 04:35:41 PM
Some good news for MW2 from an interview with Infinity Ward via Kotaku:
Quote
But what was happening in the level we were shown from the new game was different, the IW guys explained. Absent from that level and from the game are the infinite enemy spawn points that were criticized in Modern Warfare. Bowling said the new game's enemies have "dynamic AI," meaning that they are designed to act more independently of what the designers map out. He said a player could expect them to be more sensitive to gamer behavior, going beyond the flanking and cover strategies of the enemies in the first game to break their patrol routes, or take to roofs. They're smarter. And they will adapt enough that a Modern Warfare 2 player won't be able to rely on the enemies being in the same places and doing the same things each time they play a level.

While enhanced enemy behavioral intelligence is a familiar promise made by shooter developers, Bowling's colleague, Drew McCoy, did say that this smarter AI was what allowed the designers to ditch those infinite hordes of enemies. Instead of needing to emit a clown-car's worth of enemies to press the player enough to run forward to a new checkpoint, the smarter AI enemies are now supposed to root out a player, which will push them along.
1826  Gaming / Console / PC Gaming / Re: Forza3-No Rally,No Night racing and No weather on: July 10, 2009, 04:38:36 PM
metallicorphan, thanks for posting the article. I also got my Major Nelson car and have been tooling around in it occasionally.

If the auto-tuning works well that would be nice thing. I'm clueless in the world of car tuning in Forza 2 and feel like I spend a lot of time moving sliders, testing, sliders again, testing, etc and still don't know if I really did something positive to the car.
1827  Gaming / Console / PC Gaming / Re: Forza3-No Rally,No Night racing and No weather on: July 10, 2009, 04:17:51 PM

Quote from: metallicorphan on July 10, 2009, 04:07:54 PM

i actually really fucking hate the new look for Kotaku

I agree, it's awkward and the story lays out badly.

I will be getting Forza 3, in spite of some of those questionable design decisions. Just including the in-car dash view alone makes it a must have.

Any chance of driving my Nader-Hater Corvair in the game?
1828  Gaming / Console / PC Gaming / Re: Forza3-No Rally,No Night racing and No weather on: July 10, 2009, 10:46:56 AM
Most Rally games on the market aren't really rally racers anyway, the Colin McRae series tending towards bite sized four minutes chunks strung together. The only true rally game I remember was Mobil One on the PC. The stages could be very long, one I remember was twenty-two minutes and you were worn to a frazzle by the end. And it also had completely dark stages as well. Oh, also there's Baja, Edge of Control that came out last year. It does have several (nine?) really long races that do seem to capture the feel of a long distance rally. That's about it. I wish someone would make a decent rally game with up to date graphics and the whole gamut of car types from the past as well as today.

No night racing doesn't both me at all. What's the point of all the eye candy if you can't see it?

I used to complain about there not being weather in racing games till I tried the Project Gotham series. Yes it's nice to see and gives a different feel, but after a while it wasn't a lot of fun.

I'm bothered more about the developer's inclusion of drift, drag and oval racing. Oval racing is rather boring against the AI. Drag racing is a gimmick unless you can actually tune your engine. And drift racing isn't racing, it's figure skating in a car with style points. I'm concern that their enthusiastic "over 100 tracks!" claim includes dozens of drift, drag and oval venues.

Also I'm hoping (admittedly without much chance of it really happening) that they do some to fix the game progression. I dislike the Forza 2 structure that makes me earn money by running different series that seem to be just the same few tracks until I progress more into the game. It's not as bad as Race Pro which completely locks me out of getting some cars till I complete the predecessor series, but it seemed in Forza 2 that it took forever to get to the better cars and I had to do that by running a gazillion races on the same dozen or so tracks.

Finally, instead of including every car model known to man, I wish they would include a lot more road and street courses. After eleven years I still play Grand Prix Legends on the PC because there are hundreds of good (or at least decent) representations of all sorts of interesting real and hypothetical race courses of the past and present available for download. In Forza 2 I had to suppress an urge to throw the controller when I would unlock a new series and find it includes the same four or five tracks I've been racing on since the first time I played the game.
1829  Gaming / Console / PC Gaming / Re: Fuel on: July 10, 2009, 10:19:30 AM

Quote from: Eco-Logic on July 10, 2009, 04:50:58 AM

Quote from: jztemple2 on July 09, 2009, 05:22:29 PM

There's a demo for Fuel out on XBL now, if you wish to give it a look. Might still be a good bargain bin purchase.

Is it a bargain bin game now?  I just played the demo and loved it.  I'm going to get it regardless.  Is the multiplayer any good?

I was a pretty big fan of the game when it came out, but after putting in a number of enjoyable hours I got frustrated with the campaign progression mechanism. To unlock further zones, which in turn unlock more races, challenges and vehicles, you have to win at the hardest difficulty over dozens of races. The AI is programmed so that in the hard difficulty races one AI driver always seems to run off from the pack and the smallest mistake on your part makes it impossible to catch up. And there is no other way to progress through the game and no way to adjust the AI. I'm sure if you are a decent racer with youthful skills and reaction times this wouldn't be a problem, but for me it's infuriating.

I tried the multiplayer a bit and found it a mixed bag. Lag could be a problem at times, but often things ran smooth. Annoyingly after each race it would dump you into the main lobby and you'd have to go back through the race selection sequence which doesn't take all that long but it is a pain. Sadly, unless you are racing with friends there always seems to be a jerk or two that wants to ram everyone off the road.

Fuel does have it's good points. Unlike say Midnight Club Los Angeles, the variety of courses is very appealing. Some are fairly wide open checkpoint to checkpoint races, some are tightly confined to narrow roads running on cliffsides, others on asphalt blowing along at high speed. The scenery is great and changes a lot from zone to zone. I do have a criticism that there are no place names on the maps so it's hard to remember where you saw that cool building or landscape. The challenges are varied, unusual and with the occasional tornado, fog and snowstorm, can be very entertaining. The vehicles cover a huge range from perky little dirt bikes to "Mad Max" massively overpowered highway warriors. And there is a full day/night cycle, although there aren't any lights at night except for other vehicles headlights and the occasional forest fire  slywink so there's not a lot to see. 

I have a love/hate relationship with the game. If they ever provided a way to unlock everything, even by a paid DLC, I'd be much more over on the love part.
1830  Gaming / Console / PC Gaming / Re: Fuel on: July 09, 2009, 05:22:29 PM
There's a demo for Fuel out on XBL now, if you wish to give it a look. Might still be a good bargain bin purchase.
1831  Gaming / Console / PC Gaming / Re: Battlefield 1943 on: July 08, 2009, 04:38:26 PM

Quote from: metallicorphan on July 08, 2009, 04:06:18 PM

been playing all morning

Could you compare the gameplay to COD4 or CODWaW? Duration of rounds, re-spawn time, things like that? Also, is it one shot one kill, whack 'em forever till they croak or somewhere in-between?
1832  Non-Gaming / Off-Topic / Re: Books Read in 2009 on: July 08, 2009, 04:33:54 PM
I'm a bit more of a serious book swapper. In one month I've received 71, given away 66; thank goodness I can buy credits  icon_smile. I have forty years worth of books I've collected as ammunition, so to speak, but it didn't hurt that the first day I posted to my Bookshelf one person requested 32 books from me  icon_eek.

My wife wonders why I'm "giving away" so many books, but I point out to her that I'm just getting rid of the ones I've read and don't care about keeping, while I'm getting ones I want while spending a lot less than if I bought them in a bookstore.
1833  Non-Gaming / Off-Topic / Re: Books Read in 2009 on: July 08, 2009, 03:02:48 PM
Updated as read on my OO list (linkie at bottom):

"Dr. Johnson's London" by Liza Picard 7/6/09
"Umbrella Mike" by Brock Yates 6/30/09

I have joined Paperbackswap.com (which isn't just paperbacks) and so have had a sudden increase in books arriving at the house. My wife has been questioning whether I'll ever be able to have time to read all these books. I pointed out that based on number of books read per month, life expectancy and planned retirement, right now I should finish my outstanding surplus about 2021. So, as I noted, I am merely laying in a stockpile for after that time, since due to global warming it will probably be too hot to go outside anyway   slywink
1834  Gaming / Console / PC Gaming / Re: Battlefield 1943 on: July 08, 2009, 02:45:11 PM
Announcement on Major Nelson. From a few of the comments it looks like they have some early lag and other problems, probably not much of a surprise. I might hold off for a while till the GT community gives it a clean bill of health.
1835  Gaming / Console / PC Gaming / Re: Any Call of Juarez BiB impressions? on: July 02, 2009, 11:30:32 PM

Quote from: Fuzzballx on July 02, 2009, 11:11:01 PM

I disagree with the SP campaign being weak...

That was kinda the gist of my review is that the Single player is very strong..but opinions will differ i guess

The Gamestop review said seven hours, even doing all the side missions, and it sounded too much like COD4 or CODWaW where the missions are on very tightly scripted. I'd be happy to hear that they are not. I guess Red Faction Guerrilla has spoiled me for SP campaigns by giving me lots of choices at any time.
1836  Gaming / Console / PC Gaming / Re: Any Call of Juarez BiB impressions? on: July 02, 2009, 08:06:36 PM
Good to hear that the MP may hold promise, since the SP campaign sounds weak. No demo I assume? I haven't seen one.
1837  Gaming / Console / PC Gaming / Re: game of the (1/2) year on: July 02, 2009, 03:10:42 PM
Red Faction Guerrilla, easily. Even more so because I didn't like it at first, went back and gave it another try and then played straight through. I'm going to go back and replay the campaign on Casual and take as much time as it needs to explore all the little bits, without worrying so much about unlocking the next zone. There are still a couple of mission types, like hostage rescue, where I completely suck and I'll like to go back and give those more attention.

Honorary menu to Fuel. I really liked it at first, but dammit the races have gotten too hard for me and the way the zone unlocks are structured it's simply impossible for me unlock the last four (of seventeen) zones. That's poor damn design. I just hope they offer "old geezer" DLC that for a fee unlocks everything. Bastards  slywink
1838  Gaming / Console / PC Gaming / Re: [360] Red Faction: Guerrilla Impressions on: July 01, 2009, 06:31:42 PM
I might be available Friday evening. If I am I'll look for the Guerrilla Geezers in action!
1839  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/29) on: June 29, 2009, 02:24:31 PM

Quote from: coopasonic on June 29, 2009, 01:09:50 PM

Quote from: jztemple2 on June 29, 2009, 12:59:43 PM

I'm going to use this opportunity to rant again about how irritating it is that the game publishers keep scheduling so many of the decent releases for the early September to early December time frame.

I know this is going to sound kind of odd, but you know 99.9% of those games will still be available come spring. You don't have to buy them the week they come out.

Oh, no argument about them still being around next spring. I'm not lamenting the rush of games from a financial aspect, it's more that it's seems that summertime seems to be such a dead time for good game releases. It's hot where I live during the summer and since I'm stuck indoors with the air conditioning I might has well have new game releases to enjoy. Instead the publishers wait and pile them up one on another when the weather is finally cool enough to enjoy time outdoors, not to mention it's also the time the honey-dos come due, "gee honey, now that it's cooled off outside, why don't you..." followed by a multitude of tasks that have been put off due to the ninety-plus temperatures we're having right now.

Not to mention that it's the holidays when the relatives come visit and they simply don't seem to understand that rather than discussing the latest round of who's getting married, who's expecting and who's something else, I'd really rather be playing Call of Duty: Modern Warfare 2. Sadly the only game age youngsters in my family circle are Mac users (God forbid) who seem to be all spun up about this Marathon game  slywink.

I'm just hoping that the mutiplayer aspect of Call of Juarez II turns out to be pretty decent. Maybe they might even have a Hardcore mode?
1840  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/29) on: June 29, 2009, 12:59:43 PM
I'm going to use this opportunity to rant again about how irritating it is that the game publishers keep scheduling so many of the decent releases for the early September to early December time frame. I just went through the Gamestop Xbox360 upcoming list. July and August are pretty poor pickings (I don't like sports games) then BAM it's Guitar Hero 5, Operation Flashpoint: Dragon Rising, Dirt 2, The Beatles: Rock Band, Star Wars:Clone Wars Republic Heroes, Singularity, IL 2 Sturmovik: Birds of Prey, Halo 3: ODST, Need for Speed: Shift, Blur, Rogue Warrior, Grand Theft Auto: Episodes of Liberty City, Tony Hawk: Ride with SkateBoard, Fallout 3 Game Of The Year, Splinter Cell: Conviction, Forza 3, Bioshock 2, Call of Duty: Modern Warfare 2, Max Payne 3, Red Dead Redemption, Left 4 Dead 2, Assassin's Creed 2 and Heist. That's not all the games, just the ones I think are "big". And the list doesn't include the annual sports game releases.

Sheesh. I think someone ought to make me happy by sending me the beta disk for Forza 3. Really, I wouldn't tell a soul  icon_wink
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