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161  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 27, 2014, 05:42:24 PM
Another update to add new features and kill some bugs

Game version 1.0.2

- You can now move arrested enemies and secured hostages between map floors.
- Increased maximum path length.
- Stars from random maps are now usable.

- Some Steam Achievements related to campaign not working as intended (e.g. Hardcore).
- Crash when changing map floors with a Stealth trooper deployed.
- Exporting replay to video resulting in videos without sound.
- Crash/bug related to older mods.
- Some random generator maps having misaligned doors/objects.
- Missing descriptions for Tazer/Shields.
- Removed single-plan challenges for multi-storey maps.
- The stealth "Fire" button also shows up for suppressed pistols.
- Fixed random generator not working when manually editing the seed with certain values.
- Fixed an issue (one of many) with Creative X-FI sound cards that could lead to a crash.
- MacOSX: fixed black borders on some objects.
- Linux: fixed freeze when clicking URL buttons.
162  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 24, 2014, 08:55:45 PM
Door Kickers has released a small post-release patch to fix a few small items.

We issued a patch that fixes some small annoyances and bugs, based on user feedback. If you run into bugs/crashes or would like to share any other kind of feedback, make sure to let us know by email – devteam (at) inthekillhouse (dot) com

- Colored paths option.

- Fixed two crashes.
- If you choose a resolution that is not supported by your monitor, the game will now revert to the default one, instead of not starting anymore.
- Campaign sometimes not finishing even though all conditions have been completed.
- Campaign rewards not being calculated correctly.
- Effects bugs when switching between map storeys.
- Explored areas are no longer reset when switching between storeys.
- “Bored” sounds are now played MUCH less often than before.
- Hidden camera controls visible from other floors in multi-floor levels.
- Removed an Executioner from a mission with no hostages.
- Fixed some silenced weapons (HK45-SD, P226-SD, HK416-SD) not fully working as intended.
- Added some missing weapon descriptions
- Corrected missing sounds for HK416D10SD.
- Various map bugs.
163  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: October 22, 2014, 07:39:09 PM

Quote from: Crawley on October 22, 2014, 06:08:01 PM

Rage was surprisingly good....

I wasn't sure I was going to get this, even though it's on my wishlist, but your comments sold me. I'm getting the DLC as well. It's going to be pretty slow gaming come January anyway  icon_wink
164  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 20, 2014, 09:58:25 PM
And the game is now officially released! Here is the Steam announcement, excerpted below:

It’s been one year since we’ve entered Early Access on Steam, one and a half since we began crowdfunding. One and a half years of constant updates, great feedback from the players and two-way communication with you guys.

And we’ve taken the process to completion - Door Kickers moves on from Early Access.

For those that actually play each version, what’s new? The Campaign is IN. You have 3 campaigns now, with more to come! We’ve also changed the way Single Missions count now - troopers deaths are no longer saved in those. Think of Single Missions as your proving ground, where you try to beat your own performance, and campaigns as your real job - do the objectives and keep the troopers alive. Can you handle that? Maybe also in Iron Man Mode?

Another new and long in-coming feature are multi-layer maps. You can go up and down, exploring some new and old locations in a new way.

There’s also a new scenario type - Dope Raid - which tasks you not only with securing the suspects, but also capturing evidence before it gets trashed. And it will get trashed, unless you move swift and to the point.
And no, you cannot shoot everyone.

One last thing… this vesion will reset all your stats and mission completion. So why are you still reading this, get back to 3-staring everything!

What else is New or Changed since last version of Door Kickers:
New Features:
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: Bolt Cutter. Useful for cutting down padlocks.
- New item: Breaching Kit
- Silenced handguns. You asked for them, you got them.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks. Can be disabled in options menu.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.

 Played a few minutes and everything looks nice, no obvious problems. Modders actually got the new version several days ago so they could update their mods; the Red Panda mods are IMHO particularly awesome and add a lot of new variety to the game.
165  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2014, 03:08:17 AM
I've already ordered Sid Meier's Civilization: Beyond Earth, so I've got that coming.

And Door Kickers goes to official release status on Monday October 20th. Still available as Early Access for the next few hours.
166  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 19, 2014, 07:08:58 PM
Release of the full game comes tomorrow.

Just spotted this on the KillHouse Facebook page newsfeed, Door Kickers Campaign, Shadocvao Plays #1 [Missing Persons Search, 2125 Milford Heights] . It's a YouTube video of the first mission of one of the three campaigns plus a look at what's new in the game in the full release.

The released game is supposed to be $20 USD starting tomorrow, so if you pick it up today it's essentially 25% off.

167  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 15, 2014, 02:28:36 AM
OK, 3.6 hours complete on the PC. I've just started... (slight spoiler for campaign progression)
Spoiler for Hiden:
Chapter 3, Systems Jammed, which gets me access to Concordia, the new Sanctuary of BtPS

The folks who say this should have just been another DLC for B2, well, the gameplay is significantly different because of the low gravity... Minor spoiler for gameplay, not plot...
Spoiler for Hiden:
The low gravity adds new tactics, like the butt slam, crushing your opponents from above. Also, because you can jump up and then jump again while in mid-air, which uses up O2, you can reach some very interesting places. Fights become more vertical, and you now have to think about what might be hidden above or below you. Oh, and the enemy fights in the vertical as well. Keep an air on the sky!

... and due to the need for oxygen... Minor spoiler for gameplay, not plot...
Spoiler for Hiden:
This need to keep replenishing your O2 might be the most significant change in the gameplay. You have a reserve of O2, but once outside of a building or an O2 dome, you start depleting the reserve. You need to find O2 vents, O2 canisters, or another building with O2. And while you are doing this, you might be getting attacked.
Also you may end up having to risk running out of O2 when you try to reach some out of the way spot. Adds another tactical consideration to a fight.

I've been playing as Nisha the Lawgiver, so there's an emphasis on guns, which is my strong suit from B2.

If you have questions, I'll be playing for the next three hours or so.
168  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 14, 2014, 09:47:24 PM

Quote from: Dante Rising on October 14, 2014, 07:58:10 PM

Quote from: Caine on October 14, 2014, 06:53:18 PM

They got their initial funding amount and have a few stretch goals.  Not lofty ones yet, but I do hope they hit the 300k mark.

f we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.

175K German, French, Spanish
200K Raft Customization
225k Russian Portuguese, Polish
250K Endless Mode
300K PS4

Those are some crappy stretch goals. I was hoping for added environmental effects, more dog customization possibilities, extra NPCs or quests, etc.

Agreed. Endless mode should have been the first level as it's useful for all players. Customization of the raft, nice but not really too much of a gameplay item I think.
169  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 14, 2014, 02:55:57 PM
Impressions after 113 minutes on the PC biggrin .

It's Borderlands 2... IN SPACE! There are a lot of elements common with Borderlands 2 (hereafter B2). Unlike some of the reviews, I don't think that's a bad thing. I liked B2, so I'm liking the gameplay here. In Borderlands The Pre-Sequel (hereafter BPS) things are not all the same and that does make the game a nice change.

The game kicks off with about the first thirty minutes on a space station. BPS starts off with a lot more action than B2 and so you are up to speed on the storyline. I'm avoiding spoilers so I won't relate what happens, but it's fun. The rest of the time (and I guess for the rest of the game) you are down on the surface of the moon Elpis. You meet a main character and get some side missions to build up your XP and get you familiar with the gameplay mechanics. Again, not wanting to spoil it, I'll just say that the lack of oxygen and the low gravity allowed the developers to add new gameplay mechanics that are integral to how you have to play the game. You will meet nasty creatures and some bad guys right away, but by this time I had already unlocked my special skill so it allowed me to try it out. I'm playing as Nisha the Lawgiver and her special skill has been a big help already.

The game has been rock solid for me, running at 60fps at a res of 1920x1200. The controls are similar to B2, so it was nothing to get up to speed on the game. About the only bad thing I've found is where in B2 you would be inspecting a weapon or gadget and could click the right stick to append the image with a red cross or a yellow star to rate the item, now you only have the yellow star. Why they would change that I don't know, I used both symbols in B2. But not a big deal at all.

I'm off to the big city the rest of the day, so I won't get back to the game till this evening. More impressions then.
170  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 14, 2014, 05:24:53 AM
Ah, I didn't expect this... the game is already available to play on Steam nod. I just did play the first hour or so just to make sure for you folks before posting.  slywink
171  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 13, 2014, 03:39:54 AM
Borderlands: The Pre-Sequel for me.

Question to the Steam users out there. I've already pre-loaded the game, however, I'm going to be out when the actual release occurs on Tuesday (1pm EDT, 9am PDT, if they do the usual). My question is, if I'm not here to click any kind of "ok to complete the full installation" button, will Steam still download the rest of the files if I leave my computer on and the Steam client up and running? Or do I need to click some other "Install" button? I can't remember if I've had this happen in the past or not.
172  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 11, 2014, 08:51:20 PM
For anyone getting this through Steam, the pre-load is now available (actually it was available yesterday icon_wink). I didn't find it till I happened to check my Steam Library entry for the game, but now I'm subscribed to their RSS feed.
173  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - river rafting survival sim on: October 09, 2014, 03:10:44 AM

Quote from: MonkeyFinger on October 08, 2014, 09:30:22 PM

Rouge?  No sure we need to know about any "rouge-like" games you've been playing.  icon_razz

Rogue. Lite.

Eye rely dew depend on spiel-check to mulch.
174  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 09, 2014, 03:05:14 AM
They just passed the 50% funding mark, $75,000, after just two days.

I just remembered why the developers being in Cambridge MA and their name, The Molasses Flood, sounded familiar. It's a homage to the Boston Molasses Disaster, of which I think I even have a book about, somewhere around here.

The Boston Molasses Disaster, also known as the Great Molasses Flood and the Great Boston Molasses Tragedy, occurred on January 15, 1919, in the North End neighborhood of Boston, Massachusetts, in the United States. A large molasses storage tank burst, and a wave of molasses rushed through the streets at an estimated 35 mph (56 km/h), killing 21 and injuring 150. The event has entered local folklore, and for decades afterward, residents claimed that on hot summer days, the area still smelled of molasses.
175  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 09, 2014, 02:57:44 AM
Although the 360 version won't be getting any of the DLC. Nor will you be able to accumulate towards the Forza Rewards. Didn't know if that was already common knowledge, I just saw it mentioned today.
176  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - river rafting survival sim on: October 08, 2014, 09:02:20 PM
I am leery of mentioning it, but I've never played Rouge Roll Eyes. Although I've been computer gaming since the late 1970s, I just never did get around to it. I've played many a game that's been described as "Rouge-like" however, so I think I understand the reference, but maybe it's time to use a more recent game as a comparison.

I really do like the "Don't Starve on a boat" reference nod, although I would hope it never gets that frantic.

By the way, the description of the developer team as "From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series" just begs for some really over the top parodies...

"A river rafting survival sim that features little girls, freakingly large alien mother ships, a hero who never speaks and lots of guitar solos. Mock Fender bass not included."

177  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - river rafting survival sim on: October 08, 2014, 07:23:09 PM
Nice looking game. I read through the pitch and I like what I see. The use of the dog to ameliorate the effects of permadeath is excellent icon_biggrin. I'm really not into music, but I assume that alt-country guy they have doing most of the soundtrack is a somebody.

Caine, I also noticed in your sig file that GT Release calendar. It's pretty nice, I've added it to my Google Calendar thumbsup. Is there a thread where I can post updates or suggested updates? For instance, Farming Simulator 15 is being released on October 30 on the PC. Yeah, I know, not a AAA title, but I liked the previous edition  nod
178  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/06) on: October 06, 2014, 08:20:03 PM

Quote from: Isgrimnur on October 06, 2014, 03:54:31 PM

I'll finish paying for the services of my wedding photographer, probably purchasing the use of an awning, as it's currently expected that there will be rain on my wedding day.  And it's anything but ironic.

I had to smile when I read this. My wife and I got married in her living room by a public notary, no ceremony, no guests, the only expenses were the rings and the new dress she wanted, although she specifically bought one that she could wear to any formal occasion (she's the money manager in the family).

We will celebrate 35 years of marriage next month. Mind you, it will be between the releases of Assassin's Creed Unity and Far Cry 4, so she understands we will only be going away for the weekend slywink

I might be taking a look at Alien Isolation, but some of the discussion I saw about save points being far apart has me concerned.
179  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: October 06, 2014, 07:40:18 PM
I am on the fence about this game, so I'm hoping there will be a demo.

Updated:  ninja
180  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 06, 2014, 07:18:06 PM
I have over fifty hours on the game right now, so I certainly have gotten my money's worth on the premise of one gaming hour per dollar.

I did post over on the DK forums, because I had a question about the the "ridiculous number of new maps" that are supposed to come with the Gold release that weren't already in the beta. The reply from the developers was that the campaigns, which aren't in the beta, will include 30-40 new maps. That's pretty awesome.
181  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 15, 2014, 10:00:26 PM

Quote from: Caine on September 15, 2014, 05:15:42 PM

MX vs ATV Reflex - 90% off - $1.99 Metacritic score - N/A

This is a great bargain. I just picked it up early this afternoon and it's a blast. Run fine on Win7 64bit at 1920x1200.
182  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 15, 2014, 05:53:01 PM

Quote from: Caine on September 15, 2014, 05:16:29 PM


$4.99 Metacritic score - 91

Hmm, I played Deus Ex: Human Revolution all the way through on the X360 one time and then part way through a second time. Is there really enough new content in the Director's Cut to make it worthwhile? I've looked at the reviews on the Steam page. Most were positive then I saw this:
One step forward, two steps back.

Deus Ex: Human Revolution was a good game; a bit flawed, but a great experience overall. This is essentially a glorified (and badly-executed) patch/cash grab, which reworks a few things (mainly boss fights and DLC integration), but breaks a lot of things that were already fixed in patches.

The reworked boss fights are great, especially for those who prefer the stealth/non-lethal approach and had trouble dealing with the bosses in the original version. The Missing Link DLC's integrated into the game now, though it still feels disjointed, and an option to skip it or launch it from the menu instead of having to go through it on every playthrough would have been nice.

Unfortunately, in everything else, this "ultimate" edition of the game falls flat on its face compared to the original DXHR. Performance is worse, the game takes up nearly twice as much space (18.2 GB vs 10.6 GB for the original + DLC) for no apparent reason, and bugs that were fixed in the original version are back, along with some that weren't even in the original release (look here for a list:, lending credence to the idea that they used an older build of the game for development. The much-complained-about gold tint's gone, but I'm not certain that change was intentional, because post-processing (which includes the gold filter) simply does not work. Depth of field doesn't work either, and a lot of the textures have problems appearing correctly.

I've uploaded a few comparison screenshots here so you can see the graphical issues I'm talking about:

If you don't own Human Revolution yet, find a retail copy of the original if you can; it's not available on the Steam store anymore. You'll miss out on the DLC, but at least you won't have to play through a bug-infested main game. If you already have the original, don't bother buying this unless you _really_ want to see the updated boss fights, do a New Game+ playthrough (you'll have to start from the beginning, though; saves from the original don't carry over), and/or listen to the developer's commentary, because that's all the Director's Cut really has to offer.

EDIT 2014-03-29: kamil950 shares that while the original game's been removed from the Steam store, other digital stores still have the standard edition + DLCs which can be activated on Steam. (;/scroll:%23gamelist)

That first link in the quote goes to this message thread that identified 162 bugs that are present in the Director's Cut that weren't in the vanilla (leading them to believe that the DC was made from an earlier build).

So, any thoughts on this?
183  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 15, 2014, 04:41:17 PM
I posted this first elsewhere, but I'll repost it here....

I haven't really been following this issue but I saw this article on PCGamesN, Notch on selling Minecraft to Microsoft: “It’s not about the money. It’s about my sanity”. It's an interesting read...

An excerpt:
He ends by saying: “I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.
184  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/15) on: September 15, 2014, 04:40:02 PM
I'll be picking up Wasteland 2 eventually, but I'm going to be on vacation for awhile first, so I'll wait for the initial impressions.

By the way, are folks aware that the 100 page manual for Wasteland 2 is available right now through the Steam store page? I hadn't noticed it before.
185  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: September 14, 2014, 05:20:37 PM
Door Kickers is on sale, 40% off, on Humble Bundle for the next twenty-three and a half hours.
186  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: September 12, 2014, 03:04:50 PM
I won't be getting it till January for the PC so I'll have burned out on my other games by then.
187  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 11, 2014, 08:17:27 PM
Thanks for the info. I'll probably break down and get the Legendary and then not end up playing the DLC anyway, what with my backlog and all slywink
188  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 11, 2014, 05:22:20 PM

Quote from: Caine on September 11, 2014, 05:04:32 PM

Weekend Deal

$4.99 Metacritic score - 94
I only played a little Skyrim on a console but I liked it, so I'm definitely considering getting it on PC. Is it worth getting the Legendary Edition with all the DLC at the same time, or wait and pick the DLC up later after working through the main game?
189  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 05, 2014, 12:13:54 AM

Quote from: Crawley on September 04, 2014, 06:23:36 PM

I got Grid Autosport (Grid 3) when it was on sale a week or so ago and have to say I'm really enjoying that one.

I've seen in reviews that you can't progress in career mode unless you are involved in all genres. I don't really like drifting; would this ultimately limit me on how I progress in the game, or what cars or tracks I can unlock?
190  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: September 02, 2014, 03:35:43 AM
I was rather tickled by this scene, right out of Middle America:

click picture to enlarge
191  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: August 31, 2014, 06:17:51 PM
Here's a YouTube video of a mission from the game that I just played. I usually am not so fast and reckless, but sometimes you just have to move!

You may wish to pause it, set at full screen and ramp up the resolution so you can really appreciate the details of the rooms.

Door Kickers Mission 45: Beauview Condo #83

UPDATE: Audio file of above video (MP3, 289KB from my Dropbox account) in case you want to make it your ring tone  slywink
192  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: August 30, 2014, 04:30:42 AM
This thread hasn't been updated in a long while, but the game development is progressing nicely so I thought I'd update it.

Development continues on the Door Kickers beta with another small update to fix a few things. The single mission system is already pretty complete, with just some small tweaks expected for the gear and tactics. They already have 72 missions and are expecting to add another 40-50 more. Also working pretty well right now is the mission generator. It uses the existing maps but adds random number of bad guys (although you can specify small, medium or large amounts) as well as the mission type (kill 'em all, hostage rescue, VIP escort, warrant execution), map size, and whether you have intel on the interior of any buildings. The gold version will have this mission generator plus one that instead of using existing maps will auto-generate one instead, so it will be truly unknown to a player.  

The campaign has yet to be released, but apparently it's going to be a sequence of missions. During them your officers gain experience which raises their individual skills. You also get points to unlock new or better skills on a skills tree, also you gain points to unlock better and more exotic weapons.

On their Facebook page they teased one of their new maps, it's a 64 meter long ship:
click picture to enlarge

There is also an in-game editor which allows you to build missions pretty much like the official ones. Right now the only thing lacking is an easy way to build the background, which is the floor or ground surface. There is a decent default surface but you can get fancy and use some image editing to get much more detail if you wish.

What makes the game so much fun right now is the Steam Workshop support. There are dozens of user made mods, mostly levels and weapons. Red Panda has made some excellent ones, including one of my favorites, Extra Gear, which adds new items like glow sticks for your guys to carry. His levels are pretty good as well, I've play through several of them and they have some clever touches. There are other folks posting mods as well and the game supports adding, enabling and running mods pretty easily.

I'm not a shill for the developers. I'm just figured that this is one of those gems of a game that gets buried with all the other games in Early Access over on Steam, so I figured I'd be a bit of a game angel for them and talk the game up a bit. Even if you want to wait till release (which is now supposedly planned for October) it's still worth putting on your Steam Wishlist if this is a genre in which you have an interest.

UPDATE: I was going to mention this in the writeup above but it slipped my mind. As I have been playing Door Kickers I've been trying to think of a game to compare it to. People have mentioned the Sierra SWAT series and there is a lot of common ground there (of course, DK is 2D and top down, but it has a lot of the same feel to it). However, it occurred to me that what it really reminds me of is the early Rainbow Six games, again, just that it's 2D and top down. If you remember spending hours playing that first (I think it was the first) mission in the original Rainbow Six, where you laid out your plots for your teams to enter and search that museum and free those hostages, this has the same sort of feel to it. The maps aren't as large of course, but it does have a lot of the same characteristics of planning and execution that R6 did.
193  Gaming / Console / PC Gaming / Re: Steam Enhanced on: August 29, 2014, 08:09:57 PM
I've mentioned it a couple of times in the past few months, but that might have been over on OO. I found out because someone mentioned it in a post quite a while ago. It's pretty darn useful, especially regarding whether something is on your wish list, and the price history.
194  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: August 29, 2014, 12:02:39 AM
There was a developer video a couple or so weeks ago that addressed the system changes that are coming with ACU and it discussed the changes in the parkour system in detail. Frankly it's what convinced me to preorder.

It's sucky that the release is being delayed, my 35th wedding anniversary is on the 16th and I doubt my wife will be thrilled with me wanting to spend the day gaming icon_wink
195  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 10:40:16 PM
Hmm, for me, down at the bottom right of the screen was the notation "skip movie" every time a cut scene came up, or at least every time I remember. I am using a 360 controller where "B" is the button to skip the movies and I'd just mash B as soon as a cut scene would start.
196  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 06:36:35 PM
Here's what I posted on the Uplay The Crew forum last night:

I've just put in my first two hours on The Crew and I'm fine with the driving model, which I'm mentioning up front because a lot of folks seem to be unhappy with it. Sure, it's not Forza, but it doesn't need to be. I've played a lot of GTA, TDU1 and TDU2 and just recently Watch_Dogs and I really don't find the driving model here any harder to adapt to. I'm using a 360 controller and I'm pretty consistently winning races against the AI, and considering how crappy a video racer I am, it just says that the folks who are having troubles need to approach the game a bit differently. The cars do throttle steer pretty well, which means you can set up a nice drift into a corner and use power to keep the tail from sliding out. Also using boost just as you clear the apex helps keep the car from rotating. Also, folks need to remember that the initial cars don't perform as well as they will once you start adding the upgrades; you just have to adjust your style. I used the default assists setting at first, tried Hardcore but found that was too hard with a controller, so now I'm using the Sport setting although I might go back to the default handling setting.

On the graphics front, the game looks really nice. I'm getting a consistent, rock solid 30 fps (as measured by FRAPS). No stuttering, no hesitation, really just a nice smooth view no matter whether I'm stopped at a light or in the middle of a race. I'm running at 1980x1200 with the graphics all at High or Ultra; my rig has a GTX780 card and an i7-4770k processor.

The missions played solo are pretty straightforward. Playing coop is ok, although either I don't know how to get out of a mission properly once complete or maybe my crew mate was launching us back into the same mission over and over; I had to just use the "start" mention to abort the mission a couple of times.

The radio stations are uninspiring, but that might be because my tastes run towards the Beach Boys and the Dave Clark Five . Environmental noises seem ok, although I'm mostly just hearing a V8 at full song which is ok with me.

That's it for now, it's late and I want to get in a few more minutes of playing before I call it a night.

A developer then posted this:
Great stuff jztemple just so you know, while the beta is locked to 30fps, the finished game should enable you to get into 60fps providing an even smoother experience
197  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 04:42:48 PM
Not having participated in a closed beta before, are there restrictions to publicly posting comments? I didn't see any mention of an NDA, but then I didn't read through the multiple pages of the license  Roll Eyes
198  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 04:06:08 AM

Quote from: EngineNo9 on August 27, 2014, 03:57:03 AM

Cool, PM sent to you jztemple. 

And downloading right now. Zoowie, just over 4 MB/s, sweet. It's of course helpful that being retired, the only thing I have going on the next few days is a trip to the beach  icon_biggrin
199  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 03:31:21 AM

Quote from: EngineNo9 on August 27, 2014, 12:59:24 AM

Quote from: Harkonis on August 26, 2014, 11:55:57 PM

I'll give it a shot

PM sent! 

One down, one up for grabs.

I'd like to give it a try as well, PM sent.
200  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 19, 2014, 04:13:20 AM
Thanks for the info icon_smile. I had seen that tab before but in my mind I considered that it was highlights of new releases. I'll make a point of checking it more often.
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