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1761  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 02, 2009, 04:04:19 AM
Cool stuff that video, thanks!

I can live without an editor if the console versions do get more missions and even campaigns as DLC. I wouldn't mind paying for quality content.

Also, is there a sandbox mode of any sort? Where all the vehicles and weapons are placed in a depot or the like and I can play around with them? Even better, have my three AI teamies with me so I can have them crew tanks and the like? I was just playing a fan mission like that in the old OFP and had a blast just screwing around with the hardware.
1762  Gaming / Console / PC Gaming / Re: Gran Turismo on the PSP on: October 02, 2009, 03:29:13 AM
Out in stores now. I hadn't followed anything on this game, as I don't have a PSP and the last Gran Turismo I had was for the PS2. Reviews are mixed and I guess I'm disappointed as I thought I might just possibly pick up a PSP just for this game. Any love out there for GT-PSP?
1763  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 02, 2009, 03:24:27 AM

Quote from: metallicorphan on October 02, 2009, 02:24:40 AM

so Ron,how are you enjoying that PC copy???

What I really want to know is how long the campaign lasts. I'm beginning to wonder if it's going to be like the CoD or R6 Las Vegas games where the MP is the primary focus and the campaign is just to wet your whistle. Me, I like my whistle really wet (I bet you thought I was going to post something dirty)
1764  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 01, 2009, 09:44:37 PM
Hmm, only two maps per MP game type? Sounds like this may get old sooner than later, unless there is some way to vary the starting position and content.
1765  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 01, 2009, 09:37:32 PM
NeutiquamErro, thanks for the great info

The mission editor help file is available here.

UPDATE: Yikes! Obviously not for the faint of heart. Looking at it I can probably say that there's little likelihood of the editor being modified for consoles. The only hope might be that Codemasters makes it easy for fan missions built by PC players to be uploaded to a website where they can be downloaded to consoles.

1766  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: October 01, 2009, 08:20:49 PM
Got the demo, and before I even say a thing about the driving, let me say this. DO NOT SHOW ME AN UNSKIPABLE VIDEO SALES PITCH IN THE MIDDLE OF THE DAMN DEMO! Cripes that is SO annoying. [Update: It only ran the one time, so I'm feeling a bit better about it]

Racing is fairly decent so far. Cockpit view is better than in Forza 3 demo, since you can tilt as well as pan to look around inside. I'll spend some more time with it.
1767  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: October 01, 2009, 07:49:21 PM

Quote from: NeutiquamErro on October 01, 2009, 05:45:03 PM

I got my hands on the strategy guide last night. Feel free to ask any questions about the game, and if the answers are in the guide, I'll happily supply them. 

Oh baby, do I have questions. How many missions in the campaign? And it's only one campaign, right? And how many standalone missions, outside of the campaign?

Is your guide for both the PC and console versions? If so, any big "For PC Only" items that stand out?

As a somewhat off-topic mention, in anticipation of getting Dragon Rising I reinstalled the original OFP GOTY on my seven year old PC. Yeah, dated graphics. But darn, the editor even then was sweet. Shame I don't have the PC that can run the new game.
1768  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: September 30, 2009, 01:33:49 AM
Console versions of the demo will be available October 1st.
1769  Gaming / Console / PC Gaming / Re: Alpha Protocol on: September 26, 2009, 03:45:26 PM
6/1/2010? Yikes! Heck of a glitch. The 360 date has been changed as well <sigh>.
1770  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 25, 2009, 06:42:11 PM

Quote from: Bullwinkle on September 25, 2009, 12:40:59 PM

Wow, it doesn't take much of a carrot to steer you off a path, does it?   icon_wink

I was going to get the game anyway, primarily because of the massive amount of content. I think that I had over-hyped it in my mind and so the demo seemed a let down. However, after some more time in it I'm pleased with it over all. For the somewhat negatives I mentioned, there's the positives of an absolutely rock solid frame rate, more assists that before, the cockpit view of course and the rewind system. I have to say that giving the player the ability to rewind as far back as he wishes is much better than the Dirt 2 system that relies on the player whacking the button early enough to be able to rewind back to where it would really do some good.

I guess part of the reason of my less than enthusiastic feeling about it is that the demo track isn't all that interesting. Yeah, lots of eye candy, but I was hoping to get a peek at one of the bigger venues.
1771  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 25, 2009, 06:32:57 PM
Quote
"Except for the thick foliage and long draw distance, the Xbox 360 build we saw in action could be a last-gen game. Smoke looks flat and unrealistic. Models are low-poly and stiffly animated. Everything simply looks dated."

I can live with that if the gameplay makes up for it. I guess there are limitations to the graphics if you are going to provide really long range combat.
1772  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 25, 2009, 12:30:37 AM
Kotaku notes first DLC for Forza 3 may be new Ferrari 458 Italia.

That would make thirty Ferraris in the game. Yeah, I'll be getting this  nod
1773  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 25, 2009, 12:15:03 AM
After seeing the video, again all I can say is please don't suck, please don't suck...
1774  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 24, 2009, 09:31:16 PM
Sadly I was rather underwhelmed with the demo. Yes, it looks great, but the handling... it just didn't zing! with me. I did manage to roll a couple of my cars  icon_biggrin but otherwise the crash graphics aren't anything outstanding. And am I missing something or is there no way to call up the damage display via the controller?

Also I notice that the cockpit camera can pan but not tilt. I guess with 400 cars that's understandable, but I'm going to have to keep my Test Drive Unlimited for some really great pan-and-tilt interior views.

1775  Non-Gaming / Off-Topic / Re: Books Read in 2009 on: September 23, 2009, 01:18:04 AM
Latest books read:

"Triangle: The Fire That Changed America" by David Von Drehle 9/22/09 - The Triangle Shirtwaist factory fire in 1911 killed 146, mostly women, in a horrible and very highly public fire. Yet the book is far more than this, it tells the story of the Eastern European immigrants who found themselves forced to work for little pay in difficult conditions. It also relates the tale of New York politics as it dealt with the influx of foreigners who were first regarded as outsiders but soon became a crucial part of the Tammany Hall voter base. It also follows the post-fire investigations, the trial of the owners, and the eventual flood of legislation that eventually changed the world of American labor.

"Tan Phu: Special Forces Team A-23 in Combat" by Leigh Wade 9/20/09 - Yet another Vietnam memoir, somewhat unique in that it's focused on Wade's first tour in Vietnam in 1963, well before the major involvement of US troops. As a personal memoir it's rather run of the mill, but as a combat history it's rather interesting.

"Rum: A Social and Sociable History of the Real Spirit of 1776" by Ian Williams 9/16/09 - Williams provides an interesting take on the genre highlighted by books like "Salt" from Mark Kulansky. We learn not only the history of the origin of rum and it's place in world trade and the development of the Caribbean colonies, but how rum played a major role in the American Independence movement. Interesting, provocative and wonderful story telling.

"The Battle For Saigon: Tet 1968" by Keith William Nolan 9/15/09 - Nolan has written a number of histories of battles in Vietnam and this is one of the best. Nolan relates the battles at the level of individuals, full of action, but ties the individual fights together into an interesting narrative.

"Out in the Midday Sun" by Kate Caffrey 9/14/09 - A superb history of the fall of Singapore. A truly outstanding book. The first half deals with the events leading up to the fall of Singapore. The second half covers what happened to the surrendered Allied troops, their work on the railway through Siam to Burma, and their eventual release at the end of the war. Instead of being a depressing story of the prisoner's lives, a good deal of it was about how they adapted, survived and even thrived in some truly horrendous conditions. One fascinating chapter deals with language; how prisoners and captors adapted to each other's language and customs. Another discusses how the prisoners kept active by reading, playing music, learning, and many surprising activities.

"Cutthroats: The Adventures of a Sherman Tank Driver In The Pacific" by Robert C. Dick 9/10/09 - Written a half century after the events, this narrative covers Dick's service from before Pearl Harbor to his discharge in San Francisco, including the only actions he actually saw in Leyte and Okinawa. Fairly standard stuff, but he's a good writer and tells an interesting story. One thing that always annoys me a bit is how a half-century after events he manages to recreate pages after pages of detailed conversations, but that's pretty standard in most non-fiction nowadays.

"Delta: The History of an Airline" by W. David Lewis and Wesley Phillips Newton 9/10/09 - A rather standard (and admittedly dull) airline history.

"Dusty Warriors" by Richard Holmes 9/8/09 - Noted military author Holmes serves as historian and journalist as he relates the experience of the Princess of Wale's Royal Regiment tour in Iraq for six month of 2006. Related through interviews, narration and his personal experiences in-country (he is a colonel of the regiment), Holmes does a splendid job of telling what it was like for the soldiers before, during and after their tour. The British experience in Iraq is surprisingly different than what you might read in American memoirs.
1776  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/21) on: September 21, 2009, 08:35:04 PM
Halo 3: ODST for me as well.
1777  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: September 18, 2009, 11:52:08 PM
Great interview over on computerandvideogames.com. I saw some things of interest...

Quote
You have tonnes of assists and options, so what's the right way to play Forza?

Oh, I don't think there is a right way. Even myself, when I'm trying to hot lap I tend to be in first-person bumper cam and that for me is the most comfortable way to go fast. But when I'm trying to drift I always tend to be in third person because then I can really see the yaw in the car. When we've studied this in playtests we've found it's almost an even fifty-fifty split between third-person and first-person, and cockpit is almost unplayed.

But you've all spent so much time and money creating the in-car views... ?

And here's why - it's never played but it's always tried. In every car it's part of that car passion. We're a great simulation, we're a great racing game, and we do great things with user-generated content but that's not the reason for the game. The reason is to bring people together around cars, and part of that experience is the cockpit. Most people aren't gonna drive in cockpit but they're always going to check it out and maybe do a couple of half-laps in it before settling back to third-person or first-person.

You spent hundreds of man hours building something people will use for minutes?

But for that brief moment they're completely delighted

These people SO know me....  icon_biggrin
1778  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 18, 2009, 06:40:31 PM
Quote
It is filthy, it is tactical, it is deadly and a split second could be the difference between life or death. No this game isnt for softies. This game will cost you blood, sweat and tears, but eventually the statisfaction is immense.

I'm just thinking up various words to substitute for "game" in the above quote. Like "job"... "marriage"... "taking out the trash"...  slywink
1779  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 17, 2009, 09:54:56 PM
Quote
and keep an eye out later for a rant about the one thing the game doesn't get right when it comes to rendering the reality of war in a console shooter.

<sigh> I just knew it was all sounding too good to be true.
1780  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 17, 2009, 06:58:46 PM

Quote from: onnel on September 17, 2009, 05:07:14 PM

Umm..4 teams of 4 (1 PC + 3 AI) per side is 16  versus 16 = 32 total entities...same as on PC, only less real players and more AI.

Actually I think this is a great decision for console players. Or maybe at least a good decision. 16 humans on a side means, in most MP matches, 16 people running off doing their own thing. With only four players on each side, but essentially each commanding a fire team, comms will be clearer and you can use your three AI assets as you need them. And while you might have trouble getting sixteen friends to play at the same time, just four of you can command the entire side.  Yeah, the more I think about this, the more I like it.
1781  Gaming / Console / PC Gaming / [360] Ghost Recon Advanced Warfighter 2 Co-op Collection DLC question on: September 16, 2009, 08:58:11 PM
I just picked up a used GRAW2 and am enjoying it. I did download the free DLC. I see that there are additionally two Co-op Collection DLC for 400 points apiece:

Quote
The GRAW 2 Co-op Collection brings back some of the greatest maps in Ghost Recon history and letís you cooperate and compete in exciting new locales. An all new co-op campaign with 5 missions takes you back to some of the greatest locations from the Ghost Recon franchise. Inspired from the original Ghost Recon and remade to the stunning benchmark from GRAW 2. 9 new adversarial maps Ė 7 inspired from the greatest in the franchise and 2 brand new maps. Classic tactical combat in open areas with weather effects and close combat across rooftops. 9 new Achievements with a total of 125 points. Exciting new challenges that encourage different tactics. The ghosts are back again. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Maybe I'm dense (put down your hands!) but I'm wondering if the Co-op campaign can be played by a single player?

Also I played the basic game in local play MP and selected myself as the single player and that worked ok, just me versus 30 enemies on all the maps. I'm assuming that the "9 new adversarial maps" can be played in MP in the same way, right?
1782  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/14) on: September 16, 2009, 06:25:26 PM

Quote from: EngineNo9 on September 16, 2009, 04:41:02 AM

Quote from: jztemple2 on September 16, 2009, 03:38:04 AM

The main problem right now is that NFS Shift is coming out a week after Dirt 2 which I have been playing a lot, so my car racing jones has been addressed. Additionally, I'm wondering if there's anything in NFSS that's not in Forza2 right now, aside from some different tracks and the cockpit view. From the reviews I've read, I don't see myself staying with Shift once Forza 3 comes out anyway, so I might as well save up and wait for my next purchase, which will either be Halo 3 OSDT or perhaps hanging in till Operation Flashpoint: Dragon Rising is released.

What I'm REALLY waiting for is CoD:MW2, but that's a couple of months away  icon_frown

Forza 3 has a cockpit view.  For example...

I was saying that Forza *2* didn't have a cockpit view,  which might be the only reason I'd pick up NFSS. But I got GRAW2 today and that will tide me over till Halo 3 OSDT next week.
1783  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: September 16, 2009, 03:40:34 AM

Quote from: Ridah on September 16, 2009, 03:36:54 AM

I've put a few hours into Shift now. It's definitely a knockout aesthetically, the cockpit view has to the best I've experienced and the sense of speed is astonishing, the cars and tracks look great as well. The sound is monstrous! It's like being right on the track, you can hear the tires screaming and the engine growling. This game will put your surround sound system to work. My starter car is a Honda Civic Si, I've did some tier 1 upgrades but I look forward to throwing in nitrous  icon_twisted

Nitrous? Hmm, I hadn't expected that in the upgrade options. I might see it in Midnight Club: LA, but I thought NFSS was going the more serious route.

1784  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/14) on: September 16, 2009, 03:38:04 AM
The main problem right now is that NFS Shift is coming out a week after Dirt 2 which I have been playing a lot, so my car racing jones has been addressed. Additionally, I'm wondering if there's anything in NFSS that's not in Forza2 right now, aside from some different tracks and the cockpit view. From the reviews I've read, I don't see myself staying with Shift once Forza 3 comes out anyway, so I might as well save up and wait for my next purchase, which will either be Halo 3 OSDT or perhaps hanging in till Operation Flashpoint: Dragon Rising is released.

What I'm REALLY waiting for is CoD:MW2, but that's a couple of months away  icon_frown

1785  Gaming / Console / PC Gaming / Re: Operation Flashpoint:Dragon Rising..anyone in? on: September 16, 2009, 02:52:24 AM
Twelve minute video from the developer on G4. Graphics may not be cutting edge, but I'm ok with that in trade for the kind of realism he shows off. I'm getting it on the 360, glad to hear him mention how they adapted the command interface to support the controller.

Please don't let this game suck...
1786  Gaming / Console / PC Gaming / Re: Has Fanboyism Died Out? on: September 15, 2009, 08:52:23 PM

Quote from: Ridah on September 15, 2009, 08:39:38 PM

It exists, just not here. Fanboys tend to be younger, and like someone else said, we have an older demographic here. Just hit up NeoCRAP.
What a minute... GET OFF MY LAWN WITH YOUR DAMN PS3!!!!  icon_biggrin
1787  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 15, 2009, 08:50:46 PM

Quote from: TK-421 on September 15, 2009, 08:10:09 PM

Add me as a friend (OO Brian) and we can race together.
Done, but I'm offline for now. I'll see you out there sometime.
1788  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 15, 2009, 07:59:52 PM
Damn, I'm playing online and now I have a red reputation (as opposed to yellow which is neutral and green which is good). But I'm trying to be careful! I'm trying to not hit anyone. But I'm slower than most folks, so guys behind me ram me into others. Sheesh.
1789  Gaming / Console / PC Gaming / Re: Alpha Protocol? on: September 15, 2009, 06:56:13 PM
Alpha Protocol: The First Three Hours, an IGN article (thanks CeeKay for the link!)

Assuming the 360 version (which is what I'm getting) is similar to the PC version described, I think this is a first day buy for me... except that Forza 3 comes out the same day  icon_eek
1790  Gaming / Console / PC Gaming / Re: Alpha Protocol? on: September 14, 2009, 11:39:56 PM
I also found this interview with the developer Obsidian on Gamespot, posted on August 27th so it should be reflective of something close to the final build.
1791  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/14) on: September 14, 2009, 11:05:41 PM

Quote from: Bullwinkle on September 14, 2009, 02:15:27 PM

360:
Need for Speed: Shift - I'm surprised this is looking like a yes.

Just read the review in Gamesinformer. While the number rating isn't too bad, in the text they were less than impressed with the game. The handling is a bit more arcadish than they would have thought, there's practically no backstory, and the range of cars and tracks, while substantial, isn't in the league of Forza or Gran Turismo. I'm still awaiting word of a demo.
1792  Gaming / Console / PC Gaming / Alpha Protocol? on: September 14, 2009, 10:22:33 PM
I just saw a couple of ads for this game in GamesInformer mag, but I really don't know a thing about it. Metacritic doesn't list any previews. Anyone have any buzz about this game?
1793  Gaming / Console / PC Gaming / Re: Need for Speed: Shift on: September 13, 2009, 11:40:07 PM

Quote from: WinoMcCougarstein on September 13, 2009, 09:01:36 PM

I'd love a demo of this!
I seem to recall that there wasn't going to be a demo, but I can't remember where I read that.
1794  Gaming / Console / PC Gaming / Re: I MAED A GAM3 W1TH Z0MBIES 1N1T!!!1 on: September 13, 2009, 04:49:23 AM
It is an insanely fun game.
1795  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 10, 2009, 04:43:20 AM
A couple of other thoughts... the Flashback/Rewind system, first introduced in Grid, is brilliant. Do something dumb? Immediately whack the right bumper. You'll be able to jump back in time a few seconds and have a second chance to avoid the error. You don't have to use it, but it's a great help to those (like me) who make the occasional error but don't have the time or patience to go re-run the race. You can opt for more Rewinds uses in a race, but that decreases the XP & Cash obtained. I think that there is no other difficulty adjustment, like adjusting the AI. The only driver assist is an optional automatic transmission.

The other thing I like is that you will eventually unlock all the cars and events by collecting cash and XP points, which you get by doing well in races. By lowering the challenge level you get more Flashback uses, which should help you progress, abet at a slower pace than someone with more mad car skills. You don't have to win races at a higher challenge level to be able to unlock things. This is what killed Fuel for me; I liked it very much at first, but I reached a point in thate game where I could not unlock further content unless I could win races at a high difficulty level. That just sucked.

I won't assign a quantitative score to Dirt 2, rather say that so far it's a lot of fun. I think that I might be able to unlock all the content in about another twelve or so hours of playing (having played about six today). After that we'll have to see. I don't know how many times I'd go back and run the same races in SP. MP has been fun as well, but I don't see me playing that for a long time either. Forza 2 had a lot more gameplay time potential and I figure that Forza 3 will greatly exceed that of Forza 2. Dirt 2 is rather fun, but I question it's long term appeal.
1796  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 10, 2009, 04:10:13 AM
I've got in about six hours on the game, which according to my stats includes two actual hours of racing. I'm up to level 18 and still loving it. The SP experience is solid. I am now starting to go back to the same world locations in the later events, but in a different racing format so it's still entertaining. Car handling across all the vehicles is so much better than Dirt. I was starting to already burn out on Dirt at this point because of it. The menuing system hasn't bothered me as it has others, but then I like to relax for a little bit between races and there are more things to look at and tinker with in the trailer and outside than the first Dirt's rather bland pyramid.

I've also done MP in Jam Session and Pro Tour. Jam is basically someone sets up a lobby, sets the conditions and wait for people to come (or invites Friends). Pro is a more structured format where you join an existing session and when they finish their current race you join up in the next one. It's very much like XBL MP in Call of Duty (I didn't try MP in the first Dirt). You can pick one of three catagories, Time Bomb, aka Rally/Trailblazer (no contact), Skirmish aka Raid/Landrush (normal racing contact), and Ruckus which is the weirder formats. Or you can select to join any of the three types at random. Then off you go. When the series of races finish, you go back to the lobby but stay in the group and can veto the next track if you wish.

I was very pleased to win a number of my MP races. I'm not a particularly fast racer, but patience and driving technique are rewarded due to the tight confines, the many roadside obstacles and the more realistic feeling handling.
1797  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 09, 2009, 08:14:25 PM
Battersea is very cool  icon_biggrin. Yeah, the majority of the racing isn't true rally, and there are some stunt-type races, like Gate Crashers, but overall it's a lot of fun and an incredible amount of eye candy.

I've up to level eight and have done about fifteen races. The menu system isn't too bad, but I do wish I had the option to just jump back to the world map after a race instead of going outside and seeing the sights first. That's about ten seconds each time, but it builds up.
1798  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 09, 2009, 07:18:33 PM

Quote from: EngineNo9 on September 09, 2009, 06:40:09 PM

Tell me how much you like the music and announcer and slow menus after you've done a few dozen races.  Tongue

Yeah, I've already turned off the music, it's not really my favorite genre. Slow menus... that's not a game breaker for me, I tend to play in small chunks of time anyway.

I did some more races, still am very pleased with the handling.
1799  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 09, 2009, 06:11:37 PM
Just started it and went through the first race. I do like the new intro and menuing system. Much more personal than DiRT's pyramid scheme slywink.

OK, so it's not true rallying. But boy, the car did feel solid. And speaking as someone who almost always turns off the music in games, the background PA music and announcer at the fairgrounds (where you park your trailer) isn't too bad.
1800  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: September 09, 2009, 03:01:42 AM

Quote from: EngineNo9 on September 09, 2009, 12:53:22 AM

I didn't actually preorder this one, so not sure if it will be in tomorrow for me or not.  I was really turned off by the presentation in the demo so that really tempered my excitement. 

I'm just not a fan of the American-consumer-bastardization of what was once a core rally game.  The whole X-Games/Nitro Circus thing just doesn't belong here.  I don't care that you have 40 featured bands when I'm not going to listen to them while driving anyway.  I don't want to hear Ken Block and Travis Pasatranna give stupid sound clip voice overs that end up repeating all the time.  I don't want menus that look like they were designed after looking at a ski jacket from the early 90's.  I don't want to have to walk around and have another scene load just to get to the damn options screen. 

Having said that, I'm sure I will end up buying it anyway because I'm a sucker for off-road and rally games.  I'm sure the actual driving will be plenty fun and it sounds like there are over 100 events to compete in as well as the new online stuff.

I feel that way at times, especially since I have a lot of PC rally games, like the Colin McRae,  Richard Burns and the Mobil One Championship (if that's the correct name). However, I do like the different styles of races in Dirt and Dirt 2 just for the variety. I lost interest in Dirt because the handling was so "floaty' and the whole pyramid thing got kind of boring after a while. I was very pleased with the handling in the Dirt 2 demo. At least it will tied me over for my racing jones till Forza 3 is released.
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