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121  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 01, 2016, 04:28:31 PM
For any folks who didn't buy the game, but were curious and checked out this thread, I can definitely recommend it. There are stealthy sections and shoot-em-up sections and the game actually has a nice flow to it. It's open world but not with endless side missions and collectables, just decently sized maps that are fun to explore. It's one of the few big world first person shooters that I felt like I wanted to complete all the way. I completed it in about twenty-some hours and felt I got my money's worth.
122  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 31, 2016, 08:53:28 PM

Quote from: farley2k on August 31, 2016, 07:03:03 PM

DEUS EX (Honest Game Trailers)

*the bit about stealth until seen then kill much how I play.

The guest appearance by Adam Jensen at the end is awesome icon_biggrin

I'm actually finding myself staying really stealthy through most of the game so far. Probably because I suck at combat Roll Eyes
123  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: August 23, 2016, 02:22:04 AM

Quote from: EngineNo9 on August 22, 2016, 11:48:28 PM

They have announced the soundtrack for the game which includes a ton of licensed songs including:

The Rolling Stones: “Paint it, Black,” “Sympathy for the Devil” and more
Creedence Clearwater Revival: “Bad Moon Rising,” “Fortunate Son” and more
Sam and Dave: “Soul Man” and “Hold on, I’m Comin’”
Steppenwolf: “Born To Be Wild” and ”Desperation”
Aretha Franklin: “Respect” and ”Chain of Fools”
Jefferson Airplane: “Somebody To Love” and “White Rabbit”
Sam Cooke: “Wonderful World,” “Bring it on Home to Me” and more
The Temptations: “Ain’t Too Proud to Beg” and ”I Wish It Would Rain”
Cream: “White Room”
Iron Butterfly: “In A Gadda Da Vida”
Johnny Cash: “Ring Of Fire” and “Folsom Prison Blues (Live)”
The Beach Boys: “Help Me, Rhonda” and “Wouldn’t it be Nice”
Elvis: “A Little Less Conversation”
James Brown: “I Got You (I Feel Good)”
The Animals: “House of the Rising Sun” and "We Gotta Get Out of This Place"

You can see the full list of more than 100 songs here:

My kind of music thumbsup

But only if “In A Gadda Da Vida” is the long, long version Tongue
124  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 18, 2016, 10:11:03 PM
Unfortunately I am eight days away from returning home from my trip, so I am looking forward to some impressions.
125  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 01:02:59 AM

Quote from: EngineNo9 on August 11, 2016, 12:33:24 AM

The Jimquisition put up the first review that I'm aware of, and gave it a 5/10.  Apparently his page has since gotten DOSed because of it, but you can see a cached version here:

Gee, he got DOSed? The Internet doesn't like someone expressing an opinion that doesn't agree with theirs? How shocking!! icon_lol

I think the review is very good. I especially though this was very pertinent:
If you’re not sick of the hundreds of survival games out there already then No Man’s Sky, with its endless resource collection and irritating inventory management, might be for you.

For anybody else, the allure of hopping from planet to planet just isn’t all that intriguing – once you’ve completed a long and dull journey from one world to another, you’re going to touch down and basically do what you did everywhere else.

The game’s biggest feature – that no one planet is the same – means very little when your interactions on each one are practically identical.

Yes, there are dry planets, watery planets, cold planets, stormy planets – but they all adhere to the same simple rules. The major difference between a poison planet and a nuclear planet is the fact you’ll get a different logo next to the timer that tells you how long you can stay outside.
126  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 07, 2016, 05:05:08 PM

Quote from: EngineNo9 on August 07, 2016, 04:18:08 PM

And future plans:

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

Sound to me like this might be a game where it might be better to wait for the patches to arrive and the fixes to be made before deciding to buy.
127  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: July 27, 2016, 08:55:02 PM
Interesting article on Rock, Paper, Shotgun: If Only No Man’s Sky Could Go Unreleased Forever

I’m a little sad that No Man’s Sky is being released.

This is surely not an uncommon feeling: sometimes the the long weeks of anticipation leading up to Christmas are more fun than the day itself, which has the weight of expectation placed upon it and is, in any case, quickly devoured. With enough experience, you learn to savour the anticipation for its own sake.

No Man’s Sky’s procedural universe will not be as easily chewed through as a Christmas turkey Quorn log, but its release still marks the end of No Man’s Sky as a horizon-dwelling object of pure imagination and the beginning of its life as something more real and undoubtedly more finite.

I have experienced this before, of course. Once upon a time, the game I was looking forward to most was Black & White. “Looking forward to” is probably an understatement. I ached for that game. It’s embarrassing now to think how much frustrated longing I felt for a product, but I was young and of course blissfully naive. I searched out every morsel about the game I could find in magazines and on the internet and swallowed it all. The colourful world, the giant animals, the promise of funny little stories playing out between the two, these things captured my imagination.

128  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/12/16) on: July 11, 2016, 08:49:27 PM

Quote from: Isgrimnur on July 11, 2016, 08:13:55 PM

Quote from: EngineNo9 on July 11, 2016, 06:01:42 PM

Quote from: Isgrimnur on July 11, 2016, 04:21:45 PM

I'll add Arma III Apex to the wishlist, and eventual backlog.  Of course, I haven't started Arma II yet, so...

What exactly is Apex and how is it different from normal Arma III?  Is this an expansion?

Wiki tells me that it's an expansion, has a new map covering 100 sq km, a new campaign, and new vehicles, weapons, and characters.

More on the expansion from Rock Paper Shotgun.
129  Gaming / Console / PC Gaming / Re: System Shock remake Kickstarter (and demo!) [PC/XB1] on: June 28, 2016, 10:23:36 PM
Downloading now...  icon_biggrin
130  Non-Gaming / Steals and Deals / Re: Free E3 Games - get them while they're hot (and free!) on: June 14, 2016, 03:15:50 PM
That's cool about the free Ubisoft games in the coming months, thanks for posting about it.

I am confused about the Doom demo. Is it not normally available?
131  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/14/16) on: June 13, 2016, 04:16:49 AM
I'm keeping an eye on Feudalism, but nothing right away. When's the Steam Sale?
132  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 11, 2016, 05:28:16 PM

Quote from: MonkeyFinger on June 11, 2016, 05:01:19 PM

Thanks. Silly question perhaps in this day and age but now I'm wondering if there is anything in the way of a manual or guide for the game? My character is fully aware of the current situation and what the zones are - red, yellow, whatever - but me myself, the person playing the character has no freaking clue yet. Just hooked up with the underground folks, have a gun and am going out into a "Red Zone" for the first time. Anything you found that helped?

No, there's no manual, but the early journal entries do give you an idea on how to play the game. In the first few missions in the first Red Zone there will be a lot of hand-holding, telling you what you needed to do, but a lot of the early game consists of doing something and realizing that doing it isn't a good way to stay healthy nod. Explore a lot, as you get near new items they will show up on your phone map (I guess it would be called "KPA-oogle map"). There's a bit of role-playing here; you are a new guy in this Philadelphia revolution group, just image it in real life, go slowly and keep your head down.

And avoid the beams from the airships. If they spot you, every KPA trooper in the area wants to kill you. If you get spotted, run, or better yet, grab a motorcycle and head for the tunnel.
133  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 10, 2016, 09:25:53 PM

Quote from: MonkeyFinger on June 10, 2016, 12:34:30 PM

Sweet, just getting started with this as my current "limited amount of PC gaming time" game.  icon_cool

I would definitely recommend that you don't speed through the campaign game, go for the secondary objectives, quests and jobs. Some of the secondary quests, like finding all the hidden caches, aren't worth the trouble of finding every one, but definitely go for the enemy strike points, strongholds and all the other diamond symbol shaped items on the map. Not only do you get new bases, but each one requires a different approach (or at least you can try different approaches on each). I did find the job boards kind of a waste of time, but that might just be me.

Also, every "puzzle" in the game has a solution which while sometimes may not be obvious or easy, are never "gamey" or gimmicky. I can say no more without giving away spoilers, but if you have questions post them here.
134  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 10, 2016, 04:13:57 AM
And that's it, thirty hours to complete the campaign, and the last 45 minutes was a fantastic multi-scenario final mission. And a definite thumbs-up from me.
135  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: June 10, 2016, 12:07:00 AM
The game is on sale this weekend.

UPDATE: Clarification, it's on sale on Steam this weekend.
136  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: June 09, 2016, 03:56:36 AM
OK, I'm stuck on this objective: (click to enlarge)

I've got those two snipers left to get rid of. However, the one to the lower right is way up on a building and crouched down below cover. The one on the upper left, while not as high up, is also crouched and I can't get a line on him. Any suggestions on how to solve this particular objective? It's the first time I've run into snipers that just won't show themselves.
137  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: June 08, 2016, 08:59:01 PM

Quote from: EngineNo9 on June 08, 2016, 05:45:15 PM

Honestly that gameplay video couldn't have looked less interesting to me.  I'm generally a huge fan of open world games but that city doesn't call to me, and nothing there seemed new or uniquely fun.   icon_confused

I liked what I saw in the gameplay trailer. I also liked that it was said that the game can be completed without killing anyone, which sounds like a challenge to me nod

The hype machine has already kicked in, this was in an email from Ubisoft:

138  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: June 08, 2016, 05:54:40 PM
I don't avoid Career mode, I actually played it quite a bit. It just requires a lot of time commitment to win enough to buy every car in the game. Custom mode allows you to access all those cars right away.
139  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: June 08, 2016, 04:40:28 PM
Well, as one of the few people who actually liked the game and played it all the way through, I'm looking forward to WD2.
140  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: June 08, 2016, 03:57:59 PM

Quote from: Bullwinkle on June 08, 2016, 03:33:22 PM

How challenging is this game, really?  Are there difficulty settings at least?

There are difficulty settings and also driving assists. I believe the difficulty setting just affect the speed of the competition. I can't speak to the Rallycross portion (which I don't bother with, since I'm not interested) but I'm not a great race driver yet I enjoy the game because it's a good way to challenge yourself. And you need not bother with the career mode, all cars and all racing locations are available in custom mode. Rally driving is very different than track racing, it's not about being inch perfect, it's about driving as fast as you dare.

Regarding driving assists, there are the usual ones you expect in a racing game. But you can go without them just fine. I use an X360 controller and drive without any kind of traction control or ABS, I think it makes the game more fun. I probably could go faster with them, but I really like the fun of sliding the car, spinning the wheels and going hell for leather.

Quote from: Bullwinkle on June 08, 2016, 03:33:22 PM

And, how gearhead-oriented is it?  I'm not someone who enjoys spending time in the garage tweaking or fine tuning.  I don't even like picking tires, which I know can be key to a rally game.  Can you hit the road with a suggested set up?  I know I won't be squeezing out the best time possible with one, but that's not what I'm looking for in a game like this.

I've never bothered with using setups and I've got 45 hours in the game. The default setups are just fine.
141  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 19, 2016, 07:32:01 PM

Quote from: Caine on May 19, 2016, 04:34:11 AM

You don't get unlimited health, nor regen, which I like.  Health is found or bought and rarely found on enemies/allies. 

I like this too. It makes the player do more planning... do I have enough health kits to continue, or do I need to go find a cache (or whatever they call it) and get another one?

About the only thing I think is bad/useless is the jobs board. I have two jobs, photograph generators being moved and photograph drone launchers,  and I've yet to actually see either of them. I have completed some jobs, but some like these I've either not found the items or am missing them in plain sight. Not a big deal anyway, I get enough money in other ways.

I've thirteen hours in and I've now reached the Ashgate Yellow Zone. This is my second full yellow zone (not counting the one in the upper right corner of the map) and it's a prettier looking area that the first one. And it also plays a bit different, the KPA isn't as dominate.

Another cool thing I've found about the game is the way the people change as you rack up the Hearts & Minds points. Down when it's near zero everyone is moping around, but as the H&M points accumulate the people start getting feisty. It took me a while to understand the H&M system, but I think it's pretty clever. You don't have to find every radio or take out all the armored cars; you can mix and match. I thought the max numbers on the H&M display represented the number you had to get, but now I realize it's the max number in each category that will applied to the H&M calculation. For instance, you don't need to get any radios if you get other stuff, but once you reach that max of ten radios, there's no point in going for any more.
142  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 18, 2016, 08:10:06 PM

Quote from: EngineNo9 on May 18, 2016, 06:11:25 PM

Quote from: jztemple2 on May 18, 2016, 03:23:38 PM

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.

From what I saw in the Giant Bomb Quicklook you can change up your weapons on the run at any time, so you effectively have all the weapons from a sniper rifle to assault rifle to shotgun and grenade launcher all in one at the press of a button/menu.  You just seem to have the two categories of small arms (pistol, smg, etc) and medium (rifles, etc).

It's not quite that simple. I've now also bought the assault rifle, which is a different weapon than the battle rifle. I haven't bought the shotgun yet. So now, besides my pistol/SMG, I can carry either the crossbow or the battle rifle or the assault rifle. I can only change my primary weapon at a gun shop, which are all over the map, but sometimes not easy to get to. The pistol you always carry.

For the battle rifle, think M-14 semi-auto as the basic weapon. You can swap out modules on it to covert it to a bolt action sniper rifle. Or you can convert it to a grenade launcher with a five round magazine. And of course the ancillary attachments give me a muzzle brake, bipod, laser pointer, telescope sight, reflex sight, holographic sight and it can also open beer bottles and play ragtime music. OK, the last two items may not be true icon_wink

The assault rifle, on the other hand, think M-16 or AK-47 with full auto. It can be converted to an LMG or a limpet mine shooter. And it has the same ancillary items as the battle rifle.

The cross bow probably has some conversion, but I've been basically using it as is with a reflex sight.
143  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 18, 2016, 03:23:38 PM
This game is apparently not at all like the original, nor is it like the movie. The best description I've seen is that it's part Far Cry, part Assassin's Creed, part The Division.

Here's a comment posted on another forum, with my response:

Quote from: coopasonic
I only played for about an hour last night, but I was a bit underwhelmed. Basically after the first 20 minutes you have no direction at all. Yay, open world. Boo what the hell should I be doing. You are severely out gunned and the gunplay is pretty bad. I am playing on normal difficulty and I am by no means an FPS god, but it just isn't working for me. I have tried both controller and mouse/kb and neither feels right.

I think I am mostly bothered by the overwhelming scope of possibilities. Can a game be too open world? (Actually for me that is true, I don't generally enjoy true sandbox games because I want the game to set goals for me).

I'll keep at it, mostly because I don't have anything else to play (except, which is what I found myself playing last night after the kids went to bed instead of more Homefront).

The first hour isn't representative of the rest of the gamplay, you aren't armed at the start and you start off in a Yellow Zone, where stealth is really important. The first hour, for practical purposes, is an introduction to the game world, the two sides, the map and the mission system. I do agree that it does seem overwhelming, but in a way that's the point of the game, that there is so much badness in the city that needs to be addressed. The campaign missions follow a logical progression, but I find it fun to just pick out something to do via the side missions, the "take back the city" tasks, or just something off the job board. Don't get hung up on trying to figure out the logical next move, the logic will make itself clear as you play. And remember, the Yellow Zone is hard, you really must avoid combat till you have the right tools.

I'm using an X360 controller on my PC and it works great.

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.
144  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 10:28:36 PM
The following questions were posted on another forum but I thought folks here might want to see the answers.

Quote from: killbot737
I was reading some of the insane tirades on the steam forums so I figure it needs a bit of work, but I have some q's:

How does the save system work?  Do you have to get back to a home base to save like in GTA or Saint's Row?
No, you don't have to go to a location to save. Basically every time you do something that changes configuration (buy a gun, capture a base, complete an action that completes a quest, etc) the game saves. If you quit and restart, or if you die in-game, you are restarted in the nearest safe location (a resistance gun shop or or a captured strongpoint, for example) and it loads that save so you have everything you had before and you don't lose progress. The one thing that does happen if you die in-game is that you lose any "valuables" (non-usable loot) you are carrying, but that's pretty minor.

Quote from: killbot737
Is it 3D at all in the sense of Dying Light, for example can you climb up structures or to rooftops and make your way around that way?  Or is it mostly ground based?
It's definitely 3D in the sense that there are a lot of towers, multi-story buildings and other high locations that are accessible. Also tunnels as well. And, by the way, the motorcycles in game are a hoot, there are a number of informal ramps around and you can really go all over the city if you don't mind being shot at!

Quote from: killbot737
Have you got to the point with the modular guns yet?  How does that work for you?  Oh and on that front, is there a good variety of weapons (so far)?  Do they restrict you to carrying only two at a time like some of the other military shooters do (and the original game did)?
The modular guns are great. I think you can have only two guns, but I'm not sure. Right now I have a pistol, which I can convert to a pneumatically operated sound-suppressed weapon or an SMG. I also have an assault rifle which can be converted to be a grenade launcher or a sniper rifle. The conversion system works pretty simply once you have done it a few times. There are add-on scopes and bipods and other attachments too.
145  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 08:25:50 PM
Here are some early impressions from 2.1 game hours of play, on Recruit (easy) mode, playing the Steam version on my rig (Intel i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit Home Premium, 480GB SSD main drive).

I like it!

OK, so you want more. Game runs fine at 60fps, with occasional slowdowns to the upper 40s, but no stuttering or lagging. I have the graphics up fairly high, running at 1920x1200 and it looks very pretty. I'm using an X360 controller and there are no issues with controls.

Story so far is decent. There's a main thread of the bad guys are in control, you are the good guys in a resistance movement. I never played the first game nor saw the movie, so I have no expectations or preconceptions on what I should be seeing. It's similar to a Far Cry or an Assassins Creed game in that there are main campaign objectives but also a lot of side missions, collectibles, and some pop-up missions that give points (not money) which are helpful in buying things. And you aren't being forced to play in any particular order of doing these things.

Terrific atmosphere in the game environment. You feel very much like you are in an occupied city. Stay out of sight of the bad guys unless you are picking a fight. You work to liberate areas of the city so you can move about uninhibited. There are transponders to hack (it's not really even a minigame, just a quick interface to make sure you are making an effort) and controlling these unlocks close by items on the map. It's somewhat similar to the Far Cry towers or the Assassin's Creed, err, towers, but not as difficult to get to.

Combat is pretty good. Head shots do kill and even with an SMG you can take a bad guy out without having to empty several mags. I am playing on Easy, so on tougher difficulties this might be tougher, but considering the bad guys have body armor and full helmets, it feels realistic. I played The Division beta and there I felt like it took way too many bullets to kill a bad guy. Here it feels reasonable.

The in-game economy is a bit confusing. There is plain money, hearts and mind points, and something else that I'm not really sure what it's called. However, it seems logical, since just looting corpses isn't going to make the people free. There are plenty of places to buy things. And to make money you loot like a Fallout game, but there's no inventory or weight management for items called "valuables" (jewelry, hard drives, etc). You just cash out these items at any Shop.

Gameplay feels good. I died a couple of times when I went for a transponder location without being careful about the bad guys near me. I got spotted and they rolled in reinforcements and trapped me. You've got to be careful about who is near by. But it doesn't feel random (although I know it is). It feels like the bad guys are patrolling and if I pay attention I can maneuver to where I want to be without being caught.

The game map is awesome. It's a jumble of rubbled buildings, blasted out tunnels and abandoned containers and vehicles. But not in all areas. Some areas are in better shape and in these you can move about as long as you don't draw attention to yourself.

I haven't seen any glitches so far, but it's early days. I'll post more updates as I get in more time.
146  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 03:03:10 AM
Since somebody had to throw their body on the grenade, I went ahead and pre-ordered the game on Steam, since I had some credit there burning a hole in my Steam Wallet. Pre-loading now...
147  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: May 15, 2016, 08:10:57 PM

Quote from: Caine on May 15, 2016, 05:20:37 PM

Game is in Early Access

50% off. Sale price $9.99
Metacritic score - n/a Critic n/a User
Steam user score - 94% positive in 14,874 reviews

I might have to pull the trigger on this, even though I keep telling myself I've sworn off Early Access games. It certainly looks like a more interesting take on survival games and at 50% off, it might just be something to pick up.
148  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 14, 2016, 04:26:50 AM
Steam preloads started today. I haven't purchased yet as I'm going off on vacation, but I'm surprised that there's been no chatter at all about it here.
149  Gaming / Console / PC Gaming / Re: Forza Motorsport 6: Apex coming to Win 10 PCs on: May 06, 2016, 08:48:56 PM
My rig meets the minimum, except I'm running Win7. I don't have any interest in upgrading to Win10, unless maybe they were giving me the entire Forza 6, not just a scaled down version.

Damn, now I might have to go out and buy an Xbone... disgust
150  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: May 06, 2016, 08:46:30 PM

Quote from: farley2k on May 06, 2016, 08:29:37 PM

Not a fan.  Somehow their actioning up the conflict just makes me annoyed. 

Hey, I'm supposed to be the grumpy old man here! icon_biggrin

I'm OK with adding the action. It's just a setting. I will want to be convinced that the campaign makes it worth the money, since being a GOM I'm pretty much off multiplayer nowadays.
151  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Rainbow 6: Siege on: April 15, 2016, 03:45:59 AM
I gave it a try. The situations are interesting, although I've gotten too old to enjoy running a scenario over and over again just to get a few more points. And I remembered why I had given up on MP... sitting for a long time in damn lobbies waiting for a match to start and then dying a few seconds in.

Anyone remember Joint Operations: Typhoon Rising by NovaLogic? That was a great MP game. Thirty or more people on a side, matches that could last hours, huge maps... sadly there were so many cheaters on it after a few months it wasn't worth playing.
152  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Rainbow 6: Siege on: April 14, 2016, 07:07:49 PM

Quote from: EngineNo9 on April 14, 2016, 05:48:43 PM

This is on a free weekend on Steam if anybody wanted to try it out for a bit with the latest content and patches.

Thanks for mentioned this! I played it in the beta but it just didn't click with me. Maybe now that it's out and polished a bit I'll see if I'm a bit more excited about it.

I do have to say, I did try playing in the beta with a headset, but I remembered why I gave that up on the X360, too many morons. Is it reasonably playable without a headset?
153  Gaming / Console / PC Gaming / Re: [PC] Democracy 3: Africa on: April 12, 2016, 06:15:48 PM
The game has been released today. I've picked it up, although some might want to hold off getting it for a little while since the two (oddly positive) reviews I've seen on Steam both list crashes as an issue. The developer has always been good about making fixes so I'm not concerned in the long term. Anyway it's out at a price of $14.99 USD (no release discount). For those wanting to know the differences between this and the original Democracy 3, the publisher has posted a Steam guide detailing what's new and what's changed. It's too long to quote here, but it's worth a look if you are interested in the game.

Also, if you have any of the DLC for the original game, Democracy 3, they will work just the same in this game.
154  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/12/16) on: April 12, 2016, 12:05:54 AM

Quote from: Suitably Ironic Moniker on April 11, 2016, 09:45:52 PM

Everybody's Gone to the Rapture is my one purchase this week.

Every time I see this title all I can think is that the subtitle of the game must be "...And All I Got Was This Lousy T-Shirt"
155  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/12/16) on: April 11, 2016, 05:06:41 AM
Democracy 3 Africa is being released on Tuesday; I think I'm going to make the sacrifice and pick it up so no one else needs too icon_biggrin
156  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] MXGP 2 - The Official Motocross Videogame on: April 07, 2016, 08:47:27 PM

Quote from: EngineNo9 on April 07, 2016, 08:38:19 PM

Thanks for taking the bullet, Jz!  But really sad to hear it ran so poorly for you.  I only have a 760 GTX so would probably get even worse performance than you did on a 780.

I just want to make sure that folks understand that I got good performance in the sense that the game ran at 60fps and looked pretty; it was just pushing my video card into undesired territory regarding heat. There is an option in the setups to adjust Vsync to half-frame, which I assume would have meant 30fps on my 60fps monitor. However, in a racing game I'm thinking that 30fps might not be desirable. But it's too late now for any testing, Steam has removed the game from my inventory and my refund has been approved so now I'm in that nebulous several day long "pending" mode.
157  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] MXGP 2 - The Official Motocross Videogame on: April 07, 2016, 07:31:28 PM
I went back and looked at the original MXGP to compare with the new one. Old one had 16 riders per race, the new one has 22. Also the new one has a "rewind" feature, allowing you to go back in time during an event, usually to reset to before a crash. The old one didn't have this, so if you are a fan of the rewind feature in racing games (I have mixed feelings about it) you might want to look at MXGP2.

Also, and this is hard to quantify, in the new game it seemed harder to drive the bike. I drove the same track in both and in the new one, trying the several physics settings, the bike seemed to be loose in it's handling. In the old game, same track, with the different physics settings, the bike felt tight and in control. Now I don't know if the change is to make the game more realistic, or more of a challenge (people complained that the old one was too easy), but for an old geezer like me, the older more forgiving physics certainly make it more fun to race. Mind you, at the Pro physics setting in the old one you could still go off the bike if you land wrong or brake too hard or go over a bump the wrong way. In the new one it felt like the bike was forever wandering from one side of the track to the other. Again, it might just be me, but it wasn't fun.

I'd wait for some reviews before committing myself again. As it is, I now have lots of bucks in my Steam Wallet to burn! nod
158  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] MXGP 2 - The Official Motocross Videogame on: April 07, 2016, 06:39:10 PM

Quote from: EngineNo9 on April 07, 2016, 04:37:24 PM

But I see that Jztemple already has the game on Steam, so hopefully he can give us some impressions soon.  slywink

I did get the game, played it for an hour, and I've now requested a refund icon_frown

The game content itself looked OK, very much like the first one, except a few more tracks, more gear, that kind of thing. I had to request a refund because the game was pushing my GTX 780 so hard it was causing the card to run very hot and generating graphical glitches, and this was not even at the highest graphics quality setting. Also the CPU temp was very high as well. I probably could have tinkered with the settings a bit, but honestly I didn't see anything that was a big change over the original. The feel of the racing seemed the same as the first one, but since I'm neither young nor a bike rider in real life I can't comment as to the authenticity of the simulation or whether it has been upgraded from the original to this new edition.

And to boot I was paying full price for something I probably wouldn't be playing more than 10-20 hours anyway before I got bored with.

On the plus side slywink it did look nice. Eighteen tracks in the MXGP championship, four stadium layouts, plus a test track area with a short twisty circuit and a longer one with more straights and big corners. About a half dozen manufacturers right off the bat, lots and lots of gear options and some training videos. The graphics must be really nicer because the original game was about 3GB (I'm reinstalling it now) while the new one was (I think) about 13GB.

So, as I said, if you like this kind of game, I didn't see anything in the new one that wasn't as good or better than the new one. I'm just not about to overcook my rig for it. I'll keep an eye on updates and see if there is a patch that tweaks the situation.

159  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 05:01:35 PM

Quote from: EngineNo9 on March 28, 2016, 03:19:13 PM

You might want to keep an eye on Planet Coaster from Frontier instead.  It looks like a real game and not just a crappy cash-in by the new Atari.  They've released several development videos:

I've been watching that game as well, but it looks to be farther away than RCTW. And nothing says I can't have both of them nod. I am a bit dismayed that they are asking $75 USD for PC alpha access.
160  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 03:01:41 AM
Maybe RollerCoaster Tycoon World (note, RollerCoaster is one word in game title). Or maybe not. It's Early Access, with the baggage that brings. So I'll have to wait and think about it... or not Roll Eyes
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