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1321  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 22, 2012, 04:33:43 PM
An update to the 360 version of Borderlands 2 was posted this morning:

Quote
10/22/12 Update

    Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.
    Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.
    Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.
    Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
    Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.
    Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other.
    Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.
    Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.
    Added safeguards against the game getting stuck on a 'Saving...' prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.
    Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.
    Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.
    Fixed co-op players sometimes spawning at different places after a level transition.
    Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.
    Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.
    Fixed a blocker in the "Do No Harm" mission and repaired users already affected by the bug.
    Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.
    Made the user's inventory not jump to the top of the list when using a customization item.
    Fixed a bug with shields that reduce the player's maximum health not displaying the amount of health reduced on the item card.
    Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.
    Enemies affected by a Siren's Thoughtlock ability may now be damaged by other players.
    Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.
    Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
    Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.

1322  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 22, 2012, 01:28:58 PM

Quote from: ATB on October 22, 2012, 01:10:50 PM

More classic/ironman gripes.

I feel like the game is cheating. There's nothing I can do when using sound tactics and can still get zeroed from halfway across the map in full cover when my own guys get like 40% hit chance from standing right in front of the enemy.

Might have to just call it a day on xcom. Great ride for the 33 hours I spent on it. Would like to try at the classic, but I'm not going to put myself through it...

A way to fix that is to use the mods over at XCOM Nexus. Assuming of course you're playing on the PC.
1323  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/22) on: October 22, 2012, 01:27:53 PM
Forza Horizon LCE
1324  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 22, 2012, 02:57:11 AM
Another Randy Code!

WinPC: CBKBB-RSJZH-RTBJJ-3TT3T-5RXZC PS3: KBKJB-S5FST-FZTWT-ZJKJB-XC93C, 5000 X360: KBKJB-S5FKX-BXXTX-WRJJB-XC9BS
1325  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 21, 2012, 07:31:42 PM
Ah, bummer. They switched from the codes being good for three hours to only having a limited number of ones. I got the one this morning even though it was four hours after it had been posted, but when I tried to enter the second one only after an hour after it had been posted SHIFT said that the code had already been redeemed. Will have to be more on my toes.
1326  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 21, 2012, 04:35:16 AM
This is kind of a neat mod from XCOM Nexus, Soldier Ranks That Make Sense

Quote
What changed? No more officers in fireteams. All the ranks are ones that suit soldiers going straight into combat, and not sitting behind desks, devising cleaver strategies or plotting support routes. It's still stupid having a fireteam comprised of four master sergeants but a lot better then them being all majors...

-==CHANGES==-

Rookie -> Private (Pvt.)
Squaddie -> Private First Class (PFC)
Corporal -> Lance Corporal (LCpl.)
Sergeant -> Corporal (Cpl.)
Lieutenant -> Sergeant (Sgt.)
Captain -> Gunnery Sergeant (GySgt.)
Major -> Master Sergeant (MSgt.)
Colonel -> Sergeant Major (SgtMaj.)

The ranks are based off of USMC as I thought it would suit a unit like X-COM the best.

I'm not planning on changing the Psi ranks, at least not until I played long enough to acquire them and see if something's wrong with them.

If you have any ideas for changes or additions, feel free to share them.

-==INSTALLATION==-
Just put the file into your XCOM_install_folder\XComGame\Localization\INT

Remember to back up the original file, just to be on the safe side.
1327  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 20, 2012, 04:58:55 PM
Just saw this over on the Forza Motorsport week in review column:

Quote
However, if you still haven’t pre-ordered Forza Horizon yet, I’ve got a heck of a deal for you. The Microsoft Store is taking pre-orders for Forza Horizon and, if you pre-order the game, you’ll also get a $10 coupon plus 1,600 MS Points – just enough for when the Rally Expansion Pack comes around. Handy, right? Check out the link for details.
1328  Gaming / Console / PC Gaming / Re: Forza 4 on: October 20, 2012, 03:44:11 AM
1971 Mustang, upgraded to A600 and 516hp. Still handles like a dog. Cool backfires however.

1329  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 19, 2012, 11:29:55 PM
Excellent article: Why Damned XCOM is Abolished From Nigeria
1330  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 18, 2012, 08:41:27 PM
There has been a stream of new mods posted over at XCOM Nexus, but this one caught my eye. It might be good for those folks who want to get a taste of the end game without getting their brains beaten out over and over again (IE me Roll Eyes)

Excalibur's Easier Easy Mod v1.0

Quote
This is a simple mod to make easy mode, that much easier. It's something of a cheat I guess you could say, but it's not overly dramatic changes. Your welcome to send me an email with suggestions or ideas for the next version, you can reach me at [email protected].

[email protected]---------------------------------------------------------

This mod makes the following changes:
- Titan Armor provides 5 additional HP to make it a bit more durable for the later stages of the game.
- All classes have recieved one additional HP per rank and a small increase to the aim they game.
- All countries have had their funding doubled.
- The max range penalty for short range weapons has been decreased slightly.
- The grappling ability on the Skeleton Armor has had it's range increased to 20
- Alien abduction mission rewards have been doubled.
- Terror and Abudction UFOs will now show up, so you can intercept them if you so choose.
- The maximum number of UFOs has been increased from 2 to 3. This will help to allievate any shortages of alien materials for research and manufacturing.
- Salvaged UFO power sources will now give 40 Elerium as opposed to 30 for the same reason as above.
- All captured UFOs will yield twice as much alien alloys.
- All new rookies will start with higher stats.
- The chance of finding PSI talented soldiers has been increased dramatically.
- Panic levels in general have been reduced, so it should be much easier to keep the world calm smile
- Improvements in the Officer Training have been reduced in cost.
1331  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 18, 2012, 08:26:49 PM
I think I want this customized LP900 Aventador in my DLC. Yes I do nod

1332  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 18, 2012, 05:11:22 AM

Quote from: Purge on October 18, 2012, 04:58:46 AM

Just checked - there is no toggle for expert controls - simply that one can turn off assists, and if you so desire, turn on simulation steering, auto/manual/manual w. clutch, TCS, ABS, etc.

There is an Advanced section, where you can adjust play and deadzones for your controls.

I figured out what they were talking about. What you do is go to Options, then Difficulty section and move the top adjustment (called GAME DIFFICULTY) which reads EASY, MEDIUM, PRO etc up to EXPERT, then adjust the ones below it to individual preferences. I got the following from the FM.net forum

Quote
What you do is change the difficulty to expert (maybe anything but easy- I'll get to that later), then just make the individual assists and settings how you want them. This seems to remove the hidden STM assist, which can really be intrusive and annoying.

If you want to test out the difference, just set the difficulty to expert (you can turn off the clutch if you need), find a long, wide stretch of highway, and in third gear sway left and right to drift on alternating sides (Choku-Dori, for the drifting literate). You should be able to maintain speed and continue indefinitely. Now set the difficulty to easy, then change all of the individual assists and settings to what they were previously. Try to Choku-Dori at the same speed and in the same gear, and you'll find that it's impossible to keep enough speed. This is due to the hidden STM assist that seems to be turned by the "Easy" difficulty, which the game starts you with. If you're like many people, you didn't bother switching the difficulty level before customizing the assists and options to how you wanted them.

I've experimented with the difficulties between "Easy" and "Expert", but if they have STM enabled it is nowhere near as intrusive. They may have been trying out a multiple setting STM like they use on GT5, with all but "Easy" using milder STM and perhaps "Expert" using none, but that's just speculation. Regardless, this trick makes the FH demo feel much closer to FM4, although it still doesn't seem to be quite the same (especially the rumble and force feedback!) Hopefully an STM option will exist in the full game, but until then this trick can make the game much more satisfying.

I did the test he suggested and I could definitely discern between STM on and off. The developers should make this an obvious adjustment instead of built in.
1333  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 18, 2012, 04:25:48 AM

Quote from: metallicorphan on October 18, 2012, 02:49:45 AM

I have just been reading the Kotaku review and one of the readers comments says this

Quote
Steve Galbincea
For those disappointed with the handling, which it sounds like the author was as well, you have to select expert controls first, then choose your sub options. This disables a hidden STM system that remains enabled unless you use this method. Try it and see - it is very noticeable and actually gives the cars the feel of FM4. I highly recommend going off-road for some sideways rally after you do this - with a wheel of course!

This is an excellent game, and one that no car lover with a 360 should miss.

not sure why it should be like this,but maybe worth giving it a try

I tried the demo again using this suggestion. I couldn't say for sure if it made a difference or I was just imagining it. It still didn't feel like FM4, but it wasn't bad.
1334  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 17, 2012, 06:06:43 PM

Quote from: metallicorphan on October 17, 2012, 05:20:58 PM

DLC Rally Expansion Pack Announced

Quote
Microsoft has officially announced the Forza Horizon Rally Expansion Pack.

Set for release on December 18, the platform holder says it'll deliver "immersive and authentic rally racing on the roughest, untamed roads of Colorado", featuring "deeper ruts, higher jumps, and new surface types to explore".


Sounds interesting, although I'm sure we'll hear some gripes from folks because this wasn't included in the original game release. If they really are going for authentic rally racing, then the stages should be longer than the four minute ones of the last couple of Colin McRae releases. And of course you have to throw in some of the old Group B rally cars.

I thought this was interesting in the Eurogamer announcement:
Quote
Five additional cars will be available exclusively to Season Pass owners. These will individually rear their heads on the third Tuesday of the month from November through until March. The first is the 2006 Lamborghini Miura Concept.

IIRC having the season pass in Forza 4 didn't nab you any more cars than buying the car packs individually, it was just cheaper.
1335  Gaming / Console / PC Gaming / Re: Forza 4 on: October 17, 2012, 04:25:09 PM
Forgot to post this. Now that's a wing!

1336  Gaming / Console / PC Gaming / Re: Forza 4 on: October 17, 2012, 05:31:01 AM
With all the new games coming out I haven't touched this for a month, but I got burned out on XCOM:EU and so I did some racing in my De Tomaso Pantera. It's not exactly stock... I upgraded it to a PI of S700, which meant installing 615hp and the usual upgrades and even a spoiler and wing. I hopped onto the Nürburgring and turned an 8:51 on my first lap with no rewinds. Cool icon_biggrin. I uploaded it to the GTF club garage in case someone wants to take it for a spun.

1337  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 17, 2012, 01:21:13 AM


Thank goodness the "Sheriff" has survived!  icon_biggrin
1338  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 17, 2012, 01:12:55 AM

Quote from: Purge on October 17, 2012, 01:03:35 AM

I said respectable, not impressive. The important thing to remember is (I have TDU2 and mention it several times in the review ) TDU2 is far less detailed in every.single.way.possible.

I guess it's because I don't care as much about the details in the world as much as having a large world. Still, I'm getting the game (the LCE in fact) because of things in the reviews (including yours) that convinced me that even with the changes there's still a lot to like.
1339  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 17, 2012, 12:56:57 AM

Quote from: Purge on October 15, 2012, 05:00:29 AM

Yeah, not sucky.

GT official review

Also, we have [GT] as our Race Club on this one - I took it as soon as I could slywink

From the GT review:
Quote

The game world is by no means gigantic, but in touring the outer-most ring (where the map still extends beyond that) at speeds that average around 90 miles per hour I clocked it at a respectable 17 minutes .

For comparison, in Test Drive Unlimited (and similarly in TDU2) there is a challenge to drive around the island of Oahu, in a pretty fast car, in under 60 minutes. I was able to do it with a few seconds to spare. If we swag it a bit and figure that it takes three times longer to drive around Oahu than Horizon's Colorado, we can conclude that Horizon's map represents an area one-ninth the size of Oahu. Which when you think about it is a bit disappointing since in real life, Oahu is 596.7 sq mi, while Colorado is 104,094 sq mi. Just saying.
1340  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 17, 2012, 12:32:40 AM

Quote from: EngineNo9 on October 16, 2012, 10:49:12 PM

What is TVHM?

Tualatin Valley Harmony Masters

Actually it's True Vault Hunter Mode, but I like my answer better slywink
1341  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 06:57:21 PM

Quote from: ATB on October 16, 2012, 06:49:24 PM

I like that their nicknames have exclamation points. smile

The nicknames of my health folks are "Medic!", "Doc!" and "Nurse!". Which is what they would be called if they are needed icon_biggrin

1342  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 06:13:35 PM
This is what happens when I don't follow my own advice to ignore the civilians and go for the aliens on a Terror Mission. One stinking Sectopod and everything goes to hell.

1343  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 05:06:09 PM

Quote from: gellar on October 16, 2012, 04:58:10 PM

Suppression is hugely useful.

Extremely hugely useful. An aimed shot may miss, but suppression keeps the bad guy from doing anything nasty for a turn no matter what.
1344  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 04:53:16 PM
Damn, the Hover SHIV is noisy. I play with the music off so I can listen intently and here's this thing sounding like a idling truck jet engine (which of course it is). Sheesh. Maybe I can mod that out.
1345  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 02:24:43 AM

Quote from: Destructor on October 16, 2012, 02:10:39 AM

two supports (both full medic tree and items, because, you know, they're medics)

I've got three medic on staff. There's enough variation in the support skill tree (especially the extra three tile movement range skill) that I can use the medics for different functions when I have two on a squad. Also a useful skill is Deep Pockets, I can put Chintin armor on one of them so he/she can run out and heal in the front line with a little more protection.
1346  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 09:31:02 PM
I'm pretty conservitive, I usually have two medics on a team, along with two heavies, an assault and a sniper.
1347  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 01:33:18 PM
Over on Nexus XCOM mods there has been a new mod posted, Sager Rebalance. What perked my interest was in his description he mentioned this:

Quote
All armors except Ghost Armor and Psi Armor now have 2 carry slots.

Sounds cool. Also interesting that there is that much access to the internal game database, but the developer being Firaxis this shouldn't be a surprise. His readme is quite extensive which is nice that the creator takes the time to explain all the changes. Looks like a pretty comprehensive mod as it tweaks quite a lot of things, so of course YMMV.
1348  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 05:02:29 AM
The mod we've been mentioning is now available at Nexus Mods: Anti cheat mod for classic difficult with abduction and terror ufos by Darkreaver1980

Also here is the link to all the Nexus XCOM: Enemy Unknown Mods
1349  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 04:42:20 AM

Quote from: Turtle on October 15, 2012, 03:04:26 AM

It's a good thing to keep at least some grenades in your squad. Explosives destroy cover, affect multiple targets, and do very consistent damage. You can use them to blow up cover and blast away, hurt clusters of enemies to finish them off in one turn. There's also situations later where enemies get right up near you and will kill you if you don't kill it, so having a grenade do reliable damage is a good thing. Finally, that reliable and consistent damage is also good for knocking off just enough health so you can stun the target.

I took your advice and took a couple of Alien Grenades on my last mission. A very nasty sectopod was hiding behind a wall and I couldn't get a shot at him. I remembered the grenade, pitch one up against the wall and blammo, no wall icon_biggrin. And next turn, no Sectopod thumbsup
1350  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 03:08:31 AM

Quote from: Turtle on October 15, 2012, 03:04:26 AM

The SCOPE always goes on my snipers. I want to make sure they get their shots on target whenever they can fire, since it can be difficult to get them into a good position.

It's a good thing to keep at least some grenades in your squad. Explosives destroy cover, affect multiple targets, and do very consistent damage. You can use them to blow up cover and blast away, hurt clusters of enemies to finish them off in one turn. There's also situations later where enemies get right up near you and will kill you if you don't kill it, so having a grenade do reliable damage is a good thing. Finally, that reliable and consistent damage is also good for knocking off just enough health so you can stun the target.

Good words, thanks icon_smile

Did I mention Terror Missions? I hate them icon_eek. I have made it a rule that I take down the aliens as a priority rather than send my soldiers running into buildings looking for civvies where they get eating by chryssalids!!!
1351  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 02:46:04 AM

Quote from: Blackjack on October 15, 2012, 02:41:59 AM

Any insights on plasma rifles? How do they differ from lasers? Wasn't sure if I Need to research it or not.

I'll spoiler the answer in case people want to find out on their own.
Spoiler for Hiden:
Plasma is better than Laser, more damage, IMO

I'll ask a question.... S.C.O.P.E. or Alien Grenade as a backpack item? I feel like I don't get that many chances to use a grenade, but I shoot all the time.
1352  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 15, 2012, 02:27:22 AM

Quote from: USMC Kato on October 15, 2012, 02:16:40 AM

I'm using the mod that enables the second wave options and I have to say I'm puzzled why these didn't make it on release because most of the second wave mutators are fantastic

I'm assuming this is the mod I linked to before? Which I take it means you got the mod to install correctly icon_biggrin. Please pass on any suggestions regarding installation if different than the included instructions.

Quote from: USMC Kato on October 15, 2012, 02:16:40 AM

Okay like Forgefrosaken said, Classic difficulty is where I believe the game is at its best. The Aliens AI seems much more tactically proficient and flanking, cover, and they seem to break contact at the right times. Totally different game than normal.
Battles are much longer for me as well. I see an enemy group, have my heavy supress and law down cover fire while Assaults bold flank. Support smoke grenades seem more relevant as is the placement of the sniper.

If your are using the mod listed above then the AI is playing unshackled but without the classic level bonuses. So, looks pretty good?
1353  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 10:59:13 PM

Quote from: USMC Kato on October 14, 2012, 10:37:53 PM

I'm having trouble installing these mods, I'm going to try to uninstall and then reinstall the game to see if that works.

I want to remind folks that while I posted the items about the mod, I can't vouch for it myself as I'm still in my first play-through and haven't tried installing it yet. A few people in that Steam forum thread indicate that they have installed the mod and like it, but YMMV. Certainly if the mod does what people indicate, it's pretty awesome.
1354  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 08:42:04 PM

Quote from: jztemple2 on October 13, 2012, 04:59:31 PM

Interesting mod posted over on Steam:

Anti cheating mod and real ufos released!

Haven't tried it myself, but it sounds interesting.

I'm quoting my own post from 2-3 pages ago because a newer post in that message thread over on the Steam forum mentions the Second Wind options:

Quote
BTW- Verified that second wind does work. And it is AWESOME. The options I applied make the game feel like it was MEANT to feel.

*Random stats for rookie soldiers make things like high aim Heavies possible. This, in turn, makes it feasable to take different skill choices. I ignored Holo-Targeting right off the bat and took the shooting doesn't end your turn ability. Would have never done that with a traditional heavy.

*Random Economy makes the nations have randomized cash values. Not a realism breaker, as it's not like (for instance) the US would contribute every last defense budget dime to an experimental project consisting of 100 people. So I think of it as 'national buy in'. This makes it so South America isn't always a garbo continent. Mixes it up.

*Marathon mode is great. It doubles the cost of practically everything and doubles research values while halving panic levels. It may do some other things I've yet to see. I've yet to see much of an effect on experience gain- but I'm not very far in. I imagine that this will encourage more intellegent base expansion and reliance on laboratories and workshop synergy. It'll make the base metagame a lot more influential.

All in all, I'm having a really hard time understanding why a massive list of features that give the game a huge amount of replay value were turned off.
1355  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 01:37:34 AM
Ok... this is something I'd like changed. When you send a soldier for Psi evaluation he brings his gear along. I was searching everyone's locker looking for some missing armor  and it turned out the dummy had brought it will him to class!   icon_mad
1356  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 14, 2012, 12:02:07 AM
Completed my second Alien Base assault. I won this battle, on Easy difficulty slywink, unlike the first on Normal which was a blood bath. Better tactics also helped; I set up kill zones and used my Goliath to lure in the enemy. After the Goliath was destroyed crybaby I used one of my lower ranked soldiers who "volunteered" to move through each door and see what was cooking. The second time this did this she bumped into a Berserker who clawed her a lot. She ran away and the Berserker followed... right into four well prepared soldiers all on Overwatch.

The results of the successful base assault surprised me; I won't reveal them as they are potential spoilers. However, I feel like a whole new chapter of the game has opened to me, which is very cool.
1357  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 10:19:27 PM

Quote from: forgeforsaken on October 13, 2012, 09:41:34 PM

My Normal Ironman run is complete

Congratulations!  icon_biggrin

No lost battles? Awesome.

We do have a message to pass on to you. The Master of planet %@#$%!@#$ would like to speak to you about considering a management position in his newly formed invasion force posed to attack some minor blue-green orbiting a yellow sun. He will require you to sign a NDA until the invasion is launched, but he assures me that you will well compensated with whatever you desire from the target planet.
1358  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 06:11:11 PM

Quote from: USMC Kato on October 13, 2012, 05:21:35 PM

This mod sounds great. Installing.......

Yeah, for years I had a crappy PC and so I only got games for the 360. I had almost forgot the joys of modding and tweaking .ini files icon_biggrin

Regarding the VIP escort mission bad result: Yup, the game is scripted to try to intercept the VIP. I have learned to move the VIP no more than normal movement range (not Rushing range) and to have a couple of escort troopers near him/her on Overwatch at the end of each turn.

I would have to say that the best money spent at the very beginning of the game, after satellites and links, is to expand the squad to six. It's still not enough folks of course nod
1359  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 04:59:31 PM
Interesting mod posted over on Steam:

Anti cheating mod and real ufos released!

Quote
Hi there,

i love playing on ironman + classic but i realy hated the cheating AI. It gets +criticalchance and +aim% on classic. This means the aliens are able to do crazy shots....like one hitting your soldier from across the map, while your soldier is in full cover. It would be ok if that happens from time to time, but that is not the case.

With my mod, i removed the +criticalchance and +aim% from all aliens on classic difficult. You now get the full alien AI, without any cheating. I changed NO other values.

The game is still alot harder than normal difficult because the AI is fully active and the alien groups are way bigger.

You are also now able to intercept ufos that prepare for abduction and terror missions. Its pretty funny, cos the feature was completely in there, it was just disabled.

What does it do?

Before a terror or abduction mission happens, a ufo is spawned. The ufo now needs to fly to its destination...if you have satelite coverage, you can intercept it. If you shot it down, the mission wont happen after all.

On abduction missions, there are 3 ufos because of the 3 abduction sites which you usualy select after the abduction mission takes place. If you shot all 3 ufos down (very very hard to do), there will be NO abduction mission at all. If you shot down 2 of the 3 ufos, you still get the abduction mission but with only one of the 3 locations to select. This means that even shooting 1-2 ufos of the 3 down, will lower the panic spread by alot.

Its pretty realistic and i just love it.

You think that would be to easy?

Well, the terror / abduction ufos are usualy pretty well armed and believe me, you now need to spend alot more on interceptors + air weapons. Finaly a reason to put some money into interceptor stuff.

Haven't tried it myself, but it sounds interesting.
1360  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 13, 2012, 04:29:55 PM
I've been playing on Easy since I am determined to at least once finished a campaign of XCOM nod

I had a good mission last night that lasted almost two hours. I sent a team of five plus one Goliath to check out an unknown UFO. I set up my five humans as a firing line and sent my Goliath as a scout. It would move forward one action then go inter Overwatch. It was a large ship and it took a while to find some aliens, but each time my Goliath would lure them out into the killing zone. Even a Berserker was no match. Fun! icon_biggrin
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