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121  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 21, 2014, 05:49:52 AM
So, I've reached 50 hours of gameplay on Watch_Dogs. Just completed Act III with nine campaign missions to go. 64% completion. I'm still really enjoying the game.
122  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 20, 2014, 02:20:22 AM
And of course a lot of the reason is that for the first time since 2003 I have a pretty good gaming computer and I want to wring out of it what I can before the inevitable obsolescence sets in... the computer, not me... I hope icon_wink
123  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 09:35:57 PM

Quote from: wonderpug on June 19, 2014, 09:30:21 PM

jztemple, I know it's not your intent but you're seriously making me want to never buy a game on PC again if I can get it on a console. ; )

You know, I felt that way a few years back when I went from PC to console, but the very complexity of a PC, which can be very frustrating, can also be very liberating. You can run mods, you can tweak files, and you just have more freedom. Sure, it's not easy, but damn it does make the old noggin work which is probably a good thing to do at my age and being retired. And frankly, with a console I felt like I was just at the mercy of not just the game developer but also the console maker. 
124  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 09:18:37 PM
Does anyone know what the setting in Graphics "GPU Max Buffered Frames" does or should be set at? I have a GTX 780 and I've tried it at "1" and up at "5" and I can't tell a difference. Is it only for lesser video cards or something like that?
125  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 07:51:47 PM

Quote from: Harpua3 on June 19, 2014, 05:02:42 PM

I don't know, maybe it would be nice to feel like you're on vacation everyday icon_lol

That's it exactly nod. And you only get an "Aloha Friday" at the Catholic HS in Hawaii? Sheesh, I'd think every day would be "Aloha Day". I'd complain to someone, but watch out for the nuns with rulers slywink

My Steam copy of Watch_Dogs just got an update, but there was no patch information; I'm assuming it was what was posted yesterday. The version number (which I don't know if it's new or not, having not written it down before Roll Eyes) after the Steam update is V1.03.471 if that helps anyone.
126  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 01:03:01 AM
Patch info on a Kotaku article  "Watch Dogs Patch Promises Fixes for PlayStation, Xbox, PC Players"

Details on the patch appeared the company's support forums today, listing fixes for players on PlayStation, Xbox and PC platforms. The update will be rolling out for PS4 today, with roll-outs for PS3 coming soon after. PC players get it next in a few days and Xbox One and Xbox 36o owners will have to wait until next week. Here's what's getting fixed :

•Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.
•Fixed the issue preventing players from using hacks in game.

•Fixed several mission-breaking bugs.
•Fixed minor mission and item-related issues.
•Fixed the issue that caused the empty weapon-wheel.

•Fixed several minor respawn issues.
•Fixed some connection and session joining issues.

•Fixed graphical glitches on Low & Medium settings.
•Fixed some crashes on SLI configurations.
•Implemented several performance improvements.
•Implemented a few control improvements.
•Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.
•Fixed issues connecting to a Multiplayer game.
•Implemented several mouse modifications.
•Fixed "Drinking Game" control issue where wrong information was displayed when played with a gamepad.
•Fixed "Chess Game" control issue.
•Fixed bug where the invasion setting was never saved.
•Fixed graphical issues during cut scenes and cinematics.
•Fixed several graphical and texture bugs.
•Removed Vista OS check to prevent false positives.
•Added game version in main menu.
127  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 12:14:39 AM

Quote from: Rip on June 18, 2014, 11:20:31 PM

I always wondered who it was that bought all those cheesy shirts that only someone on vacation should dare wear.

Now I know.
One man's cheesy is another man's freedom of expression slywink

The irony is that I wear these shirts regularly at home. When we went on vacation to Minnesota and the Dakotas my wife had to hunt to find some not-so-loud shirts for me so I wouldn't look like such a tourist icon_lol

I'm now 39 hours into the game and still enjoying it. I'm only about half way through Act II in the main campaign. I have played the additional Digital Edition content and it's been pretty good. The side missions still are fun; even though the concept of them (like the Convoy Intercept) stays the same, the locations are pretty interesting.
128  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 18, 2014, 03:02:42 AM

Quote from: EngineNo9 on June 17, 2014, 11:42:13 PM

If you don't like the extreme Depth of Field they've enabled with this mod you can turn it off entirely in the game options.  That should get you your more stable framerate without the insanely short clear view distance.  There's a reason some of those old settings looked good for an E3 video but suck for actually playing with, heh. 

Thank you for this info! It's exactly what I needed. I now no longer have the blur and I'm still getting the better performance of the patch.

I'm really thinking that Aiden lack or personality is that boring wardrobe he's forced to wear. Long leather coats are just not the way to perk up your day. I'd be happy to loan him one of my shirts....

Click to enlarge
129  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 17, 2014, 11:00:49 PM

Quote from: YellowKing on June 17, 2014, 09:49:31 PM

At any rate, I think it got a little bit of an unfair backlash from gamers due to hype/mystery surrounding it. It's a good game, but needs some refinement in the form of a sequel to really take it to the next level. I definitely look forward to playing future installments.

This expresses how I feel about the game as well. There are a lot of good design ideas and some interesting game mechanics I'd enjoy seeing in a sequel. And maybe because it's been trouble free for me, I'm fine with the Uplay interface (I'm playing the PC version).
130  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 17, 2014, 03:13:50 AM
I've just played through two ctOS Mobile Online Driving Challenges (where you run through checkpoints while being pursued by choppers and generated police interceptors). Racing is much easier with the nearly steady 48-50 fps, unlike before patching when it would stutter significantly.

I'm also seeing that blurring when I drive, or heck, when I walk. What it reminds me is those tilt-shift photographs or videos, where things tend to look out of focus beyond a certain distance, say about 100 50 meters in this game. It's a smooth transition, no line or anything, but after these challenges I can definitely say that, for me, the quality of the graphics isn't as good as before, since before the graphics looked sharp for hundreds of meters. What I'm losing in graphic quality I'm gaining in stable (but lower!) frame rate. Since I'm more interested in a less choppy frame rate change, rather than pretty graphics at a distance, I'll stick with the patch for now.
131  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 17, 2014, 02:49:05 AM
OK, since I've been happy with this game, but noticing the stuttering, I went ahead and tried the unofficial patch mentioned above. Here's the forum post, and here's the actual download site. The instructions on the forum post mention about editing the player profile .xml file, but this just changes the graphics settings in the game to what the mod creator uses, and they aren't as good as what my rig is able to use. So I just followed the instruction to download the RAR file and extract the two files from one of the three folders in the RAR. The folders are for near, normal and far camera; I went with the normal. The two files, patch.fat and patch.dat go into the data_win64 folder of your Watch_Dogs installation.

These are the specs of my rig:
Motherboard: Asus® Z87 Plus
Processor: Intel® Core™ i7 4770K 3.5GHz
Memory: 1866MHz 2x8GB (16GB)
Video Card: NVIDIA® GeForce® GTX 780 3GB
Hard Drive 1: Crucial® M500 SSD 480GB
Hard Drive 2: Western Digital® Black™ 1TB
64-Bit Operating System: Microsoft® Windows 7 Home Premium

And here are my graphics settings in Watch_Dogs

Before I patched, I got a steady 60 fps except when driving. When I'd drive, I'd get a stutters down into the 50s, the 40s and sometimes even into the 30s, then a quick jump back to 60 fps. It was disconcerting but didn't keep me from playing the game.

After I patched, I'm getting a pretty steady upper 40s, like 48 fps when I'm outside. When I drive, it stays almost that constant. At times (not very often), it stutters just a tiny bit (nowhere as bad as before) down into the lower 40s, then goes back to the upper 40s. Otherwise, as I said, pretty solid right around 48 fps.

My initial impression is that this patch makes driving much more pleasant; the lack of significant stutter is really nice. Are the graphics different? Hmm, honestly for me they were pretty damn good at Ultra already. I might even say that there is a bit of blurring at distance after the patch, sort of what you noticed when you first started playing GTA4. Again, nothing really that bothers me, and the nicer driving really outweighs any lost of fidelity at distance.

I'm going to keep playing with the patch and I'll post if I seem something different.
132  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 15, 2014, 05:29:45 AM
Now have played 24 hours of gameplay on the PC via Steam and Uplay and I'm still in Act I, as I keep getting distracted with all the side missions, unlocks, collectables and online play. I've done a few online races but they aren't anything that hasn't been done in GTAV better. Same for the Decryption mode. However, Tailing and Hacking are still both a lot of fun.

I made my first escape from pursuers by stopping a train, hopping on and starting it again. Very cool.

I played the Digital Exclusive (for now) mission The Palace. Nothing all that exciting, but not bad. A bit of puzzle solving, a high speed chase, a stealthy entry into a compound,  and then some collecting of items around the city. Not necessary in that order slywink. If you do play this mission, there was a bit of a bug for me.. at the very end of the mission, after what should seem to be the last thing to do, the mission didn't end. I reloaded the last Autosave and that did the trick. No big deal.

I really am still enjoying it. And after twenty-four hours of gameplay, I'd have to say that I'm enjoying it more than I was GTAV at this many hours in. Not a single crash, no obvious mission glitches (other than the minor bug mentioned above) and reasonably decent online connectivity. I've only had a few online missions drop and that could have been just because the other guy quit as much as a connection issue.

The game is really pushing my video card, but frame rate mostly stays locked at 60. It drops into the 50s at times on foot (as seen on FRAPS) and in high speed driving in the city I have seen quick drops into the 40s and sometimes into the 30s, but these are momentary. The stutter might be annoying to some folks, but I'm old school so it's just something I've gotten used to over the years. I'm still using the 360 controller on the PC and control that way has been no problem at all. I'm used to the touchy cars so driving is pretty good. BTW, some cars do handle much better than others, while others handle worse.
133  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 10:51:19 PM

Quote from: RuperT on June 12, 2014, 10:44:29 PM

When you're being Hacked, Jam Comms will buy you about 15 more seconds.  Pop it later, though, when the circle is smaller.

Good suggestion, I'll try that next time.

As far as I know, I've never been the target of a tailing. How does someone know if they are being tailed? And if they don't know, are they at least notified when it's over and the tailer has been successful? I've tailed a couple of folks and they just stood in one spot the whole time, never seeming to react.
134  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 10:37:00 PM
Watch_Dogs running at Ultra is a real challenge to my Nvidia GTX 780. The video card now sits at a steady 81C during gameplay, which is one degree more than any game previously, and the cooling fan now has to run at 52% to keep it there. Still a lot of margin, but pretty impressive never the less.
135  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 09:01:57 PM
I just experienced an awesome online hacking event. I was being chased by three police cars through Pawnee when suddenly... I'm being invaded! It took me a moment to realize what that meant and then a bit longer to realize I had to drive back to where I was hacked. That took some time, especially with the cops all over me. I ended up in a roadside parking lot which I inadvertently (and helpfully) illuminated by driving through a propane tank, which exploded and started burning. I tried to fight the cops but ended up dead. Surprisingly, dead isn't all that bad, I respawned in a few seconds about a hundred meters away from the blue circle, although the counter was now at 60%. I ran around like a nut trying to profile every car in the lot while the fire burned and people ran around. Finally, at about 93%, I hopped up on a car and looked down and damn, the guy was trying to hide between two cars. By profiling him I stopped the hack, so he ran, but I managed to gun him down just before I lost him in the night. Truly awesome  nod
136  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 05:20:55 AM
So, eleven hours in and I'm loving it. While in some respects it's like AC4 and FC3, but as far as the world is concerned, it's not. AC4 was a number of urban and other areas of possible foot travel connected by lots and lots of water. While there were collectibles and other ships in the water, after a while of playing AC4 the ocean was just a way to go from point A to point B and maybe attack and rob a few ships. In FC3, the countryside was pretty nice looking with lots of wild animals and the occasional wild persons, but the actual places where you would find things of interests was a small percentage of the overall map. WD is just chock full of places to see while on foot, alleys to explore, hotspots to examine, all sorts of things to just look at. And, having spent a lot (and I mean a lot) of hours on the GTA series, I think this is a better map than any of them, when you include all the things to see.

I tried the Online File chase for 3 to 8 players (I can't remember what it's called). Not a lot of fun, just running up, shooting someone, then getting shot, respawn and repeat. I did do my second Online Tail, which was absurdly easy since the target stood in one spot the whole time. I don't know if the target is alerted that he or she is being tailed, so I don't know if it's going to be that easy all the time or maybe the person was away from keyboard.

I played a few more Online Hacking and that was fun. I got caught and killed a couple of times, and spotted but escaped once. A few others I managed to hack my target and stay hidden. My favorite episode of this series of actions was when I hacked someone on a busy city street, then jumped up on the back of a flatbed truck at the very edge of the blue circle. My target eventually ran towards me and I jumped off the truck and kept it between him and me, then jumped back on as he ran away. Lots of fun.

I did a couple more campaign missions and some other SP fixer missions and had a blast. Driving seems much better; either it's a skill point thing I acquired, or I'm just getting used to it, or maybe I had a few sucky cars at first (which reminds me of GTA4, which got the same criticism). Anyway, driving is a lot of fun. I'm still bad at stealth, but I'm getting better with my gun. And I'm still forgetting to use Focus, for cripes sake Roll Eyes.

On the basis of my eleven hours, I'd give the game a solid thumbs up recommendation. Sure, the story is pretty tenuous, but that's really something I don't care about very much. The last character which really got my interest was CJ in GTA San Andreas, but a game doesn't lose points with me if the main character doesn't mean much to me. There is a lot to do in Watch_Dogs and so far there has been enough variety and depth to the activities that I'm still really interested in continuing.
137  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 11, 2014, 08:48:04 PM
RuperT, those are some good tips, thanks thumbsup.

Played some more today. Completed a couple more campaign mission. These weren't easy, but kind of reminded me of Splinter Cell or Deus Ex where there were a number of approaches to a solution. I was frustrated a bit, but the more times I played a mission (I must have tried No Parking a dozen times before I got it right) the more depth I found in the game world.

I played online today, Online Tailing once, and several times Online Hacking, which I really enjoyed. I was Online Hacked once and never found the guy, which was frustrating but allowed me to understand just how frustrating it is to be the victim and how hard it can be to find someone even in a small radius. My favorite one had to be when I hacked someone right at the Owl Motel, the starting hideout. I was actually driving by in a car so I just causally drove into the parking lot right next to the guy, who started running around. When I got a chance I ran to a stairwell and went all the way to the roof, to the very front corner where there was an antenna which I hid behind. He blew up every car in the lot then started shooting random people icon_biggrin. Lot of fun (for me!).

What's the red padlock thing in the picture below? I seem to be out of them and don't know what they are or how I find them.

138  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 10, 2014, 09:20:28 PM
Actually I hadn't gotten to the MP content yet, I'm still working on the SP side missions.

I'm using a 360 controller on a PC which has been working pretty good for me. I did this on AC4 as well so I'm comfortable with it. Driving is getting better for me as I get used to the wonky handling. I'm four hours in and still just getting used to using the hacking features.
139  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 10, 2014, 07:09:09 PM
Decided to get this based on the "if you liked AC4 and FC3, you'll like this" comment. Got it through Steam, the Digital Deluxe Edition (just because Roll Eyes) and had no problems copying over the Steam keys to Uplay and getting it to run. Now that I have an uber-rig icon_biggrin the game graphics initialized to "Ultra" and it looks pretty nice. I do get an occasional stutter while driving fast, but otherwise it's like butta...

I'm still a bit at sea figuring out what to do, but I guess I'll be picking up the details as I go along. I'm still having problems with the on-foot fixer missions; I keep getting spotted before anything happens, but I think that's due to me not being stealthy enough.

The environment really reminds me of GTA4 (which btw is currently on sale on Steam, I'm downloading it since I never got the PC version). However, the folks in the city seem more real, things are going on, accidents happen that aren't my fault, guys are beatboxing (bet you guys didn't think I even know what that was slywink) and overall it's pretty nice. How it hold up in the long run I don't know, we'll have to see.
140  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 09, 2014, 02:49:30 AM
I have another question, if folks don't mind addressing it. I like open world games particularly because there are a number of things to do; not only side quests, but just activities. I'm thinking like the hunting tasks in Far Cry 3, blowing up water towers in Just Cause 2, steal and selling cars in all the GTA games, things like that. The Watch Dogs promotion materials make it sound like there is a lot of these activities in WD, but are they fun? I didn't play cards in Red Dead Redemption more than a couple of times because there was nothing really interesting in it, or bowling in GTA4. Neither was fun after you got over the novelty. Are the diversions in Watch Dogs fun after the novelty has worn off?
141  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 08, 2014, 09:23:21 PM
First of all, thanks for everyone posting their opinions. The official reviews seem all over the map, so I think I'm better off with real people's opinions.

Quote from: TiLT on June 08, 2014, 06:34:50 AM

It's Ubisoft: The Game. If you liked the Ubisoft prequels (such as Assassin's Creed 4 and Far Cry 3), you'll enjoy this. The open world Ubisoft games are becoming predictable at this point, so it's easy to determine if they're the games for you.

I was pretty happy with AC4 (actually finished it) and FC3, although I didn't come anyway close to finishing all the side quests since they got monotonous. I think I might wait some more and see if and when a patch comes out.
142  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 08, 2014, 05:30:01 AM
I'm back from my 23 day road trip. I was following this thread and see that there haven't been any posts in a few days. So, is everyone liking the game, not liking it, having mixed feelings? I'm ready to jump aboard if folks are finding that it is pretty much living up to the hype.
143  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 02:07:15 PM
Keep up all the impressions posts. I'm in Bismarck ND, far away from home in Florida and won't be able to download the PC version (which is what I'd be getting if I got it) till late next week.
144  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 02:23:28 PM

Quote from: Caine on May 22, 2014, 05:07:49 PM

new trailer:

oh, and what's this?  They added in quotes from gaming sites.

 The Weghted Companion Cube will never threaten to stab you.

"Nothing else like it". Could be the Mona Lisa, could be Patterson in New Jersey; really nothing else like it. Or certainly you would hope so  icon_confused
145  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 04:33:36 AM

Quote from: Crawley on May 23, 2014, 09:34:08 PM

But mainly I'm getting this because its Chicago. I'm going to have perverse fun wandering around, going to all the places I worked in the loop, and riding the L. Even though I don't care to be in the city, my commute to the city sucks, and I hate riding the L. biggrin

I'm excited about Chicago too, reminds me of the many hours I spent on Midtown Madness for the PC.
146  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: May 22, 2014, 06:03:34 PM

Quote from: Caine on May 22, 2014, 05:26:52 PM



The DLC is on sale as well. Is it time to pull the trigger on this?
147  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/19) on: May 20, 2014, 12:09:08 AM
Tropico 5 for me, but since I'm out of town I won't be playing for a couple weeks. Makes me want to reconsider that pre-order. Oh well  Roll Eyes
148  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 15, 2014, 04:46:54 PM

Quote from: The Grue on May 15, 2014, 02:21:04 PM

Hopefully you guys realize you can hook up a PC to a TV, but just in case, I'll point it out.

I put them next to each other and sprinkled fairy dust, but it's still not working  icon_frown
149  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 15, 2014, 12:06:11 AM

Quote from: TheRockFrog on May 14, 2014, 11:50:34 PM

Sitting on my couch in front of my 73" TV with my PS4 controller....FTW!

Sitting in my office chair in front of my 24" monitor... not too bad. Actually it's a really nice office chair, mesh material for coolness and lumbar support. Sadly the wheels have deteriorated to the point that I had to take them off, so the five legs sit on wood blocks, but then I don't tend to move too much.

Has everyone checked out this latest "Watch Dogs 101" trailer? Nicely lays out a lot of the features. Since I'm going to be off on vacation at release I'm going to pass up pre-ordering and instead follow this thread for impressions.
150  Gaming / Console / PC Gaming / Re: Re: [E3 2012] Watch Dogs on: May 14, 2014, 03:44:48 AM

Quote from: Canuck on May 13, 2014, 10:29:54 PM

An article on Forbes States that the PS4 will run at 900p and the Xbone will run at 792p. Both at 30fps. Oops.

And PC for the win!  slywink
151  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 13, 2014, 07:54:55 PM
It's too bad Microsoft didn't take this approach back before they initially sold the Xbox One. I just don't have the room to use the Kinect and at that time MS was saying it was mandatory, so I passed on getting a new console and got an uber-gaming PC instead. I still miss my Forza 5, but it's not enough of a killer app to justify spending even $400 for an Xbox One at this time.

However, in a way this has turned out to be a good thing. I've weaned myself away from going to Gamestop and learned just how much money I can save on sales from Steam, GMG, GOG and the like.
152  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 13, 2014, 03:26:48 AM

Quote from: Victoria Raverna on May 13, 2014, 03:22:51 AM

Or just wait a year and we'll be able to get the complete edition with everything.

Well, you're no fun  slywink
153  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 13, 2014, 03:10:45 AM
Interesting article over on, Video Game Preorders Are Out Of Control. What makes it pertinent to this thread is that the author is using Watch Dogs (sorry, Watch_Dogs™) as the example. As part of the article he prepared a chart showing the different available features versus the pre-order edition:

Click to enlarge

I'm particularly noting that there are a number of items that you get with the Digital Deluxe edition, which we discussed above, that also come with the Season Pass. But mostly I'm more confused than ever, and that's just looking at the digital items. I mean, if I want the "iconic cap", I have to buy my copy in Europe, the Middle East, Asia or Australia  eek
154  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 11, 2014, 08:02:18 PM
I see that Steam is offering Watch Dogs (sorry, Watch_Dogs™), with a pre-purchase bonus:
Pre-purchase Watch Dogs™ or Watch Dogs™ Deluxe Edition and receive the Blume Agent Pack:

    Blume Agent Outfit
    Blume Weapon Perk: Less recoil on shots

Now, there is also a Deluxe Edition for an additional $10 USD:
Purchase Watch_Dogs™ Deluxe Edition now and receive the following bonus items:

• Rewards: Chicago South Club skin
• Perk: Driving boost: More Hit Points to Vehicles

• 15 minutes additional gameplay
• Reward: VEHICLE EXPERT PERK: Get free vehicles from your Underground Car Contact and earn discounts on select cars.

• 20 minutes additional gameplay
• Rewards:

• 20 minutes additional gameplay
• Rewards:
- INVESTIGATION BONUS: Unlock more investigation opportunities inside the network databanks.
- ATM HACK BOOST: Boost your cash rewards when hacking bank accounts.

• 60 min of additional gameplay – 4 exclusive missions
• A unique DedSec White Hat Hacker suit unlocked upon completion of the missions.
• Hacking Boost (Add 1 Battery Slot)
• A deeper knowledge of DedSec, an important faction in the Watch_Dogs universe.

Do I pre-purchase for an outfit and a weapon perk or do I just wait for the initial reviews? I'll be on vacation for the first two weeks while Watch Dogs (again, sorry, Watch_Dogs™) after release, so I guess I'm probably better off passing on the Blume Agent Outfit and the Blume Weapon Perk and just waiting to see whether folks think the Deluxe Edition is worth the extra $10.

Any thought out there? And happy Mother's Day for those GT mothers  icon_biggrin
155  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: May 04, 2014, 08:14:48 PM

Quote from: MonkeyFinger on May 04, 2014, 07:35:31 PM

I really wanted to thank JZ for reminding me about FNW, I remember coveting them 'back in the day' and came this close to pulling the trigger on a new one before sanity prevailed. Well, maybe not so much sanity as I'm in the same Someday Boat with Lee but more because of some unexpected expenses taking priority.  [sigh]


You're welcome... thankfully sanity and I are no longer on speaking terms icon_lol
156  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: May 03, 2014, 03:34:12 AM
Normally I'd let Caine post this, but maybe he's off for the weekend, so I'll add it....

Empire: Total War™ is on sale this weekend on Steam for 75% off. Also on sale is the Empire: Total War Collection edition.

157  Non-Gaming / Hardware / Software Hell / Re: Should my GTX 780 be running at 80 degC? on: May 02, 2014, 06:23:24 AM
I've been using my new rig for a couple of months now and the highest GPU temp I've seen is 80C, which per the article is what I'm expecting. My GPU fan hasn't ever run over 50% speed. I'm expecting that as the rig gets older and the cooling is somewhat less effective, that fan speed will probably increase a bit.
158  Gaming / Console / PC Gaming / Re: Sir, You Are Being Hunted (PC/Steam) on: May 01, 2014, 08:53:00 PM
Sir, You Are Being Hunted has been officially released at version 1.0. And here's the launch trailer, which is very clever.
159  Gaming / Console / PC Gaming / Re: When do you buy games? on: April 30, 2014, 05:39:01 PM
I used to be more of a Day One buyer with my Xbox360, but since I've transitioned to the PC and mostly Steam, not so much. There are few titles, even AAA ones, I'll get before I see some reviews, and even then I might have to wait for a sale. I've been pretty spoiled by the Steam sales  nod
160  Gaming / Console / PC Gaming / Re: Sleeping Dogs martial arts easier on PC than X360? on: April 26, 2014, 05:56:57 PM

Quote from: forgeforsaken on April 26, 2014, 05:48:59 PM

Quote from: jztemple2 on April 26, 2014, 05:46:05 PM

Sleeping Dogs is on sale for 80% off this weekend on Steam. I had this on the X360 and enjoyed the game, but finally got stopped at one mission (in a nightclub) where I had to win several hand to hand fights in a row and I just couldn't get past it. Would I find the martial arts fighting easier on the PC? Or perhaps there's a cheat or exploit so I could get around those mandatory long fight sequences? I did like the game, but my aging reflexes and muscles make doing combos too much of a challenge at times. Any help would be appreciated.

Like 30% or more of that game is hand to hand combat.

OK... as I said, I played the game on the X360, so I'm aware of the significant amount of hand to hand. The problem I had on the original campaign was the prolonged fight in the nightclub which had no save points, so I had to stay alive all the way through several fights with multiple opponent. I tried a couple of dozen times but always ended up dying just before what would have seemed to be the last fight of the encounter. So what I need is some "easy" setting that wasn't on the X360 version, or a cheat or exploit that allows me to just jump past any particular fight. I'm not looking for god mode, just some way to stay alive while fighting what seemed to be about thirty plus opponents  icon_eek.
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