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1601  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 02:22:30 AM
In case anyone is interested, I came across this posting at Xbox 360 Maniac: Forza 4 Car Import from Forza 3

Quote
Turn 10 are rewarding the Forza faithful with the ability to import or transfer cars that you own in Forza 3 to Forza 4, as well as rewarding your driver level with cars.

Every driver level in you have below in Forza 3 will reward you with the corresponding cars in Forza 4:

Forza 3 Driver Level 1 = Forza 4 will import: 2010 Abarth 500 Esseesse
Level 5 - 2010 Ford Focus RS
Level 10 - 2010 Chevy Camaro SS
Level 15 - 2010 Audi R8 5.2 FSI Quattro
Level 20 - 2009 Bugatti Veyron 16.4
Level 30 - #92 BMW Rahal Letterman Racing M3 GT2
Level 40 - #007 Aston Martin Racing DBR9
Level 50 - #9 Peugeot Sport Total 908

So, if you are level 50 in Forza 3, you will get 8 cars for free when you start Forza 4.

Also, if you have the following cars in Forza 3, you will also get them in Forza 4:

2010 Lexus LF-A
2010 Ferrari 458 Italia
2006 Subaru Impreza S204
2002 Mazda RX-7 Spirit R Type-A
1969 Chevy Camaro SS Coupe
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera
1982 DeLorean DMC-12

These cars come from:
Community Choice Classics Pack:
1982 DeLorean DMC-12

Hot Holidays Car Pack
2010 Ferrari 458 Italia

Stig Garage Pack, which was part of the Forza Motorsport 3 Ultimate Collection:
2010 Lexus LF-A

Forza 3 VIP Car Pack:
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera

The remaining 3 are Forza 3 Unicorn cars:
2006 Subaru Impreza S204
2002 Mazda RX-7 Spirit R Type-A
1969 Chevy Camaro SS Coupe

These 3 FM3 unicorns will also be unicorns in FM4, as well as the following cars:
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera

So, if you have Forza 3, be sure to get your driver level as high as possible, and make sure you own all of the above transferable cars in Forza 3 if you have access to them.

Don't know if it's true or not, but I would assume that it will read your FM3 save game only one time, so it's best to be prepared, as I said, if this is important to you.
1602  Gaming / Console / PC Gaming / Re: Forza 4 on: October 07, 2011, 08:47:03 PM

Quote from: wonderpug on October 07, 2011, 06:10:34 PM

Does this game have a rewind feature for single player races?

Yes, according to a preview on Jalopnick and also as seen in the demo. They have moved the button for it from "back" to "Y" which I think is a good thing.
1603  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 06, 2011, 08:07:44 PM
Well, dammit, I'm stuck.... on the aircraft carrier...

UPDATE: never mind, I got it on the umpteenth try.

SECOND UPDATE: What, that's the ending?

Spoiler for Hiden:
Well, that's disappointing. I never did get to save the earth. Humph. I got this Tuesday afternoon and finished it two days later, probably less then ten hours. Oh well, too bad I can't trade it in.
1604  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 06:40:49 PM

Quote from: TiLT on October 05, 2011, 04:58:03 AM

For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do.

For the folks with mad skilz this is fine, but for those of us who are on the AARP's speed dial, Normal difficulty seems quite challenging enough. However, since the difficulty can be adjusted at any time, I will try Delta Difficulty <gulp>. Mind you, I would think that the same techo-wizards who can make a nano-suit should be able to make a gizmo that can translate Korean to English on the fly, but maybe they had company mandated sexual harassment training that day and never got around to it.  Meantime, how do I say in Korean "Don't shoot, I'm a friend! I love Margaret Cho!"?
1605  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 01:12:07 AM
Your fancy augmented armor suit allows you to move quickly if you wish, but runs down the battery, which does magically recharge slywink in a few seconds. It adds a nice set of tactical decisions; how much do I run and risk running into bad guys? So far I've been able to move stealthily in most situations and yet keep travel time to a reasonable amount. It definitely moves along quicker than the original Far Cry, which means it move a lot quicker than Far Cry 2.

The game is much more like the original Far Cry rather than Far Cry 2. I've been going from primary objective to primary objective, with reasonably short detours to also achieve secondary objectives. I would caution that I'm only an hour into the game; certainly if you remember Far Cry you remember how different the game was from the first hour to some time later.

Also... well, there's something else going on beside shooting up some North Koreans. I can't say anymore without giving away a lot of the story (assuming you aren't already familiar with the story). How this affects gameplay beyond the one hour I've played I can't say.
1606  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 12:24:33 AM
I've played an hour so far. Doesn't look quite as good as Far Cary 2 on the 360, but pretty close. No pop-ups or other visual glitches. Typical FPS control scheme with a few Crysis-specific nuances. Saves are via checkpoints, like the original Far Cry, but they seem well placed and numerous enough to avoid feeling like you are going to lose a lot of progress if you die.

I never played the game on the PC and I avoided any previews or videos, so I'm finding the story enjoyable. It's not an open, sandbox world like Far Cry 2, but it's not an on-the-rails campaign either. Like the original Far Cry you can go in stealthy or guns blazing to accomplish objectives. The AI isn't too bad, they will try to flank you and even use grenades. I'm playing on normal difficulty (two of four) and I'm able to stay alive without too much trouble if I'm reasonably careful. On the hardest I probably would be like dying a lot from guys getting behind me. Note that difficulty can be adjusted at any time.

For 1600 MSP/$20 USD, if I get a decent ten hours of the same type of fun, I would think it's worth it.
1607  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 09:55:01 PM
What does the paperclip column on the rivals list mean?
1608  Gaming / Console / PC Gaming / [360/PS3] Console version of Crysis is now available for purchase and download! on: October 04, 2011, 07:16:16 PM
On XBL it's $19.99 or 1600 MSP. Downloading all it's 4.09 GB(!) now.

1609  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 03:05:02 AM

Quote from: Zinfan on October 04, 2011, 02:42:35 AM

Not that I can see, you have no real options for game settings that I have found yet.  Rival mode looks cool, I got to race against Jz's ghost and it was fun but I had way too many assists on, it would be nice if you could see what assists your rival had on before the start.

IIRC when you select "change rival" the display showing all the rivals also shows what assists they had on during their run.
1610  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 03:01:15 AM

Quote from: Harkonis on October 04, 2011, 02:47:37 AM

Braking line only  smile  That's the way to do it! 

All but the Zonda  eek. I've been running with all the assists off with the other cars and I have to say that I think the handling is a bit better than with Forza 3. The real test will be with the Holden. In FM3 I simply couldn't handle it properly without assists, I'll see how well I do with it next week.
1611  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 12:55:57 AM

Quote from: CeeKay on October 04, 2011, 12:50:18 AM

does the demo do Kinect?

The Autovista option wasn't available to me, but then I don't have a Kinect so that might be why.

And from Jalopnik: Jeremy Clarkson’s epic Forza Motorsport 4 live-action trailer
1612  Gaming / Console / PC Gaming / Re: Forza 4 on: October 03, 2011, 11:49:37 PM

Quote from: Zinfan on October 03, 2011, 11:32:29 PM

copied this off of a youtube video comment

There is a trick that allow you to turn off the in-game music. Just play a custom soundtrack in the X3360 and hit pause. So you can appreciate the sound even more. The Zonda sound is jaw dropping.


Thank you very much!

That Zonda is scary fast. On the other hand the 1971 Mercury Cougar is a hoot to drive. I'm glad they are including so many old muscle cars. I wish they would include some older racers like the Can-Am cars from the late sixties and early seventies, but I'll take what I can get.
1613  Gaming / Console / PC Gaming / Re: Forza 4 on: October 03, 2011, 11:30:01 PM

Quote from: Harkonis on October 03, 2011, 11:14:10 PM

How about the fact that in one of the races, you're actually driving with regular vehicle traffic.  O_o

At least they are going in the same direction I am icon_biggrin. Or at least if I don't drive the wrong way.

My next goal is to collide with one of them at the right angle so I can jump the guard rail. Wheeeee!!!!!
1614  Gaming / Console / PC Gaming / Re: Forza 4 on: October 03, 2011, 09:19:56 PM
Am playing with the new demo. Just something to wet the appetite, one track and five cars. Compared to Forza 3 there aren't that many obvious changes, but I'm sure I'll stumble across the more subtle ones. One obvious change is in the assists. There are the usual TCS, Stability and ABS, but there is now also Steering, which can be set to Normal or Simulation. Supposedly the former "gives you full control, but dampens some physical effects to make driving easier". I've been running with Steering in both modes and I can't tell the difference, but this one track (the new Bernese Alps track) might not be a good one on which to see the effects. The game displays that the air temp is 24 degrees F, which if they truly do have some input from Pirelli might mean that the tires really do have less grip.

UPDATE: I did play around with the Steering settings and I can see the difference when blasting the Ferrari 458 through some high speed esses on the track, the Simulation setting is like balancing on a razor's edge, the Normal setting is like balancing on a butter knife's edge  icon_biggrin

And there is this horrible music that plays the entire time you are racing AND YOU CAN'T TURN IT OFF. Sheesh. 
1615  Gaming / Console / PC Gaming / Re: [360/PS3]Crysis on: September 23, 2011, 09:28:21 PM

Quote from: leo8877 on September 23, 2011, 05:13:13 PM

I never played more than the demo on the PC, so I'm getting this for sure.

Ditto. I figure it will take up the time between playing F1 2011 and when Forza 4 arrives. Cool.
1616  Gaming / Console / PC Gaming / Re: Forza 4 on: September 23, 2011, 06:26:05 PM

Quote from: Purge on September 23, 2011, 06:14:51 PM

Double-A's, apparently. frown

I use a Nyko Charge Station for my standard 360 controller. It came with two rechargable batteries that seem to have kept their capacities pretty well. While it has two charge slots I normally only use one at a time and leave the other battery pack in the controller.
1617  Gaming / Console / PC Gaming / Re: Forza 4 on: September 23, 2011, 06:10:47 PM

Quote from: wonderpug on September 23, 2011, 05:49:22 PM

Also fair warning: it looks really goofy.

I watched an E3 report by some Australian journalist hands-on with Forza 4 and the U wheel. He seemed to be pretty good with racing games and familiar with the Forza family. He noted the lack of the shoulder buttons and he said while he could use the D pad for shifting he thought it awkward and so just used the automatic shifting instead. As he was racing he said that he was pleasantly surprised at how well the U wheel worked; you don't have to hold it upright, it can be used tilted down towards the horizontal as well. Watching him he seemed to be pretty comfortable with the U very quickly and there seemed to be little or no lag between turn the U and the in-game steering wheel reacting.

I am assuming, but will ask at the store, that the U uses the same battery pack as the standard 360 controller.
1618  Gaming / Console / PC Gaming / Re: Forza 4 on: September 23, 2011, 05:48:18 PM

Quote from: USMC Kato on September 23, 2011, 05:17:46 PM

I'm getting the wireless "U" wheel just because I'm so damn lazy to set up my MS wheel.

Fair warning... I did some looking through the few hands-on reviews from E3 and found out that the "U" wheel, aka the Wireless Speed Wheel, doesn't support the left/right shoulder buttons. Of course it also doesn't support the left and right stick clicks and the right stick, which I already understood, but it's a bit irritating that they decided that the shoulder buttons weren't essential.
1619  Gaming / Console / PC Gaming / Re: Forza 4 on: September 22, 2011, 09:57:51 PM
I've been looking at some of the Forza 4 content and see that there is this "Autovista mode" for exploring with the Kinect. Will there be some kind of work around for those of us without the Kinect?
1620  Gaming / Console / PC Gaming / Re: Forza 4 on: September 22, 2011, 09:06:24 PM

Quote from: Harkonis on September 22, 2011, 08:43:54 PM

Quote from: Purge on September 22, 2011, 08:03:59 PM

Whatever happened to the Kinect wheel controller?

didn't think there ever was one.  There is a wireless steering wheel, but it's not a kinect wheel in any way.

http://www.target.com/p/XBOX-360-Wireless-Speed-Wheel-Black-XBOX-360/-/A-13721063#?ref=tgt_adv_XSG10001&AFID=Google_PLA_df&LNM=|13721063&CPNG=video%20games&ci_sku=13721063&ci_gpa=pla&ci_kw=

I  just picked up F1 2011 so I might get the "U wheel" when it comes out and be the guinea pig on how it works. I suspect I won't do any better than the standard controller, but I'm starting to have issues with my left thumb pressing down on the left stick all the time for steering causing some numbness. The wheel/pedals alternative didn't work for me, so I'm game to try something else.
1621  Gaming / Console / PC Gaming / [360/PS3] F1 2011 on: September 20, 2011, 10:58:26 PM
Picked this up today. Played a couple of hours, mostly in the career mode. While I suck at racing more and more each year, with all the assists on I'm able to be competitive right away. In the 2010 version I struggled even there. And with KERS and DRS, I'm even busier in the cockpit.

Anyone else got/getting this?
1622  Gaming / Console / PC Gaming / Re: 5 ways to tell you're getting too old for gaming on: September 20, 2011, 10:53:51 PM
Hmmm... I'm 57 (I turn 58 next week), so let me take their quiz:

#5. You Think Multiplayer is Bullshit
Well, the last two CoD games I've only played in MP, and am still playing Black Ops occasionally. I don't mind most of the folks on there, and thankfully it seems in Hardcore mode you get less twits. Most games I play SP if there is a campaign, but honestly I think it's because CoD has spoiled me.

#4. You Think Games Are Suddenly Too Long
Nope, not yet. In fact I wish that the campaigns were longer in some games, Deus Ex Human Revolution would be a good example. I guess it helps that I have an understanding wife, no kids and I just retired  icon_biggrin

#3. You Miss Game Storylines That Were Actually Compelling
I guess I never have played that many games in the past with truly compelling story lines. Anyway, I don't need much of a reason to go out shooting things/people/zombies  slywink.

#2. You Think Originality is Dead
Not dead, but it is coughing up blood.

#1. You Miss When Games Used to be "All About Fun"
Wow, so not true. I'm having as much fun with games now as I did twenty some years ago. And that's for computer games.  I was having fun with board games (sigh) back when Eisenhower was president.

1623  Gaming / Console / PC Gaming / Re: The Fall Gaming Rush is Coming! The Fall Gaming Rush is Coming! on: September 14, 2011, 01:11:55 AM
All 360, all likely Day One buys:

F1 2011
Tropico 4
Forza 4
Saints Row 3
Modern Warfare 3
The Elder Scrolls V: Skyrim
1624  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: September 12, 2011, 02:57:56 AM

Quote from: Destructor on September 05, 2011, 06:37:16 AM

Quote from: Razgon on September 04, 2011, 01:49:42 PM

I don't think thats the extra mission, although I could be wrong, since I just played that :-)

Totally it. As I was playing my PC copy, it flat out said on the 'semi-helpful tidbit of the load screen', "Now loading your Preorder Bonus Mission - Thanks for Preordering!" or something of the sort.

If you don't have it (the preorder bonus), you'll instead get a slightly different mission at this point involving getting a hacker or something of the sort to help you.

I finished the game a few days ago. I too had the pre-order mission and I have to say they if they hadn't mentioned in the little hint on the loading screen that it was a bonus I wouldn't have known the difference, it fit nicely into the story. Overall I'm very glad I got the game, I enjoyed it quite a lot.
1625  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: September 02, 2011, 04:10:05 AM

Quote from: metallicorphan on September 02, 2011, 01:04:44 AM

don't care if i am going against the flow here,but this game is dull...does it like,get better?,i am currently at Picus,and i am just doing the same old thing all the way through the game,so fucking sick to the back teeth of hacking as well

Yeah, it does get better, I've just finished the next set of missions after Picus and it does get away from the endless hacking of desk terminals. I got caught up in hacking every desktop in the place and damn, that's a lot. I've also switched to less stealth and more violence  eek. Makes for a change, it does.
1626  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: August 28, 2011, 03:20:25 PM
I'm really enjoying it on the 360. I'm taking my time, exploring all the areas and undertaking all quests. I don't know how many hours I've played (is there something somewhere that tells me?) but since starting on Thursday I'm still in Detroit. I'm also playing on the easiest setting; I've decided that while I don't mind spending hours on the game, I don't want it to be playing some missions over and over. And it's still pretty tough at times.
1627  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: August 26, 2011, 11:52:14 PM
Gamestop steps up to compensate PC buyers of DX:HR

Quote
Dear GameStop customer,

Earlier this week, GameStop removed a competitor's coupon from standard edition PC versions of Deus Ex: Human Revolution, a recent release by Square Enix. We were not aware that the product box would contain this competitor's offer. We regret the events surrounding this title release and that our customers were put in the middle of this issue between GameStop and Square Enix, the publisher of this game. And for this, we are truly sorry.

For your inconvenience, we would like to offer you a free $50 GameStop gift card and a Buy 2 Get 1 Free pre-owned purchase. We want to earn back your trust and confidence in the GameStop experience. Please bring in this email and your store receipt or order confirmation from GameStop.com and present it to a Game Advisor.

Sincerely, Paul Raines CEO, GameStop

$50 gift card? Not too shabby.
1628  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: August 26, 2011, 08:01:22 PM
I'm still confused about the whole hacking thing. I seem to be blindly flagging nodes and not understanding why. Anyone have a link to a "DXHR Hacking for Dummies" site?
1629  Gaming / Console / PC Gaming / Re: [360/PS3]Deus Ex: Human Revolution on: August 26, 2011, 06:38:52 PM
I've played a couple of hours and I love it. Of course this is my ideal game; no magic spells, elves or zombies, just guns and stealth and some complex and vague plot that gives me a reason to go around and make mayhem.
1630  Gaming / Console / PC Gaming / Re: xbox live account hacked...I blame PSN on: August 26, 2011, 02:11:43 PM
I guess I've always been so paranoid about using credit cards online that I always go to my local Gamestop and get the appropriate XBL points or subscription card. It's a scary world out there.
1631  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 18, 2011, 10:56:04 PM

Quote from: leo8877 on August 18, 2011, 09:48:16 PM

Rage and Rage HD are free for one week on the app store.

https://www.facebook.com/rage

Free? Free is good. Mucho thanks for posting this.
1632  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 11, 2011, 11:37:40 PM

Quote from: wonderpug on August 11, 2011, 06:36:03 PM

Mega Mall Story seems pretty great so far.  It's from Kairosoft of Game Dev Story, Hot Springs, and Pocket Academy fame.  Reminds me a lot of Sim Tower.

I just got an iTouch so all of this is pretty new to me. I do see that Kairosoft has lite (IE, free) versions of their previous games so I can see if I like the genre.
1633  Gaming / Console / PC Gaming / Re: Tropico 4 on: August 09, 2011, 06:58:01 AM
I'm planning on getting the 360 version. They had some issues with the third one on the 360, but I'm hopeful they can do it right this time.
1634  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: July 28, 2011, 02:09:36 PM

Quote from: Bullwinkle on July 28, 2011, 01:39:37 PM

What's the best Weather app?

I like WeatherBug myelf. Free and has a nice set of features.

Would you please mention to your wife that I'd really like a Ferrari 458 Italia? Thanks.
1635  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: July 27, 2011, 09:55:24 PM
Just picked up an iTouch. I've been trying several games and oddly enough my favorite right now is Oregon Trail. Any more out there like this?
1636  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: July 06, 2011, 11:23:57 PM

Quote from: Doopri on July 06, 2011, 11:17:42 PM

aaaah finally!  this could be the one that gets me back in...

I never finished the game when it first came out, I think I got about half way through. I'm now debating whether to start from scratch or continue from my save game. I haven't played in months, so I thinking it might be better to start from the beginning. Any suggestions as to whether to get any of the DLC (I'm playing the 360 version) before I restart the game?
1637  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: July 06, 2011, 06:09:54 PM
New major patch this week for all platforms.

Quote
   
Fallout New Vegas Patch This Week
   
[Jul 05, 2011, 10:08 pm ET] - 19 Comments
The Bethesda Blog has new screenshots from the upcoming Old World Blues DLC for Fallout New Vegas. They also announce a new patch will roll out for Obsidian's action/RPG between now and Thursday for all platforms. A very lengthy changelist for the patch is included, and this is reproduced below.

    New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
    Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
    Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
    New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
    Arms no longer lifted above head when sneaking with certain weapons.
    Fixed sound cutting out after extended playthroughs.
    Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
    Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
    Navmesh fixes/NPCs no longer getting stuck.
    Scripts added to keep certain NPCs who were marked as dead from respawning.
    Extensive world optimizations for Hoover Dam.
    Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
    Fixed NPC AI packages so they don’t get stuck at HD.
    Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
    Post-assassination Kimball now gets removed prior to Hoover Dam battle.
    Fixed navmesh around Camp Searchlight to improve performance over long soaks.
    Searchlight Troopers don’t bump into each other as often.
    Fixed navmesh on HD Observation Deck.
    New teleport locations for Legion path through Hoover Dam. Improves performance.
    Radio stations will work properly now if DLC is uninstalled.
    Fixed instances where it was possible to fast travel during Hoover Dam battle.
    Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths. They will still turn hostile if you shoot them too much though.
    Two vending machines in Hoover Dam were facing the wrong way.
    Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
    Removed Brotherhood objectives when ED-E is given to the Followers.
    Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.
    Fixed crashes in Ultra-Luxe.
    Fixed Alpha Squad snipers getting stuck when told to support player.
    Fix for Lily’s weapon being displayed oddly on her back..
    Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
    Plasma Spaz now gives 20% AP reduction (was 10%).
    Fixed crash after hearing certain ED-E dialog triggers.
    Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
    Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
    Extensive optimizations in McCarran.
    Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
    Arcade now properly rants against Caesar (once).
    Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
    NCR Heavy Troopers will now attack player if you attack Hsu.
    Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
    Killing hostages while helping Khans no longer fails quest.
    Gilbert/Ackerman now properly stay dead if murdered.
    Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
    Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
    Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
    Fixed rare case of black screen during dialog at REPCONN facility.
    Fixed phantom quest marker remaining on Major Knight after he’s killed.
    Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
    Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
    Fixed crash related to Arcade leaving the Remnants bunker.
    Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
    Arcade will no longer attempt to initiate his quest during Hoover Dam.
    Hoover Dam Boomer Bombing Run now works properly after save/reload.
    Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.
    Fixed XP exploits with MantisForeleg.
    Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
    Optimizations in Vault 19.
    Fixed issue where Oliver Swanick would respawn after three days if killed.
    Pathing improvements to The Strip and North Sewers.
    Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
    Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
    Separated NPCs in the North Sewers.
    Fixed issue where window in Vault 19 let player see through the world.
    Greasers from Crandon’s quest now become disabled when the player leaves the area.
    Fixed a Legion melee NPC near Nelson that was under the terrain.
    Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also revised to make their appearance more consistent and less memory-intensive.
    Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
    Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
    Player can no longer repair the Grenade Launcher with the minigun.
    Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8 seconds, doing 18 points of damage per second. It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
    Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
    Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
    Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).
    Cazadores are now properly flagged as fliers, so they won’t set off mines.
    Increased radii for plasma and pulse grenades.
    Fixed bug where rescued Powder Gangers would return to the legion camp.
    Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR “good” ending through Julie Farkas.
    Optimizations for Westside.
    Fixed issues with Recharger Pistol animation.
    Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
    Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
    Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
    Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
    Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
    Legion Assassins moveto script no longer occurs every frame (frees up memory).
    Added recipe so player can now break down 12.7mm ammo.
    Four Eyes now works with ball cap with glasses.
    There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
    Mister Sandman no longer works on The Forecaster (XP exploit).
    Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
    Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
    Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
    Player can now re-hire Arcade if ED-E is in the party.
    Ultra-Luxe now properly pays out in Legion and NCR money.
    Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
    Waiting companions will no longer get teleported by the Vault 22 elevator.
    Changed objectives for How Little We Know to better reflect branching paths.
    “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
    Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
    Player can no longer ask Cachino about plans if Bosses are already dead.
    Fix for ED-E combat dialog.
    Ranger Helmet now has weight/value.
    Fixed Gomorrah holdout scripting to properly affect companions.
    Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
    Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
    Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
    Fixed instance where fast travel was disabled when creating new game post-credits.
    Inventory will now show cumulative weight of item stacks instead of weight of a single item.
    Missile projectiles will no longer show in player’s target HUD.
    Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
    Weapons with recharging ammo now display ammo properly.
    Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
    Beamsplitter mod fixed to proper DAM/DPS.
    Crafting can no longer create weapons/armor at 100% condition.
    Repair kits can no longer repair to 100% condition.
    Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
    DT Perks that increase DT based on enemy weapon should function properly.
    Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
    Fixed rare case where broken stick of dynamite could crash game if thrown.
    NPCs will now play face cards on player’s stack in Caravan.
    Various tweaks to audio system to improve memory performance.
    Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
    Fixed clock/calendar so that it doesn’t reset on a fresh load.
    Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
    Both DAM and DPS now display on workbenches when creating explosives.
    For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
    Fixed crash when attempting to enter DLC1 with equipped quest items.

Sheesh, I didn't know there was that many things to fix.
1638  Gaming / Console / PC Gaming / Re: [360/PS3] L.A. Noire - Impressions Start Page 5 on: June 19, 2011, 01:00:58 AM

Quote from: Chaz on June 18, 2011, 10:49:11 PM

I want to like this game, and I'm absolutely the target audience.  I love story-heavy point and click adventures....
<snippity-snip> 
At this point, I'm debating whether or not I want to finish it.  It kills me that a game that should be an absolute slam dunk for me is missing so badly, but there it is. 

Dead-on assessment of how I feel about the game. It just seemed to have so much potential... so sad.
1639  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: June 16, 2011, 12:55:26 AM

Quote from: metallicorphan on June 15, 2011, 06:59:22 PM


Woohoo! Count me in. I've had a good time with the first two map pack, more of the same is great.
1640  Gaming / Console / PC Gaming / Re: [360/PS3] Homefront on: June 14, 2011, 09:55:10 AM

Quote from: metallicorphan on June 13, 2011, 09:40:46 PM

there is a free Homefront premium theme on the marketplace if anyone is interested

Thanks for the heads up, downloading now.
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