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1401  Non-Gaming / Off-Topic / Re: Just saw the Beach Boys in concert at St Augustine FL on: May 03, 2012, 09:31:51 PM

Quote from: Doopri on May 03, 2012, 09:09:41 PM

while i cant say im a huge beach boys fan, i do LOVE st augustine!  hope you had fun

We only went there for the concert this time, but we've been there many a time before in the past. My wife grew up in Jacksonville and her family went to St Augustine regularly to visit the beach there, so she's an old hand at getting around. The St Augustine Amphitheater is where they used to do (do they still do it?) the annual Cross & Sword show about the founding of St Augustine. It's been fancied up a bit as a concert venue, but the parking is still terrible unless you did like we did and arrive two hours early with a picnic dinner icon_biggrin.

Below is about the only decent still I was able to get with my little iTouch:

1402  Non-Gaming / Off-Topic / Just saw the Beach Boys in concert at St Augustine FL on: May 03, 2012, 06:46:31 AM
Don't know how many Beach Boys fans are out there, but I'll just pass this along since I'm still hyped up after the concert and also my ears are still ringing.

My wife is a huge BB fan from when she was growing up. She actually first me them in 1964 when she won a dance contest in Jacksonville and got to go backstage and be introduced. She's always wanted to go see them again, but they broke up and life otherwise intervened.

This past weekend we saw a story on "CBS Sunday Morning" about the remaining Beach Boys teaming up and going on a 50th Anniversary tour. She turned to me and said she didn't care if we had to drive to another state, but she wanted to go sometime this year to see them. I had already been on Ticketmaster.com (anticipating her request) so when she said she wanted to go I asked her if Wednesday was OK. She got excited and asked how far we would have to go. "Oh, about a two hour drive" I said. She was more excited, but then thought about it and said "But can we get tickets?". I waited a couple of seconds purely for dramatic effect, then asked if the third row was OK icon_biggrin

The concert was at the St Augustine Amphitheater, which is outdoors but with a canopy cover. We were seated in the pit, orchestra right, third row. We actually moved back one row so we could be on the end so we had a bit more room. The seats are in a semi-circle in front of the stage so I was about three steps from the stage itself. However, that meant I was also three steps from a massive amplifier bank, which explains why five hours later my ears are still ringing.

Bruce Johnston was closest to us and would step forward from his keyboard and clown around a bit with the audience. Al Jardine and Mike Love were center stage, but I still could have hit them with a wadded up piece of paper if I gave it a good heave. David Marks was a bit farther over and Brian Wilson was over on the far end, which was too bad except that towards the end of the concert he came out from behind his piano and grabbed a guitar and came center stage so we got to see him a little better. Sadly, Brian's voice is pretty shot. The others didn't sound too bad, but since we were so close to the amps it all got a bit washed out. Still, it was great.

The event banned all cameras and recording devices, but cell phones were allowed in. My wife was worried that if I used my little iTouch (I don't have a cell phone with a camera) we'd get thrown out, so I had to wait to shoot some video till later on. Also I had to shoot from my seat and the iTouch camera is pretty lousy with zero zoom and serious contrast issues. Still, you can get a feel from the videos. I'm sitting in the first one, but I was able to shoot standing in the second one. They are just short clips:

Video #1 - "Little Deuce Coupe"

Video #2 - "Surfing USA"

The concert was a lot of fun and for any Beach Boys fans out there, it's worth the trouble to go see them in person on what might be their last tour together.
1403  Gaming / Console / PC Gaming / Re: DiRT Showdown Demo now available for Gold XBL subscribers on: May 02, 2012, 02:17:51 AM

Quote from: EddieA on May 02, 2012, 02:13:20 AM

It's also available on PSN.

Thanks for the heads up, I updated the thread title.
1404  Gaming / Console / PC Gaming / DiRT Showdown Demo now available for PSN and Gold XBL subscribers on: May 02, 2012, 02:01:49 AM
here for XBL
1405  Gaming / Console / PC Gaming / Re: Forza 4 on: May 01, 2012, 09:32:21 PM
The Ford Transit Van. Pretty:



Crash on the Alps track.

You Tube Video

No longer pretty:

1406  Gaming / Console / PC Gaming / Re: Forza 4 on: May 01, 2012, 07:57:39 PM
The Apocalypse is near... Smart Cars on the Karussell.

1407  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/30) on: May 01, 2012, 04:11:11 AM
Maybe Sniper Elite V2 for the 360. I just played the demo and liked it, but I'll have to wait to see the early reviews and opinions.

By the way, the Kalypo Port Royale 3 website shows a Sept 4, 2012 US release date for PC, PS3 and Xbox 360. However, it will be available on Steam on May 4th and the official Kalypso moderator on their forum says that while this is the German PC retail release, the Steam version will have an English language option. So you will be able to play the game on Steam starting in four days if you wish.
1408  Gaming / Console / PC Gaming / Re: Forza 4 on: April 29, 2012, 05:06:51 PM
We talked about flipping your own car... but sometimes the AI flips on their own:

1409  Gaming / Console / PC Gaming / Re: Forza 4 on: April 29, 2012, 04:23:08 AM
1970 Ford Mustang Boss 429. Of course it's tweaked a little bit. B500 PI, 425hp and a top speed geared to 159mph, which is just fast enough on the 'Ring to get you into a lot of trouble nod



On the brakes, hard, at the end of the Mulsanne straight at Le Mans:

1410  Gaming / Console / PC Gaming / Re: Forza 4 on: April 28, 2012, 09:49:49 PM
Here you go, the 1959 Cadillac Eldorado Biarritz. A600 performance, 759hp, 3944lbs and a great open top convertible view of the 'Ring as you blow down the main straight at 180mph. Mind the corners!

1411  Gaming / Console / PC Gaming / Re: Forza 4 on: April 28, 2012, 02:40:27 PM
Yeah, no new tracks has kind of irritated me too. I'm hoping that maybe they will release some in the summer. Meantime I just do things like driving the ' Ring backwards icon_biggrin
1412  Gaming / Console / PC Gaming / Re: Forza 4 on: April 27, 2012, 03:26:01 PM

Quote from: metallicorphan on April 27, 2012, 01:11:49 PM

did this game brand new come with any online pass or DLC code?...i still need to pick this up

I can only speak to the VIP version, it came IIRC with DLC codes for bonus car packs and a couple of bonus tracks. There was no online code, you get MP access with the basic game. I also bought the Season Pass so I could get the six monthly car packs (ten cars each) cheaper than buying each pack separately. The last pack associated with the Season Pass was released the beginning of April. The Season Pass is still available should you wish to get all the older packs, but you can also get them separately.

If I'm wrong about the online pass, someone else please post, but I'm pretty sure I didn't have to enter a code for online access.
1413  Gaming / Console / PC Gaming / Re: Forza 4 on: April 25, 2012, 12:03:18 AM

Quote from: metallicorphan on April 24, 2012, 11:36:42 PM

May's Top Gear Car Pack(not James May)

560 points May 1st and is NOT part of the season Pass(which ended with the April pack)

It includes the AMC Pacer thumbsup. Hmm, the Pacer, the Pinto... can the Vega be far behind?  icon_biggrin

And don't forget the Porsche pack on May 22nd!

Quote from: wonderpug on April 24, 2012, 11:52:53 PM

Can cars flip in this game?  I may have to get it just to see what racing a Smart Car is like.

Oh you can most certainly flip a car. The issue is not if, it is how many times!
1414  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: April 13, 2012, 01:42:14 AM

Quote from: JayDee on April 13, 2012, 01:33:05 AM

Are the new maps much better than the ones that shipped with the game? I hated the orginal maps, they were too maze-y.

I don't think they are "better''. I'm happy that neither are sniper maps, or at least they haven't seen many snipers on the map, except on "Monastery" where snipers will pick you off if you try to run across the bridge.

Otherwise they are pretty much like all the previous maps. Maze-y indeed.
1415  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: April 10, 2012, 06:01:55 PM

Quote from: metallicorphan on April 10, 2012, 12:02:47 PM

2 new Maps today for Elite players


So far I like the new maps, although I'd like to play just TDM on them, not the rotation of game modes.
1416  Gaming / Console / PC Gaming / Re: [Xbox 360] Tropico 4 on: April 04, 2012, 12:55:31 AM
The latest DLC for Tropico 4 has been released, Modern Times, 1200 MSP.

There are a couple of good gameplay trailers from GameTrailers here and here.

Quote
For more information about Tropico 4, please visit http://www.worldoftropico.com.

The times are changing and the island nation of Tropico is evolving. The Internet, a New World Order, terrorists, global financial markets and space exploration are on the rise and pose new challenges to El Presidente and his regime in Tropico 4: Modern Times.

Old buildings and structures are becoming obsolete and need to be upgraded or even replaced by their modern counterparts. Cars and transportation need modernization to meet the needs of a changing economy; and now El Presidente can even send people to the International Space Station! El Presidente and his ministers must now join the war against terror and control Internet regulation and freedom of speech on Tropico.

Key Features:

- Make Tropico fit for the 21st century: Evolve the island from the Cold War era to modern times and even into the future
- 30 new buildings become available as time progresses, including condos, skyscrapers, organic ranches and biofarms. Replace obsolete buildings with these modern and inspiring designs.
- Upgrade old buildings to new variants – modernized apartment buildings, banks, museums and much more
- 10 new edicts allow even more control over your citizens’ lives. Block or limit citizens’ Internet use, create a police state or be a “good guy” and launch the Festival of Love edict.
- New single player campaign comprised of 12 comprehensive scenario missions. Protect Tropico from unseen and sinister forces.

I've been playing the first of the new Modern Times campaign missions and so far it's been a lot of fun.

1417  Gaming / Console / PC Gaming / Re: Forza 4 on: March 28, 2012, 01:57:00 AM
April Alpinestar Pack announced. For cruising the 'Ring you've got your 1959 Cadillac Eldorado Biarritz Convertible icon_biggrin and hey, a 1985 Mazda RX-7. I owned a 1979 RX-7, so this might be the closest they come to actually having in Forza a car I've actually owned... unless of course they suddenly announce a 2002 Mercury Grand Marquis  slywink
1418  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: March 16, 2012, 09:29:49 PM

Quote from: metallicorphan on March 16, 2012, 08:05:16 PM

oh and also when you choose to play the ELITE maps,its a random TDM,Kill Confirmed or Domination match...you can't just say like play TDM,until i guess it makes its way to the standard rotation...annoying

Agreed. There should be an Elite selection to play the new maps on TDM only; they had this on the previous new map releases, seems odd to not have it for this release. Let's see what they do for next week when all the new maps are available to all.
1419  Gaming / Console / PC Gaming / Re: Forza 4 on: March 11, 2012, 06:31:45 AM
Final configuration of the Country Squire... 883 hp, geared to 175 mph, absolute terror from a standing start, corners like, well, "Looks like a fish, moves like a fish, steers like a cow".



And a Mazda 2, upgraded to A600, RWD, etc...

1420  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 10:24:48 PM
And finally the Corvair, upgraded to F200 with some tuning and more power. Sorry, had to take the bumpers off.

1421  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 10:08:10 PM

Quote from: gellar on March 06, 2012, 10:00:15 PM

Man - the ricetastic wheels on the truckster really offend me for some reason.

Better?

1422  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 09:25:37 PM

Quote from: metallicorphan on March 06, 2012, 09:06:33 PM

are these pictures that you guys have taken in game?,because they look pretty damn sweet...i gotta pick up this game

Yup, in game pics.

Finally the Country Squire upgraded with a Shelby engine, AWD and a supercharger to S700 with 866 hp icon_eek. 'Ring time of nine minutes flat, and that was with three runs into the guard rails.





1423  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 08:42:03 PM
The Wagon tuned to up E275, more power(!), better suspension, same weight Roll Eyes. 'Ring time is 10:51. Maybe a little weight loss wouldn't hurt.

1424  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: March 06, 2012, 03:47:41 PM
I'm a bit worried about that "fast-paced, pick-up-and-play racing game" quote as well. A dumbed down Forza doesn't sound interesting. And I will kill someone if they make Kinect a requirement. Well, maybe not kill. Maybe.
1425  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 03:43:48 PM

Quote from: Purge on March 06, 2012, 01:42:07 PM

Can you make them look rusty? I think it'd be awesome to have rust and corrosion on a car. biggrin

You mean, like this?


Not my design, btw. This requires some effort and more artistic talent than I possess.

The March car pack isn't available yet, at least for me, although I did find a rusty Country Squire wagon when I did a search on "rusty".
1426  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 04:42:26 AM
More info on the Porsche DLC from an Autoblog interview with Dan Greenawalt, the director of Turn 10. Horizon is briefly mentioned.

In completely unrelated news, I've added a couple of tuned hybrids to the GTF garage, the Toyota Prius and the Lexus CT200h:





1427  Gaming / Console / PC Gaming / Re: Forza 4 on: March 05, 2012, 08:43:37 PM
Ah, I answered my own question. The Porsche pack is being released in May because Forza Horizon is coming out this fall. Frankly the article and the accompanying video pretty much tell me zip about it.

The best comment I saw posted in the new Horizon forum was:
Quote
I am hoping it will be like test drive unlimited but with forza's physics.

 I can dig that  icon_biggrin

1428  Gaming / Console / PC Gaming / Re: Forza 4 on: March 05, 2012, 08:30:08 PM

Quote from: metallicorphan on March 05, 2012, 03:01:26 PM

because the Porsche license expired with EA Games at the end of 2011(or so it was rumoured),Forza 4 will be getting the Porsche expansion in May

Excellent news! I thought this would happen eventually, although I expected they would hold off till fall to bridge the gap between releases of Forza 4 and Forza 5, assuming a two year interval. Thirty cars in total is nice too, although I expect that about a third will be dedicated racers and therefore rather beyond my capabilities. And adding twenty new events to the World Tour is appreciated. I assume I will be able to access them through the Event List like is possible now.

Raising the cap from 150 to 999? Heck, I just broke 100 not too long ago. Time to get racing! Gonna put me a wing on that Country Squire...  nod
1429  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: March 02, 2012, 04:30:54 PM

Quote from: Bullwinkle on March 02, 2012, 04:17:34 PM

I've been meaning to ask this:  Does everyone experience the music pauses when going to the Live menu?  I can't start a game for half a minute or so, presumably while something loads in the background, and the whole time the sound hiccups like crazy.  It's not a big deal, and I can live with it, but I wanted to make sure at least some others are experiencing it.

I have the same thing happen to me most every time I start up.
1430  Gaming / Console / PC Gaming / Re: Forza 4 on: March 01, 2012, 02:56:22 AM
The March Pirelli Car Pack is announced! It includes (I kid you not) the 1966 Ford Country Squire Wagon and (I seriously kid you not) the 1969 Chevrolet Corvair Monza. Oh and there's an Aston Martin and a Ferrari and a few others, but really, who cares? You're getting a station wagon and a rolling death trap!
1431  Gaming / Console / PC Gaming / Re: Microsoft Flight now available for download on: February 29, 2012, 04:03:44 PM
Since it's been so long since I've played a PC game that actually required me to think about specs (most of my FPS and gaming is on the Xbox360) I guess I should mention my rig's performance in the game. I have an HP with an i7-2600S CPU, 2.80 GHz, 8GB of RAM. My video card is a pretty much bottom of the barrel Radeon HD 6570; I got this as an office machine rather than a gaming rig. Still, the game (and this is a game, not a sim, more below) runs fine at Low and Medium graphics settings and stutters just a bit at High. This is in daylight with some puffy clouds and pretty good sight distances.

This is not the next generation of Microsoft Flight Simulators! The first hit, err, download is free to give you a taste. You get a nice little amphibian to fly around the Big Island of Hawaii. No NAVAIDS are available, although they are listed on the map. I suspect that as you upgrade these will become available. There is another plane, a Stearman, which you unlock by reaching level 2 or 3, you level up by getting XP through completing lessons, flying to new airports and completing missions and challenges.

The business model of the game is pretty much all DLC. It's 1600 Microsoft Points to unlock the rest of the state of Hawaii and more missions and (I think) planes. You can also spend MSP to buy a basic P-51 Mustang or a Maule. The Maule is needed for missions on the big island.

This is definitely a casual flight sim. In that respect, it's not a bad approach. You don't have to pony up $60 to get flying. Graphically it's prettier than FSX, the last Microsoft Flight Simulator version. Also, apparently the game is continuing in development. I suspect that if there isn't a lot of public reaction we won't be getting much more than we see now in the DLC, but if they do get some interest from folks they will add on stuff bit by bit.
1432  Gaming / Console / PC Gaming / Microsoft Flight now available for download on: February 29, 2012, 06:15:39 AM
Link to the site. Downloading now, 1.5 gigs. Free! Includes the Big Island of Hawaii and some planes. 

Quote
We’re proud to open the hangar doors and present the future of flying on your PC. Whether you’re a complete newcomer to aviation or an experienced PC pilot, we believe you’ll enjoy flying with us.

The release of Flight represents the culmination of three years of hard work and experimentation as we worked to reimagine the 30-year-old Flight Simulator franchise, push forward the evolution of the PC flying experience, and bring the thrill and wonder of flight to whole new audiences.

There’s a lot to do in Flight’s version of Hawaii, from basic flight instruction to hunts for hidden Aerocaches, from experimenting with different aircraft to showing off your skills in aerobatics challenges, from ferrying passengers and cargo around the islands to advancing your career as a pilot. We hope you’ll have fun exploring the environment we’ve built.

We’ve only scratched the surface of how we can deliver on our vision. There are a lot of opportunities on the horizon to continue to evolve the experience, and the team is already hard at work designing ways to fulfill the promise those opportunities represent. We’re excited about continuing to provide new and interesting ways to fly.

The future is bright. We hope you’ll enjoy what we’ve made so far and can’t wait to show you what we’re working on next.

See you in the sky!

Joshua Howard

Executive Producer, Microsoft Flight
1433  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: February 21, 2012, 10:01:39 PM

Quote from: Xmann on February 21, 2012, 08:51:02 PM

played a few death matches and seems like a fun map

Yup, multiple levels all over the map. It's like Summit but larger with more routes. Lots of fun.
1434  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: February 13, 2012, 08:48:09 PM

Quote from: Morgul on February 13, 2012, 08:42:17 PM

I loved Red Dead too, but man..  it was one long game.  I would rather have smaller open worlds / stories and then expansion packs or large DLC to expand as needed.

I look at GTASA as three games, revolving around the three big cities. Sadly I think that because of the massive amount of file size that has to be dedicated to all those hi-res objects in games like GTA IV we won't be seeing large scale games like GTASA again.... or at least until the Xbox 720 comes out  icon_biggrin
1435  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: February 13, 2012, 08:45:00 PM

Quote from: PeteRock on February 13, 2012, 07:31:28 PM

Contrary to what the designers might think, you can have a virtual world that is too big.  This very reason is why I never bothered to finish San Andreas.  Well, that and the horrid flying controls in the mandatory flying missions.   disgust

The flying controls were pretty awful. I bought a PS2 just so I could play San Andreas when it came out, but got stuck at the flying missions, specifically the one where you had to intercept the Lear Jet with your light plane. It wasn't till I got the PC version of the game that I was able to complete that mission and go through the rest of the game.

I liked the large world of GTASA and mostly because it wasn't just all one large city like GTA IV. The different terrains, the tiny towns, the air strip, the open pit mine, I think the sum of all of them made the large amount of time it took to complete the campaign enjoyable. That's also why I liked Red Dead Redemption. Frankly all the neighborhoods in Liberty City in GTA IV tended to blend together after a while for me.
1436  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: February 12, 2012, 04:42:06 AM

Quote from: Harkonis on February 11, 2012, 04:01:17 AM

Tweet from 402:
Added 400 new ranks of 5 new Prestige levels in Modern Warfare 3 on PC in latest patch. Expect the same on consoles soon for everyone! #MW3

Could that be why I got a message saying I was promoted to "Commander" when I hadn't Prestiged up from level 80 after my first Prestige? It just came out of the blue, just told me that I had been promoted, but no change in my level or new titles or badges.
1437  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: February 08, 2012, 09:58:27 PM

Quote from: metallicorphan on February 08, 2012, 09:27:26 PM

Patch 1.4 should hit 360 tomorrow

Quote
A post on the Twitter feed of Bethesda marketing boss Pete Hines earlier today announced that the patch should be ready for Microsoft's console some time in the morning, US time.

"PS3 update is looking good too. We'll update if we get more info from Sony," he added.



Maybe it will be time to start playing from the beginning again. I didn't get that far with it when it first came out, due to too many distractions.
1438  Gaming / Console / PC Gaming / Re: Forza 4 on: February 07, 2012, 07:32:59 PM
Today is the release of the February American Le Mans Car Pack. Also available to VIP members, for some reason, what I don't know, is this Pagani Huayra, aka the car who's name cannot be spoken:

1439  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 02, 2012, 10:24:17 PM

Quote from: Sarkus on February 02, 2012, 09:08:28 PM

And I thought they said you could have six person squads?  That's still less then the original IIRC.  Either way they did say that you could easily use mutiple squads together.

The tutorial had a four person squad and so did the demo mission, so I can only go by that. Having multiple squads would be good, as long as they don't put something in the gameplay structure that works against this, like maybe only one squad arrives on a map at a time and you could get sucked into a tactical battle before the second squad shows up. The AI might not be stellar, but it's smart enough to push multiple baddies at you at the same time.
1440  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 02, 2012, 08:53:14 PM

Quote from: Blackadar on February 02, 2012, 08:34:45 PM

Quote from: Sarkus on February 02, 2012, 07:05:30 PM

Its important to note that due to the cry from fans the devs have made a bunch of changes and promises.  So fog of war is supposed to come later in a patch, and they've already changed the health system from what was orginally planned to something more like the original.

As for the current lack of FOW, I think jztemple2 covers the obvious negatives.   Its important to note that the game still requires a lot of tactics.  You can't just wander up to enemies and come away - you'll get killed.  So even though you know where enemies are, you still have to figure out how to get close to them, to get good line of fire, and so on.  Its not as simple as just throwing a lot of enemies at you just to increase the difficulty. 

If the game was already hard enough that jztemple2 had to reload a lot during the demo mission, how are they going to balance it at this late date when the FOW makes things harder?  11th hour changes like that worry me because it's likely to be just a slapped-on feature rather than a balanced one.

I'll second that comment. If the squads are limited to only four guys it will be tough going on a map like that with Fog of War active. I'd be wanting to use at least two squads on every map; hopefully the game structure would allow me to do that without it being too much of a pain.

I do agree with Sarkus that even without FOW the game does require you to use good tactics and would be enjoyable for that. I did like playing the demo for that aspect of the gameplay. It is a different experience than having FOW however.

If FOW is going to be added by a patch I think I'd rather wait for that and play it from the start with FOW on. Part of the fun of JA is uncovering what's on each map. I'm really surprised that the developers discounted that as part of the appeal of the game and went without FOW in their concept.
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