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1681  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 06, 2009, 08:34:35 PM

Quote from: JayDee on November 06, 2009, 08:19:35 PM

Cool. I was disappointed when the game gave me three choices for my next set of career races and they were all above class F. I spent tons of time tweaking and designing my class F Yaris that I wanted to drive it around in one more set of races.

You don't have to go to MP if you want to keep driving that Yaris. In the "Go Race" menu, just select "Event List" instead of "Season Play". In the resulting matrix, the green blocks are races or series where you can use your current care, the blue ones require a different car that you have in your garage, and the grey ones need a car you don't currently have. If there is a check mark in the box you have already completed the series, getting all "gold". So you can pick a car and then pick a series.
1682  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 06, 2009, 08:00:37 PM
Ooo, web based would be SO nice. Link if you have one, please.

Hey, I just figured out something. If I don't want a Season race or an Event List race, I can use Free Play to run against the AI, but I don't get money or XP. However, if I go into Multiplayer, set up a race with seven AI, I can select all the variables and I get money and XP, even racing just against the AI. I'll have to test to see how what's received in MP matches up against Career race, but boy that would be a nice option; it's something I wish Forza 2 had included.
1683  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 06, 2009, 07:37:52 PM

Quote from: wonderpug on November 06, 2009, 04:46:59 PM

Does quick upgrade even touch tuning or does it just buy parts upgrades and weight reduction?

No, it doesn't tune for you. Wish there was an auto tune option, I'm hopeless at it. Best thing is to look for free well-rated setups on the Storefront and give them a try.

Quote from: wonderpug on November 06, 2009, 04:46:59 PM

Anyway, this app (or their web based calculator) is definitely noob friendly.

Step 1: buy racing suspension, roll bars, brakes, and differential so that the tuning options are open to you. (Great part of this is that it barely budges your PI rating despite the advantages.)
Step 2: from the part purchasing screens (press Y someplace where it shows the bar graph stats) look up your car weight, engine/drive config, weight distribution, and tire width.
Step 3: plug the numbers into the tool
Step 4: go into the car tuning screen and enter all the settings the app gives you

And viola!  Faster car.  

Damn, wish they had one for the Palm. Is there a port of this app for the PC?
1684  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 05, 2009, 03:22:12 AM
In my quest to be king of the auction house slywink I think I have found the sweet spot for my checkerboard Camaros. I began offering them starting at 30,000 with a buyout of 50,000 but not luck. Then 25,000/40,000. Finally I switched to 15,000/30,000 and I sold four of them for $30,000 apiece, all buyouts. Since I bought them for less than 10K apiece, nice deal.
1685  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 04, 2009, 10:34:47 PM

Quote from: Thin_J on November 04, 2009, 01:32:37 AM

Quote from: jztemple2 on November 04, 2009, 01:03:38 AM

I drove my first R3 race today and had to switch on ABS and TCS, and I still got trashed by the AI. Wow, so different than even racing in A class. I'm going to have to rethink my assists at the "R" level races.

The R classes are all about careful and smooth application of throttle, at least they are if you want to do them without the assists on. Just requires a little more care than the more normal classes.

I just ran another R3 race at Catalunya but with my newly acquired Class R3 Ferrari #62 Risi Competizione F430GT. I turned off all assists, kept the manual transmission, but chickened out and set the AI on easy. Still 80% bonus points. Wow, what a difference from the Holden! I could control the power slides and pretty much keep the car where I wanted. I think I could have won even with the AI at medium. As I was about to cross the finish line I checked my drift score. It was 8448, and I wasn't even trying to drift!

Oh, and I also found out something else. Unlike Forza 2 (I think that's true), in FM3 you can paint and decal the race cars, I know because I just removed all the colorful detailing on the Holden. I guess it's the role playing aspect of the game, I just don't like driving someone else's design.
1686  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 04, 2009, 09:01:46 PM
Added a new sponsor... (my first real vinyl group, please be kind)



Was a real bear trying to get the "e" correct with the gears.
1687  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 04, 2009, 02:38:17 AM
Hyundai Genesis Coupe takes digital form in Forza Motorsport 3: Rhys Millen Racing Red Bull, HKS and FM3 Genesis Coupes as DLC November 17th!

Kept seeing all those Hyundai Genesis Coupe ads on the NYC track, now we know why.

Quote
To celebrate the flourishing “Forza” community, Hyundai will be gifting a free downloadable vehicle package on Xbox LIVE on Nov. 17, 2009. The package will include the Rhys Millen Racing Red Bull Hyundai Genesis Coupe, HKS Genesis Coupe and a one of a kind Genesis Coupe. The Hyundai Genesis Coupe will also boast its own race series within the Career mode of the game. Hyundai is also developing an online photo and video upload contest for “Forza” gamers who can show off their best in-game photo and video of the Genesis Coupe in action.

Let me repeat what might be the most important part of that quote... "The Hyundai Genesis Coupe will also boast its own race series within the Career mode of the game." IIRC that's the first DLC that included it's own racing series in the Career mode. This makes it worthwhile to play since you make money, otherwise they are just another three cars added to the game.

I really hope that Turn 10 also follows the same philosphy when they eventually release (and you know they will) more tracks as DLC. That was the problem with Road America in FM2, it wasn't part of the Career mode.
1688  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 04, 2009, 02:22:10 AM
And again, this is why they don't let me drive real race cars. I roll my Rabbit!
1689  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 04, 2009, 01:03:38 AM
I drove my first R3 race today and had to switch on ABS and TCS, and I still got trashed by the AI. Wow, so different than even racing in A class. I'm going to have to rethink my assists at the "R" level races.
1690  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 03, 2009, 09:17:40 PM

Quote from: IkeVandergraaf on November 03, 2009, 08:00:20 PM

So here's where I'm at, after a week.  I've set all the assists off, including braking line and ABS.  I have the transmission set to manual, without the clutch though. 

This is what I'm doing, although I set the AI to medium. I try not to rewind, unless I really screw up.
1691  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 03, 2009, 07:17:41 PM

Quote from: wonderpug on November 03, 2009, 03:37:14 PM

If anyone is looking for an explanation of all the tuning options and their benefits, this site looks like a fantastic resource. It goes through real world concepts, and then their application to Forza. Really well laid out.

Holy crap that is a nice tuning site. Thanks for posting the link!
1692  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 03, 2009, 12:43:58 AM

Quote from: Magic on November 03, 2009, 12:30:36 AM

The title update is screwing up my enjoyment online. Or lack thereof. I'm getting very frustrated.

Yikes! Sounds seriously bad. Funny, I don't even remember a title update.

Have you deleted the game itself (not the save!) from the hard drive, then reinstalled? If that doesn't work, delete some other game and then remove and re-install FM3 to the hard drive. That should help it install in another location on the hard drive.

I haven't heard of anyone else having this issue, which would make me suspect your hard drive.



1693  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 11:14:04 PM
Ooo, I just tried the FOV at 90 degrees and I like it. A lot. It feels like really "arms out" racing, but not only do you see more left and right, but you also get to see more of the dash.

BTW, it might appear I am online in FM3 right now, but actually I'm letting the AI driver do a couple of endurance races for me. I just don't have the patience and concentration for racing more than an hour at a stretch. And I'm fine with splitting the money 50-50 with the guy  icon_biggrin
1694  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 10:15:56 PM

Quote from: IkeVandergraaf on November 02, 2009, 09:55:35 PM

Interesting.  I guess I've found it pretty easy to just earn money by, you know, racing.

Ah, that's fine, sure. But for me racing would get a bit boring after a while. Need something to break it up.
1695  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 09:33:37 PM

Quote from: IkeVandergraaf on November 02, 2009, 09:04:21 PM

Yes, on the multimonitor thing.  I've done it.  It looks good.

OK, I must be misunderstanding something. I turned on the multiscreens option, but I didn't see a FOV slider. Can you help? Nevermind  Roll Eyes. I figured out how to do it. I wasn't moving the bottom slider enough. 70 degrees looks good.

Quote
What the what?  Cool design, btw, but you can make a profit buying cars, slapping a design on them, and selling them back on the auction house?  Really?

Yup, if you are willing to take a bit of time. I'll watch the bids for a certain make and model and try to figure out what they are going for on an average. Then I go out and bid on a bunch of them, but only at much lower prices. Eventually one doesn't get bid up and I win it. Then I apply my design and put it up on auction. The key is setting the price. The minimum price should be just enough to make a profit. Then put in a buy-out price around the average. Sometimes people will grab the car at buyout just to avoid having to repeatedly bid. If you have an unusual design, you can bump up both prices. Also I usually only go for the 100cr two hour opening bidding time. More than that the fee goes way up in price and it seems like many folks are just waiting till the last minute anyway. Why pay for an eight hour auction when people only really start stepping up in the last ten minutes?
1696  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 09:11:29 PM
Because I refuse to play retail!!!  icon_biggrin. Also I bet there's some achievement if I buy enough. I was buying up Camaros yesterday, putting a design on them and getting 20K profit per car. It's just fun. I did this in Test Drive Unlimited. I would buy a stock Mustang and upgrade it at the aftermarket place. Upgraded Mustangs were labeled as Saleens and I would make two or three times my cost and I could sell them as fast as I could produce them (you had to drive back and forth, took a little time). People are odd sometimes, me included  ninja.

Here's my Killer Rabbits design:

1697  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 08:59:09 PM
I simply do not understand people. I'm trying to get several 1984 VW Rabbit GTi for my "Killer Rabbits" racing team (I'll post a photo later). You can buy them in game for 4,000cr. Yet in the auction house people are *buying* them at 12,000 and 20,000 and yes, someone paid 150,000 for a Rabbit. The first two were completely stock with no car XP. The last one had no upgrades but did have a tuning setup. I guess someone wanted to pay 146,000 for a setup? Sheesh. Talk about your inflated markets!
1698  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 12:54:58 AM
Another fun day for me and Forza 3. I created several car designs and posted them to my Storefront. I also bought several Camaros on the cheap at the Auction House, put my designs on them and put them up for auction. I've sold a couple of them. I also sold one vinyl group which got me an achievement.

Oh, and I also did some racing  icon_biggrin.
1699  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 01, 2009, 03:41:25 AM
I sold my first design! The Checkered Camaro...

1700  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 30, 2009, 06:36:14 PM
This is why they don't let me race real cars.. note the broken glass

1701  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: October 30, 2009, 05:59:57 PM

Quote from: Kevin Grey on October 30, 2009, 05:57:01 PM

Quote from: metallicorphan on October 30, 2009, 04:20:01 PM

someone on Major Nelsons blog said that even though you get the Vice city Radio on the disc version of the DLC...you don't get the main games radio music tracks,no idea if its true

Supposedly they cut 5-7 stations from the disc release (but you keep them if you go the DLC route).  I had been planning on getting the disc for the extra station but upon finding out one of the cut stations is The Journey, I think I'll stick with the DLC. 

I guess there was a limited amount of space of the disk... well, I'm not giving up all those stations for one, so I'll be getting the DLC.
1702  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 30, 2009, 05:58:23 PM

Quote from: onnel on October 29, 2009, 04:51:00 AM

I assume the typo in the skin was intentional, no?

I didn't make the vinyl, but I'll assume it was intentional.
1703  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 30, 2009, 05:57:26 PM
I got in another five hours or so yesterday in FM3, I'm still having a blast with the game and it seems I'm spending as much (probably more) time doing non-racing activities than actually racing. That's fine since one of the reasons I burn out on racing games is that I feel like I'm getting into a rut, race after race.

Before I get started, here's some info for those who might be interested in getting the Prima game guide. I got it when I got the game and it is pretty nice, descriptions of the cars, tracks, menus, lots of appendices, a chapter on doing set-ups, etc. However, the car lists are missing several manufacturers, just like in the previous manual for FM2. It does mention this in the guide, but doesn't list those missing. As a service to the community I compared the guide to the game and came up with the following, which lists the missing manufacturer and the associated number of cars. The total of missing cars is 52.

Buick - 1
Cadillac - 5
Chevrolet - 23
Lamborghini - 10
Opel - 2
Pontiac - 7
Saab - 2
Saturn - 2

I have sixteen cars right now, one the original purchase to start the game (I got a Citroen C4 VTS Coupe), 14 reward cars (one for each driver level achieved) and one I purchased, a 1994 F355 Berlinetta. I picked up the latter car when I was offered as part of the season calendar a series of races for Class B mid-engined RWD cars.  Since I'm planning on sometime owning all the Ferraris, including the $15 million(!) 1958 250 Testa Rossa, I figured I'd get my first Ferrari at this time. I used the auto-upgrade to configured the car for the series and had a lot of fun. Later on I was offered a chance at the Class A World Series, restricted to V8s only. I considered getting a Vette for $48,000 as a cheap way to get a decent car for the series, but I decided to upgrade the F355 instead. That took $75,000 (yikes!) that got me only up to A-575. I manually upgraded to A-599 by spending a few thousand more to remove 300 pounds out of car. Anyone who wants to ride with me is going to be sitting on the floor!

Is it me or do the upgrades seem more expensive in FM3 than in FM2? I'm holding off buying any other cars just because I want to have the cash for upgrades. By the way, that's another nice thing about the game guide, it lists all fifty of the free cars I'll be getting as I level up. No point in buying a car if I can get it free. And you don't get free cars when you complete certainly racing series, unlike FM2.

After more experimenting I've established my current difficulty preferences. No ABS, STM, TCS or auto-brake. No driving lines, braking or full. Damage set to simulation. Manual transmission. To allow me to actually beat the AI they are set to Medium. While I might be able to win at hard it's not as much fun. The decision to turn off the driving assist track lines came after I realized I was paying more attention to the green/yellow/red than to the track. In FM2 the resulting crashes would have driven me to depression, but thanks to the Rewind feature I can back up and try that corner or pass again. Rewind really does change the way I play and for the better. My racing style can be best summarized by a line I read in the racing guide that came with "Grand Prix Legends" way back in 1998: "A squealing tire is a happy tire". I like to race ugly, not aggressive as much as sloppy. More "Police Academy" than "Bullitt". Rewind is a godsend on a track like the Nurburgring driving an A class Ferrari while trying to pass a Porsche RS3. 

But it's not all uber-cars and wide tires. Your first reward car is a 2010 Fiat 500 Abarth esseesse (what a name). You can get this car sideways just putting on your seatbelt. I raced it at the short reverse Maple Valley (I should note that in season play, you can select a car after a weekend race but before the weekday races are offered and the game will select the primary race series that matches your car). Anyway, I was in my esseesse at Maple Valley in a race for sub-compacts. I had a higher PI than any other car so I didn't make any upgrades. After blasting up through the pack I came to the big 180 degree sweeper and suddenly I was looking at grass but still traveling in the right direction. I got a popup saying I had received the Drifting achievement. Didn't really intend to do that! I realized that this was the first time I was driving a car I hadn't first upgraded. Without STM and on skinny tires you too can drive like a TV detective in hot pursuit.

I am having a gas with the storefront system, primarily with vinyls. I did download a couple of car designs, but I decided I didn't want to drive someone else's creation. There are a zillion vinyls. OK, not a zillion, but when I search by the criteria of "affordable" it lists over eight thousand files. Then I sort by least expensive and there must be hundreds of free vinyl groups. I now have a set of "Binford Tools" logos, they are now my primary sponsor slywink. On my cars I also have a racing number plate (if that's what it's called) that looks nice, it's a combination of a downloaded blank plus my own "42", my racing number inspired by Douglas Adams. My cars also have my name on the door, a "Temple Racing" decal, plus decals of every manufacturer who provided an upgrade. And there are some some nice oddball ones I found at the storefront. Yes, it's all a bit silly, but I figure it's an racing/RPG synthesis.

I have done some bidding at the auction house, but prices are being driven up by all the people online. And there are a lot of reward cars being auctioned off to the unwary who don't realize that they will be getting the car for free later on in the game.

So I'm having a good time with the game. I haven't done any online racing as of yet. I got an invite from CSL last night, but I was getting close to having to go to bed for the night and so I begged off. I'm pretty certain I'm going to stick with racing with folks from my Friends list, as I found in FM2 that there are just too many jerks out there wanting to ruin everyone's race if you just do random races. Anyway I'm happy with SP mode and all the painting and upgrading and stuff. I probably won't get back to Borderlands anytime soon and hey, it's less than two weeks till MW2.

1704  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: October 30, 2009, 05:55:23 PM

Quote from: metallicorphan on October 30, 2009, 04:20:01 PM

someone on Major Nelsons blog said that even though you get the Vice city Radio on the disc version of the DLC...you don't get the main games radio music tracks,no idea if its true

I'd like to know if that's true as well.
1705  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 28, 2009, 10:05:08 PM
And another bit of fun....

1706  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 28, 2009, 08:36:26 PM

Quote from: Chaz on October 28, 2009, 08:35:13 PM

Show off fail...  icon_twisted

Yup, my photo disappeared! Will dig it up again...

1707  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 28, 2009, 07:08:10 PM
The following are musings about some FM3 new features and some other items.

Installing it was something. Installed disk 1 to the hard drive, then installed disk 2 as well. Then downloaded and installed the three DLC; the VIP pack, the day one new tracks and cars, and the Gamestop pre-order bonus. Then once I started the game I found out that I was supposed to installed disk 2 from inside the game, so that took more time. It took me about twenty minutes before I was actually able to start it.

Besides the game and the DLC cards, the Limited Collectors Edition also included two objects. The key ring "fob" is a heavy, stainless steel item about the side of a USB drive with the FM3 logo. Classy. The other object was the 2GB USB drive also with the logo. Oddly, the removable cap has a key ring loop, but not the body. A nice couple of items.

So far I'm very happy with FM3. A lot of the gameplay is like the previous one and there's nothing wrong with that. Handling actually seems to be a bit better, although it's impossible to actually point at what's changed. According to the game guide the ABS is less potent than last year and now represents real world ABS more than an assist. There still seems to be a big gap between medium and hard AI difficulty however.

The cockpit view is great. I didn't think I'd be using it that much but I'm finding that I'm using it for practically every race. The details in the view aren't as extensive as in NFS Shift or Test Drive Unlimited, but it's still pretty nice.

The new vinyl editor gives the ability to design vinyls without having to use a car. The work area has a grid so it's easy to get things aligned. The resultant vinyl group can be saved and uploaded to your storefront. A small but very welcome change is that the grouped vinyls only occupy one box on the layer scroll, rather than each part of the group being in it's own box. This makes working with more complex car designs easier.

Car designs (the combination of paint, vinyls and decals) can be saved to your catalog and uploaded to your storefront. Also photos and replays.

The new storefront system greatly expands the community aspect of FM3. You can post your photos and replays with key words and text descriptions so people can search for and look at them. Additionally, photos and replays will also appear on your "My Forza" page at forzamotorsport.net so you can download them.

The new storefront also provides a place to buy and sell (or give away) vinyl groups and car designs. Importantly both types of items are locked, they cannot be deconstructed to be altered. Nor can you resell them. This protects the artist and make it more appealing to post items without having people duplicate them.

The storefront also allows uploading of setups for purchase or sharing. Setups are specific to make and model. Also, some setups require certain adjustable upgrades and supposedly (although I have not tested it out) trying to install a new setup will provide you an opportunity to automatically install (and pay for) the needed upgrades.

The vinyl groups and car designs can be uploaded with keywords and descriptions. For instance, there are "logo" and "license plate" keywords, so you can search among those particular categories. The "logo" category alone is  a godsend for those of us not artistically gifted. There are some downsides of course. There are now thousands of license plates alone and it can be hard to find something specific. You can sort by cost, most downloaded, highest rated, and a couple of other criteria. It would be nice if they added options to combine sorting criteria, like lowest cost plus highest rated.

The storefront system allows you to set the price and number of copies of your car designs and vinyl groups you upload. Thankfully there are a lot of nice folks out there who share for free. This is important for me since I like to role-play a bit in Forza, not liking to drive a plain car, but not having the skill to do a decent job of car design. Now I can look and find a nice free design.

I think it would be fair to say that the new storefront system will keep FM3 a much more active game even once people start burning out on the Career and MP modes. There's just so much more to be a part of.

Rewind mode is great, but not just for saving your bacon when you screw up. If you didn't get through a corner the way you would have liked to, you can rewind and try it again, over and over, rather than having to lap around the track. Add in the nice telemetry screens and you can analyze to your heart's content every part of a track.

The Auto-upgrade feature adds a nice option to upgrade to performance index limit without having to go through a lot of trial and error. I'm sure that there  will be those who argue with which upgrades are chosen and they might be right, but, *so far*, I haven't seen any that caused me any pain. You also get the opportunity to look at the individual upgrades before you accept the auto-upgrade, although you cannot pick and chose from the list (at least I don't think so, I didn't see that option).

All copies of FM3 include a code to allow download of the Legends Car Pack and Tracks. One track set is the Benchmark tracks, which include ovals, flat ovals and other testing tracks, plus drags strips, 14 total including reverse versions. The other set is the Sidewinder Proving Grounds, which we had in FM2. Sidewinder is a total of 18 tracks, including reverse versions. You can race on all these tracks, but of course they are not part of the career mode.

For those interested, you can download a pack of track layout images here http://samzone.com/downloads/forza/forza3.zip. Note, this zip also contains images of every car in the game (I think that's all of them, 415).

Also in the Free Legends pack are ten cars picked by Turn 10. You can find the list online so I won't repeat it here, but I will mention that one car is the 1958 Ferrari 250 Testa Rossa, which is yours for a cool $15 million (yikes!). That pretty much puts it out of reach for me for some time to come, which is sad since I was planning on focusing on collecting Ferraris. Maybe someone will gift one to me?

The VIP car pack, only available with the Limited Collectors Edition, include five unique cars plus five existing cars with special liveries. These latter are also supposedly specially tuned, but I doubt I could tell the difference. Additionally,  supposedly in the future you will be offered the option to download special cars only available to VIPs. There have been posts over at forzamotorsport.net asking if VIP status will be something that can be purchased in the future, but Turn 10 will only say that this is being discussed. I'm thinking that they will make this available as a DLC sometime in the future.

I do have some nits, although they are minor. There are over 400 cars in the game, but a lot of the racing cars are the same but with different liveries. I don't think these should be included in the total count but I don't think they listen to me. And they do count as a separate car in your garage. In the case of the Holden, the only cars are four versions of  the same Commodore VE race car, they don't even have a non-racing version.

Another nit is that FM3 doesn't provide a blank livery version of  the race cars and as far as I know there's no way to remove or repaint the existing liveries. It would be a nice option for painters. I know that it's probably something to do with licensing, but it would be nice.

The two sets of tracks available in the day one DLC can be raced on, but since they aren't in the career system you don't make any money. So until I have enough cash for my zillion cars and upgrades, I'm not motivated to spend any time on those tracks. I wish that Turn 10 had included some career races with a "roll your own" track selector, so I could race on any track in the game.
1708  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 08:38:16 PM

Quote from: IkeVandergraaf on October 27, 2009, 08:20:56 PM

Did anyone else get the Limited Edition?  Is there anything I need to do to activate my VIP status, other than enter the two codes that came with the game?

I got the limited edition. I don't think there's anything other than entering the two code (and a third one from Gamestop for me), but it also might be that XBL recognizes the installed disk content.

I'm finding Hard AI to be a bit too hard, and Medium a bit too easy. I stuck with Medium but turned off the driving assist lines on the tracks. I've driven on half of them before in Forza or Forza 2, and also I find with the lines on I tend to play the color game when braking for a corner. Now, with the Rewind feature, I can go in and if it's too hot, rewind and try again, learning something each time.

So it's Autobrake off, ABS on, STM off, TCS on, manual shift, Medium AI, simulation for damage. And lots of fun so far!
1709  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 08:07:10 PM
I'm already liking the new storefront system. I'm trying in this Forza to not just slap decals on, so if I add an upgrade to a car I add the decal from the manufacturer.

But that's not enough variety. So I wandered through the Decal Storefront and got a free Dominos Pizza logo for my car. Nice!
1710  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 07:00:07 PM
Cripes, I just noticed, when I buy a part and sell it back, I get less money! I'm pretty sure in Forza 2 that if you sold a part you had bought you got the total purchase price back, right?
1711  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 04:31:45 PM
I got my copy just now, the Gamestop limited editions. I've installed both disks and am now downloading the DLC included in the game box. I also have a shiny new fob for my key ring and a 2GB USB drive, both with the Forza 3 logo  Roll Eyes. I'm such a pushover.

UPDATE: If you install disk 1 to the hard drive or not, don't install disk 2, just start the game. It will prompt you to install the contents of disk 2 from inside the game (which I am now doing for the second time  Roll Eyes)
1712  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 09:29:58 PM

Quote from: Dante Rising on October 26, 2009, 09:18:56 PM

So now that you gentlemen have spent more time with Borderlands, would you still say the game is lukewarm from a single-player perspective? It seemed like the initial posts leaned heavily toward co-op, with SP being mediocre.

SP is fun as well, you just approach it a bit differently. Since there's only one of you it pays to play slower, not rushing into things, so you have time to make any adjustments in loadout. It's a more contemplative approach.
1713  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/25) on: October 26, 2009, 09:28:14 PM
Forza 3, that's it.
1714  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 25, 2009, 07:31:42 PM

Quote from: MaxSteele on October 25, 2009, 04:19:30 PM

Honestly, I don't see interest disappearing with this title.  There is enough of the random factor here to keep people playing for a long time.  Also, the four characters are different enough in play that people will want to make different characters to play with.

There's another factor here, at least for me. Playing in co-op in the last two nights our team blew through a bunch of quests. Since I'm not the most talented of the group  Roll Eyes I tended to end up just running along behind, getting cheap kills and rewards. Then last night I played solo for a while after the co-op, entered an area my group had previously rushed through and wow, I didn't realized how much I had missed.

So while the co-op may not have the longevity, certainly going back and playing it solo will have some value. I'm at about level 26 and since you can go to level 50 I'm assuming there's a lot more quests to tackle.

I'm playing as a Hunter right now, but am interested in trying as a Soldier. Siren and Berserker, not so much since those don't tend to be my fighting style, but still might be worth a look.
1715  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 24, 2009, 10:04:17 PM

Quote from: Soulchilde on October 24, 2009, 11:37:30 AM

this game is much better co op.  Last night Hark, Dreamshadow, Jake Smiley &  myself tore thru the the game at a good pace,  Jake started out at lvl 7 and was lvl 18 when we logged,  That put us all within 1 level of each other

Later last night I was playing with Hark, CSL GT, and Jake (IIRC). Unlike last time we were close to each other in level and so it was a lot more fun.

For the someone who posted wondering if there was different terrain, there certainly is. Just last night I went from a cave to a series of buildings around a minehead to a big open plain to an underground catheral-like cavern. I was surprised at the openness of the big plain, hadn't expect it.

1716  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 11:38:15 PM
The Borderlands Effect
1717  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 09:49:12 PM

Quote from: Hiccup on October 22, 2009, 08:10:20 PM

The waypoint for the "Scavenger" quests is just showing the area, not the individual pieces.  Best thing I've found for these is to do them at night since the pieces are bright glowy green and easier to spot.

Very much thanks for the help. I went back to both Scavenger quests and did find everything  thumbsup thumbsup thumbsup
1718  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 08:48:39 PM

Quote from: Hiccup on October 22, 2009, 08:10:20 PM

Quote from: Dreamshadow on October 22, 2009, 07:02:26 PM

Quote from: jztemple2 on October 22, 2009, 06:48:49 PM

I'm having a problem with the Scavenger: Combat Rifle mission:

Spoiler for Hiden:
I can't find the damn sight. I've got the other pieces and according to the map I'm standing on the damn thing on this multi-level platform but I just can't seem to find it. Anyone know where it is?

had the same problem...don't recall exactly where it is..but the waypoint is wrong.

The waypoint for the "Scavenger" quests is just showing the area, not the individual pieces.  Best thing I've found for these is to do them at night since the pieces are bright glowy green and easier to spot.

Cripes, really? Sheesh, now I've got to go back there and find them, it's really bothering me  slywink

Wow, I am having such a gas with this game. Honestly I figured it was just too many weeks between Operation Flashpoint Dragon Rising and Forza 3 so I figured I'd pick up Borderlands for something to do. Now I kind of wish I wasn't so spun up on playing Forza 3 because I'm enjoying Borderlands so much. More than Fallout 3 icon_eek

I figure I can explain why I like it in ten reasons:
1) A lot of guns.
2) Missions that do have some variety, but aren't tedious.
3) Seriously, a freaking lot of guns.
4) A nice balance between traveling and action. I really don't mind having to go kill skags again when I re-enter an area, since they dump all sorts of loot, making it worthwhile.
5) Nice boss battles, at least the ones I have have come across. Like Getting The Mine Key. Very nicely laid out approach, an interesting battle site, unexpected but well done sudden intermediate goal, decent but not too impossible challenge.
6) Did I mention the guns?
7) Well done inventory challenge. Not too many slots so that you can carry almost infinite amounts of stuff, but not too strict that you can't hold on to an item which will be useful once you level up.
8.) Excellent use of the third dimension. There are overlooks and platforms and elevated terrain so that it makes a difference on how you plan your approach.
9) A good sense of humor in the writing, the dialogs and the voice acting.
10) There is a gun that fires bullets that spiral. Really. It's so cool to watch.

Anyone have a link to a site that gives better info on things like shock, fire, green goo, blue goo, etc in the game? I refuse to have to pony up for the strategy guide.

Now, if I could just remember to use my damn Bloodwing!
1719  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 06:48:49 PM
I'm having a problem with the Scavenger: Combat Rifle mission:

Spoiler for Hiden:
I can't find the damn sight. I've got the other pieces and according to the map I'm standing on the damn thing on this multi-level platform but I just can't seem to find it. Anyone know where it is?
1720  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: October 22, 2009, 05:51:29 PM

Quote from: Caine on October 22, 2009, 04:03:07 AM

yeah, that pretty much ensured that i won't be buying this.  i'll rent it whenever the rush of new games is done and gamefly sends it to me.  i'm not paying for tlad twice just to get what should be part of the freaking download.  what, you guys can't figure out how to get it in the dlc package without bloating the download? 


 finger rockstar.  way to piss off your fan base. 


Agreed. If they were going to do this they should have told us before the first DLC that the disc version would include items not included in the download. Very pissed.
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