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1321  Gaming / Console / PC Gaming / Re: Forza 4 on: March 06, 2012, 04:42:26 AM
More info on the Porsche DLC from an Autoblog interview with Dan Greenawalt, the director of Turn 10. Horizon is briefly mentioned.

In completely unrelated news, I've added a couple of tuned hybrids to the GTF garage, the Toyota Prius and the Lexus CT200h:

1322  Gaming / Console / PC Gaming / Re: Forza 4 on: March 05, 2012, 08:43:37 PM
Ah, I answered my own question. The Porsche pack is being released in May because Forza Horizon is coming out this fall. Frankly the article and the accompanying video pretty much tell me zip about it.

The best comment I saw posted in the new Horizon forum was:
I am hoping it will be like test drive unlimited but with forza's physics.

 I can dig that  icon_biggrin

1323  Gaming / Console / PC Gaming / Re: Forza 4 on: March 05, 2012, 08:30:08 PM

Quote from: metallicorphan on March 05, 2012, 03:01:26 PM

because the Porsche license expired with EA Games at the end of 2011(or so it was rumoured),Forza 4 will be getting the Porsche expansion in May

Excellent news! I thought this would happen eventually, although I expected they would hold off till fall to bridge the gap between releases of Forza 4 and Forza 5, assuming a two year interval. Thirty cars in total is nice too, although I expect that about a third will be dedicated racers and therefore rather beyond my capabilities. And adding twenty new events to the World Tour is appreciated. I assume I will be able to access them through the Event List like is possible now.

Raising the cap from 150 to 999? Heck, I just broke 100 not too long ago. Time to get racing! Gonna put me a wing on that Country Squire...  nod
1324  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: March 02, 2012, 04:30:54 PM

Quote from: Bullwinkle on March 02, 2012, 04:17:34 PM

I've been meaning to ask this:  Does everyone experience the music pauses when going to the Live menu?  I can't start a game for half a minute or so, presumably while something loads in the background, and the whole time the sound hiccups like crazy.  It's not a big deal, and I can live with it, but I wanted to make sure at least some others are experiencing it.

I have the same thing happen to me most every time I start up.
1325  Gaming / Console / PC Gaming / Re: Forza 4 on: March 01, 2012, 02:56:22 AM
The March Pirelli Car Pack is announced! It includes (I kid you not) the 1966 Ford Country Squire Wagon and (I seriously kid you not) the 1969 Chevrolet Corvair Monza. Oh and there's an Aston Martin and a Ferrari and a few others, but really, who cares? You're getting a station wagon and a rolling death trap!
1326  Gaming / Console / PC Gaming / Re: Microsoft Flight now available for download on: February 29, 2012, 04:03:44 PM
Since it's been so long since I've played a PC game that actually required me to think about specs (most of my FPS and gaming is on the Xbox360) I guess I should mention my rig's performance in the game. I have an HP with an i7-2600S CPU, 2.80 GHz, 8GB of RAM. My video card is a pretty much bottom of the barrel Radeon HD 6570; I got this as an office machine rather than a gaming rig. Still, the game (and this is a game, not a sim, more below) runs fine at Low and Medium graphics settings and stutters just a bit at High. This is in daylight with some puffy clouds and pretty good sight distances.

This is not the next generation of Microsoft Flight Simulators! The first hit, err, download is free to give you a taste. You get a nice little amphibian to fly around the Big Island of Hawaii. No NAVAIDS are available, although they are listed on the map. I suspect that as you upgrade these will become available. There is another plane, a Stearman, which you unlock by reaching level 2 or 3, you level up by getting XP through completing lessons, flying to new airports and completing missions and challenges.

The business model of the game is pretty much all DLC. It's 1600 Microsoft Points to unlock the rest of the state of Hawaii and more missions and (I think) planes. You can also spend MSP to buy a basic P-51 Mustang or a Maule. The Maule is needed for missions on the big island.

This is definitely a casual flight sim. In that respect, it's not a bad approach. You don't have to pony up $60 to get flying. Graphically it's prettier than FSX, the last Microsoft Flight Simulator version. Also, apparently the game is continuing in development. I suspect that if there isn't a lot of public reaction we won't be getting much more than we see now in the DLC, but if they do get some interest from folks they will add on stuff bit by bit.
1327  Gaming / Console / PC Gaming / Microsoft Flight now available for download on: February 29, 2012, 06:15:39 AM
Link to the site. Downloading now, 1.5 gigs. Free! Includes the Big Island of Hawaii and some planes. 

We’re proud to open the hangar doors and present the future of flying on your PC. Whether you’re a complete newcomer to aviation or an experienced PC pilot, we believe you’ll enjoy flying with us.

The release of Flight represents the culmination of three years of hard work and experimentation as we worked to reimagine the 30-year-old Flight Simulator franchise, push forward the evolution of the PC flying experience, and bring the thrill and wonder of flight to whole new audiences.

There’s a lot to do in Flight’s version of Hawaii, from basic flight instruction to hunts for hidden Aerocaches, from experimenting with different aircraft to showing off your skills in aerobatics challenges, from ferrying passengers and cargo around the islands to advancing your career as a pilot. We hope you’ll have fun exploring the environment we’ve built.

We’ve only scratched the surface of how we can deliver on our vision. There are a lot of opportunities on the horizon to continue to evolve the experience, and the team is already hard at work designing ways to fulfill the promise those opportunities represent. We’re excited about continuing to provide new and interesting ways to fly.

The future is bright. We hope you’ll enjoy what we’ve made so far and can’t wait to show you what we’re working on next.

See you in the sky!

Joshua Howard

Executive Producer, Microsoft Flight
1328  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: February 21, 2012, 10:01:39 PM

Quote from: Xmann on February 21, 2012, 08:51:02 PM

played a few death matches and seems like a fun map

Yup, multiple levels all over the map. It's like Summit but larger with more routes. Lots of fun.
1329  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: February 13, 2012, 08:48:09 PM

Quote from: Morgul on February 13, 2012, 08:42:17 PM

I loved Red Dead too, but man..  it was one long game.  I would rather have smaller open worlds / stories and then expansion packs or large DLC to expand as needed.

I look at GTASA as three games, revolving around the three big cities. Sadly I think that because of the massive amount of file size that has to be dedicated to all those hi-res objects in games like GTA IV we won't be seeing large scale games like GTASA again.... or at least until the Xbox 720 comes out  icon_biggrin
1330  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: February 13, 2012, 08:45:00 PM

Quote from: PeteRock on February 13, 2012, 07:31:28 PM

Contrary to what the designers might think, you can have a virtual world that is too big.  This very reason is why I never bothered to finish San Andreas.  Well, that and the horrid flying controls in the mandatory flying missions.   disgust

The flying controls were pretty awful. I bought a PS2 just so I could play San Andreas when it came out, but got stuck at the flying missions, specifically the one where you had to intercept the Lear Jet with your light plane. It wasn't till I got the PC version of the game that I was able to complete that mission and go through the rest of the game.

I liked the large world of GTASA and mostly because it wasn't just all one large city like GTA IV. The different terrains, the tiny towns, the air strip, the open pit mine, I think the sum of all of them made the large amount of time it took to complete the campaign enjoyable. That's also why I liked Red Dead Redemption. Frankly all the neighborhoods in Liberty City in GTA IV tended to blend together after a while for me.
1331  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: February 12, 2012, 04:42:06 AM

Quote from: Harkonis on February 11, 2012, 04:01:17 AM

Tweet from 402:
Added 400 new ranks of 5 new Prestige levels in Modern Warfare 3 on PC in latest patch. Expect the same on consoles soon for everyone! #MW3

Could that be why I got a message saying I was promoted to "Commander" when I hadn't Prestiged up from level 80 after my first Prestige? It just came out of the blue, just told me that I had been promoted, but no change in my level or new titles or badges.
1332  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: February 08, 2012, 09:58:27 PM

Quote from: metallicorphan on February 08, 2012, 09:27:26 PM

Patch 1.4 should hit 360 tomorrow

A post on the Twitter feed of Bethesda marketing boss Pete Hines earlier today announced that the patch should be ready for Microsoft's console some time in the morning, US time.

"PS3 update is looking good too. We'll update if we get more info from Sony," he added.

Maybe it will be time to start playing from the beginning again. I didn't get that far with it when it first came out, due to too many distractions.
1333  Gaming / Console / PC Gaming / Re: Forza 4 on: February 07, 2012, 07:32:59 PM
Today is the release of the February American Le Mans Car Pack. Also available to VIP members, for some reason, what I don't know, is this Pagani Huayra, aka the car who's name cannot be spoken:

1334  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 02, 2012, 10:24:17 PM

Quote from: Sarkus on February 02, 2012, 09:08:28 PM

And I thought they said you could have six person squads?  That's still less then the original IIRC.  Either way they did say that you could easily use mutiple squads together.

The tutorial had a four person squad and so did the demo mission, so I can only go by that. Having multiple squads would be good, as long as they don't put something in the gameplay structure that works against this, like maybe only one squad arrives on a map at a time and you could get sucked into a tactical battle before the second squad shows up. The AI might not be stellar, but it's smart enough to push multiple baddies at you at the same time.
1335  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 02, 2012, 08:53:14 PM

Quote from: Blackadar on February 02, 2012, 08:34:45 PM

Quote from: Sarkus on February 02, 2012, 07:05:30 PM

Its important to note that due to the cry from fans the devs have made a bunch of changes and promises.  So fog of war is supposed to come later in a patch, and they've already changed the health system from what was orginally planned to something more like the original.

As for the current lack of FOW, I think jztemple2 covers the obvious negatives.   Its important to note that the game still requires a lot of tactics.  You can't just wander up to enemies and come away - you'll get killed.  So even though you know where enemies are, you still have to figure out how to get close to them, to get good line of fire, and so on.  Its not as simple as just throwing a lot of enemies at you just to increase the difficulty. 

If the game was already hard enough that jztemple2 had to reload a lot during the demo mission, how are they going to balance it at this late date when the FOW makes things harder?  11th hour changes like that worry me because it's likely to be just a slapped-on feature rather than a balanced one.

I'll second that comment. If the squads are limited to only four guys it will be tough going on a map like that with Fog of War active. I'd be wanting to use at least two squads on every map; hopefully the game structure would allow me to do that without it being too much of a pain.

I do agree with Sarkus that even without FOW the game does require you to use good tactics and would be enjoyable for that. I did like playing the demo for that aspect of the gameplay. It is a different experience than having FOW however.

If FOW is going to be added by a patch I think I'd rather wait for that and play it from the start with FOW on. Part of the fun of JA is uncovering what's on each map. I'm really surprised that the developers discounted that as part of the appeal of the game and went without FOW in their concept.
1336  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 01, 2012, 10:53:06 PM
Played through the demo mission, taking my time and moving carefully. I did save and reload a lot Roll Eyes. In the end I cleared the map of the many enemies while only losing two of my four guys. I probably could have kept all four if I had done more saving and reloading. While the turn based gameplay has been replaced by interrupt-able continuous action, you can set on a bunch of options to pause the gameplay if anyone sneezes or whatnot. Pausing in this way switches you to Command Mode. You can also switch from continuous mode to command mode with a tap of the space bar. Issues orders to your heart's content while paused, then switch back to continuous play. Not really a problem.

Regarding the lack of a fog of war... well, it seems they balanced this by adding a bunch of bad guys to the map  icon_mad. I supposed you could look at this as just another approach to the game. Instead of slinking about the whole map, not knowing when you might come across an enemy (or he might shoot you if you get noticed first), instead you can plan how you will maneuver and assault. On the other hand, since there's no need to worry about detecting the location of the enemy, there's no need to scout, or use good tactics for movement... well, it's not going to sit well with experienced JA players. The way it's implemented in the demo is fine, it's just not the original concept.

Regarding the enemy AI, it's not anything to write home about. They all didn't mindlessly rush at you (but some did). Others wait in ambush locations... well, they would be ambush locations, if I didn't have a god's eye view of everything and know where they are. Also, if you wait a while with your guys motionless, eventually most of the time the enemies would come looking for you and then you can pick them off.

So for me, Jagged Alliance isn't Back In Action, this is some poor cousin trying to pretend it's a sequel to one of the most iconic games of my youth. Not that it's a bad game, it's just not the new Jagged Alliance we were hoping for. And the demo didn't touch at all on the operational level touches, like recruiting, money, resources, etc, so I'm not sure about those either.
1337  Gaming / Console / PC Gaming / Re: Jagged Alliance 2: Reloaded now Jagged Alliance: Back in Action on: February 01, 2012, 07:58:51 PM

Quote from: CeeKay on February 01, 2012, 07:03:25 PM

Thanks for the heads up. The tutorial was very good, I like the interface. I've tried the demo mission a couple of times and got my ass handed to me. That's not a bad thing, if once I get smarter I do better.
1338  Gaming / Console / PC Gaming / Re: Forza 4 on: January 29, 2012, 03:13:01 AM
For those who are Forza 4 VIP folks, the latest freebie has been released, a Halo themed Koenigsegg CCGT:

Which didn't look that pretty after I raced it:

1339  Gaming / Console / PC Gaming / Re: Call of Duty:Modern Warfare 3 on: January 24, 2012, 06:18:40 PM

Quote from: metallicorphan on January 24, 2012, 06:01:17 PM

well that was dumb,i started the game up and waited for awhile for anything to appear,when it did i selected the maps to be downloaded but they would stay on 'pending'..i tried to select them and then confirm download,but they just stayed on pending,so i had to quit the game and go back to dash and then the downloads started

I had this experience too. I've had it with at least one other game as well, for some reason I can't download while in the game. No biggie. I did play a couple of rounds on Liberation, everyone complaining about how it's just a sniper's map. In my experience once folks become familiar with the map they'll soon learn the safe paths and the favorite places where snipers hide. It's still not as bad as the golf course map in Black Ops, which was really a sniper's map.
1340  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: January 21, 2012, 09:00:23 PM
Don't know if this is the right thread (I haven't posted in the PC forum for awhile) but in case this hasn't been mentioned before, there is a helicopter mod for Minecraft 1.1. I've been testing it out and it does work. Maybe people have done something like this before, but it's new to me, as they say. Pretty cool. Apparently it's been in beta for awhile, but it's now "officially" released to support Minecraft 1.1
1341  Gaming / Console / PC Gaming / Re: Mass Effect 3 - demo due on valentine's day on: January 18, 2012, 03:17:07 PM

Quote from: Soulchilde on January 18, 2012, 02:19:21 PM

Just saw a tweet from Bioware that Mass Effect 3 demo is due out on valentines day

Well, won't that just go down well with our loved ones slywink
1342  Gaming / Console / PC Gaming / Re: Tropico 4 - Modern Times coming on: January 13, 2012, 08:37:22 PM

Quote from: CeeKay on January 13, 2012, 06:34:10 PM

Good news. I haven't played for a while, what with all the big titles coming out, but I fired it up this afternoon and had a lot of fun with it.
1343  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 08:00:14 PM

Quote from: Purge on January 11, 2012, 07:38:42 PM

Popped onto my phone, accepted friend request.

I'll likely keep the colors for a while. Looks fantastic. (too bad I can't get flashing lights or a cherry on it slywink)

Car has been gifted to you.

In my storefront I now have tuning setups for the T-bird from D to S classes. There are three B500 setups, one with the Shelby engine with lots of power but less grip and two with the original engine and geared for different top end speeds.
1344  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 05:31:18 PM

Quote from: Purge on January 11, 2012, 04:12:19 PM

I`ll take the shelby. B or C is fine. smile Much thanks, Mister Temple2.

I sent you a Friend request so that I can gift you the car. It took some doing, but I got that Shelby engine into the T-bird and stayed within the B class. A bit twitchy on the corners but goes like stink on the straights. I test at Road America, btw, and the car is geared to top out at about 160 mph.

I'm going to play around with some other setups for the T-bird and post them on my Storefront so you can swap them out if you wish.

UPDATE: And I'll even throw in my trademark Area 51 Security Patrol design too. You can always drop it if you wish crybaby

1345  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 03:59:13 PM
I had to modify my post due to limitations of the gifting function (no paint jobs), so I'll just repeat what I added above:

"UPDATE TO THE UPDATE: Turns out I can't gift cars that others have upgraded, but I can trade ones that I have upgraded. So if you want your T-bird upgraded and tuned, let me know. The default PI is D276 and I can upgrade to the top of the D, C, B or A classes."

So Purge, you can have it plain or upgraded. Let me know.

UPDATE: And I can convert it to AWD if you want, and/or swap out the default engine for a V8DSC - Shelby GT500 '10.
1346  Gaming / Console / PC Gaming / Re: Forza 4 on: January 11, 2012, 03:41:04 PM
Well, this is embarrassing Roll Eyes

I wanted to pick up a Ford Thunderbird for my collection and decided to check out the auction house. There were a bunch at the minimum 1,000 credit price. As I usually do, I bid on all of them, figuring over the next several hours other folks would bid but I might still get one at the minimum price. I got five icon_biggrin. So I have four t-birds to give away. Two are painted and souped up, two are plain. The first four folks who post here and ask (and have Forza 4 of course) will get a free T-bird! Often not valid in Vanuatu, Easter Island or Atlantis. And I have to be friended to you, because otherwise I can't gift a car to you in the game.

UPDATE: Dammit, I forgot that I can't gift a car with a locked setup (aka "souped up") or or paint job. So I'm giving away four plain T-birds. Still, 60,000 credits worth of car for nothing but a post.

UPDATE TO THE UPDATE: Turns out I can't gift cars that others have upgraded, but I can trade ones that I have upgraded. So if you want your T-bird upgraded and tuned, let me know. The default PI is D276 and I can upgrade to the top of the D, C, B or A classes.
1347  Gaming / Console / PC Gaming / Re: Forza 4 on: January 10, 2012, 10:43:20 PM

Quote from: gellar on January 10, 2012, 10:36:50 PM


Senior moment Roll Eyes. I'll fix it. I've painted and tuned a Veloster Turbo and I'll be adding it to the club garage in a few minutes.

1348  Gaming / Console / PC Gaming / Re: Forza 4 on: January 10, 2012, 10:13:06 PM
For those still playing, Hyundai has posted a free Hyundai Veloster Bonus Pack, featuring two new cars: The 2011 Rhys Millen Racing Hyundai Veloster and the 2013 Hyundai Veloster Turbo. The latter also is available to view in Autovista (see below), however, no Jeremy Clark Clarkson [thanks gellar] to bitch about the silly name Roll Eyes

1349  Gaming / Console / PC Gaming / Re: Forza 4 on: January 07, 2012, 04:42:06 AM
Sorry for the quick follow up post, but I had a brainstorm nod. So you can quickly see which cars of mine in the GTF club are tuned using ForzaTune 4, I have updated those cars with my JZT logo on the right front fender, since when you scroll through the car list of the club garage, you see each car from the right front... pretty clever, eh? Below is an example, from my recently uploaded Ferrari California

1350  Gaming / Console / PC Gaming / Re: Forza 4 on: January 07, 2012, 02:17:31 AM
OK, some updates... Turns out the garage limit for a Forza 4 club is 200, because we reached that limit when I tried to add yet more cars paranoid. So I deleted some of the more boring cars I had uploaded. If more space is needed, let me know here in this forum thread.

Everything which follows in this post will probably only be of interest to those who care about tuning setups and may be safely disregarded by everyone else.

I had been tuning the cars I have been adding lately using the ForzaTune 4 app from the Apple App Store. Works pretty well I think.

To let folks know which cars have been tuned, look at the rear end of the car for this sticker...

This indicates it had been tuned with ForzaTune 4 with a neutral, 100% stability setting. I have only used under- or oversteer tuning on a couple of cars, those are indicated with a "U" or "O" and the appropriate stability percent; less than 100% is oversteer, over 100% is understeer.

Since I have been setting pretty much every car to a "N" for neutral, 100% stability setting, I have omitted showing this for cars for which I using the Gearing App function of the ForzaTune 4 tuning app, as show below.

 In this case I show a "G" followed by the top speed for which the gearing has been set. For instance, in the photo this car has been tuned for a max speed in sixth of 130mph. I have done this because when you upgrade cars two or more classes and don't tweak the gearbox you tend to never get out of fourth on most tracks. These new gearbox settings should better help keep you in the car's power band.
1351  Gaming / Console / PC Gaming / Re: Forza 4 on: January 03, 2012, 09:34:19 PM
Doing it Joie Chitwood style....

By the way, the new January Rivals Challenges are up.

1352  Gaming / Console / PC Gaming / Re: Forza 4 on: January 03, 2012, 09:06:23 PM
And since Pintos are cheap, and I get my Ford parts for free, I bought another and upgraded it to S700 icon_eek. 500hp, AWD, big rims, skirts, etc. In the photo below you might notice a little ball of flame coming out the tail pipe...

1353  Gaming / Console / PC Gaming / Re: Forza 4 on: January 03, 2012, 08:29:13 PM
Here it is, your new Ford Pinto for Forza 4 icon_biggrin. It's upgraded from F100 to F200 and tuned. I also played with the gearing so it tops out in sixth at about 112. If you play with the in-game tach on, note that the upgrade raised the redline from the indicated 6000 or so to about 7200, so you will have to practice a bit with the shifting. I did this so you can better stay in the torque range.

1354  Gaming / Console / PC Gaming / Re: GT Community: Pick your favorite console game of 2011 on: January 03, 2012, 05:17:09 AM
Forza Motorsports 4
1355  Non-Gaming / Off-Topic / Re: Dakar Rally 2012 on: January 03, 2012, 12:28:14 AM
Thanks for posting about those old Dakar games. I still have an original Xbox and PS2, maybe I'll pick up one of those games some time, although the reviews aren't very good.

Yup, Baja: Edge of Control is pretty good in some ways, but it's still a long way from the Dakar experience.

By the way, if anyone is a Robby Gordon fan, he did great in the first two stages. The guy is a bit of a loose cannon at times,  but he's a damn good off-road racer.
1356  Gaming / Console / PC Gaming / Re: Forza 4 on: January 02, 2012, 11:16:33 PM
Found this album on Imgur via a post on Jalopnick... this is how you will get your Lamborghini. An unboxing, very cool.
1357  Non-Gaming / Off-Topic / Re: Dakar Rally 2012 on: January 02, 2012, 10:43:14 PM

Quote from: EngineNo9 on January 02, 2012, 10:10:12 PM

Now if there were a decent game based on the Dakar Rally to play, then you would have my attention.   icon_biggrin

Amen to that. The Colin McRae series lost that purer rally focus it had in the early editions of the game, and as far as I know, no one has ever tried to capture the feel of the Dakar.
1358  Gaming / Console / PC Gaming / Re: Forza 4 on: January 02, 2012, 08:36:11 PM
Reminder, the January DLC comes out tomorrow. Looking forward to tricking out that '73 Ford Pinto!

And for your new year's enjoyment, an older Lambo I added to the GTF garage:

1359  Non-Gaming / Off-Topic / Dakar Rally 2012 on: January 02, 2012, 08:32:03 PM
Don't know how many of you follow the Dakar, but the 2012 edition of the race started yesterday (Dakar website). Coverage in the US, at least here in Florida, is on the Versus network. Last year's daily half-hour highlights program was pretty awful, with a lot of fluff including some touchy-feely segments with some actress who I can't remember (and wasn't very memorable). Thankfully, maybe because Versus is now part of NBC Sports, the production value of the highlights program is hugely better, although I wish they would dig more into the technical side of things.

This year's rally runs from the seacoast of Argentina through Chile and on to Peru. Day 1 was only about 35 miles of actual racing on a special stage that ran along the coast, followed by about a 400 mile liaison/transport stage to the bivouac (paddock). The overall rally is about 5200 miles and includes motorcycles, cars, quads and the big support trucks. Versus telecast the first highlights program early this morning about 1:30 EST, but I think it will be re-broadcast tonight followed by the Stage 2 highlight show.

If no one posts here, I'll have to assume I'm the only Dakar Rally enthusiast on the forum crybaby.
1360  Gaming / Console / PC Gaming / Re: Forza 4 on: December 31, 2011, 08:12:30 PM
Congrats to Pete for joining the GTF club. Here's a little truck to drive around in MP and Rivals mode, available in the club garage:

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