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1  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: October 18, 2016, 09:18:19 PM
Ubisoft posted the PC features that they will be using the delay to add...

  • Stuttering/lag framerate optimization – We made all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
  • FOV sliders
  • Ultra Textures pack available at launch
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior.

As with Mafia III, I intend on picking up the PC version on release day and barring another hurricane Roll Eyes I'll be posting impressions of the PC version as I play.
2  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 18, 2016, 05:22:53 AM
OK, so here are some impressions after completing the game, in no particular order. I played a total of 44 hours to complete the game, although I can continue playing the optional missions if I wish.

I've been recently playing Assassin's Creed Syndicate and this game has similarities, in the way the story missions unlock the racket missions and vice versa. The racket missions, where you go kill someone or steal something or blow up someone's resources or just kill everyone on the site (which a lot of the time you end up doing anyway) aren't really scripted, but the locations are interesting enough that for quite a while you don't mind that they tend to be like the ones in ACS, where the type of mission repeats but since the locations differ it's OK, at least till later on and you get tired of them. Happily it is possible to not complete all the racket missions to be able to unlock the final mission that allows you to take over the racket and assign it to one of your underbosses.

The story missions are pretty good, scripted with good locations and some thought put into them. The last sequence of story missions, the end game of the game, are really quite good. They aren't as intricate as in some games, but are challenging enough to make them worth playing.

The graphics issues have been mentioned above in this thread. There's nothing that stops you from playing, they are just annoying but there aren't that many of them, at least not on my playthrough on a PC. I'm a long time gamer so some graphics that are off isn't a deal breaker for me.

Speaking of graphics, the character animations, especially the faces, in the cutscenes are incredible. Remember how everyone was so excited about the animation in LA Noire? This is much better. It really does just add immensely to the level of immersion when playing the game.

And switching to the story, the story is a ten out of ten. Really excellent writing, great characters, a plot you can actually follow and a marvelous build-up to the finale. And then, after what seemed like a finale, the game then throws you a curve ball or two, you have to make a couple of decisions and the ending is different for each. I played through two of the endings and was really blown away by one of them, and very satisfied with the other. I didn't get to the third, but maybe in another post we can talk about it in spoiler tags.

The fictional events of this game took place when I was 15 years old, so I remember what was going on and what things were like, the cars, the music, even the clothing and the stores. And the radio stations are great, not just the music, but the commercials too. And the commentary by "Native Sun" and the Voice of the Hollow add to the immersion. Fantastic work. I think this is one of the shames of the poor ratings, this is one of the best open world environments in a game that I've seen. There are so many details that they got right.

The cutscenes are for the most part short and to the point. They aren't gratuitous either, they really add to the story. I played Watch Dogs last year and while I liked the gameplay, the story and the characters were for the most part forgettable. Mafia III is about the complete opposite of that.

The collectables... well, that's a bit of a mixed bag. There are Playboy magazines (most are just a cover plus a nudie pic or two, but there are some with great articles from that period, like the interview with Timothy Leary). There are Vargas paintings and album covers, both of which are pretty cool. You can also collect Hot Rod magazines, which are just a cover and maybe a page or two. And then there are forgettable Communist posters and Repent magazine covers. And as near as I can tell, collecting them has zero effect on the gameplay. So it's more for the thrill of looking at fifty year old nudies   slywink

You can find the collectables by driving/walking around and getting lucky, or doing what would later be called hacking of junction boxes throughout the city. Doing this puts the location of nearby collectable on the map. And also it shows gameplay items like med kits and body armor, so if you are short you can go over to that location and get something. Annoying, I found one junction box that was unreachable; I think I was supposed to be able to access it during a mission, but after the mission was over I apparently lost access. Also there was a Playboy that I couldn't figure out how to reach and a Vargas that was only accessible during a big finale mission, I failed to grab it and I couldn't go back for it. Damn.

Let's see, I think that's all I can think of right now. Oh, a couple of minor but very good things. One, the AM radio fades out in tunnels and under overpasses, just like you would expect. That's an incredibly small detail that they got just right. And the driving modes. You can drive in Normal (IE, sort of arcade-like) mode, or switch to Simulation. Simulation is awesome, the cars drive like you would expect, big heavy cars drive like big heavy cars, sports cars drive like sports cars. Well worth the extra effect. Turn this mode on right away, you'll thank me later biggrin

OK, I think that's it. By the way, I did play on Easy difficulty, because I've gotten too old to enjoy playing a mission over and over just for the challenge. Even in Easy I died occasionally, but it was a good compromise and not as Easy as the Easy name might suggest. And of course I did it because New Bordeaux is really New Orleans which is, of course, The Big Easy.
3  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 18, 2016, 04:30:13 AM
Well, I got up the interest to complete the game and I'm glad I did. Forty-three hours to complete the story missions and all the non-optional racket missions, plus a few of the optional ones. I'll be posting a write-up of impressions but first I wanted to post this information about the end game. There are no spoilers, rather I wanted to warn those who might be playing that it's really, really important to sit through the first set of end credits. When they start, you'll sit through two to three missions minutes of scrolling credits, then a cutscene is going to run that will blow you away, at least it did me. So fair warning; there is apparently no way to escape out of the credits, so don't wander off and take a nap or something, you'll really want to see that cutscene.
4  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 17, 2016, 10:17:18 PM

Quote from: Greggy_D on October 17, 2016, 03:45:47 PM

I still want RDR1 on the PC  mad

+1 nod
5  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 16, 2016, 06:58:54 PM
I'm 35 hours into the game right now. I've still got two rackets to take over and then it's on to the end game missions, although I could skip the rackets I guess. Anyway, I was playing with the intent of completing every mission in each racket, even once I'd gotten enough money to go on to the final mission that seizes the racket for me. However, by the time I hit 30 hours, I realized that I really didn't care that much, that many of the missions were starting to feel too much the same, so for the past few hours I've only completed enough racket missions to get the needed money. Even then, I'm still getting miffed at the game. For instance, I played this pretty good mission stalking through an elaborate downtown bathhouse, finally getting to the top floor office to grab and interrogate some guy. The next mission was the one where I seize the racket from the existing boss, and damn if it wasn't in the same bathhouse and you had to reach the same office disgust.

So I'm trying to regain enough interest to put in a few more hours to complete the game, but it's losing its appeal. Honestly, if I was going to vote for a GOTY for the games released so far this year, I'd vote for Homefront: Revolution over this or Deus Ex: Human Revolution.

And so now I'm actually getting excited about the release of Farming Simulator 17 next week Roll Eyes
6  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 15, 2016, 02:26:10 AM
New update:

[UPDATE 10/14] PC Hotfix is Live

UPDATE 10/14: We just rolled out a hotfix on PC that addresses blurry rendering for some players, and other stability improvements.We’re still working on more fixes for Mafia III and will share more details in the coming week. Thanks for the feedback!
7  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 12, 2016, 02:33:47 AM

Quote from: Travis on October 11, 2016, 09:27:17 PM

Well pcgamer sure didn't like it.  I may have time to return it but am hoping they are just being unfairly critical.

There was a lot of negative press about Watch Dogs and Homefront Revolution, both of which I really liked. I'm really beginning to feel that gaming "journalists" shouldn't be reviewers if they can't make a better effort to keep their own subjective interpretation of what the game should have been like from what it actually is.

A long, long, long time ago (the seventies) there used to be a board game review publication (actually a sheet printed both sides, sometimes a bit bigger) called Richard Berg's Review of Games. Richard would occasionally include an article for potential reviewers on how to review a game. He stressed that their review shouldn't be about how the reviewer thought the game should have been designed, instead they should review the game as to whether the released game seemed to meet the goals the designer was seeking to accomplish.

I pretty much now rely on this forum and the one over at Octopus Overlords for a more informed, intelligent set of impressions of a game.
8  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 11, 2016, 04:30:40 AM
Article on Kotaku, Mafia III Is Seriously Glitchy. There's some funny stuff in there.

Oddly, I've not seen any of the really bad glitches, like people floating in air or the like. I did encounter that situation where the car wouldn't start, but I got out, stood in front of the hood, then got back in and it started. Seemed like something planned to me.

This reminds me of the situation in Assassin's Creed Unity. People were posting all these glitches they had seen in the game and I hadn't seen more than a couple minor ones. I'm thinking that maybe between my pretty decent video card, my SSD and my dedicated gaming rig it has something to do with how the processor is able to update all the items on the display, as well as doing the in-game physics.

Anyway, I'm now 9.4 hours in and still having a lot of fun.
9  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 10, 2016, 03:25:22 PM

Quote from: Arclight on October 10, 2016, 01:43:37 PM

Xbox1.  If not for the story, atmosphere, and gameplay, this game would be just OK.   Tongue

Absolutely. The only game character I can think of that I was as deeply involved with was CJ from GTA San Andreas.

And even though I love the music, I'm finding like running from place to place just to check out all the scenery and atmosphere.
10  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 10, 2016, 05:27:59 AM
I now have 5.6 hours in and I'm really enjoying it. This is the Steam review I posted:
This review is for the game updated with the 1.01 patch.

Well, the game isn't perfect, there are some tweaks that could have been done to the graphics, but otherwise I think it's a fun game. The concept is good, the storytelling is awesome and there's lots to do. The gameplay is fun and the music is great. It's a shame that a lot of folks are having troubles running the game or even starting it, but I didn't encounter any of that. So I can definitely recommended this game.

Here are some other notes:
  • I like that there is a driving mode option. Simulator mode might be harder but it's more rewarding. I hope they do something like this for Watch Dogs 2.
  • Graphics are a bit weird, like when it's raining and all the cars have a weird shine. Nothing that affects gameplay however.
  • I'm using an X360 controller and it's annoying me that since I was just playing Assassin's Creed Syndicate and was using the right trigger all the time, I'm having a hard time breaking the habit. In this game pressing RT not only draws my gun but it also fires it. I wish they had made an option to make this a two step process.
  • The crowbar thing is getting old, I'm not Gordon Freeman for heaven's sake
  • I hate having to drive home to drop off my cash. It's an necessary make-work task.
  • I really like how you unlock collectables on the map by installing wiretaps. OK, it's not realistic, but it's better than in Mafia II where the only way to find all of them was to use the online guides.
  • I hate that people keep stealing my stolen cars! I park a car I stole outside a location and it's gone when I come back. OK, it's not that big a deal, but sheesh, it could give me a few minutes before it disappears!
Bottom line, I'm really liking the game.
11  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 09, 2016, 09:27:17 PM
If you grew up in the 1960s like I did, there are so many cultural references to identify with. The brief scene on the TV of Robert Kennedy after he was shot brought up a lot of memories. And the music is awesome of course. And I didn't even know the radio stations were going to have commercials, I like the hemorrhoid one icon_lol

I can see how folks got upset on some of the graphics. The morning after the bayou raid I was driving at sunrise with what I assume is fog and the display had a white-ish washout to it. I did switch back to 30 fps as it seems to make my graphics a bit prettier. I didn't notice any gameplay problems so far with that setting.

I'm two hours in and blown away by the great story telling.
12  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 09, 2016, 06:01:43 PM

Quote from: Bullwinkle on October 09, 2016, 04:58:30 PM

The RPS review lost me right here: "...Mafia II being a nasty piece of garbage"

Yeah, Mafia II wasn't perfect, but it was entertaining and I played it all the way through.

I finally got my game loaded and patched on the PC, and I'm using an X360 controller rather than keyboard. I've upped the FPS limit to sixty and I'm getting near that except when driving. I've played 39 minutes and so far it's not bad, certainly nothing that makes me want to quit playing. What it might lack in graphics bleeding edge stuff it's making up for in story-telling.
13  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 08, 2016, 07:43:42 PM

Quote from: Arclight on October 08, 2016, 06:59:08 PM

They say the fix is in for a patch this week-end to address the major issues.

Good timing then. We just came home after evacuating to the west coast of Florida. Amazingly, considering that we live about fifteen miles west of the Kennedy Space Center and on Wednesday evening looking to be hit directly by the eye of a Cat 4 storm, things are fine. No house damage other than a few damaged shingles. Never lost power other than a couple of flickers, even the cable stayed on. We did have the one remaining tree in our yard break off about ten feet off the ground; happily for us, that top piece landed in our neighbor's yard, missing all structures including the fence. I'll volunteer to help remove it if they wish, but I'm 63 and out of shape so I'm not sure how much I'll be able to do. And we know how lucky we are, the streets on both sides of us still don't have power, while we never lost it. As I say, amazing.

So I'll wait for the patch release then take a look at the game.
14  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 05, 2016, 04:26:44 AM
Since Hurricane Matthew is going to graze us (at best!) with category 3 winds, and since we're going to be in Orlando for an all day meeting tomorrow (Wed) anyway, we've decided to continue on in the evening over to St Pete and spend a few days with my wife's niece, her husband and her nine month old baby. We did actually manage to get a hotel room, not the greatest place. Better than sleeping on the sofa I guess.

And sadly, the idea of spending a few days at Disney World instead died stillborn crybaby

So it's unlikely that I'll be posting any impressions of Mafia III till sometime on the weekend, most likely Sunday night. Assuming we still have power. And a house  Roll Eyes
15  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: October 02, 2016, 09:19:09 PM

Quote from: Soulchilde on October 02, 2016, 08:10:29 PM

2K isn't sending out review copies for this game.  That spells trouble in my book.  Will be waiting on reviews prior to purchasing

Challenge accepted! icon_biggrin. I've got some free time in October before the big November Watch_Dogs 2 -Thanksgiving - anniversary - start getting ready for the holidays overload, so I pre-ordered the game through GMG and have it already pre-loaded. I'll be posting impressions hopefully on release day, until Hurricane Matthew turns more west and whacks up here in Florida. We plan on evacuating to Walt Disney World if it comes to that nod

I like the idea of M3, open world, lots to do, and it's set in 1968 with tons of music I like, so I'm willing to take a bullet for everyone and give it a try.
16  Gaming / Console / PC Gaming / Re: Whatchu buyin' this week, Willis? (Sept 25, 2016) on: September 26, 2016, 09:14:45 PM

Quote from: rittchard on September 26, 2016, 08:32:22 PM

What the heck is Burly Men at Sea lol?  Sounds like a gay porn video.

Steam page

Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure.

Set in the waters of early 20th-century Scandinavia, the game's story branches through a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around three ungainly heroes. Play through once for a single tale, then set sail again to uncover paths to new adventures.

SXSW Gamer’s Voice Award nominee (2016), finalist for Best Adventure Game/RPG (Intel Level Up 2016), and selected for festivals and showcases internationally.

    Branching Story: Play through multiple adventures, each designed to be completed in a single sitting.
    Interactive World: Shape the narrative through interaction with characters and the world around them, set inside a draggable, interactive vignette.
    Playful Aesthetic: Colorful art style with handcrafted animation, set to a whimsical original soundtrack inspired by the game’s Scandinavian setting.

Burly Men at Sea is the second game from husband-and-wife team Brain&Brain, developed during their own adventures as nomads and erstwhile farmhands.

Check out the video on the Steam store page for a flavor of the game.
17  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 20, 2016, 08:34:52 PM

Quote from: EngineNo9 on September 19, 2016, 03:35:10 PM

Quote from: jztemple2 on September 13, 2016, 02:35:11 AM

I do have a question. For those familiar with the recent Forza and Forza Horizon games on Xbox One, how bad (or not bad?) would it be running on a 720p 26-inch TV? Would I hate myself? Would I eventually be coughing up more bucks for a better TV?

I don't think you would hate yourself.  I'm sure it would look fine on there, and still have all the fun.  It may not be the absolute most impressive at that size and resolution, but it's not like a step back into SD.  Plus it's a driving game, not a text-heavy adventure game.

Thanks for the answer. I see good reviews for this and the latest Forza Motorsport, so maybe Santa will be bringing me an Xbone icon_biggrin.
18  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 14, 2016, 07:38:06 PM

Quote from: Dante Rising on September 14, 2016, 07:11:36 PM

For all of you Steam members, if you own Bioshock and Bioshock 2 on Steam, they are dropping the remastered versions into your collection for free on Sept 15 or 16th. Infinite was technically not remastered, so that title is excluded.
Hmm, I played Bioshock on the X360 and really enjoyed it. Never tried Bioshock 2, is it in the same vein with regards to gameplay?
19  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 14, 2016, 07:29:12 PM
Well, I've pretty much sworn off Early Access, but I'll keep an eye on it, and this forum thread.
20  Gaming / Console / PC Gaming / Re: Steam Reviews update Sept 2016 on: September 13, 2016, 04:11:34 PM
Thanks Obama! icon_biggrin (won't be able to do that too much longer icon_wink)

I get a lot of my keys through Green Man Gaming, so I guess this would affect me too. But then my reviews aren't usually witty enough (or caustic enough) to get a lot of views anyway.
21  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 13, 2016, 02:35:11 AM
When I opted to go from my X360 to a gaming PC, rather than getting an Xbox One, I knew this day would come. I had somewhat burned out on the Forza series and rationalized that while I wouldn't be able to play the Xbox only games, I'd still be able to all those that were on the PC or cross-platformed to it.

So now I'm getting the urge again. I have already decided to not upgrade from Win7 to Win10 because I'm so darn happy with Win7, so I perhaps I might break down and get an Xbox One after all.

I do have a question. For those familiar with the recent Forza and Forza Horizon games on Xbox One, how bad (or not bad?) would it be running on a 720p 26-inch TV? Would I hate myself? Would I eventually be coughing up more bucks for a better TV?
22  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 12, 2016, 10:58:41 PM
Also for the PC, The Crew will be free from Ubisoft starting this Wednesday for a month.
23  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 10, 2016, 08:52:50 PM
Version 1.0.3 update has been released, all patch notes in spoiler tags below.

Spoiler for Hiden:
Project Highrise™ Release Notes

Copyright © 2016 SomaSim

*** Version 1.0.3 (September 10 2016)

- Increased capacity of certain services
- Increased height caps in sandbox mode

Bug fixes
- Text fixes in multiple languages
- Fixed a bug where bulldozer tool had slightly different removal behavior
  than clicking "evict or remove" button in the unit's dialog
- Fixed a bug with some decorations leaving behind boxes when they're removed
- Fixed a bug with 2-story plaza decorations leaving behind boxes that float in the air
- Fixed a bug with construction workers floating mid-air if you deleted the floor
  around and underneath them, now they get snapped to the ground
- Fixed a bug with deleted floor tiles showing "destination unreachable" warnings
- Fixed a bug where broken elevators sometimes did not get fixed
- Fixed a bug where trash boxes sometimes did not get collected
- Fixed a bug where time like "4:30" would be displayed incorrectly sometimes
- Fixed a bug where some restaurant workers were not getting dinner and complaining
- Fixed several tuning problems with media campaigns
- Fixed a pricing discrepancy between 2BR and 2BR Lux apartments
- Fixed out of bounds pathing anchors in several restaurants and retail stores
- Fixed gourmet restaurant goal not accepting seafood restaurant
- Fixed requirements for finance HQ office requiring too many financial offices

*** Version 1.0.2 (September 8 2016)

Bug fixes
- Text fixes in multiple languages
- Steam: fix for game not getting past main menu, gibberish text showing in lower right corner
- Steam: added background image switcher for the preorder bonus background in the main menu

*** Version 1.0.1 (August 26 2016)

- Added support for GOG Galaxy client
- Different main menu background for players who bought the preorder edition
- Updated "about" text

Bug fixes
- Fixed loc bug in Spanish
- Fixed feedback about overcrowded restaurants
- Fixed some services reporting work hours "0:00 - 0:00"
- Fixed unnecessary build ribbon highlights in two tutorials and four scenarios

*** Version 1.0.0 (August 22 2016)

- Scenario tuning adjustments
- Some additional sound effects (different bulldoze sounds, etc)

Bug fixes
- UI fix for some scrollbars displaying incorrectly
- Fixed a bug with save files that included preorder content, if player disabled it
24  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 08:38:03 PM
A few more items...

I've started another Easy scenario, The Merchandise Mart. This one seeks to recreate the concept of Chicago's Merchandise Mart, a not very tall but very wide building with a focus on stores and offices. I've noted that the contracts for this scenario are different than the ones for the first scenario I played, Neighborhood Diversification. That's pretty cool, since it helps focus the player on what to do earlier in the scenario when you might be sure of what to build next. For this reason I would suggest that new players do a couple of scenarios first, rather than jumping into the sandbox mode.

Also the first community guide has been posted with lots of info on the sizes of tenants and other rooms in the game. If you are the type who hates to waste a single space packing in the tenants, the guide should be of help.

Also some Steam Workshop items have shown up. Remember if you do subscribe to a mod, you must also activate it in the Mod menu, found under the main menu of the game. Here is Van Gogh's Starry Night in my lobby... it does look a bit large, but it's free!
25  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 03:52:51 PM

Quote from: EngineNo9 on September 09, 2016, 03:27:41 PM

And thanks for the impressions!

You're welcome. So many other folks have taken the time to post some early impressions on other games I'm just happy to be able to return the favor nod
26  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 09, 2016, 04:34:24 AM
I finished the scenario "Neighborhood Revitalization" in just about seven hours. And it was a lot of fun biggrin. Here are the medals:

The game design is such that to build the high end apartment type you need to not only have built examples of the lesser types, but you also need to have built a variety of stores, restaurants and services. And the game doesn't spell out some of the items you need, it just says you need "a greater variety" of, for instance, stores that sell food and groceries or ones that sell housewares and appliances. And you'll also need a greater variety of cakes  slywink. So it's more than just connect the dots, which is fine. I did post a suggestion on the Steam forum that there ought to be a way to highlight the different sizes and types of stores/offices/restaurants or at least put that information on the ADA/360 report (which, btw, is sortable).

The game does hit a Goldilocks spot for me; it's not too easy or repetitive in the build process that you become bored, or too hard and brittle so that if you make an early mistake your scenario is doomed. I ran into an issue where I had built services such that I had a negative cash flow and couldn't take out any more loans; I assumed I was cooked. But by fiddling with rents and adding some tenants I got over the hump and went back to a positive cash flow. It speaks well of the game that it wasn't till the sixth of the seven hours it took me to play it to completion that I had so much money rolling in that I could quit having to carefully monitor my expenses every day.

I'm looking forward to starting another scenario. Post any questions you may have.
27  Gaming / Console / PC Gaming / Re: Smash + Grab [PC] - multiplayer game from Sleeping Dogs developer on: September 08, 2016, 08:09:35 PM
I'm too busy with Project Highrise to try the beta, but I'd be interested in hearing more about it.
28  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 08:06:07 PM
I'm a couple of hours in and still working on that first scenario. I can see how one review said the game was too difficult. To achieve the revenue and population goals I have to get more tenants, but I can't simply add more simple offices and stores, since from what I'm seeing, too many of the same thing tends to cut down on the business income to those places, with the result that they become unhappy. So I have been adding medium offices, but they start needing things like janitorial, water bottle and other services. Also the dentist I added to the fifth floor needs piped in water, which means I had to add water closets (not the WCs the Brits think of) to each floor going to that office, so I can lay pipes.

This game reminds me a lot of Prison Architect. Poor planning on early layout will cost you later on. So far, about an hour and a half on my scenario, I've avoided a loan, but I'm to the point of needing to build some apartments and it's going to take some cash.

The game definitely is fun if you like these building and management sims. It does require planning and money management, but it doesn't seem like it will be tedious, since everything like offices, stores and restaurants have increasing needs the larger they get and it's getting those services to them without breaking the bank that's the challenge.
29  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 08, 2016, 06:07:17 PM
If anyone is interested, the game is free to play on Steam this weekend, starting now through sometime Sunday, check out the store page.
30  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 05:42:44 PM
Fifty-four minutes into the game, which means I'm 32 minutes into my first scenario. Here are the objectives:

And here's the building (click image to enlarge):

The building is losing money, $2,345 a day, and I've only got $15,000 cash. Using the various overlays available, I'm finding that the four food locations are losing money because they are grimy and they think they are playing too much rent. I agree, so I focus my maintenance staff on them and also lower their rents 25%. You can alter rents globally by store/office/apartment type or by each individual unit.

I now have enough prestige, due to my 40 tenants and the artwork mural in the lobby, to open a medium restaurant. Problem is, that size restaurant needs a water feed and a trash bin on the same floor. Since I don't have a water system in the building yet, I have to add an additional bit of structure on the back of the building to provide room for water piping and meters:

The new restaurant is a hit and it is generating Buzz. Buzz is a currency in the game which when spent gives you a boost in things like visitor attendance to shops or restaurants or maybe getting a vendor to put up signs for free that will generate you some income.

The scenario is rated easy, but it's no pushover. It will take some thoughtful planning to improve things without going negative on cash flow.

Overall so far I'm pretty pleased with the game. It's early days but so far there are no red flags with performance or game design. More impressions to come.

Oh, and we are having a bit of a situation in one of the elevator cars:
31  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 04:44:10 PM
Got the game and installed it. I noticed that I didn't get the pre-order bonus of the different menu background, the developers are aware of this issue (apparently no one got the bonus) and they are working on it. The game is a bit over 300 MB, which is nice. The graphics are nice and pleasing and looks very retro; I think the developers said they were going for a 1950-60s feel, hence no internet hook-ups or cell phones.

It took me 22 minutes to get through the five tutorials. The UI seems pretty logical and you can mouse-over items for more info. I'm going to try a scenario or two right now.
32  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 04:33:12 AM
Oops, just noticed this. If you are a Green Man Gaming VIP (in other words, you have an account there), you can get Project Highrise for 19% off, rather than the 10% off that Steam is offering till 1pm EDT on Friday. I could have saved myself an extra $1.70 USD icon_confused. As usual for GMG, there is no indication how long this sale will last, probably till they run out of keys. Again, I haven't looked at the game myself, so it's still a pig in a poke right now. But you can get it a bit cheaper at GMG rather than Steam should you desire to.
33  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 04:11:55 AM
Over at the OpenCritic page for the game, right now there are four reviews, two with scores. Gaming Trend gives it a 90/100 and says "For the curious and the creative, brimming with replay value, and fairly priced, Project Highrise is the game that SimTower should’ve been". Meantime, GameWatcher gives it a 6.5/10, noting "Project Highrise takes obvious inspiration from a cult classic, but struggles to build compelling mechanics around a proven concept. Constructing a tower still offers its own simple pleasure, but there’s not enough depth here to keep you building a skyline’s worth of high-rises". Or in other words, one man's treasure is another man's trash.

Impressions coming in about 15 hours....
34  Gaming / Console / PC Gaming / Re: [PC] Project Highrise - Skyscraper Construction & Management on: September 08, 2016, 03:56:31 AM
Just a bit of news before the game is released tomorrow. The developer has posted information on how to mod in Project Highrise. Basically they point you to this page which includes tutorials, assets, templates and reference charts. Mods for the game will be available through Steam Workshop.
35  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 07, 2016, 09:11:13 PM

Quote from: farley2k on September 07, 2016, 05:54:26 PM

What system is that coming too?  I would get it on the PS4 but I hear high-res shingles look better on the Xbox 1.

I think you'd want it on the PC, you could mod in a chimney or vents, maybe even a Santa and reindeer for the holidays.
36  Gaming / Console / PC Gaming / [PC] Project Highrise - Skyscraper Construction & Management on: September 07, 2016, 03:24:00 AM
I have pre-ordered Project Highrise on Steam, 10% off through it's release this Thursday September 8th (actually until sometime on the 9th). It somewhat reminds me of SimTower and Yoot Tower and I'm willing to give it a try. Here's some blurbs from the store page:

About This Game

Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it’s an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.

From the moment you break ground, every decision rests with you. As the architect you must coordinate the construction of everything - every wall and wire, every office and apartment. As the building owner you must keep your tenants happy - and paying rent on time. As a savvy developer you must keep an eye on the bottom line and invest in the future. Succeed and you will reap the rewards of a prestigious address where everyone will clamor to live and work. Fail and you will watch tenants leave in disgust, taking their business elsewhere and leaving your reputation in tatters.

Will you create an exclusive office highrise that attracts business leaders from around the world? Will you construct luxury apartments in the sky, penthouses for the elite and playgrounds for the famous? Perhaps greed will get the better of you and you’ll build a tenement building that trades tenant happiness for loads of cash? All these choices and more are yours. Success is entirely in your hands.

  • Deep and complex simulation of a modern skyscraper.
  • Huge variety of tenants with their own unique characteristics, from restaurants, to offices, retail stores, or residential apartments.
  • Open sandbox play with several difficulty levels and starting conditions allowing you to build your dream skyscraper towering above the surrounding city.
  • Campaign mode that tests your skill at building a successful highrise in challenging scenarios.
  • Test your management mettle by keeping up with your buildings diverse population and their ever-increasing demands.
  • Hire specialized consultants to increase your building's curb appeal, operational efficiency, and pull with city hall.

The developer is SomaSim, who did 1849. This is 2D rather than 3D like 1849, but from the store page images and video you can get an idea of how this works. Also there are some pretty good Let's Play videos from Dad's Gaming Addiction here.

There's an FAQ for further info. A couple of things I like about the game so far; it will have Steam Workshop support, and it's not being released as Early Access.

One question that was asked of the developer was regarding elevators, specifically if there would be elevator management like there was in SimTower. In that game it was necessary to place multiple elevators and landings to try to handle foot traffic in a smooth way. The developer responded that this type of elevator management would not be present in Project Highrise, as the game is designed more as a business sim. After looking at the Let's Play videos I'm fine with that decision. The game doesn't track individuals, rather you are managing tenants and services.

Overall my impression is that this is a rather nice looking game which while not necessarily having long term appeal certainly looks to provide some relaxing gaming. I'll be posting my first impressions on Thursday afternoon.
37  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 06, 2016, 04:57:43 PM

Quote from: EngineNo9 on September 06, 2016, 04:43:58 PM

Quote from: jztemple2 on September 06, 2016, 04:42:06 PM

Also on the PC this week, Project Highrise

I have heard some very good things about this one from people who love the old SimTower game.  Apparently this has some of it's own wrinkles on the formula, but scratches the same itch.

I've got this on pre-order, so I'll be starting a thread and posting impressions on Thursday.
38  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 06, 2016, 04:42:06 PM
Also on the PC this week, Project Highrise
39  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 01, 2016, 04:28:31 PM
For any folks who didn't buy the game, but were curious and checked out this thread, I can definitely recommend it. There are stealthy sections and shoot-em-up sections and the game actually has a nice flow to it. It's open world but not with endless side missions and collectables, just decently sized maps that are fun to explore. It's one of the few big world first person shooters that I felt like I wanted to complete all the way. I completed it in about twenty-some hours and felt I got my money's worth.
40  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 31, 2016, 08:53:28 PM

Quote from: farley2k on August 31, 2016, 07:03:03 PM

DEUS EX (Honest Game Trailers)

*the bit about stealth until seen then kill much how I play.

The guest appearance by Adam Jensen at the end is awesome icon_biggrin

I'm actually finding myself staying really stealthy through most of the game so far. Probably because I suck at combat Roll Eyes
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