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1481  Gaming / Console / PC Gaming / Re: Forza 4 on: February 07, 2012, 07:32:59 PM
Today is the release of the February American Le Mans Car Pack. Also available to VIP members, for some reason, what I don't know, is this Pagani Huayra, aka the car who's name cannot be spoken:

1482  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 02, 2012, 10:24:17 PM

Quote from: Sarkus on February 02, 2012, 09:08:28 PM

And I thought they said you could have six person squads?  That's still less then the original IIRC.  Either way they did say that you could easily use mutiple squads together.

The tutorial had a four person squad and so did the demo mission, so I can only go by that. Having multiple squads would be good, as long as they don't put something in the gameplay structure that works against this, like maybe only one squad arrives on a map at a time and you could get sucked into a tactical battle before the second squad shows up. The AI might not be stellar, but it's smart enough to push multiple baddies at you at the same time.
1483  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 02, 2012, 08:53:14 PM

Quote from: Blackadar on February 02, 2012, 08:34:45 PM

Quote from: Sarkus on February 02, 2012, 07:05:30 PM

Its important to note that due to the cry from fans the devs have made a bunch of changes and promises.  So fog of war is supposed to come later in a patch, and they've already changed the health system from what was orginally planned to something more like the original.

As for the current lack of FOW, I think jztemple2 covers the obvious negatives.   Its important to note that the game still requires a lot of tactics.  You can't just wander up to enemies and come away - you'll get killed.  So even though you know where enemies are, you still have to figure out how to get close to them, to get good line of fire, and so on.  Its not as simple as just throwing a lot of enemies at you just to increase the difficulty. 

If the game was already hard enough that jztemple2 had to reload a lot during the demo mission, how are they going to balance it at this late date when the FOW makes things harder?  11th hour changes like that worry me because it's likely to be just a slapped-on feature rather than a balanced one.

I'll second that comment. If the squads are limited to only four guys it will be tough going on a map like that with Fog of War active. I'd be wanting to use at least two squads on every map; hopefully the game structure would allow me to do that without it being too much of a pain.

I do agree with Sarkus that even without FOW the game does require you to use good tactics and would be enjoyable for that. I did like playing the demo for that aspect of the gameplay. It is a different experience than having FOW however.

If FOW is going to be added by a patch I think I'd rather wait for that and play it from the start with FOW on. Part of the fun of JA is uncovering what's on each map. I'm really surprised that the developers discounted that as part of the appeal of the game and went without FOW in their concept.
1484  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 01, 2012, 10:53:06 PM
Played through the demo mission, taking my time and moving carefully. I did save and reload a lot Roll Eyes. In the end I cleared the map of the many enemies while only losing two of my four guys. I probably could have kept all four if I had done more saving and reloading. While the turn based gameplay has been replaced by interrupt-able continuous action, you can set on a bunch of options to pause the gameplay if anyone sneezes or whatnot. Pausing in this way switches you to Command Mode. You can also switch from continuous mode to command mode with a tap of the space bar. Issues orders to your heart's content while paused, then switch back to continuous play. Not really a problem.

Regarding the lack of a fog of war... well, it seems they balanced this by adding a bunch of bad guys to the map  icon_mad. I supposed you could look at this as just another approach to the game. Instead of slinking about the whole map, not knowing when you might come across an enemy (or he might shoot you if you get noticed first), instead you can plan how you will maneuver and assault. On the other hand, since there's no need to worry about detecting the location of the enemy, there's no need to scout, or use good tactics for movement... well, it's not going to sit well with experienced JA players. The way it's implemented in the demo is fine, it's just not the original concept.

Regarding the enemy AI, it's not anything to write home about. They all didn't mindlessly rush at you (but some did). Others wait in ambush locations... well, they would be ambush locations, if I didn't have a god's eye view of everything and know where they are. Also, if you wait a while with your guys motionless, eventually most of the time the enemies would come looking for you and then you can pick them off.

So for me, Jagged Alliance isn't Back In Action, this is some poor cousin trying to pretend it's a sequel to one of the most iconic games of my youth. Not that it's a bad game, it's just not the new Jagged Alliance we were hoping for. And the demo didn't touch at all on the operational level touches, like recruiting, money, resources, etc, so I'm not sure about those either.
1485  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 01, 2012, 07:58:51 PM

Quote from: CeeKay on February 01, 2012, 07:03:25 PM

Thanks for the heads up. The tutorial was very good, I like the interface. I've tried the demo mission a couple of times and got my ass handed to me. That's not a bad thing, if once I get smarter I do better.
1486  Gaming / Console / PC Gaming / Re: Forza 4 on: January 29, 2012, 03:13:01 AM
For those who are Forza 4 VIP folks, the latest freebie has been released, a Halo themed Koenigsegg CCGT:

Which didn't look that pretty after I raced it:

1487  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: January 24, 2012, 06:18:40 PM

Quote from: metallicorphan on January 24, 2012, 06:01:17 PM

well that was dumb,i started the game up and waited for awhile for anything to appear,when it did i selected the maps to be downloaded but they would stay on 'pending'..i tried to select them and then confirm download,but they just stayed on pending,so i had to quit the game and go back to dash and then the downloads started

I had this experience too. I've had it with at least one other game as well, for some reason I can't download while in the game. No biggie. I did play a couple of rounds on Liberation, everyone complaining about how it's just a sniper's map. In my experience once folks become familiar with the map they'll soon learn the safe paths and the favorite places where snipers hide. It's still not as bad as the golf course map in Black Ops, which was really a sniper's map.
1488  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 21, 2012, 09:00:23 PM
Don't know if this is the right thread (I haven't posted in the PC forum for awhile) but in case this hasn't been mentioned before, there is a helicopter mod for Minecraft 1.1. I've been testing it out and it does work. Maybe people have done something like this before, but it's new to me, as they say. Pretty cool. Apparently it's been in beta for awhile, but it's now "officially" released to support Minecraft 1.1
1489  Gaming / Console / PC Gaming / Re: Mass Effect 3 - demo due on valentine's day on: January 18, 2012, 03:17:07 PM

Quote from: Soulchilde on January 18, 2012, 02:19:21 PM

Just saw a tweet from Bioware that Mass Effect 3 demo is due out on valentines day

Well, won't that just go down well with our loved ones slywink
1490  Gaming / Console / PC Gaming / Re: Tropico 4 - Modern Times coming on: January 13, 2012, 08:37:22 PM

Quote from: CeeKay on January 13, 2012, 06:34:10 PM

Good news. I haven't played for a while, what with all the big titles coming out, but I fired it up this afternoon and had a lot of fun with it.
1491  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 08:00:14 PM

Quote from: Purge on January 11, 2012, 07:38:42 PM

Popped onto my phone, accepted friend request.

I'll likely keep the colors for a while. Looks fantastic. (too bad I can't get flashing lights or a cherry on it slywink)

Car has been gifted to you.

In my storefront I now have tuning setups for the T-bird from D to S classes. There are three B500 setups, one with the Shelby engine with lots of power but less grip and two with the original engine and geared for different top end speeds.
1492  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 05:31:18 PM

Quote from: Purge on January 11, 2012, 04:12:19 PM

I`ll take the shelby. B or C is fine. smile Much thanks, Mister Temple2.

I sent you a Friend request so that I can gift you the car. It took some doing, but I got that Shelby engine into the T-bird and stayed within the B class. A bit twitchy on the corners but goes like stink on the straights. I test at Road America, btw, and the car is geared to top out at about 160 mph.

I'm going to play around with some other setups for the T-bird and post them on my Storefront so you can swap them out if you wish.

UPDATE: And I'll even throw in my trademark Area 51 Security Patrol design too. You can always drop it if you wish crybaby

1493  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 03:59:13 PM
I had to modify my post due to limitations of the gifting function (no paint jobs), so I'll just repeat what I added above:

"UPDATE TO THE UPDATE: Turns out I can't gift cars that others have upgraded, but I can trade ones that I have upgraded. So if you want your T-bird upgraded and tuned, let me know. The default PI is D276 and I can upgrade to the top of the D, C, B or A classes."

So Purge, you can have it plain or upgraded. Let me know.

UPDATE: And I can convert it to AWD if you want, and/or swap out the default engine for a V8DSC - Shelby GT500 '10.
1494  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 03:41:04 PM
Well, this is embarrassing Roll Eyes

I wanted to pick up a Ford Thunderbird for my collection and decided to check out the auction house. There were a bunch at the minimum 1,000 credit price. As I usually do, I bid on all of them, figuring over the next several hours other folks would bid but I might still get one at the minimum price. I got five icon_biggrin. So I have four t-birds to give away. Two are painted and souped up, two are plain. The first four folks who post here and ask (and have Forza 4 of course) will get a free T-bird! Often not valid in Vanuatu, Easter Island or Atlantis. And I have to be friended to you, because otherwise I can't gift a car to you in the game.

UPDATE: Dammit, I forgot that I can't gift a car with a locked setup (aka "souped up") or or paint job. So I'm giving away four plain T-birds. Still, 60,000 credits worth of car for nothing but a post.

UPDATE TO THE UPDATE: Turns out I can't gift cars that others have upgraded, but I can trade ones that I have upgraded. So if you want your T-bird upgraded and tuned, let me know. The default PI is D276 and I can upgrade to the top of the D, C, B or A classes.
1495  Gaming / Console / PC Gaming / Re: Forza 4 on: January 10, 2012, 10:43:20 PM

Quote from: gellar on January 10, 2012, 10:36:50 PM


Senior moment Roll Eyes. I'll fix it. I've painted and tuned a Veloster Turbo and I'll be adding it to the club garage in a few minutes.

1496  Gaming / Console / PC Gaming / Re: Forza 4 on: January 10, 2012, 10:13:06 PM
For those still playing, Hyundai has posted a free Hyundai Veloster Bonus Pack, featuring two new cars: The 2011 Rhys Millen Racing Hyundai Veloster and the 2013 Hyundai Veloster Turbo. The latter also is available to view in Autovista (see below), however, no Jeremy Clark Clarkson [thanks gellar] to bitch about the silly name Roll Eyes

1497  Gaming / Console / PC Gaming / Re: Forza 4 on: January 07, 2012, 04:42:06 AM
Sorry for the quick follow up post, but I had a brainstorm nod. So you can quickly see which cars of mine in the GTF club are tuned using ForzaTune 4, I have updated those cars with my JZT logo on the right front fender, since when you scroll through the car list of the club garage, you see each car from the right front... pretty clever, eh? Below is an example, from my recently uploaded Ferrari California

1498  Gaming / Console / PC Gaming / Re: Forza 4 on: January 07, 2012, 02:17:31 AM
OK, some updates... Turns out the garage limit for a Forza 4 club is 200, because we reached that limit when I tried to add yet more cars paranoid. So I deleted some of the more boring cars I had uploaded. If more space is needed, let me know here in this forum thread.

Everything which follows in this post will probably only be of interest to those who care about tuning setups and may be safely disregarded by everyone else.

I had been tuning the cars I have been adding lately using the ForzaTune 4 app from the Apple App Store. Works pretty well I think.

To let folks know which cars have been tuned, look at the rear end of the car for this sticker...

This indicates it had been tuned with ForzaTune 4 with a neutral, 100% stability setting. I have only used under- or oversteer tuning on a couple of cars, those are indicated with a "U" or "O" and the appropriate stability percent; less than 100% is oversteer, over 100% is understeer.

Since I have been setting pretty much every car to a "N" for neutral, 100% stability setting, I have omitted showing this for cars for which I using the Gearing App function of the ForzaTune 4 tuning app, as show below.

 In this case I show a "G" followed by the top speed for which the gearing has been set. For instance, in the photo this car has been tuned for a max speed in sixth of 130mph. I have done this because when you upgrade cars two or more classes and don't tweak the gearbox you tend to never get out of fourth on most tracks. These new gearbox settings should better help keep you in the car's power band.
1499  Gaming / Console / PC Gaming / Re: Forza 4 on: January 03, 2012, 09:34:19 PM
Doing it Joie Chitwood style....

By the way, the new January Rivals Challenges are up.

1500  Gaming / Console / PC Gaming / Re: Forza 4 on: January 03, 2012, 09:06:23 PM
And since Pintos are cheap, and I get my Ford parts for free, I bought another and upgraded it to S700 icon_eek. 500hp, AWD, big rims, skirts, etc. In the photo below you might notice a little ball of flame coming out the tail pipe...

1501  Gaming / Console / PC Gaming / Re: Forza 4 on: January 03, 2012, 08:29:13 PM
Here it is, your new Ford Pinto for Forza 4 icon_biggrin. It's upgraded from F100 to F200 and tuned. I also played with the gearing so it tops out in sixth at about 112. If you play with the in-game tach on, note that the upgrade raised the redline from the indicated 6000 or so to about 7200, so you will have to practice a bit with the shifting. I did this so you can better stay in the torque range.

1502  Gaming / Console / PC Gaming / Re: GT Community: Pick your favorite console game of 2011 on: January 03, 2012, 05:17:09 AM
Forza Motorsports 4
1503  Non-Gaming / Off-Topic / Re: Dakar Rally 2012 on: January 03, 2012, 12:28:14 AM
Thanks for posting about those old Dakar games. I still have an original Xbox and PS2, maybe I'll pick up one of those games some time, although the reviews aren't very good.

Yup, Baja: Edge of Control is pretty good in some ways, but it's still a long way from the Dakar experience.

By the way, if anyone is a Robby Gordon fan, he did great in the first two stages. The guy is a bit of a loose cannon at times,  but he's a damn good off-road racer.
1504  Gaming / Console / PC Gaming / Re: Forza 4 on: January 02, 2012, 11:16:33 PM
Found this album on Imgur via a post on Jalopnick... this is how you will get your Lamborghini. An unboxing, very cool.
1505  Non-Gaming / Off-Topic / Re: Dakar Rally 2012 on: January 02, 2012, 10:43:14 PM

Quote from: EngineNo9 on January 02, 2012, 10:10:12 PM

Now if there were a decent game based on the Dakar Rally to play, then you would have my attention.   icon_biggrin

Amen to that. The Colin McRae series lost that purer rally focus it had in the early editions of the game, and as far as I know, no one has ever tried to capture the feel of the Dakar.
1506  Gaming / Console / PC Gaming / Re: Forza 4 on: January 02, 2012, 08:36:11 PM
Reminder, the January DLC comes out tomorrow. Looking forward to tricking out that '73 Ford Pinto!

And for your new year's enjoyment, an older Lambo I added to the GTF garage:

1507  Non-Gaming / Off-Topic / Dakar Rally 2012 on: January 02, 2012, 08:32:03 PM
Don't know how many of you follow the Dakar, but the 2012 edition of the race started yesterday (Dakar website). Coverage in the US, at least here in Florida, is on the Versus network. Last year's daily half-hour highlights program was pretty awful, with a lot of fluff including some touchy-feely segments with some actress who I can't remember (and wasn't very memorable). Thankfully, maybe because Versus is now part of NBC Sports, the production value of the highlights program is hugely better, although I wish they would dig more into the technical side of things.

This year's rally runs from the seacoast of Argentina through Chile and on to Peru. Day 1 was only about 35 miles of actual racing on a special stage that ran along the coast, followed by about a 400 mile liaison/transport stage to the bivouac (paddock). The overall rally is about 5200 miles and includes motorcycles, cars, quads and the big support trucks. Versus telecast the first highlights program early this morning about 1:30 EST, but I think it will be re-broadcast tonight followed by the Stage 2 highlight show.

If no one posts here, I'll have to assume I'm the only Dakar Rally enthusiast on the forum crybaby.
1508  Gaming / Console / PC Gaming / Re: Forza 4 on: December 31, 2011, 08:12:30 PM
Congrats to Pete for joining the GTF club. Here's a little truck to drive around in MP and Rivals mode, available in the club garage:

1509  Gaming / Console / PC Gaming / Re: Forza 4 on: December 30, 2011, 09:14:27 PM

Quote from: IkeVandergraaf on December 30, 2011, 09:10:44 PM

World Tour also gives you a World Tour cash bonus for each race.

Sheesh, it's been so long I forgot about that. Thanks for reminding me. Mind you, the BIG money is in manufacturer affiliation. Or at least pretty good money. And there is money for leveling up even after reaching level 50 which is where you get your last free car. I just reached level 90 and IIRC the bonus was about 200,000.
1510  Gaming / Console / PC Gaming / Re: Forza 4 on: December 30, 2011, 08:53:40 PM
World Tour draws it's events from the Event Matrix (aka Event List). You get three choices and usually one of them matches the car you currently are in. If you don't like any of the choices you can go back to the "Cars" menu and get another car. When you return to the World Tour it should have at least one choice that allows you to use the new car you just selected. The key word in the above is usually; sometimes you will have to upgrade your car or even select another. And finishing first, second or third will cause the appropriate award to be recorded in the Event List race box.

The purpose of the World Tour, IMHO, is to provide different challenges in a random fashion so you get a taste of the different makes, models and classes. You do get an Achievement for completing each of the ten years of the World Tour, but that's it, no freebie cars or money. Of course, in the Event List, completing all the races in first place in an Event box doesn't get you anything either, unlike Forza 3 where you got a bonus.

I completed the ten years of the World Tour and still had lots of Event races I've never raced. Now what I do is split my time. Sometimes I select a box on the Event List and go get a car to compete in it, and other times I pick out a car I like and then see which events are available for it.
1511  Gaming / Console / PC Gaming / Re: Forza 4 on: December 29, 2011, 08:37:51 PM
Club GTF leader is Harkonis, co-leaders are USMC Kato and KeySJU. I believe you can PM any of them and they can add you to the club. I have lots of cars for you to borrow!
1512  Gaming / Console / PC Gaming / Re: Forza 4 on: December 29, 2011, 04:39:45 PM

Quote from: PeteRock on December 29, 2011, 03:50:09 PM

Quote from: jztemple2 on December 22, 2011, 10:27:31 PM

For those folks still playing Forza 4  Roll Eyes ...

Just got it for Christmas, so I hope to get some racing in despite being late to the party.  Haven't even looked at car clubs and such, but if GT has one up and running I'm interested in joining.   icon_biggrin

The one here is called GTF. I'll look up who you have to contact, but I think you can request membership right through Forza 4.
1513  Gaming / Console / PC Gaming / Re: Forza 4 on: December 29, 2011, 03:24:42 AM
Bad Day for the AI. A big crash at Indy, just because I happened to smack the wall ahead of the second place AI driver. Seems they can't get out of each others way.
1514  Gaming / Console / PC Gaming / Re: Forza 4 on: December 28, 2011, 01:12:30 AM
The January Jalopnik car pack is announced.

- 1970 Alfa Romeo Montreal
- 2011 Audi RS5
- 1996 Chevrolet Impala SS
- 1986 Dodge Shelby Omni GLHS
- 2000 Fiat Coupe 20V Turbo
- 1973 Ford Pinto
- 2011 Honda #33 Level 5 Motorsports Lola
- 2012 Honda Civic Si Coupe
- 2011 Lamborghini #08 West Yokohama Gallardo LP560-4
- 2012 Pagani Huayra
1515  Gaming / Console / PC Gaming / Re: Forza 4 on: December 22, 2011, 10:27:31 PM
For those folks still playing Forza 4  Roll Eyes, if you got the Limited Collector's Edition, there are two free cars waiting for you. Turn 10 gifted us with an Aston-Martin DB5 (below) and Mugen Integra Type-R (also below).

I've been adding new cars to the Club, but I can't add these as they are locked due to the special paint jobs.

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1516  Gaming / Console / PC Gaming / Re: Forza 4 on: December 12, 2011, 05:40:23 AM
The ForzaTune 4 iOS app for Forza 4 has been released. The direct link to the iTune page is here. It may not show up in the iTune Search function for a few more hours. The link to the main ForzaTune site is here. The following is from the developer....
2 important notes:  ForzaTune 4 may not show in the App Store search function until Monday morning but click the link above to go directly to the app download page or iTunes.  Also, the first time you launch the app you may see absurdly large spring rates on the tune screen.  Simply close the app and reopen and it'll be good to go--this only happens the very first time you download/install--a small oversight on my part which will be fixed in the next update.

I tuned a 1954 Mercedes Benz 300SL Gullwing Coupe with it and it seems to work well. I'll be using this app from now on to tune with. Any cars tuned with the app will have a "Tuned with FT4" decal on the sides towards the rear of the car. If it has just the "Tuned" decal it was tuned with the ForzaTune 3 version which looks pretty similar to FT4, although there are some differences.
1517  Gaming / Console / PC Gaming / Re: Xbox 360 Dashboard update '11- Now with new 'You No Sue Us!' Terms of Service! on: December 07, 2011, 08:40:40 PM

Quote from: EngineNo9 on December 07, 2011, 04:30:00 PM

So their cloud save solution is an all manual process like copying a save file to a memory card?  Cripes, get with the time MS.  This needs to just auto-sync my profile and saves just like Steam or any other service would.

I tested cloud storage with Skyrim. If you load the latest save from the hard drive it only saves to the hard drive. I guess if you loaded the save from the cloud it would save to the cloud.... and I just confirmed this with Skyrim again. When starting Skyrim it asks me which storage device I want to use and since I selected Cloud it loaded the latest save game from the cloud and when I save the file it saves to the cloud. It's up to me to copy (or move) that save game to the hard drive. So, just as the Major said in his tutorial, the cloud acts exactly like removable storage media.

Yup, it would be nice as EngineNo9 suggests, that it auto sync saves, but I'm ok with it as it is, for now at least.

Oh and I can understand why you can't use the cloud for Forza 4. It relies on multiple save files of different types and trying to keep them all in sync would be a challenge.
1518  Gaming / Console / PC Gaming / Re: Xbox 360 Dashboard update '11- Now with new 'You No Sue Us!' Terms of Service! on: December 07, 2011, 03:25:52 PM
I was able to sign in with no problem this morning and watched a couple of tutorials, then played with the dashboard a bit. Seems all pretty straightforward. One issue I did find was with the Cloud storage of saved games. Major Nelson used Forza 4 as his example in the tutorial on Cloud storage, but I can't copy the main Forza 4 save file, the one with my gamertag, from my hard drive to the Cloud. Not sure what to do here and I don't want to risk screwing it up.

UPDATE: I did copy over one Forza 4 file to the Cloud, but when I checked it the file reads "Not cloud supported". Guess the Major should have used another game for an example! Other saved files I copied to the cloud show "In sync", so it does look like a game specific issue. No doubt a few hundred Forza 4 gamers will be posting to Microsoft about this.
1519  Gaming / Console / PC Gaming / Re: It's time for another Xbox 360 Dashboard update- Now with entertainment lineup! on: December 07, 2011, 05:17:49 AM
Yeah, it's weird. I played a couple hours of MW3 after the update, but at the dashboard it says I'm not signed in to Live. Whatever.
1520  Gaming / Console / PC Gaming / Re: It's time for another Xbox 360 Dashboard update- Now with entertainment lineup! on: December 07, 2011, 04:07:25 AM
I got the update and immediately went to play MW3. Before it would let me sign in I had to agree to the new terms of service. Since I had no choice, I agreed. I was then able to go and play MW3 online with no problems.
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