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121  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 03:52:51 PM

Quote from: EngineNo9 on September 09, 2016, 03:27:41 PM

And thanks for the impressions!

You're welcome. So many other folks have taken the time to post some early impressions on other games I'm just happy to be able to return the favor nod
122  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 04:34:24 AM
I finished the scenario "Neighborhood Revitalization" in just about seven hours. And it was a lot of fun biggrin. Here are the medals:

The game design is such that to build the high end apartment type you need to not only have built examples of the lesser types, but you also need to have built a variety of stores, restaurants and services. And the game doesn't spell out some of the items you need, it just says you need "a greater variety" of, for instance, stores that sell food and groceries or ones that sell housewares and appliances. And you'll also need a greater variety of cakes  slywink. So it's more than just connect the dots, which is fine. I did post a suggestion on the Steam forum that there ought to be a way to highlight the different sizes and types of stores/offices/restaurants or at least put that information on the ADA/360 report (which, btw, is sortable).

The game does hit a Goldilocks spot for me; it's not too easy or repetitive in the build process that you become bored, or too hard and brittle so that if you make an early mistake your scenario is doomed. I ran into an issue where I had built services such that I had a negative cash flow and couldn't take out any more loans; I assumed I was cooked. But by fiddling with rents and adding some tenants I got over the hump and went back to a positive cash flow. It speaks well of the game that it wasn't till the sixth of the seven hours it took me to play it to completion that I had so much money rolling in that I could quit having to carefully monitor my expenses every day.

I'm looking forward to starting another scenario. Post any questions you may have.
123  Gaming / Console / PC Gaming / Re: Smash + Grab [PC] - multiplayer game from Sleeping Dogs developer on: September 08, 2016, 08:09:35 PM
I'm too busy with Project Highrise to try the beta, but I'd be interested in hearing more about it.
124  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 08:06:07 PM
I'm a couple of hours in and still working on that first scenario. I can see how one review said the game was too difficult. To achieve the revenue and population goals I have to get more tenants, but I can't simply add more simple offices and stores, since from what I'm seeing, too many of the same thing tends to cut down on the business income to those places, with the result that they become unhappy. So I have been adding medium offices, but they start needing things like janitorial, water bottle and other services. Also the dentist I added to the fifth floor needs piped in water, which means I had to add water closets (not the WCs the Brits think of) to each floor going to that office, so I can lay pipes.

This game reminds me a lot of Prison Architect. Poor planning on early layout will cost you later on. So far, about an hour and a half on my scenario, I've avoided a loan, but I'm to the point of needing to build some apartments and it's going to take some cash.

The game definitely is fun if you like these building and management sims. It does require planning and money management, but it doesn't seem like it will be tedious, since everything like offices, stores and restaurants have increasing needs the larger they get and it's getting those services to them without breaking the bank that's the challenge.
125  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 08, 2016, 06:07:17 PM
If anyone is interested, the game is free to play on Steam this weekend, starting now through sometime Sunday, check out the store page.
126  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 05:42:44 PM
Fifty-four minutes into the game, which means I'm 32 minutes into my first scenario. Here are the objectives:

And here's the building (click image to enlarge):

The building is losing money, $2,345 a day, and I've only got $15,000 cash. Using the various overlays available, I'm finding that the four food locations are losing money because they are grimy and they think they are playing too much rent. I agree, so I focus my maintenance staff on them and also lower their rents 25%. You can alter rents globally by store/office/apartment type or by each individual unit.

I now have enough prestige, due to my 40 tenants and the artwork mural in the lobby, to open a medium restaurant. Problem is, that size restaurant needs a water feed and a trash bin on the same floor. Since I don't have a water system in the building yet, I have to add an additional bit of structure on the back of the building to provide room for water piping and meters:

The new restaurant is a hit and it is generating Buzz. Buzz is a currency in the game which when spent gives you a boost in things like visitor attendance to shops or restaurants or maybe getting a vendor to put up signs for free that will generate you some income.

The scenario is rated easy, but it's no pushover. It will take some thoughtful planning to improve things without going negative on cash flow.

Overall so far I'm pretty pleased with the game. It's early days but so far there are no red flags with performance or game design. More impressions to come.

Oh, and we are having a bit of a situation in one of the elevator cars:
127  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 04:44:10 PM
Got the game and installed it. I noticed that I didn't get the pre-order bonus of the different menu background, the developers are aware of this issue (apparently no one got the bonus) and they are working on it. The game is a bit over 300 MB, which is nice. The graphics are nice and pleasing and looks very retro; I think the developers said they were going for a 1950-60s feel, hence no internet hook-ups or cell phones.

It took me 22 minutes to get through the five tutorials. The UI seems pretty logical and you can mouse-over items for more info. I'm going to try a scenario or two right now.
128  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 04:33:12 AM
Oops, just noticed this. If you are a Green Man Gaming VIP (in other words, you have an account there), you can get Project Highrise for 19% off, rather than the 10% off that Steam is offering till 1pm EDT on Friday. I could have saved myself an extra $1.70 USD icon_confused. As usual for GMG, there is no indication how long this sale will last, probably till they run out of keys. Again, I haven't looked at the game myself, so it's still a pig in a poke right now. But you can get it a bit cheaper at GMG rather than Steam should you desire to.
129  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 04:11:55 AM
Over at the OpenCritic page for the game, right now there are four reviews, two with scores. Gaming Trend gives it a 90/100 and says "For the curious and the creative, brimming with replay value, and fairly priced, Project Highrise is the game that SimTower should’ve been". Meantime, GameWatcher gives it a 6.5/10, noting "Project Highrise takes obvious inspiration from a cult classic, but struggles to build compelling mechanics around a proven concept. Constructing a tower still offers its own simple pleasure, but there’s not enough depth here to keep you building a skyline’s worth of high-rises". Or in other words, one man's treasure is another man's trash.

Impressions coming in about 15 hours....
130  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 03:56:31 AM
Just a bit of news before the game is released tomorrow. The developer has posted information on how to mod in Project Highrise. Basically they point you to this page which includes tutorials, assets, templates and reference charts. Mods for the game will be available through Steam Workshop.
131  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 07, 2016, 09:11:13 PM

Quote from: farley2k on September 07, 2016, 05:54:26 PM

What system is that coming too?  I would get it on the PS4 but I hear high-res shingles look better on the Xbox 1.

I think you'd want it on the PC, you could mod in a chimney or vents, maybe even a Santa and reindeer for the holidays.
132  Gaming / Console / PC Gaming / [PC] Project Highrise - Skyscraper Construction & Management on: September 07, 2016, 03:24:00 AM
I have pre-ordered Project Highrise on Steam, 10% off through it's release this Thursday September 8th (actually until sometime on the 9th). It somewhat reminds me of SimTower and Yoot Tower and I'm willing to give it a try. Here's some blurbs from the store page:

About This Game

Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it’s an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.

From the moment you break ground, every decision rests with you. As the architect you must coordinate the construction of everything - every wall and wire, every office and apartment. As the building owner you must keep your tenants happy - and paying rent on time. As a savvy developer you must keep an eye on the bottom line and invest in the future. Succeed and you will reap the rewards of a prestigious address where everyone will clamor to live and work. Fail and you will watch tenants leave in disgust, taking their business elsewhere and leaving your reputation in tatters.

Will you create an exclusive office highrise that attracts business leaders from around the world? Will you construct luxury apartments in the sky, penthouses for the elite and playgrounds for the famous? Perhaps greed will get the better of you and you’ll build a tenement building that trades tenant happiness for loads of cash? All these choices and more are yours. Success is entirely in your hands.

  • Deep and complex simulation of a modern skyscraper.
  • Huge variety of tenants with their own unique characteristics, from restaurants, to offices, retail stores, or residential apartments.
  • Open sandbox play with several difficulty levels and starting conditions allowing you to build your dream skyscraper towering above the surrounding city.
  • Campaign mode that tests your skill at building a successful highrise in challenging scenarios.
  • Test your management mettle by keeping up with your buildings diverse population and their ever-increasing demands.
  • Hire specialized consultants to increase your building's curb appeal, operational efficiency, and pull with city hall.

The developer is SomaSim, who did 1849. This is 2D rather than 3D like 1849, but from the store page images and video you can get an idea of how this works. Also there are some pretty good Let's Play videos from Dad's Gaming Addiction here.

There's an FAQ for further info. A couple of things I like about the game so far; it will have Steam Workshop support, and it's not being released as Early Access.

One question that was asked of the developer was regarding elevators, specifically if there would be elevator management like there was in SimTower. In that game it was necessary to place multiple elevators and landings to try to handle foot traffic in a smooth way. The developer responded that this type of elevator management would not be present in Project Highrise, as the game is designed more as a business sim. After looking at the Let's Play videos I'm fine with that decision. The game doesn't track individuals, rather you are managing tenants and services.

Overall my impression is that this is a rather nice looking game which while not necessarily having long term appeal certainly looks to provide some relaxing gaming. I'll be posting my first impressions on Thursday afternoon.
133  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 06, 2016, 04:57:43 PM

Quote from: EngineNo9 on September 06, 2016, 04:43:58 PM

Quote from: jztemple2 on September 06, 2016, 04:42:06 PM

Also on the PC this week, Project Highrise

I have heard some very good things about this one from people who love the old SimTower game.  Apparently this has some of it's own wrinkles on the formula, but scratches the same itch.

I've got this on pre-order, so I'll be starting a thread and posting impressions on Thursday.
134  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 06, 2016, 04:42:06 PM
Also on the PC this week, Project Highrise
135  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 01, 2016, 04:28:31 PM
For any folks who didn't buy the game, but were curious and checked out this thread, I can definitely recommend it. There are stealthy sections and shoot-em-up sections and the game actually has a nice flow to it. It's open world but not with endless side missions and collectables, just decently sized maps that are fun to explore. It's one of the few big world first person shooters that I felt like I wanted to complete all the way. I completed it in about twenty-some hours and felt I got my money's worth.
136  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 31, 2016, 08:53:28 PM

Quote from: farley2k on August 31, 2016, 07:03:03 PM

DEUS EX (Honest Game Trailers)

*the bit about stealth until seen then kill much how I play.

The guest appearance by Adam Jensen at the end is awesome icon_biggrin

I'm actually finding myself staying really stealthy through most of the game so far. Probably because I suck at combat Roll Eyes
137  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: August 23, 2016, 02:22:04 AM

Quote from: EngineNo9 on August 22, 2016, 11:48:28 PM

They have announced the soundtrack for the game which includes a ton of licensed songs including:

The Rolling Stones: “Paint it, Black,” “Sympathy for the Devil” and more
Creedence Clearwater Revival: “Bad Moon Rising,” “Fortunate Son” and more
Sam and Dave: “Soul Man” and “Hold on, I’m Comin’”
Steppenwolf: “Born To Be Wild” and ”Desperation”
Aretha Franklin: “Respect” and ”Chain of Fools”
Jefferson Airplane: “Somebody To Love” and “White Rabbit”
Sam Cooke: “Wonderful World,” “Bring it on Home to Me” and more
The Temptations: “Ain’t Too Proud to Beg” and ”I Wish It Would Rain”
Cream: “White Room”
Iron Butterfly: “In A Gadda Da Vida”
Johnny Cash: “Ring Of Fire” and “Folsom Prison Blues (Live)”
The Beach Boys: “Help Me, Rhonda” and “Wouldn’t it be Nice”
Elvis: “A Little Less Conversation”
James Brown: “I Got You (I Feel Good)”
The Animals: “House of the Rising Sun” and "We Gotta Get Out of This Place"

You can see the full list of more than 100 songs here:

My kind of music thumbsup

But only if “In A Gadda Da Vida” is the long, long version Tongue
138  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 18, 2016, 10:11:03 PM
Unfortunately I am eight days away from returning home from my trip, so I am looking forward to some impressions.
139  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 01:02:59 AM

Quote from: EngineNo9 on August 11, 2016, 12:33:24 AM

The Jimquisition put up the first review that I'm aware of, and gave it a 5/10.  Apparently his page has since gotten DOSed because of it, but you can see a cached version here:

Gee, he got DOSed? The Internet doesn't like someone expressing an opinion that doesn't agree with theirs? How shocking!! icon_lol

I think the review is very good. I especially though this was very pertinent:
If you’re not sick of the hundreds of survival games out there already then No Man’s Sky, with its endless resource collection and irritating inventory management, might be for you.

For anybody else, the allure of hopping from planet to planet just isn’t all that intriguing – once you’ve completed a long and dull journey from one world to another, you’re going to touch down and basically do what you did everywhere else.

The game’s biggest feature – that no one planet is the same – means very little when your interactions on each one are practically identical.

Yes, there are dry planets, watery planets, cold planets, stormy planets – but they all adhere to the same simple rules. The major difference between a poison planet and a nuclear planet is the fact you’ll get a different logo next to the timer that tells you how long you can stay outside.
140  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 07, 2016, 05:05:08 PM

Quote from: EngineNo9 on August 07, 2016, 04:18:08 PM

And future plans:

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

Sound to me like this might be a game where it might be better to wait for the patches to arrive and the fixes to be made before deciding to buy.
141  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: July 27, 2016, 08:55:02 PM
Interesting article on Rock, Paper, Shotgun: If Only No Man’s Sky Could Go Unreleased Forever

I’m a little sad that No Man’s Sky is being released.

This is surely not an uncommon feeling: sometimes the the long weeks of anticipation leading up to Christmas are more fun than the day itself, which has the weight of expectation placed upon it and is, in any case, quickly devoured. With enough experience, you learn to savour the anticipation for its own sake.

No Man’s Sky’s procedural universe will not be as easily chewed through as a Christmas turkey Quorn log, but its release still marks the end of No Man’s Sky as a horizon-dwelling object of pure imagination and the beginning of its life as something more real and undoubtedly more finite.

I have experienced this before, of course. Once upon a time, the game I was looking forward to most was Black & White. “Looking forward to” is probably an understatement. I ached for that game. It’s embarrassing now to think how much frustrated longing I felt for a product, but I was young and of course blissfully naive. I searched out every morsel about the game I could find in magazines and on the internet and swallowed it all. The colourful world, the giant animals, the promise of funny little stories playing out between the two, these things captured my imagination.

142  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/12/16) on: July 11, 2016, 08:49:27 PM

Quote from: Isgrimnur on July 11, 2016, 08:13:55 PM

Quote from: EngineNo9 on July 11, 2016, 06:01:42 PM

Quote from: Isgrimnur on July 11, 2016, 04:21:45 PM

I'll add Arma III Apex to the wishlist, and eventual backlog.  Of course, I haven't started Arma II yet, so...

What exactly is Apex and how is it different from normal Arma III?  Is this an expansion?

Wiki tells me that it's an expansion, has a new map covering 100 sq km, a new campaign, and new vehicles, weapons, and characters.

More on the expansion from Rock Paper Shotgun.
143  Gaming / Console / PC Gaming / Re: System Shock remake Kickstarter (and demo!) [PC/XB1] on: June 28, 2016, 10:23:36 PM
Downloading now...  icon_biggrin
144  Non-Gaming / Steals and Deals / Re: Free E3 Games - get them while they're hot (and free!) on: June 14, 2016, 03:15:50 PM
That's cool about the free Ubisoft games in the coming months, thanks for posting about it.

I am confused about the Doom demo. Is it not normally available?
145  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/14/16) on: June 13, 2016, 04:16:49 AM
I'm keeping an eye on Feudalism, but nothing right away. When's the Steam Sale?
146  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 11, 2016, 05:28:16 PM

Quote from: MonkeyFinger on June 11, 2016, 05:01:19 PM

Thanks. Silly question perhaps in this day and age but now I'm wondering if there is anything in the way of a manual or guide for the game? My character is fully aware of the current situation and what the zones are - red, yellow, whatever - but me myself, the person playing the character has no freaking clue yet. Just hooked up with the underground folks, have a gun and am going out into a "Red Zone" for the first time. Anything you found that helped?

No, there's no manual, but the early journal entries do give you an idea on how to play the game. In the first few missions in the first Red Zone there will be a lot of hand-holding, telling you what you needed to do, but a lot of the early game consists of doing something and realizing that doing it isn't a good way to stay healthy nod. Explore a lot, as you get near new items they will show up on your phone map (I guess it would be called "KPA-oogle map"). There's a bit of role-playing here; you are a new guy in this Philadelphia revolution group, just image it in real life, go slowly and keep your head down.

And avoid the beams from the airships. If they spot you, every KPA trooper in the area wants to kill you. If you get spotted, run, or better yet, grab a motorcycle and head for the tunnel.
147  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 10, 2016, 09:25:53 PM

Quote from: MonkeyFinger on June 10, 2016, 12:34:30 PM

Sweet, just getting started with this as my current "limited amount of PC gaming time" game.  icon_cool

I would definitely recommend that you don't speed through the campaign game, go for the secondary objectives, quests and jobs. Some of the secondary quests, like finding all the hidden caches, aren't worth the trouble of finding every one, but definitely go for the enemy strike points, strongholds and all the other diamond symbol shaped items on the map. Not only do you get new bases, but each one requires a different approach (or at least you can try different approaches on each). I did find the job boards kind of a waste of time, but that might just be me.

Also, every "puzzle" in the game has a solution which while sometimes may not be obvious or easy, are never "gamey" or gimmicky. I can say no more without giving away spoilers, but if you have questions post them here.
148  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 10, 2016, 04:13:57 AM
And that's it, thirty hours to complete the campaign, and the last 45 minutes was a fantastic multi-scenario final mission. And a definite thumbs-up from me.
149  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: June 10, 2016, 12:07:00 AM
The game is on sale this weekend.

UPDATE: Clarification, it's on sale on Steam this weekend.
150  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 09, 2016, 03:56:36 AM
OK, I'm stuck on this objective: (click to enlarge)

I've got those two snipers left to get rid of. However, the one to the lower right is way up on a building and crouched down below cover. The one on the upper left, while not as high up, is also crouched and I can't get a line on him. Any suggestions on how to solve this particular objective? It's the first time I've run into snipers that just won't show themselves.
151  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: June 08, 2016, 08:59:01 PM

Quote from: EngineNo9 on June 08, 2016, 05:45:15 PM

Honestly that gameplay video couldn't have looked less interesting to me.  I'm generally a huge fan of open world games but that city doesn't call to me, and nothing there seemed new or uniquely fun.   icon_confused

I liked what I saw in the gameplay trailer. I also liked that it was said that the game can be completed without killing anyone, which sounds like a challenge to me nod

The hype machine has already kicked in, this was in an email from Ubisoft:

152  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: June 08, 2016, 05:54:40 PM
I don't avoid Career mode, I actually played it quite a bit. It just requires a lot of time commitment to win enough to buy every car in the game. Custom mode allows you to access all those cars right away.
153  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: June 08, 2016, 04:40:28 PM
Well, as one of the few people who actually liked the game and played it all the way through, I'm looking forward to WD2.
154  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: June 08, 2016, 03:57:59 PM

Quote from: Bullwinkle on June 08, 2016, 03:33:22 PM

How challenging is this game, really?  Are there difficulty settings at least?

There are difficulty settings and also driving assists. I believe the difficulty setting just affect the speed of the competition. I can't speak to the Rallycross portion (which I don't bother with, since I'm not interested) but I'm not a great race driver yet I enjoy the game because it's a good way to challenge yourself. And you need not bother with the career mode, all cars and all racing locations are available in custom mode. Rally driving is very different than track racing, it's not about being inch perfect, it's about driving as fast as you dare.

Regarding driving assists, there are the usual ones you expect in a racing game. But you can go without them just fine. I use an X360 controller and drive without any kind of traction control or ABS, I think it makes the game more fun. I probably could go faster with them, but I really like the fun of sliding the car, spinning the wheels and going hell for leather.

Quote from: Bullwinkle on June 08, 2016, 03:33:22 PM

And, how gearhead-oriented is it?  I'm not someone who enjoys spending time in the garage tweaking or fine tuning.  I don't even like picking tires, which I know can be key to a rally game.  Can you hit the road with a suggested set up?  I know I won't be squeezing out the best time possible with one, but that's not what I'm looking for in a game like this.

I've never bothered with using setups and I've got 45 hours in the game. The default setups are just fine.
155  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 19, 2016, 07:32:01 PM

Quote from: Caine on May 19, 2016, 04:34:11 AM

You don't get unlimited health, nor regen, which I like.  Health is found or bought and rarely found on enemies/allies. 

I like this too. It makes the player do more planning... do I have enough health kits to continue, or do I need to go find a cache (or whatever they call it) and get another one?

About the only thing I think is bad/useless is the jobs board. I have two jobs, photograph generators being moved and photograph drone launchers,  and I've yet to actually see either of them. I have completed some jobs, but some like these I've either not found the items or am missing them in plain sight. Not a big deal anyway, I get enough money in other ways.

I've thirteen hours in and I've now reached the Ashgate Yellow Zone. This is my second full yellow zone (not counting the one in the upper right corner of the map) and it's a prettier looking area that the first one. And it also plays a bit different, the KPA isn't as dominate.

Another cool thing I've found about the game is the way the people change as you rack up the Hearts & Minds points. Down when it's near zero everyone is moping around, but as the H&M points accumulate the people start getting feisty. It took me a while to understand the H&M system, but I think it's pretty clever. You don't have to find every radio or take out all the armored cars; you can mix and match. I thought the max numbers on the H&M display represented the number you had to get, but now I realize it's the max number in each category that will applied to the H&M calculation. For instance, you don't need to get any radios if you get other stuff, but once you reach that max of ten radios, there's no point in going for any more.
156  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 18, 2016, 08:10:06 PM

Quote from: EngineNo9 on May 18, 2016, 06:11:25 PM

Quote from: jztemple2 on May 18, 2016, 03:23:38 PM

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.

From what I saw in the Giant Bomb Quicklook you can change up your weapons on the run at any time, so you effectively have all the weapons from a sniper rifle to assault rifle to shotgun and grenade launcher all in one at the press of a button/menu.  You just seem to have the two categories of small arms (pistol, smg, etc) and medium (rifles, etc).

It's not quite that simple. I've now also bought the assault rifle, which is a different weapon than the battle rifle. I haven't bought the shotgun yet. So now, besides my pistol/SMG, I can carry either the crossbow or the battle rifle or the assault rifle. I can only change my primary weapon at a gun shop, which are all over the map, but sometimes not easy to get to. The pistol you always carry.

For the battle rifle, think M-14 semi-auto as the basic weapon. You can swap out modules on it to covert it to a bolt action sniper rifle. Or you can convert it to a grenade launcher with a five round magazine. And of course the ancillary attachments give me a muzzle brake, bipod, laser pointer, telescope sight, reflex sight, holographic sight and it can also open beer bottles and play ragtime music. OK, the last two items may not be true icon_wink

The assault rifle, on the other hand, think M-16 or AK-47 with full auto. It can be converted to an LMG or a limpet mine shooter. And it has the same ancillary items as the battle rifle.

The cross bow probably has some conversion, but I've been basically using it as is with a reflex sight.
157  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 18, 2016, 03:23:38 PM
This game is apparently not at all like the original, nor is it like the movie. The best description I've seen is that it's part Far Cry, part Assassin's Creed, part The Division.

Here's a comment posted on another forum, with my response:

Quote from: coopasonic
I only played for about an hour last night, but I was a bit underwhelmed. Basically after the first 20 minutes you have no direction at all. Yay, open world. Boo what the hell should I be doing. You are severely out gunned and the gunplay is pretty bad. I am playing on normal difficulty and I am by no means an FPS god, but it just isn't working for me. I have tried both controller and mouse/kb and neither feels right.

I think I am mostly bothered by the overwhelming scope of possibilities. Can a game be too open world? (Actually for me that is true, I don't generally enjoy true sandbox games because I want the game to set goals for me).

I'll keep at it, mostly because I don't have anything else to play (except, which is what I found myself playing last night after the kids went to bed instead of more Homefront).

The first hour isn't representative of the rest of the gamplay, you aren't armed at the start and you start off in a Yellow Zone, where stealth is really important. The first hour, for practical purposes, is an introduction to the game world, the two sides, the map and the mission system. I do agree that it does seem overwhelming, but in a way that's the point of the game, that there is so much badness in the city that needs to be addressed. The campaign missions follow a logical progression, but I find it fun to just pick out something to do via the side missions, the "take back the city" tasks, or just something off the job board. Don't get hung up on trying to figure out the logical next move, the logic will make itself clear as you play. And remember, the Yellow Zone is hard, you really must avoid combat till you have the right tools.

I'm using an X360 controller on my PC and it works great.

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.
158  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 10:28:36 PM
The following questions were posted on another forum but I thought folks here might want to see the answers.

Quote from: killbot737
I was reading some of the insane tirades on the steam forums so I figure it needs a bit of work, but I have some q's:

How does the save system work?  Do you have to get back to a home base to save like in GTA or Saint's Row?
No, you don't have to go to a location to save. Basically every time you do something that changes configuration (buy a gun, capture a base, complete an action that completes a quest, etc) the game saves. If you quit and restart, or if you die in-game, you are restarted in the nearest safe location (a resistance gun shop or or a captured strongpoint, for example) and it loads that save so you have everything you had before and you don't lose progress. The one thing that does happen if you die in-game is that you lose any "valuables" (non-usable loot) you are carrying, but that's pretty minor.

Quote from: killbot737
Is it 3D at all in the sense of Dying Light, for example can you climb up structures or to rooftops and make your way around that way?  Or is it mostly ground based?
It's definitely 3D in the sense that there are a lot of towers, multi-story buildings and other high locations that are accessible. Also tunnels as well. And, by the way, the motorcycles in game are a hoot, there are a number of informal ramps around and you can really go all over the city if you don't mind being shot at!

Quote from: killbot737
Have you got to the point with the modular guns yet?  How does that work for you?  Oh and on that front, is there a good variety of weapons (so far)?  Do they restrict you to carrying only two at a time like some of the other military shooters do (and the original game did)?
The modular guns are great. I think you can have only two guns, but I'm not sure. Right now I have a pistol, which I can convert to a pneumatically operated sound-suppressed weapon or an SMG. I also have an assault rifle which can be converted to be a grenade launcher or a sniper rifle. The conversion system works pretty simply once you have done it a few times. There are add-on scopes and bipods and other attachments too.
159  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 08:25:50 PM
Here are some early impressions from 2.1 game hours of play, on Recruit (easy) mode, playing the Steam version on my rig (Intel i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit Home Premium, 480GB SSD main drive).

I like it!

OK, so you want more. Game runs fine at 60fps, with occasional slowdowns to the upper 40s, but no stuttering or lagging. I have the graphics up fairly high, running at 1920x1200 and it looks very pretty. I'm using an X360 controller and there are no issues with controls.

Story so far is decent. There's a main thread of the bad guys are in control, you are the good guys in a resistance movement. I never played the first game nor saw the movie, so I have no expectations or preconceptions on what I should be seeing. It's similar to a Far Cry or an Assassins Creed game in that there are main campaign objectives but also a lot of side missions, collectibles, and some pop-up missions that give points (not money) which are helpful in buying things. And you aren't being forced to play in any particular order of doing these things.

Terrific atmosphere in the game environment. You feel very much like you are in an occupied city. Stay out of sight of the bad guys unless you are picking a fight. You work to liberate areas of the city so you can move about uninhibited. There are transponders to hack (it's not really even a minigame, just a quick interface to make sure you are making an effort) and controlling these unlocks close by items on the map. It's somewhat similar to the Far Cry towers or the Assassin's Creed, err, towers, but not as difficult to get to.

Combat is pretty good. Head shots do kill and even with an SMG you can take a bad guy out without having to empty several mags. I am playing on Easy, so on tougher difficulties this might be tougher, but considering the bad guys have body armor and full helmets, it feels realistic. I played The Division beta and there I felt like it took way too many bullets to kill a bad guy. Here it feels reasonable.

The in-game economy is a bit confusing. There is plain money, hearts and mind points, and something else that I'm not really sure what it's called. However, it seems logical, since just looting corpses isn't going to make the people free. There are plenty of places to buy things. And to make money you loot like a Fallout game, but there's no inventory or weight management for items called "valuables" (jewelry, hard drives, etc). You just cash out these items at any Shop.

Gameplay feels good. I died a couple of times when I went for a transponder location without being careful about the bad guys near me. I got spotted and they rolled in reinforcements and trapped me. You've got to be careful about who is near by. But it doesn't feel random (although I know it is). It feels like the bad guys are patrolling and if I pay attention I can maneuver to where I want to be without being caught.

The game map is awesome. It's a jumble of rubbled buildings, blasted out tunnels and abandoned containers and vehicles. But not in all areas. Some areas are in better shape and in these you can move about as long as you don't draw attention to yourself.

I haven't seen any glitches so far, but it's early days. I'll post more updates as I get in more time.
160  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 03:03:10 AM
Since somebody had to throw their body on the grenade, I went ahead and pre-ordered the game on Steam, since I had some credit there burning a hole in my Steam Wallet. Pre-loading now...
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