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1  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 23, 2017, 12:21:52 AM
That was weird, on Uplay I think it was about four gigs..

After forty hours I'm getting really good at helo flying. I use an X360 controller on the PC and even without rudder control I can spin it around pretty well. I try to fly right at tree top level as much as possible for practice​.

And I am also pretty decent at driving as well. The game isn't quite DiRT Rally, but nothing beats powersliding an APC around a mountain trail.
2  Gaming / Console / PC Gaming / Re: What are you buying this week? (March 19, 2017) on: March 20, 2017, 12:24:51 AM
Afghanistan '11 comes out from Slitherine this week, I will probably be getting it.
3  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 17, 2017, 03:34:59 AM
By observation I've determined that by 2000 (8pm) it has gotten dark enough for night vision to be effective. And by about 0330 (3:30am) there is enough light to be able to switch back to normal vision. So not a lot of dark time. Really wish I had a way to quickly advance time.

So I just conquered my eighth province, all the rest are four or five skull difficulty. So it's time to take stock. Thirty-four hours of game play, 47 missions complete, which is 44%. I have found 51% of collectibles, which sounds about right. I tend to go for all the collectibles, Kingslayer files, all that stuff before completing missions. Sometimes it leads me to returning to a site I've already been to, but to balance that I have a better idea on how to approach a mission.

No shots over 300 meters, but I have killed ten guys with drones nod. And I've killed 1860 people (I wonder if that includes all the civilians? paranoid), and 48 of those have been with a pistol. Oh, and I crushed an alpaca with an helo. Sorry Roll Eyes
4  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 16, 2017, 05:25:47 PM

Quote from: EngineNo9 on March 16, 2017, 04:05:22 PM

Yeah, I have had the same thought.  Especially since the enemies seem to actually have different routines based on time of day, night ops is often a great choice because many of them are sleeping in bed so it's much easier to sneak into an area. 

Yes, kudos to the developers for incorporating these real world elements like people in their beds/cots at night.

I personally am increasing the world budget on streetlight bulbs by shooting out so many of them icon_biggrin
5  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 16, 2017, 02:43:03 PM
I knew about the half reward, I just was trying to get the full monty.

And I hadn't considered that move with the EMP drone. Sounds cool, I'll have to give it the try thumbsup
6  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 16, 2017, 03:54:51 AM
Couple of things...

One, I'd sure like if I had a clock or watch or something that would tell me how much real world time I had before sunset or sunrise. This would help a lot in my planning so I could time a sneak mission during the night. Even better, something that was in Far Cry 2/3/4, a timer where you could delay for several hours (IE sleep) with indications for day and night thumbsup

And two, hey, I'm as pro-feminist as the next 21st century guy, but holy crap, that one woman on the radio with the strident voice complaining about damn near everything makes me want to shoot her Roll Eyes
7  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 09:26:39 PM

Quote from: Isgrimnur on March 15, 2017, 09:17:39 PM

Get one the technicals with the minigun in the back and let your squaddies take out the escorts. 

Oh, I do that, except with all the lead flying the tanker tends to get set on fire, which leaves me the unenviable task of leaping from my vehicle and running up to tag the tanker before it explodes icon_eek
8  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 09:04:28 PM
I'm still enjoying the game but I'm not all that concerned about completing the missions to shut down Santa Blanca. I'm a bit of a completionist and I'm having fun picking up all the medals, gun parts and other collectables. It really does take you to out of the way places. And of course resolving all the "?" spots on the map.

I'm at 30 hours now and for the first 25 I really didn't worry too much about capturing the big valued green targets (Fuel, Comms, Food, Medicine) as it seemed I always had enough to unlock my skills using the skill points I've found. But now I'm finding that the last few skills require lots of green resources and I'm now actually hunting them. And it's not all that easy to stop a fuel tanker without blowing it up if you are playing solo disgust
9  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 07:25:04 PM
Possibly dumb question. When I'm playing solo, I find a lot of the time that there are only two motorcycles at most locations. Is that increased to four if doing multiplayer, or do folks just ride two to a bike?
10  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: March 15, 2017, 02:28:27 AM
For those of us looking for a reason to not pre-order or rush into buying the game, there's this from Rock Paper Shotgun: The first few hours of Mass Effect: Andromeda are… well they aren’t good

Quote
I had, by purpose or distraction, not found out anything about Mass Effect Andromeda [official site] before playing its review build, beyond that it was set in a whole new galaxy. Ooh goody, I thought! A sci-fi RPG series I completely loved, but with a fresh start, baggage shed, and the extraordinary potential of a setting in a galaxy entirely unlike our own.

Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.
11  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 12, 2017, 09:27:45 PM
Oh, purty... between the patch and the new Nvidia drivers I've been able to up my graphics setting from Medium to High. Look at all the pretty colors!
12  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 12, 2017, 03:02:40 AM

Quote from: EngineNo9 on March 11, 2017, 05:03:13 PM

Quote from: jztemple2 on March 11, 2017, 04:00:48 PM

Quote from: Harkonis on March 11, 2017, 09:17:06 AM

Some details are sketchy, but Handling seems to affect ADS speeds and turn speeds relative to sensitivity as well.  Might affect reload times as well as movement speed in general but will need more testing.  The ADS difference is pretty high though.

ADS? I'm not familiar with that abbreviation. I did find 161 possible choices, and I have to say it's fun to try to figure out how handling affects my local Art Deco Society icon_biggrin

Aim Down Sights - basically how long it takes you to bring up the gun into first person (or over-the-shoulder if you're using that mode).

Thanks for the info, I'm picking up a bit every time I play.

I really appreciate that the developers allowed the players to go to whatever province they want, no unlocking needed. Really adds to the immersion and I can try out different terrains and locales when I start to get burned out on one.
13  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 11, 2017, 04:00:48 PM

Quote from: Harkonis on March 11, 2017, 09:17:06 AM

Some details are sketchy, but Handling seems to affect ADS speeds and turn speeds relative to sensitivity as well.  Might affect reload times as well as movement speed in general but will need more testing.  The ADS difference is pretty high though.

ADS? I'm not familiar with that abbreviation. I did find 161 possible choices, and I have to say it's fun to try to figure out how handling affects my local Art Deco Society icon_biggrin
14  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 11, 2017, 03:56:21 AM
Any idea how "Handling" in a weapon's stats is implemented in the game? I'd prefer a fixed stock for the accuracy, but I give up handling. I just don't know how that affects me in-game.
15  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 11, 2017, 01:36:45 AM

Quote from: EngineNo9 on March 10, 2017, 11:17:42 PM

Ansel is Nvidia's technology for getting freecam screenshots and stuff.

http://www.geforce.com/hardware/technology/ansel

Thanks! I'll have to check it out.
16  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 10, 2017, 11:06:45 PM
"7. Improved Ansel support and fixed bugs"

Ansel Adams is in the game?  Roll Eyes

Seriously, what is Ansel support?
17  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 10, 2017, 06:24:45 AM
Well, I'm hating that when I upgraded the rebel vehicle dropoff a second time it went from minigun toting HMMWV to a light helo; while at times it's great to have a helo there are also times, like when I'm defending a rebel radio generator, that I really could use that heavily armed armored car.
18  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 08:15:20 PM

Quote from: EngineNo9 on March 09, 2017, 06:44:10 PM

Quote from: EngineNo9 on March 09, 2017, 04:36:59 PM

There is a new game-ready driver from Nvidia today specifically for Wildlands (and some other DX12 games).  I guess I'll download it and see if I get any changes in framerates.

For what it's worth, on my GTX 1070 my framerate did increase a little bit in the Benchmark using the new drivers.  GPU usage was up slightly while CPU usage was down just a tiny bit.

Old
Avg: 53.52 fps
Low: 47.86
High: 60.82

New
Avg: 56.14 fps
Low: 46.49
High: 62.81


I installed the new Nvidia drivers for my GTX 780 and on Medium graphics I'm seeing a 5-10 fps increase.
19  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 07:09:30 PM
I had an epic, insanely fun run-in with Unidad last night, one of those adventures that only these types of open world games can generate.

I was involved in a long, long chase of an escaping lieutenant, which was made really long because I was on a bike and couldn't shoot  Roll Eyes. I finally banged into his car enough times that he had to stop and then I roughed him up and got my message across. I then realized that I was way north of the province I was working, but there was a major Unidad base nearby. I figured the lads and I would swipe a helo or a plane and go back to where we had been.

Once we got to the airfield we spotted a couple of information markers (the "!" in the circle). OK, they were right in the middle of the base, but it was night and we are Ghost Recon, right? So normally I'd have skulked into the base, inching forward building by building, but what fun was that? So we stole a nearby armored personnel carrier (APC) and starting inbound 

As might be expected, everyone started shooting at us  icon_eek. I drove up to the first building, hopped out and ran and got the info. Then back to the APC, people still shooting at us, and drove to the second info spot. I grabbed it and got back to the now smoking badly APC. We started off again, shooting everything in sight, since pretty much the entire Unidad force in the province seemed to be hunting for us.

I had to negotiate a tight corner and that was enough to take a few more hits and the APC stopped, really smoking badly. We all hopped out, I ran forward and promptly went down  icon_eek. One of my teammates resuscitated me and then the APC exploded and all my teammates went down icon_eek icon_eek icon_eek. Still taking fire I revived one guy and then we each revived the other two. And then we ran, or I did, and damn if I didn't find another APC! We boarded (or at least I did, the AI guys teleported into the seats nod ) and we raced to the north gate of the base, smashed through and parked next to a small helo, which we started and took off.

Now most sane Ghost teams would have called it a night, but I was having too much fun, so of course I circled back because one of those info markers unlocked a gun box on the base. We headed back, flying low... and got hit by SAMs. I forced landed, ready to sneak into the base, but in about twenty meters found a high fence. I used a mine to try to blow it (no C4 yet). The fence stayed up, but now the bad guys were alerted again. So back to the helo, started flying... and smashed into the fence. It went down this time.

We snuck into the base, finally deciding that maybe being stealthy would be a bit healthier. We grabbed the gun upgrade and then took a look at the map. Ah, there was a supply plane sitting on the runway! Couldn't pass that up. So out the front door of the building and, yup, found another APC. We drove to the runway, surprisingly without alerting anyone. Maybe they were all tired from all the shooting before.

I slowly pulled up to the little supply plane and it's measly two guards. Without thinking I ordered my guys to fire and being in the APC, one of them used the automatic cannon to shoot the poor buggers. He also managed to turn the supply plane into swiss cheese. Well, too late to think about that. We grabbed the plane and took off, dodging SAMs and ground fire. Finally, we were going to get a rest.

Nope. Turns out that the destination for the supply plane was to the north of the province, so we had to fly by the base again, dodging SAMs and flying in canyons below the rim to avoid being shot at. And as I approached the friendly field I found out that the field was actually on the ridge above the canyon, so I had to turn... and I didn't turn tight enough and rammed my plane into the rim of the canyon.

Now it turns out that in Bolivia, the aircraft are pretty darn tough, so tough you can fly them into a rock and they just sit there. So I thought a bit and then switched it into reverse and backed up the plane enough so I could turn and drive off the rim of the canyon and start going straight down... except in Bolivia aircraft need surprisingly little forward airspeed to be able to fly. I landed it on the field, got my reward, and then we went into the local cafe and like good Ghost Recon guys, got plastered and shot up the bar  icon_biggrin
20  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 05:07:17 AM
This game is just full of great quotes...

"There's nothing like swiping a helicopter to bring the day into focus".

Still having fun, although it's getting a bit repetitive. Still loving the day/night cycles and the environment is rather pretty, even at Medium graphics.

And I just had a different type of mission, where I had to sneak in, place bugs and sneak out without being seen or being detected.
21  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 07:22:54 PM

Quote from: Blackjack on March 08, 2017, 07:03:23 PM

I think Thermal is very cool; however, it's so blurry, and ultimately I didn't really find it useful during the betas. I'll certainly try it again soon. Maybe it's just a matter of getting used to it vs. the crisper night vision.

I finally unlocked the thermal imager and as mentioned, the view are blurry. I find it most useful when moving around inside building or other places where you might just turn a corner and run into a bad guy. That thermal image ready grabs your attention pretty fast.
22  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 06:16:45 AM
Good to know about the thermal goggles (not "googles" icon_lol). I have the underbarrel grenade launcher already, but I prefer my LMG in those situations when you just have to shoot and shoot and shoot...
23  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 04:52:45 AM
Played some more and still having fun. Some observations...

- I really like the day/night cycle. Supposedly it's harder for the enemy to see you at night, but really for me it means I have to think about how washed out my vision will be at night if I'm using night googles around lights. I'd kill to get some decent thermal googles.

- I totally didn't even consider that I didn't have to "unlock" a province in order to enter it. I was studiously avoiding crossing over to the other bank when I was cruising in a Zodiac on the river that separated two provinces, but it turns out it doesn't matter.

- The second one of those "turn on the radio and defend it" missions was a damn PITA. Three times I got hammered with enemies approaching from all sides in an amazing fast reaction time; I definitely think this is one of the areas where the enemy spawning is ridiculous. I finally settled down and really did some planning. I turned the difficulty to Arcade Roll Eyes, went at night, shot out all the street lights and other sources and then blocked the approaches to the generator with trucks. And called in rebel reinforcements. And damn if it still wasn't a damn near run thing. Maybe I'm missing some tactic I should be using?

- I'm getting really good at helo flying and it's very considerate that helos are left laying around like scratched off lottery tickets icon_biggrin

- I've managed to shoot down two Unidad helos. Very cool.

- My AI teammates continue to impress me. They call out enemy positions like "two tangos next to the helo" which is useful and they keep themselves out of trouble unless I direct them to attack. And they don't mind that I do all the driving.

- And no crashes or glitches so far on the PC. I did get myself caught in terrain one time, but that was on me as I was sliding down into a bunch of very tightly packed boulders.
24  Gaming / Console / PC Gaming / Re: DiRT 4 on: March 07, 2017, 10:01:14 PM
More good info, Dirt 4 Gameplay: 6 Things You Need to Know About Dirt 4 from outsidexbox. My takeaway highlights:

- The game uses (used?) the My Stage stage generator to build the stages for the campaign, resulting in 300(!) unique stages. I really like this idea that you aren't going to plow through the same stages in your campaign, just in different vehicles.

- The narrator mentioned that the My Stage custom stage builder process works by you picking the location, length and complexity of the stage and the game generates the stage. You can then tweak the time of day and the weather. Five locations in the world are included as the basis for the My Stage robot.

- No official WRC vehicles in the game, as the rights to those vehicles are tied up by other games. This really doesn't bother me as I don't mind if I'm just racing something similar, as you can see in the Automobilista game.

- Also no recreations of actual WRC rally stages, for the same reason. As before, I don't really mind.

- The game does have the blessing of the official Rallycross folks, so there will be five actual Rallycross venues recreated in the game.

- There will be two distinct physics and control modes in the game. One is supposedly even more realistic than DiRT Rally, which might finally drive me (ha!) to getting a wheel. The other is called "Gamer Mode", which more of an arcade mode, designed for folks with gamepads, but still pretty realistic. And the online leaderboards will be split between the two modes.

- And 50+ cars, which is cool, although that includes vehicles from the Land Rush mode, which includes Trophy Trucks.
25  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 07, 2017, 06:54:02 AM
Got in an hour and a half more of playing. Motorcycles seem to drive better as well, and the helo and fixed wing I flew felt OK; I was able to takeoff and land without issue.

Gameplay is fun, if somewhat basic, at least at this point. I'm the type to tends to move on foot a lot so the whole open world experience feels good to me. Graphics at Medium and 45-50fps work just fine was well. Nighttime combat in a town was exciting and while the gangbangers aren't rocket scientists, the Unidad that showed up did use cover and grenades. And it was rather fun to skulk through the town avoiding the bad guys while picking up intel.

No crashes, stuttering or odd glitches. Looking forward to a couple more days of playing before we take a mini-vacation.
26  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 07, 2017, 05:29:02 AM
Unlocked right at midnight icon_biggrin. Three minutes to run the DirectX and other stuff and then it was go time thumbsup.

Driving seems better, at least to me on the PC using a controller. Getting about 45 fps while driving on my GTX 780, about what I saw in the beta. Some folks would hate the graphics at Medium, but I'm OK with them for now.
27  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: March 06, 2017, 08:50:49 PM
I liked the game very much, but I've been burned a bit by DLC lately and so I might just hold off and just get all the DLC later on as a bundle and replay the whole campaign from scratch.
28  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 06, 2017, 08:44:06 PM
I just got a Uplay popup staying that GRW had finished loading; I thought that maybe it was unlocking early. Nope icon_frown

I almost ordered myself a GTX 1080 to replace my GTX 780, but my innate dislike of spending money unless I'm really, really sure deterred me. I'll play the game for a couple of days at Medium graphics, like I did in the beta, and then decide. I was able to run at about 50+fps at Medium and it didn't look too bad. I'm also not sure that this is a game I'll stick with for a long time, although it does remind me of the Far Cry series and unlike some folks here, I find that a good thing icon_biggrin.

And just speaking of that, I've been replaying Far Cry 4 after being away from it for almost two years and I'm really enjoying it once again. I'm hoping that Far Cry 5 is in development somewhere thumbsup
29  Gaming / Console / PC Gaming / Re: What are you buying this week? (March 5, 2017) on: March 06, 2017, 04:41:14 AM
Tom Clancy’s Ghost Recon Wildlands. Based on the beta it should run OK on my rig, but I've already prepared the wife for my possible purchase of a new video card, just in case.
30  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 05, 2017, 03:10:57 AM

Quote from: Dante Rising on March 05, 2017, 03:08:14 AM

Falcon NW? What kind of car do you drive? A space shuttle???😀

No, but I worked on them for 35 years, so I can afford it icon_wink
31  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 04, 2017, 04:51:44 PM

Quote from: Punisher on March 04, 2017, 03:24:19 PM

I suspect just about any modern card should work. The MB has PCIe so the cards fit, and this site :http://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-pascal,4572-10.html says the current 1080 cards use about 180 watts of power, so your PS should be fine.

Thanks for the info icon_biggrin. I looked at the 1080 and it has the same connectors as my GTX 780, so that might do the trick. And it's weird, the 1080 actually requires less power than my GTX 780 so as you say, I'll be fine. When I originally got my rig I got the next larger power supply to allow for future expansion and it turns out that the future is less power hungry thumbsup
32  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 04, 2017, 05:29:23 AM

Quote from: EngineNo9 on March 04, 2017, 03:19:11 AM

And a beautiful trailer that shows off the PC-specific features (and just some great visuals):

https://www.youtube.com/watch?v=F_2-enZ2FE4

Yes, very pretty. Very, very pretty nod

My three year old Falcon NW still has a decent processor (i7-4770K) and lots of RAM, but I'm afraid my GTX 780 just isn't going to be up to the task of running these games soon. So, how do I figure out what new video cards are compatible with my old Asus Z87 Plus motherboard? And my 750 watt power supply. I've got a feeling that it's not going to be much better than I have now. I'm getting old and feeble and it's been a number of years since I've swapped out a video card icon_eek
33  Gaming / Console / PC Gaming / Re: Gravel [PC/PS4/XB1] - it's like a discount DiRT! (seriously) on: March 03, 2017, 08:47:04 PM
Again, mildly interested depending on how the "infinite races" get incorporated.

I picked up Ride 2 from Milestone and while I think the physics are pretty good and the graphics nice, it does suffer from a lack of places to ride. What someone needs to do is combine bikes with something like Forza Horizon. Or maybe something like Gravel?
34  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 03, 2017, 07:13:24 PM
I'm preloading from Uplay right now, rock solid download rates. 45 GBs.
35  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 03, 2017, 05:20:48 PM

Quote from: EngineNo9 on March 03, 2017, 05:11:50 PM

Quote from: jztemple2 on March 03, 2017, 03:28:25 PM

GMG keys are out, at least mine is icon_biggrin

Same here.  Nice to see them getting keys out early for once!  Preloading as soon as I can clean off more hard drive space (again...)   crybaby

I've had good luck with GMG pre-orders regarding getting the keys early enough to do a pre-load. Sniper Elite 4, Watch Dogs 2, Mafia III, Deus Ex: Mankind Divided, all with keys arriving a few days before, just as pre-loads became available. Now to figure out when the game will unlock icon_wink
36  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 03, 2017, 03:28:25 PM
GMG keys are out, at least mine is icon_biggrin
37  Gaming / Console / PC Gaming / Re: MXGP3 [PC/PS4/XB1] on: March 03, 2017, 02:33:23 AM
I'm mildly interested as I liked the first game, but refunded the second one since the physics felt wonky. I'd really prefer that they offer a demo and tell me why I'd like this version after not liking the second.
38  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 02, 2017, 07:39:09 PM
Maybe it's because I'm getting old and grumpy, or maybe it's because I've become wary of post-release content promises that don't deliver, but the idea of plunking down money for a season pass even before the game is released no longer makes sense to me saywhat.
39  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 01, 2017, 09:41:59 PM
Some propaganda... err, info from Ubisoft, Ghost Recon Wildlands Betas Break Ubisoft Record

Quote
The recent beta phases for Ghost Recon Wildlands gave players a taste of what it’ll take to fight the Santa Blanca drug cartel in the Bolivian wilderness, and as it turned out, a lot of you were eager to squad up and hit the ground. More than 6.8 million of you, to be precise, breaking Ubisoft’s previous beta records – but that’s not the only impressive statistic coming out of the closed and open betas. More than two billion minutes were played, and more than 60 percent of all players played in co-op (Ghost Recon Wildland supports both solo and cooperative play for a team of up to four Ghosts).

40  Gaming / Console / PC Gaming / Re: DiRT 4 on: March 01, 2017, 08:44:49 PM
Cautiously optimistic, but I want to hear more about "My Stage" before jumping in with a pre-order. I don't care about Rallycross or the other non-Rally type events, so I'm hoping to hear about a lot of replayability in the design-your-own rally stage editor. The video showed some changing of weather and road conditions, but I'm looking for the ability to make entirely new stages, allowing for the fact that it is the same location.

It might sound trivial, but the best race editor I can think of is the one in GTA V. I was able to design some amazing (IMHO) layouts just using the existing terrain and adding barriers, ramps and other props.
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