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1641  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 02, 2009, 12:54:58 AM
Another fun day for me and Forza 3. I created several car designs and posted them to my Storefront. I also bought several Camaros on the cheap at the Auction House, put my designs on them and put them up for auction. I've sold a couple of them. I also sold one vinyl group which got me an achievement.

Oh, and I also did some racing  icon_biggrin.
1642  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: November 01, 2009, 03:41:25 AM
I sold my first design! The Checkered Camaro...

1643  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 30, 2009, 06:36:14 PM
This is why they don't let me race real cars.. note the broken glass

1644  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: October 30, 2009, 05:59:57 PM

Quote from: Kevin Grey on October 30, 2009, 05:57:01 PM

Quote from: metallicorphan on October 30, 2009, 04:20:01 PM

someone on Major Nelsons blog said that even though you get the Vice city Radio on the disc version of the DLC...you don't get the main games radio music tracks,no idea if its true

Supposedly they cut 5-7 stations from the disc release (but you keep them if you go the DLC route).  I had been planning on getting the disc for the extra station but upon finding out one of the cut stations is The Journey, I think I'll stick with the DLC. 

I guess there was a limited amount of space of the disk... well, I'm not giving up all those stations for one, so I'll be getting the DLC.
1645  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 30, 2009, 05:58:23 PM

Quote from: onnel on October 29, 2009, 04:51:00 AM

I assume the typo in the skin was intentional, no?

I didn't make the vinyl, but I'll assume it was intentional.
1646  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 30, 2009, 05:57:26 PM
I got in another five hours or so yesterday in FM3, I'm still having a blast with the game and it seems I'm spending as much (probably more) time doing non-racing activities than actually racing. That's fine since one of the reasons I burn out on racing games is that I feel like I'm getting into a rut, race after race.

Before I get started, here's some info for those who might be interested in getting the Prima game guide. I got it when I got the game and it is pretty nice, descriptions of the cars, tracks, menus, lots of appendices, a chapter on doing set-ups, etc. However, the car lists are missing several manufacturers, just like in the previous manual for FM2. It does mention this in the guide, but doesn't list those missing. As a service to the community I compared the guide to the game and came up with the following, which lists the missing manufacturer and the associated number of cars. The total of missing cars is 52.

Buick - 1
Cadillac - 5
Chevrolet - 23
Lamborghini - 10
Opel - 2
Pontiac - 7
Saab - 2
Saturn - 2

I have sixteen cars right now, one the original purchase to start the game (I got a Citroen C4 VTS Coupe), 14 reward cars (one for each driver level achieved) and one I purchased, a 1994 F355 Berlinetta. I picked up the latter car when I was offered as part of the season calendar a series of races for Class B mid-engined RWD cars.  Since I'm planning on sometime owning all the Ferraris, including the $15 million(!) 1958 250 Testa Rossa, I figured I'd get my first Ferrari at this time. I used the auto-upgrade to configured the car for the series and had a lot of fun. Later on I was offered a chance at the Class A World Series, restricted to V8s only. I considered getting a Vette for $48,000 as a cheap way to get a decent car for the series, but I decided to upgrade the F355 instead. That took $75,000 (yikes!) that got me only up to A-575. I manually upgraded to A-599 by spending a few thousand more to remove 300 pounds out of car. Anyone who wants to ride with me is going to be sitting on the floor!

Is it me or do the upgrades seem more expensive in FM3 than in FM2? I'm holding off buying any other cars just because I want to have the cash for upgrades. By the way, that's another nice thing about the game guide, it lists all fifty of the free cars I'll be getting as I level up. No point in buying a car if I can get it free. And you don't get free cars when you complete certainly racing series, unlike FM2.

After more experimenting I've established my current difficulty preferences. No ABS, STM, TCS or auto-brake. No driving lines, braking or full. Damage set to simulation. Manual transmission. To allow me to actually beat the AI they are set to Medium. While I might be able to win at hard it's not as much fun. The decision to turn off the driving assist track lines came after I realized I was paying more attention to the green/yellow/red than to the track. In FM2 the resulting crashes would have driven me to depression, but thanks to the Rewind feature I can back up and try that corner or pass again. Rewind really does change the way I play and for the better. My racing style can be best summarized by a line I read in the racing guide that came with "Grand Prix Legends" way back in 1998: "A squealing tire is a happy tire". I like to race ugly, not aggressive as much as sloppy. More "Police Academy" than "Bullitt". Rewind is a godsend on a track like the Nurburgring driving an A class Ferrari while trying to pass a Porsche RS3. 

But it's not all uber-cars and wide tires. Your first reward car is a 2010 Fiat 500 Abarth esseesse (what a name). You can get this car sideways just putting on your seatbelt. I raced it at the short reverse Maple Valley (I should note that in season play, you can select a car after a weekend race but before the weekday races are offered and the game will select the primary race series that matches your car). Anyway, I was in my esseesse at Maple Valley in a race for sub-compacts. I had a higher PI than any other car so I didn't make any upgrades. After blasting up through the pack I came to the big 180 degree sweeper and suddenly I was looking at grass but still traveling in the right direction. I got a popup saying I had received the Drifting achievement. Didn't really intend to do that! I realized that this was the first time I was driving a car I hadn't first upgraded. Without STM and on skinny tires you too can drive like a TV detective in hot pursuit.

I am having a gas with the storefront system, primarily with vinyls. I did download a couple of car designs, but I decided I didn't want to drive someone else's creation. There are a zillion vinyls. OK, not a zillion, but when I search by the criteria of "affordable" it lists over eight thousand files. Then I sort by least expensive and there must be hundreds of free vinyl groups. I now have a set of "Binford Tools" logos, they are now my primary sponsor slywink. On my cars I also have a racing number plate (if that's what it's called) that looks nice, it's a combination of a downloaded blank plus my own "42", my racing number inspired by Douglas Adams. My cars also have my name on the door, a "Temple Racing" decal, plus decals of every manufacturer who provided an upgrade. And there are some some nice oddball ones I found at the storefront. Yes, it's all a bit silly, but I figure it's an racing/RPG synthesis.

I have done some bidding at the auction house, but prices are being driven up by all the people online. And there are a lot of reward cars being auctioned off to the unwary who don't realize that they will be getting the car for free later on in the game.

So I'm having a good time with the game. I haven't done any online racing as of yet. I got an invite from CSL last night, but I was getting close to having to go to bed for the night and so I begged off. I'm pretty certain I'm going to stick with racing with folks from my Friends list, as I found in FM2 that there are just too many jerks out there wanting to ruin everyone's race if you just do random races. Anyway I'm happy with SP mode and all the painting and upgrading and stuff. I probably won't get back to Borderlands anytime soon and hey, it's less than two weeks till MW2.

1647  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: October 30, 2009, 05:55:23 PM

Quote from: metallicorphan on October 30, 2009, 04:20:01 PM

someone on Major Nelsons blog said that even though you get the Vice city Radio on the disc version of the DLC...you don't get the main games radio music tracks,no idea if its true

I'd like to know if that's true as well.
1648  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 28, 2009, 10:05:08 PM
And another bit of fun....

1649  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 28, 2009, 08:36:26 PM

Quote from: Chaz on October 28, 2009, 08:35:13 PM

Show off fail...  icon_twisted

Yup, my photo disappeared! Will dig it up again...

1650  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 28, 2009, 07:08:10 PM
The following are musings about some FM3 new features and some other items.

Installing it was something. Installed disk 1 to the hard drive, then installed disk 2 as well. Then downloaded and installed the three DLC; the VIP pack, the day one new tracks and cars, and the Gamestop pre-order bonus. Then once I started the game I found out that I was supposed to installed disk 2 from inside the game, so that took more time. It took me about twenty minutes before I was actually able to start it.

Besides the game and the DLC cards, the Limited Collectors Edition also included two objects. The key ring "fob" is a heavy, stainless steel item about the side of a USB drive with the FM3 logo. Classy. The other object was the 2GB USB drive also with the logo. Oddly, the removable cap has a key ring loop, but not the body. A nice couple of items.

So far I'm very happy with FM3. A lot of the gameplay is like the previous one and there's nothing wrong with that. Handling actually seems to be a bit better, although it's impossible to actually point at what's changed. According to the game guide the ABS is less potent than last year and now represents real world ABS more than an assist. There still seems to be a big gap between medium and hard AI difficulty however.

The cockpit view is great. I didn't think I'd be using it that much but I'm finding that I'm using it for practically every race. The details in the view aren't as extensive as in NFS Shift or Test Drive Unlimited, but it's still pretty nice.

The new vinyl editor gives the ability to design vinyls without having to use a car. The work area has a grid so it's easy to get things aligned. The resultant vinyl group can be saved and uploaded to your storefront. A small but very welcome change is that the grouped vinyls only occupy one box on the layer scroll, rather than each part of the group being in it's own box. This makes working with more complex car designs easier.

Car designs (the combination of paint, vinyls and decals) can be saved to your catalog and uploaded to your storefront. Also photos and replays.

The new storefront system greatly expands the community aspect of FM3. You can post your photos and replays with key words and text descriptions so people can search for and look at them. Additionally, photos and replays will also appear on your "My Forza" page at forzamotorsport.net so you can download them.

The new storefront also provides a place to buy and sell (or give away) vinyl groups and car designs. Importantly both types of items are locked, they cannot be deconstructed to be altered. Nor can you resell them. This protects the artist and make it more appealing to post items without having people duplicate them.

The storefront also allows uploading of setups for purchase or sharing. Setups are specific to make and model. Also, some setups require certain adjustable upgrades and supposedly (although I have not tested it out) trying to install a new setup will provide you an opportunity to automatically install (and pay for) the needed upgrades.

The vinyl groups and car designs can be uploaded with keywords and descriptions. For instance, there are "logo" and "license plate" keywords, so you can search among those particular categories. The "logo" category alone is  a godsend for those of us not artistically gifted. There are some downsides of course. There are now thousands of license plates alone and it can be hard to find something specific. You can sort by cost, most downloaded, highest rated, and a couple of other criteria. It would be nice if they added options to combine sorting criteria, like lowest cost plus highest rated.

The storefront system allows you to set the price and number of copies of your car designs and vinyl groups you upload. Thankfully there are a lot of nice folks out there who share for free. This is important for me since I like to role-play a bit in Forza, not liking to drive a plain car, but not having the skill to do a decent job of car design. Now I can look and find a nice free design.

I think it would be fair to say that the new storefront system will keep FM3 a much more active game even once people start burning out on the Career and MP modes. There's just so much more to be a part of.

Rewind mode is great, but not just for saving your bacon when you screw up. If you didn't get through a corner the way you would have liked to, you can rewind and try it again, over and over, rather than having to lap around the track. Add in the nice telemetry screens and you can analyze to your heart's content every part of a track.

The Auto-upgrade feature adds a nice option to upgrade to performance index limit without having to go through a lot of trial and error. I'm sure that there  will be those who argue with which upgrades are chosen and they might be right, but, *so far*, I haven't seen any that caused me any pain. You also get the opportunity to look at the individual upgrades before you accept the auto-upgrade, although you cannot pick and chose from the list (at least I don't think so, I didn't see that option).

All copies of FM3 include a code to allow download of the Legends Car Pack and Tracks. One track set is the Benchmark tracks, which include ovals, flat ovals and other testing tracks, plus drags strips, 14 total including reverse versions. The other set is the Sidewinder Proving Grounds, which we had in FM2. Sidewinder is a total of 18 tracks, including reverse versions. You can race on all these tracks, but of course they are not part of the career mode.

For those interested, you can download a pack of track layout images here http://samzone.com/downloads/forza/forza3.zip. Note, this zip also contains images of every car in the game (I think that's all of them, 415).

Also in the Free Legends pack are ten cars picked by Turn 10. You can find the list online so I won't repeat it here, but I will mention that one car is the 1958 Ferrari 250 Testa Rossa, which is yours for a cool $15 million (yikes!). That pretty much puts it out of reach for me for some time to come, which is sad since I was planning on focusing on collecting Ferraris. Maybe someone will gift one to me?

The VIP car pack, only available with the Limited Collectors Edition, include five unique cars plus five existing cars with special liveries. These latter are also supposedly specially tuned, but I doubt I could tell the difference. Additionally,  supposedly in the future you will be offered the option to download special cars only available to VIPs. There have been posts over at forzamotorsport.net asking if VIP status will be something that can be purchased in the future, but Turn 10 will only say that this is being discussed. I'm thinking that they will make this available as a DLC sometime in the future.

I do have some nits, although they are minor. There are over 400 cars in the game, but a lot of the racing cars are the same but with different liveries. I don't think these should be included in the total count but I don't think they listen to me. And they do count as a separate car in your garage. In the case of the Holden, the only cars are four versions of  the same Commodore VE race car, they don't even have a non-racing version.

Another nit is that FM3 doesn't provide a blank livery version of  the race cars and as far as I know there's no way to remove or repaint the existing liveries. It would be a nice option for painters. I know that it's probably something to do with licensing, but it would be nice.

The two sets of tracks available in the day one DLC can be raced on, but since they aren't in the career system you don't make any money. So until I have enough cash for my zillion cars and upgrades, I'm not motivated to spend any time on those tracks. I wish that Turn 10 had included some career races with a "roll your own" track selector, so I could race on any track in the game.
1651  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 08:38:16 PM

Quote from: IkeVandergraaf on October 27, 2009, 08:20:56 PM

Did anyone else get the Limited Edition?  Is there anything I need to do to activate my VIP status, other than enter the two codes that came with the game?

I got the limited edition. I don't think there's anything other than entering the two code (and a third one from Gamestop for me), but it also might be that XBL recognizes the installed disk content.

I'm finding Hard AI to be a bit too hard, and Medium a bit too easy. I stuck with Medium but turned off the driving assist lines on the tracks. I've driven on half of them before in Forza or Forza 2, and also I find with the lines on I tend to play the color game when braking for a corner. Now, with the Rewind feature, I can go in and if it's too hot, rewind and try again, learning something each time.

So it's Autobrake off, ABS on, STM off, TCS on, manual shift, Medium AI, simulation for damage. And lots of fun so far!
1652  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 08:07:10 PM
I'm already liking the new storefront system. I'm trying in this Forza to not just slap decals on, so if I add an upgrade to a car I add the decal from the manufacturer.

But that's not enough variety. So I wandered through the Decal Storefront and got a free Dominos Pizza logo for my car. Nice!
1653  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 07:00:07 PM
Cripes, I just noticed, when I buy a part and sell it back, I get less money! I'm pretty sure in Forza 2 that if you sold a part you had bought you got the total purchase price back, right?
1654  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: October 27, 2009, 04:31:45 PM
I got my copy just now, the Gamestop limited editions. I've installed both disks and am now downloading the DLC included in the game box. I also have a shiny new fob for my key ring and a 2GB USB drive, both with the Forza 3 logo  Roll Eyes. I'm such a pushover.

UPDATE: If you install disk 1 to the hard drive or not, don't install disk 2, just start the game. It will prompt you to install the contents of disk 2 from inside the game (which I am now doing for the second time  Roll Eyes)
1655  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 09:29:58 PM

Quote from: Dante Rising on October 26, 2009, 09:18:56 PM

So now that you gentlemen have spent more time with Borderlands, would you still say the game is lukewarm from a single-player perspective? It seemed like the initial posts leaned heavily toward co-op, with SP being mediocre.

SP is fun as well, you just approach it a bit differently. Since there's only one of you it pays to play slower, not rushing into things, so you have time to make any adjustments in loadout. It's a more contemplative approach.
1656  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/25) on: October 26, 2009, 09:28:14 PM
Forza 3, that's it.
1657  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 25, 2009, 07:31:42 PM

Quote from: MaxSteele on October 25, 2009, 04:19:30 PM

Honestly, I don't see interest disappearing with this title.  There is enough of the random factor here to keep people playing for a long time.  Also, the four characters are different enough in play that people will want to make different characters to play with.

There's another factor here, at least for me. Playing in co-op in the last two nights our team blew through a bunch of quests. Since I'm not the most talented of the group  Roll Eyes I tended to end up just running along behind, getting cheap kills and rewards. Then last night I played solo for a while after the co-op, entered an area my group had previously rushed through and wow, I didn't realized how much I had missed.

So while the co-op may not have the longevity, certainly going back and playing it solo will have some value. I'm at about level 26 and since you can go to level 50 I'm assuming there's a lot more quests to tackle.

I'm playing as a Hunter right now, but am interested in trying as a Soldier. Siren and Berserker, not so much since those don't tend to be my fighting style, but still might be worth a look.
1658  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 24, 2009, 10:04:17 PM

Quote from: Soulchilde on October 24, 2009, 11:37:30 AM

this game is much better co op.  Last night Hark, Dreamshadow, Jake Smiley &  myself tore thru the the game at a good pace,  Jake started out at lvl 7 and was lvl 18 when we logged,  That put us all within 1 level of each other

Later last night I was playing with Hark, CSL GT, and Jake (IIRC). Unlike last time we were close to each other in level and so it was a lot more fun.

For the someone who posted wondering if there was different terrain, there certainly is. Just last night I went from a cave to a series of buildings around a minehead to a big open plain to an underground catheral-like cavern. I was surprised at the openness of the big plain, hadn't expect it.

1659  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 11:38:15 PM
The Borderlands Effect
1660  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 09:49:12 PM

Quote from: Hiccup on October 22, 2009, 08:10:20 PM

The waypoint for the "Scavenger" quests is just showing the area, not the individual pieces.  Best thing I've found for these is to do them at night since the pieces are bright glowy green and easier to spot.

Very much thanks for the help. I went back to both Scavenger quests and did find everything  thumbsup thumbsup thumbsup
1661  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 08:48:39 PM

Quote from: Hiccup on October 22, 2009, 08:10:20 PM

Quote from: Dreamshadow on October 22, 2009, 07:02:26 PM

Quote from: jztemple2 on October 22, 2009, 06:48:49 PM

I'm having a problem with the Scavenger: Combat Rifle mission:

Spoiler for Hiden:
I can't find the damn sight. I've got the other pieces and according to the map I'm standing on the damn thing on this multi-level platform but I just can't seem to find it. Anyone know where it is?

had the same problem...don't recall exactly where it is..but the waypoint is wrong.

The waypoint for the "Scavenger" quests is just showing the area, not the individual pieces.  Best thing I've found for these is to do them at night since the pieces are bright glowy green and easier to spot.

Cripes, really? Sheesh, now I've got to go back there and find them, it's really bothering me  slywink

Wow, I am having such a gas with this game. Honestly I figured it was just too many weeks between Operation Flashpoint Dragon Rising and Forza 3 so I figured I'd pick up Borderlands for something to do. Now I kind of wish I wasn't so spun up on playing Forza 3 because I'm enjoying Borderlands so much. More than Fallout 3 icon_eek

I figure I can explain why I like it in ten reasons:
1) A lot of guns.
2) Missions that do have some variety, but aren't tedious.
3) Seriously, a freaking lot of guns.
4) A nice balance between traveling and action. I really don't mind having to go kill skags again when I re-enter an area, since they dump all sorts of loot, making it worthwhile.
5) Nice boss battles, at least the ones I have have come across. Like Getting The Mine Key. Very nicely laid out approach, an interesting battle site, unexpected but well done sudden intermediate goal, decent but not too impossible challenge.
6) Did I mention the guns?
7) Well done inventory challenge. Not too many slots so that you can carry almost infinite amounts of stuff, but not too strict that you can't hold on to an item which will be useful once you level up.
8.) Excellent use of the third dimension. There are overlooks and platforms and elevated terrain so that it makes a difference on how you plan your approach.
9) A good sense of humor in the writing, the dialogs and the voice acting.
10) There is a gun that fires bullets that spiral. Really. It's so cool to watch.

Anyone have a link to a site that gives better info on things like shock, fire, green goo, blue goo, etc in the game? I refuse to have to pony up for the strategy guide.

Now, if I could just remember to use my damn Bloodwing!
1662  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 06:48:49 PM
I'm having a problem with the Scavenger: Combat Rifle mission:

Spoiler for Hiden:
I can't find the damn sight. I've got the other pieces and according to the map I'm standing on the damn thing on this multi-level platform but I just can't seem to find it. Anyone know where it is?
1663  Gaming / Console / PC Gaming / Re: GTA IV: The Ballad of Gay Tony on: October 22, 2009, 05:51:29 PM

Quote from: Caine on October 22, 2009, 04:03:07 AM

yeah, that pretty much ensured that i won't be buying this.  i'll rent it whenever the rush of new games is done and gamefly sends it to me.  i'm not paying for tlad twice just to get what should be part of the freaking download.  what, you guys can't figure out how to get it in the dlc package without bloating the download? 


 finger rockstar.  way to piss off your fan base. 


Agreed. If they were going to do this they should have told us before the first DLC that the disc version would include items not included in the download. Very pissed.
1664  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 20, 2009, 07:31:54 PM
Came up for air after another hour.

OK, call me weird, but I got tired of games like Fallout 3 and Oblivion because there were so many different types of objects you could stumble across, but most of them were so you could make other objects, or sell to someone, or give you health. After a while I sort of got bored with the different types of things that are only of ancillary interest to me.

So now I'm playing Borderlands and hey, it's kill things before they kill you. Oh, the quests are a bit more complicated than that, but so far I'm not trying to spy on some merchant to see if he is secretly meeting with someone to undercut another merchant's prices.... zzzzz. Sorry, it was so dull I fell asleep just relating a typical Oblivion story. Hey, it's a great game, but sheesh, sometimes I don't want Tolstoy, I want Mickey Spillane.

Surprisingly the respawning of the bad animals and things makes sense. If I leave an area, they wander back in. OK, maybe not that fast, but so far it's just a good way to increase my skills.

I just got my first skill point and hey, I have a pet bird! How cool is that? I think I'll call him Tweety.
1665  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 20, 2009, 06:24:19 PM
I picked up my copy and started playing about an hour ago. So far, not too bad. I'm not hooked like the start of Bioshock, but I'm playing missions and doing things. The cel-shading isn't bad, I have gotten used to it.
1666  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 20, 2009, 01:55:32 AM

Quote from: JuniorDan on October 20, 2009, 01:25:46 AM

JZtemple2:
you may want to change the Topic to Borderlands Reviews its going to start pouring in soon.

Done. Fifteen hours till I get the game. And one week and fifteen hours till I get Forza 3, just in case  Roll Eyes
1667  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/19) on: October 19, 2009, 11:52:00 PM
Borderlands for the 360.

Please don't suck; I asked the gaming gods for OFDR not to suck and was disappointed. Can't happen twice, can it?
1668  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 19, 2009, 11:49:54 PM

Quote from: Caine on October 19, 2009, 11:10:51 PM

damn, that's not reassuring.  the kotaku review called it bore-derlands in sp and the game really only shines with co-op.  are you getting that impression too?

Say it ain't so, I'm probably going to be doing a lot of SP not co-op.
1669  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 19, 2009, 07:35:29 PM
"Ashley" from Gamestop called, my copy will be in tomorrow morning when the store opens.

I looked just a little while ago on Metacritc. Six reviews up, lowest is 80, average is 86, so at least the nightmare of having pre-ordered some skank game is over.
1670  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 16, 2009, 10:18:49 PM

Quote from: Bob on October 16, 2009, 08:50:28 PM

Pete,

 Here's a good video of gameplay.  I'm more turned off by the flying numbers than I am the art-style.


Thanks for posting that. I only watched about six minutes because they started talking about campaign specific info and I didn't want to spoil it for myself.

Cel-shading certainly looks different that what I am used to, but nothing that bothered me. Kind of interesting actually. All the floating numbers are kind of cool, letting the player know how effective his fire is right away. I guess I like that techie, "I've got an embedded HUD in my eye" look to a game. I'm coming off replaying Bioshock and while I like that clean, very realistic look as well, I'm ok either way.

Co-op sounds like a lot of fun. Maybe I'll see some of you folks out there online next week!
1671  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 16, 2009, 03:33:14 AM

Quote from: SensuousLettuce on October 16, 2009, 02:15:55 AM

Is Fuzz gonna be in? He's pretty much sworn off MP hasn't he?

Thinking about Fuzz and any variation of the word "swear" in the same sentence makes me smile. It's too late at night for making up something clever, one of you young Turks need to step up and take a swing at it.
1672  Gaming / Console / PC Gaming / Re: [Borderlands] Which class are you planning to play? on: October 15, 2009, 08:51:45 PM

Quote from: Zarkon on October 15, 2009, 08:38:50 PM

I know nothing about the game other than FPS, multiplayer, Diablo-like.  I'll decide later smile

Me too! I'm trying to avoid the previews so I don't spoil the surprises.
1673  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 15, 2009, 08:50:18 PM

Quote from: Harkonis on October 15, 2009, 08:40:59 PM

We'll be playing Normal (except jztemple, sucks to not have him with us frown )

Well, I might give it a try, since you asked so nice  icon_wink

I never finished the SP campaign in COD4, I could never get through the launch complex. I did play some of the CoDWaW SP, but I wasn't impressed with some of it and when I got a corrupt save I gave up.
1674  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 15, 2009, 07:08:52 PM
Quote
Perk Name: Cold-Blooded
      Perk Ability: Undetectable by UAV, Air Support, Sentries & Thermal.
      Pro Perk Upgrade: Cold-Blooded Pro
      Pro Perk Ability: (N/A)

That's my MW2 version of Camouflage, a must have.

Now, just please let there be a decent Hardcore Team Deathmatch mode and I'll be happy  icon_biggrin
1675  Gaming / Console / PC Gaming / Re: Scribblenauts on: October 15, 2009, 03:35:45 AM
I picked this up as something for my DS (which I haven't touched in months) as a time killer between meetings. I just got through the tutorials and did the very first mission. Agreed it's very much of a Rorschach test of yourself. I'm not much of a lateral thinker so maybe it's a good way to prompt myself to dig a bit deeper.

I was somewhat amazed that for a $30 game there's also a $20 game guide that seems to be almost as thick as the Oblivion one. OK, maybe not that thick, but wow, how much help do folks need on this?
1676  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 15, 2009, 03:29:49 AM
Could be the commercial was just scheduled in a bit early, but then my Gamestop never breaks street date so it just might be sour grapes on my part.
1677  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 14, 2009, 11:50:37 PM

Quote from: Turtle on October 14, 2009, 09:53:31 PM

It's like Diablo guys, if you go through solo it will spawn the appropriate difficulty and number of enemies, if you're in co-op it will spawn some more enemies and some of them will be more difficult.

I never played Diablo, so I wasn't aware of that. Sounds like it will be a good gameplay mechanic.
1678  Gaming / Console / PC Gaming / Re: Borderlands - Discussions, previews and interviews on: October 14, 2009, 09:40:28 PM
I just hope the SP campaign isn't compromised for co-op play, since solo is the way I tend to roll  icon_biggrin.

Operation Flashpoint Dragon Rising seems to me to be a game that might actually work in co-op, but in solo mode with three brain-challenged AI team mates it's a pain in the ass. This is what I want to avoid.
1679  Gaming / Console / PC Gaming / Re: DiRT 2 discussions right in here! on: October 14, 2009, 03:19:13 AM
New DLC released, but it doesn't contain any new content.

Quote
For those who don't want to unlock the content by playing the game.

Codemasters has released two DLC packs for DiRT 2, although neither actually adds any new content to the game.

Instead what we've got are two packs that unlock content that would otherwise be accessed through normal gameplay.

Trust Fund Pack - 400 MS Points
Instantly unlock 25 best-in-class World Tour vehicles, plus ten Easter egg secret vehicles, 93 liveries and every available upgrade at pro and all star level.

Access All Areas Pack - 400 MS Points
Unlock all 41 tracks playing host to 100 events. This includes entry into exclusive X-Games events in LA, London and Tokyo.

Just to be clear, all content made available via the purchase of these DLC packs can be unlocked through normal gameplay.

Shame they didn't do this for Fuel, I would have kept the game.
1680  Gaming / Console / PC Gaming / Borderlands - Reviews, impressions and discussions on: October 14, 2009, 02:41:19 AM
I'm starting this thread to be a collection point for discussions and also for links to online interviews and other content. Feel free to post opinions as well (like I had to say that  slywink)

Here's a Gamasutra interview with Gearbox's Randy Pitchford. Very in-depth.

Some great quotes in there:
Quote
I think dialogue trees frankly are boring as shit. I think that the idea of like reading a few paragraphs and then picking one of three responses, and then based on that I get a few more paragraphs or one paragraph or whatever it is, and then I have more choice, and I've got to get to the right path to get to the object I need or get the door to open or whatever. If I play the flowchart wrong, I start it over, and it's like the character gets clever and they kind of change a few things, but it's still the same path.

Most of the time, it's the exact same stuff. I'm doing the exact same conversation again because it's so expensive to create that content and there's so much of it. You know what? I don't understand the fun in that, frankly. I just think that's boring and slow. Maybe that's why I like shooters so much. We don't have any of that crap in Borderlands.

Quote
Yeah. I think with Borderlands, the trick is: what do you want? There's always a mainline mission path, and you can follow it. When you follow it, we take care of you. But if you want to get off that, you can. Usually, that's rewarded with something, something unique that you might have found that you discovered somewhere, some new mission path, some optional mission path for example, or some new pocket of bad guys or creatures that have something of some value, or just some interesting part of the world or a shortcut to a different part of the world.

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We made a very clear decision at one point that the motives of our character should be supported by the optional things. So, we made our heroes fortune hunters, and there's a lot of ways to earn a fortune. They're motivated by profit -- and they're not like evil fortune hunters. They're not like mercenaries. They're like Indiana Jones.

Quote
BS: You mentioned earlier that you could go back and defeat enemies from before and be more powerful.

RP: Yeah. I hate when an RPG says, "Here's a game where you can level up. By the way, we're going to level up the world, too", so your leveling means nothing." Like, "Dude, I want to get to level 50, and I want to go back to the Level 5 area, and I just want to own the shit out of everything. I want to look at them and have them explode. I want to be super badass. I want to one-shot everything."

Quote
BS: The enemy thing is still interesting to me, because it seems like most RPGs now are leveling enemies parallel to your levels.

RP: I think it's a terrible mistake. I don't know why they do that. I personally think World of Warcraft got it right. In the level 1 area, if I go back there at level 20, I can just [makes killing noises]. I know I'm powerful.

You know what feels great? If you reach the level cap, which I think now is 80, go into the Dead Mines, which is one of the lowest level instances in the world, and you can like pull the entire instance and just [makes killing noise], and you just feel like the biggest badass. And you look badass. You've got this incredible gear and sick weapons with shit glowing on them. You can just go in there and just own all the stuff. You feel like a god to them, and you are, and you're supposed to be because you've reached that level. I think that's great. That's part of what drives us there.

Remember Mario Kart? When you're playing multiplayer, do you actually feel good about the fact that you're ahead, but because the other guys are behind, the game cheats and makes him drive faster?

BS: Yeah, rubber banding. Not so much.

RP: I fucking hate that. I understand why they do it, especially in the multiplayer context, but in the single-player game? Dude, I'm winning, so fuck you. But if I'm behind in single-player, sure, give me a boost, give me some help. But if I'm in front, let me dominate. Let me own this because that's where I am. That's how good I am.
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