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161  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 21, 2014, 05:32:39 AM
So far only found one small glitch, a man telekinetically carving a fish (YouTube video).

UPDATE: And another great article on Kotaku, This Guy Really Hates Far Cry 4's Goats. It's got a video of a playthrough of an entire map created in the map editor with some fantastic narration to go with it.

ANOTHER UPDATE: The french call it a "feu de joie" (fire of joy), firing guns into the air. It happens a lot with the Golden Path, so don't believe them when they say you need to go get more supplies for them. They've got bullets to burn.

162  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 11:08:26 PM
What you don't want to be the last thing you see:

163  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 06:56:38 PM
OK, more "oh wow" things, this time with pictures!

There are mortars in the game you can control. This one was at an outpost I liberated. I had to use to defend the outpost from the bad guys trying to retake it:

Remember in FC3 (I think it was in FC3, maybe FC2?) that repair blowtorch you never carried because it used a slot in your loadout? In FC4 it appears automatically when you need to repair something, not taking up a slot, which is cool. What is cooler is that you can use it to fight off and kill things like wild dogs:

And, to wrap up, two rhinos chasing a minivan:
164  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 06:21:03 PM

Quote from: Bullwinkle on November 20, 2014, 12:51:47 PM

There was a little x on the map in FC3 for dead animals, too.  If you wander too far away, though (like chasing down another animal or running from a tougher one), it's tough to find that x again.

Hmm, I just fired up FC3 on the PC and I didn't see any little "x" after I killed an animal, either on the radar or the map. Was it maybe only on the consoles? Also I have the Steam version, maybe it was a Uplay only option? I looked in the options menus, I didn't see anything resembling this. I'd love it if it was there in my FC3, now that FC4 has spoiled me thumbsup.

I'm loving some other things about FC4. In this version (I don't think it was in FC3, and I  know it wasn't in FC2), if you pick up a gun on the ground that you don't have yet in your store, you will have it enabled the next time you access the store. Previously if you did pick up a cool gun you were reluctant to swap it out for something else because you wouldn't be able to get it back.

There seem to be more ziplines, not just at the belltowers (the FC4 version of the FC3 radio towers) and something really cool, I saw an *enemy* soldier use one icon_eek.

And I was shooting up a car while standing in the road and then up comes an enemy pickup. The driver slides it to a stop, and off the back deck (he was sitting there) hops a tank guy, one of those really heavily armed and armored enemies. They move slowly on foot, so what a cool way to deliver him to the stop, on the back of a pickup nod. I was so flummoxed that I forgot that he was out of the range of my shotgun (which wouldn't do squat against him anyway) and then I started throwing grenades. Well, I though I had grenades enabled. Turns out I was just throwing raw chunks of meat at him instead, which probably just encouraged him eek. He gunned down my ass.
165  Gaming / Console / PC Gaming / Re: What's your biggest gaming disappointment/sleeper hit of 2014? on: November 20, 2014, 02:35:20 AM
Weirdly I really liked Watch_Dogs, although it was so hyped I couldn't consider it a sleeper.

As far as a disappointment, I'd have to say Sid Meier's Civilization: Beyond Earth. It has some promise, but I never even finished a second game. I'm waiting for some serious patching.

My sleeper of 2014 is actually an Early Access I picked up in 2013 that was released in 2014: Door Kickers. I recently passed 100 hours of gameplay, although a significant portion of that time included creating new levels. There is a lot of gameplay there for a relatively cheap price.
166  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 02:13:51 AM
I'm now at about 20% and 10H 46M. Still having a great time. Best moment so far? Killing bad guys from an auto-gyro (the Buzzer) using an M79 40mm grenade launcher.

Here are a few things that make Far Cry 4 an improvement over Far Cry 3:

Remember in FC3 when you would wander all over trying to find that dead animal you dropped from a distance? Now dead animals are marked with a little "x" on the map.

Using grapples to climb cliffs is a cool mechanic. You are restricted to predefined locations, but there are a lot of them. It makes exploring the map more fun.

Bad guys try to retake outposts, which is cool. And once you take an outpost you have a permanent option to retry taking the outpost in a more efficient way (no alarms, being undetected, headshots, etc).

There is a new control scheme for driving and flying for the X360 controller that only uses the left stick to control the vehicle. This allows you to use the right stick and the triggers to fire a sidearm for more accurate shooting.

There is an auto-drive option for ground vehicles which also allows for better shooting on the move.

There are others, but I can't think of them right now.
167  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 19, 2014, 08:29:29 PM

Quote from: EngineNo9 on November 19, 2014, 08:22:03 PM

The GeForce Experience sets Optimal settings based on whether you want more Performance or more Quality.  I think there is a little wrench or something you can click to set your preference on that sliding scale if you'd prefer performance more than quality than it's currently giving you.  Or just manually change things as you did.

Thanks, I'd seen the little wrench but never thought about it! My "wrench" default was dead center between performance and quality, I'll try playing around with it.
168  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 19, 2014, 06:56:06 PM

Quote from: Glycerine on November 18, 2014, 11:51:29 AM

Just finished, really enjoyed it overall but the story was all over the place.  A really great Assassin's Creed game, but Black Flag is still my favorite.

Glad to heard that it's worth going all the way through. I've been distracted by Far Cry 4 (which was really my most anticipated game of the fall) but I'm planning to back to ACU in a while, maybe after a patch or two  slywink
169  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 19, 2014, 06:52:17 PM
My PC has a GTX 780 which a few months ago was a pretty decent card, but now... Roll Eyes

I used the NVIDIA GeForce Experience to give me what it considered optimal settings, but after a while I starting seeing more slight stuttering than I wanted, also when the sun was low I wasn't happy with how things looked. Also I wish I could disable the head-bob when I run.

Anyway, these are the current setting I use after some trial and error. I seem to get a pretty consistent 60 FPS as measured by FRAPS and things still look good too:
170  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 19, 2014, 05:16:48 PM
I'm about eight hours in. I'm really enjoying it, but then I'm a fan of the series and so making a variation of FC3 was just what I wanted. I'm liking the new gyro-copter; I thought at first it was a bit of a "cheat", you didn't have to walk or drive to get around. However, walking could get tedious in FC3 and driving is risky if there are bad guys around. And since in FC3 you could always Fast Travel between outposts anyway, this just adds a bit of realism since my aim now is to *not* use Fast Travel but instead always move in the game world, even if it is by gyro-copter.

There has been an update to the NVIDIA GeForce Experience and Far Cry 4 is now one of the games that can be optimized. I did so and it did make the game look a bit better, although my frame rate now drops into the forties occasionally, still perfectly acceptable.

Came across my first elephant!

I rode it around and even ran down a couple of bad guys icon_lol. Sadly, elephants cannot negotiate steep slopes crybaby:
171  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 18, 2014, 07:07:57 PM
A couple of small things. One, you can alter the driving control scheme in the options to use the "classic" Far Cry 3 scheme with the triggers for accel and brake, so that's cool. Two, when I just started a new session, the online servers weren't available so it loaded my local save which annoyingly lost my video pre-sets. Not a big deal, but I hope this doesn't happen too often.
172  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: November 18, 2014, 06:51:57 PM

Quote from: Lee on November 18, 2014, 04:08:18 PM

Mixed reactions so far.

Seriously bummed for you. I got my most recent Falcon NW in February and I'm thrilled with it. With everyone else having issues with Assassin's Creed Unity, it runs on my PC smoothly without a hitch.

Quote from: Lee on November 18, 2014, 04:08:18 PM

I am not convinced it's not just because Windows 8 sucks as well. My Surface Pro has to be re-booted at least once a week because it will start acting flakey.

Yup, that's why I ordered mine when I did, to be sure I could get Windows 7. I'd get on the phone with them to see if they have any ideas.

Also I disabled the auto sleep on mine; if I want to put it to sleep I do Window button+right arrow+right arrow+"s".

You should be able to roll back your video drivers too, I'm running a little older drivers and don't have any problems with ACU or FC4. Don't really know much about the  GTX 970 so I can't comment on it.
173  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 18, 2014, 07:18:38 AM
Loaded and played about an hour. Version in menu says 1.3.0.

I started a campaign with the online option, which turned out to be a bad thing because after about fifteen minutes of cutscenes and some playing, I saw a pop-up that said connection to the online server was lost and it dumped me back to the main menu. Since I hadn't reached a save point I had to restart from the beginning disgust. However, after that I played in off-line mode for about 45 minutes and it's pretty awesome  icon_biggrin

The game really kicks off with a bang, a couple of great cutscenes and then some gameplay inside a building. After that there's some more stuff (no spoilers!) and then you get some time moving about in the outside in what is a tutorial to learn about the interface and how things work. Then you get the notification that the prologue is complete and then you are into the game proper.

With my rig of i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB,  and Win7 64bit, I was able to run close to, but not solidly at 60FPS with the graphics set at Ultra. I went back to Very High and the framerate stays steady at 60 and it still looks great.

If you are familiar with the gameplay of Far Cry 3 you'll find a lot of similarities but there are some differences in the interface, but it's all pretty logical. Some of the changes are to move more items onto the same menu page, so you don't have to flip through so many pages to find something. About the biggest problem I had was switching from Assassin's Creed Unity where the right trigger was part of movement, whereas in Far Cry 4 it shoots away all your ammo icon_eek.

UPDATE: I played about half an hour more, doing a simple "kill the wild animals" mission which again was to get you familiar with more gameplay methods.

If you are familiar with FC3, you'll find that vehicle driving is a bit changed. Now you control via the left joystick only (oops, forgot to say I'm using the X360 controller on my PC, rather than keyboard & mouse) and not additionally with the left and right triggers for brake and accel. That allows you to use the triggers for shooting. Also, there's a autodrive function, sort of an autopilot if you are heading on roads to an objective. This allows you to aim and shoot easier.

Also, there's a return to the Far Cry 2 safe houses, where you can set your watch and sleep till a particular time; no doubt this will be important for planning for night attacks. Stores are handled like in FC3, where your safehouse has an self-service cabinet to buy weapons, sell stuff and refill ammo.

The campaign also feels a bit like Far Cry 2 (this isn't a spoiler, you'll find this info in the in-game manual), in that you'll be able to fulfill missions for two different entities who have differing overall objectives. So apparently at some point you'll have a choice between which campaign mission to continue with, or that's my assumption at least.

Overall it's been an excellent start to the game with no glitches, crashes or weird behavior. The story line so far is pretty straightforward but still very interesting with the usual great Far Cry style of characters.
174  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 18, 2014, 02:23:31 AM
And of course there's a day one patch that needs to be applied:

The Far Cry 4 development team has been working very hard in anticipation of launch and will continue to do so in post-launch updates and ongoing support for the game and its community. For the optimal Far Cry 4 experience, we highly recommend you download our “Day 1” patch through Uplay or Steam.

Here is the list of known issues fixed by the Day 1 Patch. Note, the patch for PC users contains a number of additional fixes - these are indicated throughout the notes below.

Stability & Performance

    Fixed some random crashes on all game modes


    Fixed various edge case animation issues
    Fixed various edge case detection issues
    Fixed missing VO for edge case reaction issues

Matchmaking, Connectivity & Replication

    Fixed matchmaking edge case issues
    Fixed host migration random & edge case issues
    Fixed join-in-progress edge case issues
    Fixed various replication issues between host and clients
    Fixed edge case replication issues with systems

Menus and HUD

    Fixed various edge case menus and pop-up overlap issues
    Fixed Mission objectives & updates issues
    Fixed Co-op specific pop-up updates issues
    Fixed few localization issues (cut-off text, subtitles)
    Fixed progression displaying 100% too early in progress tab
    Polished tutorial images

Mission Tweaks (Campaign, Co-Op & Side Content)

    Fixed various low repro walkthrough breaks

World & 3D

    Fixed various texture issues
    Deleted some rare floating objects

Rendering & Graphics Features (PC Only)

    Fixed rendering features not available under certain configurations
    Fixed multi-monitor display issues
    Fixed multiple visual artifacts; added SLI support

Inputs & Controls (PC Only)

    Fixed mouse cursor and keyboard functionality

In-Game map editor

    Fixed some graphical corruptions
    Fixed some edge case issue with maps upload

175  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 18, 2014, 02:13:01 AM
Just got my Uplay key from Green Man Gaming and started the preload, 30GBs in size. These are filling up my SSD pretty fast... what to delete? Hmm...
176  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 17, 2014, 11:30:01 PM
Back from my weekend trip to Sarasota FL to celebrate our anniversary. I did manage to use the Companion App to run some Nomad missions. Also, I finally figured out I was misunderstanding how the glyph puzzles worked; they don't change the location of the hidden symbols if you retry a puzzle after a fail, so you can run through it several times to help learn where the symbols are. That made it more fun than frustrating.

I did do an update to my tablet today and found that there was an update to the Companion App as well, 477MB eek, but I suspect it just loads an entire new version.

I got in about an hour and a half in ACU this afternoon.  I found yet another mission type, the Social Club missions. I thought there was just one when you unlocked the option for the social clubs, but turns out every time you renovate a club you unlock one or more missions there. These are similar to the Paris Stories missions.

I do have to say that I'm not wildly excited over the main campaign story, but part of that is my difficulty in understanding and keeping straight French names Roll Eyes. Still, it's good guys versus bad guys, so I'm fine with it.
177  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 17, 2014, 09:10:51 PM
About how early does Green Man Gaming release pre-order keys, or does it vary from game to game? I've got Far Cry 4 pre-ordered and I'm trying to figure out when I should be checking for a key to start the pre-loading.
178  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/18) on: November 17, 2014, 03:43:45 AM
Far Cry 4 on the PC for me, already pre-ordered from Green Man Gaming for the 20% off sale.
179  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 15, 2014, 05:39:27 AM
Played a couple of Rift mission... bleah, not my cup of tea at all. Much too gimmicky, and of course I suck at them too slywink

Well, I'm done for the night and that's it for the weekend, I'm off to celebrate my thirty-fifth wedding anniversary with a trip, a sail and a fancy dinner. So I'll be away from my PC, but I'll have my tablet so maybe I can sneak in some Nomad stuff icon_biggrin

My current progress completion below. It's a bit annoying that since I don't have anyone with whom to coop play, I can only accumulate Sync points, which unlock skills, by playing the campaign missions and even then they accumulate slowly. I've finally unlocked the middle lockpick skill which helps, but damn I suck at lockpicking too nod. Otherwise however it's been a blast, and that pretty literally in one of the big missions eek.

Damn, I wish there was some way to figure out play time accumulation in Uplay icon_frown. I'm guessing maybe twelve hours in total?

180  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 15, 2014, 01:40:34 AM

Quote from: TiLT on November 14, 2014, 11:07:31 PM

Do you really trust Ubisoft with access to your personal information, your credit card, your photo and video album, your computer network, and your call activities?

My tablet has none of these, as I use it just for gaming. I really think that unless you have at least a seven inch screen it's going to be a bit too hard to read.
181  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 10:38:37 PM
And now my Uplay Reward points are working again icon_biggrin. And not only that, but all the Uplay Reward points I'd earned since the start of the game have now been recorded to my Uplay account thumbsup. So I've closed the trouble ticket.

And (fingers crossed) my Companion app seems to be working fine. I've unlocked a chest in-game from the app and gone and collected the reward and from the app I've also sent two nomads out to collect from two other chests. I should have the results of those missions later this evening as they run in real time.
182  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 08:28:15 PM

Quote from: TiLT on November 14, 2014, 08:12:45 PM

There was a patch released for the PS4 version about an hour ago, which fixes almost nothing (but at least claims to fix the bug where you fall through floors).

Are you now getting Helix points? That was the most noticeable change on the PC version.
183  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 14, 2014, 08:27:13 PM

Quote from: TiLT on November 14, 2014, 08:11:27 PM

I would stay far away from the PC version until you've read actual reports from people who look specifically at PC versions of games.

OK, I'll throw myself on that grenade, since I've already pre-ordered the PC version. Expect some PC impressions very late Monday night, assuming they unlock at midnight ET like for ACU.
184  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 14, 2014, 08:08:01 PM

Quote from: Exodor on November 14, 2014, 07:48:46 PM

I bought a GTX970 and have a code good for either this or Unity.

Wow, nice that they gave you a choice. When I got my GTX 780 I could only get AC4 Black Flag.

Anyone seeing some FC4 PC reviews?
185  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 07:46:52 PM
There is a thread over at Ubisoft that might be of interest: PC , XB1 & PS4- AC Unity Current Known Issues. I won't quote it here as it's quite long Roll Eyes and you would miss all the pretty colors  icon_wink
186  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 04:51:50 PM

Quote from: Glycerine on November 14, 2014, 04:34:20 PM

I can bring up the menu, but I don't see an option to quit.  Maybe I'm just missing something, I'll check again.

There are no scroll bars but you do have to scroll all the way down (UPDATE: on the PC it's ESC and then the down arrow to get to the "Quit to Desktop" option).

And the first patch is live, at least on the PC. I don't know what's in it, just that it's 792MB (as seen on the Uplay interface). Sadly, I won't have more than a few minutes now to look at it, I'm off to lunch and then cleaning the garage all afternoon.

UPDATE: Sorry, of course this is the second patch, the first came on day one. The game version is now 1.2.0. I only played for three minutes and the only thing I noticed was that I now have some Helix points, which was one of the things not working.
187  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 14, 2014, 04:45:44 PM
It's 20% off on Green Man Gaming's VIP page and since it's a pre-order you get the Hurk missions and the harpoon gun.

Glad to hear the reviews are good, I've already pre-ordered  Roll Eyes
188  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 02:51:39 PM

Quote from: Glycerine on November 14, 2014, 09:32:55 AM

It does drive me nuts there is no way to quit the game,

That's weird. I'm using my old X360 controller for my interface to the game on the PC and I've never had an issue with bringing up the menu via the start button and quitting the game via the last choice on the bottom of the stack. I don't know what the equivalent keyboard button is.

I like the companion app for the "game in the game". I'm getting better at solving the glyph puzzles and then sending off my nomads to do missions and retrieve loot.
189  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 07:25:53 AM

Quote from: TiLT on November 14, 2014, 06:55:19 AM

I was talking about gentle pushes, not actual shoves. If you run into a crowd, Arno will indeed push people aside with his hands. Try walking. It looks ridiculous.

Hmm, I just tried it. I walked into people standing still and also walking. Sometimes there was a little sliding, but it was pretty subtle, nothing at all glaring. Often you'd actually see them move their feet the way a real person would to sidestep someone and even twist their shoulders a bit. Not every time, but sometimes. So again I'm thinking that this is a performance issue solution on their part to work around console limitations.

Of course I've only played through 15% and just two of the big multi-objective, wrapping up a sequence missions, but based only on what I've seen on my own computer, I'd give ACU nine out of ten. It's the best AC game in the series I've played (again, as far as I've gotten); good story, fantastic environment, lots of side missions and things to do, and just pretty as heck. The murder mystery missions and the riddle solving ones are pretty cool too, giving you something different to do beside tail and kill people. In fact, I'm very happy that there has been so little in the way of tailing missions. It's really a shame that so few people are being able to enjoy all the nice things in the game I've seen because of all the other problems. Here's hoping the patches will fix a lot of those issues.
190  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 06:43:46 AM

Quote from: TiLT on November 14, 2014, 05:40:45 AM

There's an enjoyable game under all of this, and it would probably have scored well had they given it another 3 months or so of polish. As it is, this should never have reached consumers in its current state.

Oh, no argument there, it could have been more polished and I think that if they hadn't been so ambitious with all the massive number of characters on the screen, etc, it wouldn't be so jarring. I guess I'm just from such the old school of gaming where Half-life was so damn cutting edge that odd character pop-ups or that sort of thing doesn't distract me from playing.

I did see that significant frame rate drop in the place with... well, it's a spoiler so I'll just say that I did drop into the high teens to low twenties, but it looked like part of it was the engine trying to process the effects of darkness, rain, Eagle Vision overlays and partial roofs. Otherwise it's been fine. My cutscenes are running at just under 30 FPS which makes me think that they were meant to max out at 30.

One of the graphic issues you mention,
You know that thing where your character gently pushes NPCs aside as he moves through the streets, a mechanic/animation that's been around since the very first game in the series? It's gone. NPCs are now shoved aside by an invisible force field around you, and slide (not walk) awkwardly away when you get close.
I'm not seeing at all in the PC version. I'm wondering if as a performance issue solution they just cut back on the visible animations for the console version. On the PC the NPC actions are probably the best I've seen in the series, except maybe for Black Flag. I've been doing a lot of running into people as I chase thieves and the people I bump into react very realistically, stumbling forward or sideways.

I had seen a few instances of NPCs suddenly being a couple of feet in the air, but within a couple of seconds they are quickly lowered to the ground. Again, being old school, to me that's not even worth a second thought. It's pretty rare and never more than one person at a time.

That last issue you noted, your character getting stuck all the time? I'm really thinking that this is something because of the console limitation. I've probably got about eight hours of playing it (and about 15% complete) and I've never been stuck, nor have I had any issues with climbing or parkour other than the usual AC series problem that if you get too close to something you tend to start climbing rather than going around the obstacle. In fact I've had no problems at all getting to places on high. I have had to slide sideways to find handholds but really much less than in previous editions.

So my only real problem right now is my Uplay rewards points disappearing. I've opened a trouble ticket with Uplay and I'll see their reaction time. Honestly, I hardly have ever even used them, only for something actually usable in-game, that I let that many points accumulate. I would be irritated if it's not fixed, but nothing to make me stop playing.

And I have my fingers crossed that Far Cry 4 is released in much better shape next week. The last one arrived in very good shape on the X360 and was just as nice on the PC, so here's hoping...
191  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 05:29:58 AM
I created a club in the game for the purpose of getting some Uplay reward points. The good news is that I named it after the host of this forum, since everyone here (or pretty much everyone) are such nice folks. You can see the name below and the club tag is GMGT (GT was already taken).

The bad news is that somehow Uplay not only didn't give me the reward for this, they also lost all my accumulated points eek. I'm assuming this is just some middle of the night glitch. Well, maybe I'm just hoping.

192  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 01:18:34 AM
By the way, for those who might still be interested in the PC version (a much smaller segment than a few days ago, I suspect icon_wink) Green Man Gaming's VIP section still has ACU on sale for 20% off. I thought it was only a pre-order special, silly me. And I've also already pre-ordered Far Cry 4, because, you know, Ubisoft  eek
193  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 12:06:20 AM
You know I feel almost apologetic saying this, but I'm ten percent done in campaign progress on the PC version, several hours in (how do you find time played in Uplay?) and I haven't seen any of these bugs. I'm getting decent 40+ frame rates, very few graphic glitches (which are trivial) and I think it's a great, albeit still an Assassin's Creed game.

I saw an article on TweakTown news by some guy with an uber-gaming rig (much more powerful than mine) who was having all sorts of problems, so apparently it's not just due to rig performance.

And just to make it worse, I've been using the Companion App and it's been working pretty good, although I suck at the glyph puzzles, and the app kills the battery on my Nexus 10. But it's still fun.

Am I the only person who's doing OK?
194  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 07:18:47 AM

Quote from: Glycerine on November 13, 2014, 06:47:39 AM

Quote from: jztemple2 on November 13, 2014, 03:33:20 AM

Also, I've been using the Companion App on my Android Nexus 10 and it's been working very well. I can track Arno, I have the larger map for the second screen and I've been able to assign my Nomads to various tasks.

I can get it to connect, but it won't do much besides track Arno and let me scroll around the map.  Doesn't register the fact that I've completed previous games for some reason.  I also can't figure out how to get Nomads.  Says I have the first mission available, but always tells me I have no assassins to do it.  As far as I can tell I don't see a way to recruit any, so for now it appears I'll be setting that aside.

I had trouble at first figuring out the Nomads but I upgraded to the Premium version of the app and maybe that's what was needed. I know some folks will be unhappy with that but it was only $2.40 and I've been using it all the time I've been playing the game on the PC. It's got some puzzles and missions for your Nomads. When these are successfully completed they unlock content in ACU itself.

I played a couple more hours tonight after spending the day at Walt Disney World with relatives Roll Eyes. I'm still having fun with ACU, the diversity of missions is nice; there are murder mysteries to solve, riddles to resolve by searching around on the map, petty thieves to run and tackle, etc. And I've just unlocked the Cafe Theatre, which is... well, it's a bit of a spoiler, but it's really pretty cool if you've been following the Assassin's Creed series since the beginning. 
195  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 03:33:20 AM
A couple of things. One, for some reason FRAPS, which didn't work with ACU yesterday, is working today with it. I'm getting, in Paris, anywhere from the low 40's to the upper 50's FPS, very playable at 1920x1200 Ultra High graphics setting.

Also, I've been using the Companion App on my Android Nexus 10 and it's been working very well. I can track Arno, I have the larger map for the second screen and I've been able to assign my Nomads to various tasks.

196  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 11:22:38 PM
I posted this on OO a little while ago:

Well, this is weird, it seems that no one has started a thread for Assassin's Creed Unity. I got this last night and have played about two hours I guess (how do I find stats in Uplay?). I know there has been a lot of negative criticism today, but maybe I guess that for the console versions. I'm running on my i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit rig and while for some reason I can't get FRAPS to appear in-game, everything seems to be looking good. I used the GeForce Experience program to select my graphic options which are set at 1920x1200 Ultra High.

I like the game. It's Assassin's Creed, but in a much prettier place than Boston or Jamaica. Lots and lots of detail. Gameplay seems like the previous in the series, except that the parkour seems more fluid. I'll post more impressions later.

I've played a couple more hours and I'm really liking it. The story is pretty decent, the cutscenes are fantastic, the environment is exquisitely detailed. Yeah, there are some small tech glitches, but it's a game, not a 4K movie, so I'm not expecting perfect. Parkour is really working well.

I also picked up the app for my Nexus 10. It's better than the old AC4 Black Flag one, but not as interesting (at least not so far) as the one for Watch_Dogs. Still it gives me something to do when I can't be at my desktop  slywink
197  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 08:13:44 PM
It is me or is there something preventing me seeing the FRAPS overlay in ACU?

Also, since I got this through GMG without a Steam key, just the Uplay key, how do I tell if a patch has been applied?
198  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 05:23:27 PM
Funny, while I only played as adult Arno for about fifteen minutes last night, the game ran smooth for me.
199  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 11, 2014, 04:34:59 PM
Actually this game is the antithesis of a click-fest. You not only plan at the beginning of a mission but also whenever you want during it, by pausing (space bar) and giving new orders.

The videos produced in-game unfortunately don't show all the times you pause and plan new moves. You can also give new orders like turning, moving, throwing grenades, blowing doors, etc while unpaused, basically in real time. But really the best way to play is to start the mission (it starts paused), plan your loadouts, then plan your initial moves. Unpause and let things play out a little, then pause and plan some more. It becomes second natures after a couple of missions.

Check out this guy's video, it's a bit long but you can jump ahead. He explains and demonstrates how the pausing and planning work.

UPDATE: I also forgot to mention, a significant portion of that 100 hours was working with the in-game editor to make new levels and mods.
200  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 07:49:01 AM
Finished the rest of the download and played some more ACU. Very pretty game, but it helps that you're in France. Also downloaded the Assassin’s Creed® Unity App for my Nexus 10. Off to bed now, more playing tomorrow.
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