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161  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 22, 2015, 10:19:31 PM

Quote from: Crawley on August 22, 2015, 09:27:50 PM

normal Arial.

Guess you could say it went to...

( •_•)

( •_•)>⌐■-■


 NormArial  icon_biggrin
162  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: August 19, 2015, 05:06:28 PM
I broke down and ordered it a couple of days ago too Roll Eyes.  With Rainbow Six being delayed and Just Cause 3 not coming till December as well, Fo4 will be my next big AAA title, unless I get caught up in the hype and pick up Assassin's Creed Syndicate ninja
163  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 10, 2015, 07:44:26 PM
Dammit, you people aren't making it easy for us old grognards who don't like to change things. How long will Microsoft support Win7? icon_biggrin
164  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 03, 2015, 10:27:49 PM
I've not upgraded to 10 yet, but I saw this article over on Gizmo's and thought it might be of interest: Newly Upgraded to Windows 10? Three Things to look out for
165  Gaming / Console / PC Gaming / [PC] Assetto Corsa - Racing Game on: August 01, 2015, 07:49:10 PM
I was surprised there was no thread for this game. I've been looking at Assetto Corsa and Project Cars, but I've been mostly off racing games since I went PC and quit playing the Forza series. I grabbed this because it's 50% off on Steam with the DLC 50% off as well. I'll post some impressions later on.

The half off sale is over tomorrow, so those interested might want to grab it soon.
166  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: July 31, 2015, 03:46:31 AM

Quote from: Knightshade Dragon on July 31, 2015, 03:09:47 AM

So for reasons I can't begin to explain, I decided to click the button and move to Windows 10.


I'll say about Win7 what I said about WinXP. I'll upgrade when they unwrap my cold, dead hand off the mouse nod

Still, the wife wants a new laptop for her volunteer work and what the hell, I'll let her take the plunge first, as we both use Win7 and haven't a clue about Win8 and all the fancy they added to it from Win7.

Not happy at all to hear about "apps" and "ads". Please tell me you can turn off all that nonsense.

Anyway, I'd like to hear about it as a gaming platform as well and if there's any "must have" features that would make me upgrade from Win7 for gaming.
167  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: July 30, 2015, 03:52:34 AM

Quote from: Caine on July 30, 2015, 03:40:52 AM

I snagged this yesterday.  After the limited runs of the FO3 and FONV hardcover guides, I wanted to make sure I got this too.  I do wish the style of this matched those though.

I got the FONV hardcover guide, but I didn't use it that much, preferring to not potentially spoil my playing experience. I'm torn between getting it because it's the hardcover and would look awesome next to the FONV one and not wanting to spend the bucks on a book I'll be trying desperately not to touch till I get started in the game.
168  Gaming / Console / PC Gaming / Re: HBS Studios Battletech Game going Kickstarter Fall 2015 on: July 29, 2015, 06:22:02 PM

Quote from: Jarrodhk on July 29, 2015, 05:33:33 PM

As long as they don't say 'multiplayer only'.

+1 to that. Please give me a single player campaign plus a sandbox and I'll throw money all over it.
169  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: July 21, 2015, 03:35:03 AM
I completed W_D months ago and enjoyed it. And, unusual for me, I completed the whole campaign. I too think this is a good start for the franchise, and they did a good job with the companion apps as well. It needs a better story next time, with better characters as well.
170  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 04, 2015, 06:27:18 PM
Now that I'm installing it via Steam, any recommendations on what to do with the C:\Program Files (x86)\Frontier installation? Just delete everything? I know that the important info is in AppData, so I'm guessing it's OK to delete the stuff in C:\Program Files (x86)\Frontier.
171  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 04, 2015, 06:16:35 PM

Quote from: pingwrx on July 04, 2015, 05:56:41 PM

Quote from: jztemple2 on July 04, 2015, 05:13:14 PM

Any word on when folks who bought it direct will be able to get Steam keys? I've been getting the newsletters but I figure I might have missed it.

The Steam keys are available already just look in your frontier account to download it.

Got it, thanks!
172  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 04, 2015, 05:13:14 PM
Any word on when folks who bought it direct will be able to get Steam keys? I've been getting the newsletters but I figure I might have missed it.
173  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: June 30, 2015, 01:42:06 AM
Just did the Daily Event on one of the new tarmac stages. I swear at one point my co-driver said "Be brave". Be brave? He's the one who has to be brave... eek

The new daily single stage with a car you own is interesting, except it picked a car I own but I'm not very good with.

The tarmac stages are truly terrifying. You can go very, very fast... sometimes too fast:

174  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: June 28, 2015, 06:58:46 PM

Quote from: Blackjack on June 26, 2015, 03:50:53 AM

Don't faint, but... an interview by someone other than IGN  smirk

E3 2015: XCOM 2 interview

I guess someone besides IGN is excited about it as well icon_wink. This fall is looking like a great release season.
175  Gaming / Console / PC Gaming / Re: What are you Batman Batman Batman Bat-(sorry) buyying this week? (6/23) on: June 22, 2015, 09:41:00 PM
Just FYI, Green Man Gaming is offering 40% off both the regular and premium editions of that Batman thing from now till the 26th, according to an email I just received.
176  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 22, 2015, 09:39:05 PM
Sorry if this has already been posted, but if it hasn't, Green Man Gaming is offering 40% off both the regular and premium editions from now till the 26th, according to an email I just got from them.
177  Gaming / Console / PC Gaming / Re: Post Your Steam Summer Sale Loot Here! on: June 22, 2015, 12:13:29 AM
My loot:

Alien: Isolation
Distant Worlds (didn't like, requested refund)*
DLC for Crusader Kings II and Europa Universalis IV

*I paid with a credit card but requested that the refund go to my Steam Wallet. The refund was approved but they said it could be up to seven days before the credit showed up in my Wallet. Weird.
178  Gaming / Console / PC Gaming / Re: Post Your Steam Summer Sale Loot Here! on: June 18, 2015, 09:13:51 PM
Broke down and bought Distant Worlds: Universe after watching a half-dozen of the videos by Das24680. Even at 50% off it was still thirty bucks, but I think I might enjoy it.
179  Gaming / Console / PC Gaming / Re: Post Your Steam Summer Sale Loot Here! on: June 17, 2015, 10:23:57 PM
Picked up Alien: Isolation at 75% off.

That's it so far. Really a disappointing sale for me. Must be the time of year, or maybe because E3 is going on and I'm thinking about all the new stuff coming out, which makes this old stuff pale in comparison. Or maybe I'm just grumpy disgust
180  Gaming / Console / PC Gaming / Re: E3 2015 on: June 16, 2015, 01:16:57 AM

Quote from: Zinfan on June 15, 2015, 06:18:03 PM

The W10 XB1 cross abilities (i.e. making Fallout 4 mods on the computer that can be used in XB1 version) seem like it opens a lot of things up.

Fingers crossed that someday soon all these cross abilities will lead to the Forza series being available on Win10 on the PC.
181  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: June 14, 2015, 10:59:42 PM
Need some guidance... I see that Alien: Isolation is on sale at 75% off on the Steam Summer Sale and while I normally stay away from this genre, Isolation is supposedly one of the better games. Now I'm wondering, do I bother with the Season Pass? And what's the difference between the Season Pass, which is $7.49, versus getting all the DLC, which is $11.93? Is it just because of the discount you get by getting the Season Pass, or does the Season Pass not include all the DLC? Don't mean to make someone do all the grunt work I could do to find this out, just wondering if someone knows off the top of their head.

Also, is all that DLC really worth it? I've been burned before by Season Pass content that seemed to be churned out just to satisfy the requirement of having Season Pass content. Thanks for any help!
182  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: May 26, 2015, 11:18:01 PM
I'm still on vacation for the next ten days, so no impressions from me for a couple of weeks. Looking forward to hearing from other folks.
183  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 23, 2015, 03:15:45 AM
You will also find that it's possible to change practically all the settings for a campaign, giving the game lots of replayability.
184  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: May 20, 2015, 01:06:14 AM
Tunnels? Awesome!
185  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 13, 2015, 04:46:04 AM
I completed the campaign on the second try, abet at the "Beginner" difficulty. I won't give anything away, but be sure to let the credits keep rolling once they start, there is an additional cutscene that nicely rounds things out.
186  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 13, 2015, 12:45:48 AM
Kotaku in-depth review, covers the game very well. Excerpt below:

Let’s get straight to it: for some of you, Invisible, Inc. will be close to the perfect video game.

There’s an easy way to determine if you’re one of those people. Ask yourself this question: “Would I enjoy a game that takes (most of) the best parts of XCOM, Splinter Cell and roguelikes and combines them?”

Say “no” and you might still find this to be a very good video game. Say “yes”, though, and holy shit, you’re in for a good time.
187  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Assassin's Creed Syndicate on: May 12, 2015, 05:55:41 PM
I liked Watch_Dogs (even if the main character was pretty dull) and was one of the lucky ones who didn't have performance issues or glitching with Unity, so I'll be looking forward to more about Syndicate.
188  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 12, 2015, 05:51:32 PM
Launch trailer. Be aware that the cutscenes shown are all part of the introductory video sequence. Their positioning with actual snippets of the gameplay is a bit misleading. Still a great game nod
189  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 11, 2015, 10:23:52 PM
If anyone wants some tips, let me know. And just remember, the levels are all procedurally generated, so each play-through will be different. And sometimes, because it's procedurally generated, you'll get to a level that will just kick your butt. That's why the "Rewind" function is good, you can restart from the previous turn or even restart the level. No shame in that, you can always do Ironman later on icon_biggrin
190  Gaming / Console / PC Gaming / Re: [PC] Invisible, Inc (formerly Incognito) on: May 11, 2015, 10:14:33 PM
It has really been changed since early in Early Access and is much easier to understand what you are supposed to be doing. In some ways I'm reminded of the new XCOM from Firaxis in that the first time you play you're going to get your ass handed to you, and maybe the second and third, but as you figure out things you'll do better and enjoy it more.
191  Gaming / Console / PC Gaming / [PC] Invisible, Inc (formerly Incognito) on: May 08, 2015, 04:58:42 AM
Starting a new thread on Invisible, Inc since the name was changed, and the previous thread hadn't been updated for a year icon_wink.

Another fine game from Klei (rhymes with Play they say) Entertainment, makers of Don't Starve and Mark of the Ninja.

For those who had already bought the game in Early Access, today Klei provided the launch version, aka 1.0. People who haven't bought it yet have to wait till Tuesday to get the game.

Just played for a little while, going through the tutorial and the introduction of the campaign. I hadn't touched the game in over a year, really since it was Incognito, and there's a lot of polish to it now. The opening cinematic of the campaign really gives it a good backstory to explain what's going on. There is a lot new and it really has made the game even nicer. Will post more as I go along in the campaign. I would suggest for folks who already have the game, be sure to go through the tutorial to get a look at the new interface.
192  Gaming / Console / PC Gaming / Re: [PC/XB1/Wii U/Ps4] Project CARS on: May 06, 2015, 10:02:17 PM
That's an interesting article, especially the noting of the frame rate drop in the rain. I was wondering how much of a hit weather was going to be. Looking forward to an analysis of the PC performance, I'm hoping my GTX 780 is still going to be good enough to crank the graphics up to 11.
193  Gaming / Console / PC Gaming / Re: [PC/XB1/Wii U/Ps4] Project CARS on: May 06, 2015, 09:47:58 PM
I'm definitely interested in this, but only for solo/offline playing, so any impressions on this aspect of the game would be appreciated. I'm off on vacation soon so I won't be considering getting it for a few weeks anyway.
194  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: May 01, 2015, 04:03:16 AM
Found this on the latest blog update from the developer, giving a better idea what the co-driver callouts mean:

195  Non-Gaming / Hardware / Software Hell / Re: Any opinions on Chromebooks? on: April 30, 2015, 04:35:52 PM

Quote from: Purge on April 30, 2015, 01:13:59 PM

Mind you, he also lived on a netbook for the longest time.

I'm still using my Acer Aspire 11-inch netbook right now, although even with Win-XP it's barely able to handle running the latest Firefox plus what usually runs in the background.

I also have a Nexus 10-inch tablet running the latest Android OS which I use on trips. When I finally have to replace it I'm going for a no-frills laptop with Windows. While a touch screen is nice at times, I prefer a mouse. And while Android OS does have a number of nice features, I find Windows gives me more flexibility. But I do agree that it's a decent option if you are looking for an inexpensive solution.
196  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 30, 2015, 02:22:56 AM
Alrighty then, some impressions. It's awesome. Really. If you want a true rally game, closer to Richard Burns Rally than the latest DiRT iteration (before this one of course), then DiRT Rally is what you're looking for. It is still in early access with content planned to be release through the next several months, so you can always wait and see what's happening with it. The last planned update is in November, "Winter Wonderland".

And on to some pics. I started off using the Dash view...

... but that was rather restrictive so I'm using the Cockpit view. It's a good way to see if you've broken your windshield yet. If you haven't, you just aren't trying:

This how my first Career rally ended, "Terminal Damage'

I thought this was interesting. There are no "rewinds" or the like, where you click a button and the action rewinds several seconds, giving you a do-over or a Mulligan. If you just decide to restart the race, there is a penalty of sorts:

This is what my car looked like at the end of one stage. This is actually better than it looked at the end of other stages:

Finally, an action shot taken using the replay feature, which allows a review of the race and the ability to switch cameras. As of right now, replays can't be saved, but that might come in the future.
197  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 30, 2015, 12:40:41 AM
I picked this up this afternoon. I only was able to play for a few minutes but darn it's nice. My rig is a Intel i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit. Graphically the game defaults to Ultra and it looks fantastic. The in-car view is very detailed. The game works fine with an X360 controller with the default settings.

A patch was released this afternoon that included a fix for the co-driver audio.
198  Gaming / Console / PC Gaming / Re: Just Cause 3 on: April 28, 2015, 07:15:16 PM
Yeah, I'll probably be getting this on release, although I'll only pre-order if I can get a deal from GMG.
199  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 27, 2015, 06:13:04 PM

Quote from: EngineNo9 on April 27, 2015, 06:08:14 PM

I was going to wait for impressions but I figured I know I'd be getting it sooner or later, so I bought it already.   icon_redface 

Whoops, I was just about to post that a number of folks are reporting that they aren't getting the co-driver audio or pace notes, so it might be better to wait a few days... but thanks for stepping up and taking one for the team thumbsup
200  Gaming / Console / PC Gaming / [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: April 27, 2015, 05:52:04 PM
DiRT Rally was released earlier today on Steam, or I guess you could say STeaM  icon_smile. It's rather a surprise apparently, both in having no mention before now and also being an Early Access, PC only right now. It looks promising, although I'll wait for more real grognard reviews.

From the store page:
Welcome to DiRT Rally - a new world of DiRT. A pure expression of rally, the pinnacle of off-road motor racing and it begins now, in Early Access, with regular free updates including new locations, new game modes and new vehicles.

DiRT Rally captures the essence of what makes rally unique – that sense of trying to remain in control of your emotions, as you hurtle along dangerous, undulating roads at breakneck speed, aiming to squeeze everything out of your car whilst knowing that one crash could irreparably harm your stage time. It’s the ultimate test of a driver’s skill, and it’s the ultimate in high risk, high reward gameplay.

Every stage will test you differently, as you feel out grip across varying surfaces and adapt your style to a range of different weather types. As the car suffers attrition you’ll need to account for mechanical damage whilst your dedicated rally team tries to keep you competitive with time-limited repairs between stages. As stages string together, each rally becomes a marathon-like test of concentration and skill, as you trust in your co-driver and your own ability to react and adapt, in order to stay competitive and chase that ever-elusive perfect run.

• DiRT RALLY AND THE COMMUNITY: The community is DiRT Rally’s co-driver and their feedback will help shape the evolution of the experience. For players joining DiRT Rally in Early Access and the road ahead, the team want their feedback. They’ll be helping to test theories and providing vital data that will help to refine DiRT Rally.
• EXPERIENCE 3 MASSIVE NEW REAL-WORLD RALLY LOCATIONS: From the start of Early Access, DiRT Rally offers three massive environments and 36 challenging stages, with more to follow. Drive them during the day - in dry, overcast, sunny, misty, wet, rainy and snowy conditions - and then take them on at night for a very different, intense experience that will challenge the elite.

• Powys, Wales - Muddy, wet gravel stages and forest runs often in the rain during the day and at night.
• Monte Carlo, Monaco – Tight, twisting, dangerous roads covered with snow and ice that wind through the Alps. Snow and mist affect visibility during the day and at night.
• Argolis, Greece – Sweeping dusty gravel stages that take their toll on even the strongest rally cars in the intense heat of the Mediterranean in the bright daylight or at night.

• 14 CARS OVER 6 NEW AND CLASSIC CLASSES TO DRIVE NOW: Rally is about having the right car and DiRT Rally will have all of the right cars. At the start of Early Access, DiRT Rally delivers 14 cars and will be adding more cars over more classes in the future.
• NEW DRIVING MODEL: The physical simulation for DIRT Rally has been completely rebuilt to adequately capture how it feels to race across changing surfaces, and loose surfaces collect under the wheels during lateral sliding, creating a completely new feel to sliding around corners.
• RALLY CHAMPIONSHIPS, RALLY ASYNC & CUSTOM RALLY EVENTS: Take on a single stage and learn the calls in Custom Rally events, compete against increasingly skilled opposition in Rally Seasons or prove yourself against the entire community of players in Rally Async challenges.
• TEAM MANAGEMENT: Hire up to four engineering staff to work on your vehicle between stages. Drill down and hire them based on their contract length, wage demands, and on the insight they can offer over upgrades to the vehicles you own. Keep renewing an engineer’s contract and you’ll be able to give them perks that will help upgrade specific vehicles faster.
• UPGRADES: As you drive a vehicle in events your engineers will become more familiar with it and will research upgrades that will unlock the full potential of the car. DiRT Rally’s comprehensive upgrade system makes meaningful improvements to the car’s handling and performance to stay competitive
• TUNING: Delivering the most comprehensive tuning system ever in a DiRT game, DiRT Rally enables players to tune their cars based on weather conditions, car condition and more to ensure they can refine their setup and get the car feeling right for their driving style.
• DAMAGE & REPAIRS: Off-road racing is tough and unforgiving; competing causes vehicles to suffer wear and tear as replicated by DiRT Rally’s comprehensive mechanical damage system. Thankfully, damage can be repaired by hiring eEngineers to work in the team’s Service Area between stages. Much as in the Colin McRae Rally games, there’s a finite amount of time to repair cars between rally stages.
• PHYSICS-BASED ASSISTS: Being fast is about skill, not raw speed. Whilst DiRT Rally allows players to experience cars in their purest form it also offers a selection of real world assists, similar to those seen in race and road vehicles. Traction Control works to minimise wheel spin, ABS increases your braking ability by preventing the wheels from locking up and Stability Control keeps your car from over rotating in the corners.
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