http://gamingtrend.com
March 07, 2015, 02:07:14 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 32 33 [34] 35 36 ... 57
1321  Gaming / Console / PC Gaming / Re: Forza 4 on: October 17, 2011, 07:29:36 PM
I posted a Veyron 16.4 to the club garage. I know we already have one, but this one has a spoiler and wing to get some more downforce and I also tuned it using the Forzatune app. That app still is for Forza 3 and I don't know how good it is anyway, but what the heck. Also I tried to stay within the R800 class so I had to make the car heavier than what I desired so I could load it up with all the adjustable parts. Frankly I'm still a disaster when I drive it, but maybe in the hands of someone who knows what they are doing it might be a bit better than the stock Veyron. Anyway, it was fun playing with the tuning!  icon_biggrin
1322  Gaming / Console / PC Gaming / Re: Forza 4 on: October 15, 2011, 09:30:31 PM

Quote from: KePoW on October 15, 2011, 05:21:51 PM

Quote from: jztemple2 on October 15, 2011, 01:57:20 PM

I've had to give in and turn on assists once I'm up to the "A" and higher classes, even if it is just setting the steering to Normal. And it depends on the car of course. Turns out the Ferrari 365 GTB isn't all that good at going downhilll on Fujimi Kaido trying to dodge slower cars while chasing an opponent. Apparently the only brakes I have come off a bicycle or something  icon_eek.

I love that type of race... the one where you have to beat 1 opponent through constant traffic.  Really makes for a fun change of pace in the career mode.

I'm starting to warm up to them as well. Just took an Aston Martin through a sector of the 'Ring, dodging traffic. Makes for some interesting split-second decisions. Must be like track days at the real Ring, except the consequences are less expensive  icon_biggrin

Stepping up to the A600 cars has been a challenge that having just the Normal steering assist hasn't answered. However, with Stability on the car is still a challenge to drive but not so insane. I'm still enjoying the hell out of the game.

Also, I've changed the price to all items on my Storefront to free. I never would make that many credits anyway and this way people might pick them up for the hell of it.
1323  Gaming / Console / PC Gaming / Re: Forza 4 on: October 15, 2011, 01:57:20 PM
I've had to give in and turn on assists once I'm up to the "A" and higher classes, even if it is just setting the steering to Normal. And it depends on the car of course. Turns out the Ferrari 365 GTB isn't all that good at going downhilll on Fujimi Kaido trying to dodge slower cars while chasing an opponent. Apparently the only brakes I have come off a bicycle or something  icon_eek.
1324  Gaming / Console / PC Gaming / Re: Forza 4 on: October 14, 2011, 03:50:42 AM
I added some more cars to the club garage and then used the Search and Sort by Model list to see if there were any duplicates, which is seems there is not. Let me know if there are any.

I ran the Ferrari P330 at Infinion. I tried to keep all assists off, but crimminity that is an insane car. Even with ABS, TCS, stability and normal steering turned on it was all over the place. And I thought someone was continuously bumping into me till I realized it was the backfire from the exhausts  icon_eek.

Oh and I also took a Veyron around the 'Ring, again with assists on (but not the "assisted" settings, I do have standards slywink). That car could use some better brakes. Or maybe a drag chute. Or retrorockets.
1325  Gaming / Console / PC Gaming / Re: Forza 4 on: October 14, 2011, 01:10:48 AM
And regarding Hark....  cars have been placed in the club garage.

1326  Gaming / Console / PC Gaming / Re: Forza 4 on: October 14, 2011, 12:46:23 AM
Since Kato will eventually beat my times once again, I thought it appropriate to repaint the Ford Ka in the club garage:

1327  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 11:26:42 PM
Heads up from the Turn 10 team! Corrupt Save Message Details:
Quote
It has recently come to our attention that some of you may be receiving a corrupt save message when trying to save a file. This could happen with tunes, replays, paints or photos. While we are working on this issue please follow the steps below.

The Message: Your save file is corrupt. Please delete it from the Xbox Dashboard and create a new one.

If you receive the message above when trying to save a file please follow these directions:

    Go to the Xbox Dashboard.
    Move to My Xbox then scroll to the right and select “System Settings”.
    From inside System Settings select “Memory” then select the location where your game saves are located (for most people this will be on the hard drive).
    Scroll down the list until you find Forza Motorsport 4.
    From inside the Forza Motorsport 4 memory saves, you want to select the file that was corrupted. In most cases the file you are looking for will say “Corrupted” and have “!” next to it.


NOTE: PLEASE DO NOT DELETE your Game Save, If you do, you will lose all your game progress. Here is a list of the naming structure of your Forza Motorsport 4 saves:

(Your Gamertag) Saved Game – DO NOT DELTE THIS FILE. This is your main game save file and should only be deleted as a last resort.

(Your Gamertag) Car Setup Files Saved Game - These are your Tune Files.

(Your Gamertag ) PHOTOS Saved Game – This is all of your saved photos.

(Your Gamertag) LAYER GROUPS Saved Game – These are all of your created and purchased layer group files.

(Your Gamertag) Design Catalog Saved Game – These are all of your created and purchased car designs.

(Your Gamertag) Replays Saved Game – This save contains all our your saved replay info.

(Your Gamertag) WMV MOVIES Saved Game – This save contains all our your saved movies.

GHOSTS Saved Game  – This is where your best time ghost files are saved locally.

(Your Gamertag) Game Options Saved Game – These are your saved game options.


Turn 10 Community OPS
Forzamotorsport.net
1328  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 11:12:10 PM

Quote from: Harkonis on October 13, 2011, 11:02:08 PM

Now you're just false advertising on your latest car temple!  I think unless your time stands for a full day, it doesn't really count  finger

When you're old a few minutes feel like a day  slywink
1329  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 10:12:39 PM

Quote from: Harkonis on October 13, 2011, 09:31:33 PM

Had temple ahead of me on that challenge... had to do something about it.  ninja

I did several other rivals races, including Le Mans in an R3 Audi, with no assists (other than braking lines). It's amazing, in FM3 I couldn't get better than a B class car without having to break out the assists. However, then I went to the 'Ring in a Radical SR8 and after several tries I gave in and turned on the assists (but not "assisted"). I *almost* got around without a flag, but then I clipped a curb about two-thirds of the way through and gave in and clipped a few more.

I then tried to beat Hark on Tsukuba. He made an error on the first turn, a slight one, but it inspired me to keep trying over and over again, even though he kept passing me before the lap was halfway done. Sheesh.

This means I'm not spending a lot of time in career mode of course, but there are so many Rivals events it's still interesting.

Oh, and keep your damn cars off my lawn!!!  icon_lol
1330  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 07:32:38 PM
Kato and I have been battling each other on the Rivals Starter Car event (the Top Gear East Circuit). I just beat him and to celebrate I painted my car appropriately and uploaded it to the club garage:

1331  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 06:49:42 PM

Quote from: Harkonis on October 13, 2011, 06:11:53 PM

Before you share a car in the club garage please check to see if the same car is already there.  There is no reason to have 2 of the same car both with stock settings in the garage.  I'm in the process of removing the dups right now.  It just clutters things up.

You're right Hark, I did add some dups, sorry about that. I guess the only case where that would be useful is if they were tuned or altered in their PI. Or if they look pretty  slywink. I'm going to post to Turn 10 that it would be a nice feature to have a button that scans a club's garage and points out any true duplicates.

One significant change I've come across is in the Event List, that matrix of boxes of Events that each might hold several races. In FM3 if you completed all races in an event you got a bonus, but not now in FM4. So except for bragging rights, there's no need to grind through all the races in an Event Box for some additional bonus. I think this goes nicely with reaching Affinity 4 for a manufacturer and getting free upgrades. There is less reason to go grinding through event after event just to make money to upgrade cars.

I've added a Toyota MR2 to the garage with some club GTF design. Also posted the picture to my Storefront.
1332  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 06:41:53 PM

Quote from: USMC Kato on October 13, 2011, 05:44:54 PM

Quote from: wonderpug on October 13, 2011, 12:14:44 AM

That picture is amazing.  That's just for the photo export feature, right?  The game doesn't look that good?

+1, looks really impressive.  At least someone in our club has some art talent  icon_biggrin  I'll be putting that design in my cars from now on

Actually I just am using what vinyls are available. The real artists are the guys who recreate scenes from Star Wars or The Godfather using hundreds of layers. I'm in awe of those guys. I do like to put something on the cars and putting the club name on there isn't too hard.
1333  Gaming / Console / PC Gaming / Re: Forza 4 on: October 13, 2011, 12:36:26 AM

Quote from: wonderpug on October 13, 2011, 12:14:44 AM

That picture is amazing.  That's just for the photo export feature, right?  The game doesn't look that good?
I would say that in-game it's not quite that pretty, but it's still quite nice. Frankly I never paid that much attention, I'm usually trying not to crash into something icon_biggrin.

Quote
What does the 700 or 660 stand for?  Is that the horsepower?
The number is the Performance Index, a composite rating so that you can compare cars.

Gamestop has posted a Forza 4 Free Reward Cars Price Guide to help you decide which reward car to select when offered several. I have noticed that I have been offered cars I already have, usually imported from FM3, the game (FM4) doesn't indicate that you already have that car.
1334  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 11:52:10 PM

Quote from: Harkonis on October 12, 2011, 10:40:50 PM

it's 660, yet says 700 on the side? icon_twisted

S class is limited to 700 (at least it was in FM3). I had made up vinyl badges in FM3 for each class so I could by a glance see what class it was. I even had these badges posted on my storefront and sold a number of them. I got the idea from the FM3 strategy guide which used them in several places. I probably should post them on my FM4 storefront.

UPDATE: The one disappointment was that there isn't a rear wing for the DeLorean, just a small spoiler. I so wanted a big honking rear wing on it.
1335  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 09:54:41 PM

Quote from: skystride on October 12, 2011, 09:41:58 PM

Is painting pretty much the same as before?  It would be nice if you could do some work in photoshop and upload it for use in Forza.

It's as far as I can tell exactly like before. No upload from the web that I can tell.

Oh, and I've also upgraded the DeLorean in the club garage to a S660 and updated the design to reflect the club name. Because, you know, race car.


1336  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 08:15:25 PM
I've added a club GTF vinyl to my Storefront (for free  icon_wink) for those who wish to add it to their vehicles. It's very basic, since that's the kind of artist I am nod.
1337  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 07:38:51 PM

Quote from: Harkonis on October 12, 2011, 03:14:03 PM

Some challenges require a standing start.

Sheesh, I haven't practiced good standing starts with the manual tranny that much. Another day, another Challenge!
1338  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 02:36:43 PM

Quote from: Clanwolfer on October 12, 2011, 02:11:10 PM

I must, must, MUST get back into driving manual - I tried the Top Gear challenge a few times, and just could not get off the line fast enough to beat Hark's ghost.

Maybe I'm misunderstanding your comment, but usually it's the the second and subsequent flying laps where you score your best times. I found it so critical to get off the last turn smoothly so as to get the power down in order to get the best lap. And to beat Hark it had to be a clean lap which is much harder and especially on the Top Gear track.
1339  Gaming / Console / PC Gaming / Re: Forza 4 on: October 12, 2011, 01:55:12 AM
Shame that Thrustmaster isn't making this wheel for the 360. It would go great with my F1 2011 game as well as FM4.

1340  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 11:45:16 PM
I finally beat Hark on the Top Gear Rivals challenge, assisted in part that it was an "F" class event and partly because I drove over a dozen laps watching his ghost. And partly I'm sure because he was eating lunch or working a crossword puzzle or something like that. The only assist I had on was the braking zone line. I still need that when driving so many cars. I also had on Rewind, but since using it would have invalidated the lap, I probably should have turned it off. Silly me.

I don't know if it's the Pirelli input or some clever coding, but with TCS, ABS and Stabilty Control turned off even driving an F class is amazing fun. I'm using a standard 360 controller and it works just fine.
1341  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 08:14:25 PM

Quote from: Harkonis on October 11, 2011, 07:55:01 PM

My current plan is to buy or select as the reward a car from each manufacturer and then get to affinity 4 before I start tweaking.  4 is very fast and free is awfully good.  One of the devs had mentioned they want people spending their money on cars and paint/decals/setups and not on parts.

Sounds good to me. Probably should spend my time with manufacturers that have more than one car, like DMC  slywink
1342  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 07:45:09 PM

Quote from: Harkonis on October 11, 2011, 07:26:09 PM

I'm excited and happy to report that multiplayer online racing provides big paydays, even when you don't place high.  F2 did it right, but F3 did not.

I got 8k after a 3 lap race even after 4k damages were subtracted.  I came in 5th.  That's better money than most career matches so far.

This is good because I see I can't hire a driver in Event List races. Bummer, some of those endurance events were very long.

Also it turns out I can't share a car with the club if it has locked decals from someone else on it. Also bummer, as I was trying to share my Binford Tools Delorean.

UPDATE: This appears to be new. Once you get a high enough affinity with a manufacturer,  all upgrade parts are FREE, even for other cars you might buy from them.
1343  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 06:35:20 PM

Quote from: Harkonis on October 11, 2011, 06:03:56 PM

Right now Kato and Clanwolfer can both invite and accept invite requests as well.

I requested through Kato. I just finished the First World Tour Championship with my Vauxhall (sponsored by MTV) which included knocking down oversized bowling pins on the Top Gear test track  Roll Eyes
1344  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 05:47:12 PM
I see one significant change from FM3. You can now buy cars not only with in-game credits but also with tokens purchased with Microsoft Points. One token is 80 MSP, six are 400 MSP and thirteen are 800 MSP. Most cars seem to go for one token. The most expensive car I could find, the Ferrari 250 GTO at ten million credits, is available for three tokens. Others might disagree, but I think this is a smart move on the part of MS and Turn 10. Totally optional, but for the car collector probably worth the extra shekels.
1345  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 05:23:52 PM
I didn't sell mine either, thankfully.

Right now I'm downloading the Bonus Track Pack, which is the High Speed Benchmark Ring and the Top Gear Soccer Field, which is for MP.
1346  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 05:14:12 PM
For my six million credits in FM3 I got gifted sixty thousand in FM4, so it's not a big deal. I did get about seven million credits worth of gifted cars because I owned them in FM3, and because I was an FM3 VIP, I also got three other cars. And I haven't even entered all my codes yet. I was also able to transfer all my vinyls from FM3, including ones I had gotten through other folks storefront. And right now I'm downloading a BMW M5 available for free from the Turn 10 access area in game. I'm not sure how I got there, but I'll post once I figure it out.

UPDATE: It's under Marketplace, on the far right of the vertical selection bars.
1347  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 04:33:26 PM

Quote from: Harkonis on October 11, 2011, 03:59:17 PM

Don't forget to install disk 2 from inside the game fwiw, don't install it outside the game.  It's the same procedure as F3 and installing from the dash will mess it up.

Wow, thanks for reminding me. I had forgot that about FM3 and I'm installing disc 1 right now.
1348  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 02:01:43 PM

Quote from: Reemul on October 11, 2011, 12:35:03 PM

I am a bit disappointed that I deleted my save game to start over and so I won't be getting any imports, not the end of the world but still a shame.

Luckily I've kept mine as I'm still occasionally playing Forza 3. It's weird that it wasn't till four days ago that I even saw a mention about rolling over the old game data. I have seen since then that you will get some amount of credits depending on the credits you had in FM3, and FM4 will bring over your created vinyls and (maybe) your designs. I'm not sure on the latter, it was a bit vague.

I'm off in a few minutes to Gamestop to pick up my copy, hopefully it will be there Roll Eyes
1349  Gaming / Console / PC Gaming / Re: Forza 4 on: October 11, 2011, 02:28:31 AM
Anyone pre-order the LCE from Best Buy? Because Best Buy let people order more copies than Best Buy is going to get, and they are canceling some of the pre-orders.  Yikes!

1350  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/10) on: October 10, 2011, 07:04:44 PM
Forza Motorsport 4 LCE
1351  Gaming / Console / PC Gaming / Re: Forza 4 on: October 09, 2011, 03:41:10 AM

Quote from: wonderpug on October 09, 2011, 03:31:40 AM

Old Favorites Track Pack #1 - New York is back! Return to beautiful Amalfi! Put yourself to the test at Bugatti! Yours for only 1200 spacebucks!

Till I saw the "spacebucks" I thought you were serious  crybaby

1352  Gaming / Console / PC Gaming / Re: Forza 4 on: October 09, 2011, 03:11:49 AM

Quote from: Devil on October 09, 2011, 02:47:48 AM

jzt2 - Thanks for the heads up, but was at and my 5 and 6 year olds were flying around and having a blast using the wireless thing, so like Reemul, I might have to go this route...for the children!  icon_wink

I didn't think it was that bad either, but I'm not really good anyway.

No problem. Racing is a young person's game anyway  slywink

Speaking of Forza 4, I see in the track lists here and here that the New York track is gone. Shame, it was a hoot to watch the AI drivers crash into themselves in the chicanes. It also appears we have lost the Bugatti circuit (that's the short one) at LeMans. Seems weird that they would keep the track but drop one of the options. Also Amalfi is gone. Bummer. I guess I'll be holding onto my copy of Forza 3, but then I've still got my Forza 2 and my original Forza as well.
1353  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 03:46:07 AM
In case folks don't want to wait till they get Forza 4 and grind through a bunch of races/car buys, etc, to be able to see Jeremy Clarkson's reviews of 24 of the cars in the game, the nice folks at Jalopnik have made them available for you now.
1354  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 03:40:58 AM

Quote from: Devil on October 08, 2011, 03:11:15 AM

Going to the opposite extreme, anyone have thoughts on that new air wheel thing that MS just released?

I can hide that thing easier!

I picked that up, but I'm not very impressed. No shoulder buttons, so you have to compromise on what function you will assign to what button.  And the Forza 4 demo, which didn't allow customization, assigned the shift functions to D-pad up and down, which was weird, instead of using the X and B buttons. No rumble function either. Also it uses AA batteries, not the usual 360 controller battery pack, and the instructions say that rechargeable batteries are discouraged. Finally the trigger buttons are just that, curved triggers. With my big hands it makes it awkward to try to use my thumbs on the D-pad and ABXY while maintaining a good grip on the triggers. And while for younger folks with smaller hands it might be ok to twist the whole unit ninety degrees left and right while manipulating the triggers, it caused me pain in my carpal tunnel area after a while. For me, I'm much happier with the standard controller.
1355  Gaming / Console / PC Gaming / Re: Forza 4 on: October 08, 2011, 02:22:30 AM
In case anyone is interested, I came across this posting at Xbox 360 Maniac: Forza 4 Car Import from Forza 3

Quote
Turn 10 are rewarding the Forza faithful with the ability to import or transfer cars that you own in Forza 3 to Forza 4, as well as rewarding your driver level with cars.

Every driver level in you have below in Forza 3 will reward you with the corresponding cars in Forza 4:

Forza 3 Driver Level 1 = Forza 4 will import: 2010 Abarth 500 Esseesse
Level 5 - 2010 Ford Focus RS
Level 10 - 2010 Chevy Camaro SS
Level 15 - 2010 Audi R8 5.2 FSI Quattro
Level 20 - 2009 Bugatti Veyron 16.4
Level 30 - #92 BMW Rahal Letterman Racing M3 GT2
Level 40 - #007 Aston Martin Racing DBR9
Level 50 - #9 Peugeot Sport Total 908

So, if you are level 50 in Forza 3, you will get 8 cars for free when you start Forza 4.

Also, if you have the following cars in Forza 3, you will also get them in Forza 4:

2010 Lexus LF-A
2010 Ferrari 458 Italia
2006 Subaru Impreza S204
2002 Mazda RX-7 Spirit R Type-A
1969 Chevy Camaro SS Coupe
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera
1982 DeLorean DMC-12

These cars come from:
Community Choice Classics Pack:
1982 DeLorean DMC-12

Hot Holidays Car Pack
2010 Ferrari 458 Italia

Stig Garage Pack, which was part of the Forza Motorsport 3 Ultimate Collection:
2010 Lexus LF-A

Forza 3 VIP Car Pack:
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera

The remaining 3 are Forza 3 Unicorn cars:
2006 Subaru Impreza S204
2002 Mazda RX-7 Spirit R Type-A
1969 Chevy Camaro SS Coupe

These 3 FM3 unicorns will also be unicorns in FM4, as well as the following cars:
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera

So, if you have Forza 3, be sure to get your driver level as high as possible, and make sure you own all of the above transferable cars in Forza 3 if you have access to them.

Don't know if it's true or not, but I would assume that it will read your FM3 save game only one time, so it's best to be prepared, as I said, if this is important to you.
1356  Gaming / Console / PC Gaming / Re: Forza 4 on: October 07, 2011, 08:47:03 PM

Quote from: wonderpug on October 07, 2011, 06:10:34 PM

Does this game have a rewind feature for single player races?

Yes, according to a preview on Jalopnick and also as seen in the demo. They have moved the button for it from "back" to "Y" which I think is a good thing.
1357  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 06, 2011, 08:07:44 PM
Well, dammit, I'm stuck.... on the aircraft carrier...

UPDATE: never mind, I got it on the umpteenth try.

SECOND UPDATE: What, that's the ending?

Spoiler for Hiden:
Well, that's disappointing. I never did get to save the earth. Humph. I got this Tuesday afternoon and finished it two days later, probably less then ten hours. Oh well, too bad I can't trade it in.
1358  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 06:40:49 PM

Quote from: TiLT on October 05, 2011, 04:58:03 AM

For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do.

For the folks with mad skilz this is fine, but for those of us who are on the AARP's speed dial, Normal difficulty seems quite challenging enough. However, since the difficulty can be adjusted at any time, I will try Delta Difficulty <gulp>. Mind you, I would think that the same techo-wizards who can make a nano-suit should be able to make a gizmo that can translate Korean to English on the fly, but maybe they had company mandated sexual harassment training that day and never got around to it.  Meantime, how do I say in Korean "Don't shoot, I'm a friend! I love Margaret Cho!"?
1359  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 01:12:07 AM
Your fancy augmented armor suit allows you to move quickly if you wish, but runs down the battery, which does magically recharge slywink in a few seconds. It adds a nice set of tactical decisions; how much do I run and risk running into bad guys? So far I've been able to move stealthily in most situations and yet keep travel time to a reasonable amount. It definitely moves along quicker than the original Far Cry, which means it move a lot quicker than Far Cry 2.

The game is much more like the original Far Cry rather than Far Cry 2. I've been going from primary objective to primary objective, with reasonably short detours to also achieve secondary objectives. I would caution that I'm only an hour into the game; certainly if you remember Far Cry you remember how different the game was from the first hour to some time later.

Also... well, there's something else going on beside shooting up some North Koreans. I can't say anymore without giving away a lot of the story (assuming you aren't already familiar with the story). How this affects gameplay beyond the one hour I've played I can't say.
1360  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 12:24:33 AM
I've played an hour so far. Doesn't look quite as good as Far Cary 2 on the 360, but pretty close. No pop-ups or other visual glitches. Typical FPS control scheme with a few Crysis-specific nuances. Saves are via checkpoints, like the original Far Cry, but they seem well placed and numerous enough to avoid feeling like you are going to lose a lot of progress if you die.

I never played the game on the PC and I avoided any previews or videos, so I'm finding the story enjoyable. It's not an open, sandbox world like Far Cry 2, but it's not an on-the-rails campaign either. Like the original Far Cry you can go in stealthy or guns blazing to accomplish objectives. The AI isn't too bad, they will try to flank you and even use grenades. I'm playing on normal difficulty (two of four) and I'm able to stay alive without too much trouble if I'm reasonably careful. On the hardest I probably would be like dying a lot from guys getting behind me. Note that difficulty can be adjusted at any time.

For 1600 MSP/$20 USD, if I get a decent ten hours of the same type of fun, I would think it's worth it.
Pages: 1 ... 32 33 [34] 35 36 ... 57
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.15 seconds with 21 queries. (Pretty URLs adds 0.026s, 1q)