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1  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: August 30, 2014, 04:30:42 AM
This thread hasn't been updated in a long while, but the game development is progressing nicely so I thought I'd update it.

Development continues on the Door Kickers beta with another small update to fix a few things. The single mission system is already pretty complete, with just some small tweaks expected for the gear and tactics. They already have 72 missions and are expecting to add another 40-50 more. Also working pretty well right now is the mission generator. It uses the existing maps but adds random number of bad guys (although you can specify small, medium or large amounts) as well as the mission type (kill 'em all, hostage rescue, VIP escort, warrant execution), map size, and whether you have intel on the interior of any buildings. The gold version will have this mission generator plus one that instead of using existing maps will auto-generate one instead, so it will be truly unknown to a player.  

The campaign has yet to be released, but apparently it's going to be a sequence of missions. During them your officers gain experience which raises their individual skills. You also get points to unlock new or better skills on a skills tree, also you gain points to unlock better and more exotic weapons.

On their Facebook page they teased one of their new maps, it's a 64 meter long ship:
click picture to enlarge

There is also an in-game editor which allows you to build missions pretty much like the official ones. Right now the only thing lacking is an easy way to build the background, which is the floor or ground surface. There is a decent default surface but you can get fancy and use some image editing to get much more detail if you wish.

What makes the game so much fun right now is the Steam Workshop support. There are dozens of user made mods, mostly levels and weapons. Red Panda has made some excellent ones, including one of my favorites, Extra Gear, which adds new items like glow sticks for your guys to carry. His levels are pretty good as well, I've play through several of them and they have some clever touches. There are other folks posting mods as well and the game supports adding, enabling and running mods pretty easily.

I'm not a shill for the developers. I'm just figured that this is one of those gems of a game that gets buried with all the other games in Early Access over on Steam, so I figured I'd be a bit of a game angel for them and talk the game up a bit. Even if you want to wait till release (which is now supposedly planned for October) it's still worth putting on your Steam Wishlist if this is a genre in which you have an interest.

UPDATE: I was going to mention this in the writeup above but it slipped my mind. As I have been playing Door Kickers I've been trying to think of a game to compare it to. People have mentioned the Sierra SWAT series and there is a lot of common ground there (of course, DK is 2D and top down, but it has a lot of the same feel to it). However, it occurred to me that what it really reminds me of is the early Rainbow Six games, again, just that it's 2D and top down. If you remember spending hours playing that first (I think it was the first) mission in the original Rainbow Six, where you laid out your plots for your teams to enter and search that museum and free those hostages, this has the same sort of feel to it. The maps aren't as large of course, but it does have a lot of the same characteristics of planning and execution that R6 did.
2  Gaming / Console / PC Gaming / Re: Steam Enhanced on: August 29, 2014, 08:09:57 PM
I've mentioned it a couple of times in the past few months, but that might have been over on OO. I found out because someone mentioned it in a post quite a while ago. It's pretty darn useful, especially regarding whether something is on your wish list, and the price history.
3  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: August 29, 2014, 12:02:39 AM
There was a developer video a couple or so weeks ago that addressed the system changes that are coming with ACU and it discussed the changes in the parkour system in detail. Frankly it's what convinced me to preorder.

It's sucky that the release is being delayed, my 35th wedding anniversary is on the 16th and I doubt my wife will be thrilled with me wanting to spend the day gaming icon_wink
4  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 10:40:16 PM
Hmm, for me, down at the bottom right of the screen was the notation "skip movie" every time a cut scene came up, or at least every time I remember. I am using a 360 controller where "B" is the button to skip the movies and I'd just mash B as soon as a cut scene would start.
5  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 06:36:35 PM
Here's what I posted on the Uplay The Crew forum last night:

I've just put in my first two hours on The Crew and I'm fine with the driving model, which I'm mentioning up front because a lot of folks seem to be unhappy with it. Sure, it's not Forza, but it doesn't need to be. I've played a lot of GTA, TDU1 and TDU2 and just recently Watch_Dogs and I really don't find the driving model here any harder to adapt to. I'm using a 360 controller and I'm pretty consistently winning races against the AI, and considering how crappy a video racer I am, it just says that the folks who are having troubles need to approach the game a bit differently. The cars do throttle steer pretty well, which means you can set up a nice drift into a corner and use power to keep the tail from sliding out. Also using boost just as you clear the apex helps keep the car from rotating. Also, folks need to remember that the initial cars don't perform as well as they will once you start adding the upgrades; you just have to adjust your style. I used the default assists setting at first, tried Hardcore but found that was too hard with a controller, so now I'm using the Sport setting although I might go back to the default handling setting.

On the graphics front, the game looks really nice. I'm getting a consistent, rock solid 30 fps (as measured by FRAPS). No stuttering, no hesitation, really just a nice smooth view no matter whether I'm stopped at a light or in the middle of a race. I'm running at 1980x1200 with the graphics all at High or Ultra; my rig has a GTX780 card and an i7-4770k processor.

The missions played solo are pretty straightforward. Playing coop is ok, although either I don't know how to get out of a mission properly once complete or maybe my crew mate was launching us back into the same mission over and over; I had to just use the "start" mention to abort the mission a couple of times.

The radio stations are uninspiring, but that might be because my tastes run towards the Beach Boys and the Dave Clark Five . Environmental noises seem ok, although I'm mostly just hearing a V8 at full song which is ok with me.

That's it for now, it's late and I want to get in a few more minutes of playing before I call it a night.

A developer then posted this:
Great stuff jztemple just so you know, while the beta is locked to 30fps, the finished game should enable you to get into 60fps providing an even smoother experience
6  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 04:42:48 PM
Not having participated in a closed beta before, are there restrictions to publicly posting comments? I didn't see any mention of an NDA, but then I didn't read through the multiple pages of the license  Roll Eyes
7  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 04:06:08 AM

Quote from: EngineNo9 on August 27, 2014, 03:57:03 AM

Cool, PM sent to you jztemple. 

And downloading right now. Zoowie, just over 4 MB/s, sweet. It's of course helpful that being retired, the only thing I have going on the next few days is a trip to the beach  icon_biggrin
8  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] The Crew on: August 27, 2014, 03:31:21 AM

Quote from: EngineNo9 on August 27, 2014, 12:59:24 AM

Quote from: Harkonis on August 26, 2014, 11:55:57 PM

I'll give it a shot

PM sent! 

One down, one up for grabs.

I'd like to give it a try as well, PM sent.
9  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 19, 2014, 04:13:20 AM
Thanks for the info icon_smile. I had seen that tab before but in my mind I considered that it was highlights of new releases. I'll make a point of checking it more often.
10  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 19, 2014, 02:17:36 AM
Potentially dumb question, but it always seems to me that even though I have the Steam News page as my home page on my browser, some games get released on Steam without me knowing. Is there a page on their site that lists everything being released as it is released? I do, btw, check their Recently Updated page which is handy as well.
11  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 8/15/14 on: August 16, 2014, 01:44:19 AM
Spending the weekend with Trucks & Trailers, from the company that brought you Euro Truck Simulator 2. It's on sale this week for 80% off and so for less than three bucks USA you get fifty challenges. You start off easy, but they do get progressively harder...

click to enlarge
12  Gaming / Console / PC Gaming / Re: An Indies take on a Ghostbusters like game on: August 12, 2014, 03:42:12 AM
I posted this info on the Steam Deals thread of OO:

For those who might have an interesting in GhostControl Inc. which is on sale for 50% off, you can go to the developer website and on the downloads page you can download the full game as a demo.

So you can check out the game for yourself. I gave it a try but wasn't very impressed; it's just not my type of game.
13  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 8/1/14 on: August 03, 2014, 04:36:59 AM
Having picked up the Assassin's Creed franchise during the Summer Sale, I'm playing AC Brotherhood, which I never got around to getting when I had an Xbox 360.
14  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 7/18/14 on: July 19, 2014, 10:07:53 PM
Kerbal Space Program and the new 0.24 update.
15  Gaming / Console / PC Gaming / Re: Tomorrow is July 1, will we have ATB's GOTY? on: July 17, 2014, 02:43:18 AM
My GOTY is Watch Dogs. Completed the campaign, did a lot of the side missions and enjoyed the online portion as well.
16  Gaming / Console / PC Gaming / Re: The weekend playlist - 7/11 on: July 12, 2014, 10:49:44 PM
I've been playing (or I guess replaying) Far Cry 3, now that I have a PC that can handle it. I played it first in December 2012 on the 360 but burned out on it long before I finished the main campaign. After picking up the Far Cry franchise on the Steam Summer Sale I set a goal of giving each game a try. I'm now on FC3.

One of the reasons I burned out on FC3 before was that I spent a lot of effort just going from collectable to collectable. This time I decided to spend time enjoying the scenery. I know Ubisoft isn't a favorite among a lot of players, but I love open world games and Far Cry 3 has such a massive amount of things to see and do. I spent an hour this afternoon just walking along the shore, picking up the occasional chest, shooting the occasional cassowary or being eaten for lunch by the occasional white tiger icon_eek

By the way, this is my first weekend playlist posting; since I'm retired I play pretty much every day icon_wink
17  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: July 04, 2014, 08:55:12 PM
I guess my real concern is with the game engine. I never did come to like Civ5, although I was a huge fan of Civ4. I'm wondering if this is going to be a problem for me with C:BE. I'm going to hope for a demo...
18  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 25, 2014, 03:17:22 AM

Quote from: Isgrimnur on June 25, 2014, 03:14:00 AM

If you do, pick up the bundle with Far Cry 3 - Blood Dragon for $6.24

Yup, I wanted to get the Far Cry games for the computer (having previously had them on the X360) and as I hadn't already gotten Blood Dragon, this seemed pretty much like a no-brainer.
19  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 24, 2014, 11:20:42 PM

Quote from: Isgrimnur on June 24, 2014, 05:45:05 PM

I would have bough OOTP 15 for $10.  Ah, well, my wallet balance remains safe for now. 

Dammit, me too  icon_frown
20  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 22, 2014, 06:04:30 AM
Finished the main campaign, 75% completion overall. The main story was pretty lame, and I finally got to the point that I reach in some games that I was just getting through the last few missions just to get it over with. Not that the missions weren't well put together, but the story line just lost my interest and there are only so many times I can do car chases and hacking jobs. I'll go back and do some more of the side missions sometime. I've put in 57 hours on the game, so I've come close to my one dollar per one hour of gameplay ratio I like to achieve.
21  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 22, 2014, 03:51:30 AM
Man, this is killing me. I'm still playing the campaign but I've reached the max level 50 of Aiden, so all these XP points I'm gaining aren't doing anything for me icon_frown
22  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 21, 2014, 06:33:05 PM

Quote from: Turtle on June 21, 2014, 09:30:40 AM

Quote from: raydude on June 19, 2014, 01:11:00 PM

Quote from: jztemple2 on June 19, 2014, 12:14:39 AM

Quote from: Rip on June 18, 2014, 11:20:31 PM

I always wondered who it was that bought all those cheesy shirts that only someone on vacation should dare wear.

Now I know.
One man's cheesy is another man's freedom of expression slywink

Or yet another man's attire on "Aloha Fridays" at the Catholic HS in Hawaii. Sooo much better than wearing a shirt and tie.

When I was in Vietnam with family, I deliberately bought one of the douchebaggiest hawaiian shirt they had on same super cheap there, and wore it for a day.

I got the nastiest of looks I have ever seen from tourists and locals alike. Tongue

That's why I go for the classy tropical shirts, or I should say that my wife does, as she picks them out for me. I have no idea, but apparently it has to do with the size of the print, the way the shirt is cut (does the design carry across the center and the pocket), the colors and the material, which should always be silk, although there are different finishes to silk, something else I knew nothing about.

By the way, I updated my Nvidia drivers to the 340.43 beta, still getting a bit of stuttering, but maybe less than before.
23  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 21, 2014, 05:49:52 AM
So, I've reached 50 hours of gameplay on Watch_Dogs. Just completed Act III with nine campaign missions to go. 64% completion. I'm still really enjoying the game.
24  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 20, 2014, 02:20:22 AM
And of course a lot of the reason is that for the first time since 2003 I have a pretty good gaming computer and I want to wring out of it what I can before the inevitable obsolescence sets in... the computer, not me... I hope icon_wink
25  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 09:35:57 PM

Quote from: wonderpug on June 19, 2014, 09:30:21 PM

jztemple, I know it's not your intent but you're seriously making me want to never buy a game on PC again if I can get it on a console. ; )

You know, I felt that way a few years back when I went from PC to console, but the very complexity of a PC, which can be very frustrating, can also be very liberating. You can run mods, you can tweak files, and you just have more freedom. Sure, it's not easy, but damn it does make the old noggin work which is probably a good thing to do at my age and being retired. And frankly, with a console I felt like I was just at the mercy of not just the game developer but also the console maker. 
26  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 09:18:37 PM
Does anyone know what the setting in Graphics "GPU Max Buffered Frames" does or should be set at? I have a GTX 780 and I've tried it at "1" and up at "5" and I can't tell a difference. Is it only for lesser video cards or something like that?
27  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 07:51:47 PM

Quote from: Harpua3 on June 19, 2014, 05:02:42 PM

I don't know, maybe it would be nice to feel like you're on vacation everyday icon_lol

That's it exactly nod. And you only get an "Aloha Friday" at the Catholic HS in Hawaii? Sheesh, I'd think every day would be "Aloha Day". I'd complain to someone, but watch out for the nuns with rulers slywink

My Steam copy of Watch_Dogs just got an update, but there was no patch information; I'm assuming it was what was posted yesterday. The version number (which I don't know if it's new or not, having not written it down before Roll Eyes) after the Steam update is V1.03.471 if that helps anyone.
28  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 01:03:01 AM
Patch info on a Kotaku article  "Watch Dogs Patch Promises Fixes for PlayStation, Xbox, PC Players"

Details on the patch appeared the company's support forums today, listing fixes for players on PlayStation, Xbox and PC platforms. The update will be rolling out for PS4 today, with roll-outs for PS3 coming soon after. PC players get it next in a few days and Xbox One and Xbox 36o owners will have to wait until next week. Here's what's getting fixed :

•Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.
•Fixed the issue preventing players from using hacks in game.

•Fixed several mission-breaking bugs.
•Fixed minor mission and item-related issues.
•Fixed the issue that caused the empty weapon-wheel.

•Fixed several minor respawn issues.
•Fixed some connection and session joining issues.

•Fixed graphical glitches on Low & Medium settings.
•Fixed some crashes on SLI configurations.
•Implemented several performance improvements.
•Implemented a few control improvements.
•Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.
•Fixed issues connecting to a Multiplayer game.
•Implemented several mouse modifications.
•Fixed "Drinking Game" control issue where wrong information was displayed when played with a gamepad.
•Fixed "Chess Game" control issue.
•Fixed bug where the invasion setting was never saved.
•Fixed graphical issues during cut scenes and cinematics.
•Fixed several graphical and texture bugs.
•Removed Vista OS check to prevent false positives.
•Added game version in main menu.
29  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 19, 2014, 12:14:39 AM

Quote from: Rip on June 18, 2014, 11:20:31 PM

I always wondered who it was that bought all those cheesy shirts that only someone on vacation should dare wear.

Now I know.
One man's cheesy is another man's freedom of expression slywink

The irony is that I wear these shirts regularly at home. When we went on vacation to Minnesota and the Dakotas my wife had to hunt to find some not-so-loud shirts for me so I wouldn't look like such a tourist icon_lol

I'm now 39 hours into the game and still enjoying it. I'm only about half way through Act II in the main campaign. I have played the additional Digital Edition content and it's been pretty good. The side missions still are fun; even though the concept of them (like the Convoy Intercept) stays the same, the locations are pretty interesting.
30  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 18, 2014, 03:02:42 AM

Quote from: EngineNo9 on June 17, 2014, 11:42:13 PM

If you don't like the extreme Depth of Field they've enabled with this mod you can turn it off entirely in the game options.  That should get you your more stable framerate without the insanely short clear view distance.  There's a reason some of those old settings looked good for an E3 video but suck for actually playing with, heh. 

Thank you for this info! It's exactly what I needed. I now no longer have the blur and I'm still getting the better performance of the patch.

I'm really thinking that Aiden lack or personality is that boring wardrobe he's forced to wear. Long leather coats are just not the way to perk up your day. I'd be happy to loan him one of my shirts....

Click to enlarge
31  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 17, 2014, 11:00:49 PM

Quote from: YellowKing on June 17, 2014, 09:49:31 PM

At any rate, I think it got a little bit of an unfair backlash from gamers due to hype/mystery surrounding it. It's a good game, but needs some refinement in the form of a sequel to really take it to the next level. I definitely look forward to playing future installments.

This expresses how I feel about the game as well. There are a lot of good design ideas and some interesting game mechanics I'd enjoy seeing in a sequel. And maybe because it's been trouble free for me, I'm fine with the Uplay interface (I'm playing the PC version).
32  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 17, 2014, 03:13:50 AM
I've just played through two ctOS Mobile Online Driving Challenges (where you run through checkpoints while being pursued by choppers and generated police interceptors). Racing is much easier with the nearly steady 48-50 fps, unlike before patching when it would stutter significantly.

I'm also seeing that blurring when I drive, or heck, when I walk. What it reminds me is those tilt-shift photographs or videos, where things tend to look out of focus beyond a certain distance, say about 100 50 meters in this game. It's a smooth transition, no line or anything, but after these challenges I can definitely say that, for me, the quality of the graphics isn't as good as before, since before the graphics looked sharp for hundreds of meters. What I'm losing in graphic quality I'm gaining in stable (but lower!) frame rate. Since I'm more interested in a less choppy frame rate change, rather than pretty graphics at a distance, I'll stick with the patch for now.
33  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 17, 2014, 02:49:05 AM
OK, since I've been happy with this game, but noticing the stuttering, I went ahead and tried the unofficial patch mentioned above. Here's the forum post, and here's the actual download site. The instructions on the forum post mention about editing the player profile .xml file, but this just changes the graphics settings in the game to what the mod creator uses, and they aren't as good as what my rig is able to use. So I just followed the instruction to download the RAR file and extract the two files from one of the three folders in the RAR. The folders are for near, normal and far camera; I went with the normal. The two files, patch.fat and patch.dat go into the data_win64 folder of your Watch_Dogs installation.

These are the specs of my rig:
Motherboard: Asus® Z87 Plus
Processor: Intel® Core™ i7 4770K 3.5GHz
Memory: 1866MHz 2x8GB (16GB)
Video Card: NVIDIA® GeForce® GTX 780 3GB
Hard Drive 1: Crucial® M500 SSD 480GB
Hard Drive 2: Western Digital® Black™ 1TB
64-Bit Operating System: Microsoft® Windows 7 Home Premium

And here are my graphics settings in Watch_Dogs

Before I patched, I got a steady 60 fps except when driving. When I'd drive, I'd get a stutters down into the 50s, the 40s and sometimes even into the 30s, then a quick jump back to 60 fps. It was disconcerting but didn't keep me from playing the game.

After I patched, I'm getting a pretty steady upper 40s, like 48 fps when I'm outside. When I drive, it stays almost that constant. At times (not very often), it stutters just a tiny bit (nowhere as bad as before) down into the lower 40s, then goes back to the upper 40s. Otherwise, as I said, pretty solid right around 48 fps.

My initial impression is that this patch makes driving much more pleasant; the lack of significant stutter is really nice. Are the graphics different? Hmm, honestly for me they were pretty damn good at Ultra already. I might even say that there is a bit of blurring at distance after the patch, sort of what you noticed when you first started playing GTA4. Again, nothing really that bothers me, and the nicer driving really outweighs any lost of fidelity at distance.

I'm going to keep playing with the patch and I'll post if I seem something different.
34  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 15, 2014, 05:29:45 AM
Now have played 24 hours of gameplay on the PC via Steam and Uplay and I'm still in Act I, as I keep getting distracted with all the side missions, unlocks, collectables and online play. I've done a few online races but they aren't anything that hasn't been done in GTAV better. Same for the Decryption mode. However, Tailing and Hacking are still both a lot of fun.

I made my first escape from pursuers by stopping a train, hopping on and starting it again. Very cool.

I played the Digital Exclusive (for now) mission The Palace. Nothing all that exciting, but not bad. A bit of puzzle solving, a high speed chase, a stealthy entry into a compound,  and then some collecting of items around the city. Not necessary in that order slywink. If you do play this mission, there was a bit of a bug for me.. at the very end of the mission, after what should seem to be the last thing to do, the mission didn't end. I reloaded the last Autosave and that did the trick. No big deal.

I really am still enjoying it. And after twenty-four hours of gameplay, I'd have to say that I'm enjoying it more than I was GTAV at this many hours in. Not a single crash, no obvious mission glitches (other than the minor bug mentioned above) and reasonably decent online connectivity. I've only had a few online missions drop and that could have been just because the other guy quit as much as a connection issue.

The game is really pushing my video card, but frame rate mostly stays locked at 60. It drops into the 50s at times on foot (as seen on FRAPS) and in high speed driving in the city I have seen quick drops into the 40s and sometimes into the 30s, but these are momentary. The stutter might be annoying to some folks, but I'm old school so it's just something I've gotten used to over the years. I'm still using the 360 controller on the PC and control that way has been no problem at all. I'm used to the touchy cars so driving is pretty good. BTW, some cars do handle much better than others, while others handle worse.
35  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 10:51:19 PM

Quote from: RuperT on June 12, 2014, 10:44:29 PM

When you're being Hacked, Jam Comms will buy you about 15 more seconds.  Pop it later, though, when the circle is smaller.

Good suggestion, I'll try that next time.

As far as I know, I've never been the target of a tailing. How does someone know if they are being tailed? And if they don't know, are they at least notified when it's over and the tailer has been successful? I've tailed a couple of folks and they just stood in one spot the whole time, never seeming to react.
36  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 10:37:00 PM
Watch_Dogs running at Ultra is a real challenge to my Nvidia GTX 780. The video card now sits at a steady 81C during gameplay, which is one degree more than any game previously, and the cooling fan now has to run at 52% to keep it there. Still a lot of margin, but pretty impressive never the less.
37  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 09:01:57 PM
I just experienced an awesome online hacking event. I was being chased by three police cars through Pawnee when suddenly... I'm being invaded! It took me a moment to realize what that meant and then a bit longer to realize I had to drive back to where I was hacked. That took some time, especially with the cops all over me. I ended up in a roadside parking lot which I inadvertently (and helpfully) illuminated by driving through a propane tank, which exploded and started burning. I tried to fight the cops but ended up dead. Surprisingly, dead isn't all that bad, I respawned in a few seconds about a hundred meters away from the blue circle, although the counter was now at 60%. I ran around like a nut trying to profile every car in the lot while the fire burned and people ran around. Finally, at about 93%, I hopped up on a car and looked down and damn, the guy was trying to hide between two cars. By profiling him I stopped the hack, so he ran, but I managed to gun him down just before I lost him in the night. Truly awesome  nod
38  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 12, 2014, 05:20:55 AM
So, eleven hours in and I'm loving it. While in some respects it's like AC4 and FC3, but as far as the world is concerned, it's not. AC4 was a number of urban and other areas of possible foot travel connected by lots and lots of water. While there were collectibles and other ships in the water, after a while of playing AC4 the ocean was just a way to go from point A to point B and maybe attack and rob a few ships. In FC3, the countryside was pretty nice looking with lots of wild animals and the occasional wild persons, but the actual places where you would find things of interests was a small percentage of the overall map. WD is just chock full of places to see while on foot, alleys to explore, hotspots to examine, all sorts of things to just look at. And, having spent a lot (and I mean a lot) of hours on the GTA series, I think this is a better map than any of them, when you include all the things to see.

I tried the Online File chase for 3 to 8 players (I can't remember what it's called). Not a lot of fun, just running up, shooting someone, then getting shot, respawn and repeat. I did do my second Online Tail, which was absurdly easy since the target stood in one spot the whole time. I don't know if the target is alerted that he or she is being tailed, so I don't know if it's going to be that easy all the time or maybe the person was away from keyboard.

I played a few more Online Hacking and that was fun. I got caught and killed a couple of times, and spotted but escaped once. A few others I managed to hack my target and stay hidden. My favorite episode of this series of actions was when I hacked someone on a busy city street, then jumped up on the back of a flatbed truck at the very edge of the blue circle. My target eventually ran towards me and I jumped off the truck and kept it between him and me, then jumped back on as he ran away. Lots of fun.

I did a couple more campaign missions and some other SP fixer missions and had a blast. Driving seems much better; either it's a skill point thing I acquired, or I'm just getting used to it, or maybe I had a few sucky cars at first (which reminds me of GTA4, which got the same criticism). Anyway, driving is a lot of fun. I'm still bad at stealth, but I'm getting better with my gun. And I'm still forgetting to use Focus, for cripes sake Roll Eyes.

On the basis of my eleven hours, I'd give the game a solid thumbs up recommendation. Sure, the story is pretty tenuous, but that's really something I don't care about very much. The last character which really got my interest was CJ in GTA San Andreas, but a game doesn't lose points with me if the main character doesn't mean much to me. There is a lot to do in Watch_Dogs and so far there has been enough variety and depth to the activities that I'm still really interested in continuing.
39  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 11, 2014, 08:48:04 PM
RuperT, those are some good tips, thanks thumbsup.

Played some more today. Completed a couple more campaign mission. These weren't easy, but kind of reminded me of Splinter Cell or Deus Ex where there were a number of approaches to a solution. I was frustrated a bit, but the more times I played a mission (I must have tried No Parking a dozen times before I got it right) the more depth I found in the game world.

I played online today, Online Tailing once, and several times Online Hacking, which I really enjoyed. I was Online Hacked once and never found the guy, which was frustrating but allowed me to understand just how frustrating it is to be the victim and how hard it can be to find someone even in a small radius. My favorite one had to be when I hacked someone right at the Owl Motel, the starting hideout. I was actually driving by in a car so I just causally drove into the parking lot right next to the guy, who started running around. When I got a chance I ran to a stairwell and went all the way to the roof, to the very front corner where there was an antenna which I hid behind. He blew up every car in the lot then started shooting random people icon_biggrin. Lot of fun (for me!).

What's the red padlock thing in the picture below? I seem to be out of them and don't know what they are or how I find them.

40  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 10, 2014, 09:20:28 PM
Actually I hadn't gotten to the MP content yet, I'm still working on the SP side missions.

I'm using a 360 controller on a PC which has been working pretty good for me. I did this on AC4 as well so I'm comfortable with it. Driving is getting better for me as I get used to the wonky handling. I'm four hours in and still just getting used to using the hacking features.
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