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1321  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 26, 2012, 04:45:18 PM

Quote from: Purge on October 26, 2012, 04:24:49 PM

Playground Games != Turn10 ... I didn't have the same expectations that you did, it seems.

I'm still having fun with it.

Don't get me wrong, I'm having fun with it as well. It's just that if you are going to label the game as "Forza" something, whether it's by Turn 10 or Playground, to me it comes with a certain set of expectations of realism and thoroughness. And no hokey voice acting slywink
1322  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 26, 2012, 04:22:45 PM

Quote from: The Grue on October 26, 2012, 03:54:20 PM

I'm not sure why you were expecting Forza 5 here.  If it was Forza 5, they would have called it that.  This was always going to be a lighter experience that Forza 5 and appeal to less hardcore of a crowd.  Knowing how much you love more hardcore racing games, I think you should probably just stick to Forza 4 until Forza 5 comes out.

For me, I enjoy both.  I can use Horizon for open world more-arcadey (but not as bad as other arcade racers) fun and F4 for more of a sim.

Especially after the demo I knew I wasn't expecting FM5 nod, but since FM5 is a year away and it seems that there won't be any more new content for FM4 I was giving FH a try.

There were a number of items in my list, like the poor paint shop presentation and the annoying voice acting, that could have been better even in this more arcade-like Forza game. This is an average arcade racer; I was just hoping for more from the Forza franchise.
1323  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 26, 2012, 01:37:55 PM
I got those cars as well because I have an FM4 save.

Quote from: metallicorphan on October 26, 2012, 12:05:45 PM

What is a 'Barn Find' by the way?,i have seen many Barns out there,but nothing happens,is it specific barns i need to find?

You will get notified when a barn find is unlocked, you have to reach certain levels to have each one appear. When they do they show up on your map as white circles; you drive around in that area there till you find a barn and then drive up to it. You have to get pretty close and on a certain side, so just circle it a bit.
1324  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 26, 2012, 03:18:39 AM
I'm not feeling the love for this game. Oh, there are some things I do like about it, but here is a partial list of annoyances:

- The Paint Shop has flouresant lighting which reflects off the car you are trying to paint or apply decals to. This is really annoying as you have to keep moving the damn camera to avoid the reflections. FM4 didn't do anything dumb like this.

- Speaking of the Paint Shop,  the layer menus are tilted, which looks all cool and edgy no doubt, but it obscures part of the damn car!

- The commercials on the radio stations, or I guess I mean the DJ commentary, is astoundingly lame. Ditto the comments by your "rivals" before each race.

- Just like in Project Gotham Racing, there's little motivation to get a number of cars of the same class unless there is some restriction for a race, like AWD or Japanese or pre-1970 or the like. Usually I find one with the best numbers and I use that to race, since there's no real reason to spend the time prepping more cars than necessary. This is because...

- ...You can't tune your cars. Now I have to say I am impressed that just like in FM4 you can select individual parts; however, since you can't tune it's rather hit or miss. Getting a racing gearbox is great, unless the gear ratios you are given aren't the ones you want.

- The map is just not big enough, and there is not enough road mileage. I've played eight and a quarter hours and I've covered 588 miles and with that I've unlocked all the major roads and almost all of the rest except for a few tiny connectors. And that mileage includes the miles I've run in races.

- Speaking of races, I've run about a third of them, according to the stats. There's just not a lot of variety. Oh sure, some are run in towns and some out in the countryside, some are at night and some during the day, some are circuits and some point to point. However, they just don't feel all that different as far as the racing goes. And part of that is due to...

- ...The lack of Forza physics. Yes, I know they claim that the game engine is from FM4, but I have put dozens and dozens of hours in FM4 and even went back today and tried it again, trying to use the same car in both games, and it's not the same. I race with the assists off and in FM4 you feel like you are balancing on a knife edge to make the perfect apex, shifting exactly at the right moment to use the torque of the engine, pushing the tires to the very limit of adhesion. In FH I feel like it doesn't matter because it's going to slip and slide and hey, I'm just going to carom off the guardrails anyway.

- And there is no damage, so there is no consequence to bad driving except to lose a little time. I can just hammer through a turn sideswiping opponents and clipping the terrain, because it's not like I'm in a real car.

- And I can't race against the AI of my choice at a track of my choice like I can in FM4. It's a great way to test out your car tuning... oh, wait, I can't tune my car!

I have other gripes, but that's enough for now. As I said, I don't hate the game, I'm just disappointed over so many aspects of it that could have been so much better. I'm pretty sure I'll be passing on the Season Pass and all the DLC, unless I read enough about the Rally Expansion coming in December to think it might be worth getting.
1325  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 25, 2012, 11:30:26 PM
Gearbox will be posting more Golden Key code this weekend, at five different times, and here is the schedule.

This weekend, we'll be handing out SHiFT codes that can be redeemed for a Golden Key in Borderlands 2 on the Borderlands Facebook and Gearbox Software Twitter!

We'll be posting five sets of codes across 24 hours, specifically:

    Friday, October 26 - 6PM CT (What time is that for me?)
    Friday, October 26 - 11PM CT (What time is that for me?)
    Saturday, October 27 - 5AM CT (What time is that for me?)
    Saturday, October 27 - 11AM CT (What time is that for me?)
    Saturday, October 27 - 3PM CT (What time is that for me?)

Each code will be active for three hours from its initial posting and will be usable once per account.

To learn more about SHiFT codes, Golden Keys and how to redeem them, visit
1326  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 25, 2012, 03:40:52 AM
One thing I definitely HATE is the Skills Stunt in the PR Stunts at the Horizon Outposts. Trying to hoon around in a couple of minutes to make 15,000 or <gulp> 28,000 points is way beyond my abilities saywhat
1327  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 25, 2012, 01:30:36 AM
Johnny Law, on the watch at the Festival:

1328  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 24, 2012, 11:45:51 PM
Another set posted fifteen minutes ago;

1329  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 24, 2012, 04:58:17 AM
Here's a handy table posted over at that contains a summary of current DLC and award options:

1330  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 24, 2012, 03:53:35 AM
So I've joined Purge's Club GT and checked out a car he uploaded... Sorry Purge icon_frown

1331  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 23, 2012, 08:57:45 PM
I just posted this over at the forum to a thread about FM4 loyalty cars:

This is weird. I got my FM4 loyalty cars, eight of them, all well and good. Later on I went to Dak's garage after I had leveled up a wristband and when I went to change cars I was asked if I wanted to download my loyalty cars. Huh? I clicked OK and it downloaded the same eight cars, so I have duplicates of eight cars. I am tempted to sell off the duplicates and make some money, but if this is bug and selling them off is considered an exploit, I could get the banhammer laid up my head. So I'll wait.
1332  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 23, 2012, 07:23:29 PM

Quote from: Purge on October 23, 2012, 07:18:24 PM

Quote from: jztemple2 on October 23, 2012, 05:26:51 PM

And a night time picture... one question, where's my damn oldies radio station????  icon_mad

Xbox Button > Media Player > select PC > select Playlist.


Well, sure slywink. I should have thought of that Roll Eyes. Actually, my PC and my XBOX use the same speakers, so it's time to fire up Winamp.

I'm finding the in-game Pulse radio station isn't too bad.
1333  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 23, 2012, 05:26:51 PM
And a night time picture... one question, where's my damn oldies radio station????  icon_mad

UPDATED with a couple new photos:

1334  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 23, 2012, 04:46:48 PM
My first in-game pic, uploaded to "My Forza" page, same as FM4:

1335  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 23, 2012, 04:16:04 PM
Just got home with my copy of the Limited Collector's Edition icon_biggrin. Ready to install... no, wait, have to do the dashboard update icon_confused.

Installing now, then it's entering the six XBL codes I got with the game. I think the fifth one gives me access to the national nuclear launch codes, but I might be mistaken.
1336  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 22, 2012, 07:32:01 PM

Quote from: ATB on October 22, 2012, 07:20:32 PM

Oh and there's a difference between the AI being 'unshackled' to use better tactics rather than just bumping up it's chance to hit numbers too.

In Classic mode both these things happen. So far, unless Firaxis updates the game, the only way you'll be able to unshackle the AI without the "cheating" bonuses is through modding.
1337  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 22, 2012, 04:33:43 PM
An update to the 360 version of Borderlands 2 was posted this morning:

10/22/12 Update

    Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.
    Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.
    Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.
    Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
    Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.
    Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other.
    Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.
    Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.
    Added safeguards against the game getting stuck on a 'Saving...' prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.
    Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.
    Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.
    Fixed co-op players sometimes spawning at different places after a level transition.
    Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.
    Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.
    Fixed a blocker in the "Do No Harm" mission and repaired users already affected by the bug.
    Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.
    Made the user's inventory not jump to the top of the list when using a customization item.
    Fixed a bug with shields that reduce the player's maximum health not displaying the amount of health reduced on the item card.
    Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.
    Enemies affected by a Siren's Thoughtlock ability may now be damaged by other players.
    Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.
    Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
    Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.

1338  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 22, 2012, 01:28:58 PM

Quote from: ATB on October 22, 2012, 01:10:50 PM

More classic/ironman gripes.

I feel like the game is cheating. There's nothing I can do when using sound tactics and can still get zeroed from halfway across the map in full cover when my own guys get like 40% hit chance from standing right in front of the enemy.

Might have to just call it a day on xcom. Great ride for the 33 hours I spent on it. Would like to try at the classic, but I'm not going to put myself through it...

A way to fix that is to use the mods over at XCOM Nexus. Assuming of course you're playing on the PC.
1339  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/22) on: October 22, 2012, 01:27:53 PM
Forza Horizon LCE
1340  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 22, 2012, 02:57:11 AM
Another Randy Code!

1341  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 21, 2012, 07:31:42 PM
Ah, bummer. They switched from the codes being good for three hours to only having a limited number of ones. I got the one this morning even though it was four hours after it had been posted, but when I tried to enter the second one only after an hour after it had been posted SHIFT said that the code had already been redeemed. Will have to be more on my toes.
1342  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 21, 2012, 04:35:16 AM
This is kind of a neat mod from XCOM Nexus, Soldier Ranks That Make Sense

What changed? No more officers in fireteams. All the ranks are ones that suit soldiers going straight into combat, and not sitting behind desks, devising cleaver strategies or plotting support routes. It's still stupid having a fireteam comprised of four master sergeants but a lot better then them being all majors...


Rookie -> Private (Pvt.)
Squaddie -> Private First Class (PFC)
Corporal -> Lance Corporal (LCpl.)
Sergeant -> Corporal (Cpl.)
Lieutenant -> Sergeant (Sgt.)
Captain -> Gunnery Sergeant (GySgt.)
Major -> Master Sergeant (MSgt.)
Colonel -> Sergeant Major (SgtMaj.)

The ranks are based off of USMC as I thought it would suit a unit like X-COM the best.

I'm not planning on changing the Psi ranks, at least not until I played long enough to acquire them and see if something's wrong with them.

If you have any ideas for changes or additions, feel free to share them.

Just put the file into your XCOM_install_folder\XComGame\Localization\INT

Remember to back up the original file, just to be on the safe side.
1343  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 20, 2012, 04:58:55 PM
Just saw this over on the Forza Motorsport week in review column:

However, if you still haven’t pre-ordered Forza Horizon yet, I’ve got a heck of a deal for you. The Microsoft Store is taking pre-orders for Forza Horizon and, if you pre-order the game, you’ll also get a $10 coupon plus 1,600 MS Points – just enough for when the Rally Expansion Pack comes around. Handy, right? Check out the link for details.
1344  Gaming / Console / PC Gaming / Re: Forza 4 on: October 20, 2012, 03:44:11 AM
1971 Mustang, upgraded to A600 and 516hp. Still handles like a dog. Cool backfires however.

1345  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 19, 2012, 11:29:55 PM
Excellent article: Why Damned XCOM is Abolished From Nigeria
1346  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 18, 2012, 08:41:27 PM
There has been a stream of new mods posted over at XCOM Nexus, but this one caught my eye. It might be good for those folks who want to get a taste of the end game without getting their brains beaten out over and over again (IE me Roll Eyes)

Excalibur's Easier Easy Mod v1.0

This is a simple mod to make easy mode, that much easier. It's something of a cheat I guess you could say, but it's not overly dramatic changes. Your welcome to send me an email with suggestions or ideas for the next version, you can reach me at [email protected].

[email protected]---------------------------------------------------------

This mod makes the following changes:
- Titan Armor provides 5 additional HP to make it a bit more durable for the later stages of the game.
- All classes have recieved one additional HP per rank and a small increase to the aim they game.
- All countries have had their funding doubled.
- The max range penalty for short range weapons has been decreased slightly.
- The grappling ability on the Skeleton Armor has had it's range increased to 20
- Alien abduction mission rewards have been doubled.
- Terror and Abudction UFOs will now show up, so you can intercept them if you so choose.
- The maximum number of UFOs has been increased from 2 to 3. This will help to allievate any shortages of alien materials for research and manufacturing.
- Salvaged UFO power sources will now give 40 Elerium as opposed to 30 for the same reason as above.
- All captured UFOs will yield twice as much alien alloys.
- All new rookies will start with higher stats.
- The chance of finding PSI talented soldiers has been increased dramatically.
- Panic levels in general have been reduced, so it should be much easier to keep the world calm smile
- Improvements in the Officer Training have been reduced in cost.
1347  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 18, 2012, 08:26:49 PM
I think I want this customized LP900 Aventador in my DLC. Yes I do nod

1348  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 18, 2012, 05:11:22 AM

Quote from: Purge on October 18, 2012, 04:58:46 AM

Just checked - there is no toggle for expert controls - simply that one can turn off assists, and if you so desire, turn on simulation steering, auto/manual/manual w. clutch, TCS, ABS, etc.

There is an Advanced section, where you can adjust play and deadzones for your controls.

I figured out what they were talking about. What you do is go to Options, then Difficulty section and move the top adjustment (called GAME DIFFICULTY) which reads EASY, MEDIUM, PRO etc up to EXPERT, then adjust the ones below it to individual preferences. I got the following from the forum

What you do is change the difficulty to expert (maybe anything but easy- I'll get to that later), then just make the individual assists and settings how you want them. This seems to remove the hidden STM assist, which can really be intrusive and annoying.

If you want to test out the difference, just set the difficulty to expert (you can turn off the clutch if you need), find a long, wide stretch of highway, and in third gear sway left and right to drift on alternating sides (Choku-Dori, for the drifting literate). You should be able to maintain speed and continue indefinitely. Now set the difficulty to easy, then change all of the individual assists and settings to what they were previously. Try to Choku-Dori at the same speed and in the same gear, and you'll find that it's impossible to keep enough speed. This is due to the hidden STM assist that seems to be turned by the "Easy" difficulty, which the game starts you with. If you're like many people, you didn't bother switching the difficulty level before customizing the assists and options to how you wanted them.

I've experimented with the difficulties between "Easy" and "Expert", but if they have STM enabled it is nowhere near as intrusive. They may have been trying out a multiple setting STM like they use on GT5, with all but "Easy" using milder STM and perhaps "Expert" using none, but that's just speculation. Regardless, this trick makes the FH demo feel much closer to FM4, although it still doesn't seem to be quite the same (especially the rumble and force feedback!) Hopefully an STM option will exist in the full game, but until then this trick can make the game much more satisfying.

I did the test he suggested and I could definitely discern between STM on and off. The developers should make this an obvious adjustment instead of built in.
1349  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 18, 2012, 04:25:48 AM

Quote from: metallicorphan on October 18, 2012, 02:49:45 AM

I have just been reading the Kotaku review and one of the readers comments says this

Steve Galbincea
For those disappointed with the handling, which it sounds like the author was as well, you have to select expert controls first, then choose your sub options. This disables a hidden STM system that remains enabled unless you use this method. Try it and see - it is very noticeable and actually gives the cars the feel of FM4. I highly recommend going off-road for some sideways rally after you do this - with a wheel of course!

This is an excellent game, and one that no car lover with a 360 should miss.

not sure why it should be like this,but maybe worth giving it a try

I tried the demo again using this suggestion. I couldn't say for sure if it made a difference or I was just imagining it. It still didn't feel like FM4, but it wasn't bad.
1350  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 17, 2012, 06:06:43 PM

Quote from: metallicorphan on October 17, 2012, 05:20:58 PM

DLC Rally Expansion Pack Announced

Microsoft has officially announced the Forza Horizon Rally Expansion Pack.

Set for release on December 18, the platform holder says it'll deliver "immersive and authentic rally racing on the roughest, untamed roads of Colorado", featuring "deeper ruts, higher jumps, and new surface types to explore".

Sounds interesting, although I'm sure we'll hear some gripes from folks because this wasn't included in the original game release. If they really are going for authentic rally racing, then the stages should be longer than the four minute ones of the last couple of Colin McRae releases. And of course you have to throw in some of the old Group B rally cars.

I thought this was interesting in the Eurogamer announcement:
Five additional cars will be available exclusively to Season Pass owners. These will individually rear their heads on the third Tuesday of the month from November through until March. The first is the 2006 Lamborghini Miura Concept.

IIRC having the season pass in Forza 4 didn't nab you any more cars than buying the car packs individually, it was just cheaper.
1351  Gaming / Console / PC Gaming / Re: Forza 4 on: October 17, 2012, 04:25:09 PM
Forgot to post this. Now that's a wing!

1352  Gaming / Console / PC Gaming / Re: Forza 4 on: October 17, 2012, 05:31:01 AM
With all the new games coming out I haven't touched this for a month, but I got burned out on XCOM:EU and so I did some racing in my De Tomaso Pantera. It's not exactly stock... I upgraded it to a PI of S700, which meant installing 615hp and the usual upgrades and even a spoiler and wing. I hopped onto the Nürburgring and turned an 8:51 on my first lap with no rewinds. Cool icon_biggrin. I uploaded it to the GTF club garage in case someone wants to take it for a spun.

1353  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 17, 2012, 01:21:13 AM

Thank goodness the "Sheriff" has survived!  icon_biggrin
1354  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 17, 2012, 01:12:55 AM

Quote from: Purge on October 17, 2012, 01:03:35 AM

I said respectable, not impressive. The important thing to remember is (I have TDU2 and mention it several times in the review ) TDU2 is far less detailed in every.single.way.possible.

I guess it's because I don't care as much about the details in the world as much as having a large world. Still, I'm getting the game (the LCE in fact) because of things in the reviews (including yours) that convinced me that even with the changes there's still a lot to like.
1355  Gaming / Console / PC Gaming / Re: [360]Forza Horizon on: October 17, 2012, 12:56:57 AM

Quote from: Purge on October 15, 2012, 05:00:29 AM

Yeah, not sucky.

GT official review

Also, we have [GT] as our Race Club on this one - I took it as soon as I could slywink

From the GT review:

The game world is by no means gigantic, but in touring the outer-most ring (where the map still extends beyond that) at speeds that average around 90 miles per hour I clocked it at a respectable 17 minutes .

For comparison, in Test Drive Unlimited (and similarly in TDU2) there is a challenge to drive around the island of Oahu, in a pretty fast car, in under 60 minutes. I was able to do it with a few seconds to spare. If we swag it a bit and figure that it takes three times longer to drive around Oahu than Horizon's Colorado, we can conclude that Horizon's map represents an area one-ninth the size of Oahu. Which when you think about it is a bit disappointing since in real life, Oahu is 596.7 sq mi, while Colorado is 104,094 sq mi. Just saying.
1356  Gaming / Console / PC Gaming / Re: [360/PC/PS3] Borderlands 2 on: October 17, 2012, 12:32:40 AM

Quote from: EngineNo9 on October 16, 2012, 10:49:12 PM

What is TVHM?

Tualatin Valley Harmony Masters

Actually it's True Vault Hunter Mode, but I like my answer better slywink
1357  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 06:57:21 PM

Quote from: ATB on October 16, 2012, 06:49:24 PM

I like that their nicknames have exclamation points. smile

The nicknames of my health folks are "Medic!", "Doc!" and "Nurse!". Which is what they would be called if they are needed icon_biggrin

1358  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 06:13:35 PM
This is what happens when I don't follow my own advice to ignore the civilians and go for the aliens on a Terror Mission. One stinking Sectopod and everything goes to hell.

1359  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 05:06:09 PM

Quote from: gellar on October 16, 2012, 04:58:10 PM

Suppression is hugely useful.

Extremely hugely useful. An aimed shot may miss, but suppression keeps the bad guy from doing anything nasty for a turn no matter what.
1360  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 16, 2012, 04:53:16 PM
Damn, the Hover SHIV is noisy. I play with the music off so I can listen intently and here's this thing sounding like a idling truck jet engine (which of course it is). Sheesh. Maybe I can mod that out.
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