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1  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 19, 2016, 07:32:01 PM

Quote from: Caine on May 19, 2016, 04:34:11 AM

You don't get unlimited health, nor regen, which I like.  Health is found or bought and rarely found on enemies/allies. 

I like this too. It makes the player do more planning... do I have enough health kits to continue, or do I need to go find a cache (or whatever they call it) and get another one?

About the only thing I think is bad/useless is the jobs board. I have two jobs, photograph generators being moved and photograph drone launchers,  and I've yet to actually see either of them. I have completed some jobs, but some like these I've either not found the items or am missing them in plain sight. Not a big deal anyway, I get enough money in other ways.

I've thirteen hours in and I've now reached the Ashgate Yellow Zone. This is my second full yellow zone (not counting the one in the upper right corner of the map) and it's a prettier looking area that the first one. And it also plays a bit different, the KPA isn't as dominate.

Another cool thing I've found about the game is the way the people change as you rack up the Hearts & Minds points. Down when it's near zero everyone is moping around, but as the H&M points accumulate the people start getting feisty. It took me a while to understand the H&M system, but I think it's pretty clever. You don't have to find every radio or take out all the armored cars; you can mix and match. I thought the max numbers on the H&M display represented the number you had to get, but now I realize it's the max number in each category that will applied to the H&M calculation. For instance, you don't need to get any radios if you get other stuff, but once you reach that max of ten radios, there's no point in going for any more.
2  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 18, 2016, 08:10:06 PM

Quote from: EngineNo9 on May 18, 2016, 06:11:25 PM

Quote from: jztemple2 on May 18, 2016, 03:23:38 PM

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.

From what I saw in the Giant Bomb Quicklook you can change up your weapons on the run at any time, so you effectively have all the weapons from a sniper rifle to assault rifle to shotgun and grenade launcher all in one at the press of a button/menu.  You just seem to have the two categories of small arms (pistol, smg, etc) and medium (rifles, etc).

It's not quite that simple. I've now also bought the assault rifle, which is a different weapon than the battle rifle. I haven't bought the shotgun yet. So now, besides my pistol/SMG, I can carry either the crossbow or the battle rifle or the assault rifle. I can only change my primary weapon at a gun shop, which are all over the map, but sometimes not easy to get to. The pistol you always carry.

For the battle rifle, think M-14 semi-auto as the basic weapon. You can swap out modules on it to covert it to a bolt action sniper rifle. Or you can convert it to a grenade launcher with a five round magazine. And of course the ancillary attachments give me a muzzle brake, bipod, laser pointer, telescope sight, reflex sight, holographic sight and it can also open beer bottles and play ragtime music. OK, the last two items may not be true icon_wink

The assault rifle, on the other hand, think M-16 or AK-47 with full auto. It can be converted to an LMG or a limpet mine shooter. And it has the same ancillary items as the battle rifle.

The cross bow probably has some conversion, but I've been basically using it as is with a reflex sight.
3  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 18, 2016, 03:23:38 PM
This game is apparently not at all like the original, nor is it like the movie. The best description I've seen is that it's part Far Cry, part Assassin's Creed, part The Division.

Here's a comment posted on another forum, with my response:

Quote from: coopasonic
I only played for about an hour last night, but I was a bit underwhelmed. Basically after the first 20 minutes you have no direction at all. Yay, open world. Boo what the hell should I be doing. You are severely out gunned and the gunplay is pretty bad. I am playing on normal difficulty and I am by no means an FPS god, but it just isn't working for me. I have tried both controller and mouse/kb and neither feels right.

I think I am mostly bothered by the overwhelming scope of possibilities. Can a game be too open world? (Actually for me that is true, I don't generally enjoy true sandbox games because I want the game to set goals for me).

I'll keep at it, mostly because I don't have anything else to play (except slither.io, which is what I found myself playing last night after the kids went to bed instead of more Homefront).

The first hour isn't representative of the rest of the gamplay, you aren't armed at the start and you start off in a Yellow Zone, where stealth is really important. The first hour, for practical purposes, is an introduction to the game world, the two sides, the map and the mission system. I do agree that it does seem overwhelming, but in a way that's the point of the game, that there is so much badness in the city that needs to be addressed. The campaign missions follow a logical progression, but I find it fun to just pick out something to do via the side missions, the "take back the city" tasks, or just something off the job board. Don't get hung up on trying to figure out the logical next move, the logic will make itself clear as you play. And remember, the Yellow Zone is hard, you really must avoid combat till you have the right tools.

I'm using an X360 controller on my PC and it works great.

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.
4  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 10:28:36 PM
The following questions were posted on another forum but I thought folks here might want to see the answers.

Quote from: killbot737
I was reading some of the insane tirades on the steam forums so I figure it needs a bit of work, but I have some q's:

How does the save system work?  Do you have to get back to a home base to save like in GTA or Saint's Row?
No, you don't have to go to a location to save. Basically every time you do something that changes configuration (buy a gun, capture a base, complete an action that completes a quest, etc) the game saves. If you quit and restart, or if you die in-game, you are restarted in the nearest safe location (a resistance gun shop or or a captured strongpoint, for example) and it loads that save so you have everything you had before and you don't lose progress. The one thing that does happen if you die in-game is that you lose any "valuables" (non-usable loot) you are carrying, but that's pretty minor.

Quote from: killbot737
Is it 3D at all in the sense of Dying Light, for example can you climb up structures or to rooftops and make your way around that way?  Or is it mostly ground based?
It's definitely 3D in the sense that there are a lot of towers, multi-story buildings and other high locations that are accessible. Also tunnels as well. And, by the way, the motorcycles in game are a hoot, there are a number of informal ramps around and you can really go all over the city if you don't mind being shot at!

Quote from: killbot737
Have you got to the point with the modular guns yet?  How does that work for you?  Oh and on that front, is there a good variety of weapons (so far)?  Do they restrict you to carrying only two at a time like some of the other military shooters do (and the original game did)?
The modular guns are great. I think you can have only two guns, but I'm not sure. Right now I have a pistol, which I can convert to a pneumatically operated sound-suppressed weapon or an SMG. I also have an assault rifle which can be converted to be a grenade launcher or a sniper rifle. The conversion system works pretty simply once you have done it a few times. There are add-on scopes and bipods and other attachments too.
5  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 08:25:50 PM
Here are some early impressions from 2.1 game hours of play, on Recruit (easy) mode, playing the Steam version on my rig (Intel i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit Home Premium, 480GB SSD main drive).

I like it!

OK, so you want more. Game runs fine at 60fps, with occasional slowdowns to the upper 40s, but no stuttering or lagging. I have the graphics up fairly high, running at 1920x1200 and it looks very pretty. I'm using an X360 controller and there are no issues with controls.

Story so far is decent. There's a main thread of the bad guys are in control, you are the good guys in a resistance movement. I never played the first game nor saw the movie, so I have no expectations or preconceptions on what I should be seeing. It's similar to a Far Cry or an Assassins Creed game in that there are main campaign objectives but also a lot of side missions, collectibles, and some pop-up missions that give points (not money) which are helpful in buying things. And you aren't being forced to play in any particular order of doing these things.

Terrific atmosphere in the game environment. You feel very much like you are in an occupied city. Stay out of sight of the bad guys unless you are picking a fight. You work to liberate areas of the city so you can move about uninhibited. There are transponders to hack (it's not really even a minigame, just a quick interface to make sure you are making an effort) and controlling these unlocks close by items on the map. It's somewhat similar to the Far Cry towers or the Assassin's Creed, err, towers, but not as difficult to get to.

Combat is pretty good. Head shots do kill and even with an SMG you can take a bad guy out without having to empty several mags. I am playing on Easy, so on tougher difficulties this might be tougher, but considering the bad guys have body armor and full helmets, it feels realistic. I played The Division beta and there I felt like it took way too many bullets to kill a bad guy. Here it feels reasonable.

The in-game economy is a bit confusing. There is plain money, hearts and mind points, and something else that I'm not really sure what it's called. However, it seems logical, since just looting corpses isn't going to make the people free. There are plenty of places to buy things. And to make money you loot like a Fallout game, but there's no inventory or weight management for items called "valuables" (jewelry, hard drives, etc). You just cash out these items at any Shop.

Gameplay feels good. I died a couple of times when I went for a transponder location without being careful about the bad guys near me. I got spotted and they rolled in reinforcements and trapped me. You've got to be careful about who is near by. But it doesn't feel random (although I know it is). It feels like the bad guys are patrolling and if I pay attention I can maneuver to where I want to be without being caught.

The game map is awesome. It's a jumble of rubbled buildings, blasted out tunnels and abandoned containers and vehicles. But not in all areas. Some areas are in better shape and in these you can move about as long as you don't draw attention to yourself.

I haven't seen any glitches so far, but it's early days. I'll post more updates as I get in more time.
6  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 03:03:10 AM
Since somebody had to throw their body on the grenade, I went ahead and pre-ordered the game on Steam, since I had some credit there burning a hole in my Steam Wallet. Pre-loading now...
7  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: May 15, 2016, 08:10:57 PM

Quote from: Caine on May 15, 2016, 05:20:37 PM

05/15/16
Game is in Early Access



50% off. Sale price $9.99
Metacritic score - n/a Critic n/a User
Steam user score - 94% positive in 14,874 reviews


I might have to pull the trigger on this, even though I keep telling myself I've sworn off Early Access games. It certainly looks like a more interesting take on survival games and at 50% off, it might just be something to pick up.
8  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 14, 2016, 04:26:50 AM
Steam preloads started today. I haven't purchased yet as I'm going off on vacation, but I'm surprised that there's been no chatter at all about it here.
9  Gaming / Console / PC Gaming / Re: Forza Motorsport 6: Apex coming to Win 10 PCs on: May 06, 2016, 08:48:56 PM
My rig meets the minimum, except I'm running Win7. I don't have any interest in upgrading to Win10, unless maybe they were giving me the entire Forza 6, not just a scaled down version.

Damn, now I might have to go out and buy an Xbone... disgust
10  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: May 06, 2016, 08:46:30 PM

Quote from: farley2k on May 06, 2016, 08:29:37 PM

Not a fan.  Somehow their actioning up the conflict just makes me annoyed. 

Hey, I'm supposed to be the grumpy old man here! icon_biggrin

I'm OK with adding the action. It's just a setting. I will want to be convinced that the campaign makes it worth the money, since being a GOM I'm pretty much off multiplayer nowadays.
11  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Rainbow 6: Siege on: April 15, 2016, 03:45:59 AM
I gave it a try. The situations are interesting, although I've gotten too old to enjoy running a scenario over and over again just to get a few more points. And I remembered why I had given up on MP... sitting for a long time in damn lobbies waiting for a match to start and then dying a few seconds in.

Anyone remember Joint Operations: Typhoon Rising by NovaLogic? That was a great MP game. Thirty or more people on a side, matches that could last hours, huge maps... sadly there were so many cheaters on it after a few months it wasn't worth playing.
12  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Rainbow 6: Siege on: April 14, 2016, 07:07:49 PM

Quote from: EngineNo9 on April 14, 2016, 05:48:43 PM

This is on a free weekend on Steam if anybody wanted to try it out for a bit with the latest content and patches.

Thanks for mentioned this! I played it in the beta but it just didn't click with me. Maybe now that it's out and polished a bit I'll see if I'm a bit more excited about it.

I do have to say, I did try playing in the beta with a headset, but I remembered why I gave that up on the X360, too many morons. Is it reasonably playable without a headset?
13  Gaming / Console / PC Gaming / Re: [PC] Democracy 3: Africa on: April 12, 2016, 06:15:48 PM
The game has been released today. I've picked it up, although some might want to hold off getting it for a little while since the two (oddly positive) reviews I've seen on Steam both list crashes as an issue. The developer has always been good about making fixes so I'm not concerned in the long term. Anyway it's out at a price of $14.99 USD (no release discount). For those wanting to know the differences between this and the original Democracy 3, the publisher has posted a Steam guide detailing what's new and what's changed. It's too long to quote here, but it's worth a look if you are interested in the game.

Also, if you have any of the DLC for the original game, Democracy 3, they will work just the same in this game.
14  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/12/16) on: April 12, 2016, 12:05:54 AM

Quote from: Suitably Ironic Moniker on April 11, 2016, 09:45:52 PM

Everybody's Gone to the Rapture is my one purchase this week.

Every time I see this title all I can think is that the subtitle of the game must be "...And All I Got Was This Lousy T-Shirt"
15  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/12/16) on: April 11, 2016, 05:06:41 AM
Democracy 3 Africa is being released on Tuesday; I think I'm going to make the sacrifice and pick it up so no one else needs too icon_biggrin
16  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] MXGP 2 - The Official Motocross Videogame on: April 07, 2016, 08:47:27 PM

Quote from: EngineNo9 on April 07, 2016, 08:38:19 PM

Thanks for taking the bullet, Jz!  But really sad to hear it ran so poorly for you.  I only have a 760 GTX so would probably get even worse performance than you did on a 780.

I just want to make sure that folks understand that I got good performance in the sense that the game ran at 60fps and looked pretty; it was just pushing my video card into undesired territory regarding heat. There is an option in the setups to adjust Vsync to half-frame, which I assume would have meant 30fps on my 60fps monitor. However, in a racing game I'm thinking that 30fps might not be desirable. But it's too late now for any testing, Steam has removed the game from my inventory and my refund has been approved so now I'm in that nebulous several day long "pending" mode.
17  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] MXGP 2 - The Official Motocross Videogame on: April 07, 2016, 07:31:28 PM
I went back and looked at the original MXGP to compare with the new one. Old one had 16 riders per race, the new one has 22. Also the new one has a "rewind" feature, allowing you to go back in time during an event, usually to reset to before a crash. The old one didn't have this, so if you are a fan of the rewind feature in racing games (I have mixed feelings about it) you might want to look at MXGP2.

Also, and this is hard to quantify, in the new game it seemed harder to drive the bike. I drove the same track in both and in the new one, trying the several physics settings, the bike seemed to be loose in it's handling. In the old game, same track, with the different physics settings, the bike felt tight and in control. Now I don't know if the change is to make the game more realistic, or more of a challenge (people complained that the old one was too easy), but for an old geezer like me, the older more forgiving physics certainly make it more fun to race. Mind you, at the Pro physics setting in the old one you could still go off the bike if you land wrong or brake too hard or go over a bump the wrong way. In the new one it felt like the bike was forever wandering from one side of the track to the other. Again, it might just be me, but it wasn't fun.

I'd wait for some reviews before committing myself again. As it is, I now have lots of bucks in my Steam Wallet to burn! nod
18  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] MXGP 2 - The Official Motocross Videogame on: April 07, 2016, 06:39:10 PM

Quote from: EngineNo9 on April 07, 2016, 04:37:24 PM

But I see that Jztemple already has the game on Steam, so hopefully he can give us some impressions soon.  slywink

I did get the game, played it for an hour, and I've now requested a refund icon_frown

The game content itself looked OK, very much like the first one, except a few more tracks, more gear, that kind of thing. I had to request a refund because the game was pushing my GTX 780 so hard it was causing the card to run very hot and generating graphical glitches, and this was not even at the highest graphics quality setting. Also the CPU temp was very high as well. I probably could have tinkered with the settings a bit, but honestly I didn't see anything that was a big change over the original. The feel of the racing seemed the same as the first one, but since I'm neither young nor a bike rider in real life I can't comment as to the authenticity of the simulation or whether it has been upgraded from the original to this new edition.

And to boot I was paying full price for something I probably wouldn't be playing more than 10-20 hours anyway before I got bored with.

On the plus side slywink it did look nice. Eighteen tracks in the MXGP championship, four stadium layouts, plus a test track area with a short twisty circuit and a longer one with more straights and big corners. About a half dozen manufacturers right off the bat, lots and lots of gear options and some training videos. The graphics must be really nicer because the original game was about 3GB (I'm reinstalling it now) while the new one was (I think) about 13GB.

So, as I said, if you like this kind of game, I didn't see anything in the new one that wasn't as good or better than the new one. I'm just not about to overcook my rig for it. I'll keep an eye on updates and see if there is a patch that tweaks the situation.

19  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 05:01:35 PM

Quote from: EngineNo9 on March 28, 2016, 03:19:13 PM

You might want to keep an eye on Planet Coaster from Frontier instead.  It looks like a real game and not just a crappy cash-in by the new Atari.  They've released several development videos: https://www.youtube.com/channel/UCzpQvNnyoKgpu0lJdeXbFmQ/videos

I've been watching that game as well, but it looks to be farther away than RCTW. And nothing says I can't have both of them nod. I am a bit dismayed that they are asking $75 USD for PC alpha access.
20  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 03:01:41 AM
Maybe RollerCoaster Tycoon World (note, RollerCoaster is one word in game title). Or maybe not. It's Early Access, with the baggage that brings. So I'll have to wait and think about it... or not Roll Eyes
21  Gaming / Console / PC Gaming / Re: [PC/XB1/Wii U/Ps4] Project CARS on: March 24, 2016, 04:55:04 AM
Obviously not a lot of discussion going on with the game, but in case anyone is interested, the publisher has announced a GOTY edition to be released soon, digital download only.

Quote
Namco Bandai must have really liked the enthusiastic response to Project Cars, as they will be releasing a Game of the Year edition. What will you get? Well how about 50+ new cars, 60+ community-created liveries and all 500+ improvements since launch. In essence, while that may seem like just all the updates and DLC, the crown jewel will be the infamous Pagani Huayra BC as seen in the trailer below. The Project Cars GOTY will be released soon on the PS4, Xbox One and PC as a digital download only per the trailer.
22  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: March 09, 2016, 08:13:11 PM

Quote from: Arclight on March 09, 2016, 07:12:10 PM

glad my post didn't come after this article. I hate when that happens.

Actually it was your posts on playing using a minimal HUD and other restrictions that encouraged me to read that article. On previous Far Cry games I've seen mentions of turning off the HUD, but the posts about it here in the forum made me realize that it might be something that wasn't just an oddball way of playing.
23  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: March 08, 2016, 10:51:48 PM
I saw this article on Rock, Paper, Shotgun: Playing Far Cry Primal Like A True Caveman.

Quote
When Far Cry Primal [official site] was unveiled, I shrugged with semi-feigned disinterest, aware that the series has hit milking point, but unable to dismiss the inner teenager tugging at my inner sleeve saying But Ė but itís got cavemen and tribes and woolly mammoths and Ė and you can ride them, and throw spears and stuff! Yes, the prehistoric era taps into a primal fantasy in me, but when thatís overlaid with an advanced radar, an owl endowed with the abilities of a military drone, and heat-vision that conveniently colour-codes every object, footprint and smell, the fantasy kind of tapers off.

By shutting off as many aids and HUD elements as possible, I intended to reclaim the fantasy.

I wasn't wildly excited about Primal (get it, "wild" biggrin) when it came out but maybe I'll get it when there is a sale and give this play mode a try.
24  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: March 07, 2016, 06:35:05 PM

Quote from: Caine on March 07, 2016, 06:13:13 PM


Note that the Mercedes-Benz DLC is only 20% off, but at the price you mention. It was a recent release and I guess it's too much to ask that it also be discounted at 58%.

By the way, keep up the good work! Your posts are a must-read for me every day.  nod
25  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: March 05, 2016, 04:41:52 AM
I'm playing on the PC. I haven't played for a couple of months but I did fire it up and play some tonight. The new patch hasn't dropped for the PC, but I can say that compared to when I last played it the performance is much better. I'm now able to run at 1920x1200 with nice graphics and get a near solid 60 fps. Before I had to cut my resolution to 1280x? to get decent frame rates. And so far, after another hour of play, no crashes.
26  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: March 04, 2016, 06:07:15 PM
I quit playing JC3 because of a few issues, but it seems that it might be worth looking at it again... Sky Fortress Release Date and Patch Notes UPDATE

Quote
Hello Just Cause 3 community,

To correct yesterdayís announcement on the JC3 patch - console users should see the patch filter through today, PC gamers should expect this next week. Please stay tuned and we will update you with the patch date as soon as possible.

To recap:

In preparation for the new AIR, LAND & SEA Expansion Pass content, the main game will receive a new update that includes the following fixes:

- Reduced initial loading time and in-game loading screens by 20-50%
- Fixed several memory leaks resulting in crashes
- Reduced a number of random crashes
- Improved streaming of game world
- Some performance optimizations related to hitches and stuttering
- Implemented DLC system in preparation of the Air, Land and Sea packages

The SKY FORTRESS pack will be priced at $11.99 / Ä11.99 / £9.49 whilst the AIR, LAND & SEA Expansion Pass is available for $24.99 / Ä24.99 / £19.99. All three content packs will be available before the end of summer 2016 and released one week early to Expansion Pass holders.
27  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: March 02, 2016, 10:37:37 PM

Quote from: farley2k on March 02, 2016, 09:47:12 PM

Seeing this in several places so I thought it was a good time to start a thread.

Just be sure to update the title when it slips! icon_lol

Just kidding, I'm excited too.  thumbsup
28  Gaming / Console / PC Gaming / Re: [PC] Factorio on: March 02, 2016, 06:55:50 PM
I've been following the game for about a year, the developer posts an update each Friday on his facebook page. I got the demo all those months ago and while I'm interested, I just... can't... well, for some reason I feel like I'm having fun, but it just feels like busy work after a while. I think this is more on my end than anything wrong with the game.

I do really suggest that anyone who is interested go to the website and download the demo.

Note also that the developer has said on the Steam store page
Quote
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
29  Gaming / Console / PC Gaming / Re: Forza Motorsport 6: Apex coming to Win 10 PCs on: March 01, 2016, 04:25:20 PM
Well, I guess if anything is going to push me to Win10 from Win7, this might be it. However, I'm disappointed that it's not the full game content. I wouldn't mind paying for the full game, but I'm loathe to get sucked into one of those pay DLC situations.
30  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/1/16) on: March 01, 2016, 01:54:34 AM

Quote from: Caine on February 29, 2016, 07:17:28 PM

Quote from: jztemple2 on February 29, 2016, 06:26:29 PM

Automobilista for the PC also comes out this week. It was supposed to release last Friday but the developers got the process started to release on Steam too late in the day. Since Steam doesn't do releases over the weekend it will release this week, once Gabe's minions sober up from the wild sex and drug orgies they hold every weekend at the castle... or so I'm told icon_wink

I saw that, but it had the generic March 2016 listed as the release date.

Automobilista is finally available and they did make it in February, with a few hours to go. It's on sale for 20% off for the first week. Weirdly, it was supposed to be in Early Access for a few weeks, but it's shown as a full up release.
31  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/1/16) on: February 29, 2016, 06:26:29 PM
Automobilista for the PC also comes out this week. It was supposed to release last Friday but the developers got the process started to release on Steam too late in the day. Since Steam doesn't do releases over the weekend it will release this week, once Gabe's minions sober up from the wild sex and drug orgies they hold every weekend at the castle... or so I'm told icon_wink
32  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: February 25, 2016, 06:40:04 PM

Quote from: Dante Rising on February 25, 2016, 02:16:49 PM

For some reason I've never been able to get into this series, or Assassin's Creed, despite wanting to enjoy them. The setting of this Far Cry intrigues me, but many reviews are basically saying it is reskinned more-of-the-same-old Farcry.

I haven't been able to figure out WHY neither of these series hold my interest. They have all of the ingredient- excellent visuals, fluid controls, open world, etc.

I can certainly understand it because while I like both series as well, I've never been able to actually finish any of them, except for Far Cry 2 and AC4 Black Flag. After a while, all those side missions gets repetitious and often the main line missions feel too scripted and in the AC series, too alike from one mission to the next. They are great series and I've never regretted getting them, but I can see why they don't appeal to some folks.

I am seeing some good impressions of Primal that do indicate that while it is a Far Cry game, it is a bit of a different take on the formula.
33  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: February 25, 2016, 03:45:00 AM
Great stuff there Crawley, I'm looking forward to hearing more about your adventures. And I've learned to treat my barbecue grill with more respect too icon_biggrin

34  Gaming / Console / PC Gaming / Re: Far Cry 4 on: February 23, 2016, 08:50:15 PM

Quote from: Bullwinkle on February 23, 2016, 08:41:01 PM

I'm assuming there's no radio in Far Cry Primal.

Only the jungle telegraph icon_biggrin

Sorry, couldn't resist.
35  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23/16) on: February 22, 2016, 05:00:53 AM

Quote from: EngineNo9 on February 22, 2016, 04:57:33 AM

I guess I'm waiting one more week for Far Cry Primal to hit the PC. 

Me too, so I'll be checking out the reviews of the console editions this week.

Meantime, I'm planning on taking a look at Hitman GO: Definitive Edition and Master of Orion Early Access. I don't really plan on getting the new MOO anytime soon, but Hitman GO looks interesting from the little I've seen.
36  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: February 21, 2016, 06:40:03 PM
Since I'll be getting it on the PC, I'll let the console players take the plunge this week and give us their impressions before I jump on the GMG 40% off deal.
37  Gaming / Console / PC Gaming / Re: Master of Orion on: February 19, 2016, 10:22:38 PM
Count me as among the excited, or as much as I can be at my age icon_wink. Wow, early access next week? I'll be sure to take a look at it.
38  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 19, 2016, 06:32:40 PM
Playing it on the PC, I'm "meh" about it. The gameplay isn't grabbing me, but the scenery is incredible. Seriously, I'd just like to walk through Madison Square Garden again and check out all the little nuances. Very cool.

One thing that wasn't cool was my rig icon_wink. The game defaulted to an Ultra graphics setting and it looked it, but it really put my rig to the test. That's the highest I've ever seen the fan running on my Nvidia card (click image to enlarge):
39  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: February 16, 2016, 07:15:28 PM
Article from Gaming Nexus, Bethesda details some of their Fallout 4 DLC plans and there will be a price increase

Quote
Let's start off with the bad news first. For another two weeks, the Fallout 4 Season Pass will stay at $29.99. After March 1st, it'll jump to $49.99. Yeah. it's rare you hear DLC prices increasing afterwards, but here's another case. At least we have a two week window to purchase the Season Pass at its initial price, but it's still disappointing to hear Bethesda is raising the price.

The reason for the price raise? Bethesda is planning about $60 or more worth of DLC coming this year. They sent out details on the first first items and what they call their largest land mass added to one of their games to date.

Automatron, coming next month for $9.99, has you hunting down robots in the Commonwealth and allowing you to use their parts to build your own robot companion. Mix and match items as well as outfit it with custom paint jobs and designate the voice you want it to use. New weapons will also be introduced with this DLC.

Wasteland Workshop will be available in April for $4.99 and will let you capture the wild life of the Commonwealth, both human and non-human. You'll be able to pit them with each other or settlers in battle and there will be new options for settlement upgrades.

The big one will be Far Harbor coming in May. This one will retail for $24.99 and it's being billed as Bethesda's largest DLC to date. Go to the island of Far Harbor in this DLC, off the coast of Main. You'll be on the hunt in a new Nick Valentine case that will take you to the land as you search for a young women and encounter a secret society of Synths. Of course, new items and weapons will be available with Far Harbor.

There three aren't all that will be available, but just the beginning. Bethesda has said there will be more than $60 worth of DLC coming in 2016, hence their justification for increasing the price of the Season Pass. Let's hope that the majority of the DLC will be worth the new price increase...
40  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 12, 2016, 10:43:13 PM
Excellent article over on Rock, Paper, Shogun... XCOM 2 Guide: How To Survive And Thrive

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Iíve played around 300 hours of XCOM 1, and 50 of XCOM 2 [official site], for my sins. I know full well that this does not make me any kind of expert but Iím experienced enough that XCOM 2 has not yet kicked my flabby little bottom. A lot of people are finding the game very punishing though, so I thought Iíd try to help Ė both by sharing my own advice on how to keep your soldiers alive for longer and by inviting anyone else to share their own tips in comments.

This isnít a definitive guide, but instead a grab-bag of assorted wisdom, both early and advanced, that Iím certain will help if youíre having a tough time with this wonderful (if sadly malfunctioning) strategy game...
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