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1441  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 12:36:26 AM

Quote from: wonderpug on October 13, 2011, 12:14:44 AM

That picture is amazing.  That's just for the photo export feature, right?  The game doesn't look that good?
I would say that in-game it's not quite that pretty, but it's still quite nice. Frankly I never paid that much attention, I'm usually trying not to crash into something icon_biggrin.

Quote
What does the 700 or 660 stand for?  Is that the horsepower?
The number is the Performance Index, a composite rating so that you can compare cars.

Gamestop has posted a Forza 4 Free Reward Cars Price Guide to help you decide which reward car to select when offered several. I have noticed that I have been offered cars I already have, usually imported from FM3, the game (FM4) doesn't indicate that you already have that car.
1442  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 11:52:10 PM

Quote from: Harkonis on October 12, 2011, 10:40:50 PM

it's 660, yet says 700 on the side? icon_twisted

S class is limited to 700 (at least it was in FM3). I had made up vinyl badges in FM3 for each class so I could by a glance see what class it was. I even had these badges posted on my storefront and sold a number of them. I got the idea from the FM3 strategy guide which used them in several places. I probably should post them on my FM4 storefront.

UPDATE: The one disappointment was that there isn't a rear wing for the DeLorean, just a small spoiler. I so wanted a big honking rear wing on it.
1443  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 09:54:41 PM

Quote from: skystride on October 12, 2011, 09:41:58 PM

Is painting pretty much the same as before?  It would be nice if you could do some work in photoshop and upload it for use in Forza.

It's as far as I can tell exactly like before. No upload from the web that I can tell.

Oh, and I've also upgraded the DeLorean in the club garage to a S660 and updated the design to reflect the club name. Because, you know, race car.


1444  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 08:15:25 PM
I've added a club GTF vinyl to my Storefront (for free  icon_wink) for those who wish to add it to their vehicles. It's very basic, since that's the kind of artist I am nod.
1445  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 07:38:51 PM

Quote from: Harkonis on October 12, 2011, 03:14:03 PM

Some challenges require a standing start.

Sheesh, I haven't practiced good standing starts with the manual tranny that much. Another day, another Challenge!
1446  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 02:36:43 PM

Quote from: Clanwolfer on October 12, 2011, 02:11:10 PM

I must, must, MUST get back into driving manual - I tried the Top Gear challenge a few times, and just could not get off the line fast enough to beat Hark's ghost.

Maybe I'm misunderstanding your comment, but usually it's the the second and subsequent flying laps where you score your best times. I found it so critical to get off the last turn smoothly so as to get the power down in order to get the best lap. And to beat Hark it had to be a clean lap which is much harder and especially on the Top Gear track.
1447  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 01:55:12 AM
Shame that Thrustmaster isn't making this wheel for the 360. It would go great with my F1 2011 game as well as FM4.

1448  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 11:45:16 PM
I finally beat Hark on the Top Gear Rivals challenge, assisted in part that it was an "F" class event and partly because I drove over a dozen laps watching his ghost. And partly I'm sure because he was eating lunch or working a crossword puzzle or something like that. The only assist I had on was the braking zone line. I still need that when driving so many cars. I also had on Rewind, but since using it would have invalidated the lap, I probably should have turned it off. Silly me.

I don't know if it's the Pirelli input or some clever coding, but with TCS, ABS and Stabilty Control turned off even driving an F class is amazing fun. I'm using a standard 360 controller and it works just fine.
1449  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 08:14:25 PM

Quote from: Harkonis on October 11, 2011, 07:55:01 PM

My current plan is to buy or select as the reward a car from each manufacturer and then get to affinity 4 before I start tweaking.  4 is very fast and free is awfully good.  One of the devs had mentioned they want people spending their money on cars and paint/decals/setups and not on parts.

Sounds good to me. Probably should spend my time with manufacturers that have more than one car, like DMC  slywink
1450  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 07:45:09 PM

Quote from: Harkonis on October 11, 2011, 07:26:09 PM

I'm excited and happy to report that multiplayer online racing provides big paydays, even when you don't place high.  F2 did it right, but F3 did not.

I got 8k after a 3 lap race even after 4k damages were subtracted.  I came in 5th.  That's better money than most career matches so far.

This is good because I see I can't hire a driver in Event List races. Bummer, some of those endurance events were very long.

Also it turns out I can't share a car with the club if it has locked decals from someone else on it. Also bummer, as I was trying to share my Binford Tools Delorean.

UPDATE: This appears to be new. Once you get a high enough affinity with a manufacturer,  all upgrade parts are FREE, even for other cars you might buy from them.
1451  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 06:35:20 PM

Quote from: Harkonis on October 11, 2011, 06:03:56 PM

Right now Kato and Clanwolfer can both invite and accept invite requests as well.

I requested through Kato. I just finished the First World Tour Championship with my Vauxhall (sponsored by MTV) which included knocking down oversized bowling pins on the Top Gear test track  Roll Eyes
1452  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 05:47:12 PM
I see one significant change from FM3. You can now buy cars not only with in-game credits but also with tokens purchased with Microsoft Points. One token is 80 MSP, six are 400 MSP and thirteen are 800 MSP. Most cars seem to go for one token. The most expensive car I could find, the Ferrari 250 GTO at ten million credits, is available for three tokens. Others might disagree, but I think this is a smart move on the part of MS and Turn 10. Totally optional, but for the car collector probably worth the extra shekels.
1453  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 05:23:52 PM
I didn't sell mine either, thankfully.

Right now I'm downloading the Bonus Track Pack, which is the High Speed Benchmark Ring and the Top Gear Soccer Field, which is for MP.
1454  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 05:14:12 PM
For my six million credits in FM3 I got gifted sixty thousand in FM4, so it's not a big deal. I did get about seven million credits worth of gifted cars because I owned them in FM3, and because I was an FM3 VIP, I also got three other cars. And I haven't even entered all my codes yet. I was also able to transfer all my vinyls from FM3, including ones I had gotten through other folks storefront. And right now I'm downloading a BMW M5 available for free from the Turn 10 access area in game. I'm not sure how I got there, but I'll post once I figure it out.

UPDATE: It's under Marketplace, on the far right of the vertical selection bars.
1455  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 04:33:26 PM

Quote from: Harkonis on October 11, 2011, 03:59:17 PM

Don't forget to install disk 2 from inside the game fwiw, don't install it outside the game.  It's the same procedure as F3 and installing from the dash will mess it up.

Wow, thanks for reminding me. I had forgot that about FM3 and I'm installing disc 1 right now.
1456  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 02:01:43 PM

Quote from: Reemul on October 11, 2011, 12:35:03 PM

I am a bit disappointed that I deleted my save game to start over and so I won't be getting any imports, not the end of the world but still a shame.

Luckily I've kept mine as I'm still occasionally playing Forza 3. It's weird that it wasn't till four days ago that I even saw a mention about rolling over the old game data. I have seen since then that you will get some amount of credits depending on the credits you had in FM3, and FM4 will bring over your created vinyls and (maybe) your designs. I'm not sure on the latter, it was a bit vague.

I'm off in a few minutes to Gamestop to pick up my copy, hopefully it will be there Roll Eyes
1457  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 02:28:31 AM
Anyone pre-order the LCE from Best Buy? Because Best Buy let people order more copies than Best Buy is going to get, and they are canceling some of the pre-orders.  Yikes!

1458  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/10) on: October 10, 2011, 07:04:44 PM
Forza Motorsport 4 LCE
1459  Gaming / Console / PC Gaming / Re: Forza 4 on: October 09, 2011, 03:41:10 AM

Quote from: wonderpug on October 09, 2011, 03:31:40 AM

Old Favorites Track Pack #1 - New York is back! Return to beautiful Amalfi! Put yourself to the test at Bugatti! Yours for only 1200 spacebucks!

Till I saw the "spacebucks" I thought you were serious  crybaby

1460  Gaming / Console / PC Gaming / Re: Forza 4 on: October 09, 2011, 03:11:49 AM

Quote from: Devil on October 09, 2011, 02:47:48 AM

jzt2 - Thanks for the heads up, but was at and my 5 and 6 year olds were flying around and having a blast using the wireless thing, so like Reemul, I might have to go this route...for the children!  icon_wink

I didn't think it was that bad either, but I'm not really good anyway.

No problem. Racing is a young person's game anyway  slywink

Speaking of Forza 4, I see in the track lists here and here that the New York track is gone. Shame, it was a hoot to watch the AI drivers crash into themselves in the chicanes. It also appears we have lost the Bugatti circuit (that's the short one) at LeMans. Seems weird that they would keep the track but drop one of the options. Also Amalfi is gone. Bummer. I guess I'll be holding onto my copy of Forza 3, but then I've still got my Forza 2 and my original Forza as well.
1461  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 03:46:07 AM
In case folks don't want to wait till they get Forza 4 and grind through a bunch of races/car buys, etc, to be able to see Jeremy Clarkson's reviews of 24 of the cars in the game, the nice folks at Jalopnik have made them available for you now.
1462  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 03:40:58 AM

Quote from: Devil on October 08, 2011, 03:11:15 AM

Going to the opposite extreme, anyone have thoughts on that new air wheel thing that MS just released?

I can hide that thing easier!

I picked that up, but I'm not very impressed. No shoulder buttons, so you have to compromise on what function you will assign to what button.  And the Forza 4 demo, which didn't allow customization, assigned the shift functions to D-pad up and down, which was weird, instead of using the X and B buttons. No rumble function either. Also it uses AA batteries, not the usual 360 controller battery pack, and the instructions say that rechargeable batteries are discouraged. Finally the trigger buttons are just that, curved triggers. With my big hands it makes it awkward to try to use my thumbs on the D-pad and ABXY while maintaining a good grip on the triggers. And while for younger folks with smaller hands it might be ok to twist the whole unit ninety degrees left and right while manipulating the triggers, it caused me pain in my carpal tunnel area after a while. For me, I'm much happier with the standard controller.
1463  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 02:22:30 AM
In case anyone is interested, I came across this posting at Xbox 360 Maniac: Forza 4 Car Import from Forza 3

Quote
Turn 10 are rewarding the Forza faithful with the ability to import or transfer cars that you own in Forza 3 to Forza 4, as well as rewarding your driver level with cars.

Every driver level in you have below in Forza 3 will reward you with the corresponding cars in Forza 4:

Forza 3 Driver Level 1 = Forza 4 will import: 2010 Abarth 500 Esseesse
Level 5 - 2010 Ford Focus RS
Level 10 - 2010 Chevy Camaro SS
Level 15 - 2010 Audi R8 5.2 FSI Quattro
Level 20 - 2009 Bugatti Veyron 16.4
Level 30 - #92 BMW Rahal Letterman Racing M3 GT2
Level 40 - #007 Aston Martin Racing DBR9
Level 50 - #9 Peugeot Sport Total 908

So, if you are level 50 in Forza 3, you will get 8 cars for free when you start Forza 4.

Also, if you have the following cars in Forza 3, you will also get them in Forza 4:

2010 Lexus LF-A
2010 Ferrari 458 Italia
2006 Subaru Impreza S204
2002 Mazda RX-7 Spirit R Type-A
1969 Chevy Camaro SS Coupe
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera
1982 DeLorean DMC-12

These cars come from:
Community Choice Classics Pack:
1982 DeLorean DMC-12

Hot Holidays Car Pack
2010 Ferrari 458 Italia

Stig Garage Pack, which was part of the Forza Motorsport 3 Ultimate Collection:
2010 Lexus LF-A

Forza 3 VIP Car Pack:
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera

The remaining 3 are Forza 3 Unicorn cars:
2006 Subaru Impreza S204
2002 Mazda RX-7 Spirit R Type-A
1969 Chevy Camaro SS Coupe

These 3 FM3 unicorns will also be unicorns in FM4, as well as the following cars:
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera

So, if you have Forza 3, be sure to get your driver level as high as possible, and make sure you own all of the above transferable cars in Forza 3 if you have access to them.

Don't know if it's true or not, but I would assume that it will read your FM3 save game only one time, so it's best to be prepared, as I said, if this is important to you.
1464  Gaming / Console / PC Gaming / Re: Forza 4 on: October 07, 2011, 08:47:03 PM

Quote from: wonderpug on October 07, 2011, 06:10:34 PM

Does this game have a rewind feature for single player races?

Yes, according to a preview on Jalopnick and also as seen in the demo. They have moved the button for it from "back" to "Y" which I think is a good thing.
1465  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 06, 2011, 08:07:44 PM
Well, dammit, I'm stuck.... on the aircraft carrier...

UPDATE: never mind, I got it on the umpteenth try.

SECOND UPDATE: What, that's the ending?

Spoiler for Hiden:
Well, that's disappointing. I never did get to save the earth. Humph. I got this Tuesday afternoon and finished it two days later, probably less then ten hours. Oh well, too bad I can't trade it in.
1466  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 06:40:49 PM

Quote from: TiLT on October 05, 2011, 04:58:03 AM

For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do.

For the folks with mad skilz this is fine, but for those of us who are on the AARP's speed dial, Normal difficulty seems quite challenging enough. However, since the difficulty can be adjusted at any time, I will try Delta Difficulty <gulp>. Mind you, I would think that the same techo-wizards who can make a nano-suit should be able to make a gizmo that can translate Korean to English on the fly, but maybe they had company mandated sexual harassment training that day and never got around to it.  Meantime, how do I say in Korean "Don't shoot, I'm a friend! I love Margaret Cho!"?
1467  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 01:12:07 AM
Your fancy augmented armor suit allows you to move quickly if you wish, but runs down the battery, which does magically recharge slywink in a few seconds. It adds a nice set of tactical decisions; how much do I run and risk running into bad guys? So far I've been able to move stealthily in most situations and yet keep travel time to a reasonable amount. It definitely moves along quicker than the original Far Cry, which means it move a lot quicker than Far Cry 2.

The game is much more like the original Far Cry rather than Far Cry 2. I've been going from primary objective to primary objective, with reasonably short detours to also achieve secondary objectives. I would caution that I'm only an hour into the game; certainly if you remember Far Cry you remember how different the game was from the first hour to some time later.

Also... well, there's something else going on beside shooting up some North Koreans. I can't say anymore without giving away a lot of the story (assuming you aren't already familiar with the story). How this affects gameplay beyond the one hour I've played I can't say.
1468  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 12:24:33 AM
I've played an hour so far. Doesn't look quite as good as Far Cary 2 on the 360, but pretty close. No pop-ups or other visual glitches. Typical FPS control scheme with a few Crysis-specific nuances. Saves are via checkpoints, like the original Far Cry, but they seem well placed and numerous enough to avoid feeling like you are going to lose a lot of progress if you die.

I never played the game on the PC and I avoided any previews or videos, so I'm finding the story enjoyable. It's not an open, sandbox world like Far Cry 2, but it's not an on-the-rails campaign either. Like the original Far Cry you can go in stealthy or guns blazing to accomplish objectives. The AI isn't too bad, they will try to flank you and even use grenades. I'm playing on normal difficulty (two of four) and I'm able to stay alive without too much trouble if I'm reasonably careful. On the hardest I probably would be like dying a lot from guys getting behind me. Note that difficulty can be adjusted at any time.

For 1600 MSP/$20 USD, if I get a decent ten hours of the same type of fun, I would think it's worth it.
1469  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 09:55:01 PM
What does the paperclip column on the rivals list mean?
1470  Gaming / Console / PC Gaming / [360/PS3] Console version of Crysis is now available for purchase and download! on: October 04, 2011, 07:16:16 PM
On XBL it's $19.99 or 1600 MSP. Downloading all it's 4.09 GB(!) now.

1471  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 03:05:02 AM

Quote from: Zinfan on October 04, 2011, 02:42:35 AM

Not that I can see, you have no real options for game settings that I have found yet.  Rival mode looks cool, I got to race against Jz's ghost and it was fun but I had way too many assists on, it would be nice if you could see what assists your rival had on before the start.

IIRC when you select "change rival" the display showing all the rivals also shows what assists they had on during their run.
1472  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 03:01:15 AM

Quote from: Harkonis on October 04, 2011, 02:47:37 AM

Braking line only  smile  That's the way to do it! 

All but the Zonda  eek. I've been running with all the assists off with the other cars and I have to say that I think the handling is a bit better than with Forza 3. The real test will be with the Holden. In FM3 I simply couldn't handle it properly without assists, I'll see how well I do with it next week.
1473  Gaming / Console / PC Gaming / Re: Forza 4 on: October 04, 2011, 12:55:57 AM

Quote from: CeeKay on October 04, 2011, 12:50:18 AM

does the demo do Kinect?

The Autovista option wasn't available to me, but then I don't have a Kinect so that might be why.

And from Jalopnik: Jeremy Clarkson’s epic Forza Motorsport 4 live-action trailer
1474  Gaming / Console / PC Gaming / Re: Forza 4 on: October 03, 2011, 11:49:37 PM

Quote from: Zinfan on October 03, 2011, 11:32:29 PM

copied this off of a youtube video comment

There is a trick that allow you to turn off the in-game music. Just play a custom soundtrack in the X3360 and hit pause. So you can appreciate the sound even more. The Zonda sound is jaw dropping.


Thank you very much!

That Zonda is scary fast. On the other hand the 1971 Mercury Cougar is a hoot to drive. I'm glad they are including so many old muscle cars. I wish they would include some older racers like the Can-Am cars from the late sixties and early seventies, but I'll take what I can get.
1475  Gaming / Console / PC Gaming / Re: Forza 4 on: October 03, 2011, 11:30:01 PM

Quote from: Harkonis on October 03, 2011, 11:14:10 PM

How about the fact that in one of the races, you're actually driving with regular vehicle traffic.  O_o

At least they are going in the same direction I am icon_biggrin. Or at least if I don't drive the wrong way.

My next goal is to collide with one of them at the right angle so I can jump the guard rail. Wheeeee!!!!!
1476  Gaming / Console / PC Gaming / Re: Forza 4 on: October 03, 2011, 09:19:56 PM
Am playing with the new demo. Just something to wet the appetite, one track and five cars. Compared to Forza 3 there aren't that many obvious changes, but I'm sure I'll stumble across the more subtle ones. One obvious change is in the assists. There are the usual TCS, Stability and ABS, but there is now also Steering, which can be set to Normal or Simulation. Supposedly the former "gives you full control, but dampens some physical effects to make driving easier". I've been running with Steering in both modes and I can't tell the difference, but this one track (the new Bernese Alps track) might not be a good one on which to see the effects. The game displays that the air temp is 24 degrees F, which if they truly do have some input from Pirelli might mean that the tires really do have less grip.

UPDATE: I did play around with the Steering settings and I can see the difference when blasting the Ferrari 458 through some high speed esses on the track, the Simulation setting is like balancing on a razor's edge, the Normal setting is like balancing on a butter knife's edge  icon_biggrin

And there is this horrible music that plays the entire time you are racing AND YOU CAN'T TURN IT OFF. Sheesh. 
1477  Gaming / Console / PC Gaming / Re: [360/PS3]Crysis on: September 23, 2011, 09:28:21 PM

Quote from: leo8877 on September 23, 2011, 05:13:13 PM

I never played more than the demo on the PC, so I'm getting this for sure.

Ditto. I figure it will take up the time between playing F1 2011 and when Forza 4 arrives. Cool.
1478  Gaming / Console / PC Gaming / Re: Forza 4 on: September 23, 2011, 06:26:05 PM

Quote from: Purge on September 23, 2011, 06:14:51 PM

Double-A's, apparently. frown

I use a Nyko Charge Station for my standard 360 controller. It came with two rechargable batteries that seem to have kept their capacities pretty well. While it has two charge slots I normally only use one at a time and leave the other battery pack in the controller.
1479  Gaming / Console / PC Gaming / Re: Forza 4 on: September 23, 2011, 06:10:47 PM

Quote from: wonderpug on September 23, 2011, 05:49:22 PM

Also fair warning: it looks really goofy.

I watched an E3 report by some Australian journalist hands-on with Forza 4 and the U wheel. He seemed to be pretty good with racing games and familiar with the Forza family. He noted the lack of the shoulder buttons and he said while he could use the D pad for shifting he thought it awkward and so just used the automatic shifting instead. As he was racing he said that he was pleasantly surprised at how well the U wheel worked; you don't have to hold it upright, it can be used tilted down towards the horizontal as well. Watching him he seemed to be pretty comfortable with the U very quickly and there seemed to be little or no lag between turn the U and the in-game steering wheel reacting.

I am assuming, but will ask at the store, that the U uses the same battery pack as the standard 360 controller.
1480  Gaming / Console / PC Gaming / Re: Forza 4 on: September 23, 2011, 05:48:18 PM

Quote from: USMC Kato on September 23, 2011, 05:17:46 PM

I'm getting the wireless "U" wheel just because I'm so damn lazy to set up my MS wheel.

Fair warning... I did some looking through the few hands-on reviews from E3 and found out that the "U" wheel, aka the Wireless Speed Wheel, doesn't support the left/right shoulder buttons. Of course it also doesn't support the left and right stick clicks and the right stick, which I already understood, but it's a bit irritating that they decided that the shoulder buttons weren't essential.
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