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161  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: January 09, 2015, 06:29:16 PM

Quote from: Isgrimnur on January 09, 2015, 06:18:15 PM

It's been a while since it's been on sale at Steam, but last time I could find, it was $2.49 on a flash sale.

Yup, "Historical Lowest Price: $2.49 at Steam on Wed Jan 02 2013".

Darn, now I want to go and play it again icon_confused
162  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 06:09:36 AM
Got a VoiceAttack question. I'm trying to scroll up and down the left panel with VoiceAttack. Right now it's bound to the joystick POV1 button. How do I get VoiceAttack to issue "POV1 up" when I say "scroll up"? I've got the joystick recognized in VA, and I've figured out how to have VA recognize a button push on the joystick, but how do I get VA to issue a joystick button push when I say something? I looked through the documentation but I must be missing it.
163  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 05:03:36 AM
OK, you guys got me hooked on VoiceAttack Roll Eyes. I've been adding commands as I think of them, but one set has me stymied.

 I'm using a joystick and keyboard, but I want to be able to have VoiceAttack respond to "Look Left" by changing the view to 90 degrees left. Right now I hold down the right mouse button and move the mouse a couple of inches to the left. I can get VoiceAttack to do the RMB hold, but setting the mouse to move so many pixels on the screen doesn't help.

Figured out how to use VoiceAttack to do cockpit looks up, left and right, by using the keypad. Took some tweaking but it's good now. Heck, it really does just expand the fun of the game, trying to figure out how to do things with VA.
164  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 02:34:27 AM

Quote from: Obrusnine on January 06, 2015, 05:46:20 PM

I feel so isolated right now, 400 lightyears from the nearest station. I have to travel all that distance back to sell the data, it took me two days (about 10 hours playtime) just to jump out this far in my Adder scanning everything on the way.

I'm gonna be a rich man if the pirates don't get me.

And here's something interesting in that vein: Game Recreates Entire Galaxy, 1,000 Players Determined To Explore It

Quote
Some people play gigantic space game Elite: Dangerous to lead humble, (relatively) ordinary space lives. They do missions, make deliveries, and decorate their cockpits with silly little bobbleheads. Then there's The Great Expedition.

The First Great Expedition began with a single goal: to collectively explore all of Elite: Dangerous' 400 billion star systems—or at least, as many of them as humanly possible. The recently launched space sim contains a massive galaxy modeled after our own Milky Way, its twinkling nebulae knit together by human hands and procedural algorithms rooted in real science.
165  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 05, 2015, 04:52:08 PM

Quote from: Lockdown on January 05, 2015, 03:13:56 PM

Mining is excrutiatingly cumbersome and not worth the time investment.

I found this to be true as well in Space Engineers. Once you'd played around with building a mining ship and did a little digging it got pretty dull.

After my adventures Roll Eyes yesterday where I ended up with a vanilla Viper and only a thousand credits, I now have a very tricked out Viper with over a hundred thousand in the bank. Some came by exploration, but more of it came from helping the locals get rid of the "Wanted" ships in their systems. I'm going to rename my ship the Paladin: Have Viper, Will Travel. I'm reachable at the Carlton on Orbit Hotel circling around New San Francisco (reference to an old 1960's TV Western, more info here).
166  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 04, 2015, 07:03:04 AM
Well, I had a tough day in ED. I had upgraded my Sidewinder to an Eagle, then a Cobra, then decided to try some hauling so I got a Hauler, stripped it and <sigh> found trading pretty boring. I got an Adder and tried exploring for awhile, got bored too Roll Eyes. Then got a Viper to go knock heads together...

It's a long story that I'll skip, but eventually I ended up having my ship blown up inside a spaceport when I couldn't leave in the five minute time limit because I had accidentally turned off the thrusters crybaby. And I had sold off some of my nicer gear to carry a few very expensive cargo piece and so I had less cash than the amount needed for the insurance crybaby crybaby. So I ended up with a vanilla Viper and only 1000 credits in cash eek.

I was all prepared to chuck in the game, but I decided I'd had enough of bulletin board missions and trading and exploring; I decide I'd just go find some wanted ships and kick their asses. At this point I didn't really even care if I got paid. And hey, I enjoyed it slywink. I eventually got a bit of cash from bounties and "casual" exploration. I'm not going to get rich, but I'll get by.

Also, after heading towards the south disk (bottom? side?) of the galaxy and ending up in mostly Empire space, I'd decided to through in my lot with the Federation. So I'm going back up towards Fed territory where I can help out the local constabulary deal with their riff raff  icon_biggrin
167  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 03, 2015, 06:39:54 PM
I posted the following over on the Frontier forum, but I figure folks here might be able to help:

Quote
I got turned on to trying VoiceAttack for enabling verbal commanding and I'm impressed. Trouble is, the only device I had is an old, old headset with boom mic that is both noisy and uncomfortable. I really don't need the headphone portion as I'm happy with just using my desk speakers, so I'm trying to figure out the best microphone options. I've used a little Bluetooth type earphone thing when I had an Xbox 360 and it wasn't too bad. And I've used a desktop microphone when doing some YouTube tutorials a few years ago and that was ok, although I can't find that darn microphone.

What I'm wondering is first, is there such a thing as a Windows compatible Bluetooth mic that hooks around the ear and that is decent for using in ED? If people know of one, can they provide a link?

And regarding a desktop microphone, is this a reasonable option for ED, what will all the sounds coming through the desktop speakers? And if so, are there any that folks would recommend?

Thanks for any help or recommendations folks can provide. I have so little experience with these devices and I figure a lot of you do...
168  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 07:01:02 AM

Quote from: pingwrx on January 02, 2015, 06:36:18 AM

Quote from: jztemple2 on January 02, 2015, 06:20:51 AM

Wow, why do I suck so bad at using the Fuel Scoop? I studied the info in the manual and also the Pilots Guide, but either I can't find that yellow line to skim or I get too close and get grabbed out of supercruise and then overheated.

Fuel scooping help

https://www.youtube.com/watch?v=xqxny4PLZfs

Thanks, that's a big help, I was doing it wrong Roll Eyes
169  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 06:20:51 AM
Wow, why do I suck so bad at using the Fuel Scoop? I studied the info in the manual and also the Pilots Guide, but either I can't find that yellow line to skim or I get too close and get grabbed out of supercruise and then overheated.
170  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 04:24:43 AM

Quote from: Autistic Angel on January 01, 2015, 03:39:16 PM

If you enjoy exploring, aim to fit a Detailed Surface Scanner into one of your internal bays. 

I can't find this equipment for my Sidewinder. Is it only for an upgraded ship? I have 169K in credits and want to go exploring. I can't afford a Cobra Mk III, is there some some reasonable choice in my price range?
171  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 04:17:30 AM
Anyone been to Disney World Orlando? At Hollywood Studios there is a ride called Star Tours. If you've ever been on it, and remember the final landing, well, that's how I land icon_lol
172  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 02:39:22 AM

Quote from: Autistic Angel on January 02, 2015, 02:30:00 AM

It is extremely helpful, however: mapped planets show their gravity wells as blue rings when you're in supercruise, and looping your flight path around those horizons allows you to reach your destinations *much* faster!

I will have to try this, sounds fun, if a bit scary.
173  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 04:52:44 PM

Quote from: Autistic Angel on January 01, 2015, 03:39:16 PM

If you enjoy exploring, aim to fit a Detailed Surface Scanner into one of your internal bays.

That sound kind of cool. I might do that after I finish spending hours searching for Louise Hammertime. Someone is going to pay me a lot of credits to punch her ticket, if you know what I mean icon_wink
174  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 06:19:54 AM
I'm using mouse look with a right hand joystick and a left hand mouse; awkward but doable.
175  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 02:04:34 AM

Quote from: Autistic Angel on January 01, 2015, 01:51:54 AM

With 100+ tons of cargo space, my average profit I pull on cargo runs around my home system is 84,000 credits, including fuel and munitions.

That's just inside of a single system? I never even though about doing that...
176  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 12:27:40 AM

Quote from: wonderpug on December 31, 2014, 11:55:58 PM

Upgrading life support doesn't cost much and can give you much more time to deal with a hull breach.

Hull breach? Oh my eek

Good stuff there, thanks for posting it.

Still really enjoying ED.
177  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 10:35:46 PM

Quote from: wonderpug on December 31, 2014, 10:14:16 PM

Quote from: jztemple2 on December 31, 2014, 09:20:51 PM

OK, I'm confused. On the Module subdisplay on the right hand panel, is "1" the lowest priority or the highest priority? In other words, if I assign "1" to a module, will it go off line earlier than a priority "2", or will it be the last to go offline?

I'm 73% sure that the 1 priority items will be the last to go offline.

Thanks, I'm a bit confused, apparently somewhere in the development they flip-flopped the priority thing and when I searched I found it both ways.

Apparently someone wasn't careful entering a spaceport icon_eek


I just bought an Eagle fighter, equipped with two pulse lasers, plus an open small mount and an open utility mount. I have lots of cash, what do folks recommend to fill those empty slots for someone who's planning to go in harm's way?
178  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 09:20:51 PM
OK, I'm confused. On the Module subdisplay on the right hand panel, is "1" the lowest priority or the highest priority? In other words, if I assign "1" to a module, will it go off line earlier than a priority "2", or will it be the last to go offline?
179  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:41:23 PM

Quote from: Obrusnine on December 31, 2014, 02:28:44 PM

I'd fly in over the assigned pad with my landing gear out, but the docking guidance wouldn't come up and trying to land on the pad unassisted with guesswork (from experience) yielded no results. Well, other then bouncing up and down in the middle of the pad, lol

I've had that happen once as well. I just canceled and asked again and the next time it worked. Also I've had to wait for permission a few times; I wouldn't get permission at first, then after a couple of minutes I'd get a go. I think it might be that all the landing pads were occupied. We must wait our turn after all slywink
180  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:02:25 AM

Quote from: Obrusnine on December 30, 2014, 07:17:08 PM

This game is so hard to take screenshots in. F10 doesn't work, printscreen doesn't work.

Eventually I gave up and threw a screen from google images into my review.

F10 works for me for screenshots in Solo mode, haven't tried it in MP. I did see somewhere in the Frontier forums that screenies were disabled in MP due to some exploit.

I've been having a lot of fun with it. I also got a Logitech Extreme 3D Pro joystick on Hark's recommendation and I'm very happy with the quality and the design.

I don't know if this has been linked here before, but on the Frontier forums I found a thread with a great Elite: Dangerous Pilot's Guide/Manual/Tutorial/Help 200 page PDF available for download that's been helping me a lot.
181  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 25, 2014, 09:58:38 PM
Test Drive Unlimited 2 is on sale on Steam today, it's a nice racer with extras.
182  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 25, 2014, 08:12:51 PM

Quote from: Harkonis on December 25, 2014, 06:50:23 PM

Just get this, it's perfectly serviceable and is what I am using until I can swing a full setup.  $20 joystick

Thanks for this recommendation, that looks like a good stick at a decent price.

These brief, official tutorial videos were pointed out to me over on the OO forum thread, I found them an excellent introduction to the game controls.
183  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 23, 2014, 09:58:53 PM
Winter Update: Part 2/3

Quote
we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end smile

Here's the changelist for Winter Update - Part 2:

Features:
- 2 new single-mission maps.
- 1 new enemy type.

Fixes:
- Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings).
- Crash related to modding sounds.
- Crash introduced in 1.0.4.

Coming up in Part3:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies

PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.

184  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 23, 2014, 09:50:40 PM

Quote from: Rumpy on December 23, 2014, 09:19:07 PM

I just bought FlatOut: Ultimate Cargage for $5 on Steam. Might be up your alley.

The Flatout games are a lot of driving fun.

I might also suggest MX vs ATV Reflex, it's 60% off right now on Steam. I've got it and it's a lot of fun, and the different types of vehicles do really drive differently.

And a game I've found to be surprisingly fun, FUEL, available via Green Man Gaming and activates on Steam. I had this on X360 and a little while ago got it through GMG and it's still a lot of fun. Motorcycles, ATVs, buggies, cars, trucks and things I don't know what to call, and a freaking huge map. There's also an awesome mod called FUEL REFUELED that tweaks some things.
185  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 21, 2014, 08:42:06 PM
Door Kickers is still 40% off for the rest of the Steam Holiday Sale, and the new Winter Update, Part 1 has been released:



Quote
Hey there Door Kickers,

As you know, there was a big Winter update planned for this December. Don't worry, it's still coming!
Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.

So here's Part 1 of the Winter Update:

Features:
- Can now paint floors in the editor + several other editor improvements.
- Added shortcut for stealth Fire button (F).
- New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
- Improved loading speed.

Fixes:
- One single-mission map was missing on Linux and Mac.
- Broken Mac OSX scroll for magic mouse and trackpad.
- Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
- Pointmen not being able to switch weapon from tazer to pistol.
- Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
- Sniper hud disappearing from multi-storey maps.
- Showing campaign success screen even when losing all missions.
- Crash related to mods and picking locks.
- Crash when enabling and disabling certain mods.
- Enemies not shooting back after recovering from a tazer shock.
- Pre-planning more than 1 breaching charge not working.
- A bug with failing final campaign map, restarting it and still finishing campaign.
- Sometimes campaign would not finish even when all troopers were dead.
- Hostages not always following you when changing floors.
- Trooper switching to primary weapon after detonating a door while pistol was equipped.

Modding:
- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod.
- Can now set custom music for a map. Check the "Winter Games" mod for an example.
- Added "ejectShells" option for firearms (revolvers no longer eject shells).


Coming up in Part2:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies


In the meantime, let's see those maps made with the new editor, we feel a contest coming up!

Lock'n Load!
-KillHouse Games
186  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 19, 2014, 06:22:30 AM
Doorkickers is 50% off for the next 23 hours as part of the Steam Holiday Daily Sale.
187  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 12, 2014, 10:32:12 PM

Quote from: Caine on December 12, 2014, 06:57:41 PM

Buddy system needs to come back.  While it really played into the overarching plot of FC2, it made the game a lot more fun and was a huge reason why FC2 is a better game in many ways, even now. 

Better reputation system.  FC2 nailed this as your enemies would react to you based on your skill and would actually try to rescue their friends or flee out of fear.  FC3/4 simply has enemies that try to kill you by coming right at you and occasionally hiding behind cover. 

Really agree with these two points thumbsup. I thought FC2 was pretty awesome as well.
188  Gaming / Console / PC Gaming / Re: The Talos Principle on: December 12, 2014, 03:39:47 AM
Interesting. There's a free public test so I'm downloading that right now.
189  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 10, 2014, 11:27:15 PM
YouTube video: 10 Things To Do In Far Cry 4

190  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 09, 2014, 11:54:11 PM
Picked FC4 back up after being on vacation for a week. I'm now at 70% complete. I've topped out in XP and Karma so I've got little reason to go around picking up loot chests and other collectibles or saving the occasional citizen. I'm still enjoying the game, but the same thing is happening now in FC4 that happened to me in FC3 at about the same point, I'm just kinda burned out on the gameplay.
191  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 02, 2014, 08:27:59 PM

Quote from: YellowKing on December 02, 2014, 08:21:44 PM

I don't think Ubisoft is lazy, but I do think they are greedy. They need to stop trying to push out an Assassin's Creed installment every year. There is example after example of them over-promising and under-delivering, and I don't believe it's because they want to make bad games. I think their publishing arm is just pressuring to ship ship ship and damn the consequences.

Just today it was revealed there is a bug in The Crew that makes it impossible to actually join a crew. They had to release a day one patch for it. When you're shipping product that has core gameplay features that just don't work, you need to slow the fuck down.

Ubisoft is a business and if they make money pushing out an AC edition each year, they will continue to do it. You can be unhappy about it, but like King Canute (and Auburn!), you can't stop the Tide slywink
192  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 27, 2014, 05:58:47 PM
Two big annoucements on Door Kickers:

First, Door Kickers is on sale on Steam for 20% off.

Second, Update 1.0.3 and a contest!

Quote
Just when you thought you absolutely need that game that's on sale, here’s some new stuff for your Door Kickers. A LOT of fixes, but a new campaign too. Don’t worry, its a short one, or so it seems at first sight.

It shouldn’t be too hard to finish it, right? Well, then … the first person to send us a screenshot with the “Terror at Sea” Campaign Victory screen, in Iron Man mode, wins a trooper portrait and a limited run Door Kickers T-Shirt. Mail the screenshot to [email protected].


Now for the actual patch briefing:
--------------------------------------------------------------------------------------------------------------

New Features:
- New campaign: Terror at Sea.
- 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here.
- Can now compare stats for weapons/armor/shields with the ones currently equipped.
- Campaign missions can be replayed as long as you don't play the next mission in line.
- Added "Delta" Go Code for all those that plan ahead.
- Two new ambient music tracks.
- Sniper: use TAB key for cycling between visible enemies.
- Added a "keep previous plan" checkbox in deploy screen.
- Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier.
- Added campaign restart button.
- Added "how to play" video for Snipers.
- Red screen border when HUD is minimized and game is paused.
- Game will auto-restart when changing active mods or window resolution.
- When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled.
- Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though.
- In-game Mods menu now has filters to help you browse more efficiently.

Fixes:
- Campaigns sometimes not finishing.
- Bug where trooper would go inside a door after lockpicking it.
- Breaching charge waypoints disabling themselves.
- Bug where trooper would kick doors while looking the opposite way.
- Deploying on maps with no deploy zones is done with the current equipment, instead of the default one.
- Can no longer interact with bystanders.
- Reload commands cancelling orientation commands.
- Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft).
- Bolt cutters no longer show up for for Breachers when they don't have it equipped.
- Broken backgrounds for "no intel" maps.
- Some replays were impossible to export to video.
- Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.).
- The random killhouse generator will generate *at least* a room.
- You no longer need to retrieve ALL dope items to get three stars.
- Increased timeout values when connecting to Steam Workshop.\
- Fixed enemies destroying dope even when stunned.
- Tooltips now show key shortcuts (if available).
- Out-of-screen indicators not correctly aligned for certain game resolutions.
- A bug related to restoring a plan that had hold/move waypoints.
- Enemies not patrolling on paths on floors other than the starting one.
- Linux/OSX not detecting conflicts between mods.
- Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay).


Have fun, keep eyes peeled for new game content coming out this December smile
193  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 27, 2014, 07:54:50 AM

Quote from: TiLT on November 26, 2014, 09:10:47 PM

Then again, only suckers buy season passes. The publishers just love to lure people in with these things. I'll never buy one.

I kinda agree with this, the only season passes I've gotten have been for the Forza series since they are just car packs.

For those in a position to choose their free game, I can heartily recommend Far Cry 4. Excellent game, at least on the PC... with the right rig.
194  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: November 27, 2014, 07:41:47 AM

Quote from: Lee on November 26, 2014, 06:49:46 PM

And $7.50 for Civ V Complete? That's insane, anyone who is even slightly on the fence about it should pick it up.

Hmm, I'm seeing Civ V Complete for $12.49 USD, still a good deal. I have the base game but wasn't that impressed with it. With the two big DLC (Brave New World and Gods and Kings) is it now a must get? I've been a Civ lover since the first one, but Civ V left me cold. Oh, I'm also guessing that it's cheaper to buy the Complete edition than just the two DLC Roll Eyes.
195  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 26, 2014, 02:35:10 AM
Article on Tweaktown, GTA V will have 'just for PC' features, including a video editor

Quote
Grand Theft Auto V launched for the previous generation consoles last year, and only last week for the Xbox One and PS4, but it looks like Rockstar has a few tricks up its sleeve for the PC version of the open-world fun-a-thon.

WCCFTech is reporting that the PC version of GTA V will include a video editor mode, which is a 'Just for PC' feature. This feature alone would be a great addition to GTA V, and would fit better on the PC version thanks to the mouse and keyboard combination. Extending on this feature, is the ability to mod the game, something that turned GTA IV on the PC into something absolutely remarkable.

Grand Theft Auto V launches on the PC on January 27, 2015.

196  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 25, 2014, 06:29:08 AM
I forgot to mention that I'm 61% complete with just over 30 hours of gameplay.
197  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 25, 2014, 06:23:02 AM

Quote from: Teggy on November 25, 2014, 03:59:59 AM

Quote from: jztemple2 on November 23, 2014, 06:08:10 AM

My GOTY  nod

This has already beat out Door Kickers?

Yeah, Door Kickers is pretty good, but Far Cry 4 is just so much fun to play for hours. I'd burn out on DK if I played too many missions in a row, so that's why I picked up creating mods and levels, but even that gets old after a while. It's not that DK isn't a great game, it's just that FC4 is a better great game icon_biggrin

In FC4 I just captured my first of the four fortresses after an awesome "sneak around at night near the enemy" mission. I also played the second Hurk mission. It wasn't quite as extensive as the first one, but it still was a lot of fun.

 I'd have to say that if you are playing FC4 just for the campaign and quests then it isn't anywhere near as enjoyable as going around in the open world, unlocking those "?" locations, collecting loot chests and picking up collectibles. Looking for them takes you to such interesting places it makes the game a lot more fun. There's a lot more vertical exploring in Kyrat than on Rook Island (Islands?) and even though I think the total count of different animal types is less, FC4 has so much more to just *do*.
198  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 25, 2014, 02:30:06 AM
Interview with the head designer of Door Kickers on Walawalagames.com

Excerpt from the interview:
Quote
wwg: Reading the game bio, we know that Rainbow Six and SWAT were the primary influences for the premise of Door Kickers. What other games influenced the creation of the game?

DD: One of the earliest influences was Flight Control and its path drawing mechanics; that was the trigger that started us on the design-brainstorm-path that lead indirectly to the “a-ha moment” of Door Kickers.

Big influencers are also XCOM - I’m a big fan of the original but the latest can hold its own very well, and indie titles like Faster Than Light. In case you wonder, we were kinda set on having an Iron Man Mode after those two, yeah.
199  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 24, 2014, 11:25:08 PM
Also Red Panda has a mod that allows you to play the single missions with more troopers deployed. And he has a mod that allows you to play all the campaign missions as single missions.
200  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 24, 2014, 06:35:18 AM
Just a heads up to folks playing this, it's a minor issue (*not* a bug) effecting how some skills are unlocked (minor spoiler not related to plot, only to skills unlocking)
Spoiler for Hiden:
If you check out the skill tree progression in detail (which I did not, to my later annoyance Roll Eyes), there is a skill that cannot be unlocked until you have captured two outposts without being detected. I didn't notice this till I had already captured all the outposts rated as "Easy". And you cannot use the Outpost Master quest (which replays capturing an outpost) to satisfy the skill unlock. So I had to try to capture a medium difficulty outpost undetected, which took a few tries. I wished I had noticed that constraint on the skill unlock earlier, so I'm passing that info along.
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