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81  Gaming / Console / PC Gaming / Re: Weekend Playlist - 4/8/16 edition on: April 10, 2016, 12:26:00 AM

Quote from: Crawley on April 09, 2016, 10:35:55 PM

Quote from: EngineNo9 on April 09, 2016, 05:47:02 PM

Quote from: Crawley on April 09, 2016, 01:59:00 AM

At the Midwest Gaming Classic so will be playing a little bit of everything.

Ah, I'm actually in Wisconsin now and totally forgot about this.

Some neat stuff on hand.

They have the playable Beavis and Butthead arcade game that never made it out of the prototype stage which was recently put together. And next to it a playable Primal Rage 2 that has a similar story. Actually surprised to see PR2 playable. Last year someone spilled something on it and broke it.

Also here is the Sony/Nintendo PlayStation prototype. Not playable though. Just behind glass with a controller and cartridge.

Other fun stuff, played the TI 99 game Tunnels of Doom. It requires both a cartridge and cassette tape to play. Never heard of a setup where you needed both to play a game. Got to play Carnival, an 80s arcade game I probably haven't played since that period. Played Choplifter on an Atari 800 - forgot how fun that game was. And some guy was dressed as Dr Who (Tennant) and carrying a pretty damn good copy of K9 around. Also made $42 selling some old games.

I played the hell out of Tunnels of Doom when I was a kid. Avatar I sometimes use is the warrior from that game.
82  Gaming / Console / PC Gaming / Re: Nioh - Team Ninja action RPG on: April 06, 2016, 02:28:58 PM
Here's 6 minutes of gameplay footage from TGS

https://www.youtube.com/watch?v=MJ9_8Ip0OEw
83  Gaming / Console / PC Gaming / Nioh - Team Ninja action RPG on: April 04, 2016, 10:12:38 PM
Debuted at TGS last year, gives off some Dark Souls vibes, and seemingly stars Geralt of Rivia. Alpha demo will be out April 26th with the full game due out later this year. PS4 exclusive for now.

https://www.youtube.com/watch?v=Lz80GeslJSE

http://blog.us.playstation.com/2016/04/04/nioh-launching-2016-on-ps4-demo-out-this-month/
84  Gaming / Console / PC Gaming / Alienation - Space Diablo? on: March 26, 2016, 11:43:32 PM
Out soon on PS4. Looks to be a dual stick shooter with a bit or an RPG mechanic and loot system. Not sure yet how robust the class and loot system are yet though, but it sure is pretty. Would be cool to play this one co-op, also looks less punishing than Helldivers.

https://www.youtube.com/watch?v=eD11Os9vRl8&feature=youtu.be
85  Gaming / Console / PC Gaming / Re: Weekend Playlist - Easter Bunny edition (3/25) on: March 25, 2016, 11:04:40 PM
Grabbed EDF 4.1 on sale so like that, more Salt & Sanctuary, and maybe some Paragon
86  Gaming / Console / PC Gaming / Re: Salt and Sanctuary on: March 25, 2016, 03:29:51 PM
Another really good review via Super Bunnyhop
https://www.youtube.com/watch?v=EyDuRUiNqgI
87  Gaming / Console / PC Gaming / Re: Salt and Sanctuary on: March 22, 2016, 06:49:10 PM
Eurogamer finally put up a review of it in which they go into the Dark Souls/Castlevanianess of it
http://www.eurogamer.net/articles/2016-03-22-salt-and-sanctuary-review
88  Gaming / Console / PC Gaming / Salt and Sanctuary on: March 21, 2016, 03:49:58 PM
This is out now on PS4 and coming soon to Vita and PC. I finished my first playthrough over the weekend and it's pretty great. Basically it is 2d Dark Souls, more specifically Dark Souls crossed with Metroid/Castlevania. It takes a lot of mechanics and concepts straight from the Souls games, so if you are familiar with those you'll adapt quickly here, while also adding a few neat little twists of its own. The level design is very latter day Castlevania, with branching paths, short cuts, and the need to learn new traversal abilities to access previously unreachable areas, there however is no map like in the Metroid/Castlevanias and in that way is again like the Souls games where you just need to learn your way around. There's a large skill tree and you can build your character in different ways, playing a spell casting mage, mace/shield cleric, or 2hand great sword wielding berzerker, etc, or some crazy mix of them all. Combat varies depending on class or weapon, with some weapons having combo chains. Ska Studios is pretty good with the 2d combat, you may remember them from the Dishwasher games. Game does also have that Ska art style, which may be a turn off to some, but if you like either Dark Souls or the Castlevania games I highly recommend you check this out. I played through my first run going mostly 2handed great sword and have started a second run now as a mage.

Trailer
https://www.youtube.com/watch?v=u_054dUJzCE
Giantbomb quicklook
http://www.giantbomb.com/videos/quick-look-salt-and-sanctuary/2300-11050/
89  Gaming / Console / PC Gaming / Re: Weekend Playlist - 3/18/16 on: March 18, 2016, 04:29:50 PM
Salt & Sanctuary. It's basically Dark Souls x Castlevania: Symphony of the Night. Level 50ish now and maybe half way done, and I already think I'll run it again with maybe a mage. Been running around with a giant two handed sword for most of it this go, while occasionally using a shield.
90  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/15/16) on: March 16, 2016, 06:52:59 PM

Quote from: Arclight on March 16, 2016, 06:10:17 PM

Quote from: USMC Kato on March 14, 2016, 08:22:13 PM

UFC 2 on the XB1
I have got to get me a Console soon. I don't want all the systems(cool way of saying, no moola) X-Box about the best bet?


You're going to get conflicting opinions on that one, however, PS4 is the market leader by a fair margin at this point, and recent X-box moves have been puzzling in regards to what it means for the long term of the console.
91  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: March 15, 2016, 02:13:35 PM
Miss Peregrine's Home for Peculiar Children aka Tim Burton's X-Men
https://www.youtube.com/watch?v=tV_IhWE4LP0
92  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/15/16) on: March 14, 2016, 05:56:07 PM
I'm in for Salt & Sanctuary.
93  Gaming / Console / PC Gaming / Re: [PC/PS4] Paragon - 3D MOBA on: March 14, 2016, 05:12:46 PM
Ok, NDA is up.

I like it, it's pretty good overall. Been playing mostly on PS4 though I did a little on PC as well. On PS4 it runs at basically a solid 60fps (had a framecounter
in the test builds) but maybe sub 1080p, not sure but it looked a little fuzzy compared to some other games.

As to gameplay, first, this is a MOBA with action elements, it is not an action game with MOBA elements. This is important to understand because if you come to it with certain expectations from third person shooters or the like you may be a bit disappointed. Movement is a bit slower than a straight action game and ranged attacks have a limited distance which will feel short compared to an actual shooter. Map design and objectives are typical moba, the map is flipped vertically so you have a left, mid, and right lane as opposed to top/mid/bot. Jungle can be a little confusing to navigate and they could do
some work to improve that. There's some verticality to the map with ledges ranged characters can stand on and shoot down. For champions it's the basic stuff, casters, melee, support, and ranged attack. Games include PS4/PC player mixing, and for the most part there didn't seem to be much advantage to m/k over a controller outside of the few AD champs who do seem to get a slight boost from m/k.

As for the cards, they basically act as the gear you can buy in the shop. To compare it to LoL, you are basically deciding before a match what your end build might be and then bringing those items into the game, so if you wanted an Infinity Edge it would be one of your cards, you still need to buy it with in game money during the match. Also each card is upgradeable, so as opposed to buying the components to build it in LoL (cloak of agility, BF Sword, Pick Axe) and then building the IE, in Paragon you'd buy the IE upfront but minus a bunch of stats, you then add items to it in 3 upgrade slots. There's some customization here where you can choose between say Crit or Attack Speed, and once the item is complete you get the item's inherent bonus. Now if you wanted to build two IEs you'd need to bring at least two IE cards into the game. You can carry 40 cards, which includes the Item cards and the upgrade cards, cards have varying rarity so not all builds will always be available to all players. Keep in mind, this is balanced by items/upgrades still having an in game cost.

In the jungle there are a few twists, for the big buff you not only need to kill the uber enemy but also deliver an orb it drops to an altar afterwards. Also you can build harvesters on various locations that you need to stop by from time to time to get a global team XP boost.

Melee v. ranged feels ok right now, this is a challenge in these more action oriented MOBAs. Consider that in the classic overhead MOBA a ranged AD stops to shoot, thus allowing slow tank like characters to eventually catch up to them. This feels very unnatural for a lot of action players, and isn't present in many of these TPS/FPS MOBAs. This was a big problem in another beta I played where the slow melee tank was worthless as he just could never close in on the fast ranged glass cannons. Here I've had good success with the melee, mostly due to some decent gap closers and I think some speed buff/debuffs that are happening while attacking, but it still could be improved a bit maybe.

My favorite character at the moment is Rampage.
94  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Everquest Next and Everquest Next Landmark on: March 11, 2016, 08:31:27 PM
Cancelled
https://www.daybreakgames.com/news/daybreak-president-community-letter-everquest-next-2016
95  Gaming / Console / PC Gaming / Re: PSN Montly Free Games on: March 08, 2016, 11:00:50 PM
Dead Star looks to be one of April's games, basically a next gen Subspace.
96  Gaming / Console / PC Gaming / Re: What's happening with E3? on: March 08, 2016, 08:55:51 PM

Quote from: Andrew Wonser on March 06, 2016, 12:59:21 AM

What would be nice to see are the Indie companies maybe getting a bigger piece of the show floor.

That's basically PAX what has been happening at PAX.
97  Gaming / Console / PC Gaming / Re: [PC/PS4] Paragon - 3D MOBA on: March 08, 2016, 06:30:33 PM
I've been in the alpha for a bit, don't think we are allowed to talk about it yet though.
98  Gaming / Console / PC Gaming / Re: [XB1] Fable Legends on: March 08, 2016, 12:26:48 AM

Quote from: Jimmy the Fish on March 07, 2016, 11:59:35 PM

Quote from: EngineNo9 on March 07, 2016, 03:11:44 PM

Huh.  Not totally surprising, I guess, since it never looked great and they've been so quiet on it for a while. 

The bigger surprise to me is this:

Quote
...and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.

Man, Microsoft has some really shitty track record with buying decent companies and kind of slowly killing them over time.

As a witness to what they did to WebTV years ago (I was an employee), this is what Microsoft excels at. Acquiring companies for their tech or engineering knowledge and then letting the rest go to shit.

Sadly this is the end result of most acquisitions. In tech I'm of the belief that they've hindered progress by at least a decade.
99  Gaming / Console / PC Gaming / Re: [XB1] Fable Legends on: March 07, 2016, 03:07:59 PM
Apparently this has now been cancelled
http://news.xbox.com/2016/03/07/microsoft-studios-changes-uk-denmark/?utm_source=dlvr.it&utm_medium=twitter
100  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: March 05, 2016, 10:39:17 PM
Yeah I like it a lot and will play it for sure
101  Gaming / Console / PC Gaming / Re: Weekend playlist (late) 3/4 edition on: March 05, 2016, 08:25:35 PM
Street Fighter and Uncharted beta. Maybe hitman beta too
102  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: March 05, 2016, 01:55:47 AM
I've enjoyed the multiplayer beta so far. Some neat kill streaks
103  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: March 03, 2016, 10:25:17 PM
This has a very cool look to it
https://www.youtube.com/watch?v=47h6pQ6StCk
104  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: March 01, 2016, 04:10:12 PM
Mulitplayer beta this weekend, free no PS+ required.

http://blog.us.playstation.com/2016/03/01/uncharted-4-multiplayer-stress-test-this-weekend/
105  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/16/16) on: February 15, 2016, 04:32:22 PM
Street Fighter on PS4.
106  Gaming / Console / PC Gaming / Re: [XB1]Quantum Break on: February 11, 2016, 03:18:47 PM
PC is new news isn't it? Seems big. Some rumors of Gears 4 and Scalebound for PC as well.

At this point I can't see myself ever getting an XB1.
107  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 05:03:46 PM

Quote from: Ridah on January 28, 2016, 05:21:34 AM

I have beta codes for PS4, PM me you'd like one. I may have XB1 codes tomorrow.

I take it these all went?
108  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: January 16, 2016, 12:39:37 AM

Quote from: Bullwinkle on January 15, 2016, 11:04:28 PM

Quote from: forgeforsaken on January 15, 2016, 09:57:08 PM

Quote from: Bullwinkle on January 15, 2016, 04:21:42 PM

The coolest thing about this trailer is that JJ and co. stealthed everybody.  No one even knew this movie existed until today.  As of now, it doesn't even have an IMDB listing.

That's not exactly true. This was previously known as Valencia and was known to be in production, Mary Elizabeth Winstead has even talked about it in interviews. The re-title is the surprise. It's also unclear how connected to Cloverfield it is. “The idea came up a long time ago during production. We wanted to make it a blood relative of Cloverfield. The idea was developed over time. We wanted to hold back the title for as long as possible.”

Well, those pieces have only recently been put together.  Every news article I saw this morning on it was flabbergasted that this was a completely unknown entity previous to the trailer release.
Bad reporting then? The title change and potential Cloverfield connection is a surprise but the movie hardly is.

Article from 2014 even matches the plot of the trailer.

http://indierevolver.com/2014/08/25/mary-elizabeth-winstead-joins-john-goodman-in-the-cellar-formerly-valencia/
109  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: January 15, 2016, 09:57:08 PM

Quote from: Bullwinkle on January 15, 2016, 04:21:42 PM

The coolest thing about this trailer is that JJ and co. stealthed everybody.  No one even knew this movie existed until today.  As of now, it doesn't even have an IMDB listing.

That's not exactly true. This was previously known as Valencia and was known to be in production, Mary Elizabeth Winstead has even talked about it in interviews. The re-title is the surprise. It's also unclear how connected to Cloverfield it is. “The idea came up a long time ago during production. We wanted to make it a blood relative of Cloverfield. The idea was developed over time. We wanted to hold back the title for as long as possible.”
110  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: January 13, 2016, 06:50:34 PM

Quote from: farley2k on January 07, 2016, 04:05:12 PM

High Rise

A trailer that doesn't give it all away but certianly teases there is more to the story.

Tangerine Dream's Love on a Real Train getting some usage lately, between this and Mr. Robot.
111  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 09, 2016, 02:29:31 PM

Quote from: TiLT on January 08, 2016, 10:04:55 PM

Quote from: forgeforsaken on January 08, 2016, 08:58:54 PM

Keep in mind the PSVR comes with a processing box as well as the headset.

Don't get people's hopes up about this. It doesn't give the PS4 extra power or anything. It merely handles some of the mundane things that are necessary for VR, as well as provides a secondary output you can use to let people see what you're doing through a TV or monitor. The processing box means that the PS4 doesn't have to use too much of its valuable processing power for basic VR stuff, but that's about it.

Quote from: forgeforsaken on January 08, 2016, 08:58:54 PM

The other advantage that PSVR has is consistency of experience, as while it may not hit the graphic highs of PC developers can tune very specifically for the device as it's a static platform.

The Playstation VR system does not have such an advantage over the Oculus Rift. It does over the Vive for the moment, but not the Rift. This is what the minimum specs are for. If you're going to publish something for the Oculus Store, you must have developed it so that anyone with the minimum specs can run it at its intended graphical fidelity with 90 fps without any drops. If there are exceptions to this rule, I haven't heard about them. If you develop for the Rift, all you really need is to test at the minimum specs.

This is also why you're not going to see escalating demands from Rift-based software until Oculus updates the minimum specs, and that might take years.

So PC games are no longer going to ship with a bevy of graphics options and people with ultra high end rigs will be getting the exact same experience as people with minspec? How is Occulus even going to enforce this?
112  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 08:58:54 PM

Quote from: Zinfan on January 08, 2016, 08:50:53 PM

I'll wait as I'm concerned that if a 970 is min spec how much headroom does a 980 have?  I'd like my video card to be several steps above the minimum spec at least.  I worry about the Sony version as the console specs aren't that great compared to a PC running a 970 so how much can the PSVR do?  Too many unknowns for me to jump right now.

Keep in mind the PSVR comes with a processing box as well as the headset. The other advantage that PSVR has is consistency of experience, as while it may not hit the graphic highs of PC developers can tune very specifically for the device as it's a static platform. With PC you are still likely going to see graphics options, and with a VR experience that stuff could get real messy. You could conceivably even see instances where a game on a lower end rig is causing nausea in players where people aren't seeing the issue at higher settings.
113  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 06:27:14 PM
I fail video card and CPU, so I'll probably go PSVR at first and wait and see how the Vive/Oculus battle sorts out a bit as I wait for the next gen of video cards before building a new PC.
114  Non-Gaming / Off-Topic / Re: My current musical obsession (metal) on: January 08, 2016, 01:32:32 PM
3TEETH. Not conventional metal, but industrial metal along the lines of Ministry or Godflesh. They are on tour at the moment opening for Tool, I saw them over a year ago at a tiny punk club near Boston.

They have a full album out and on Spotify. Heres a sample
https://www.youtube.com/watch?v=j4Mq6u8kZNE

Here are a couple of tracks from their next album
https://www.youtube.com/watch?v=Z6paaCkzA3I
https://www.youtube.com/watch?v=NNpl71gNBCU
115  Gaming / Console / PC Gaming / Re: GOTY 2015 on: December 21, 2015, 09:05:28 PM

Quote from: Caine on December 21, 2015, 06:47:17 PM

The Witcher 3 is my GotY.  All of my issues are technical.  Large, believable world, multiple endings to quests, fun combat and gameplay mechanics.  Stays solid throughout without breaking down at the end.  Satisfying storyline.

While I can totally see someone picking the Witcher 3 as their GOTY for the other reasons you mention I just can't agree with the bolded. Character movement was poor, later patched to being barely ok. Swimming controls were terrible, later patched to poor. Combat was kind of clunky, with an unreliable lock-on, weird hit boxes, and strange idiosyncrasies like the enemies ranged combat radius being larger than Geralt's combat engagement radius thus making it impossible to parry arrows at long range but something you
could do as you got closer to the archers. Mechanically a lot bugged me about that game.
116  Gaming / Console / PC Gaming / Re: GOTY 2015 on: December 21, 2015, 05:02:59 PM
Bloodborne
Rocket League
MGSV
117  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 16, 2015, 11:44:57 PM

Quote from: Ridah on December 16, 2015, 10:55:52 PM

You guys make fantastic points but I really believe that Microsoft anticipated these sales and structured the deal accordingly. Let's look at launch month numbers for TR on PS3 and 360:

PS3: 275,000 units
360: 330,000 units

We don't know if MS expected Rise to do equal, better, or worse than the first game, but let's take the average of the two platforms and use that as the target first month sales for the game on one platform: 300,000 (i'm rounding). They must have also factored into their forecasts that November is one of the most competitive months of the year.

Also keep in mind that the first Tomb Raider launched on March 5, 2014, vs. Rise which launched on Nov 10, 2015, giving the first game almost an extra week of sales before being tallied by NPD. Could 200k be THAT far off from their expectations? The studio director said both MS and SE are happy with the game's performance, I believe it.


No he said they were happy with the studio, which makes sense as the project looks to have been released on budget and on schedule and has reviewed well. The studio hit the goals they were assigned basically.  It's failure/success of project as opposed to product (which would be the games sales).
118  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 16, 2015, 10:05:07 PM

Quote from: Ridah on December 16, 2015, 09:39:26 PM

Quote from: TiLT on December 15, 2015, 10:11:24 PM

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.

Would Square Enix event be the primary stakeholder of this game, or would that be Microsoft? I think Microsoft is taking the brunt of the sales impact which is why the deal went forward in the first place. And if that's the case, Microsoft may have different metrics for success than Square Enix which is what I was alluding to.

You'd really need to know more details about the deal and how much SE got paid and then that ties into speculative things like lost sales which are somewhat unknowable.

Related, Crystal Dynamics head has left the company
http://www.eurogamer.net/articles/2015-12-16-crystal-dynamics-boss-quits-after-decade-at-square-enix
119  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 15, 2015, 07:12:34 PM

Quote from: Ridah on December 15, 2015, 06:33:27 PM

Quote from: forgeforsaken on December 11, 2015, 01:43:59 AM

Quote from: Teggy on November 16, 2015, 10:34:08 PM

The game will come out on PS4 next year, will look great, have all sorts of nice quotes on the cover and it will sell fine.

I don't know we'll see. NPD is out and based on the leaks it did just 200k in the US for launch month, that's a 70% decline from the previous Tomb Raider's first month. Unless it has an unprecedentedly amazing second month or picks up enough GotY wins to propel sales it's pretty much a bomb and that will potentially haunt its future releases, with PC users possibly expecting quick price drops on Steam sales. Also with the game being released later on other platforms they practically will have to include all DLC with the game, so they lose out on DLC sales as well on those units.

There's a reasonable chance this release has killed this iteration of the franchise and this will be the last TR game we see for quite some time, which is a shame as they have been of high quality.

200k is low, but I'm not sure it's low enough against internal expectations to be considered a failure. Square Enix (publisher) wasn't even behind making the game, it was Microsoft who stepped in and provided assistance in order to add another exclusive to their Holiday 2015 lineup. It's going to continue selling over Christmas and it's part of what has enabled Microsoft to claim 2015 as "the best lineup in Xbox history". Moreso than simply unit sales, it's made the Xbox platform more attractive to a lot of people, even if a lot of those people don't end up buying Tomb Raider.
Dude it's a 70% drop from Tomb Raider 2013s first month sales, in no way is that not considered bad by SE.

In other news it looks like Jan 29th for PC which is a faster turn around than I expected when they said early 2016. I was thinking more March. This is a smart move though as that's when the first DLC hits, so they can launch on PC along side the new DLC and avoid having to bundle DLC with the game as a complete edition. I think you're still going to see that though when the PS4 version drops in Q4 unless they can accelerate that release due to poor sales.
120  Gaming / Console / PC Gaming / Re: Rocket League on: December 15, 2015, 07:09:06 PM
The Hockey mode is out and it's great, a nice change of pace from soccer mode. The biggest difference is the puck not only bounces a lot less but slides up and along the walls, even the ceiling if it's going fast enough. The game ends up being less aerial oriented and more about playing on the walls.
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