I guess for people who can't come up with the money upfront it isn't a terrible deal.
it's an awful deal no matter what. with the next gen soon these things will be dirt cheap in fall i bet. it's 360 just for the 2 years. plus it's the fucking 4gig model. MS is hardcore ripping people off and if this becomes normal fuck right off, consoles. i will not rent a console, ever.
because people want to play HC right away. why does it matter? I never get the point of people who hate choice. getting lvl 10 takes like 20 mins if that. so someone who wants an extra challenge right away gets it. and if you don't want it, you don't have to pick it. everyone wins!
Quote from: Harkonis on April 30, 2012, 10:17:50 PM
you also have to beat normal to unlock hardcore
i think you just need a level 10 char now
It's still up for debate if the level 10 was for Beta only or if that will carry over to release. I've tried to look for clarification but haven't found a direct statement.
I'll look for the quote, may have been a video interview but the dev was very clear that they wanted you to have to go all the way through normal. They are trying to cut down on people doing Hardcore before they know their way through the whole game.
edit: I found both versions, both from dev's. They apparently recently changed it to level 10. Seems like an odd choice.
they made it level 10 so players don't accidently create a HC right away
there's no real main focus. i did pretty much exclusively pve to try out some classes. for soloing, why would you want? there's no mob tagging at all. almost everyone did impromptu grouping as a result. this made things to by way faster. the combat isn't exactly a cake walk of sitting there trading blows because you can dodge and strafe around them. so doing this grouping makes things to way smoother.
can you solo? sure. would it be better to hang around players and help each other out? of course and this will probably happen no matter what you do.
played this a few hours last night. is it me or are the support classes fucking useless? trying to heal bots was useless and teammates don't regen hp fast enough to make it worth while. the kitty turrets suck too.
Heya, anyone been playing this? And for those that have it, anyone tried the co-op?
I'm thinking about grabbing it as a co-op game for the house to play. I live with housemates that are all JRPG fans and all the reviews I've read are generally positive despite the game's generic nature.
A big element a few reviews mention is the co-op, which sounds fun.
i finished it a while back, never did coop though.
i've been playing some mp lately. messed up my salarian eng so i just promoted him. almost to 20 again thanks to the xp boost.
pretty surprised that most people are fairly smart about it too. the one thing that annoys me is when someone runs too far away and you can't possibly res them in time. unless you're a ridiculous vanguard stay reasonably close imo. no way we can res you fighting 10 enemies.
wtf? having quick save defeats the entire point of the game.
god, i'm not getting into this again because it's quite ridiculous. but the game isn't hard for the sake of being hard. it's hard for the sake atmosphere. the game isn't short unless you just run through. i mean some dude did beat it in about 90 mins. but no way in hell you're doing that the first or even 3rd time. he also skipped so much stuff and pretty much killed bosses/exploited some stuff. took me about 25 hours
interesting, wonder what it could be. i'd be shocked if it was another game. is it just about rock band? I thought it was a HMX in general, which lead me to believe another a small chance of another frequency/amplitude.
Vesperia was a lot of fun too. It'll take you about 50'ish hours depending how many side quests and stuff you do. So i'm sure you can pick up graces on the cheap after that. however, this is namco and a tales game, expect a low print. so if you're interest and want to play graces don't wait too long.
I played up until you become an adult. So far I'm enjoying it. The combat is pretty great. the moves seem simple enough to pull off just by using the left stick and depending what you do with it. So like left to right will do something different than up and down or at a down left angle. You can easily see the moves in the artes menu. The challenge comes by chaining the artes to keep the combo, just like other tales. You have a certain ammount CC(not sure what it stands for) but it's basically kind of like mana. As you do more powerful artes they cost more CC. You can get more CC from weapons and I think as you level up titles. Blocking or standing still will regen your CC along with defeating an enemy. You learn different moves and passive skills by leveling your titles. You can switch between titles anytime you want.
Sometimes you'll get a tech challenge thing, such as kill all the enemies within X seconds. Doing this will net you some extra SP. These will keep chaining so long as you keep completing them. And of course the rewards get better and better.
The skits have been hilarious so far. I've always enjoyed the writing in tales games even if the stories are a bit cliche. The voice acting has been pretty good except for the leads dad is very monotone and shows no emotion when his character should be yelling. Since I'm only about 3-3.5 hours in I'm not sure how well the story will be as it sort of just kicked off. But from what I read the story is fairly cliche.
You have the ability to combine items too. So far I haven't gotten much past healing items
Quote from: Asharak on March 13, 2012, 02:36:12 AM
I'm not sure why we need spoiler tags in here, but I'll use them anyway. This is just cross-posting my initial comments about the ending from the general impression thread, since I figure most people over there won't dare click on them. Thoughts about other aspects of the ending(s) tomorrow, probably:
Spoiler for Hiden:
So the ultimate explanation for the cycle of extinction is that this being, whatever it represents, believes that all organic life ultimately creates synthetic life, that synthetic life inevitably rebels against its creators and the resulting conflict would be so horrific that using the Reapers to "clear the deck" of advanced organic life just before this armageddon occurs in each cycle is justified.
Now, to be fair, this theme doesn't come out of nowhere. ME1 and ME2 both dealt significantly with dangers of artificial intelligence: the VI on Luna, the AI behind the Presidium Emporium, the question of using even a shackled EDI (then even more so the unshackled one) and, of course, the Quarian-Geth conflict (which would seem to be the ultimate proof positive of this concept).
Except: the first 98% of ME3 turns this on its head. EDI, now completely unshackled and supposedly incredibly dangerous, demonstrates herself to be completely loyal and devoted to Shepard (and possibly more importantly Joker's) cause. She doesn't betray you to Cerberus, her creator, or to the Geth, her kin. Shepard's conversations can even guide her to, in Shepard's words, discovering a little humanity. Likewise, the Quarian-Geth conflict has backstory added that shows the Geth capable of compassion / mercy (they allowed the original Quarians to flee Rannoch, rather than annihilating them) and it is possible to resolve that plot with both races returning to Rannoch and beginning to live in harmony again.
Up to this point, we have a pretty great story: the first two games establish a galaxy full of fear and suspicion for AIs -- but then two powerful examples in ME3 demonstrate how myopic this belief is and introduce the possibility of a conclusion where artificial life (possibly even including the Reapers?) can be redeemed. And then the ending completely ignores BOTH of these plots from ME3, forces you to make a decision based on the now-demonstrably-false assumption that organic and synthetic life are incompatible and doesn't even give you the chance to argue your experiences to the being that was behind it all. Where were the "You're wrong! I just fought my way to you with an AI at my side!" or "Look at Rannoch, where centuries of bitter hatred have been replaced by co-existence and co-operation!" dialogues? Where was the ending that allowed you to pacify / talk down / reprogram the Reapers and lead the two forms of life, while still separate, to exist symbiotically?
I'm not saying you should have to take that ending. A "you annihilated half the galaxy, you must BURN" ending still makes a lot of sense as well. But to not even present the option, to not even acknowledge the possibility, to in fact force you to choose from three outcomes that are all based on the diametrically opposite premise is an incomprehensible travesty. Whoever wrote that final scene simply didn't. Play. The. Game.
Or am I totally off base here?
No, that's pretty much the entire problem here.
I spent lots of time carefully choosing stuff this game because I thought it really matters and I need everyone on board. Past squabbles be damned. I bent over backwards for the krogan, despite my better judgement. Then bioware goes and says lol, doesn't matter, choose your color.
They created one of the most interesting universes in recent gaming wit well thought out backstory and truly interesting characters and then just spit on us with the stupidest cop out ever. After 3 damn games and 100 some hours we get a god damn 2 minute bullshit ending? I expected an epic battle of shit going down, captains sacrificing ships to buy time for the crucible. but who cares right? some unknown dude just randomly shows up says, lol i created machines to kill you so you don't create machines that kill you.
I think for our investment in the games and characters we deserved a bit better, yeah?