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161  Gaming / Console / PC Gaming / Re: Post Your Steam Summer Sale Loot Here! on: June 17, 2015, 10:23:57 PM
Picked up Alien: Isolation at 75% off.

That's it so far. Really a disappointing sale for me. Must be the time of year, or maybe because E3 is going on and I'm thinking about all the new stuff coming out, which makes this old stuff pale in comparison. Or maybe I'm just grumpy disgust
162  Gaming / Console / PC Gaming / Re: E3 2015 on: June 16, 2015, 01:16:57 AM

Quote from: Zinfan on June 15, 2015, 06:18:03 PM

The W10 XB1 cross abilities (i.e. making Fallout 4 mods on the computer that can be used in XB1 version) seem like it opens a lot of things up.

Fingers crossed that someday soon all these cross abilities will lead to the Forza series being available on Win10 on the PC.
163  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: June 14, 2015, 10:59:42 PM
Need some guidance... I see that Alien: Isolation is on sale at 75% off on the Steam Summer Sale and while I normally stay away from this genre, Isolation is supposedly one of the better games. Now I'm wondering, do I bother with the Season Pass? And what's the difference between the Season Pass, which is $7.49, versus getting all the DLC, which is $11.93? Is it just because of the discount you get by getting the Season Pass, or does the Season Pass not include all the DLC? Don't mean to make someone do all the grunt work I could do to find this out, just wondering if someone knows off the top of their head.

Also, is all that DLC really worth it? I've been burned before by Season Pass content that seemed to be churned out just to satisfy the requirement of having Season Pass content. Thanks for any help!
164  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: May 26, 2015, 11:18:01 PM
I'm still on vacation for the next ten days, so no impressions from me for a couple of weeks. Looking forward to hearing from other folks.
165  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 23, 2015, 03:15:45 AM
You will also find that it's possible to change practically all the settings for a campaign, giving the game lots of replayability.
166  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: May 20, 2015, 01:06:14 AM
Tunnels? Awesome!
167  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 13, 2015, 04:46:04 AM
I completed the campaign on the second try, abet at the "Beginner" difficulty. I won't give anything away, but be sure to let the credits keep rolling once they start, there is an additional cutscene that nicely rounds things out.
168  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 13, 2015, 12:45:48 AM
Kotaku in-depth review, covers the game very well. Excerpt below:

Let’s get straight to it: for some of you, Invisible, Inc. will be close to the perfect video game.

There’s an easy way to determine if you’re one of those people. Ask yourself this question: “Would I enjoy a game that takes (most of) the best parts of XCOM, Splinter Cell and roguelikes and combines them?”

Say “no” and you might still find this to be a very good video game. Say “yes”, though, and holy shit, you’re in for a good time.
169  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Assassin's Creed Syndicate on: May 12, 2015, 05:55:41 PM
I liked Watch_Dogs (even if the main character was pretty dull) and was one of the lucky ones who didn't have performance issues or glitching with Unity, so I'll be looking forward to more about Syndicate.
170  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 12, 2015, 05:51:32 PM
Launch trailer. Be aware that the cutscenes shown are all part of the introductory video sequence. Their positioning with actual snippets of the gameplay is a bit misleading. Still a great game nod
171  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 11, 2015, 10:23:52 PM
If anyone wants some tips, let me know. And just remember, the levels are all procedurally generated, so each play-through will be different. And sometimes, because it's procedurally generated, you'll get to a level that will just kick your butt. That's why the "Rewind" function is good, you can restart from the previous turn or even restart the level. No shame in that, you can always do Ironman later on icon_biggrin
172  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 11, 2015, 10:14:33 PM
It has really been changed since early in Early Access and is much easier to understand what you are supposed to be doing. In some ways I'm reminded of the new XCOM from Firaxis in that the first time you play you're going to get your ass handed to you, and maybe the second and third, but as you figure out things you'll do better and enjoy it more.
173  Gaming / Console / PC Gaming / [PC] Invisible, Inc (formerly Incognito) on: May 08, 2015, 04:58:42 AM
Starting a new thread on Invisible, Inc since the name was changed, and the previous thread hadn't been updated for a year icon_wink.

Another fine game from Klei (rhymes with Play they say) Entertainment, makers of Don't Starve and Mark of the Ninja.

For those who had already bought the game in Early Access, today Klei provided the launch version, aka 1.0. People who haven't bought it yet have to wait till Tuesday to get the game.

Just played for a little while, going through the tutorial and the introduction of the campaign. I hadn't touched the game in over a year, really since it was Incognito, and there's a lot of polish to it now. The opening cinematic of the campaign really gives it a good backstory to explain what's going on. There is a lot new and it really has made the game even nicer. Will post more as I go along in the campaign. I would suggest for folks who already have the game, be sure to go through the tutorial to get a look at the new interface.
174  Gaming / Console / PC Gaming / Re: [PC/XB1/Wii U/Ps4] Project CARS on: May 06, 2015, 10:02:17 PM
That's an interesting article, especially the noting of the frame rate drop in the rain. I was wondering how much of a hit weather was going to be. Looking forward to an analysis of the PC performance, I'm hoping my GTX 780 is still going to be good enough to crank the graphics up to 11.
175  Gaming / Console / PC Gaming / Re: [PC/XB1/Wii U/Ps4] Project CARS on: May 06, 2015, 09:47:58 PM
I'm definitely interested in this, but only for solo/offline playing, so any impressions on this aspect of the game would be appreciated. I'm off on vacation soon so I won't be considering getting it for a few weeks anyway.
176  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: May 01, 2015, 04:03:16 AM
Found this on the latest blog update from the developer, giving a better idea what the co-driver callouts mean:

177  Non-Gaming / Hardware / Software Hell / Re: Any opinions on Chromebooks? on: April 30, 2015, 04:35:52 PM

Quote from: Purge on April 30, 2015, 01:13:59 PM

Mind you, he also lived on a netbook for the longest time.

I'm still using my Acer Aspire 11-inch netbook right now, although even with Win-XP it's barely able to handle running the latest Firefox plus what usually runs in the background.

I also have a Nexus 10-inch tablet running the latest Android OS which I use on trips. When I finally have to replace it I'm going for a no-frills laptop with Windows. While a touch screen is nice at times, I prefer a mouse. And while Android OS does have a number of nice features, I find Windows gives me more flexibility. But I do agree that it's a decent option if you are looking for an inexpensive solution.
178  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 30, 2015, 02:22:56 AM
Alrighty then, some impressions. It's awesome. Really. If you want a true rally game, closer to Richard Burns Rally than the latest DiRT iteration (before this one of course), then DiRT Rally is what you're looking for. It is still in early access with content planned to be release through the next several months, so you can always wait and see what's happening with it. The last planned update is in November, "Winter Wonderland".

And on to some pics. I started off using the Dash view...

... but that was rather restrictive so I'm using the Cockpit view. It's a good way to see if you've broken your windshield yet. If you haven't, you just aren't trying:

This how my first Career rally ended, "Terminal Damage'

I thought this was interesting. There are no "rewinds" or the like, where you click a button and the action rewinds several seconds, giving you a do-over or a Mulligan. If you just decide to restart the race, there is a penalty of sorts:

This is what my car looked like at the end of one stage. This is actually better than it looked at the end of other stages:

Finally, an action shot taken using the replay feature, which allows a review of the race and the ability to switch cameras. As of right now, replays can't be saved, but that might come in the future.
179  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 30, 2015, 12:40:41 AM
I picked this up this afternoon. I only was able to play for a few minutes but darn it's nice. My rig is a Intel i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit. Graphically the game defaults to Ultra and it looks fantastic. The in-car view is very detailed. The game works fine with an X360 controller with the default settings.

A patch was released this afternoon that included a fix for the co-driver audio.
180  Gaming / Console / PC Gaming / Re: Just Cause 3 on: April 28, 2015, 07:15:16 PM
Yeah, I'll probably be getting this on release, although I'll only pre-order if I can get a deal from GMG.
181  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 27, 2015, 06:13:04 PM

Quote from: EngineNo9 on April 27, 2015, 06:08:14 PM

I was going to wait for impressions but I figured I know I'd be getting it sooner or later, so I bought it already.   icon_redface 

Whoops, I was just about to post that a number of folks are reporting that they aren't getting the co-driver audio or pace notes, so it might be better to wait a few days... but thanks for stepping up and taking one for the team thumbsup
182  Gaming / Console / PC Gaming / [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: April 27, 2015, 05:52:04 PM
DiRT Rally was released earlier today on Steam, or I guess you could say STeaM  icon_smile. It's rather a surprise apparently, both in having no mention before now and also being an Early Access, PC only right now. It looks promising, although I'll wait for more real grognard reviews.

From the store page:
Welcome to DiRT Rally - a new world of DiRT. A pure expression of rally, the pinnacle of off-road motor racing and it begins now, in Early Access, with regular free updates including new locations, new game modes and new vehicles.

DiRT Rally captures the essence of what makes rally unique – that sense of trying to remain in control of your emotions, as you hurtle along dangerous, undulating roads at breakneck speed, aiming to squeeze everything out of your car whilst knowing that one crash could irreparably harm your stage time. It’s the ultimate test of a driver’s skill, and it’s the ultimate in high risk, high reward gameplay.

Every stage will test you differently, as you feel out grip across varying surfaces and adapt your style to a range of different weather types. As the car suffers attrition you’ll need to account for mechanical damage whilst your dedicated rally team tries to keep you competitive with time-limited repairs between stages. As stages string together, each rally becomes a marathon-like test of concentration and skill, as you trust in your co-driver and your own ability to react and adapt, in order to stay competitive and chase that ever-elusive perfect run.

• DiRT RALLY AND THE COMMUNITY: The community is DiRT Rally’s co-driver and their feedback will help shape the evolution of the experience. For players joining DiRT Rally in Early Access and the road ahead, the team want their feedback. They’ll be helping to test theories and providing vital data that will help to refine DiRT Rally.
• EXPERIENCE 3 MASSIVE NEW REAL-WORLD RALLY LOCATIONS: From the start of Early Access, DiRT Rally offers three massive environments and 36 challenging stages, with more to follow. Drive them during the day - in dry, overcast, sunny, misty, wet, rainy and snowy conditions - and then take them on at night for a very different, intense experience that will challenge the elite.

• Powys, Wales - Muddy, wet gravel stages and forest runs often in the rain during the day and at night.
• Monte Carlo, Monaco – Tight, twisting, dangerous roads covered with snow and ice that wind through the Alps. Snow and mist affect visibility during the day and at night.
• Argolis, Greece – Sweeping dusty gravel stages that take their toll on even the strongest rally cars in the intense heat of the Mediterranean in the bright daylight or at night.

• 14 CARS OVER 6 NEW AND CLASSIC CLASSES TO DRIVE NOW: Rally is about having the right car and DiRT Rally will have all of the right cars. At the start of Early Access, DiRT Rally delivers 14 cars and will be adding more cars over more classes in the future.
• NEW DRIVING MODEL: The physical simulation for DIRT Rally has been completely rebuilt to adequately capture how it feels to race across changing surfaces, and loose surfaces collect under the wheels during lateral sliding, creating a completely new feel to sliding around corners.
• RALLY CHAMPIONSHIPS, RALLY ASYNC & CUSTOM RALLY EVENTS: Take on a single stage and learn the calls in Custom Rally events, compete against increasingly skilled opposition in Rally Seasons or prove yourself against the entire community of players in Rally Async challenges.
• TEAM MANAGEMENT: Hire up to four engineering staff to work on your vehicle between stages. Drill down and hire them based on their contract length, wage demands, and on the insight they can offer over upgrades to the vehicles you own. Keep renewing an engineer’s contract and you’ll be able to give them perks that will help upgrade specific vehicles faster.
• UPGRADES: As you drive a vehicle in events your engineers will become more familiar with it and will research upgrades that will unlock the full potential of the car. DiRT Rally’s comprehensive upgrade system makes meaningful improvements to the car’s handling and performance to stay competitive
• TUNING: Delivering the most comprehensive tuning system ever in a DiRT game, DiRT Rally enables players to tune their cars based on weather conditions, car condition and more to ensure they can refine their setup and get the car feeling right for their driving style.
• DAMAGE & REPAIRS: Off-road racing is tough and unforgiving; competing causes vehicles to suffer wear and tear as replicated by DiRT Rally’s comprehensive mechanical damage system. Thankfully, damage can be repaired by hiring eEngineers to work in the team’s Service Area between stages. Much as in the Colin McRae Rally games, there’s a finite amount of time to repair cars between rally stages.
• PHYSICS-BASED ASSISTS: Being fast is about skill, not raw speed. Whilst DiRT Rally allows players to experience cars in their purest form it also offers a selection of real world assists, similar to those seen in race and road vehicles. Traction Control works to minimise wheel spin, ABS increases your braking ability by preventing the wheels from locking up and Stability Control keeps your car from over rotating in the corners.
183  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: April 24, 2015, 02:22:00 AM

Quote from: Lee on April 24, 2015, 01:43:01 AM

I personally wouldn't buy an Alienware again. Not for that kind of money.

Mine was getting lock ups from day 1. Their support is lacking, but I figured it out myself eventually, one memory bank would become loose if the computer was moved. So I had to re-seat the modules anytime the computer was moved (which happened about 4 times over 3 years).

The case door was also prone to vibrate which was really annoying. I could play with it and get the sound to go away, but every few days the vibration would come back and I would have to mess with the door. Plus the case is a huge plastic thing that adds way too much extra bulk. It just didn't look that great outside of the lighting either.

It also had sleep issues from day 1. It seemed like it had to do with the fancy case lighting, because it would start acting odd until I would power it down. I think it was the drivers for the lights, but that is just a guess.

Not major problems by any means, but when you are paying for a high-end computer, there shouldn't be problems and support should make every effort to fix it.

Well I don't dislike Dell by any means, with Alienware, you are just getting a fancy Dell, so you get the same customer support as you would with a huge corporation. Not very personal, or helpful.

Good gosh, that's a lot of issues. I was going to comment to the previous post, saying that's a good price for those specs, but if the build quality is that iffy, it's not such a good deal.
184  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: April 20, 2015, 11:48:29 PM

Quote from: Teggy on April 20, 2015, 10:14:14 PM

I take it they didn't actually release "Door KickerZ"?

I believe that was an April Fools joke, but you can probably build it in the editor icon_biggrin
185  Gaming / Console / PC Gaming / LogicBots - Robot Puzzle Game, Steam Early Access on: April 20, 2015, 10:25:13 PM
I had LogicBots on my Wish List, so when it turned up as 25% off this week I went to the page and gave it another look. Turns out there's a demo you can download. The demo is quite nice with several hands-on tutorials and three puzzles to solve. The first puzzle was just like the tutorial and so not hard. The second one took me an hour to solve Roll Eyes, but I think that's more me than the game. The full game includes lots of puzzles plus a sandbox. There is also a level editor in the early stages.

The game is in nice shape, has plenty of features and the developer has put out a number of updates since the release on Steam last September. Apparently the sale this week is to coincide with an update that adds Steam Workshop support. You can upload and download robots from the workshop and there is one new level to download, made via the level editor.

If you remember the old game Mindrover, this one has quite the same vibe to it. And at $15 USD, it's well worth the price if you like these kind of games.
186  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: April 20, 2015, 07:00:28 PM
Just FYI, Door Kickers is on sale this week on Steam for 50% off.
187  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: April 18, 2015, 02:17:01 AM

Quote from: Blackjack on April 17, 2015, 09:53:28 PM

Can you re-post your Falcon photos? I'm just seeing IMGUR error images instead of the photos on page 1 of the thread.  icon_smile

Sorry, I deleted those from Imgur to save space. I'll try to find the originals and repost.

Nevermind, I found the photos, here they are (click image to enlarge)

188  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: April 16, 2015, 09:10:32 PM
I'm fourteen months in on my Falcon-NW Talon and (knock wood) haven't had any issues so far. I'm sure that's partly because I upgraded to a full three year warranty and the universe is mocking me for spending the extra bucks. About the only help I can give, and of course it's after the fact, is that I try to never update my drivers till after they have been out for awhile. The usually small hit to performance is compensated for (in my mind) by avoiding the small but significant risk of having the one rig that has issues with the new drivers that will be patched out in a few weeks.

Regarding Blackjack's comment about the $3,000+ system that will be obsolete in three years. Yup, three grand is what I spent (actually a bit less, but I upgraded the warranty and the shipping) and I do have concerns about obsolescence. However, I'm someone who doesn't mind living with less than bleeding edge performance at some point. I figure I can upgrade my card and other components if need be. I used my last Falcon, a Mach V, as my daily gaming computer for seven years so I'm hoping to get something near to that with this one. At that point I'll be sixty-seven and... oh hell, I'll probably buy another Falcon at that time too  icon_biggrin
189  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/14) on: April 13, 2015, 04:38:12 AM
Grand Theft Auto V for the PC already pre-ordered and downloaded, just waiting for the unlocking.
190  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: April 08, 2015, 01:46:04 PM

Quote from: Reemul on April 08, 2015, 09:16:49 AM

Yeah all the pre order deals that were cheap get you a rock star key, i pre oredered at full price just to get it on Steam, I just like the ease of steam. 60 gig pre load as well

Turns out getting the game direct from Rockstar wasn't a big deal. After using my code on the website I was prompted to download a small file (GTAV_Setup_Tool) which just initiated the download. It does install the Social Club, which I guess is Rockstar's version of the Uplay or Origin client. Of course now I'm wondering how slammed that client interface with the web is going to be on launch day. I did save 25%, I'll see how much that's worth to me if it turns out I should have gone with Steam instead  Roll Eyes
191  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: April 07, 2015, 05:45:42 PM
Now downloading GTA V from the Rockstar Warehouse (hmm, I thought I was getting a Steam key from Green Man Gaming,  but no matter). 60.04 GB to download, going to take a while Roll Eyes
192  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: April 06, 2015, 02:49:08 AM

Quote from: Caine on April 06, 2015, 02:43:22 AM

sorry, missed yesterday...

Release Date: Oct 23, 2013

80% off. Sale price $2.99
Metacritic score - 60 Critic 70 User
Steam user score - 84% positive in 7,636 reviews

So, is it worth it now that it's 80% off, or should I steer clear and buy that half-cup of coffee instead?
193  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: April 04, 2015, 10:33:23 PM

Quote from: Gratch on April 04, 2015, 10:27:40 PM

Quote from: Ridah on January 14, 2015, 04:04:35 PM

I guess I'm trying to figure out how to transition from playing video games without worrying about other people, like family, being inadvertently exposed to the explicit content. When I was single it wasn't an issue, but now with my wife around (who hasn't grown up with video games like I have) it feels weird. And the idea of playing it only when no one is around, or otherwise "hiding" what I'm doing, feels awkward.

Late to the party, but will just say that I agree with this sentiment 100%.  Mrs. Gratch doesn't care for violence/foul language/sex in her media to begin with, so playing something overly explicit like GTA while she's around is just...uncomfortable. 

Not to mention that I'm terrified that Little B 6.1 would suddenly walk in during the middle of a particularly, er, saucy scene.

I'm lucky on this. I have a man-cave and the Mrs tends to fall asleep early nowadays. Having played the game once through already I'll probably skip some of the more explicit cutscenes anyway.
194  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: April 04, 2015, 09:31:23 PM
For everyone that has already played GTAV (including me) this news probably isn't all that exciting, but if you are planning or have already ordered GTAV for the PC, you can begin preloading Grand Theft Auto V on April 7th. I guess they are really serious about releasing it on April 14th. Any bets on how big the release day patch will be?
195  Gaming / Console / PC Gaming / Re: GOG "Reclaim Your Games" initiative on: April 03, 2015, 04:04:05 AM
I do like this idea! I still have a lot of my old boxed games, however, I just wonder if they are going to be able to negotiate very many more of these. 
196  Gaming / Console / PC Gaming / Re: [PC] Galactic Civilizations III on: March 26, 2015, 08:44:01 PM
I actually bought this a while back, but I'm waiting for final release to play. I've burned myself out on several games while they were in Early Access and so didn't really get to enjoy the full experience. I played the heck out of GalCiv II and so I want to get the full GalCiv III unadulterated enjoyment. Looking forward to the final release, but please don't rush and release early, not on my account, no...  Roll Eyes
197  Gaming / Console / PC Gaming / Re: [PC] Automation - The Car Company Tycoon Game (Steam EA) on: March 25, 2015, 05:37:50 PM
I reviewed the game on the Steam store page, here's the review:

I've got sixteen hours in the game right now and so I'm ready to give some impressions. Understanding that this is an Early Alpha game and what that entails, here goes:

From the standpoint of gameplay, there's a lot to like here currently. Primarily there are the scenarios and the sandbox. The scenarios give the player various challenges that require tweaking an engine or a car to meet certain goals. It's a good way to understand not only how the game works, but also what is involved with enhancing a car or engine, not simply slapping parts together.

The sandbox is where the player can design a car and it's associated engine with technologies limited to the simulated year, starting in 1940 and continuting to the present day. To help the player "make interesting decisions" (to quote Sid Meiers) the game provides a critique of the final product in five catagories: Drivability, Sportiness, Comfort, Prestige and Safety. Additionally the player can also set his or her own goals, like keeping down costs or achieving a certain performance milestone, like a 0-62 time or top speed. There are a couple of test tracks where a sim driver (not you) drives the car and record a time which can be compared to other times. Additional test tracks are now available from fans via the forum.

In addition to the above two modes of play, there are also plentiful videos that explain pretty much every aspect of designing a car and engine. They are very well done and reasonably comprehensive. The videos play when you first try to use or tweak certain functions or features in the game, like the first time you add a turbocharger or adjust suspension. It's nice that way because you don't get the information till you need it.

The game is missing its campaign portion, but that's been well advertised here on the Store page. It's in Alpha after all. Also there are limitations to the depth of the sandbox, for instance right now you are limited to inline four and six cylinder engines plus V8 types. Also there are a good many but not comprehensive amount of starting bodies.

And there are bugs. I've come across a number of non-fatal LUA pop-ups, usually because I've been adding or deleted files outside of the game structure or been clicking the buttons to switch screens and menus too fast. Also there is a bit of a nasty bug that sometimes causes a car you create to not be saved when you exit the game. The bug has been reported and is actually pretty easy to avoid.

Graphically the game is far from cutting edge but it has all the graphic quality a player needs, there's nothing that limits what a player can do because of any limitation of the graphics.

The developers seem involved on the Steam and their own forum. And in something I can't recall seeing before, they have actually responded to pretty much all of the negative reviews, answering questions and requesting details on what troubles folks might be encountering. That's a nice thing to do, especially since as I understand there are only three of them.

So, do I recommend this game? With the qualifications that it is in Early Access, rough around the edges and not having all the planned final content, I can say that I do recommend this game.
198  Gaming / Console / PC Gaming / Re: [PC] Automation - The Car Company Tycoon Game (Steam EA) on: March 25, 2015, 02:04:04 AM
So I'm still having fun with the game, thirteen hours complete. I've been trying some of the scenarios but mostly I'm in the Sandbox, making up cars. I started like the game does in 1940 and have made a model or two at five year increments. Below is my 1965 Tyler Virgina muscle car.

(click image to enlarge)

Update: This is an image of all my cars in the Sandbox mode:
(click image to enlarge)
199  Gaming / Console / PC Gaming / Re: [PC] Automation - The Car Company Tycoon Game (Steam EA) on: March 23, 2015, 06:28:04 PM
Well, as someone who eagerly watches every episode of How It's Made: Dream Cars (by the way, I watch them on TV, not YouTube), it was just a matter of time before I got this game, so I picked it up this morning Roll Eyes.

It's in Early Access, but it's been being worked on for a couple of years and parts of it are very polished (pun intended). There are tons of in-game tutorial videos (which btw can be turned off) so for you younger folks who have never rebuilt a carburetor or replaced a head gasket, you can learn all the details of how a car is constructed. The car designs go from 1940 to present day, so there are a lot of options. Seriously, lots of options.

The car designer and the engine designer are pretty complete, although I'm sure there's going to be a lot of tweaking done. What is still in the very early stages is the tycoon portion of the game, how to turn it into something with a campaign and goals. However, there's still a lot to play with right now. Remember the game "The Movies"? There was a tycoon portion to that game as well, but many folks (including myself) just wanted to make movies and so did just that. Automation has that same ability.

I'm in my first pass through the game right now, designing a 1940 four door upscale saloon car, the Washington Presidential. I'll post more about it as I build:

By the way, the game does fully support UK and USA players as well as those in the more metric oriented areas:

And there is a test track for your cars. At this time you cannot drive your own car there, but it is driven by someone who I am guess wears white driving coveralls based upon what the track looks like:
200  Gaming / Console / PC Gaming / [PC] Automation - The Car Company Tycoon Game (Steam EA) on: March 23, 2015, 03:27:39 PM
I was bored and doing the Steam "Explore Your Queue" thing when I came across Automation - The Car Company Tycoon Game. At first blush I thought "Well, just another tycoon business game" but it's not. In this game you get to design a car. And not just some cosmetic stuff, you actually design a lot of the construction, like type of brake, number of pistons, number of valves per cylinder, spring rates, etc, etc. The retired engineer in me went all uber-geeky and I almost smacked the buy button right away till I reminded myself that it was only released eleven days ago to Early Access.

I suggest you watch the second video from the left on the store page (also available direct from YouTube here), it gives the best overview of how you go about designing the car. What is really impressive (to me) is that just like in real design work that as you make design decisions later in the design process you go back and assess how those later decisions have altered your earlier initial design and now you need to tweak and adjust to balance cost, performance, safety and reliability.

Here are some screenies:

There's a demo right on the top of the game's website. What you download is a launcher and when it is installed and fired up it downloads an update, which is about 765 MB, which is the real demo I assume.

You can look through the various menus and screens and design the body of the car (you need to choose 1997 as the year, since it's the only one that there's a body for). You can't build an engine but you can look at the screens and go through the tutorials.

There are also scenarios to try out in the demo, where you have to design an engine to match certain requirements, like it has to have a minimum power output while not exceeding certain noise limit or be able to run on cheaper gas. There's no single right solution, but if you're lost you can go to their wiki for help.
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