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1  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: December 04, 2016, 05:36:45 AM
So I've now played WD2 for 31 hours and completed 37% of the progress. In more detail, I've completed 4 of the 15 "World Stories", which are the mainline campaign missions, which are composed of several parts. And I've completed one of the six "Light World" stories, which are smaller, optional (I guess) missions. And there are a whole host of other activities to do, races and graffiti and finding paint cans and unlocking special cars and... well, there's lots to do.

Of the other activities, I've completed all the ScoutX photo opportunity collection; some of those were a bit harder because the subject of the photo was off on the town or getting some rest or just not there. Some of these are real characters of San Francisco, including the World Famous Bushman.

I've also been killing it in the online activities, hacking six people successfully and six times foiling other people's hacking. This activity is similar to the one in the first game, but the availability of the quadcopter drone really is a game changer. And I've taken out four people in the Bounty Hunter activity.

I'm really enjoying the game, in spite of my woeful lack of stealth skills. I'm even considering picking up the season pass once I find out more about it.
2  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: December 02, 2016, 05:39:45 AM
I just spent the last three hours having an insane amount of fun with the game. Since last night I felt like I now have pretty much gotten rid of my freezing issue, I decided to try a co-op mission or two. I started a mission with this guy, Louis12375, on Uplay. He has chat but I don't like using a mike or having chat on (too many folks getting annoying with it) and he must have gotten the idea. He was more of a gun and run rather than stealthy, but we got the first mission done and then spent about fifteen minutes being chased by the cops and the gangs, crashing cars and shooting up everything. It was a blast  icon_biggrin. After we escaped I drove to another mission start and we did it again. And several more times. And in between I participated in a Bounty Hunt mission (I got my man!) and hacked another online player's data, which was really crazy because I was also at a level 5 being chased by the police but had to stay within a few yards of this guy. Louis12475 and I finally ended up on Alcatraz in a big shootout with the cops and found a cell to hide in, then he finally left the co-op mode and I decided to take a break.

I'm up to 18 hours now and 24% complete. I've also completed 11 co-op missions and neutralized three hackers.
3  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: December 01, 2016, 04:24:24 AM
I'm about 13 hours in on the PC. I have had problems with the game freezing for several seconds every few minutes and sometimes more often. Today I rebooted my computer three times and played around with the services and other overhead and I then finally was about to play without any freezing at all, so I'm thinking it was a CPU problem in spite of my more than recommended i7-4770K processor.

And because I could run smoothly I went online and did hacking and coop and had a good time. I'm really enjoying the game.
4  Gaming / Console / PC Gaming / Re: What are you buying this week? (Nov 27, 2016) - Cyberdemon Monday Edition on: November 28, 2016, 03:30:17 AM
And it's Watch_Dogs 2 for me as well, I pre-ordered through GMG and I've already gotten the preload direct from Uplay. It's only 22GB on the drive, about half the size of Assassin's Creed Syndicate, but maybe it still has to be uncompressed on launch day.
5  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: November 26, 2016, 12:30:20 AM

Quote from: EngineNo9 on November 25, 2016, 11:37:46 PM

Quote from: jztemple2 on November 25, 2016, 05:22:16 PM

I just got my PC Uplay key from GMG, so I guess this is happening on Tuesday (hopefully Monday night!).

Were you able to get their Black Friday code to work for the extra 10% off?  Their site seems to be breaking a lot lately...

I ordered the game just hours before the extra 10% went into effect icon_confused. I did get it to work ordering another game however, but it appears to be good for only one order for the sale.
6  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: November 25, 2016, 05:22:16 PM
I just got my PC Uplay key from GMG, so I guess this is happening on Tuesday (hopefully Monday night!).
7  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: November 22, 2016, 05:58:07 PM
Glad to hear this! I've pre-ordered my PC version already. I've been avoiding going through the reviews because I don't want to spoil any surprises. And frankly I was pretty much going to get it no matter what the reviews because I've pretty much my taste in gaming has definitely moved to the first person action/adventure type (Far Cry/Fallout/Assassin's Creed/Homefront: Revolution/Grand Theft Auto). Is that the right name for this genre? I know that sometimes the camera is third person rather than first person, but you are playing as a individual immersed in the world.
8  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: November 18, 2016, 05:00:19 PM
I'd say buy it. It's one of the few open world games that I completed. The story is pretty good, the voice acting great, and most of all, the gameplay is varied. Some levels are very Splinter Cell, some are more Far Cry like, and there are side missions that push an area towards rebellion in the same type of system used by Red Faction: Guerilla. I played through once and got almost thirty hours out of the campaign. I would mention that just like in an Assassin's Creed game, you can rush through, but you'll miss a lot of the atmosphere if you don't take the time to explore.
9  Gaming / Console / PC Gaming / Re: What are you buying this week? (Nov 13, 2016) on: November 14, 2016, 06:16:27 PM
As one of the few folks who really liked the first Watch_Dogs, I was eager for release, but since I'm getting the PC version it's a couple of weeks wait for me. Probably OK anyway, as we are going away tomorrow to go celebrate our 37th wedding anniversary and She Who Must Be Obeyed might not appreciate my focusing on something else icon_smile

I will probably pick up Planet Coaster but since I just got a couple new games last week I'll probably wait till some reviews roll in on the released version.
10  Gaming / Console / PC Gaming / Re: Steam Store Update Nov 2016 on: November 08, 2016, 03:52:36 AM

Quote from: EngineNo9 on November 08, 2016, 03:25:43 AM

Quote from: Clanwolfer on November 08, 2016, 02:57:01 AM

Quote from: jztemple2 on November 08, 2016, 01:46:34 AM

Yeah, filtering VR games would be a help, among other things.

That's in both the old and new design. Games -> Virtual Reality -> deselect headsets you don't own as necessary -> sort by release date gives a great list.

No, I want to filter them all out because I don't own any headset and I'm not going to for the foreseeable future.

That's what I meant Roll Eyes. I am also trying to decide which three tags I want to see less, of the many of which I don't want to see at all.
11  Gaming / Console / PC Gaming / Re: Steam Store Update Nov 2016 on: November 08, 2016, 01:46:34 AM
Yeah, filtering VR games would be a help, among other things.
12  Gaming / Console / PC Gaming / Re: What are you buying this week? (Nov 6, 2016) - Fate of the free world edition on: November 07, 2016, 01:32:55 AM
I'm getting Motorsport Manager and Transport Fever, both of which I pre-ordered to get the deal. Also, if you already own Train Fever you get an additional 15% off Transport Fever.
13  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: October 18, 2016, 09:18:19 PM
Ubisoft posted the PC features that they will be using the delay to add...

Quote
       
  • Stuttering/lag framerate optimization – We made all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
  • FOV sliders
  • Ultra Textures pack available at launch
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior.

As with Mafia III, I intend on picking up the PC version on release day and barring another hurricane Roll Eyes I'll be posting impressions of the PC version as I play.
14  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 18, 2016, 05:22:53 AM
OK, so here are some impressions after completing the game, in no particular order. I played a total of 44 hours to complete the game, although I can continue playing the optional missions if I wish.

I've been recently playing Assassin's Creed Syndicate and this game has similarities, in the way the story missions unlock the racket missions and vice versa. The racket missions, where you go kill someone or steal something or blow up someone's resources or just kill everyone on the site (which a lot of the time you end up doing anyway) aren't really scripted, but the locations are interesting enough that for quite a while you don't mind that they tend to be like the ones in ACS, where the type of mission repeats but since the locations differ it's OK, at least till later on and you get tired of them. Happily it is possible to not complete all the racket missions to be able to unlock the final mission that allows you to take over the racket and assign it to one of your underbosses.

The story missions are pretty good, scripted with good locations and some thought put into them. The last sequence of story missions, the end game of the game, are really quite good. They aren't as intricate as in some games, but are challenging enough to make them worth playing.

The graphics issues have been mentioned above in this thread. There's nothing that stops you from playing, they are just annoying but there aren't that many of them, at least not on my playthrough on a PC. I'm a long time gamer so some graphics that are off isn't a deal breaker for me.

Speaking of graphics, the character animations, especially the faces, in the cutscenes are incredible. Remember how everyone was so excited about the animation in LA Noire? This is much better. It really does just add immensely to the level of immersion when playing the game.

And switching to the story, the story is a ten out of ten. Really excellent writing, great characters, a plot you can actually follow and a marvelous build-up to the finale. And then, after what seemed like a finale, the game then throws you a curve ball or two, you have to make a couple of decisions and the ending is different for each. I played through two of the endings and was really blown away by one of them, and very satisfied with the other. I didn't get to the third, but maybe in another post we can talk about it in spoiler tags.

The fictional events of this game took place when I was 15 years old, so I remember what was going on and what things were like, the cars, the music, even the clothing and the stores. And the radio stations are great, not just the music, but the commercials too. And the commentary by "Native Sun" and the Voice of the Hollow add to the immersion. Fantastic work. I think this is one of the shames of the poor ratings, this is one of the best open world environments in a game that I've seen. There are so many details that they got right.

The cutscenes are for the most part short and to the point. They aren't gratuitous either, they really add to the story. I played Watch Dogs last year and while I liked the gameplay, the story and the characters were for the most part forgettable. Mafia III is about the complete opposite of that.

The collectables... well, that's a bit of a mixed bag. There are Playboy magazines (most are just a cover plus a nudie pic or two, but there are some with great articles from that period, like the interview with Timothy Leary). There are Vargas paintings and album covers, both of which are pretty cool. You can also collect Hot Rod magazines, which are just a cover and maybe a page or two. And then there are forgettable Communist posters and Repent magazine covers. And as near as I can tell, collecting them has zero effect on the gameplay. So it's more for the thrill of looking at fifty year old nudies   slywink

You can find the collectables by driving/walking around and getting lucky, or doing what would later be called hacking of junction boxes throughout the city. Doing this puts the location of nearby collectable on the map. And also it shows gameplay items like med kits and body armor, so if you are short you can go over to that location and get something. Annoying, I found one junction box that was unreachable; I think I was supposed to be able to access it during a mission, but after the mission was over I apparently lost access. Also there was a Playboy that I couldn't figure out how to reach and a Vargas that was only accessible during a big finale mission, I failed to grab it and I couldn't go back for it. Damn.

Let's see, I think that's all I can think of right now. Oh, a couple of minor but very good things. One, the AM radio fades out in tunnels and under overpasses, just like you would expect. That's an incredibly small detail that they got just right. And the driving modes. You can drive in Normal (IE, sort of arcade-like) mode, or switch to Simulation. Simulation is awesome, the cars drive like you would expect, big heavy cars drive like big heavy cars, sports cars drive like sports cars. Well worth the extra effect. Turn this mode on right away, you'll thank me later biggrin

OK, I think that's it. By the way, I did play on Easy difficulty, because I've gotten too old to enjoy playing a mission over and over just for the challenge. Even in Easy I died occasionally, but it was a good compromise and not as Easy as the Easy name might suggest. And of course I did it because New Bordeaux is really New Orleans which is, of course, The Big Easy.
15  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 18, 2016, 04:30:13 AM
Well, I got up the interest to complete the game and I'm glad I did. Forty-three hours to complete the story missions and all the non-optional racket missions, plus a few of the optional ones. I'll be posting a write-up of impressions but first I wanted to post this information about the end game. There are no spoilers, rather I wanted to warn those who might be playing that it's really, really important to sit through the first set of end credits. When they start, you'll sit through two to three missions minutes of scrolling credits, then a cutscene is going to run that will blow you away, at least it did me. So fair warning; there is apparently no way to escape out of the credits, so don't wander off and take a nap or something, you'll really want to see that cutscene.
16  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 17, 2016, 10:17:18 PM

Quote from: Greggy_D on October 17, 2016, 03:45:47 PM

I still want RDR1 on the PC  mad

+1 nod
17  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 16, 2016, 06:58:54 PM
I'm 35 hours into the game right now. I've still got two rackets to take over and then it's on to the end game missions, although I could skip the rackets I guess. Anyway, I was playing with the intent of completing every mission in each racket, even once I'd gotten enough money to go on to the final mission that seizes the racket for me. However, by the time I hit 30 hours, I realized that I really didn't care that much, that many of the missions were starting to feel too much the same, so for the past few hours I've only completed enough racket missions to get the needed money. Even then, I'm still getting miffed at the game. For instance, I played this pretty good mission stalking through an elaborate downtown bathhouse, finally getting to the top floor office to grab and interrogate some guy. The next mission was the one where I seize the racket from the existing boss, and damn if it wasn't in the same bathhouse and you had to reach the same office disgust.

So I'm trying to regain enough interest to put in a few more hours to complete the game, but it's losing its appeal. Honestly, if I was going to vote for a GOTY for the games released so far this year, I'd vote for Homefront: Revolution over this or Deus Ex: Human Revolution.

And so now I'm actually getting excited about the release of Farming Simulator 17 next week Roll Eyes
18  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 15, 2016, 02:26:10 AM
New update:

Quote
[UPDATE 10/14] PC Hotfix is Live

UPDATE 10/14: We just rolled out a hotfix on PC that addresses blurry rendering for some players, and other stability improvements.We’re still working on more fixes for Mafia III and will share more details in the coming week. Thanks for the feedback!
19  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 12, 2016, 02:33:47 AM

Quote from: Travis on October 11, 2016, 09:27:17 PM

Well pcgamer sure didn't like it.  I may have time to return it but am hoping they are just being unfairly critical.

There was a lot of negative press about Watch Dogs and Homefront Revolution, both of which I really liked. I'm really beginning to feel that gaming "journalists" shouldn't be reviewers if they can't make a better effort to keep their own subjective interpretation of what the game should have been like from what it actually is.

A long, long, long time ago (the seventies) there used to be a board game review publication (actually a sheet printed both sides, sometimes a bit bigger) called Richard Berg's Review of Games. Richard would occasionally include an article for potential reviewers on how to review a game. He stressed that their review shouldn't be about how the reviewer thought the game should have been designed, instead they should review the game as to whether the released game seemed to meet the goals the designer was seeking to accomplish.

I pretty much now rely on this forum and the one over at Octopus Overlords for a more informed, intelligent set of impressions of a game.
20  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 11, 2016, 04:30:40 AM
Article on Kotaku, Mafia III Is Seriously Glitchy. There's some funny stuff in there.

Oddly, I've not seen any of the really bad glitches, like people floating in air or the like. I did encounter that situation where the car wouldn't start, but I got out, stood in front of the hood, then got back in and it started. Seemed like something planned to me.

This reminds me of the situation in Assassin's Creed Unity. People were posting all these glitches they had seen in the game and I hadn't seen more than a couple minor ones. I'm thinking that maybe between my pretty decent video card, my SSD and my dedicated gaming rig it has something to do with how the processor is able to update all the items on the display, as well as doing the in-game physics.

Anyway, I'm now 9.4 hours in and still having a lot of fun.
21  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 10, 2016, 03:25:22 PM

Quote from: Arclight on October 10, 2016, 01:43:37 PM

Xbox1.  If not for the story, atmosphere, and gameplay, this game would be just OK.   Tongue

Absolutely. The only game character I can think of that I was as deeply involved with was CJ from GTA San Andreas.

And even though I love the music, I'm finding like running from place to place just to check out all the scenery and atmosphere.
22  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 10, 2016, 05:27:59 AM
I now have 5.6 hours in and I'm really enjoying it. This is the Steam review I posted:
Quote
This review is for the game updated with the 1.01 patch.

Well, the game isn't perfect, there are some tweaks that could have been done to the graphics, but otherwise I think it's a fun game. The concept is good, the storytelling is awesome and there's lots to do. The gameplay is fun and the music is great. It's a shame that a lot of folks are having troubles running the game or even starting it, but I didn't encounter any of that. So I can definitely recommended this game.

Here are some other notes:
  • I like that there is a driving mode option. Simulator mode might be harder but it's more rewarding. I hope they do something like this for Watch Dogs 2.
  • Graphics are a bit weird, like when it's raining and all the cars have a weird shine. Nothing that affects gameplay however.
  • I'm using an X360 controller and it's annoying me that since I was just playing Assassin's Creed Syndicate and was using the right trigger all the time, I'm having a hard time breaking the habit. In this game pressing RT not only draws my gun but it also fires it. I wish they had made an option to make this a two step process.
  • The crowbar thing is getting old, I'm not Gordon Freeman for heaven's sake
  • I hate having to drive home to drop off my cash. It's an necessary make-work task.
  • I really like how you unlock collectables on the map by installing wiretaps. OK, it's not realistic, but it's better than in Mafia II where the only way to find all of them was to use the online guides.
  • I hate that people keep stealing my stolen cars! I park a car I stole outside a location and it's gone when I come back. OK, it's not that big a deal, but sheesh, it could give me a few minutes before it disappears!
Bottom line, I'm really liking the game.
23  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 09, 2016, 09:27:17 PM
If you grew up in the 1960s like I did, there are so many cultural references to identify with. The brief scene on the TV of Robert Kennedy after he was shot brought up a lot of memories. And the music is awesome of course. And I didn't even know the radio stations were going to have commercials, I like the hemorrhoid one icon_lol

I can see how folks got upset on some of the graphics. The morning after the bayou raid I was driving at sunrise with what I assume is fog and the display had a white-ish washout to it. I did switch back to 30 fps as it seems to make my graphics a bit prettier. I didn't notice any gameplay problems so far with that setting.

I'm two hours in and blown away by the great story telling.
24  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 09, 2016, 06:01:43 PM

Quote from: Bullwinkle on October 09, 2016, 04:58:30 PM

The RPS review lost me right here: "...Mafia II being a nasty piece of garbage"

Yeah, Mafia II wasn't perfect, but it was entertaining and I played it all the way through.

I finally got my game loaded and patched on the PC, and I'm using an X360 controller rather than keyboard. I've upped the FPS limit to sixty and I'm getting near that except when driving. I've played 39 minutes and so far it's not bad, certainly nothing that makes me want to quit playing. What it might lack in graphics bleeding edge stuff it's making up for in story-telling.
25  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 08, 2016, 07:43:42 PM

Quote from: Arclight on October 08, 2016, 06:59:08 PM

They say the fix is in for a patch this week-end to address the major issues.

Good timing then. We just came home after evacuating to the west coast of Florida. Amazingly, considering that we live about fifteen miles west of the Kennedy Space Center and on Wednesday evening looking to be hit directly by the eye of a Cat 4 storm, things are fine. No house damage other than a few damaged shingles. Never lost power other than a couple of flickers, even the cable stayed on. We did have the one remaining tree in our yard break off about ten feet off the ground; happily for us, that top piece landed in our neighbor's yard, missing all structures including the fence. I'll volunteer to help remove it if they wish, but I'm 63 and out of shape so I'm not sure how much I'll be able to do. And we know how lucky we are, the streets on both sides of us still don't have power, while we never lost it. As I say, amazing.

So I'll wait for the patch release then take a look at the game.
26  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 05, 2016, 04:26:44 AM
Since Hurricane Matthew is going to graze us (at best!) with category 3 winds, and since we're going to be in Orlando for an all day meeting tomorrow (Wed) anyway, we've decided to continue on in the evening over to St Pete and spend a few days with my wife's niece, her husband and her nine month old baby. We did actually manage to get a hotel room, not the greatest place. Better than sleeping on the sofa I guess.

And sadly, the idea of spending a few days at Disney World instead died stillborn crybaby

So it's unlikely that I'll be posting any impressions of Mafia III till sometime on the weekend, most likely Sunday night. Assuming we still have power. And a house  Roll Eyes
27  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 02, 2016, 09:19:09 PM

Quote from: Soulchilde on October 02, 2016, 08:10:29 PM

2K isn't sending out review copies for this game.  That spells trouble in my book.  Will be waiting on reviews prior to purchasing

Challenge accepted! icon_biggrin. I've got some free time in October before the big November Watch_Dogs 2 -Thanksgiving - anniversary - start getting ready for the holidays overload, so I pre-ordered the game through GMG and have it already pre-loaded. I'll be posting impressions hopefully on release day, until Hurricane Matthew turns more west and whacks up here in Florida. We plan on evacuating to Walt Disney World if it comes to that nod

I like the idea of M3, open world, lots to do, and it's set in 1968 with tons of music I like, so I'm willing to take a bullet for everyone and give it a try.
28  Gaming / Console / PC Gaming / Re: Whatchu buyin' this week, Willis? (Sept 25, 2016) on: September 26, 2016, 09:14:45 PM

Quote from: rittchard on September 26, 2016, 08:32:22 PM

What the heck is Burly Men at Sea lol?  Sounds like a gay porn video.

Steam page

Quote
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure.

Set in the waters of early 20th-century Scandinavia, the game's story branches through a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around three ungainly heroes. Play through once for a single tale, then set sail again to uncover paths to new adventures.

SXSW Gamer’s Voice Award nominee (2016), finalist for Best Adventure Game/RPG (Intel Level Up 2016), and selected for festivals and showcases internationally.
FEATURES

    Branching Story: Play through multiple adventures, each designed to be completed in a single sitting.
    Interactive World: Shape the narrative through interaction with characters and the world around them, set inside a draggable, interactive vignette.
    Playful Aesthetic: Colorful art style with handcrafted animation, set to a whimsical original soundtrack inspired by the game’s Scandinavian setting.

ABOUT THE DEVELOPER
Burly Men at Sea is the second game from husband-and-wife team Brain&Brain, developed during their own adventures as nomads and erstwhile farmhands.

Check out the video on the Steam store page for a flavor of the game.
29  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 20, 2016, 08:34:52 PM

Quote from: EngineNo9 on September 19, 2016, 03:35:10 PM

Quote from: jztemple2 on September 13, 2016, 02:35:11 AM

I do have a question. For those familiar with the recent Forza and Forza Horizon games on Xbox One, how bad (or not bad?) would it be running on a 720p 26-inch TV? Would I hate myself? Would I eventually be coughing up more bucks for a better TV?

I don't think you would hate yourself.  I'm sure it would look fine on there, and still have all the fun.  It may not be the absolute most impressive at that size and resolution, but it's not like a step back into SD.  Plus it's a driving game, not a text-heavy adventure game.

Thanks for the answer. I see good reviews for this and the latest Forza Motorsport, so maybe Santa will be bringing me an Xbone icon_biggrin.
30  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 14, 2016, 07:38:06 PM

Quote from: Dante Rising on September 14, 2016, 07:11:36 PM

For all of you Steam members, if you own Bioshock and Bioshock 2 on Steam, they are dropping the remastered versions into your collection for free on Sept 15 or 16th. Infinite was technically not remastered, so that title is excluded.
Hmm, I played Bioshock on the X360 and really enjoyed it. Never tried Bioshock 2, is it in the same vein with regards to gameplay?
31  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 14, 2016, 07:29:12 PM
Well, I've pretty much sworn off Early Access, but I'll keep an eye on it, and this forum thread.
32  Gaming / Console / PC Gaming / Re: Steam Reviews update Sept 2016 on: September 13, 2016, 04:11:34 PM
Thanks Obama! icon_biggrin (won't be able to do that too much longer icon_wink)

I get a lot of my keys through Green Man Gaming, so I guess this would affect me too. But then my reviews aren't usually witty enough (or caustic enough) to get a lot of views anyway.
33  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 13, 2016, 02:35:11 AM
When I opted to go from my X360 to a gaming PC, rather than getting an Xbox One, I knew this day would come. I had somewhat burned out on the Forza series and rationalized that while I wouldn't be able to play the Xbox only games, I'd still be able to all those that were on the PC or cross-platformed to it.

So now I'm getting the urge again. I have already decided to not upgrade from Win7 to Win10 because I'm so darn happy with Win7, so I perhaps I might break down and get an Xbox One after all.

I do have a question. For those familiar with the recent Forza and Forza Horizon games on Xbox One, how bad (or not bad?) would it be running on a 720p 26-inch TV? Would I hate myself? Would I eventually be coughing up more bucks for a better TV?
34  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 12, 2016, 10:58:41 PM
Also for the PC, The Crew will be free from Ubisoft starting this Wednesday for a month.
35  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 10, 2016, 08:52:50 PM
Version 1.0.3 update has been released, all patch notes in spoiler tags below.

Spoiler for Hiden:
Project Highrise™ Release Notes

Copyright © 2016 SomaSim


*** Version 1.0.3 (September 10 2016)

Improvements
- Increased capacity of certain services
- Increased height caps in sandbox mode

Bug fixes
- Text fixes in multiple languages
- Fixed a bug where bulldozer tool had slightly different removal behavior
  than clicking "evict or remove" button in the unit's dialog
- Fixed a bug with some decorations leaving behind boxes when they're removed
- Fixed a bug with 2-story plaza decorations leaving behind boxes that float in the air
- Fixed a bug with construction workers floating mid-air if you deleted the floor
  around and underneath them, now they get snapped to the ground
- Fixed a bug with deleted floor tiles showing "destination unreachable" warnings
- Fixed a bug where broken elevators sometimes did not get fixed
- Fixed a bug where trash boxes sometimes did not get collected
- Fixed a bug where time like "4:30" would be displayed incorrectly sometimes
- Fixed a bug where some restaurant workers were not getting dinner and complaining
- Fixed several tuning problems with media campaigns
- Fixed a pricing discrepancy between 2BR and 2BR Lux apartments
- Fixed out of bounds pathing anchors in several restaurants and retail stores
- Fixed gourmet restaurant goal not accepting seafood restaurant
- Fixed requirements for finance HQ office requiring too many financial offices


*** Version 1.0.2 (September 8 2016)

Bug fixes
- Text fixes in multiple languages
- Steam: fix for game not getting past main menu, gibberish text showing in lower right corner
- Steam: added background image switcher for the preorder bonus background in the main menu


*** Version 1.0.1 (August 26 2016)

Improvements
- Added support for GOG Galaxy client
- Different main menu background for players who bought the preorder edition
- Updated "about" text

Bug fixes
- Fixed loc bug in Spanish
- Fixed feedback about overcrowded restaurants
- Fixed some services reporting work hours "0:00 - 0:00"
- Fixed unnecessary build ribbon highlights in two tutorials and four scenarios


*** Version 1.0.0 (August 22 2016)

Improvements
- Scenario tuning adjustments
- Some additional sound effects (different bulldoze sounds, etc)

Bug fixes
- UI fix for some scrollbars displaying incorrectly
- Fixed a bug with save files that included preorder content, if player disabled it
36  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 08:38:03 PM
A few more items...

I've started another Easy scenario, The Merchandise Mart. This one seeks to recreate the concept of Chicago's Merchandise Mart, a not very tall but very wide building with a focus on stores and offices. I've noted that the contracts for this scenario are different than the ones for the first scenario I played, Neighborhood Diversification. That's pretty cool, since it helps focus the player on what to do earlier in the scenario when you might be sure of what to build next. For this reason I would suggest that new players do a couple of scenarios first, rather than jumping into the sandbox mode.

Also the first community guide has been posted with lots of info on the sizes of tenants and other rooms in the game. If you are the type who hates to waste a single space packing in the tenants, the guide should be of help.

Also some Steam Workshop items have shown up. Remember if you do subscribe to a mod, you must also activate it in the Mod menu, found under the main menu of the game. Here is Van Gogh's Starry Night in my lobby... it does look a bit large, but it's free!
37  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 03:52:51 PM

Quote from: EngineNo9 on September 09, 2016, 03:27:41 PM

And thanks for the impressions!

You're welcome. So many other folks have taken the time to post some early impressions on other games I'm just happy to be able to return the favor nod
38  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 04:34:24 AM
I finished the scenario "Neighborhood Revitalization" in just about seven hours. And it was a lot of fun biggrin. Here are the medals:



The game design is such that to build the high end apartment type you need to not only have built examples of the lesser types, but you also need to have built a variety of stores, restaurants and services. And the game doesn't spell out some of the items you need, it just says you need "a greater variety" of, for instance, stores that sell food and groceries or ones that sell housewares and appliances. And you'll also need a greater variety of cakes  slywink. So it's more than just connect the dots, which is fine. I did post a suggestion on the Steam forum that there ought to be a way to highlight the different sizes and types of stores/offices/restaurants or at least put that information on the ADA/360 report (which, btw, is sortable).

The game does hit a Goldilocks spot for me; it's not too easy or repetitive in the build process that you become bored, or too hard and brittle so that if you make an early mistake your scenario is doomed. I ran into an issue where I had built services such that I had a negative cash flow and couldn't take out any more loans; I assumed I was cooked. But by fiddling with rents and adding some tenants I got over the hump and went back to a positive cash flow. It speaks well of the game that it wasn't till the sixth of the seven hours it took me to play it to completion that I had so much money rolling in that I could quit having to carefully monitor my expenses every day.

I'm looking forward to starting another scenario. Post any questions you may have.
39  Gaming / Console / PC Gaming / Re: Smash + Grab [PC] - multiplayer game from Sleeping Dogs developer on: September 08, 2016, 08:09:35 PM
I'm too busy with Project Highrise to try the beta, but I'd be interested in hearing more about it.
40  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 08:06:07 PM
I'm a couple of hours in and still working on that first scenario. I can see how one review said the game was too difficult. To achieve the revenue and population goals I have to get more tenants, but I can't simply add more simple offices and stores, since from what I'm seeing, too many of the same thing tends to cut down on the business income to those places, with the result that they become unhappy. So I have been adding medium offices, but they start needing things like janitorial, water bottle and other services. Also the dentist I added to the fifth floor needs piped in water, which means I had to add water closets (not the WCs the Brits think of) to each floor going to that office, so I can lay pipes.

This game reminds me a lot of Prison Architect. Poor planning on early layout will cost you later on. So far, about an hour and a half on my scenario, I've avoided a loan, but I'm to the point of needing to build some apartments and it's going to take some cash.

The game definitely is fun if you like these building and management sims. It does require planning and money management, but it doesn't seem like it will be tedious, since everything like offices, stores and restaurants have increasing needs the larger they get and it's getting those services to them without breaking the bank that's the challenge.
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