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1361  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 12, 2011, 08:13:31 PM
I got an email to join the public beta, but it was on PC and my rig is no longer good enough, so I passed it up.

After getting in some playing yesterday and today, here's the status on the situation on the 360 as I'm seeing it:

There's still a concern about getting a corrupt save game. The thinking is that this is caused by people pressing the guide button to quit to the desktop. When this happens in TDU2 the game starts to auto save and if this doesn't get completed due to the quitting to the desktop the save gets corrupted. To avoid this it is unofficially suggested that to leave the game you should press the start button which pauses the game and triggers an auto save. When the auto save is completed (the logo in the top right corner of the screen stops spinning and disappears) you then turn off the 360 using the button on the box.

It's also suggested that you back up your game progress save game on a USB stick. The best time to do this is when you first power up the 360 before starting a session.

Finally there is the problem of the game hanging at the loading screen after it asks you to select the storage device. The workaround for this is to unplug the ethernet connection. Apparently the game is waiting for the TDU2 server to respond, so if it doesn't the game will just wait, cycling through three different background scenery screens. Unplugging the Ethernet connector triggers the game to quit waiting and start in offline mode.

Also, after working the first couple of days, it now seems impossible to start or join an MP match. They are trying to fix the servers  Roll Eyes.

I really like the first game, so I'm willing to put up with the above, but I'm not sure a lot of people are that interested in it.
1362  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 10, 2011, 02:33:13 PM
I've come across a few things that are annoying me in TDU2 that weren't a problem in the first one. One is that I can't get rid of a car. I won a pink Mustang from the NPC "Miami" Wilson in the game and picked it up from the used car store. I don't really like the handling and it's taking up one of my garage slots. So I checked this menu and that, and apparently I can't sell it or trade it. I went to the Atari forums and turns out this has be a bone of contention there as well. Apparently the only way around this is that if all your garage slots are full, you can go to the used car guy and try to buy a car and he will let you trade in a car. However, it's not apparent from the discussion that you can select which car you want to trade away. I'm not about to buy some other car to test this theory, but if I do come across an answer I'll post it here.

Over on the Atari forum there are now threads for Xbox 360, PS3 and PC Open Issues and Service Status. Check these for the latest info on problems.

Someone posted over there yesterday about how they haven't seen rain on Ibiza so they think it's broken. Well, it's not. Not only was I driving in the rain yesterday in free drive, but there was even thunder and lightning at times. And sheesh are the roads slick in the rain!

I'm not happy with how TDU2 has done away with all the single player standalone races and replaced them with a series of championships. Not only is the only decent prize money awarded for winning the whole championship, not the individual races, but I don't know if you can win that same big prize money if you replay the championship. In TDU1 you could always re-run any SP race and get the prize money.

Also, while adding unpaved roads is a nice touch, in the GPS map view you can't tell if a road is paved or unpaved, so you might end up running your non-off road car on the unpaved roads on the way to somewhere. And when you do this the game physics limits your max speed if your car is not an off-road car. Again, not a deal breaker, but annoying.

Not that there isn't a lot to like in the game. The day/night cycle adds a lot of appeal, more than I would have expected it to do. They have fixed the cops problem from the first game. Now you can speed past them with impunity. You only attract their attention if you hit them or other cars in sight of them, or smash into things when they can see you. And I do think the car physics are better than in the first.

More info as I get to it.
1363  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 09, 2011, 08:50:10 PM
I posted this over in the TDU2 Console Forum thread. Contains info on TDU2 Launch Day Pending Items, things that aren't available, DLC that's not posted yet, etc.

Quote
PC

    * DLC Purchasing – This should be working now.
    * Pre-Order Code Redemption - This should be working now. Please go to http://www.testdriveunlimited2.com/redeem to get your unlocks.
    * Getting your pre-order and DLC cars in-game - It appears that after your cars are unlocked at /redeem, they do not show up in the game yet. Will follow up when I have more information.
    * Pre-Order Casino Code Redemption - This should be working now. Please go to http://www.testdriveunlimited2.com/redeem to get your Casino unlock.
    * Casino Access - Appears to not be available yet. Please advise if you are a PC player. Note that the Casino must be accessed by first driving to the location and discovering it on the map.
    * Version Discrepencies - This is working as designed for the moment. Depending on where and how you get the game, you will be provided with a different version number. While the version numbers differ, the game is identical. Future patches should bring all games to a unified version number.
    * The build title contains "QA" and "Review" - Known issue. Future versions should no longer contain the inaccurate label of "QA," but as expected the disc name will remain the same for the near future as they have already been printed.
    * Manual Unavailable - Some users have reported that the PC install did not come with a PC manual. We're working on a solution for customers affected by this issue.
    * Amazon not listed at /redeem - This has been escalated and is pending confirmation from QA/Web Dev.
1364  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 09, 2011, 05:41:39 PM
Sorry for the double post, but this thread over at the Atari forums might be of interest to folks. The relevant info from the thread is below.
Quote
TDU2 Launch Day Pending Items Thread
Xbox

    * DLC Purchasing – This should be working now.
    * Pre-Order Code Redemption - Currently not available. Waiting for the Xbox patch to go live (pending action from Microsoft)
    * Pre-Order Casino Code Redemption -Currently not available. Waiting for the Xbox patch to go live (pending action from Microsoft)
    * Casino Access - Currently not available. Waiting for the Xbox patch to go live (pending action from Microsoft)discovering it on the map.
    * Club Creation causes crash for some users - This is now resolved. Unfortunately, clubs previously affected by this issue may have been lost and will need to be recreated.
    * Friends Filter on map does not show friends - This has been confirmed and escalated.


PC

    * DLC Purchasing – This should be working now.
    * Pre-Order Code Redemption - This should be working now. Please go to http://www.testdriveunlimited2.com/redeem to get your unlocks.
    * Getting your pre-order and DLC cars in-game - It appears that after your cars are unlocked at /redeem, they do not show up in the game yet. Will follow up when I have more information.
    * Pre-Order Casino Code Redemption - This should be working now. Please go to http://www.testdriveunlimited2.com/redeem to get your Casino unlock.
    * Casino Access - Appears to not be available yet. Please advise if you are a PC player. Note that the Casino must be accessed by first driving to the location and discovering it on the map.
    * Version Discrepencies - This is working as designed for the moment. Depending on where and how you get the game, you will be provided with a different version number. While the version numbers differ, the game is identical. Future patches should bring all games to a unified version number.
    * The build title contains "QA" and "Review" - Known issue. Future versions should no longer contain the inaccurate label of "QA," but as expected the disc name will remain the same for the near future as they have already been printed.
    * Manual Unavailable - Some users have reported that the PC install did not come with a PC manual. We're working on a solution for customers affected by this issue.
    * Amazon not listed at /redeem - This has been escalated and is pending confirmation from QA/Web Dev.



PS3

    * DLC Purchasing – This should be working now.
    * Pre-Order Code Redemption - This should be working now.
    * Pre-Order Casino Code Redemption - This should be working now.
    * Casino Access - Currently seeking confirmation that PS3 users can get into the Casino. Please advise if you are a PS3 player. Note that the Casino must be accessed by first driving to the location and discovering it on the map.
    * Server Offline Messages - This issue should be 100% resolved now.
    * Slow Download Speeds - Some PS3 users are reporting slow download speeds. We are looking into the situation to see if it is something on our end that we can resolve.
1365  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 09, 2011, 05:35:25 PM

Quote from: Vindel on February 09, 2011, 04:28:42 PM

Well for me anyways, the Gamestop by me prints the codes on the receipt. So you might want to check there. But again, I do not know if this is like this for everyone.

Yeah, I checked the receipt already, but I figured that since it wasn't there, it might be in the box, but it wasn't. It's not like the clerk could have done anything about it, most of the time I know more about the release than they do.

I just checked Xbox.com and the Test Drive Unlimited 2: Casino Online DLC is now available, so that might mean people who have codes can access it. It's only 800 points so I suspect a lot of folks will be buying it today, which means the servers might be hammered for awhile.
1366  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 09, 2011, 02:18:53 PM

Quote from: Bullwinkle on February 09, 2011, 05:06:25 AM

My game had the code in the box (on an insert).  However, that code appears to be invalid.  I checked it 3 times, too.

I checked over at the Atari TDU2 forum and the official word is that while originally the casino was supposed to be completely standalone a decision was made to incorporate it into the game and make it available as DLC. As of yesterday, the casino was expected to be available as soon as this afternoon, so you might want to check out your code then. Also a number of other folks besides me never got the code from a Gamestop copy, so I don't know what they are going to do in this case. The most fan friendly approach would be to just make it a free DLC, but I don't think this is how it will resolve itself. I suspect I will have to go complain to my local Gamestop who will say they are just minions and so cannot do anything about it. Anyway, I'd probably lose more money than win in the casino anyway (sour grapes approach to life).

On happier news, there is now a partial solution to the lack of a map in the game package. A dedicated fan is using Google Maps to post a TDU2 version of Ibiza with locations of dealers, photo opportunities, etc on it. The map is here (I hope that link works for other folks). Warning, most of the locations on this map are essentially spoilers!
1367  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 09, 2011, 01:58:48 AM
Played six hours in total today. I drove my Lancia to win the C class championship, which is for Classic cars. For the B championship, which is off-road, I bought a used Hummer 3. Not ideal and I only got second in the championship by the barest margin.

It's appears that raising money is going to be a slow process, and my dreams of owning every Ferrari in the game might take a while.

Strangely, my pre-order from Gamestop was supposed to give me early access to some online in-game casino. However, my game didn't include a code and so far there's been no mention of a casino in the game. I'm wondering if this was some stand-alone item that never got completed.
1368  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 08, 2011, 09:14:13 PM
After enjoying the Sport Driving Aid setting for a while, I switched back to Hardcore and hey, it's fun too. Easier to enter oversteer and drift. I've won a couple of MP races, including against a guy running a car in a higher class who kept running into things  eek. I've also bought clothes and upgraded my couch Roll Eyes, and figured I'm really, really going to have to make some money to buy even the cheapest Ferrari.
1369  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 08, 2011, 07:10:54 PM
Oh I'd definitely say it was worth it. They have added a lot more features to make it more than just driving around and racing. Now some of them are more social and may not be for everyone (I'm not sure they are for me certainly) but it can give you more to do.

One for instance. In the first TDU, you just got a car and started doing races. Now you have to go to a driving school and get licenses, but it introduces various game concepts that way. Also in the school the Driving Aid setting is set to Sport, so I changed to that setting in my driving around. Oddly it seems more "real" than the Hardcore setting, at least in the Lancia.

Also, kudos to the developers for the hints in the game. When you go somewhere new or do something new or it's just time, you get a nice voice-over, sometimes with a graphic or two, introducing some new concept or feature. It gradually shows you what's in the game without dumping you in all at once or making you hunt around.
1370  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 08, 2011, 06:03:55 PM
Great timing with your request!

Picked the game up this lunchtime. It's installed and I've got about thirty minutes into it. Compared to TDU1, there's a backstory which I won't spoil for you, but it's not exactly Shakespeare  icon_biggrin. Anyway, I've taken Mustang Fastback 302, Lotus Esprit S3 and Lancia Delta for two minute test drives. There are three Driving Aid Options and the game starts off in Full Assistance. Sport is an intermediate setting and Hardcore is no driving aids. I switched to Hardcore and gave that a try. Hmm... it's not Forza, that's for sure. Just like the first TDU, the brakes seem too good, even in Hardcore, but then I've never driven these cars in real life, so maybe they do brake this well. Also the cars seem rather... stiff I guess would be the best way to say it. These are just early impressions!. Now so far they do give enough of a "real" feel to make driving run, but perhaps not realistic. Anyway, it's not taking away from my enjoyment.

More to come.

UPDATE: I picked up the Lancia (a Top Gear favorite!). Once out on the road and throwing the car around, I have bettered my option of the handling under Hardcore. It's more fun once you have some time in the car.

Oh, the manual with the 360 game is 44 pages plus covers, and seems pretty thorough.
1371  Gaming / Console / PC Gaming / Re: Lego Pirates of the Caribbean on: February 08, 2011, 03:01:40 PM
I think they will be sticking with popular film franchises... obviously the next logical choice would be Lego Police Academy  icon_biggrin
1372  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 08, 2011, 12:44:06 AM
This is a list from the Console forum thread about TDU2, posted today. The poster didn't list the source, but let's assume it's accurate. I don't know which I'm more excited about, the five Veyrons or the CITROËN 2 CV!!

AC 427 (Shelby Cobra)
Alfa Roméo/Fiat Brera Italia Independent
Alfa Roméo/Fiat MiTo Quadrifoglio Verde
Alfa Roméo/Fiat 8c Spider
Alfa Roméo/Fiat Delta integrale evoluzione
Ariel Atom 300 Supercharged
Ascari A10
Ascari KZ1 R Limited Edition
Aston Martin DBS Carbon Black Edition
Aston Martin V12 Vantage Carbon Black Edition
Aston Martin DB9 Coupe
Aston Martin DBS Coupe
Aston Martin DB9 Volante
Aston Martin V8 Vantage
Aston Martin V12 Vantage
Aston Martin One-77
Audi RS 5 Coupé
Audi Q7 V12 TDI quattro – TDU2 Inuit Edition
Audi Q7 V12 TDI quattro
Audi R8 Coupé 5.2 FSI quattro
Audi RS 6 Avant
Audi S3
Audi S5 Coupé
Audi TTS Coupé
Audi TT RS Roadster
Audi R8 Spyder 5.2 FSI quattro
Bugatti Veyron 16.4 Grand Sport Sang Bleu
Bugatti Veyron 16.4 Centenaire
Bugatti Veyron 16.4 Grand Sport
Bugatti Veyron 16.4
Bugatti Veyron 16.4 Super Sport
Caterham CSR 260
Catheram Superlight R500
Chevrolet Camaro Synergy Special Edition
CITROËN 2 CV
Dodge Charger SRT8
Dodge Viper SRT10
Ginetta F400
Ferrari 612 Sessanta
Ferrari 599 GTB Fiorano China Edition
Ferrari 308 GTS Quattrovalvole
Ferrari 612 Scaglietti
Ferrari California
Ferrari Dino 246 GTS
Ferrari Enzo
Ferrari 430 Scuderia
Ferrari 599 GTB Fiorano
Ferrari Scuderia Spider 16M
Ferrari 599 GTO
Ferrari FXX “Evoluzione”
Ferrari 458 Italia
Ford Shelby GT500
Ford Mustang Fastback
Ford GT
Ford Mustang GT
General Motors Chevrolet Camaro 2SS ou Camaro SS
General Motors Hummer H3
General Motors Chevrolet Camaro LT
General Motors Corvette C1
GUMPERT apollo sport
Jaguar XKR Speed Pack and Black Pack
Jaguar D-type
Jaguar E-TYPE
Jaguar XKR
Koenigsegg CCXR Edition
Land Rover – Range Rover Sport
Lotus 2-Eleven
Lotus Esprit S3
Lotus Evora
Mercedes-Benz SLR McLaren Roadster 722s
Mercedes-Benz SLR McLaren Stirling Moss
McLaren MP4-12C
Mercedes 300 SL GullWing
Mercedes-Benz CLK 63 AMG Black Series
Mercedes-Benz ML 63 AMG
Mercedes-Benz SLK 55 AMG
Mercedes-Benz SLS AMG
Nissan 370Z Optional Parts
Nissan 370Z
Nissan GT-R
Pagani Zonda Tricolore
Pagani Zonda Cinque
Pagani Zonda F
Pagani Zonda Roadster F
Pagani Zonda C12S Roadster
RUF RGT
RUF Rturbo
RUF Rt 12
RUF RK Spyder
SHELBY COBRA “DAYTONA” COUPE®
Spyker C12 Zagato
Spyker D8 Peking-to-Paris
Spyker C8 Aileron
Spyker C8 Aileron Spyder
Subaru Impreza WRX STI Sedan
TVR Sagaris
VolksWagen Beetle
VolksWagen Golf(6) GTI
VolksWagen Touareg V10 TDI
WIESMANN ROADSTER MF3
1373  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 07, 2011, 11:04:22 PM
What, is no one speaking up for the CITROËN 2 CV? It's a real chick magnet  slywink
1374  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 07, 2011, 10:55:03 PM
And, thank goodness, five different Veyron models. I was really worried I wouldn't be able to spend myself into the poor house soon enough  nod
1375  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: February 07, 2011, 10:52:53 PM
In HC TDM on Kowloon, I'm finding the decoys invaluable as distractions. Tossed in the right direction it makes the bad guy look the wrong way as he comes round the corner, giving me a good kill shot opportunity.
1376  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 07, 2011, 08:01:05 PM
*If* it lives up the previews, there's a lot of new features (day/night cycle, damage, etc) that will make it more interesting than the first. They are including Oahu, the island from the first game, but haven't said if it is populated with challenges like Ibiza or just some place to drive around. Obviously I'm hoping for the former.

Someone on another forum complained that there are only 43 cars in the game. I don't recall seeing an exact number, but in the first game I never did get around to collecting them all and frankly after a while it became like Forza game where you are collecting for the sake of collecting. If the included cars have enough variety that's enough for me. Also I notice it's $10 cheaper than most 360 games. I'm hoping that's a marketing ploy, not some admission that they are just trying to wring what they can out of a mediocre game. Well, I'll find out tomorrow.
1377  Gaming / Console / PC Gaming / Re: What are you buying this week? (02/07) on: February 07, 2011, 07:56:26 PM
Test Drive Unlimited 2 on the 360
1378  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: February 04, 2011, 06:33:48 PM
The game is planned to be released in four days and I for one am looking forward to it. First online review is by GamesInformer with an 85%. The reviewer liked most of it and was unimpressed with just a few items. Wish he had mentioned the car physics a bit more. I'm not expecting Forza 3 or GT5, but I'd prefer it not be too arcade-like.

Quote
Developer Eden Games succeeds in creating an open-world racing title that blends online racing, single-player career competitions, and free ride exploration into one cohesive experience. Games like Burnout Paradise have done this before (and in some ways better), but two of the key things that make TDU 2 stand out are the locations and its various leveling categories that are all linked together.

I played the hell out the first one, so I'm hoping for the best with this one. I'll be picking it up Tuesday and will try to post impressions later that day.
1379  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: February 02, 2011, 05:26:56 PM

Quote from: Nonnahob on February 02, 2011, 02:26:38 PM

I'm with you on the campfest. I chalk some of it up to people just not knowing the maps well yet, but I couldn't agree more on Kowloon. WTF were they thinking? SO MANY NOOKS!

True, lots of places to hide, but once you get familiar with the map it's easier to clear folks out of those spots. It's one of the reasons I like my Hacker perk. Seeing a Claymore in a potential camper's nest tells me I ought to pop a 40mm grenade at the place. Also a good reason to use the Ghost perk, it not only prevents the camper from seeing me approach, but he might even get a false sense of security if he doesn't see a dot on his radar where I am. And my use of decoys helps to confuse his situational awareness as well.

Using the above tactics on Discovery works really well too.

I think the new maps work well in Hardcore Team Deathmatch, but I can't comment on other game modes. After playing the new maps yesterday I still think that Summit is my worst map. I never seem to be able to fight effectively on it. Everyone keeps moving to the control room and that becomes a death trap. I try staying back but the enemy will spawn behind me unless I'm at the very ends of the map and that's no fun.
1380  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: February 01, 2011, 10:15:48 PM
I hereby declare the new map pack  thumbsup
1381  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 28, 2011, 09:22:33 PM

Quote from: msduncan on January 28, 2011, 07:45:29 PM

At that point is a 'lava blade' that kills them....

What's a lava blade?
1382  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 28, 2011, 01:39:55 AM

Quote from: ATB on January 28, 2011, 01:26:04 AM

New patch is out. Connections are worse than ever.

Edit: Have played 8 matches tonight and not one has seen most of the room over 3 bars.

In many cases it's a bunch of three bar and TWO bars.  disgust

I played this afternoon after the patch and everything seemed to be no different, connection or any other way. That was on Hardcore, maybe the servers aren't being hit as hard?
1383  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 27, 2011, 03:10:35 PM

Quote from: Archinerd on January 27, 2011, 01:50:15 PM

Animals have a chance to spawn on any grass block with sufficient light.

Which sounds like a challenge to me. If I fence in a couple of dozen blocks, how many generated animals can I corral? I have visions of sheep stacking up like cord wood  icon_biggrin
1384  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 25, 2011, 04:58:01 PM

Quote from: Boudreaux on January 25, 2011, 04:28:54 PM

I'd be pissed if Ghost Pro were nerfed, as that's pretty much the only thing that keeps me alive in games.  I'd understand the objections if everyone were using it, but in my experience most people don't.  Most people don't carry AA launchers either.  Being able to carry a Strela and use Ghost Pro is pretty much the only counter to someone who is already good enough to get a Huey using it to completely devastate the other team. 

I've been playing Hardcore Team Deathmatch pretty much exclusively since the game came out. I would have suspected that Ghost and Ghost Pro would show up more in Hardcore but surprisingly it seems to be fairly rarely used. I certainly hope they don't nerf it either, it's one of the few counters I have to being old and slow.

And also somewhat surprising to me, playing HC-TDM there are still a bunch of folks who insist on moving (not running) in the open and get picked off by those who move slow and stalk. I love those folks, they help my K/D ratio  icon_biggrin.

Another observation I've made is that once the novelty of the RC cars wore off, many folks seem to have exchanged it for the spy plane as their first Killstreak reward. Certainly it makes sense.

For me, the ultimate HC-TDM perk selection is Ghost Pro, Warlord Pro and Hacker Pro. Ghost Pro allows me to hide from anything except direct observation (and RC cars, dammit). Warlord Pro allows me to carry two lethal grenades, three decoys and a Claymore. Hacker Pro allows me to find enemy claymores and the like, which helps to fill in the intelligence puzzle. And with the spy plane as my first Killstreak reward it really helps me to find the bad guys first. Additionally, the combination of Ghost Pro and decoys really helps to mess up the enemy's perception of where I might be.

Speaking of camping, I will reiterate my mantra: "You're not playing Hardcore right if you don't camp occasionally". Going back and forth from being an active mover to being a camper messes with the opponent's play. My counter to enemy camping is to use the spy plane as much as I can, and also be map knowledgeable about where my opponent might hide. It's also why I'll never give up my China Lake. There's nothing like a bloop gun to clear out potential campers.

I don't have a problem with the chopper gunner. If you let an enemy run up that big a kill streak then it's fair that they get to whack your butt for it. If it comes in a care package, well, those are the breaks. When I'm playing HC-TDM I try to be a good team player and call out where I see the care package helo hover. Heck, if I can, I try to drop a couple of 40mm grenades on the spot if I can't see it directly nod.

1385  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 18, 2011, 10:33:38 PM

Quote from: Zinfan on January 18, 2011, 10:09:41 PM

Twice in the last few days I've exited minecraft and had my computer BSD crash.  When I get rebooted the minecraft world I was playing in is gone.  A shame since I had diamond tools in both of those worlds.  I never had this problem in the alpha days.

Yikes! That's scary. I've been paranoid after the first couple of days when I realized how bad one hiccup could be. I have a simple (free) backing up tool, SyncBack, and what I do is periodically in the game I'll press ESC which causes the game to save, then run my SyncBack option that backs up the minecraft folder which is in my C:/Documents and Settings/[name]/Application Data/.minecraft path. I also do this after I terminate a session.

Obviously you don't need a backup tool, you can just leave a shortcut on the desktop and drag and copy to a backup location.

1386  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 18, 2011, 05:09:28 PM

Quote from: baelthazar on January 18, 2011, 04:04:40 PM

Quote
My indoor tree farm was a bust, but my outdoor farm (tree-ery?) is going like gangbusters.

I believe the term you are looking for is Arbor.  icon_biggrin

I thought that when the ships sailed from old Blighty they sailed from the arbor (arbour actually). That is, when there are no urricanes about. Of course, in artford, ereford, and ampshire, urricanes ardly ever appen.
1387  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 17, 2011, 11:40:48 PM
I tried to stay away from Minecraft today and get in some reading, but it dragged me back in  icon_biggrin. I got creative and made three double sized storage chests and put signs above each so I could sort and store my stuff in an organized manner.

I'm also continuing my obsession with glass. I now have glass skylights in my underground lair. I also accidentally dig into a water source which flooded me out, but after about forty minutes of tweaking I turned it into a glass enclosed waterfall in my lobby.

My indoor tree farm was a bust, but my outdoor farm (tree-ery?) is going like gangbusters.
1388  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 17, 2011, 09:59:11 PM

Quote from: EngineNo9 on January 17, 2011, 09:54:59 PM

You can use redstone to make a compass that points back to your spawn point, or a watch that shows the cycle of the moon and sun.  Other than that I think the only other use is switches and logic gates.

Thanks for the quick reply. Yeah, I built the compass and clock. I'm hoping that as the game progresses towards release more functional items will be added. I'd love to have a powered drilling machine. Point it, turn it on, and it just digs a two cube high tunnel till you need to add a new charge. Hmm, I think I'll post that to their forum.
1389  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 17, 2011, 09:52:25 PM
I've been finding a lot of redstone. Looking in the wiki, I don't seem to find a lot of use for it except for building a lot of NAND and NOR and other logic circuits. Any other useful things I can do with it?
1390  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 15, 2011, 10:53:26 PM

Quote from: Lordnine on January 15, 2011, 07:39:30 PM

New OO server World Map for anyone interested.  (Click for full size) (20mb file warning)


I go it to download by saving the JPG to my desktop and viewing in Paint Shop Pro. It's a pretty cool world, I love the round walled off area with the central pillar and the aquarium.

After I burn out on single play I might give MP a whirl. How do you folks communicate inside and outside of the game?
1391  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 15, 2011, 10:45:00 PM

Quote from: CeeKay on January 15, 2011, 10:00:57 PM

ah, it's good to know that I still have the good old 'oh shit creeper!' jump out of your seat reflex.  I'm starting to make pit traps for them.

Would you elaborate on "pit traps"? They still freak the heck out of me.
1392  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 15, 2011, 08:20:44 PM
I ended up spending about six hours playing yesterday and boy, it does just draw you in. I alternated spending time on the surface growing trees and wheat and mining underground. I finally did reach bedrock and came across some redstone, but so far no gold and so little iron that I can't waste it on tools.

Besides mining some more my next goal is to do more exploring. I now have my compass so I can find my way home. I figure I'll carry enough resources to be able to build a hut for staying overnight. The land where I am is pretty barren, no mushrooms and only one type of flower. And snow, lots and lots of snow.
1393  Gaming / Console / PC Gaming / Re: [360/PS3] Homefront on: January 15, 2011, 02:40:12 AM
I'm a bit intrigued about this. Let's hope for a demo.
1394  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 15, 2011, 02:35:45 AM

Quote from: Caine on January 15, 2011, 02:00:48 AM

nice that they added charcoal.  i wonder if you can use that in the smelter as a fuel source.

Yes you can. It's a real help.
1395  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 15, 2011, 12:34:20 AM
Since spiders can climb my fences into my patio, I felt the need to make a complete structure with walls and roof. However, since I like the view, I made it all of glass.




1396  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 14, 2011, 10:26:52 PM

Quote from: CeeKay on January 14, 2011, 10:21:24 PM

Quote
How do I "wear" armor I made? I've got a piece but I'm not sure how to equip it.

Iirc you equip it via the inventory screen. I usually don't make any so it's been awhile since I've had to equip it.

Thanks. That spider made me think it might not be a bad idea to have it.
1397  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 14, 2011, 10:15:12 PM
How do I "wear" armor I made? I've got a piece but I'm not sure how to equip it.

Oh, btw, spiders can climb over my fence, dammit  icon_frown.
1398  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 14, 2011, 04:01:32 PM

Quote from: wonderpug on January 14, 2011, 03:51:22 PM

You could tell yourself that you need a full suit of diamond armor to win the game.  You'll just kind of naturally "level up" to better and better equipment as you work your way up*.

*(down)

Good point. I think I also need to make some intermediate goals. i think my first will be to create a surface level area with fences and torches so I can keep working outside at night. Heck,that could be my first goal, to spend a night on the surface in safety.
1399  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 14, 2011, 02:08:09 PM
I installed Minecraft on all three of my computers. It ran ok on my early 2003 era desktop, but still stuttered. I tuned the options and that helped. It ran fairly poorly on my Vista notebook even with tweaks. Surprisingly, it also ran ok on my little Acer netbook, although it still stuttered a bit till I got underground.

I had watched various YouTube videos of Minecraft generated grand structures but hadn't really read too much about the game. This was one reason I held off on getting it, I just didn't know what to expect. So I wasn't prepared for a couple of impressions I took away after about four hours of playing yesterday. One is the critical nature of the day/night cycle. By the end of my session yesterday I had developed a phobia about the night. Once above ground after the sun came up it seemed I couldn't do things fast enough. If I worked on something outside I would keep checking on how far I was from my little hole in the ground. At the first hint of oncoming darkness I'd scamper for the hole and assure myself I had provided sufficient protection for the night. Sheesh.

The second impression? They weren't kidding about the name "Minecraft". After starting several games and giving up because I didn't feel like I was doing things well, I finally started a game on the netbook. Weirdly, there was snow on the ground. And there were no hills! Where would I get my coal? I dug around, hitting a lot of sand, then finally some rock. So I went down and down and finally horizontally, although it was almost dark that far down. I expanded the cavity a bit and made some stairs, then put up a wall to prevent anything bad from getting in. After one dark night <shiver> I hit coal on the second day icon_biggrin. Then for what must have been an hour real time I just dug more mine galleries looking for more coal and something besides plain rock. By the time I had to go to bed I found that I had only been back topside one time to quickly gather more wood; otherwise I just lived like a Troglodyte. I have a crafting table and a smelter, but I'm using them just to make more tools so I can keep digging. If I could grow a tree underground I'd never go back to the surface.

I haven't tried it, but I assume I can move saved games from one computer to another. This would certainly come in handy.

I'm wondering how much longer I'll play it, however. Without goals or objectives, just making objects and digging and building structures might start to get old after a while. We'll see.

UPDATE: I just was reading the Minecraft Wiki and found out that I CAN grow trees underground. I am happy...
1400  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 13, 2011, 10:14:30 PM

Quote from: CeeKay on January 13, 2011, 09:49:38 PM

Don't foret doors!  Creepers can't open doors!

(yet)

I put up a couple of doors, but somehow I got blown up anyway. Should I make sure to stay back from them?
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