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121  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 02:04:34 AM

Quote from: Autistic Angel on January 01, 2015, 01:51:54 AM

With 100+ tons of cargo space, my average profit I pull on cargo runs around my home system is 84,000 credits, including fuel and munitions.

That's just inside of a single system? I never even though about doing that...
122  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 12:27:40 AM

Quote from: wonderpug on December 31, 2014, 11:55:58 PM

Upgrading life support doesn't cost much and can give you much more time to deal with a hull breach.

Hull breach? Oh my eek

Good stuff there, thanks for posting it.

Still really enjoying ED.
123  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 10:35:46 PM

Quote from: wonderpug on December 31, 2014, 10:14:16 PM

Quote from: jztemple2 on December 31, 2014, 09:20:51 PM

OK, I'm confused. On the Module subdisplay on the right hand panel, is "1" the lowest priority or the highest priority? In other words, if I assign "1" to a module, will it go off line earlier than a priority "2", or will it be the last to go offline?

I'm 73% sure that the 1 priority items will be the last to go offline.

Thanks, I'm a bit confused, apparently somewhere in the development they flip-flopped the priority thing and when I searched I found it both ways.

Apparently someone wasn't careful entering a spaceport icon_eek


I just bought an Eagle fighter, equipped with two pulse lasers, plus an open small mount and an open utility mount. I have lots of cash, what do folks recommend to fill those empty slots for someone who's planning to go in harm's way?
124  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 09:20:51 PM
OK, I'm confused. On the Module subdisplay on the right hand panel, is "1" the lowest priority or the highest priority? In other words, if I assign "1" to a module, will it go off line earlier than a priority "2", or will it be the last to go offline?
125  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:41:23 PM

Quote from: Obrusnine on December 31, 2014, 02:28:44 PM

I'd fly in over the assigned pad with my landing gear out, but the docking guidance wouldn't come up and trying to land on the pad unassisted with guesswork (from experience) yielded no results. Well, other then bouncing up and down in the middle of the pad, lol

I've had that happen once as well. I just canceled and asked again and the next time it worked. Also I've had to wait for permission a few times; I wouldn't get permission at first, then after a couple of minutes I'd get a go. I think it might be that all the landing pads were occupied. We must wait our turn after all slywink
126  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:02:25 AM

Quote from: Obrusnine on December 30, 2014, 07:17:08 PM

This game is so hard to take screenshots in. F10 doesn't work, printscreen doesn't work.

Eventually I gave up and threw a screen from google images into my review.

F10 works for me for screenshots in Solo mode, haven't tried it in MP. I did see somewhere in the Frontier forums that screenies were disabled in MP due to some exploit.

I've been having a lot of fun with it. I also got a Logitech Extreme 3D Pro joystick on Hark's recommendation and I'm very happy with the quality and the design.

I don't know if this has been linked here before, but on the Frontier forums I found a thread with a great Elite: Dangerous Pilot's Guide/Manual/Tutorial/Help 200 page PDF available for download that's been helping me a lot.
127  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 25, 2014, 09:58:38 PM
Test Drive Unlimited 2 is on sale on Steam today, it's a nice racer with extras.
128  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 25, 2014, 08:12:51 PM

Quote from: Harkonis on December 25, 2014, 06:50:23 PM

Just get this, it's perfectly serviceable and is what I am using until I can swing a full setup.  $20 joystick

Thanks for this recommendation, that looks like a good stick at a decent price.

These brief, official tutorial videos were pointed out to me over on the OO forum thread, I found them an excellent introduction to the game controls.
129  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 23, 2014, 09:58:53 PM
Winter Update: Part 2/3

Quote
we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end smile

Here's the changelist for Winter Update - Part 2:

Features:
- 2 new single-mission maps.
- 1 new enemy type.

Fixes:
- Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings).
- Crash related to modding sounds.
- Crash introduced in 1.0.4.

Coming up in Part3:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies

PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.

130  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 23, 2014, 09:50:40 PM

Quote from: Rumpy on December 23, 2014, 09:19:07 PM

I just bought FlatOut: Ultimate Cargage for $5 on Steam. Might be up your alley.

The Flatout games are a lot of driving fun.

I might also suggest MX vs ATV Reflex, it's 60% off right now on Steam. I've got it and it's a lot of fun, and the different types of vehicles do really drive differently.

And a game I've found to be surprisingly fun, FUEL, available via Green Man Gaming and activates on Steam. I had this on X360 and a little while ago got it through GMG and it's still a lot of fun. Motorcycles, ATVs, buggies, cars, trucks and things I don't know what to call, and a freaking huge map. There's also an awesome mod called FUEL REFUELED that tweaks some things.
131  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 21, 2014, 08:42:06 PM
Door Kickers is still 40% off for the rest of the Steam Holiday Sale, and the new Winter Update, Part 1 has been released:



Quote
Hey there Door Kickers,

As you know, there was a big Winter update planned for this December. Don't worry, it's still coming!
Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.

So here's Part 1 of the Winter Update:

Features:
- Can now paint floors in the editor + several other editor improvements.
- Added shortcut for stealth Fire button (F).
- New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
- Improved loading speed.

Fixes:
- One single-mission map was missing on Linux and Mac.
- Broken Mac OSX scroll for magic mouse and trackpad.
- Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
- Pointmen not being able to switch weapon from tazer to pistol.
- Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
- Sniper hud disappearing from multi-storey maps.
- Showing campaign success screen even when losing all missions.
- Crash related to mods and picking locks.
- Crash when enabling and disabling certain mods.
- Enemies not shooting back after recovering from a tazer shock.
- Pre-planning more than 1 breaching charge not working.
- A bug with failing final campaign map, restarting it and still finishing campaign.
- Sometimes campaign would not finish even when all troopers were dead.
- Hostages not always following you when changing floors.
- Trooper switching to primary weapon after detonating a door while pistol was equipped.

Modding:
- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod.
- Can now set custom music for a map. Check the "Winter Games" mod for an example.
- Added "ejectShells" option for firearms (revolvers no longer eject shells).


Coming up in Part2:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies


In the meantime, let's see those maps made with the new editor, we feel a contest coming up!

Lock'n Load!
-KillHouse Games
132  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 19, 2014, 06:22:30 AM
Doorkickers is 50% off for the next 23 hours as part of the Steam Holiday Daily Sale.
133  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 12, 2014, 10:32:12 PM

Quote from: Caine on December 12, 2014, 06:57:41 PM

Buddy system needs to come back.  While it really played into the overarching plot of FC2, it made the game a lot more fun and was a huge reason why FC2 is a better game in many ways, even now. 

Better reputation system.  FC2 nailed this as your enemies would react to you based on your skill and would actually try to rescue their friends or flee out of fear.  FC3/4 simply has enemies that try to kill you by coming right at you and occasionally hiding behind cover. 

Really agree with these two points thumbsup. I thought FC2 was pretty awesome as well.
134  Gaming / Console / PC Gaming / Re: The Talos Principle on: December 12, 2014, 03:39:47 AM
Interesting. There's a free public test so I'm downloading that right now.
135  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 10, 2014, 11:27:15 PM
YouTube video: 10 Things To Do In Far Cry 4

136  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 09, 2014, 11:54:11 PM
Picked FC4 back up after being on vacation for a week. I'm now at 70% complete. I've topped out in XP and Karma so I've got little reason to go around picking up loot chests and other collectibles or saving the occasional citizen. I'm still enjoying the game, but the same thing is happening now in FC4 that happened to me in FC3 at about the same point, I'm just kinda burned out on the gameplay.
137  Gaming / Console / PC Gaming / Re: Far Cry 4 on: December 02, 2014, 08:27:59 PM

Quote from: YellowKing on December 02, 2014, 08:21:44 PM

I don't think Ubisoft is lazy, but I do think they are greedy. They need to stop trying to push out an Assassin's Creed installment every year. There is example after example of them over-promising and under-delivering, and I don't believe it's because they want to make bad games. I think their publishing arm is just pressuring to ship ship ship and damn the consequences.

Just today it was revealed there is a bug in The Crew that makes it impossible to actually join a crew. They had to release a day one patch for it. When you're shipping product that has core gameplay features that just don't work, you need to slow the fuck down.

Ubisoft is a business and if they make money pushing out an AC edition each year, they will continue to do it. You can be unhappy about it, but like King Canute (and Auburn!), you can't stop the Tide slywink
138  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 27, 2014, 05:58:47 PM
Two big annoucements on Door Kickers:

First, Door Kickers is on sale on Steam for 20% off.

Second, Update 1.0.3 and a contest!

Quote
Just when you thought you absolutely need that game that's on sale, here’s some new stuff for your Door Kickers. A LOT of fixes, but a new campaign too. Don’t worry, its a short one, or so it seems at first sight.

It shouldn’t be too hard to finish it, right? Well, then … the first person to send us a screenshot with the “Terror at Sea” Campaign Victory screen, in Iron Man mode, wins a trooper portrait and a limited run Door Kickers T-Shirt. Mail the screenshot to [email protected].


Now for the actual patch briefing:
--------------------------------------------------------------------------------------------------------------

New Features:
- New campaign: Terror at Sea.
- 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here.
- Can now compare stats for weapons/armor/shields with the ones currently equipped.
- Campaign missions can be replayed as long as you don't play the next mission in line.
- Added "Delta" Go Code for all those that plan ahead.
- Two new ambient music tracks.
- Sniper: use TAB key for cycling between visible enemies.
- Added a "keep previous plan" checkbox in deploy screen.
- Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier.
- Added campaign restart button.
- Added "how to play" video for Snipers.
- Red screen border when HUD is minimized and game is paused.
- Game will auto-restart when changing active mods or window resolution.
- When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled.
- Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though.
- In-game Mods menu now has filters to help you browse more efficiently.

Fixes:
- Campaigns sometimes not finishing.
- Bug where trooper would go inside a door after lockpicking it.
- Breaching charge waypoints disabling themselves.
- Bug where trooper would kick doors while looking the opposite way.
- Deploying on maps with no deploy zones is done with the current equipment, instead of the default one.
- Can no longer interact with bystanders.
- Reload commands cancelling orientation commands.
- Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft).
- Bolt cutters no longer show up for for Breachers when they don't have it equipped.
- Broken backgrounds for "no intel" maps.
- Some replays were impossible to export to video.
- Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.).
- The random killhouse generator will generate *at least* a room.
- You no longer need to retrieve ALL dope items to get three stars.
- Increased timeout values when connecting to Steam Workshop.\
- Fixed enemies destroying dope even when stunned.
- Tooltips now show key shortcuts (if available).
- Out-of-screen indicators not correctly aligned for certain game resolutions.
- A bug related to restoring a plan that had hold/move waypoints.
- Enemies not patrolling on paths on floors other than the starting one.
- Linux/OSX not detecting conflicts between mods.
- Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay).


Have fun, keep eyes peeled for new game content coming out this December smile
139  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 27, 2014, 07:54:50 AM

Quote from: TiLT on November 26, 2014, 09:10:47 PM

Then again, only suckers buy season passes. The publishers just love to lure people in with these things. I'll never buy one.

I kinda agree with this, the only season passes I've gotten have been for the Forza series since they are just car packs.

For those in a position to choose their free game, I can heartily recommend Far Cry 4. Excellent game, at least on the PC... with the right rig.
140  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: November 27, 2014, 07:41:47 AM

Quote from: Lee on November 26, 2014, 06:49:46 PM

And $7.50 for Civ V Complete? That's insane, anyone who is even slightly on the fence about it should pick it up.

Hmm, I'm seeing Civ V Complete for $12.49 USD, still a good deal. I have the base game but wasn't that impressed with it. With the two big DLC (Brave New World and Gods and Kings) is it now a must get? I've been a Civ lover since the first one, but Civ V left me cold. Oh, I'm also guessing that it's cheaper to buy the Complete edition than just the two DLC Roll Eyes.
141  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 26, 2014, 02:35:10 AM
Article on Tweaktown, GTA V will have 'just for PC' features, including a video editor

Quote
Grand Theft Auto V launched for the previous generation consoles last year, and only last week for the Xbox One and PS4, but it looks like Rockstar has a few tricks up its sleeve for the PC version of the open-world fun-a-thon.

WCCFTech is reporting that the PC version of GTA V will include a video editor mode, which is a 'Just for PC' feature. This feature alone would be a great addition to GTA V, and would fit better on the PC version thanks to the mouse and keyboard combination. Extending on this feature, is the ability to mod the game, something that turned GTA IV on the PC into something absolutely remarkable.

Grand Theft Auto V launches on the PC on January 27, 2015.

142  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 25, 2014, 06:29:08 AM
I forgot to mention that I'm 61% complete with just over 30 hours of gameplay.
143  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 25, 2014, 06:23:02 AM

Quote from: Teggy on November 25, 2014, 03:59:59 AM

Quote from: jztemple2 on November 23, 2014, 06:08:10 AM

My GOTY  nod

This has already beat out Door Kickers?

Yeah, Door Kickers is pretty good, but Far Cry 4 is just so much fun to play for hours. I'd burn out on DK if I played too many missions in a row, so that's why I picked up creating mods and levels, but even that gets old after a while. It's not that DK isn't a great game, it's just that FC4 is a better great game icon_biggrin

In FC4 I just captured my first of the four fortresses after an awesome "sneak around at night near the enemy" mission. I also played the second Hurk mission. It wasn't quite as extensive as the first one, but it still was a lot of fun.

 I'd have to say that if you are playing FC4 just for the campaign and quests then it isn't anywhere near as enjoyable as going around in the open world, unlocking those "?" locations, collecting loot chests and picking up collectibles. Looking for them takes you to such interesting places it makes the game a lot more fun. There's a lot more vertical exploring in Kyrat than on Rook Island (Islands?) and even though I think the total count of different animal types is less, FC4 has so much more to just *do*.
144  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 25, 2014, 02:30:06 AM
Interview with the head designer of Door Kickers on Walawalagames.com

Excerpt from the interview:
Quote
wwg: Reading the game bio, we know that Rainbow Six and SWAT were the primary influences for the premise of Door Kickers. What other games influenced the creation of the game?

DD: One of the earliest influences was Flight Control and its path drawing mechanics; that was the trigger that started us on the design-brainstorm-path that lead indirectly to the “a-ha moment” of Door Kickers.

Big influencers are also XCOM - I’m a big fan of the original but the latest can hold its own very well, and indie titles like Faster Than Light. In case you wonder, we were kinda set on having an Iron Man Mode after those two, yeah.
145  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 24, 2014, 11:25:08 PM
Also Red Panda has a mod that allows you to play the single missions with more troopers deployed. And he has a mod that allows you to play all the campaign missions as single missions.
146  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 24, 2014, 06:35:18 AM
Just a heads up to folks playing this, it's a minor issue (*not* a bug) effecting how some skills are unlocked (minor spoiler not related to plot, only to skills unlocking)
Spoiler for Hiden:
If you check out the skill tree progression in detail (which I did not, to my later annoyance Roll Eyes), there is a skill that cannot be unlocked until you have captured two outposts without being detected. I didn't notice this till I had already captured all the outposts rated as "Easy". And you cannot use the Outpost Master quest (which replays capturing an outpost) to satisfy the skill unlock. So I had to try to capture a medium difficulty outpost undetected, which took a few tries. I wished I had noticed that constraint on the skill unlock earlier, so I'm passing that info along.
147  Gaming / Console / PC Gaming / Re: It's Almost Thanksgiving (USA! USA!), What's your GOTY? on: November 23, 2014, 06:15:24 AM
With half of the game complete (52% actually, and 24 hours of gameplay), Far Cry 4 is my runaway rhino, err, favorite!
148  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 23, 2014, 06:08:10 AM

Quote from: Teggy on November 23, 2014, 04:17:11 AM

Getting blindsided by a rhino is not fun. Happened to me twice.

It will happen to you again nod

Actually riding on elephants is a nice way to get around, if you don't mind the motion sickness retard. Nothing can attack you that high up, except I assume for eagles, although I haven't had that happen riding on an elephant... yet.

The game (for me) is full of great moments. I was directed to a Karma event where I had to save a hostage. As I sneaked up, I suddenly heard the cry "Eagle!" and sure enough, a black eagle attacked the hostage, but the gallant(!?) bad guy shot the eagle off the hostage and chased him away. Seemed a shame to kill him, but you know... Roll Eyes

I had my first "I can't get to the top of this damn @#$$%#% $@%#^%$ bell tower!" event. Details are in the spoiler tags (no plot spoilers, just heads up on this pain in the ass)
Spoiler for Hiden:
The bell tower is at X231.6, Y575. You have to do a couple of platform jumps inside the tower and I finally just got pissed at missing them about twenty times in a row. If this had been FC3 I might have been stuck, but in FC4, why, I just used a Buzzer and flew up a couple of levels on the outside and hopped out slywink
According to the progress page I'm 52% done and 24 hours of gameplay, but I've only completed about 40% of the campaign missions and haven't even unlocked half of the bell towers, so I think I'm getting more credit for the locations I've discovered. My GOTY  nod
149  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 22, 2014, 07:44:17 PM
Played my first Hurk mission last night, those are the pre-order specials that will probably be available as DLC. Much better than the Hurk missions in FC3 which were somewhat throwaways. The first FC4 Hurk mission was quite long and really very interesting with a nice change of environments all in one mission.

One significant change from FC3 to FC4 is the accumulation of points for upgrading skills. In FC3 you got these by finding statues all over the islands, which pushed you to do more exploring early if you wanted to build up your skills. In FC4 you get these skill points by getting XP, which you get through a variety of sources. Personally I have been exploring every unknown site, finding every loot chest and all the other collectibles and so I'm maxed out on skills except for the ones I haven't unlocked yet by playing certain missions, and this with less than half the campaign complete.

It's a shame that some folks are having issues with the FC4 gameplay, I'm enjoying the heck out of it.
150  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 21, 2014, 07:03:29 PM
Article posted on Kotaku.com, Tips For Playing Far Cry 4

Intro:
Quote
Newcomers to Far Cry 4: greetings! I hope you're enjoying your time in Kyrat so far. It's a pretty dangerous place though, isn't it? Here are some of the things I've discovered that help me stay alive.

Before I get into the nitty gritty details (and there are a lot of those in a game like this), I should make something clear: I'm currently focusing on beginner-level tips for players who are just starting out their journey. Since Far Cry 4 is a gigantic, open-ended, and multifaceted game, there's a ton of stuff that I'm not going to go into too much detail about yet. Part of the reason I don't want to do that is because Far Cry has always been one of those games that becomes more and more interesting as adventurous and inventive players figure out new ways to do stuff and share those techniques with one another. If you are one of those Far Cry 4 players, I'd love to hear how you've been messing with the game. But first, let's make sure we've all got the basics covered.
151  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 21, 2014, 04:47:05 PM

Quote from: Teggy on November 21, 2014, 06:45:08 AM

I've only played about 2 hours but wow does this feel like a Far Cry 3 mod so far. I mean, that doesn't mean it's not fun, but it feels a little too familiar.

You'll notice the differences as you go on. It does have FC3 as a basis, but they enhanced so many things. One of them are the side missions and quests. In FC3 they were just throwaway story lines that felt tacked on. In FC4 the side missions and quests are all associated with the main story.

Another good thing are the unknown locations (marked with a question mark). I wasn't sure what to make of these at first, but while they aren't integral with the main campaign they do add substance and meaning to your explorations. I just came across one yesterday that had that "oh, wow" factor in abundance...
Spoiler for Hiden:
The Sleeping Saints

I'm about 37% complete after almost seventeen hours of gameplay. I am trying to find every loot chest since they are the key to finding interesting locations.
152  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 21, 2014, 05:32:39 AM
So far only found one small glitch, a man telekinetically carving a fish (YouTube video).

UPDATE: And another great article on Kotaku, This Guy Really Hates Far Cry 4's Goats. It's got a video of a playthrough of an entire map created in the map editor with some fantastic narration to go with it.

ANOTHER UPDATE: The french call it a "feu de joie" (fire of joy), firing guns into the air. It happens a lot with the Golden Path, so don't believe them when they say you need to go get more supplies for them. They've got bullets to burn.

153  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 11:08:26 PM
What you don't want to be the last thing you see:

154  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 06:56:38 PM
OK, more "oh wow" things, this time with pictures!

There are mortars in the game you can control. This one was at an outpost I liberated. I had to use to defend the outpost from the bad guys trying to retake it:


Remember in FC3 (I think it was in FC3, maybe FC2?) that repair blowtorch you never carried because it used a slot in your loadout? In FC4 it appears automatically when you need to repair something, not taking up a slot, which is cool. What is cooler is that you can use it to fight off and kill things like wild dogs:


And, to wrap up, two rhinos chasing a minivan:
155  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 06:21:03 PM

Quote from: Bullwinkle on November 20, 2014, 12:51:47 PM

There was a little x on the map in FC3 for dead animals, too.  If you wander too far away, though (like chasing down another animal or running from a tougher one), it's tough to find that x again.

Hmm, I just fired up FC3 on the PC and I didn't see any little "x" after I killed an animal, either on the radar or the map. Was it maybe only on the consoles? Also I have the Steam version, maybe it was a Uplay only option? I looked in the options menus, I didn't see anything resembling this. I'd love it if it was there in my FC3, now that FC4 has spoiled me thumbsup.

I'm loving some other things about FC4. In this version (I don't think it was in FC3, and I  know it wasn't in FC2), if you pick up a gun on the ground that you don't have yet in your store, you will have it enabled the next time you access the store. Previously if you did pick up a cool gun you were reluctant to swap it out for something else because you wouldn't be able to get it back.

There seem to be more ziplines, not just at the belltowers (the FC4 version of the FC3 radio towers) and something really cool, I saw an *enemy* soldier use one icon_eek.

And I was shooting up a car while standing in the road and then up comes an enemy pickup. The driver slides it to a stop, and off the back deck (he was sitting there) hops a tank guy, one of those really heavily armed and armored enemies. They move slowly on foot, so what a cool way to deliver him to the stop, on the back of a pickup nod. I was so flummoxed that I forgot that he was out of the range of my shotgun (which wouldn't do squat against him anyway) and then I started throwing grenades. Well, I though I had grenades enabled. Turns out I was just throwing raw chunks of meat at him instead, which probably just encouraged him eek. He gunned down my ass.
156  Gaming / Console / PC Gaming / Re: What's your biggest gaming disappointment/sleeper hit of 2014? on: November 20, 2014, 02:35:20 AM
Weirdly I really liked Watch_Dogs, although it was so hyped I couldn't consider it a sleeper.

As far as a disappointment, I'd have to say Sid Meier's Civilization: Beyond Earth. It has some promise, but I never even finished a second game. I'm waiting for some serious patching.

My sleeper of 2014 is actually an Early Access I picked up in 2013 that was released in 2014: Door Kickers. I recently passed 100 hours of gameplay, although a significant portion of that time included creating new levels. There is a lot of gameplay there for a relatively cheap price.
157  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 20, 2014, 02:13:51 AM
I'm now at about 20% and 10H 46M. Still having a great time. Best moment so far? Killing bad guys from an auto-gyro (the Buzzer) using an M79 40mm grenade launcher.

Here are a few things that make Far Cry 4 an improvement over Far Cry 3:

Remember in FC3 when you would wander all over trying to find that dead animal you dropped from a distance? Now dead animals are marked with a little "x" on the map.

Using grapples to climb cliffs is a cool mechanic. You are restricted to predefined locations, but there are a lot of them. It makes exploring the map more fun.

Bad guys try to retake outposts, which is cool. And once you take an outpost you have a permanent option to retry taking the outpost in a more efficient way (no alarms, being undetected, headshots, etc).

There is a new control scheme for driving and flying for the X360 controller that only uses the left stick to control the vehicle. This allows you to use the right stick and the triggers to fire a sidearm for more accurate shooting.

There is an auto-drive option for ground vehicles which also allows for better shooting on the move.

There are others, but I can't think of them right now.
158  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 19, 2014, 08:29:29 PM

Quote from: EngineNo9 on November 19, 2014, 08:22:03 PM

The GeForce Experience sets Optimal settings based on whether you want more Performance or more Quality.  I think there is a little wrench or something you can click to set your preference on that sliding scale if you'd prefer performance more than quality than it's currently giving you.  Or just manually change things as you did.

Thanks, I'd seen the little wrench but never thought about it! My "wrench" default was dead center between performance and quality, I'll try playing around with it.
159  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 19, 2014, 06:56:06 PM

Quote from: Glycerine on November 18, 2014, 11:51:29 AM

Just finished, really enjoyed it overall but the story was all over the place.  A really great Assassin's Creed game, but Black Flag is still my favorite.

Glad to heard that it's worth going all the way through. I've been distracted by Far Cry 4 (which was really my most anticipated game of the fall) but I'm planning to back to ACU in a while, maybe after a patch or two  slywink
160  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 19, 2014, 06:52:17 PM
My PC has a GTX 780 which a few months ago was a pretty decent card, but now... Roll Eyes

I used the NVIDIA GeForce Experience to give me what it considered optimal settings, but after a while I starting seeing more slight stuttering than I wanted, also when the sun was low I wasn't happy with how things looked. Also I wish I could disable the head-bob when I run.

Anyway, these are the current setting I use after some trial and error. I seem to get a pretty consistent 60 FPS as measured by FRAPS and things still look good too:
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