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1361  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 02:24:43 AM

Quote from: Destructor on October 16, 2012, 02:10:39 AM

two supports (both full medic tree and items, because, you know, they're medics)

I've got three medic on staff. There's enough variation in the support skill tree (especially the extra three tile movement range skill) that I can use the medics for different functions when I have two on a squad. Also a useful skill is Deep Pockets, I can put Chintin armor on one of them so he/she can run out and heal in the front line with a little more protection.
1362  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 09:31:02 PM
I'm pretty conservitive, I usually have two medics on a team, along with two heavies, an assault and a sniper.
1363  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 01:33:18 PM
Over on Nexus XCOM mods there has been a new mod posted, Sager Rebalance. What perked my interest was in his description he mentioned this:

Quote
All armors except Ghost Armor and Psi Armor now have 2 carry slots.

Sounds cool. Also interesting that there is that much access to the internal game database, but the developer being Firaxis this shouldn't be a surprise. His readme is quite extensive which is nice that the creator takes the time to explain all the changes. Looks like a pretty comprehensive mod as it tweaks quite a lot of things, so of course YMMV.
1364  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 05:02:29 AM
The mod we've been mentioning is now available at Nexus Mods: Anti cheat mod for classic difficult with abduction and terror ufos by Darkreaver1980

Also here is the link to all the Nexus XCOM: Enemy Unknown Mods
1365  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 04:42:20 AM

Quote from: Turtle on October 15, 2012, 03:04:26 AM

It's a good thing to keep at least some grenades in your squad. Explosives destroy cover, affect multiple targets, and do very consistent damage. You can use them to blow up cover and blast away, hurt clusters of enemies to finish them off in one turn. There's also situations later where enemies get right up near you and will kill you if you don't kill it, so having a grenade do reliable damage is a good thing. Finally, that reliable and consistent damage is also good for knocking off just enough health so you can stun the target.

I took your advice and took a couple of Alien Grenades on my last mission. A very nasty sectopod was hiding behind a wall and I couldn't get a shot at him. I remembered the grenade, pitch one up against the wall and blammo, no wall icon_biggrin. And next turn, no Sectopod thumbsup
1366  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 03:08:31 AM

Quote from: Turtle on October 15, 2012, 03:04:26 AM

The SCOPE always goes on my snipers. I want to make sure they get their shots on target whenever they can fire, since it can be difficult to get them into a good position.

It's a good thing to keep at least some grenades in your squad. Explosives destroy cover, affect multiple targets, and do very consistent damage. You can use them to blow up cover and blast away, hurt clusters of enemies to finish them off in one turn. There's also situations later where enemies get right up near you and will kill you if you don't kill it, so having a grenade do reliable damage is a good thing. Finally, that reliable and consistent damage is also good for knocking off just enough health so you can stun the target.

Good words, thanks icon_smile

Did I mention Terror Missions? I hate them icon_eek. I have made it a rule that I take down the aliens as a priority rather than send my soldiers running into buildings looking for civvies where they get eating by chryssalids!!!
1367  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 02:46:04 AM

Quote from: Blackjack on October 15, 2012, 02:41:59 AM

Any insights on plasma rifles? How do they differ from lasers? Wasn't sure if I Need to research it or not.

I'll spoiler the answer in case people want to find out on their own.
Spoiler for Hiden:
Plasma is better than Laser, more damage, IMO

I'll ask a question.... S.C.O.P.E. or Alien Grenade as a backpack item? I feel like I don't get that many chances to use a grenade, but I shoot all the time.
1368  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 02:27:22 AM

Quote from: USMC Kato on October 15, 2012, 02:16:40 AM

I'm using the mod that enables the second wave options and I have to say I'm puzzled why these didn't make it on release because most of the second wave mutators are fantastic

I'm assuming this is the mod I linked to before? Which I take it means you got the mod to install correctly icon_biggrin. Please pass on any suggestions regarding installation if different than the included instructions.

Quote from: USMC Kato on October 15, 2012, 02:16:40 AM

Okay like Forgefrosaken said, Classic difficulty is where I believe the game is at its best. The Aliens AI seems much more tactically proficient and flanking, cover, and they seem to break contact at the right times. Totally different game than normal.
Battles are much longer for me as well. I see an enemy group, have my heavy supress and law down cover fire while Assaults bold flank. Support smoke grenades seem more relevant as is the placement of the sniper.

If your are using the mod listed above then the AI is playing unshackled but without the classic level bonuses. So, looks pretty good?
1369  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 10:59:13 PM

Quote from: USMC Kato on October 14, 2012, 10:37:53 PM

I'm having trouble installing these mods, I'm going to try to uninstall and then reinstall the game to see if that works.

I want to remind folks that while I posted the items about the mod, I can't vouch for it myself as I'm still in my first play-through and haven't tried installing it yet. A few people in that Steam forum thread indicate that they have installed the mod and like it, but YMMV. Certainly if the mod does what people indicate, it's pretty awesome.
1370  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 08:42:04 PM

Quote from: jztemple2 on October 13, 2012, 04:59:31 PM

Interesting mod posted over on Steam:

Anti cheating mod and real ufos released!

Haven't tried it myself, but it sounds interesting.

I'm quoting my own post from 2-3 pages ago because a newer post in that message thread over on the Steam forum mentions the Second Wind options:

Quote
BTW- Verified that second wind does work. And it is AWESOME. The options I applied make the game feel like it was MEANT to feel.

*Random stats for rookie soldiers make things like high aim Heavies possible. This, in turn, makes it feasable to take different skill choices. I ignored Holo-Targeting right off the bat and took the shooting doesn't end your turn ability. Would have never done that with a traditional heavy.

*Random Economy makes the nations have randomized cash values. Not a realism breaker, as it's not like (for instance) the US would contribute every last defense budget dime to an experimental project consisting of 100 people. So I think of it as 'national buy in'. This makes it so South America isn't always a garbo continent. Mixes it up.

*Marathon mode is great. It doubles the cost of practically everything and doubles research values while halving panic levels. It may do some other things I've yet to see. I've yet to see much of an effect on experience gain- but I'm not very far in. I imagine that this will encourage more intellegent base expansion and reliance on laboratories and workshop synergy. It'll make the base metagame a lot more influential.

All in all, I'm having a really hard time understanding why a massive list of features that give the game a huge amount of replay value were turned off.
1371  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 01:37:34 AM
Ok... this is something I'd like changed. When you send a soldier for Psi evaluation he brings his gear along. I was searching everyone's locker looking for some missing armor  and it turned out the dummy had brought it will him to class!   icon_mad
1372  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 12:02:07 AM
Completed my second Alien Base assault. I won this battle, on Easy difficulty slywink, unlike the first on Normal which was a blood bath. Better tactics also helped; I set up kill zones and used my Goliath to lure in the enemy. After the Goliath was destroyed crybaby I used one of my lower ranked soldiers who "volunteered" to move through each door and see what was cooking. The second time this did this she bumped into a Berserker who clawed her a lot. She ran away and the Berserker followed... right into four well prepared soldiers all on Overwatch.

The results of the successful base assault surprised me; I won't reveal them as they are potential spoilers. However, I feel like a whole new chapter of the game has opened to me, which is very cool.
1373  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 10:19:27 PM

Quote from: forgeforsaken on October 13, 2012, 09:41:34 PM

My Normal Ironman run is complete

Congratulations!  icon_biggrin

No lost battles? Awesome.

We do have a message to pass on to you. The Master of planet %@#$%!@#$ would like to speak to you about considering a management position in his newly formed invasion force posed to attack some minor blue-green orbiting a yellow sun. He will require you to sign a NDA until the invasion is launched, but he assures me that you will well compensated with whatever you desire from the target planet.
1374  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 06:11:11 PM

Quote from: USMC Kato on October 13, 2012, 05:21:35 PM

This mod sounds great. Installing.......

Yeah, for years I had a crappy PC and so I only got games for the 360. I had almost forgot the joys of modding and tweaking .ini files icon_biggrin

Regarding the VIP escort mission bad result: Yup, the game is scripted to try to intercept the VIP. I have learned to move the VIP no more than normal movement range (not Rushing range) and to have a couple of escort troopers near him/her on Overwatch at the end of each turn.

I would have to say that the best money spent at the very beginning of the game, after satellites and links, is to expand the squad to six. It's still not enough folks of course nod
1375  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 04:59:31 PM
Interesting mod posted over on Steam:

Anti cheating mod and real ufos released!

Quote
Hi there,

i love playing on ironman + classic but i realy hated the cheating AI. It gets +criticalchance and +aim% on classic. This means the aliens are able to do crazy shots....like one hitting your soldier from across the map, while your soldier is in full cover. It would be ok if that happens from time to time, but that is not the case.

With my mod, i removed the +criticalchance and +aim% from all aliens on classic difficult. You now get the full alien AI, without any cheating. I changed NO other values.

The game is still alot harder than normal difficult because the AI is fully active and the alien groups are way bigger.

You are also now able to intercept ufos that prepare for abduction and terror missions. Its pretty funny, cos the feature was completely in there, it was just disabled.

What does it do?

Before a terror or abduction mission happens, a ufo is spawned. The ufo now needs to fly to its destination...if you have satelite coverage, you can intercept it. If you shot it down, the mission wont happen after all.

On abduction missions, there are 3 ufos because of the 3 abduction sites which you usualy select after the abduction mission takes place. If you shot all 3 ufos down (very very hard to do), there will be NO abduction mission at all. If you shot down 2 of the 3 ufos, you still get the abduction mission but with only one of the 3 locations to select. This means that even shooting 1-2 ufos of the 3 down, will lower the panic spread by alot.

Its pretty realistic and i just love it.

You think that would be to easy?

Well, the terror / abduction ufos are usualy pretty well armed and believe me, you now need to spend alot more on interceptors + air weapons. Finaly a reason to put some money into interceptor stuff.

Haven't tried it myself, but it sounds interesting.
1376  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 04:29:55 PM
I've been playing on Easy since I am determined to at least once finished a campaign of XCOM nod

I had a good mission last night that lasted almost two hours. I sent a team of five plus one Goliath to check out an unknown UFO. I set up my five humans as a firing line and sent my Goliath as a scout. It would move forward one action then go inter Overwatch. It was a large ship and it took a while to find some aliens, but each time my Goliath would lure them out into the killing zone. Even a Berserker was no match. Fun! icon_biggrin
1377  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 03:34:53 AM


I look surprisingly good in pink Fabulous

I like the nickname "Sheriff"... except Eric Clapton comes to mind, not good icon_frown
1378  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 02:21:58 AM


Can we please keep this obviously talented and eager corporal alive for more than a couple of missions?  icon_neutral

And definitely keep him away from burning cars. Seriously, even if it's just smoking a bit. Pleaseicon_eek
1379  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 12, 2012, 02:33:24 PM
Well, kudos at least to Turn 10 and Microsoft Studios for not muzzling the reviewers till release day. That kind of restriction screams "Warning: Sucky Game" to me.
1380  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 12, 2012, 02:27:53 PM

Quote from: Turtle on October 12, 2012, 02:22:33 PM

Honestly, I wish they cleared the inventories of anyone not actively on the squad.

Amen to that. Or give me a button which will clear all gear from all soldiers so I can pick and choose.

What are these Second Wave options I saw mentioned by TiLT? Do you have to successfully complete the game (IE win the campaign) to unlock them, or are they also unlocked if I lose (it's a tossup right now)?  Juggling!
1381  Gaming / Console / PC Gaming / Re: Rockstar Games Collection:Edition 1 on: October 12, 2012, 04:58:49 AM
I saw a zoomed in close-up of the back cover of the PS3 edition and it says it needs about 3.3GB of hard drive space, so I guess that's why there can be an XBOX 360 version as well. It definitely is weird how they can boil down the content from four games and still get it on one regular DVD for the 360 release. Maybe there is another shoe that's going to drop, noting what has been removed from the original versions so it would all fit on one disc.
1382  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 12, 2012, 02:43:22 AM
After the Steam update I've started using the mouse/keyboard controls instead of the 360 controller and it seems to be a bit smoother. I do have one question: the "z" key is supposed to be "Camera Toggle Zoom Level" but I'm not sure what that does. Pressing it doesn't seem to affect anything. What am I missing?
1383  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 12, 2012, 02:29:03 AM

Quote from: USMC Kato on October 11, 2012, 04:22:06 PM

The XCOM fallen so far:
JZtemple
...

Sure, send the old guy out ahead to scout. He probably died from a heart attack when the first chryssalid came into view and you left his body behind. Well, the joke's on you, he had the key in his pocket to the liquor cabinet back in the barracks. Not that there was much left in the liquor cabinet smirk
1384  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 12, 2012, 12:17:11 AM

Quote from: CeeKay on October 11, 2012, 08:54:12 PM

just fired up Steam and XCOM started downloading a 1.8 gig patch....

Do I have to do something to start this? I have Steam up but don't see anything. Or did it load in the background? I notice my fix to bypass the start up movies has been undone, maybe that's a clue.

Never mind, it already downloaded this afternoon Roll Eyes
1385  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 11, 2012, 07:27:35 PM

Quote from: USMC Kato on October 11, 2012, 07:09:26 PM

Quote from: forgeforsaken on October 11, 2012, 06:50:57 PM

A bit of of info some might find helpful that I see people not noticing in various boards.  If you can capture an enemy, when you select your unit with the arc thrower the enemy will have a ring around it showing the radius you need to be in to capture it.  Some aliens can not be captured, and as such will not display the ring, in other words don't try to capture that Chryssalid!
Cool! You may have just saved Zinfan's life  icon_wink

Amen to that, I was wondering who was going to draw the short straw and try to taser that little horror.
1386  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 11, 2012, 02:43:19 PM
Something else I like about the new XCOM. In the original, if a new mission came up while I still had guys wounded, I'd have to go strip the wounded of their upgraded/new gear for my new guys. Now when someone is wounded their gear is automatically available to my squad in their loadout screen. This works out much better.  High five!
1387  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 11, 2012, 01:49:13 PM

Quote from: metallicorphan on October 11, 2012, 01:40:38 PM

The original date for the Mechromancer was 16th October,but came out a week early.....so,to fill in that slot,is the first DLC

we already knew it was Captain Scarlett and her pirate Booty,but now we know it is 16th October

Sheesh, I still haven't finished the first playthrough icon_biggrin. Hopefully this time all the DLC will be new areas to explore. I never did like those creature arena ones.
1388  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 11, 2012, 12:55:27 PM

Quote from: Blackjack on October 11, 2012, 12:31:19 PM

PC Gamer posted some fun info about unlocking heroes -- however, it disables achievements and the Heroes can't be modified. Maybe it's something to try after you've finished the campaign once or twice, and want to just have some fun. Might also be cool to see if having one or two makes the toughest difficulty level more reasonable to tackle.

How to unlock Heroes in XCOM: Enemy Unknown (Heroes, as in characters named after Sid Meier and other developers, and that have crazy awesome skill sets.)

I never did care about achievements on Steam, but I keep this info as last resort, which will probably be in the next few missions Roll Eyes. Thanks for posting it.
1389  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 11, 2012, 05:18:33 AM

Quote from: Zinfan on October 11, 2012, 05:01:01 AM

I do kinda miss the old game where you had to disembark from the shuttle and the nerve wracking first steps waiting for an ambush.

My problem in the old game was that I'm move one guy and then boom, something would hit the top of the ramp and I'd start off with multiple casualties. I think that might be one reason they changed in the new game to start on the ground with essentially one free "save" move.
1390  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 10, 2012, 11:53:26 PM
Just saw this over on Kotaku:

XCOM Has HD Cutscenes, But They’re Hiding

Supposedly there are 1080p versions of all the cut scenes in the game stored in the gane folder, but they aren't used by default. If you rename the files you can get them to run. In case you are interested in trying this out, one of the posts in the article has links to .bat files to do mass renaming.

UPDATE: Also this little tweak:
Quote
And for anyone else who, like me, hates seeing the long intro logos and everything, it's also easily changed.
Go to: C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config And find the file [DefaultEngine.ini] . Find a header called: PC Startup movies and delete those four lines under it. Removes ALL of the startup logos and instantly goes to the main menu.
1391  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 10, 2012, 11:34:20 PM

Quote from: The Grue on October 10, 2012, 10:47:55 PM

Edit - Looks like it is not up there anymore.  Only saw a Psycho.

Damn, maybe I got the last one. Sorry about that icon_neutral

1392  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 10, 2012, 10:12:57 PM
I had some Gamestop Rewards points and I know I should be using them for DLC or XBL points or something useful, but I decided to get this instead. Sorry for the large size of the images, but my only camera is a crappy iTouch and the rez isn't good.



UPDATE: He's in good company:



1393  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 10, 2012, 02:34:36 PM

Quote from: Misguided on October 10, 2012, 02:28:15 PM

My son liked the demo, and it looked great, but he commented that the cars definitely have too much grip. He thought it felt more like NFS.

Exactly! Driving a Viper should be an experience in humility, but I guess that's not the way to sell a game to their target audience.
1394  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 10, 2012, 02:32:34 PM

Quote from: Bullwinkle on October 10, 2012, 12:23:42 PM

I realize my problem with XCOM.

I get too attached to the troops. 

In my last two missions last night I lost eleven troopers crybaby.  I'm going to start just numbering them and customizing them so they all look the same....

No, not really. But I lost a major and two captains and it really is going to put a crimp in the next few missions.
1395  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 10, 2012, 03:52:51 AM
This is the end of a Base Assault that went very, very badly. That's my last trooper, Charles "Bligh" Laughton, in the center of four Chryssalids. This isn't going to end well, I might have to close my eyes.

1396  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 10, 2012, 01:59:42 AM
This game came at the right time for me, I've burned out on Borderlands 2 and need a break from it.

I have a confession to make. I never found the original XCOM to be all that great. Oh, it had it's moments, and the concept was fascinating, but playing it reminded me of the two weeks I spent on World of Warcraft after my nephew talked me into giving it a try. Lots of tedium. Especially painful was loading out before each mission. My philosophy was always to bring everything since I might need that last clip. So suiting up was a long and tedious process.

Now in the new game, it's so much better. Only a few decisions to be made on who carries what. Ammo is unlimited (except for the grenades and rockets) which is fine since in the old game I never ran out either, I just spent a lot more time loading up ammo without making any ultimate difference to my gameplay.

I am a bit weirded out a bit concerning the tiny amount that can be carried in a backpack. Want to carry a grenade? Fine, but no medikit for you. The wizards develop some cool new stuff, but you can only carry one of these items and then no grenade or medikit.

In fact not having that medic with three kits can practically wreck a mission. I stupidly lost my one and only medic in an early mission and it was several more before I got one back and I did suffer. Now I keep that medic in reserve and way back. Way, way back.

I'm still stumbling around with which facilities to build and what things to buy, but I'm having a gas with the game.
1397  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 10, 2012, 01:17:22 AM

Quote from: EddieA on October 10, 2012, 01:07:15 AM

Quote from: Soulchilde on October 10, 2012, 12:58:53 AM

So I downloaded the Mechromancer, but I also need to download the Compatibility pack, but it cost -1 MS points.   When I try to D/L it telling me I need to buy exactly  4294967295 MS points... WTH

That's only five billion dollars, cheapskate slywink

From what I saw over on their forums, this apparently means it's just that Microsoft hasn't got the update ready for release yet and setting the price to -1 is a way to block anyone from getting it. Supposedly it will be ready soon.
1398  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 10, 2012, 12:40:20 AM

Quote from: Turtle on October 10, 2012, 12:37:32 AM

Enemies start getting a bit tougher and numerous, so you'll eventually find yourself in a situation where you don't want to reload because enemies are on top of you and if you don't finish them off this turn, you'll die the next.

Pistols are very useful for snipers as well, allows them to move and shoot without penalty. Some of the later pistols pump out decent damage too.

Thanks, I should have figured out that "move and shoot without penalty" since it has been vexing me in almost every mission.

For some reason I thought switching weapons cost an action "point", but it's a freebie. Only really can bite you if you have overwatch set and are armed with the wrong weapon.
1399  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 10, 2012, 12:22:54 AM
I've gone through more than a half dozen missions and I've never had the need for a soldier switch to a pistol. Is there a good time for this switch?

UPDATE: And another question, what do the red and green up and down arrows mean here? I've seen one up or down arrow, but never two before.

1400  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 09, 2012, 08:26:37 PM

Quote from: TiLT on October 09, 2012, 08:23:10 PM

Quote from: jztemple2 on October 09, 2012, 08:08:54 PM

I'm seriously hurting for money. Any reason I can't sell some of my 31 Sectoid corpses?

To be vague about it, I've seen hints that they can be used for certain one-use weapons later in the game.

Yeah, I figured it would be something like that.

"Give the player interesting decisions" - Sid Meier

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