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361  Non-Gaming / Off-Topic / Re: The Wire: Where have you been all my life on: May 27, 2014, 05:28:15 PM
I'm watching this now for the first time, just finished the first season, and it's certainly good but I'm not on the best TV show of all time bandwagon just yet.  Even on HBO I think Deadwood had a better first season, but I also know The Wire peaks season 3 or 4, so these are just some thoughts after hearing so much about the show for so long.
362  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 02:43:47 PM

Quote from: JuniorDan on May 27, 2014, 02:34:51 PM

Like yellowking I to will be going xbox One.  X1 controles for these types of gmes are better for me I hate how Ps uses the right bumper  to shoot instead of the right Trigger. Then there is the friends list of course.

PS4 uses triggers to shoot.  The controller is rather different from the PS3 controller.
363  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: May 27, 2014, 01:53:00 PM
Delayed to early 2015.   A lot of games pushed out of this year: Halo 5, The Division, Dying Light, Witcher 3, Mad Max. Quantum Break also strongly rumored to be 2015 now.  And Batman has a delay rumor as well  crybaby
364  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/26) on: May 26, 2014, 04:22:19 AM
PS4 Watchdogs
365  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 26, 2014, 04:21:23 AM
So does UPS not ship tomorrow or should I expect this to show up since Amazon shipped it Saturday?
366  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: May 24, 2014, 03:46:12 PM

Quote from: Harkonis on May 24, 2014, 03:41:01 PM

weird that given the number of betas that get thrown on me all the time, I still have no access to this one frown

I don't think any of the old LoL crew do.  It's like they are sending them out only to people with little to no MOBA experience.
367  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 02:51:03 PM

Quote from: YellowKing on May 24, 2014, 11:37:13 AM

Forge chose to call my comments "insane,"

Sorry, I assumed you were aware of all the fictional connections of your handle and would get it as the jape that it was.
368  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 03:53:35 PM

Quote from: Soulchilde on May 23, 2014, 03:45:29 PM

Do every multi-platform title has to degenerate to PS4 & XB1 e-peening?


Really thinking about taking a break from this place

I blame the man from Carcosa, but I really shouldn't be surprised when someone from that place spouts insanity.
369  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 12:34:33 PM

Quote from: YellowKing on May 23, 2014, 12:18:40 PM

Every time I see side by side comparisons of PS4 vs XB1, XB1 looks darker. I know that this is because of crushed blacks or whatever blah blah blah. I don't really care. I like my blacks black, not grey. Even in the PS3 generation the PS3 always looked slightly washed out.

If it's a problem with recording equipment, then EVERY Watch Dogs graphics comparison I've seen so far is having the same "recording problems."

It's fine to prefer it but to imply that the PS4 is having problems with blacks is fundamentally reversed of the issue.  I mean people like Vivid mode on their TV too, but that's not representative of the actual image being sent over the wire.  This Thief comparison I thought highlighted things best

370  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 02:55:36 AM

Quote from: YellowKing on May 23, 2014, 02:19:10 AM

I went with PS4. Once again the XB1 lower resolution swung it over to the PS4. While I'm not that hung up on minor resolution differences, all things being equal I'm going to choose the higher one. From the video comparisons I've seen I think the XB1 looks slightly better (the PS4 looks more washed out to me, they never do good blacks). It's not enough of a difference to swing me over though.

371  Gaming / Console / PC Gaming / Re: Dead Island: Epidemic on: May 22, 2014, 09:20:32 PM

Quote from: Scoop20906 on May 22, 2014, 09:02:41 PM

Just saw this yesterday. In what way is it different then the earlier versions that I haven't finished?


Sent from my iPhone using Tapatalk

I think looking at a single screenshot would answer that.
372  Non-Gaming / Off-Topic / Re: Godzilla to return to American shores on: May 22, 2014, 04:50:04 PM

Quote from: farley2k on May 22, 2014, 04:14:24 PM

Quote from: Zekester on May 22, 2014, 03:24:55 PM

Never go see a sci-fi movie again.

Actually, might want to never watch any movie again.

 icon_confused

I think you are missing my underlying complaint.  This was supposed to be the "real" world where they discovered giant monsters. That is all that is supposed to be sci-fi  People can't fly, there is no ability to create ice out of air, or turn into a colossus with metal skin (since X-Men comes out this weekend.)  In movie worlds where those things are part of the world I accept that Magneto can lift an entire stadium.

Godzilla didn't setup that kind of movie world.  Or at least I didn't feel they did.



Giant monsters of the sort in Godzilla pretty much defy physics, it's as out there as any of the X-men powers.
373  Non-Gaming / Off-Topic / Re: Godzilla to return to American shores on: May 22, 2014, 02:56:29 PM
Mmm, but it's more a complaint about movie physics in general really, I don't think it should be held against Godzilla, more that movies always get this stuff wrong.  Also it's at least internally consistent with the EMP, as opposed to Spielberg's War of the Worlds
where everything got shut down except for someone's camcorder so he could do a cool shot from it of the tripods as it lay on the ground.  The third complaint I feel is valid as it gets into plot problems.  Also one specifically shouldn't expect realistic science from
these giant monster movies, square cube law pretty much negates them from the get go.
374  Non-Gaming / Off-Topic / Re: Godzilla to return to American shores on: May 22, 2014, 02:32:22 PM
I'd say only number 3 is a valid complaint.
375  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 22, 2014, 12:22:38 PM
Considering CoD has like a 5 hour campaign,  more than double that might be considered long these days.
376  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: May 21, 2014, 06:40:02 PM

Quote from: wonderpug on May 21, 2014, 06:24:53 PM

Quote from: forgeforsaken on May 21, 2014, 06:17:28 PM

Quote from: The Grue on May 21, 2014, 03:14:35 PM

Yeah, one of the reasons I never play MOBAs is the store.  It seems like there's a set of items for a character that everyone buys in things like DOTA and LoL, which makes the mechanic boil down to buying those items, which makes you wonder why they even have it in the first place.  I also like the idea of shared xp.  Sure I think this game will not be as complex (maybe MOBAs for Babies), but since this is a genre I wish I played but don't have the time to invest, I'd like something a little easier for me to be able to get that experience.

That's mostly true, but there is some variation in builds and build order and it allows for a subset of champions to play very different roles depending on their items.  Some champs can commonly go either a support role or a magic caster carry role in LoL for instance.


Aside from items, does LoL have something akin to the talent skill tree in HotS that lets you modify your abilities as you level up?

Yes, you gain experience and money.   You typically have 3 core skills that can level from 1-5, and 1 Ultimate skill than can be leveled 3 times at 6,11, and 16.  There are exceptions though that have different skill configurations, some starting with a choice of 4 at the start, while other Ultimates actually swap the first 3 skills, effectively giving characters 6 skills.  DotA has even more skill configurations.

Also in LoL, you as the player have a skill level that lets you setup passives for all characters, divided into masteries and runes.  These somewhat alter how champs play, and you can save these masteries and runes as presets.  They generally are small damage boosts, mana regen boosts, bonus damage to creeps, etc.
377  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: May 21, 2014, 06:17:28 PM

Quote from: The Grue on May 21, 2014, 03:14:35 PM

Yeah, one of the reasons I never play MOBAs is the store.  It seems like there's a set of items for a character that everyone buys in things like DOTA and LoL, which makes the mechanic boil down to buying those items, which makes you wonder why they even have it in the first place.  I also like the idea of shared xp.  Sure I think this game will not be as complex (maybe MOBAs for Babies), but since this is a genre I wish I played but don't have the time to invest, I'd like something a little easier for me to be able to get that experience.

That's mostly true, but there is some variation in builds and build order and it allows for a subset of champions to play very different roles depending on their items.  Some champs can commonly go either a support role or a magic caster carry role in LoL for instance.
378  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 21, 2014, 05:29:13 PM

Quote from: leo8877 on May 21, 2014, 04:18:08 PM

Quote from: Ridah on May 21, 2014, 04:11:38 PM

Quote from: forgeforsaken on May 21, 2014, 12:16:13 AM

Quote from: Ridah on May 20, 2014, 11:05:38 PM

I was planning to buy it on PC but people are saying that version isn't optimized well.

Tilt, how's the framerate on PS4 - Solid 30?

It's 60, and I havent noticed any hiccups so far.

That's good, makes up for the low res textures. Or whatever it is that's making the game look so last-gen.

Even on PS4 it doesn't look good?

It looks fine, it's no showcase, but it's not terrible either.  Probably around PC Rage (minus the weird texture pop-in that had.)
379  Non-Gaming / Off-Topic / Re: Godzilla to return to American shores on: May 21, 2014, 05:11:36 PM

Quote from: rittchard on May 21, 2014, 04:57:33 PM

Quote from: forgeforsaken on May 20, 2014, 11:03:13 PM

Quote from: rittchard on May 20, 2014, 10:41:34 PM

Quote from: EngineNo9 on May 20, 2014, 04:11:37 PM

Quote from: hepcat on May 20, 2014, 03:34:48 PM

And Cranston probably worked about 48 hours on this and most likely walked away with a cool million or more.  Good for him!

Yeah, it was kind of weird that they had some really established actors like Juliette Binoche, Sally Hawkins, Ken Watanabe and Brian Cranston but they weren't used nearly as much as I had hoped or expected.  Watanabe mostly just got to have like half a dozen different looks of shock on his face as the camera pulled in slowly.

The movie felt overly long to me, and I felt like they could have easily cut 15-20 minutes out of the front end.  Really even if they took the Cranston backstory out of the movie, it would have had little impact for me.  It's a Godzilla movie, let's see Godzilla!  I was enjoying the buildup to an extent, but I guess I had higher expectations to what the buildup would mean for the rest of the movie.

I think you might be surprised at the average screen time of Godzilla in the typical Godzilla movie.

Yeah that's what I've been reading, but I suspect (actually let me check) the older movies are actually much shorter as well, so the percentage of screen time is really what counts.  Original Gojira is... 96 minutes, and most of the others look to be around the 90 minute mark.  This new one was over 2 hours.  It wasn't really the amount of Godzilla time I felt was lacking, but more that the movie itself was overly long.  The human element storylines just weren't very compelling IMHO.

It seemed like they wanted to build it up (and advertise) as maybe an epic disaster movie (btw what happened to the Statue of Liberty being destroyed from the commercial??) or maybe they were modeling after Independence Day, I dunno.

- - -

On a complete side note, there's a new Dungeon Raid-type game out on iOS called Smash3 or something like that, featuring visuals from the movie.  It's free and actually quite good!

There's a replica of the Statue in Vegas.
380  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 21, 2014, 04:05:59 AM
I'm having a lot of fun with it.   It's pretty much designed to be able to played as either a stealth game, a cover shooter, or run&gun.   There's also no penalty really for mixing and matching the three play styles, which is pretty much what I've been doing.
381  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 21, 2014, 12:16:13 AM

Quote from: Ridah on May 20, 2014, 11:05:38 PM

I was planning to buy it on PC but people are saying that version isn't optimized well.

Tilt, how's the framerate on PS4 - Solid 30?

It's 60, and I havent noticed any hiccups so far.
382  Non-Gaming / Off-Topic / Re: Godzilla to return to American shores on: May 20, 2014, 11:03:13 PM

Quote from: rittchard on May 20, 2014, 10:41:34 PM

Quote from: EngineNo9 on May 20, 2014, 04:11:37 PM

Quote from: hepcat on May 20, 2014, 03:34:48 PM

And Cranston probably worked about 48 hours on this and most likely walked away with a cool million or more.  Good for him!

Yeah, it was kind of weird that they had some really established actors like Juliette Binoche, Sally Hawkins, Ken Watanabe and Brian Cranston but they weren't used nearly as much as I had hoped or expected.  Watanabe mostly just got to have like half a dozen different looks of shock on his face as the camera pulled in slowly.

The movie felt overly long to me, and I felt like they could have easily cut 15-20 minutes out of the front end.  Really even if they took the Cranston backstory out of the movie, it would have had little impact for me.  It's a Godzilla movie, let's see Godzilla!  I was enjoying the buildup to an extent, but I guess I had higher expectations to what the buildup would mean for the rest of the movie.

I think you might be surprised at the average screen time of Godzilla in the typical Godzilla movie.
383  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: May 17, 2014, 02:18:08 PM

Quote from: MonkeyFinger on May 17, 2014, 01:44:29 PM

Interesting, the drivers actually have fingers.  icon_wink

Couldn't tell from the one I watched - is there damage modeling?

There's supposed to be visual but not performance damage.
384  Gaming / Console / PC Gaming / Re: [XB1] Halo 5: Guardians on: May 16, 2014, 05:49:42 PM

Quote from: Bullwinkle on May 16, 2014, 03:49:54 PM

Quote from: Caine on May 16, 2014, 02:17:02 PM


60FPS and a new engine.  I guess they wanted a pre-E3 announcement for people to look forward to.


Unlike all the other announcements that keep happening. 

What the hell are they saving??

I wonder how much of this is to get out in front of leaks.  A notorious leaker posted a Guardians of the Galaxy concept art in the Halo thread yesterday, so it appears it was starting to get out there.
385  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 16, 2014, 01:10:09 AM

Quote from: Ridah on May 16, 2014, 01:02:28 AM

Quote from: The Grue on May 16, 2014, 12:10:25 AM

Quote from: Ridah on May 16, 2014, 12:07:46 AM

It's important to keep in mind that the Xbox One has sold 76% more units than the Xbox 360 did in its first 6 months, which means it's sold about 5.6m units compared to the 360's 3.2m in the same time span

They've not sold 5.6 million to customers.  They've shipped that many to retailers.  MS really did a great job confusing  people with that 5M number they put out there when Sony announced selling 7M to actual customers.

Either way the point is the same, MS is doing much better this generation (so far), purely from a sales standpoint. I'm not sure what the profit margins are on the One Vs the 360, though.

I'm willing to bet that had the price points been swapped, if the PS4 was $500 and the One was $400, it would be the One with 7m sold and PS4 with 5m shipped. Now that they're more evenly priced, it can be a battle more focused on who has the best content.

Eh its April was pretty bad, 360 never sold that low until this month in fact.

XB1 sold 115k this past April, here are the 360 April numbers by comparison. 

360:
April 2006 - 295K
April 2007 - 174K
April 2008 - 188K
April 2009 - 175K
April 2010 - 185K
April 2011 - 297K
April 2012 - 236K
April 2013 - 130K
386  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: May 15, 2014, 08:38:41 PM
I like the range of cameras they look to have, specifically that they have two cockpit cameras.
387  Gaming / Console / PC Gaming / Re: [360, XB1, PS4, PC] Trials Fusion on: May 14, 2014, 02:13:41 PM
You can turn the narrators off in the options.

Theme song is great too, also you have the lyrics wrong.  It's "welcome to the future, man, machine the fusion."

But I agree Evolution was a better game.
388  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 14, 2014, 01:27:01 AM

Quote from: YellowKing on May 14, 2014, 12:44:58 AM

I must be in the minority because I love the Kinect - not for games or motion stuff, but for the voice integration. The only time I pick up a controller is to play a game - other than that it's all voice navigation. My wife loves it because she could never figure out how to use my universal remote or switch inputs on the receiver. With the XB1, she doesn't have to. She just tells it what she wants to do and it does it.

The voice stuff could arguably be done a lot cheaper without the cameras etc, just look at the Amazon Fire TV.
389  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 13, 2014, 06:58:29 PM
I'm not interested yet, but they are getting closer to being in a place that I will be.  They might be able to put together a compelling bundle for the holidays now.
390  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 13, 2014, 06:55:36 PM

Quote from: rittchard on May 13, 2014, 04:50:10 PM

OK so that's PS4: 2, XB1: 0 so far!  I'll just go with whatever the majority is here  nod

I was reading about the hardware differences, sounds like it's fairly negligible (PS4 has better graphics memory or something like that?) so I'm assuming both versions will be in 1080p...

They might (and should) be for this title but based on the history of XB1/PS4 multiplats you should not assume they will both be 1080p.
391  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 13, 2014, 03:39:43 AM

Quote from: Caine on May 13, 2014, 03:23:53 AM

Sources: Xbox Live to remove Gold requirement for Netflix, Hulu

About FN time too, if you ask me.  This practice has been questioned by quite a few people inside MS and nobody ever responded with a decent, believable answer. 

although this probably means that other currently free services will be moved to the Gold service only.   disgust


It's just incredibly hard to justify now that everything has Netflix on it, TVs, your Blu-Ray players, Roku, Amazon Fire TV, PS3/4, Wii, tablets, phones, refrigerators, toasters, microwaves...
392  Gaming / Console / PC Gaming / Re: [XB1] Sunset Overdrive (Insomniac's latest) on: May 10, 2014, 06:52:53 PM
Insomniac are a pretty hit or miss studio.   Fuse wasn't so hot, and the Resistance games didn't really light the world on fire and varied widely in quality.   Even the R&C games have a fair bit of quality disparity.  It's really hard to know how this one will turn out until it releases.
393  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Sniper Elite 3 on: May 10, 2014, 06:43:35 PM
Trailer http://www.youtube.com/watch?v=7aVgHh_Hz8I
394  Non-Gaming / Off-Topic / Re: [tv] Fargo on: May 10, 2014, 04:15:14 PM
It's great.  Billy Bob is killing it on this show.
395  Gaming / Console / PC Gaming / Re: [Rumored] Microsoft's E3 Plans Revealed? Killer Lineup (if you like Halo) on: May 09, 2014, 01:11:16 PM
That looks like the old NTKRNL leak from Feb.  He did call the sunset overdrive plot and posted an image of a TF XB1 that ended up matching the one Respawn got.   Even back then it felt like a controlled leak.  There's another conference leak thread there now too, similar info but with more stuff but seems a bit questionable, much like the Sony conference leak earlier.

Both do hint at a new game from Platinum though.
396  Gaming / Console / PC Gaming / Re: [Rumored] Sony's E3 plans revealed? Killer lineup if it's true on: May 08, 2014, 09:48:48 PM

Quote from: Caine on May 08, 2014, 09:16:59 PM

I hope this isn't what they had planned for the God of War reveal:

GOW Ascension PS4 Edition



Dualshockers is making a real bad habit out of making news stories out of people's twitter posts.
397  Gaming / Console / PC Gaming / Re: [Rumored] Sony's E3 plans revealed? Killer lineup if it's true on: May 08, 2014, 06:16:00 PM

Quote from: TiLT on May 08, 2014, 05:59:49 PM

It's already leaked, but I think Project Beast is going to get a lot of attention when it's shown. Among "hardcore" gamers, that game could certainly be the PS4's killer app. The NeoGAF thread about the game has had an absolutely insane amount of views and posts, even by that forum's standards.

It really is, 1,365,574 views at last count.
398  Gaming / Console / PC Gaming / Re: [XB1] Sunset Overdrive (Insomniac's latest) on: May 08, 2014, 05:53:59 PM

Quote from: YellowKing on May 08, 2014, 05:49:21 PM

I kind of dismissed this one from the first trailer at last year's E3, but the more I've read about it this week the more hyped I am. Looks really, really good.

Between this, Quantum Break, and Halo/Gears of War, Microsoft has a very strong set of exclusives lined up for E3.

All you're getting from Gears at E3 is a Gear logo with chainsaw sound.

Here's the official SO trailer with gameplay
https://www.youtube.com/watch?v=bMnjoqr5glk&feature=youtu.be
399  Gaming / Console / PC Gaming / Re: [XB1] Sunset Overdrive (Insomniac's latest) on: May 08, 2014, 05:07:03 PM

Quote from: Caine on May 08, 2014, 04:37:56 PM


This is going to be a free-running/grinding super hero game with lots of melee and ranged weaponry.  They've seemingly mashed together the rail combat from Bioshock Infinite with Tony Hawk, adding in the weaponry from a Ratchet & Clank game.  Add the character customization from SR IV and you're set. 

Ratchet had a lot of rail combat, and the boss fight shown looks very Ratchet.  The whole game looks a lot like R&C gameplay in a different environment.

This is published by MS but Insomniac does own the IP, so theoretically they could make a Sunset Overdrive game for other platforms some day (though I'm sure MS has first rights of refusal).   Basically think of Gears on 360 in regards to the property (before MS bought the Gears IP from Epic) just a few months ago)
400  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: May 08, 2014, 02:45:12 PM

Quote from: TiLT on May 08, 2014, 02:28:09 PM

Quote from: Destructor on May 08, 2014, 02:04:26 PM

Quote from: Jumangi on May 07, 2014, 08:26:08 PM

So...the upgrade to the full unlock costs $50. But from the wording on the PS Blog post its seems this is treated not like a sale item but the free games you get with the sub. If the PS+ sub ever lapse you lose access tot he game. I really hope this is a miscommunication on their part...

This is exactly what everyone thinks at this point - the 'discount' is only yours while you keep your PS+ sub. So you don't really 'own' it unless you spend the full $60.

In short, don't gimp yourself by trying to save $10.

EDIT: You also get some kind of demo by just having PS+, but it's absolutely not the full game at all.

I wouldn't really call it a demo. It's more of a shareware thing in some ways, with 11 tracks and 10 cars, and the ability to earn the platinum trophy.
  Yeah closer to the days when you got Episode 1 of Doom for free.
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