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1  Non-Gaming / Hardware / Software Hell / Re: Recommendations for PC Gameplay Recording Software on: January 28, 2015, 04:35:58 PM

Quote from: jztemple2 on January 28, 2015, 03:26:36 PM

I have an Nvidia card, I'll have to check that out.

Now I remember why wasn't using Shadowplay, it's only for a limited number of games supported by the Nvidia Experience. Still, I've now enabled it to record the last 10 minutes if I'm playing any of those game.
2  Non-Gaming / Hardware / Software Hell / Re: Recommendations for PC Gameplay Recording Software on: January 28, 2015, 03:26:36 PM

Quote from: TheAtomicKid on January 28, 2015, 08:05:54 AM

If you happen to be using nvidia in your gpu, you can use the shadowplay function from their software.

Link posted for the lazy scaggers wot can't use google... biggrin http://www.geforce.com/geforce-experience/shadowplay

Atomic

I have an Nvidia card, I'll have to check that out.
3  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 28, 2015, 01:07:53 AM

Quote from: Autistic Angel on January 28, 2015, 12:59:05 AM

Does anyone know if there's anything more I have to do to clear my character's name?

-Autistic Angel

Give them the cat? (sorry, just couldn't resist icon_wink)

This sounds like a bug that should be reported. I can't imagine that the developers intended that you should still be wanted after death.
4  Gaming / Console / PC Gaming / [PC] Grim Fandango Remastered on: January 27, 2015, 06:43:18 AM
Just to let folks know, Grim Fandango Remastered is now available on Steam.
5  Non-Gaming / Hardware / Software Hell / Re: Recommendations for PC Gameplay Recording Software on: January 24, 2015, 12:35:47 AM
Thanks for the suggestions. Action has a 30 day trip so I think I'll give it a try.
6  Non-Gaming / Hardware / Software Hell / Recommendations for PC Gameplay Recording Software on: January 23, 2015, 09:18:18 PM
I've been playing Infinifactory and would like to post some gameplay video, but they don't have any in-game function for that yet. The only thing I have for recording gameplay is the recorder that comes with FRAPS freeware which is limited to 30 seconds. I'd like to find something better, freeware if possible, to record the in-game footage. I'm running Win7 64bit and have gobs of RAM and processor, so that isn't an issue. Any recommendations would be appreciated!

Apologies if this isn't the right forum Roll Eyes. Please move if not  eek
7  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 22, 2015, 04:12:38 PM

Quote from: TiLT on January 22, 2015, 05:25:14 AM

Quote from: Caine on January 21, 2015, 10:34:37 PM

I keep getting locked up when I play.  I get like an hour and then the game just freezes. 

I think it's time to rebuild the pc. 

Could be a heat or memory problem. How much RAM do you have?

This might be of help, OpenHardwareMonitor. It came with my Falcon and is used by those folks when they test their builds. From the webpage:

Quote
The Open Hardware Monitor is a free open source software that monitors temperature sensors, fan speeds, voltages, load and clock speeds of a computer.

The Open Hardware Monitor supports most hardware monitoring chips found on todays mainboards. The CPU temperature can be monitored by reading the core temperature sensors of Intel and AMD processors. The sensors of ATI and Nvidia video cards as well as SMART hard drive temperature can be displayed. The monitored values can be displayed in the main window, in a customizable desktop gadget, or in the system tray. The free Open Hardware Monitor software runs on 32-bit and 64-bit Microsoft Windows XP / Vista / 7 and any x86 based Linux operating systems without installation.

It has a gadget that sits on the desktop so you can at a glance check your CPU and GPU temps, and if you click it you get that full display you see on their page. I've been using it for a year and haven't had any issues.
8  Gaming / Console / PC Gaming / Re: [Kickstarter] The Long Dark - FP Survival on: January 19, 2015, 07:58:50 AM
Don't know if anyone still cares, but The Long Dark is now on Steam (actually since last September).

What drew my attention to it was this article on Tweaktown, The Long Dark secures over 250,000 Early Access sales so far
9  Gaming / Console / PC Gaming / Re: Forza Motorsport 6 announced on: January 13, 2015, 03:05:45 AM
Still waiting for the Forza 5 port to PC... and waiting, and waiting....
10  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: January 12, 2015, 08:33:05 PM

Quote from: gangeli on January 12, 2015, 08:26:14 PM

I absolutely love that you love this game enough to keep posting updates.  smile

Almost bought it during the sale, but just couldn't pull the trigger.

I really enjoy it because it satisfies that turn-based itch I get (the game isn't actually turn based, but you can play it that way). You can play a single mission in under ten minutes, and the editor is well done and a lot of fun. Probably the bad thing about the editor is that it is so easy to use, there's a veritable flood of missions out, but not enough voters on the Steam Workshop to be able to determine which ones are good. Still, it's very easy to pick a workshop mission and give it a run through that you aren't really going to be bothered by the occasional bad one.
11  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: January 12, 2015, 08:23:19 PM
Winter Update: Part 3 of 3 Released

Quote
Since we suspect you finished three-starring all available maps, here is the concluding part of the Winter update to help you get through the tactical drought:

Features:
- New campaign (longest one yet!).
- New scenario type: Robbery in Progress.
- 9 new weapons.
- 1 new enemy type.
- Added 3 new editor brushes (erase background / white / shadow).
- Added 16 new Steam Achievements (entry-level ones).

Fixes:
- Replays sometimes getting desynchronized (bug introduced in 1.0.3).
- Saved plan sometimes being deleted.
- Campaign Won screen showing when losing all troopers.
- Troopers sometimes going through doors without triggering any action.
- Crash related to some mods.
- Improvements/tweaking to existing equipment.
- Crash when resizing map to a certain size in editor.

Enjoy the new content!
12  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 01/09/15 on: January 11, 2015, 09:01:05 PM
Out taking down decorations all day yesterday, then off to St Augustine to take a nighttime tour of the holiday lights.

Today, it's a trip down memory lane, playing "L.A. Noire" on the PC. I picked it up on a 75% off sale months ago but never got around to playing it. I had it on the X360, but was too busy to do more than scratch the surface. So I'm giving it another go. Looks nice with all the graphics cranked up. I did enable some of the aids to help me find the clues, it's what turned me off the last time. So I'll try again to be a good detective in LA, or otherwise it's off to Palukaville for the game icon_biggrin
13  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 10, 2015, 05:16:34 AM
Thanks, I'll check it out.
14  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 10, 2015, 04:26:28 AM
Alright, I'm really loving my VoiceAttack. Wasn't there some other module or something that people recommended to add to this? I looked but must have missed it.
15  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: January 09, 2015, 06:29:16 PM

Quote from: Isgrimnur on January 09, 2015, 06:18:15 PM

It's been a while since it's been on sale at Steam, but last time I could find, it was $2.49 on a flash sale.

Yup, "Historical Lowest Price: $2.49 at Steam on Wed Jan 02 2013".

Darn, now I want to go and play it again icon_confused
16  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 06:09:36 AM
Got a VoiceAttack question. I'm trying to scroll up and down the left panel with VoiceAttack. Right now it's bound to the joystick POV1 button. How do I get VoiceAttack to issue "POV1 up" when I say "scroll up"? I've got the joystick recognized in VA, and I've figured out how to have VA recognize a button push on the joystick, but how do I get VA to issue a joystick button push when I say something? I looked through the documentation but I must be missing it.
17  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 05:03:36 AM
OK, you guys got me hooked on VoiceAttack Roll Eyes. I've been adding commands as I think of them, but one set has me stymied.

 I'm using a joystick and keyboard, but I want to be able to have VoiceAttack respond to "Look Left" by changing the view to 90 degrees left. Right now I hold down the right mouse button and move the mouse a couple of inches to the left. I can get VoiceAttack to do the RMB hold, but setting the mouse to move so many pixels on the screen doesn't help.

Figured out how to use VoiceAttack to do cockpit looks up, left and right, by using the keypad. Took some tweaking but it's good now. Heck, it really does just expand the fun of the game, trying to figure out how to do things with VA.
18  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 02:34:27 AM

Quote from: Obrusnine on January 06, 2015, 05:46:20 PM

I feel so isolated right now, 400 lightyears from the nearest station. I have to travel all that distance back to sell the data, it took me two days (about 10 hours playtime) just to jump out this far in my Adder scanning everything on the way.

I'm gonna be a rich man if the pirates don't get me.

And here's something interesting in that vein: Game Recreates Entire Galaxy, 1,000 Players Determined To Explore It

Quote
Some people play gigantic space game Elite: Dangerous to lead humble, (relatively) ordinary space lives. They do missions, make deliveries, and decorate their cockpits with silly little bobbleheads. Then there's The Great Expedition.

The First Great Expedition began with a single goal: to collectively explore all of Elite: Dangerous' 400 billion star systems—or at least, as many of them as humanly possible. The recently launched space sim contains a massive galaxy modeled after our own Milky Way, its twinkling nebulae knit together by human hands and procedural algorithms rooted in real science.
19  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 05, 2015, 04:52:08 PM

Quote from: Lockdown on January 05, 2015, 03:13:56 PM

Mining is excrutiatingly cumbersome and not worth the time investment.

I found this to be true as well in Space Engineers. Once you'd played around with building a mining ship and did a little digging it got pretty dull.

After my adventures Roll Eyes yesterday where I ended up with a vanilla Viper and only a thousand credits, I now have a very tricked out Viper with over a hundred thousand in the bank. Some came by exploration, but more of it came from helping the locals get rid of the "Wanted" ships in their systems. I'm going to rename my ship the Paladin: Have Viper, Will Travel. I'm reachable at the Carlton on Orbit Hotel circling around New San Francisco (reference to an old 1960's TV Western, more info here).
20  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 04, 2015, 07:03:04 AM
Well, I had a tough day in ED. I had upgraded my Sidewinder to an Eagle, then a Cobra, then decided to try some hauling so I got a Hauler, stripped it and <sigh> found trading pretty boring. I got an Adder and tried exploring for awhile, got bored too Roll Eyes. Then got a Viper to go knock heads together...

It's a long story that I'll skip, but eventually I ended up having my ship blown up inside a spaceport when I couldn't leave in the five minute time limit because I had accidentally turned off the thrusters crybaby. And I had sold off some of my nicer gear to carry a few very expensive cargo piece and so I had less cash than the amount needed for the insurance crybaby crybaby. So I ended up with a vanilla Viper and only 1000 credits in cash eek.

I was all prepared to chuck in the game, but I decided I'd had enough of bulletin board missions and trading and exploring; I decide I'd just go find some wanted ships and kick their asses. At this point I didn't really even care if I got paid. And hey, I enjoyed it slywink. I eventually got a bit of cash from bounties and "casual" exploration. I'm not going to get rich, but I'll get by.

Also, after heading towards the south disk (bottom? side?) of the galaxy and ending up in mostly Empire space, I'd decided to through in my lot with the Federation. So I'm going back up towards Fed territory where I can help out the local constabulary deal with their riff raff  icon_biggrin
21  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 03, 2015, 06:39:54 PM
I posted the following over on the Frontier forum, but I figure folks here might be able to help:

Quote
I got turned on to trying VoiceAttack for enabling verbal commanding and I'm impressed. Trouble is, the only device I had is an old, old headset with boom mic that is both noisy and uncomfortable. I really don't need the headphone portion as I'm happy with just using my desk speakers, so I'm trying to figure out the best microphone options. I've used a little Bluetooth type earphone thing when I had an Xbox 360 and it wasn't too bad. And I've used a desktop microphone when doing some YouTube tutorials a few years ago and that was ok, although I can't find that darn microphone.

What I'm wondering is first, is there such a thing as a Windows compatible Bluetooth mic that hooks around the ear and that is decent for using in ED? If people know of one, can they provide a link?

And regarding a desktop microphone, is this a reasonable option for ED, what will all the sounds coming through the desktop speakers? And if so, are there any that folks would recommend?

Thanks for any help or recommendations folks can provide. I have so little experience with these devices and I figure a lot of you do...
22  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 07:01:02 AM

Quote from: pingwrx on January 02, 2015, 06:36:18 AM

Quote from: jztemple2 on January 02, 2015, 06:20:51 AM

Wow, why do I suck so bad at using the Fuel Scoop? I studied the info in the manual and also the Pilots Guide, but either I can't find that yellow line to skim or I get too close and get grabbed out of supercruise and then overheated.

Fuel scooping help

https://www.youtube.com/watch?v=xqxny4PLZfs

Thanks, that's a big help, I was doing it wrong Roll Eyes
23  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 06:20:51 AM
Wow, why do I suck so bad at using the Fuel Scoop? I studied the info in the manual and also the Pilots Guide, but either I can't find that yellow line to skim or I get too close and get grabbed out of supercruise and then overheated.
24  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 04:24:43 AM

Quote from: Autistic Angel on January 01, 2015, 03:39:16 PM

If you enjoy exploring, aim to fit a Detailed Surface Scanner into one of your internal bays. 

I can't find this equipment for my Sidewinder. Is it only for an upgraded ship? I have 169K in credits and want to go exploring. I can't afford a Cobra Mk III, is there some some reasonable choice in my price range?
25  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 04:17:30 AM
Anyone been to Disney World Orlando? At Hollywood Studios there is a ride called Star Tours. If you've ever been on it, and remember the final landing, well, that's how I land icon_lol
26  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 02:39:22 AM

Quote from: Autistic Angel on January 02, 2015, 02:30:00 AM

It is extremely helpful, however: mapped planets show their gravity wells as blue rings when you're in supercruise, and looping your flight path around those horizons allows you to reach your destinations *much* faster!

I will have to try this, sounds fun, if a bit scary.
27  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 04:52:44 PM

Quote from: Autistic Angel on January 01, 2015, 03:39:16 PM

If you enjoy exploring, aim to fit a Detailed Surface Scanner into one of your internal bays.

That sound kind of cool. I might do that after I finish spending hours searching for Louise Hammertime. Someone is going to pay me a lot of credits to punch her ticket, if you know what I mean icon_wink
28  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 06:19:54 AM
I'm using mouse look with a right hand joystick and a left hand mouse; awkward but doable.
29  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 02:04:34 AM

Quote from: Autistic Angel on January 01, 2015, 01:51:54 AM

With 100+ tons of cargo space, my average profit I pull on cargo runs around my home system is 84,000 credits, including fuel and munitions.

That's just inside of a single system? I never even though about doing that...
30  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 12:27:40 AM

Quote from: wonderpug on December 31, 2014, 11:55:58 PM

Upgrading life support doesn't cost much and can give you much more time to deal with a hull breach.

Hull breach? Oh my eek

Good stuff there, thanks for posting it.

Still really enjoying ED.
31  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 10:35:46 PM

Quote from: wonderpug on December 31, 2014, 10:14:16 PM

Quote from: jztemple2 on December 31, 2014, 09:20:51 PM

OK, I'm confused. On the Module subdisplay on the right hand panel, is "1" the lowest priority or the highest priority? In other words, if I assign "1" to a module, will it go off line earlier than a priority "2", or will it be the last to go offline?

I'm 73% sure that the 1 priority items will be the last to go offline.

Thanks, I'm a bit confused, apparently somewhere in the development they flip-flopped the priority thing and when I searched I found it both ways.

Apparently someone wasn't careful entering a spaceport icon_eek


I just bought an Eagle fighter, equipped with two pulse lasers, plus an open small mount and an open utility mount. I have lots of cash, what do folks recommend to fill those empty slots for someone who's planning to go in harm's way?
32  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 09:20:51 PM
OK, I'm confused. On the Module subdisplay on the right hand panel, is "1" the lowest priority or the highest priority? In other words, if I assign "1" to a module, will it go off line earlier than a priority "2", or will it be the last to go offline?
33  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:41:23 PM

Quote from: Obrusnine on December 31, 2014, 02:28:44 PM

I'd fly in over the assigned pad with my landing gear out, but the docking guidance wouldn't come up and trying to land on the pad unassisted with guesswork (from experience) yielded no results. Well, other then bouncing up and down in the middle of the pad, lol

I've had that happen once as well. I just canceled and asked again and the next time it worked. Also I've had to wait for permission a few times; I wouldn't get permission at first, then after a couple of minutes I'd get a go. I think it might be that all the landing pads were occupied. We must wait our turn after all slywink
34  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:02:25 AM

Quote from: Obrusnine on December 30, 2014, 07:17:08 PM

This game is so hard to take screenshots in. F10 doesn't work, printscreen doesn't work.

Eventually I gave up and threw a screen from google images into my review.

F10 works for me for screenshots in Solo mode, haven't tried it in MP. I did see somewhere in the Frontier forums that screenies were disabled in MP due to some exploit.

I've been having a lot of fun with it. I also got a Logitech Extreme 3D Pro joystick on Hark's recommendation and I'm very happy with the quality and the design.

I don't know if this has been linked here before, but on the Frontier forums I found a thread with a great Elite: Dangerous Pilot's Guide/Manual/Tutorial/Help 200 page PDF available for download that's been helping me a lot.
35  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 25, 2014, 09:58:38 PM
Test Drive Unlimited 2 is on sale on Steam today, it's a nice racer with extras.
36  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 25, 2014, 08:12:51 PM

Quote from: Harkonis on December 25, 2014, 06:50:23 PM

Just get this, it's perfectly serviceable and is what I am using until I can swing a full setup.  $20 joystick

Thanks for this recommendation, that looks like a good stick at a decent price.

These brief, official tutorial videos were pointed out to me over on the OO forum thread, I found them an excellent introduction to the game controls.
37  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 23, 2014, 09:58:53 PM
Winter Update: Part 2/3

Quote
we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end smile

Here's the changelist for Winter Update - Part 2:

Features:
- 2 new single-mission maps.
- 1 new enemy type.

Fixes:
- Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings).
- Crash related to modding sounds.
- Crash introduced in 1.0.4.

Coming up in Part3:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies

PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.

38  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 23, 2014, 09:50:40 PM

Quote from: Rumpy on December 23, 2014, 09:19:07 PM

I just bought FlatOut: Ultimate Cargage for $5 on Steam. Might be up your alley.

The Flatout games are a lot of driving fun.

I might also suggest MX vs ATV Reflex, it's 60% off right now on Steam. I've got it and it's a lot of fun, and the different types of vehicles do really drive differently.

And a game I've found to be surprisingly fun, FUEL, available via Green Man Gaming and activates on Steam. I had this on X360 and a little while ago got it through GMG and it's still a lot of fun. Motorcycles, ATVs, buggies, cars, trucks and things I don't know what to call, and a freaking huge map. There's also an awesome mod called FUEL REFUELED that tweaks some things.
39  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 21, 2014, 08:42:06 PM
Door Kickers is still 40% off for the rest of the Steam Holiday Sale, and the new Winter Update, Part 1 has been released:



Quote
Hey there Door Kickers,

As you know, there was a big Winter update planned for this December. Don't worry, it's still coming!
Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.

So here's Part 1 of the Winter Update:

Features:
- Can now paint floors in the editor + several other editor improvements.
- Added shortcut for stealth Fire button (F).
- New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
- Improved loading speed.

Fixes:
- One single-mission map was missing on Linux and Mac.
- Broken Mac OSX scroll for magic mouse and trackpad.
- Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
- Pointmen not being able to switch weapon from tazer to pistol.
- Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
- Sniper hud disappearing from multi-storey maps.
- Showing campaign success screen even when losing all missions.
- Crash related to mods and picking locks.
- Crash when enabling and disabling certain mods.
- Enemies not shooting back after recovering from a tazer shock.
- Pre-planning more than 1 breaching charge not working.
- A bug with failing final campaign map, restarting it and still finishing campaign.
- Sometimes campaign would not finish even when all troopers were dead.
- Hostages not always following you when changing floors.
- Trooper switching to primary weapon after detonating a door while pistol was equipped.

Modding:
- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod.
- Can now set custom music for a map. Check the "Winter Games" mod for an example.
- Added "ejectShells" option for firearms (revolvers no longer eject shells).


Coming up in Part2:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies


In the meantime, let's see those maps made with the new editor, we feel a contest coming up!

Lock'n Load!
-KillHouse Games
40  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: December 19, 2014, 06:22:30 AM
Doorkickers is 50% off for the next 23 hours as part of the Steam Holiday Daily Sale.
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