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1  Gaming / Console / PC Gaming / Re: DiRT 4 on: April 28, 2017, 12:44:47 AM
I never have the music on while racing, so this isn't important to me. At least any music more recent than "Little Duece Coupe" icon_biggrin

 I was reading a developer interview who was decribing how the stage generator works and apparently the longest stage length that will be generated is 16km. I was really hoping for something longer.
2  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: April 27, 2017, 05:44:26 PM

Quote from: Blackjack on April 27, 2017, 12:55:11 PM

Oddly I abruptly lost interest in Wildlands after I went back to The Division when Wildlands servers were down one day. I've since re-burned out on The Division and moved on to other things. Attention deficit disorder gaming as we all do in this era.  icon_biggrin

I've been off GRW ever since I spent an hour on that first set of challenges and found them underwhelming. I'm really looking forward to a new open world shooter, but so far Sniper Ghost Warrior 3 doesn't look like it's going to scratch the itch. I just hope that when and if Vivendi buys Ubisoft they don't screw up my go-to supplier of open world games.
3  Gaming / Console / PC Gaming / Re: Forts [PC] - like Worms meets Bridge Constructor on: April 21, 2017, 09:23:55 PM

Quote from: EngineNo9 on April 21, 2017, 04:35:23 PM

I can definitely see this benefiting from the ability to pause to give orders or have things done in a bit more of a turn-based way like Worms is. 

You can slow down the clock in the game, which does help, but it also slows down everything, so while that does give you more time to think and react, it also means that everything you want to do, like shoot or repair or build, takes longer too.
4  Gaming / Console / PC Gaming / Re: Forts [PC] - like Worms meets Bridge Constructor on: April 21, 2017, 05:22:04 AM
I picked this up and put in just under five hours, during which time I did most of the campaign (which is pretty much just a long tutorial) and tried Skirmish mode. As some people said, it's like a cross of Worms and Polybridge, but with some Angry Birds thrown in. The trouble is for me that the game is pretty much all point and click to shoot, or repair, or build. That means that later in each game you're frantically trying to keep up with combat while trying to build and trying to keep things repaired. Apparently the game is much more fun in multiplayer, when you can team up and I guess divide those functions, but in solo play it's just too much for me. So unless you're going to do a lot of multiplayer, you might want to give this a pass.
5  Gaming / Console / PC Gaming / Re: Forts [PC] - like Worms meets Bridge Constructor on: April 20, 2017, 08:32:43 PM
I watched this Let's Play from WadeStar which covered the first two missions of the campaign, which are tutorials. I'm actually intrigued, so thanks for posting about this EngineNo9  icon_biggrin
6  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: April 20, 2017, 02:24:43 AM

Quote from: EngineNo9 on April 20, 2017, 02:10:39 AM

Here's a trailer for the Narco Road DLC which shows that they are taking this even closer to The Crew and Just Cause with some monster trucks, off-road muscle cars, nitro-burning buggies and lots of nonsense.

I love that sort of gameplay, so that seems great to me, but it makes this even less of a Ghost Recon game than it already was. 

Yeah, I'm not very interested in the DLC because it is so far off from the Ghost Recon gameplay.

I did the first of the Challenges released, or rather the three challenges you can do solo. I knocked them off in less than 30 minutes and I was rewarded with a new paint scheme for my guns. Whoopee Tongue. I won't be bothering with any more.

So, what's coming up next on the AAA, first/third person shooter/action/RPG schedule? Another Assassin's Creed? A new Homefront game? I'm ready nod
7  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: April 14, 2017, 04:17:45 PM
Hmm, big (6.54 GB) update today and I'm not subscribed to the season pass or any DLC, so I'm assuming this has to do with the new challenges. I guess I'll have to fire up the game and see if I noticed any changes to the vanilla game.
8  Gaming / Console / PC Gaming / Re: MXGP3 [PC/PS4/XB1] on: April 14, 2017, 04:12:42 PM
I agree, it does look pretty fantastic. I'm now definitely excited about giving it a look, although I'm just hoping my GTX 780 can handle it.
9  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: April 12, 2017, 04:37:41 PM

Quote from: EngineNo9 on April 12, 2017, 04:34:20 PM

And apparently they are having "Live seasons" in this game, which seems super weird for a single player game.

Watch Dogs 2 had challenges, they were kinda fun for awhile.
10  Gaming / Console / PC Gaming / Re: What are you buying this week? (April 9, 2017) on: April 10, 2017, 03:05:28 AM
I might pick up Project Highrise: Las Vegas DLC
11  Gaming / Console / PC Gaming / Re: Need a short game on: April 09, 2017, 04:38:18 AM
Qvadriga is a fun game of chariot racing. Each race is only a few minutes and there are single race and campaign modes. It's an easy game to pick up and fun in short bursts.
12  Gaming / Console / PC Gaming / Re: Flatout 4: Total Insanity [PC/XB1/PS4] on: April 05, 2017, 07:26:08 PM

Quote from: EngineNo9 on April 05, 2017, 07:19:13 PM

But surprisingly this game is not total crap! 

This made me smile  icon_biggrin

I'll be keeping an eye on impressions, butl probably not make any decision till Steam Workshop support is added, which is supposed to be in 30 days.
13  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: April 02, 2017, 09:05:41 PM
After 57 hours of solo play I've reached the point where I can now go directly after El Sueño, but I've only completed 80% of the missions and there are a bunch of collectibles out there with my name on them (assuming my name is "This End Up" icon_lol) so I'm going to just keep doing missions and getting stuff till either I get to all of them or I burn out. I'm not going to bother with all the skills, I just am tired of jumping convoys.

I did have one funny thing happen in the game. I took a 200m+ sniper shot at a sniper on a tower. I missed and the guy started running down the tower steps. As he circled around he reached the next landing and as I watched in my scope, he went right over the railing and did a nice arc to the ground eek. Never had that happen before.
14  Gaming / Console / PC Gaming / Re: MXGP3 [PC/PS4/XB1] on: March 31, 2017, 10:44:13 PM

Quote from: EngineNo9 on March 31, 2017, 10:28:58 PM

A bit of look at how the scrub mechanic has evolved.

Looks like more coordinated finger movements than my aged hands can deal with icon_biggrin
15  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 30, 2017, 03:34:50 AM
Have to say, even more than the Far Cry maps, the environment of this game is amazing. The terrain, the animals, the plants, the trees, the buildings are all worth taking a look at up close. And add to that the open world gameplay.

Regarding collectibles, in some games (I'm looking at you, GTA, you and your pigeons) they have no bearing on the game. Here however they do have an impact. I've collected zillions of supplies for the rebels, lots of medals, skill points and guns and gun parts. OK, I probably will never use a lot of the guns and gun parts, but they are cool anyway.
16  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 27, 2017, 01:57:34 AM
Sorry to hear about your injury, the Ghosts miss you icon_wink

I'm at almost fifty hours solo. I've cleared twelve provinces and still enjoying the gameplay. I have been going up the ladder in skulls, I have only a couple more four skulls to clear, and then it's on to the five skulls eek. And there are some provinces that aren't associated with Santa Blanca, one had a giant Unidad base I rocked back early on when I didn't know better.

I've gotten pretty much all of my skills. I'm now at the point where it takes several thousand consumables to get a skill unlock and I'm getting burned out a bit on hitting convoys. But most of the unlocks are just a bit better values for stuff I've already unlocked, so no big deal.

I find myself using the same two sets of weapons all the time. My stealth loadout is a suppressed 9x19VSN SMG and a suppressed semi-auto G28 sniper rifle with one of those fancy two zoom levels scopes. My loud loadout is the ACR with a grenade launcher and an M-48 LMG. I wish there was a way to save loadouts so I could switch quickly from one to the other instead of having to find and select each weapon. I'm using pretty much the same pistol for most of the game, the suppressed 5.7 USG with a thirty round mag.

The new ability to select the ride the rebels provide has been great. You can never tell when you might need an armored car with a minigun icon_biggrin

17  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 23, 2017, 12:21:52 AM
That was weird, on Uplay I think it was about four gigs..

After forty hours I'm getting really good at helo flying. I use an X360 controller on the PC and even without rudder control I can spin it around pretty well. I try to fly right at tree top level as much as possible for practice​.

And I am also pretty decent at driving as well. The game isn't quite DiRT Rally, but nothing beats powersliding an APC around a mountain trail.
18  Gaming / Console / PC Gaming / Re: What are you buying this week? (March 19, 2017) on: March 20, 2017, 12:24:51 AM
Afghanistan '11 comes out from Slitherine this week, I will probably be getting it.
19  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 17, 2017, 03:34:59 AM
By observation I've determined that by 2000 (8pm) it has gotten dark enough for night vision to be effective. And by about 0330 (3:30am) there is enough light to be able to switch back to normal vision. So not a lot of dark time. Really wish I had a way to quickly advance time.

So I just conquered my eighth province, all the rest are four or five skull difficulty. So it's time to take stock. Thirty-four hours of game play, 47 missions complete, which is 44%. I have found 51% of collectibles, which sounds about right. I tend to go for all the collectibles, Kingslayer files, all that stuff before completing missions. Sometimes it leads me to returning to a site I've already been to, but to balance that I have a better idea on how to approach a mission.

No shots over 300 meters, but I have killed ten guys with drones nod. And I've killed 1860 people (I wonder if that includes all the civilians? paranoid), and 48 of those have been with a pistol. Oh, and I crushed an alpaca with an helo. Sorry Roll Eyes
20  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 16, 2017, 05:25:47 PM

Quote from: EngineNo9 on March 16, 2017, 04:05:22 PM

Yeah, I have had the same thought.  Especially since the enemies seem to actually have different routines based on time of day, night ops is often a great choice because many of them are sleeping in bed so it's much easier to sneak into an area. 

Yes, kudos to the developers for incorporating these real world elements like people in their beds/cots at night.

I personally am increasing the world budget on streetlight bulbs by shooting out so many of them icon_biggrin
21  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 16, 2017, 02:43:03 PM
I knew about the half reward, I just was trying to get the full monty.

And I hadn't considered that move with the EMP drone. Sounds cool, I'll have to give it the try thumbsup
22  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 16, 2017, 03:54:51 AM
Couple of things...

One, I'd sure like if I had a clock or watch or something that would tell me how much real world time I had before sunset or sunrise. This would help a lot in my planning so I could time a sneak mission during the night. Even better, something that was in Far Cry 2/3/4, a timer where you could delay for several hours (IE sleep) with indications for day and night thumbsup

And two, hey, I'm as pro-feminist as the next 21st century guy, but holy crap, that one woman on the radio with the strident voice complaining about damn near everything makes me want to shoot her Roll Eyes
23  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 09:26:39 PM

Quote from: Isgrimnur on March 15, 2017, 09:17:39 PM

Get one the technicals with the minigun in the back and let your squaddies take out the escorts. 

Oh, I do that, except with all the lead flying the tanker tends to get set on fire, which leaves me the unenviable task of leaping from my vehicle and running up to tag the tanker before it explodes icon_eek
24  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 09:04:28 PM
I'm still enjoying the game but I'm not all that concerned about completing the missions to shut down Santa Blanca. I'm a bit of a completionist and I'm having fun picking up all the medals, gun parts and other collectables. It really does take you to out of the way places. And of course resolving all the "?" spots on the map.

I'm at 30 hours now and for the first 25 I really didn't worry too much about capturing the big valued green targets (Fuel, Comms, Food, Medicine) as it seemed I always had enough to unlock my skills using the skill points I've found. But now I'm finding that the last few skills require lots of green resources and I'm now actually hunting them. And it's not all that easy to stop a fuel tanker without blowing it up if you are playing solo disgust
25  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 07:25:04 PM
Possibly dumb question. When I'm playing solo, I find a lot of the time that there are only two motorcycles at most locations. Is that increased to four if doing multiplayer, or do folks just ride two to a bike?
26  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: March 15, 2017, 02:28:27 AM
For those of us looking for a reason to not pre-order or rush into buying the game, there's this from Rock Paper Shotgun: The first few hours of Mass Effect: Andromeda are… well they aren’t good

Quote
I had, by purpose or distraction, not found out anything about Mass Effect Andromeda [official site] before playing its review build, beyond that it was set in a whole new galaxy. Ooh goody, I thought! A sci-fi RPG series I completely loved, but with a fresh start, baggage shed, and the extraordinary potential of a setting in a galaxy entirely unlike our own.

Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.
27  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 12, 2017, 09:27:45 PM
Oh, purty... between the patch and the new Nvidia drivers I've been able to up my graphics setting from Medium to High. Look at all the pretty colors!
28  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 12, 2017, 03:02:40 AM

Quote from: EngineNo9 on March 11, 2017, 05:03:13 PM

Quote from: jztemple2 on March 11, 2017, 04:00:48 PM

Quote from: Harkonis on March 11, 2017, 09:17:06 AM

Some details are sketchy, but Handling seems to affect ADS speeds and turn speeds relative to sensitivity as well.  Might affect reload times as well as movement speed in general but will need more testing.  The ADS difference is pretty high though.

ADS? I'm not familiar with that abbreviation. I did find 161 possible choices, and I have to say it's fun to try to figure out how handling affects my local Art Deco Society icon_biggrin

Aim Down Sights - basically how long it takes you to bring up the gun into first person (or over-the-shoulder if you're using that mode).

Thanks for the info, I'm picking up a bit every time I play.

I really appreciate that the developers allowed the players to go to whatever province they want, no unlocking needed. Really adds to the immersion and I can try out different terrains and locales when I start to get burned out on one.
29  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 11, 2017, 04:00:48 PM

Quote from: Harkonis on March 11, 2017, 09:17:06 AM

Some details are sketchy, but Handling seems to affect ADS speeds and turn speeds relative to sensitivity as well.  Might affect reload times as well as movement speed in general but will need more testing.  The ADS difference is pretty high though.

ADS? I'm not familiar with that abbreviation. I did find 161 possible choices, and I have to say it's fun to try to figure out how handling affects my local Art Deco Society icon_biggrin
30  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 11, 2017, 03:56:21 AM
Any idea how "Handling" in a weapon's stats is implemented in the game? I'd prefer a fixed stock for the accuracy, but I give up handling. I just don't know how that affects me in-game.
31  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 11, 2017, 01:36:45 AM

Quote from: EngineNo9 on March 10, 2017, 11:17:42 PM

Ansel is Nvidia's technology for getting freecam screenshots and stuff.

http://www.geforce.com/hardware/technology/ansel

Thanks! I'll have to check it out.
32  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 10, 2017, 11:06:45 PM
"7. Improved Ansel support and fixed bugs"

Ansel Adams is in the game?  Roll Eyes

Seriously, what is Ansel support?
33  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 10, 2017, 06:24:45 AM
Well, I'm hating that when I upgraded the rebel vehicle dropoff a second time it went from minigun toting HMMWV to a light helo; while at times it's great to have a helo there are also times, like when I'm defending a rebel radio generator, that I really could use that heavily armed armored car.
34  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 08:15:20 PM

Quote from: EngineNo9 on March 09, 2017, 06:44:10 PM

Quote from: EngineNo9 on March 09, 2017, 04:36:59 PM

There is a new game-ready driver from Nvidia today specifically for Wildlands (and some other DX12 games).  I guess I'll download it and see if I get any changes in framerates.

For what it's worth, on my GTX 1070 my framerate did increase a little bit in the Benchmark using the new drivers.  GPU usage was up slightly while CPU usage was down just a tiny bit.

Old
Avg: 53.52 fps
Low: 47.86
High: 60.82

New
Avg: 56.14 fps
Low: 46.49
High: 62.81


I installed the new Nvidia drivers for my GTX 780 and on Medium graphics I'm seeing a 5-10 fps increase.
35  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 07:09:30 PM
I had an epic, insanely fun run-in with Unidad last night, one of those adventures that only these types of open world games can generate.

I was involved in a long, long chase of an escaping lieutenant, which was made really long because I was on a bike and couldn't shoot  Roll Eyes. I finally banged into his car enough times that he had to stop and then I roughed him up and got my message across. I then realized that I was way north of the province I was working, but there was a major Unidad base nearby. I figured the lads and I would swipe a helo or a plane and go back to where we had been.

Once we got to the airfield we spotted a couple of information markers (the "!" in the circle). OK, they were right in the middle of the base, but it was night and we are Ghost Recon, right? So normally I'd have skulked into the base, inching forward building by building, but what fun was that? So we stole a nearby armored personnel carrier (APC) and starting inbound 

As might be expected, everyone started shooting at us  icon_eek. I drove up to the first building, hopped out and ran and got the info. Then back to the APC, people still shooting at us, and drove to the second info spot. I grabbed it and got back to the now smoking badly APC. We started off again, shooting everything in sight, since pretty much the entire Unidad force in the province seemed to be hunting for us.

I had to negotiate a tight corner and that was enough to take a few more hits and the APC stopped, really smoking badly. We all hopped out, I ran forward and promptly went down  icon_eek. One of my teammates resuscitated me and then the APC exploded and all my teammates went down icon_eek icon_eek icon_eek. Still taking fire I revived one guy and then we each revived the other two. And then we ran, or I did, and damn if I didn't find another APC! We boarded (or at least I did, the AI guys teleported into the seats nod ) and we raced to the north gate of the base, smashed through and parked next to a small helo, which we started and took off.

Now most sane Ghost teams would have called it a night, but I was having too much fun, so of course I circled back because one of those info markers unlocked a gun box on the base. We headed back, flying low... and got hit by SAMs. I forced landed, ready to sneak into the base, but in about twenty meters found a high fence. I used a mine to try to blow it (no C4 yet). The fence stayed up, but now the bad guys were alerted again. So back to the helo, started flying... and smashed into the fence. It went down this time.

We snuck into the base, finally deciding that maybe being stealthy would be a bit healthier. We grabbed the gun upgrade and then took a look at the map. Ah, there was a supply plane sitting on the runway! Couldn't pass that up. So out the front door of the building and, yup, found another APC. We drove to the runway, surprisingly without alerting anyone. Maybe they were all tired from all the shooting before.

I slowly pulled up to the little supply plane and it's measly two guards. Without thinking I ordered my guys to fire and being in the APC, one of them used the automatic cannon to shoot the poor buggers. He also managed to turn the supply plane into swiss cheese. Well, too late to think about that. We grabbed the plane and took off, dodging SAMs and ground fire. Finally, we were going to get a rest.

Nope. Turns out that the destination for the supply plane was to the north of the province, so we had to fly by the base again, dodging SAMs and flying in canyons below the rim to avoid being shot at. And as I approached the friendly field I found out that the field was actually on the ridge above the canyon, so I had to turn... and I didn't turn tight enough and rammed my plane into the rim of the canyon.

Now it turns out that in Bolivia, the aircraft are pretty darn tough, so tough you can fly them into a rock and they just sit there. So I thought a bit and then switched it into reverse and backed up the plane enough so I could turn and drive off the rim of the canyon and start going straight down... except in Bolivia aircraft need surprisingly little forward airspeed to be able to fly. I landed it on the field, got my reward, and then we went into the local cafe and like good Ghost Recon guys, got plastered and shot up the bar  icon_biggrin
36  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 05:07:17 AM
This game is just full of great quotes...

"There's nothing like swiping a helicopter to bring the day into focus".

Still having fun, although it's getting a bit repetitive. Still loving the day/night cycles and the environment is rather pretty, even at Medium graphics.

And I just had a different type of mission, where I had to sneak in, place bugs and sneak out without being seen or being detected.
37  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 07:22:54 PM

Quote from: Blackjack on March 08, 2017, 07:03:23 PM

I think Thermal is very cool; however, it's so blurry, and ultimately I didn't really find it useful during the betas. I'll certainly try it again soon. Maybe it's just a matter of getting used to it vs. the crisper night vision.

I finally unlocked the thermal imager and as mentioned, the view are blurry. I find it most useful when moving around inside building or other places where you might just turn a corner and run into a bad guy. That thermal image ready grabs your attention pretty fast.
38  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 06:16:45 AM
Good to know about the thermal goggles (not "googles" icon_lol). I have the underbarrel grenade launcher already, but I prefer my LMG in those situations when you just have to shoot and shoot and shoot...
39  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 04:52:45 AM
Played some more and still having fun. Some observations...

- I really like the day/night cycle. Supposedly it's harder for the enemy to see you at night, but really for me it means I have to think about how washed out my vision will be at night if I'm using night googles around lights. I'd kill to get some decent thermal googles.

- I totally didn't even consider that I didn't have to "unlock" a province in order to enter it. I was studiously avoiding crossing over to the other bank when I was cruising in a Zodiac on the river that separated two provinces, but it turns out it doesn't matter.

- The second one of those "turn on the radio and defend it" missions was a damn PITA. Three times I got hammered with enemies approaching from all sides in an amazing fast reaction time; I definitely think this is one of the areas where the enemy spawning is ridiculous. I finally settled down and really did some planning. I turned the difficulty to Arcade Roll Eyes, went at night, shot out all the street lights and other sources and then blocked the approaches to the generator with trucks. And called in rebel reinforcements. And damn if it still wasn't a damn near run thing. Maybe I'm missing some tactic I should be using?

- I'm getting really good at helo flying and it's very considerate that helos are left laying around like scratched off lottery tickets icon_biggrin

- I've managed to shoot down two Unidad helos. Very cool.

- My AI teammates continue to impress me. They call out enemy positions like "two tangos next to the helo" which is useful and they keep themselves out of trouble unless I direct them to attack. And they don't mind that I do all the driving.

- And no crashes or glitches so far on the PC. I did get myself caught in terrain one time, but that was on me as I was sliding down into a bunch of very tightly packed boulders.
40  Gaming / Console / PC Gaming / Re: DiRT 4 on: March 07, 2017, 10:01:14 PM
More good info, Dirt 4 Gameplay: 6 Things You Need to Know About Dirt 4 from outsidexbox. My takeaway highlights:

- The game uses (used?) the My Stage stage generator to build the stages for the campaign, resulting in 300(!) unique stages. I really like this idea that you aren't going to plow through the same stages in your campaign, just in different vehicles.

- The narrator mentioned that the My Stage custom stage builder process works by you picking the location, length and complexity of the stage and the game generates the stage. You can then tweak the time of day and the weather. Five locations in the world are included as the basis for the My Stage robot.

- No official WRC vehicles in the game, as the rights to those vehicles are tied up by other games. This really doesn't bother me as I don't mind if I'm just racing something similar, as you can see in the Automobilista game.

- Also no recreations of actual WRC rally stages, for the same reason. As before, I don't really mind.

- The game does have the blessing of the official Rallycross folks, so there will be five actual Rallycross venues recreated in the game.

- There will be two distinct physics and control modes in the game. One is supposedly even more realistic than DiRT Rally, which might finally drive me (ha!) to getting a wheel. The other is called "Gamer Mode", which more of an arcade mode, designed for folks with gamepads, but still pretty realistic. And the online leaderboards will be split between the two modes.

- And 50+ cars, which is cool, although that includes vehicles from the Land Rush mode, which includes Trophy Trucks.
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