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1561  Gaming / Console / PC Gaming / Re: Just Cause 2 on: April 30, 2010, 09:21:26 PM

Quote from: Caine on April 30, 2010, 02:41:53 PM

Not really sure I want them, but it's cool to see them add stuff like this.

Did you get the ice cream truck as well? 

That was a free download so I got it and tried it. It's a truck, the only thing different is if you click left stick you get a looping song which I guess is the Panua version of the Good Humor truck jingle. But it's 25K and so really not worth getting, since it can't fly or shoot flamethrowers...  slywink
1562  Gaming / Console / PC Gaming / Re: Just Cause 2 on: April 29, 2010, 08:17:16 PM
Just picked up the first DLC, the Just Cause 2: Black Market Aerial Pack.

Quote
Content: Black Market Aerial Pack
Price: 160 Microsoft Points
Availability: All Xbox LIVE regions except Japan
Dash Text: With the Black Market Aerial Pack you get these cool items: - F-33 DragonFly Jet Fighter: With quad-mounted miniguns and double missile launchers, this agile bird is the definite ruler of the skies, and packs a serious punch to land based targets as well. - Dual Parachute Thrusters: Take to the air for longer! The Dual Parachute Thrusters when mounted to the parachute rig provides bursts of forward momentum to extend airtime. - Multi-lock Missile Launcher: This highly sophisticated weapon of destruction allows you to lock up to four targets and unleash a barrage of homing missiles to take care of all your troubles. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

160 points gets you a fancy multi-shot rocket launcher which apparently I don't know how to use properly icon_frown. And no reloads, you have to spend $50K each time you need it, so you'll not be calling for it very often.

There's a very fast jet fighter, lots of $$$, I suck at flying, so I probably will not be buying it in-game very often.

However the one really good item that make it all worthwhile is the Dual Parachute Thrusters. They don't provide continuous thrust, instead you can run them for several seconds then they need to cool for several seconds. The balance is excellent however since if you are judicious in your flying you can maintain your current altitude indefinitely or even climb, abet slowly. And it seems you only have to purchase it in-game once, it's always available after that.

UPDATE: Not, you do have the buy the Thrusters again if you die. Bummer, but understandable.
1563  Gaming / Console / PC Gaming / Re: Just Cause 2 on: April 07, 2010, 01:05:48 AM
After completing the Agency missions I took a break from JC2 and played some Modern Warfare 2 and Forza Motorsport 3. Yet I kept getting an urge to go and play some more Just Cause 2 and today I did and had a great time. I'm still only up to 28% completion.
1564  Gaming / Console / PC Gaming / Re: [360] USB dashboard update out. on: April 07, 2010, 12:51:35 AM

Quote from: Jarrodhk on April 06, 2010, 11:17:24 PM

Signed in and got the update. Not sure if anything else is new.

This is the USB memory support update. Has anyone thought of some real world uses for this new function? Aside from backing up things like save games and other content. Is it just so you can be really, really sure of that ME2 save game?
1565  Gaming / Console / PC Gaming / Re: MW2 Map Pack - F*ng broken on March 30th on: April 06, 2010, 12:06:25 AM

Quote from: denoginizer on April 05, 2010, 01:24:53 PM

For me $10 would have been the right price.  I never had any issues getting into games without the maps this weekend playing FFA.  So I will probably never buy them.

I don't see this as an issue. Five maps are worth it to me. Sure, two are from MW1, but they are among my favorites. Nevertheless, it's the market that will eventually drive the price for future map packs. If the $15 price point is perceived by Microsoft as inhibiting sales, we could expect the next pack to be either cheaper or offer some premium as an extra enticement.
1566  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 30, 2010, 09:19:11 PM
At 28% complete I finished the final Agency mission, which was a doozy. I have been playing for just under twenty hours. After the credits (which you can skip) you switch to Mercenary Mode. Nothing in the game regarding Faction missions or anything else appears to have changed or lost. I'll keep working on it towards 100% completion of all activities.

Seriously insane final mission, btw  nod
1567  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 28, 2010, 01:26:03 AM
Well, I know now where they can set the next Test Drive Unlimited... Panau! They have great roads all over the place. Remove the combat aspects, add some car dealers, viola, one of the best places to drive your supercar very, very fast.

Speaking of roads...
Spoiler for Hiden:
I'm driving around on the big divided highway and I'm finding health power-ups at almost every underpass. Trouble is, each time now when I get to five I don't see any increase in my max health. Does that mean I'm topped out and might as well stop collecting them? Seems a shame.
1568  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 25, 2010, 10:48:44 AM
I'm going to have to change my posted opinion on the missions. They aren't as simplistic as I first thought, certainly not the agency ones. I did the first non-opening sequence agency mission and it took a good twenty or thirty minutes with three segments and objectives. The faction missions haven't been too bad either.

One faction mission had me go hunt down a limo carrying a bad guy so I could hijack him and bring him to the local faction HQ. Well, first time I tried this I arrived at the roadside a bit too late to lasso his limo, so I grabbed the first vehicle that came by. Oops, a slow truck  Roll Eyes. However, as I followed the limo's path I found that the road had turned into a series of descending switchbacks in some rocky/jungle terrain. To catch up, I just drove straight down the hill side  eek, plowing through trees, over boulders, insane stuff. I didn't catch up in time  icon_frown. On the next try I did get to the limo right away and hijacked it. When my captive started to complain, Rico said "If you don't shut up I will cut off your hands and bitch slap you with them". Something you might use to keep the kids quiet in the carpool icon_biggrin. Then a good five minutes of wild limo versus police pursuit ensued, also great stuff.

I've put in about ten hours on the game, but that includes playing three hours and then restarting. In my current seven hour campaign I feel like I've barely scratched the surface of the game, and my progress rating shows only 4%.

Kudos to the designers for the great terrain design. There is a vast amount of variation throughout Panau, from city to desert to flat jungle to rocky jungle; the latter really is amazing to see as you move through on foot. I did see mentioned in a review something to the effect of how so much of the map is empty, but really that's not a fair way to describe it, it's just that there's some separation between settlements. And it isn't always empty, there's the occasional building, temple, gas station, hut, whatever. There are very small villages of just a few huts, tiny towns, bigger towns, and a couple (at least) big cities. Airports, docks, power stations, military bases, research facilities, etc. Nicely done.

And so far I've done another half dozen faction missions and no other timed missions, so maybe they are in the small minority.

I haven't come across any bugs as of yet, no unreachable goodie boxes, places where my character gets stuck and can't move, or clipping issues. Occasionally there are some real clueless AI guards who will fail to react to me being near them and shooting their buddies, but that doesn't happen often. Otherwise the AI guards do often move to cover, then pop, shoot, and duck. On the harder difficulty levels I might be getting rather frustrated by their skill, they are no slouches. As it is, on Casual difficulty I find that in an assault I usually have to go hide to recover my health several times, and the drug cabinets (health dispensers) are vital to success.

About the only real problem I've had with the game is the camera when driving over rough terrain. It's fixed in location to the vehicle, so when the vehicle (especially something small like an ATV) bounces and lurches so does the camera, giving me just a twinge of motion sickness. Nothing really that's going to stop me, but I'm thinking it would have been nice to include a setting option to have a more relaxed camera motion.
1569  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 24, 2010, 07:09:34 PM
I need to update some info I posted above regarding "You can save anytime except when you are in canned missions". Yes, that's true, but when you load the save you end up at the nearest friendly faction stronghold or the original starting house. You do not start where you did the save. This isn't a big deal for me, since I don't lose any points gained or anything like that, but it does mean that if you suddenly have to stop playing and you at somewhere really cool, well, you'll be back at base when you load  icon_neutral
1570  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 24, 2010, 06:36:58 PM

Quote from: CeeKay on March 24, 2010, 06:19:18 PM

Quote
- Blew up countless jeeps during a vehicle pursuit by shooting out their tires

I was getting annoyed with that part until I realized I could in fact do that.

Apparently in Panau no one has heard of run flat tires!  slywink
1571  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 24, 2010, 11:20:04 AM
"come a cropper" - "Fall over or fail at some venture". You guys never watched Blackadder? Monty Python? Or read Dickens? Avez-vous bénéficié d'aucune éducation?

Likes
- Wide open world that contains much variation; cities, little towns, military bases, huge mountains, deserts and the like. Richly detailed. Like Far Cry meets GTA San Andreas.
- The vertical element. If Ezio Auditore da Firenze had grapples like these you'd have gotten through Assassin's Creed II a lot faster. Between the grapples and the parachute you can get to the top of almost everything which adds a lot of places to explore. And it also provides a different way to look at getting from point A to point B. Not to mention opening up the options on how you approach a mission or activity.
- Day/night cycle and weather. Really adds to the immersion factor.
- Different things to do. Play a canned mission, hunt down the evil Colonels, gather Chaos points, do Races, incite mayhem just for the hell of it, or just explore. Think Red Faction: Guerrilla set in Hawaii, except that most buildings don't explode.
- Cultural Immersion. The designers did a nice job of integrating all the elements of place names, characters, vehicles and most other elements (except some of the desert area buildings) in a south-east Asian theme. Adds to the immersion.
- Save system. You can save anytime except when you are in canned missions. Those start off with an autosave checkpoint so you can restart there if you die or fail. Also, you have the option to abandon a canned mission at any time.

Dislikes
- Timed missions. I've only found one so far, but it was very frustrating. I could see that with upgraded weaponry I might be able to do it better, but I'm afraid if I wait on the mission till I advance in the game the opposition will also be tougher.
- Weapon management. Unless I just haven't come across it, there seems to be no way to stockpile weapons I pick up. Since I can carry only two one-handed and one two-handed weapons, if I buy myself a sniper rifle but have to drop it to pick up an assault rifle for the next part of an assignment, that expensive sniper rifle is lost to me. It might be realistic, but it's a pain in the butt, especially combined with the next item.
- Ammo. Apparently I can't buy ammo on the black market, I have to buy a whole new weapon. And there are certain times you will need more ammo that you just can't get from the enemy. That's an expensive proposition.
- Difficulty. There's no way to change the difficulty once you have started a run through the campaign. For some folks this isn't an issue, but for others, they are going to be pissed at putting in hours and then finding they just can't get around one mission.

Neither Good nor Bad
- The Story. OK, it's rather basic so far, just a frame on which to hang the missions and other activities. But it doesn't really seem to be a problem. Very much like Mercenaries 2: World in Flames
- The Black Market system. I can get weapons and vehicles (and other stuff in a category which I haven't unlocked yet) delivered to me, which is good. But apparently I can't store them, so if they get left behind I can't retrieve them (someone correct me if this isn't true, I'd love to be mistaken on this).
- No screenshot or video capture (I'm playing the 360 version). This game so cries out for being able to share those "wow" moments.

1572  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 24, 2010, 02:39:03 AM

Quote from: Ridah on March 24, 2010, 02:11:19 AM

Any sandbox style game that I don't finish, such as Far Cry 2, is usually because of the lack of good narrative to carry me forward.

It's interesting, the comparison to Far Cry 2. It's one of the few games I've gone back to because of the things to do outside the main storyline. I restarted JC2 on Casual but after the obligatory first Agency missions I went off to a different Faction and started that thread. But after the first faction mission I went off looking around and just go sucked into the game. One thing very different from FC2 is that there is so much you can do in so many ways that don't have anything to do with combat.

Obviously I haven't gotten in very far and so cannot judge the strength of the narrative. I suspect it's somewhere between Borderlands and Oblivion slywink. The scenery in the game is attractive, varied and quite detailed. And, damn, it's just a lot of fun.
1573  Non-Gaming / Off-Topic / Re: 24, Season 8 discussion (there are spoiler tags for a reason) on: March 24, 2010, 01:22:59 AM
Oh no, not her! She's the mole? She's too dumb to get rid of a loser boyfriend, but she's smart enough to be the mole?
1574  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 23, 2010, 10:33:21 PM

Quote from: spigot on March 23, 2010, 10:13:18 PM

A mandatory timed mission or one of the extra faction ones? I'm not a big of fan forced timed missions at all.

It was one of the faction missions. I could have done others to work around it, but I decided to restart instead. The first cutscene is unskippable(!) but the rest can be skipped so I was able to zoom back to where I was.

Oh, and my first spoiler...
Spoiler for Hiden:
I found the Mile High Club!!!!
1575  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 23, 2010, 09:39:46 PM
Damn, ran into my first timed mission, which I failed several times  icon_mad

I switched to Casual difficulty and started again.
1576  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 23, 2010, 07:12:25 PM
I just had my first laugh out loud moment. I rode my motorcycle through a small town. As I drove past a large statue a tutorial message popped up saying how I can pull it down with a vehicle. So I pull up in front of it, dual grapple from the head of the statue to my cycle, and hop on and gun it. My bike lurches forward, then pivots upwards (the grapple was attached to the bike at about midpoint). It throws me backward to the base of the statue, which then fell over on me. I crawled out from underneath in a little cutscene. Great stuff.
1577  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 23, 2010, 07:00:34 PM
Wow, I was surprised. The game doesn't open at all like the demo. After the cutscenes there are a couple of Agency missions that are somewhat tutorial in nature, but are still full fledged missions. That's good for about 45 minutes at a difficulty of Normal. I didn't have to reload after dying, but it came pretty close to that a couple of times. 

Regarding structure, basically there are three "paths" of mission progression for the three factions, plus Agency missions. Also you can attack Strongholds as well. All these are so you can generate Chaos points which unlock further missions. So there is some structure. It's not unlike the Saints Row games, where you needed to increase your reputation to unlock missions, but you weren't obligated to do any one mission right away. There would always seem to be several to chose from, plus of course running around making a nuisance of yourself.

The voice acting is a bit over the top, but it fits into the story, which is a bit (but not too much) over the top as well.

I've now, after about an hour, reached the point after completing the obligatory opening missions where I can select to go to a location with another mission, or go off and cause some Chaos.

Oh, and I don't know if I read it somewhere as not being available, but you can indeed save at any time. Also there are saves made at Checkpoints. If you come a cropper, you can load either one.
1578  Gaming / Console / PC Gaming / Re: Just Cause 2 on: March 23, 2010, 06:02:44 PM
Pick it up at Gamestop, installed and got through the opening cutscenes and mini-missions. Will advise...
1579  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/22) on: March 22, 2010, 08:52:45 PM
Just Cause 2 for the 360
1580  Gaming / Console / PC Gaming / Re: Metro 2033 on: March 16, 2010, 07:51:17 PM

Quote from: denoginizer on March 16, 2010, 04:57:38 PM

"Fight your way through suffocating darkness and despair."

Weekly staff meeting  Roll Eyes
1581  Gaming / Console / PC Gaming / Re: Just Cause 2 demo now up on: March 10, 2010, 10:19:26 PM
I agree, the first one seemed to be somewhat poor in graphics and gameplay. However, I've put in three hours on the demo (six plays) and it's still a blast. I pre-ordered it today.

UPDATE: I just got in the new Gameinformer mag and the review gives it 9/10. They do note the poor voice acting (not a big deal to me) and the "unremarkable" soundtrack (which I wouldn't listen to anyway). They do call it "One of the most entertaining sandbox shooters ever created".  They do cite some other issues, like the difficulty level "ramping up to levels that border on frustrating" towards the end, but overall they are very pleased with it.
1582  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: March 10, 2010, 10:17:45 PM

Quote from: Brendan on March 10, 2010, 09:48:56 PM

And now the Jalopnik pack is out.  Free car download is the 2010 Honda Mugen Civic Type-R 3D.

400 points ($5) and includes:

1992 Bugatti EB110 SS
2008 Mazda Furai
2009 Ford #40 Robertson Racing Ford GT Mk7
2010 Aston Martin Rapide
2010 Aston Martin V12 Vantage
2010 Audi TT RS Coupe
2010 Honda Mugen Civic Type-R 3D
2010 Jaguar #33 Jaguar RSR XKR GT
2010 Porsche 911 Sport Classic
2011 BMW Motorsport Z4 sDrive35is

My only disappointment is that I thought we were going to see some older cars. Well, maybe next time...
1583  Gaming / Console / PC Gaming / Re: Just Cause 2 demo now up on: March 05, 2010, 10:30:35 PM
I need some help. On the 360 version, how do I man the machine gun on the back of a couple of the jeeps? I get "Y" to enter or "B" to stunt on top, but I can't figure out how to actually hop down into the seat in order to use the gun.

1584  Gaming / Console / PC Gaming / Re: Just Cause 2 demo now up on: March 05, 2010, 01:21:50 AM
The default controller setup has the secondary weapon fire button on the left trigger. Being used to using this trigger for aiming in MW2 and others I have been pointlessly chucking grenades. I didn't check to see if I can change it.
1585  Gaming / Console / PC Gaming / Re: Just Cause 2 demo now up on: March 04, 2010, 09:27:40 PM
Had an absolute blast with the 360 demo. Definitely a day one must get.
1586  Gaming / Console / PC Gaming / Re: Forza 3 Discussion on: February 09, 2010, 12:42:13 AM
New DLC coming tomorrow, Nürburgring Grand Prix Circuit.
Quote
The latest Forza Motorsport 3 downloadable add-on has been announced, and this time around, we’ve re-created one of the world’s most renowned and technical tracks for your racing pleasure. Introducing the Nürburgring Grand Prix Circuit, a demanding road course built to test the mettle of the world’s best drivers. The DLC pack comes with 2 tracks on the Grand Prix Circuit and will cost only 400 MS points on Xbox LIVE Marketplace.

Not usually a fan of DLC tracks, since they aren't part of the career play, but this is a pretty good race course. There is a trailer available on XBL.
1587  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 07, 2010, 07:52:33 PM

Quote from: Arkon on February 07, 2010, 07:13:24 PM

Overall one of the best games I have ever played. 

There must be something wrong with me. I'm halfway through I guess and I'm just not really motivated to go on. The game is ok, but I'm not finding the story line to be as enticing as some of you do. I never did finished ME1 either. I will probably finish it out sometime, playing every side mission and quest, since I doubt I'll pick it up again.

1588  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 06, 2010, 05:41:30 PM

Quote from: coopasonic on February 06, 2010, 05:09:58 PM

Quote from: KePoW on February 06, 2010, 04:26:37 PM

Again, I ask why are people doing something they hate when it's completely optional?

I've finished the game once already, and from what I can tell even the ship upgrades are optional.

Sure, ship upgrades are optional if you don't mind losing half your teammates at the end.

Isn't that what they are there for?  slywink
1589  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 02, 2010, 12:32:46 AM

Quote from: MaxSteele on February 01, 2010, 11:06:34 PM

Press "Y" to go to the planet, and then pull the left trigger.  If there's an anomaly it'll tell you "Anomaly detected".  Then you'll narrow in on it by following the white indicator on your targeting cursor.

Crap, I've haven't been doing the left trigger thing. Ship about, Joker!
1590  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 01, 2010, 11:04:05 PM

Quote from: leo8877 on February 01, 2010, 10:58:28 PM

I've found about 7-8 anomaly missions, some of them even have multiple planet hops.  There's even an achievement for doing 5 missions you find from scanning.

Well I guess that means I'm going to have to start looking at more planets. Do you have to start the left trigger scanning to find anomalies, or will just pressing "Y" to start the scan be good enough? I'm afraid that once I pressed "Y" and saw a planet was Poor I didn't bother with any more scan activity.

Oh, and I'm sweet talking Kelly. Aliens aren't my thing and Miranda scares me. A lot  slywink
1591  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 30, 2010, 10:03:21 PM

Quote from: jersoc on January 30, 2010, 08:20:30 PM

you should do all the loyalty missions anyways. you'll find lots of upgrades, plus they get another spell that you can teach yourself. most of them are really well done too

Oh, I'm doing all of them, it's just that the triggering seems a little obvious at times.

Also, who the heck do I have to sleep with to get some more Element Zero?  icon_biggrin
1592  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 30, 2010, 05:48:35 PM
I just reached the point where it asked me for the second disc, so I started the mission, saved, and now I'm installing that disc to the hard drive.

While overall I'm enjoying the game, I do see some design weaknesses. Upon reaching a certain point, suddenly I get three dossiers to investigate and two crew want me to do missions for them. If this had been spread out a bit it would have seemed more "natural", but I guess it's okay.

Someday someone will make a game where the mission structure is so subtle that it will seem almost like random events that suddenly coalesce to uncover the grand scheme of things. But then the reviews would trash it because it would make players work too hard  icon_wink
1593  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 29, 2010, 07:02:27 PM
I'm amazed that some of you guys have finished the game. I'm just now (after eight hours) starting to wander around the Citadel shopping mall. They have fish for my aquarium!
1594  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 11:17:18 PM

Quote from: Caine on January 28, 2010, 11:00:49 PM

Quote from: jztemple2 on January 28, 2010, 10:46:03 PM

And when the scanning report goes from "Poor" to "Depleted", don't believe it. I've found a couple of big deposits on a planet after I ran it from "Rich" to "Depleted". Also I've not had that much confidence in the above mentioned quick scan. I just spin the planet under my stationary scanner. To mark my starting point I use two probes next to each other at the equator. Then I break the planet up into seven latitude bands to do a thorough check. Time consuming, but it does seem to be successful for me.

no wonder you hate it.  that's pretty in depth.  you'll end up in better shape than quick scanners though.

Part of my reasoning is that 30 probes aren't enough for two planets, but if you are thorough on a planet you'll use about twenty or more and completely get all the resources. Yet, it takes longer, but I never have to go back to that planet again. I just really, really want an upgrade that allows me to build my own probes on-board so I don't have to go to the depot for me.

But what I dream about is being able to leave an away team on the planet and wait for their message that they are finished mining the planet, please come back and pick them up! nod
1595  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 10:46:03 PM
And when the scanning report goes from "Poor" to "Depleted", don't believe it. I've found a couple of big deposits on a planet after I ran it from "Rich" to "Depleted". Also I've not had that much confidence in the above mentioned quick scan. I just spin the planet under my stationary scanner. To mark my starting point I use two probes next to each other at the equator. Then I break the planet up into seven latitude bands to do a thorough check. Time consuming, but it does seem to be successful for me.
1596  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 09:36:49 PM

Quote from: TK-421 on January 28, 2010, 05:07:57 PM

Funny, I'm taking exactly the opposite approach.  I'm scanning every planet I can early in the game so as to build up a stockpile of materials so that when the opportunity arises to upgrade and modify systems/weapons/ship I don't have to go looking for the stuff.

That's what I was doing, but I have to break from this because it will drive me crazy if I don't  crybaby. I wish there was a way to in-game annotate the map so I can leave notes for myself.
1597  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 11:55:03 AM

Quote from: Ridah on January 28, 2010, 07:19:44 AM

I just can't relate to how you're feeling, I've scanned through a few planets so far and it just feels like a basic mini-game to me. It's not as torturous as you make it out to be. How far into the game were you when you started feeling this way? Maybe you should try scanning every so often instead of keeping it in the slow-moving scanning mode constantly.

I guess it's just that compared to how smoothly everything else has been flowing in the game, the scanning is just so... dull. I was about five hours in on the game when I did my first scan and so it seemed like such a big roadblock. However, I'm taking the advice about the tap scanning to heart and will break it up into smaller chunks. That runs against my normal method of game play which is to thoroughly do each task, so I have my own predispositions to overcome. 

I also have to agree with the comments that it is annoying that going back to the ship undocks it and makes it more trouble than it should be to get back to the planet/spaceport. However it doesn't happen often enough to be a burden to me.

I do have a minor nit, I wish that the conversation wheels would somehow indicate which conversation options I've already listened to. IIRC Oblivion did this and it was a good timesaver.

Other than that however it's been a great experience. I would say that ME2 is to ME1 like the second Star Trek movie was to the first movie.  Less high sounding moralizing, more fun things going on. I'm happy with my Sheppard character, except that sadly he cannot dance worth a damn  icon_biggrin

1598  Non-Gaming / Off-Topic / Re: the Apple iPad/ iSlate / iThingie? on: January 28, 2010, 12:33:51 AM

Quote from: leo8877 on January 27, 2010, 11:55:32 PM

Man the more I read about this the more I think it would just be good for the bathroom and nothing else.

Not for that either, since it won't fit down the toilet  icon_wink
1599  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 12:32:32 AM

Quote from: Ridah on January 27, 2010, 11:33:57 PM

Quote from: jztemple2 on January 27, 2010, 11:11:10 PM

OMG, the whole planetary scan and probe is horrible! Who thought this would be fun? It's mindless drudgery. Bioware, please, please, please put out a free DLC to bypass this torture and just automate the process.

Good God, you shouldn't be playing video games... Just put on a movie  Roll Eyes

Is scanning planets even a requirement? I've only used it to gain materials.

I'd watch a movie if I just wanted to mindlessly sit in front of a screen and occasionally hit a button over and over... oh wait, that's Guitar Hero  Tongue

And I never complained about the Mako... if I did, I didn't mean to exchange it for something this bad. The materials are used to buy things, so yes I would consider that a requirement.

Seriously, it's just that compared to the rest of the game the whole planetary mining process is so abstract and disembodied. It's grinding at it's worse.
1600  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 27, 2010, 11:11:10 PM
OMG, the whole planetary scan and probe is horrible! Who thought this would be fun? It's mindless drudgery. Bioware, please, please, please put out a free DLC to bypass this torture and just automate the process.
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