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1641  Gaming / Console / PC Gaming / Re: The Fall Gaming Rush is Coming! The Fall Gaming Rush is Coming! on: September 14, 2011, 01:11:55 AM
All 360, all likely Day One buys:

F1 2011
Tropico 4
Forza 4
Saints Row 3
Modern Warfare 3
The Elder Scrolls V: Skyrim
1642  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: September 12, 2011, 02:57:56 AM

Quote from: Destructor on September 05, 2011, 06:37:16 AM

Quote from: Razgon on September 04, 2011, 01:49:42 PM

I don't think thats the extra mission, although I could be wrong, since I just played that :-)

Totally it. As I was playing my PC copy, it flat out said on the 'semi-helpful tidbit of the load screen', "Now loading your Preorder Bonus Mission - Thanks for Preordering!" or something of the sort.

If you don't have it (the preorder bonus), you'll instead get a slightly different mission at this point involving getting a hacker or something of the sort to help you.

I finished the game a few days ago. I too had the pre-order mission and I have to say they if they hadn't mentioned in the little hint on the loading screen that it was a bonus I wouldn't have known the difference, it fit nicely into the story. Overall I'm very glad I got the game, I enjoyed it quite a lot.
1643  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: September 02, 2011, 04:10:05 AM

Quote from: metallicorphan on September 02, 2011, 01:04:44 AM

don't care if i am going against the flow here,but this game is dull...does it like,get better?,i am currently at Picus,and i am just doing the same old thing all the way through the game,so fucking sick to the back teeth of hacking as well

Yeah, it does get better, I've just finished the next set of missions after Picus and it does get away from the endless hacking of desk terminals. I got caught up in hacking every desktop in the place and damn, that's a lot. I've also switched to less stealth and more violence  eek. Makes for a change, it does.
1644  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: August 28, 2011, 03:20:25 PM
I'm really enjoying it on the 360. I'm taking my time, exploring all the areas and undertaking all quests. I don't know how many hours I've played (is there something somewhere that tells me?) but since starting on Thursday I'm still in Detroit. I'm also playing on the easiest setting; I've decided that while I don't mind spending hours on the game, I don't want it to be playing some missions over and over. And it's still pretty tough at times.
1645  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: August 26, 2011, 11:52:14 PM
Gamestop steps up to compensate PC buyers of DX:HR

Quote
Dear GameStop customer,

Earlier this week, GameStop removed a competitor's coupon from standard edition PC versions of Deus Ex: Human Revolution, a recent release by Square Enix. We were not aware that the product box would contain this competitor's offer. We regret the events surrounding this title release and that our customers were put in the middle of this issue between GameStop and Square Enix, the publisher of this game. And for this, we are truly sorry.

For your inconvenience, we would like to offer you a free $50 GameStop gift card and a Buy 2 Get 1 Free pre-owned purchase. We want to earn back your trust and confidence in the GameStop experience. Please bring in this email and your store receipt or order confirmation from GameStop.com and present it to a Game Advisor.

Sincerely, Paul Raines CEO, GameStop

$50 gift card? Not too shabby.
1646  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: August 26, 2011, 08:01:22 PM
I'm still confused about the whole hacking thing. I seem to be blindly flagging nodes and not understanding why. Anyone have a link to a "DXHR Hacking for Dummies" site?
1647  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: August 26, 2011, 06:38:52 PM
I've played a couple of hours and I love it. Of course this is my ideal game; no magic spells, elves or zombies, just guns and stealth and some complex and vague plot that gives me a reason to go around and make mayhem.
1648  Gaming / Console / PC Gaming / Re: xbox live account hacked...I blame PSN on: August 26, 2011, 02:11:43 PM
I guess I've always been so paranoid about using credit cards online that I always go to my local Gamestop and get the appropriate XBL points or subscription card. It's a scary world out there.
1649  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 18, 2011, 10:56:04 PM

Quote from: leo8877 on August 18, 2011, 09:48:16 PM

Rage and Rage HD are free for one week on the app store.

https://www.facebook.com/rage

Free? Free is good. Mucho thanks for posting this.
1650  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 11, 2011, 11:37:40 PM

Quote from: wonderpug on August 11, 2011, 06:36:03 PM

Mega Mall Story seems pretty great so far.  It's from Kairosoft of Game Dev Story, Hot Springs, and Pocket Academy fame.  Reminds me a lot of Sim Tower.

I just got an iTouch so all of this is pretty new to me. I do see that Kairosoft has lite (IE, free) versions of their previous games so I can see if I like the genre.
1651  Gaming / Console / PC Gaming / Re: Tropico 4 on: August 09, 2011, 06:58:01 AM
I'm planning on getting the 360 version. They had some issues with the third one on the 360, but I'm hopeful they can do it right this time.
1652  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: July 28, 2011, 02:09:36 PM

Quote from: Bullwinkle on July 28, 2011, 01:39:37 PM

What's the best Weather app?

I like WeatherBug myelf. Free and has a nice set of features.

Would you please mention to your wife that I'd really like a Ferrari 458 Italia? Thanks.
1653  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: July 27, 2011, 09:55:24 PM
Just picked up an iTouch. I've been trying several games and oddly enough my favorite right now is Oregon Trail. Any more out there like this?
1654  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: July 06, 2011, 11:23:57 PM

Quote from: Doopri on July 06, 2011, 11:17:42 PM

aaaah finally!  this could be the one that gets me back in...

I never finished the game when it first came out, I think I got about half way through. I'm now debating whether to start from scratch or continue from my save game. I haven't played in months, so I thinking it might be better to start from the beginning. Any suggestions as to whether to get any of the DLC (I'm playing the 360 version) before I restart the game?
1655  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: July 06, 2011, 06:09:54 PM
New major patch this week for all platforms.

Quote
   
Fallout New Vegas Patch This Week
   
[Jul 05, 2011, 10:08 pm ET] - 19 Comments
The Bethesda Blog has new screenshots from the upcoming Old World Blues DLC for Fallout New Vegas. They also announce a new patch will roll out for Obsidian's action/RPG between now and Thursday for all platforms. A very lengthy changelist for the patch is included, and this is reproduced below.

    New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
    Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
    Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
    New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
    Arms no longer lifted above head when sneaking with certain weapons.
    Fixed sound cutting out after extended playthroughs.
    Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
    Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
    Navmesh fixes/NPCs no longer getting stuck.
    Scripts added to keep certain NPCs who were marked as dead from respawning.
    Extensive world optimizations for Hoover Dam.
    Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
    Fixed NPC AI packages so they don’t get stuck at HD.
    Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
    Post-assassination Kimball now gets removed prior to Hoover Dam battle.
    Fixed navmesh around Camp Searchlight to improve performance over long soaks.
    Searchlight Troopers don’t bump into each other as often.
    Fixed navmesh on HD Observation Deck.
    New teleport locations for Legion path through Hoover Dam. Improves performance.
    Radio stations will work properly now if DLC is uninstalled.
    Fixed instances where it was possible to fast travel during Hoover Dam battle.
    Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths. They will still turn hostile if you shoot them too much though.
    Two vending machines in Hoover Dam were facing the wrong way.
    Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
    Removed Brotherhood objectives when ED-E is given to the Followers.
    Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.
    Fixed crashes in Ultra-Luxe.
    Fixed Alpha Squad snipers getting stuck when told to support player.
    Fix for Lily’s weapon being displayed oddly on her back..
    Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
    Plasma Spaz now gives 20% AP reduction (was 10%).
    Fixed crash after hearing certain ED-E dialog triggers.
    Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
    Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
    Extensive optimizations in McCarran.
    Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
    Arcade now properly rants against Caesar (once).
    Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
    NCR Heavy Troopers will now attack player if you attack Hsu.
    Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
    Killing hostages while helping Khans no longer fails quest.
    Gilbert/Ackerman now properly stay dead if murdered.
    Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
    Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
    Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
    Fixed rare case of black screen during dialog at REPCONN facility.
    Fixed phantom quest marker remaining on Major Knight after he’s killed.
    Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
    Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
    Fixed crash related to Arcade leaving the Remnants bunker.
    Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
    Arcade will no longer attempt to initiate his quest during Hoover Dam.
    Hoover Dam Boomer Bombing Run now works properly after save/reload.
    Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.
    Fixed XP exploits with MantisForeleg.
    Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
    Optimizations in Vault 19.
    Fixed issue where Oliver Swanick would respawn after three days if killed.
    Pathing improvements to The Strip and North Sewers.
    Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
    Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
    Separated NPCs in the North Sewers.
    Fixed issue where window in Vault 19 let player see through the world.
    Greasers from Crandon’s quest now become disabled when the player leaves the area.
    Fixed a Legion melee NPC near Nelson that was under the terrain.
    Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also revised to make their appearance more consistent and less memory-intensive.
    Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
    Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
    Player can no longer repair the Grenade Launcher with the minigun.
    Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8 seconds, doing 18 points of damage per second. It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
    Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
    Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
    Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).
    Cazadores are now properly flagged as fliers, so they won’t set off mines.
    Increased radii for plasma and pulse grenades.
    Fixed bug where rescued Powder Gangers would return to the legion camp.
    Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR “good” ending through Julie Farkas.
    Optimizations for Westside.
    Fixed issues with Recharger Pistol animation.
    Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
    Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
    Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
    Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
    Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
    Legion Assassins moveto script no longer occurs every frame (frees up memory).
    Added recipe so player can now break down 12.7mm ammo.
    Four Eyes now works with ball cap with glasses.
    There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
    Mister Sandman no longer works on The Forecaster (XP exploit).
    Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
    Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
    Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
    Player can now re-hire Arcade if ED-E is in the party.
    Ultra-Luxe now properly pays out in Legion and NCR money.
    Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
    Waiting companions will no longer get teleported by the Vault 22 elevator.
    Changed objectives for How Little We Know to better reflect branching paths.
    “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
    Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
    Player can no longer ask Cachino about plans if Bosses are already dead.
    Fix for ED-E combat dialog.
    Ranger Helmet now has weight/value.
    Fixed Gomorrah holdout scripting to properly affect companions.
    Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
    Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
    Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
    Fixed instance where fast travel was disabled when creating new game post-credits.
    Inventory will now show cumulative weight of item stacks instead of weight of a single item.
    Missile projectiles will no longer show in player’s target HUD.
    Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
    Weapons with recharging ammo now display ammo properly.
    Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
    Beamsplitter mod fixed to proper DAM/DPS.
    Crafting can no longer create weapons/armor at 100% condition.
    Repair kits can no longer repair to 100% condition.
    Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
    DT Perks that increase DT based on enemy weapon should function properly.
    Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
    Fixed rare case where broken stick of dynamite could crash game if thrown.
    NPCs will now play face cards on player’s stack in Caravan.
    Various tweaks to audio system to improve memory performance.
    Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
    Fixed clock/calendar so that it doesn’t reset on a fresh load.
    Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
    Both DAM and DPS now display on workbenches when creating explosives.
    For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
    Fixed crash when attempting to enter DLC1 with equipped quest items.

Sheesh, I didn't know there was that many things to fix.
1656  Gaming / Console / PC Gaming / Re: [360/PS3] L.A. Noire - Impressions Start Page 5 on: June 19, 2011, 01:00:58 AM

Quote from: Chaz on June 18, 2011, 10:49:11 PM

I want to like this game, and I'm absolutely the target audience.  I love story-heavy point and click adventures....
<snippity-snip> 
At this point, I'm debating whether or not I want to finish it.  It kills me that a game that should be an absolute slam dunk for me is missing so badly, but there it is. 

Dead-on assessment of how I feel about the game. It just seemed to have so much potential... so sad.
1657  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: June 16, 2011, 12:55:26 AM

Quote from: metallicorphan on June 15, 2011, 06:59:22 PM


Woohoo! Count me in. I've had a good time with the first two map pack, more of the same is great.
1658  Gaming / Console / PC Gaming / Re: [360/PS3] Homefront on: June 14, 2011, 09:55:10 AM

Quote from: metallicorphan on June 13, 2011, 09:40:46 PM

there is a free Homefront premium theme on the marketplace if anyone is interested

Thanks for the heads up, downloading now.
1659  Gaming / Console / PC Gaming / Re: Codemasters hacked on: June 10, 2011, 03:46:55 PM

Quote from: CeeKay on June 10, 2011, 03:42:48 PM

ditto on the email, but I only used jztemples real name and email so I'm safe.

Touché. I'm a bit surprised when the letter noted "A new website will launch later in the year." Later in the year? Sheesh, that sounds pretty bad.

1660  Gaming / Console / PC Gaming / Re: Duke Nukem Forever GOLD!!!!!!!!!!!!!!!1! Demo Released on: June 10, 2011, 03:44:03 PM

Quote from: Bullwinkle on June 10, 2011, 12:29:28 PM

IGN has an almost review up.

Not very positive.

<snippity-snip>

I imagine I'll be going the Daikatana route on this, meaning I'll buy it, just because I feel like I have to see it for myself, and I may even make an attempt at finishing it, just to say I did, and then the game will defeat me and I won't.

Somehow I figured it would never be as good as everyone hoped after twelve years. But I'll wait for some more reviews.
1661  Gaming / Console / PC Gaming / Re: Codemasters hacked on: June 10, 2011, 03:40:32 PM
I got the email as well. Thankfully I never bought anything from them and I never used my real name or personal info. However, Paris Hilton might be getting some hinky emails soon!  slywink
1662  Gaming / Console / PC Gaming / Re: DiRT 3 on: June 07, 2011, 04:12:18 PM
It's been awful quiet in this thread. Because I was on vacation, when I came back I've been concentrating on LA Noire, but DiRT 3 has been on my radar. Any more impressions after it being out for almost two weeks?
1663  Gaming / Console / PC Gaming / Re: new 360 wireless steering wheel on: June 07, 2011, 04:09:37 PM
At $60 it's a no brainer for me, assuming the first reviews indicate that it does indeed deliver what it promises. While foot pedals are nice, it would be acceptable if the triggers had a decent amount of travel and springiness.
1664  Gaming / Console / PC Gaming / Re: Forza 4 on: June 07, 2011, 09:47:24 AM
And for your new racing game this fall, a new "wheel" from Microsoft:

Announcing the Xbox 360 Wireless Speed Wheel



Quote
Here are some details from the press release:

Launching in early October, the Wireless Speed Wheel is completely wireless and controlled intuitively with precise steering, standard controller buttons/triggers, and haptic feedback with rumble.  The device is compatible with all racing games right out of the box*. The Wireless Speed Wheel will be available for $59.99 (U.S. ERP) and will ship to retailers worldwide beginning September 26, 2011. This device combines a fun and immersive driving experience with the biggest racing game of the year, the best rated “Forza Motorsport.”

With trigger buttons for gas and brake, combined with a rumble feedback, the Xbox 360 Wireless Speed Wheel provides intuitive standard controller buttons that immerse the driver into the game, whether you like to white knuckle it down the race track with your hands at “10 and 2” or “9 and 3.”

The new Xbox 360 Wireless Speed Wheel balances the realism of a wheel with the feel of a controller for greater user edge in game play.  It includes buttons for game specific functions including triggers, ABXY and D-pad along with green bands of lights on each handle to provide visual cues when necessary.

For more information on the Wireless Speed Wheel, visit www.xbox.com.


1665  Gaming / Console / PC Gaming / Re: [360/PS3] L.A. Noire - Impressions Start Page 5 on: June 06, 2011, 09:44:43 AM

Quote from: Bullwinkle on May 28, 2011, 12:54:09 AM

I'm surprised no one here has mentioned the most shocking discovery in the whole game:

People from that time period had to renew their licenses yearly!  Yearly?!  Dear Lord, I complain having to go near a DMV every half decade or whatever it is.

Here in Florida until this year when they introduced the new security enhanced driver's license, it was possible to renew by mail and later internet if you had a clean driving record. Basically they send you something to stick on the back of the old license with the latest renewal and expiration dates, plus a couple of other things. Up till about two months ago I was carrying my license issued in 1986 icon_biggrin. Got a lot of questioning looks when I presented it, and I always had to tell them to turn it over to get the latest info.  Still, I got to go a quarter-century without visiting the DMV, always a plus in my book.
1666  Gaming / Console / PC Gaming / Re: [360/PS3] L.A. Noire - Impressions Start Page 5 on: May 18, 2011, 02:35:27 AM
I managed to sneak in installing the game and getting about thirty minutes of playing before I had to stop so we could pack for vacation.

I really like the opening credits, very well done. I do see what people have said about the car handling. It's funny, when GTAIV came out people didn't like how sluggish the cars felt, now they seem too lively. I'm sure I'll get used to it.

I only got through the tutorial mission, but boy is this so different from most games I've played. I think I like it  nod
1667  Gaming / Console / PC Gaming / Re: [360/PS3] L.A. Noire - Impressions Start Page 5 on: May 17, 2011, 06:27:59 PM
Good news - picked this up at Gamestop today. Clerk tried to convince me to get the guide as well, telling me how hard a time he had playing the first investigation. Well, if I can't do better than a Gamestop clerk, you can take back my gold shield!

Bad news - We are about to go on vacation till Memorial Day  crybaby
1668  Gaming / Console / PC Gaming / Re: Shift 2 Unleashed on: May 13, 2011, 01:31:20 AM

Quote from: CeeKay on May 13, 2011, 01:17:12 AM


Drag racing? Hmm. Wasn't my favorite in Forza 3. I might have to wait for some reviews.
1669  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: May 03, 2011, 11:27:46 PM
The new map pack is out. So far I've played on three of the four new MP maps.

Stockpile: Not that interesting. Reminds me of the CoD:World at War map with the brewery in the middle. The doors you can operate don't have that much bearing on the gameplay. Maybe when I play it more I'll find some new locations that make it more appealing.

Zoo: Very excellent map. Several interesting elevated locations and some cool hidden passages. The bear cave and the "dungeon" with a trap door are unusual.

Hotel: Also an excellent map. Very large with some clever paths along the outside of the maps. The elevators are very cool. First map in the CoD series where I can remember someone yelling "He's behind the piano!"  icon_biggrin
1670  Gaming / Console / PC Gaming / Re: Shift 2 Unleashed on: April 28, 2011, 11:52:59 PM
The new Legends pack is now available on XBL for 800 points:

Quote
It's official, the Legends Pack for SHIFT 2 UNLEASHED is available now on the Xbox LIVE® Marketplace for 800 Microsoft Points, so if you've got a hankering for the golden age of racing, grab it today.

Featured in the Legends pack are 13 classic cars:
Alfa Romeo Giulia Sprint GTA (1965)
Austin Mini Cooper S (1965)
BMW 3.0 CSL Gr.5 (1975)
Ford Capri RS3100 Gr.4 (1974)
Ford Escort Mk1 RS1 600 (1971)
Ford GT40 Mk1 (1965)
Lotus Cortina Mk1 (1963)
Jaguar E-Type Lightweight (1963)
Nissan Fairlady 240ZG (S30) (1971)
Nissan Skyline 2000GT-R (C10) (1972)
Porsche 911 Carrera RSR 3.0 (1974)
Porsche 914/6 GT (1970)
Shelby Cobra Daytona Coupe (1965)

As well as five of the world's most challenging classic race tracks:
Dijon-Prenois (1972)
Hockenheim (1982)
Monza (1958)
Rouen-Les-Essarts GP (1966)
Rouen-Les-Essarts Short (1952)
Silverstone (1975)

A special note to the folks who play SHIFT 2 UNLEASHED on PlayStation® 3: given the current outages on the PlayStation Network, the DLC is currently not available, but we'll keep you posted.
1671  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: April 28, 2011, 04:05:20 PM
New TV trailer for the new map pack.
1672  Gaming / Console / PC Gaming / Re: Portal 2 on: April 28, 2011, 04:01:14 PM

Quote from: Bullwinkle on April 28, 2011, 05:47:10 AM

I was hoping to do coop with the wife, but she watched me play for about 5 minutes tonight before shaking her head and walking out.  Can anyone who's played it say if there's anything inappropriate for an eight year old?

For just a moment, I thought you meant that your wife was an eight year old. Just a moment.
1673  Gaming / Console / PC Gaming / Re: Portal 2 on: April 27, 2011, 01:11:07 AM

Quote from: leo8877 on April 27, 2011, 01:06:08 AM

Eep might want to spoiler some of that!

Sorry, thought I was vague enough, but I put it in spoilers just in case. Since it's now in spoilers I'm adding details for those who also who completed it.
1674  Gaming / Console / PC Gaming / Re: Portal 2 on: April 27, 2011, 01:01:31 AM
Finished the single player campaign  thumbsup thumbsup thumbsup thumbsup thumbsup thumbsup

Don't read unless you have finished the game! UPDATED with specifics
Spoiler for Hiden:
Loved the post final battle cut scene sequence, especially putting the portal on the moon. The final elevator ride is kind of emotional since you know that the game is over. The sentry gun pipe organ is very clever.  Also the very final, unexpected moment in the outdoors when the companion cube is pitched out made me smile. However, I do have to say I prefer "Still Alive" to the Portal 2 end song.

I'm going to go back through the SP campaign with the commentary. I really liked this in Half-Life 2.
1675  Gaming / Console / PC Gaming / Re: Portal 2 on: April 26, 2011, 10:31:37 PM

Quote from: CeeKay on April 26, 2011, 10:10:59 PM

Quote from: jztemple2 on April 26, 2011, 10:07:14 PM

Arrgh, stuck again, the last boss battle...

Spoiler for Hiden:
I've attached two of the spheres to Wheatley. I have 1:27 left and I see how I can use the red gel and a portal to put the last, pink sphere in place, but I cannot figure out how to get that last sphere down from where it's hanging  crybaby I tried jumping but that hasn't worked for me so far. Help!

Spoiler for Hiden:
portal on the wall that the red gel leads to, portal on the floor under the sphere.  the speed from the red gel should be enough to propel you up.

Thanks very much. I was so proud that since the last time I asked for help I was knocking out the puzzles and hey, I was even doing well in the boss battle, then I got stuck. Have to say though, absolutely amazing game. Well worth the $60, so much play content and so stylish and brilliantly written as well.
1676  Gaming / Console / PC Gaming / Re: Portal 2 on: April 26, 2011, 10:07:14 PM
Arrgh, stuck again, the last boss battle...

Spoiler for Hiden:
I've attached two of the spheres to Wheatley. I have 1:27 left and I see how I can use the red gel and a portal to put the last, pink sphere in place, but I cannot figure out how to get that last sphere down from where it's hanging  crybaby I tried jumping but that hasn't worked for me so far. Help!
1677  Gaming / Console / PC Gaming / Re: Portal 2 on: April 26, 2011, 09:59:07 AM
On Portal 2's Axed Puke Gel, from Bluesnews.com:
Quote
There's a brief interview with Valve's Erik Wolpaw talking with the lead writer on Portal 2 about the puzzle/platformer sequel. When asked about any features they cut from the game, he explains that they removed some nauseous wall walking gel: "At one point we had a new Gel that allowed players to walk up the side of walls. While this added a new twist to the game, the effect was so disorientating that it made people nauseas [sic]. While working on a first-person game you always have to be aware of that issue so we removed that Gel. We also made changes to frame rate and movement that will help anyone play Portal 2 even if they do experience a feeling of nauseas [sic] while playing other first-person games." Thanks Joystiq. Also, this trailer shows a level that was cut from the game because it would be too difficult, featuring more delicate timing than most levels in the game.

This is the link to the trailer mentioned at the bottom of the item. The mind boggles....
1678  Gaming / Console / PC Gaming / Re: Portal 2 on: April 25, 2011, 08:25:29 PM

Quote from: CeeKay on April 25, 2011, 08:21:58 PM

I think you're looking at the wrong spot:

Spoiler for Hiden:

ARRGGHHHHH!!!!  icon_biggrin Great thanks. I was so fixated on the red herring I was sure I would eventually go mad trying to fire my portal gun perfectly a half dozen times in a row. Nice drawing btw  nod
1679  Gaming / Console / PC Gaming / Re: Portal 2 on: April 25, 2011, 07:58:20 PM

Quote from: CeeKay on April 25, 2011, 07:45:31 PM

Quote from: jztemple2 on April 25, 2011, 07:34:00 PM

Damn, damn, damn, I am stuck  icon_frown in single player. I am NOT smarter than a 5th Grader either, apparently, but that's another story.

This is apparently really near the end, so only look at the spoiler if you have completed the game.

Spoiler for Hiden:
I am in the test chamber that starts you off on a catwalk above a big open roofed square room with white gel being poured into it. I've figured out how to get out of the room, by spraying the gel outside and portaling. I've also seen the diagonally angled plate on the ground that faces towards an elevated platform with the railing removed from that side. So I'm thinking I'm supposed to get up there from the angled plate, but I can't get enough velocity. Or maybe it's a complete red herring. Anyway, I've spent over an hour in the one chamber and I'm admitting defeat. Please help  crybaby

if it's the one I think it is it is indeed kind of a red herring.  this should get you going in the right direction.

Spoiler for Hiden:
there should be two columns to the left of the angled plate as you face it.  you need to get the white gel covering those.

Sadly, I've already had that done for the past half hour of trying.
 
Spoiler for Hiden:
I figured that somehow I'd have to fire the portal gun in mid-air so I've covered the columns in white gel and have been jumping from a yellow portal (colors mentioned for clarity) on the ground at the base of the column facing the angled plate, through a blue portal at the top of the column. As I'm falling I fire a new blue portal onto the angle plate, so as I fall through the yellow portal I come out of the new blue portal and arc upwards. This however isn't far or high enough, so I try to fire a new yellow portal into the ground where I'm about to land. This so far has been impossible for me to do, so I was thinking that maybe I'm going at it the wrong way. If this is indeed the right way to go and it's just a matter of super good aim and timing I may be stuck  icon_frown
1680  Gaming / Console / PC Gaming / Re: Portal 2 on: April 25, 2011, 07:34:00 PM
Damn, damn, damn, I am stuck  icon_frown in single player. I am NOT smarter than a 5th Grader either, apparently, but that's another story.

This is apparently really near the end, so only look at the spoiler if you have completed the game.

Spoiler for Hiden:
I am in the test chamber that starts you off on a catwalk above a big open roofed square room with white gel being poured into it. I've figured out how to get out of the room, by spraying the gel outside and portaling. I've also seen the diagonally angled plate on the ground that faces towards an elevated platform with the railing removed from that side. So I'm thinking I'm supposed to get up there from the angled plate, but I can't get enough velocity. Or maybe it's a complete red herring. Anyway, I've spent over an hour in the one chamber and I'm admitting defeat. Please help  crybaby
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