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1  Gaming / Console / PC Gaming / Godfather 360- what does dying do on: October 08, 2006, 10:54:45 PM
I've been playing this, and I'm wondering- What negative effects does dying have? I don't seem to lose any money or weapons at all...
2  Gaming / Console / PC Gaming / Godfather - I have questions on: April 12, 2006, 07:21:56 PM
No, it was the hotel in Brooklyn. I don't have to worry about the fact that I can't access the rest of the hitman missions inside it?
3  Gaming / Console / PC Gaming / Godfather - I have questions on: April 12, 2006, 05:51:45 PM
Right. But they come back to the same location, right? I only did about two-three of them. I guess I'm screwed and can't do any for the rest of the game now that his buisness is gone, right?
4  Gaming / Console / PC Gaming / Godfather - I have questions on: April 12, 2006, 05:26:16 PM
Ouch. The buisness is gone forever?

The buisness they shut down was the one I got my hitman missions from. The guy was inside it. Does this mean I can't get any more hitman missions?
5  Gaming / Console / PC Gaming / Godfather - I have questions on: April 12, 2006, 05:43:33 AM
Another thing:

Is there anything else I can do to get help taking over buisnesses? I tried to raid my first warehouse, and man it was tough. Can I hire goons to come with me or something?

Is there any way to bring down vendetta, other than dying or bribing an FBI agent?

I'm having a lot of fun with this game. I'm thinking I'm going to buy it... almost tempted to wait for the 360 version.

Is the manual typical EA trash?
6  Gaming / Console / PC Gaming / Godfather - I have questions on: April 12, 2006, 04:14:47 AM
Ok, so I just lost a gang war. It said that one of my buisnesses was bombed. Does this mean it's permanently gone from the game?
7  Gaming / Console / PC Gaming / Godfather - I have questions on: April 10, 2006, 10:44:26 PM
I'm still not sure about what the bribing does.

Does it make you less likely to get heat badges? Or is there some other way that cops harass you in the game?
8  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/10) on: April 10, 2006, 10:43:00 PM
Quote from: "Destructor"
See title. Discuss.

Maybe Tomb Raider on the 360, but I'm worried about the frame rate drops I noticed while playing the demo. That, and the early reviews haven't been fantastic for the title.


If you check here, the Eurogamer review is the only non-8 or 9 review for the game. Granted, that is for the PS2 version, but those are some pretty impressive scores.
9  Gaming / Console / PC Gaming / Anyone Seen? on: April 10, 2006, 06:12:18 AM
This is the third forum I've seen a 1-2 post history guy post some semi-illegible post about the Aegia Cell demo.

I love the fact that Aegia is actually paying viral marketers to post to web forums about their product. I mean, it's so blatantly obvious that the poster is doing this... at least get someone even passably literate to do it.

Then again, whoever thinks this is a sound marketing tactic is obviously at around the same IQ range as the posters they hire.

I'm thinking of paying some halo kid to go around and post to every forum he can find:

"OMG who pay $500 for a dum phscs crd not me lol.".
10  Gaming / Console / PC Gaming / Godfather - I have questions on: April 10, 2006, 05:51:13 AM
I got this game through Gamefly, so no instructions for me (and seeing how it's an EA game, I doubt if I had them it would help either).

Anyway, a few questions:

It seems that heat just kinda goes away after awhile. Is there anything you can do to make it go down faster?

I was able to bribe a police officer, which made a blue bar appear on the left side of my mini map that slowly went down over time. I have no idea what this bar does. I thought it would keep me from getting heat, but I still get the heat badges.

Last, what is the the negative aspect of dying? When I die, I end up at the hospital, and it seems like nothing happens. I still have all my weapons, experience and money...
11  Gaming / Console / PC Gaming / Spellforce 2 Demo out on: March 10, 2006, 02:50:23 AM
Reboots my computer when I try to load it.

I've run about 50 different games on this system, and nothing has ever hard rebooted my machine before.

Looked in the official forms, and some guy had the same problem with the same card as me. They told him to upgrade to Catalyst 6.3 drivers. He said it worked for him, but when I did it, the game still reboots.

P4 3.4ghz
WinXP SP2
X1800 - Cat 6.3
2 gig ram
SB Audigy
12  Gaming / Console / PC Gaming / [360] Total Newbie!! XBOX 360 Questions on: March 02, 2006, 03:42:47 AM
I have a question-

I already had an XBox live account on my old Xbox. I converted it to a Xbox Gold account.

I figured that it would just turn my account into a 360 gold account. Low and behold, 2 months later I get a 49.99 charge on my credit card for Xbox Gold!

So, having an existing account and transferring it onto the 360 still makes you pay a $49.99 base fee, plus monthly charges?

What the hell.
13  Gaming / Console / PC Gaming / Anyone able to get SW: Empire at War early? on: February 15, 2006, 11:17:10 PM
Quote from: "wonderpug"
Quote from: "flyinj"
Unfortunately, I don't see anywhere that I can map the pause command to a key.

Anyone know how to do this?

Unlearn what you have learned?


Huh? I don't get it.

Anyhow, I ended a game and the title screen informed me that there was a patch available. It downloaded it quickly, 20 megs. Here's the fix list:

####################################################

STAR WARS: EMPIRE AT WAR(TM) Update ReadMe
Version 1.01
February 16, 2006

####################################################

Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM)
Update.

This update addresses the following:

--------------
General Issues
--------------
* Corrected an issue that could prevent progress past
  mission 4 in the Rebel Campaign.
* Added AI improvements for Land Control games.
* Corrected an issue to count troop transports towards
  unit cap in space tactical battles.
* Improved AI to move units within firing range when using
  Tractor Beam/Proton beam weapons.
* Corrected an issue where proton torpedoes would ignore
  hardpoints when applying damage.
* Corrected an issue in tutorial mission 5 that caused hint
  Voice Overs to stop repeating if the reinforcements
  objective has not been completed.
* Corrected multiple text and voice issues in Japanese,
  French, Italian, German, Spanish, and Polish versions
  of the game.
* Corrected an issue that prevented two Force-sensitive
  heroes from targeting the same building.
* Corrected an issue that caused ground troops to be
  destroyed in space tactical battles when using
  Auto-Resolve.
* Corrected an issue that prevented enemy units from
  displaying their team color in the mini-map.
* Corrected an issue with the magnapulse cannon that
  required double-clicking in order to target enemies.
* Corrected a collision issue with Land Skirmish map
  "Clash on Tatooine" that allowed units to fire through
  the terrain.
* Disabled Save/Load functionality when in tutorial
  missions.
* Corrected an issue that allowed AI to use Luke
  Skywalker's special ability without waiting for the
  recharge timer.
* Corrected multiple issues with the cinematic camera.
* Corrected an issue that allowed the Interdictor Cruiser's
  Gravity Well to remain active after it was destroyed.
* Corrected an issue that prevented multiple units from
  using the Barrage ability on the same target.
* Corrected an issue that allowed the Death Star to fire
  after a tactical battle completed.

------------------
Performance Issues
------------------
* Corrected performance issues with particle effects.
* Improved path-finding and collision for troop transports
  in space maps.
* Corrected performance issues caused by ToolTips in
  tactical battles.
* Improved load times.

---------------
Graphics Issues
---------------
* Corrected an issue with the shadow mesh for X-wings.
* Improved accuracy for auto-detection of graphics Detail
  Level.
* Corrected an issue that did not pause the demo-attract
  cutscenes behind full-screen menus.
* Corrected a sizing issue with ToolTips in menu screens
  after changing the Video Resolution.
* Corrected issues with the Fog-of-War in the Collector's
  Edition bonus maps.
* Adjusted the tactical camera for widescreen aspect
  ratios.

------------------
Multiplayer Issues
------------------
* Increased Multiplayer stability for LAN and Internet
  games.
* Disabled the Fast Forward and Play buttons in
  Multiplayer games.
* Corrected an issue that caused Game Speed settings to
  revert to defaults when changing modes in Multiplayer.
* Corrected a crash issue caused by clients joining a
  game without selecting the same map as the host.
* Corrected multiple issues that caused text to word wrap
  in Multiplayer screens and menus.
* Added a message in the lobby to inform clients when
  they were missing maps for some hosted games.
* Corrected Save/Load issues in Multiplayer Campaign games.
* Added a message box to state when players leave
  Galactic mode in Multiplayer Campaign games.
* Corrected an issue that prevented double-clicking
  to select all of a unit type in Multiplayer games.
* Corrected an issue that allowed two players to use the
  same player color.
* Corrected an issue that allowed the droid log to retain
  information from previous Multiplayer games.
* Corrected an issue that caused players to lose Skirmish
  battles when a different player would quit the game.
* Corrected an issue that caused custom game names to
  display incorrectly.
* Corrected an issue that caused the mini-map to appear
  black after completing successive Multiplayer games.
* Corrected an issue that allowed too many AI units in
  Multiplayer games.

--------------
Balance Issues
--------------
* Updated Tech Level build times for Command Centers
     Tech 2:
          Previous Build Time 40 seconds
          New Build Time: 60 seconds
     Tech 3:
          Previous Build Time 50seconds
          New Build Time: 85 seconds
* Updated Tech Level 3 costs for Command Centers
          Previous Cost: 3800
          New Cost: 4000
* Reduced the amount of time that Force Corrupt will affect
  vehicles.
          Previous Time: 120 seconds
          New Time: 90 seconds
* Reduced fighter laser damage against capital ship and
  space station shields.
* Reduced damage caused by AT-ST units against infantry.
* Increased the cost of AT-ST units in Skirmish games.
* Increased the recharge timer for the Millennium Falcon's
  special ability.
* Reduced Millennium Falcon's shields and health.
* Increased the cost of Emperor Palpatine in Skirmish
  Multiplayer games.
* Increased the cost of Colonel Veers in Multiplayer
  games.
* Adjusted the radius and recharge timer for Colonel Veers'
  special ability.
* Increased Vader's TIE Advanced fighter to have 50% more
  health and double the firepower.
* Increased the amount of shield damage caused by the
  larger ion cannons.
* Increased the health for Mineral extractors.
* Increased Anti-Aircraft damage against airspeeders.
* Reduced AT-AA damage against infantry.
* Increased the rotation speed for the turret of
  AT-AA units.
* Corrected an issue with Fighter damage verses armor.
* Increased the health of Darth Vader's escort fighters.
* Increased the amount of damage Obi-wan does to buildings.
* Increased the cost and build time of missile cruisers.
* Decreased the amount of damage to turrets, vehicles, and
  buildings caused by airspeeders.
* Corrected an issue that prevented Colonel Veers from
  being vulnerable to the cable attack.
* Increased the recharge timer for Red squadron's lucky
  shot.

####################################################

(c) 2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129

####################################################
14  Gaming / Console / PC Gaming / Anyone able to get SW: Empire at War early? on: February 15, 2006, 11:06:04 PM
Here are my impressions, crossposted from OO:

I put about 2 hours in.

Overall, it's fun.

I've been playing the "story campaign" game as the Rebels. I'm not really sure how it works... it's the strategic layer, but there are missions to accomplish. I don't know if lollygagging around in the campaign map for too long will allow the empire to build up. Seems like everything is static so far. It's kind of odd... you can build up all your planets, troops, ships, economy. But, nothing seems to happen until you do the specific task assigned to you. Such as, landing R2 and 3PO onto a planet and escorting them to a comm array to steal tech.

I'm thinking of ditching it and going for the galactic conquest mode. I think that's the way you're supposed to play the game... with the full strategic layer with an active enemy.

It's still too early to tell how everything plays out. The ground battles seem a little stale right now. That may have to do with the fact that I'm pretty sure everything in the "story campaign" mode is canned. If things were a bit more dynamic on the ground, I think it would be much more fun.

I haven't played one single space combat yet. I did in the demo, and I enjoyed it a lot.

---

Oh, and one other problem. On the positive side, you can pause and give orders.

Unfortunately, I don't see anywhere that I can map the pause command to a key.

Anyone know how to do this?
15  Gaming / Console / PC Gaming / Anyone able to get SW: Empire at War early? on: February 15, 2006, 10:48:55 PM
I picked it up from EB at around 11am in San Francisco.
16  Gaming / Console / PC Gaming / TV for my 360 on: February 13, 2006, 05:16:36 AM
CRTs (FAT boys?) have, by far, the best visual quality.

And I don't know about that comment above. There is a night and day difference between 720p and 480p, even on a smaller set.I went from a 32" standard def non-widescreen to a 30" widescreen HD set... and the difference on the 360 is astounding. Incredibly crisp picture.

It's the difference between 480x~512 pixels and 720x1280 pixels. Basically, the difference between running something on the PC at 640X480 and running the same thing at 1024x768.

Anyhow, I'm very happy with my CRT. It's heavy as hell, but the image is by far the best out of any of the HD solutions. It's also the cheapest. It's a Sony WEGA 30".
17  Gaming / Console / PC Gaming / Call of Duty 2 - Highly Frustrating! (spoilers) on: December 02, 2005, 01:25:50 AM
Yes.

As the above poster said, you can "break" the savepoint system. I've done this once as well.

I think it involves missing passing through a certain point of the map. It may also have to do with the player not doing what the game thought they would.

The only time I've seen this happen is on the multiple objectives maps, where you can do them in any order you want.

It was the british campaign, last mission. It didn't save after I completed about 3 objectives. I restarted it from the beginning, and it was back to saving all the time.
18  Gaming / Console / PC Gaming / Prince of Persia: The Two Thrones on: December 01, 2005, 10:46:17 PM
I was playing last night, and I'm totally stuck about an hour in.

**SPOILER***






There's one section where you start out high above a street. You jump to a ledge, then another ledge, then there is a window with a guy looking out. You have to drop to hand grips on the ledge to go across from him without him seeing you.

After killing these two guys, you jump down and kill two more... then you slide down a chute to three guys standing around one of those yellow light beams.

Now, no matter what I do in this section, the enemies just keep coming and coming. I was able to stealth kill two of them, but then immediately another guy spawned out of the yellow beam thing. I must have tried it about 20 times last night, and have killed about 6 guys total before dying at my best.

Is there something I have to do to that beam to make it stop creating guys? I may have missed a hint... or maybe I'm doing something completely wrong.
19  Gaming / Console / PC Gaming / Any Chance of a PSP price reduction at Christmas? on: November 04, 2005, 11:48:22 PM
Quote from: "Vinda-Lou"
I have to say that I sort of regret selling my psp.  The near future looks pretty good: LotR tactics, GTA, Socom, Infected, etc.  It finally looks like some good games out.  Even the umds look good: ren and stimpy, I think south park is coming out.  I was considering a DS, but now the psp looks like it might be a better choice.  Please correct me if I'm wrong, as I'm torn between the two, and the DS is cheaper.  But some of those psp games look good, and are coming out in the next couple weeks!


I've heard from credible sources that LOTR Tactics is terrible. They say it's in the same league as the Return of the King tactics-based game that was put out on the GBA. EA really can't do anything but action games. See that horrendous LOTR RPG as well...

GTA, on the other hand, is fantastic.
20  Gaming / Console / PC Gaming / Today's Wrap... on: October 13, 2005, 10:27:54 PM
I HATE time limits in games. Especially games with an over-arching time limit.

I'm sorry, but what you've described sounds absolutely horrid. So, I'll invest about 20 hours in a game, just to find out I didn't do things fast enough and lose? My only option to restart the game and play 20 hours of content I've already seen?

No thanks.

The same thing happened to me in Star Control 2. I played for about 25 hours just to find out that I spent too much time building up my fleet and funds... and the game was impossible to win. To add insult to injury, there was absolutely zero indication or warning that there was a time limit.

(Don't get me wrong, though. Star Con 2 is still in my top 10 ever. But definately NOT because it had an arbitrary time limit imposed)
21  Gaming / Console / PC Gaming / SOCOM 3 question- on: October 13, 2005, 07:24:57 AM
I've been reading all the great reviews about SOCOM 3.

I have a question, though. Is the game still played like Counterstrike? As in, once you're dead, you're dead for good, and you wait for the end of the round?

This just seems pretty absurd if the maps are 5 times larger than the old ones, so big you need vehicles to get around in them.

I could see rounds lasting for 20 minutes in this case... with you just sitting around waiting for some camper to finally be found.
22  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 25, 2005, 09:13:23 PM
No, I haven't touched it since. I've been playing other games.

I keep looking at the box, and getting that "Man I want to play some Tiger Woods" feeling, but then thinking about how it's broken and getting sad.
23  Gaming / Console / PC Gaming / Battalion Wars (Gamecube) impressions on: September 25, 2005, 12:19:38 AM
***SPOILERS LEVEL 6***














Any tips on passing the beach level?

I get to the part where I get the anti-air tank, and I just can't get past it.
24  Gaming / Console / PC Gaming / We Love Katamari - question on: September 24, 2005, 11:52:01 PM
I got this from Gamefly today, thus no instructions.

What does loading the constellation data from the previous Katamari do for you in the game?
25  Gaming / Console / PC Gaming / Spliner Cell Chaos Theory - Annoying video at start on: September 24, 2005, 10:08:46 PM
Ok, so it's caching.

Thanks.
26  Gaming / Console / PC Gaming / Spliner Cell Chaos Theory - Annoying video at start on: September 24, 2005, 05:50:32 PM
Whenever I load up SC:CT it plays this really long video of gameplay that I can't abort.

Is there some way to turn this thing off? Is it actually loading the game while it's showing this thing? If it is, it sure takes a damn long time to load the game.
27  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 23, 2005, 05:46:52 PM
Quote from: "AgtFox"
Having read the reviews it seems they think of the right stick addition as an option not necessarily needed for gameplay.  Of course, I'm sure that pretty much makes this game Tiger 05 if that is the case, correct?


The thing is, I only play the game competitively with friends. We're VERY into the tiger woods series. Using the right stick is vital when playing against skilled human opponents.
28  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 10:48:23 PM
Yeah, it won't be. The white/black buttons are now large buttons above the triggers, just like on the PS2 controller.
29  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 10:02:16 PM
According to someone on the GameFaqs board, he says there is not power/english/swing conflict on the gamecube version.

I asked him to explain the layout to me. If this is the case, I'm getting that version as the loadtimes are quite good on the GC generally.
30  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 09:52:37 PM
And by the way, my name is FlyinJ, not ThinJ.
31  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 09:34:02 PM
Quote from: "Calvin"
Ok after extensive testing last night, ThinJ is absolutely right. There is no way to do these two things together. If the intent of EA was to make you choose between power or precision, I would be absolutely fine with this. But the fact that you can do both with the PS2 version means that that was not what was intended and the XBox version is, albeit slightly, absolutely broken. This is a huge gameplay feature, and it is simply not useable with another, albeit not vital, gameplay feature. I understand that the power up is not really "realistic" nor is it entirely necessary, but it has long been an option and we have gotten used to using it for all sorts of things over the last few years-to not be able to use that with the ball striking feature is simply a unforgivable omission, an incredible oversight by a company as large as EA and for a title as big as Tiger Woods 06. If reviewrs don't dock the score severely for this they are doing everyone that reads their reviews a huge disservice. As for me, I have not decided how much the loss of one or the other is going to affect me. If I decide it will not end up being much, I will probably just keep it. If it starts to bug me I am going to get my money back and wait for the 360 version.


To add to this, you don't need to test it on the PS2 version. If you hold your hands at a very awkward position, you can get power-tap, ball positioning and swing at the same time in the Xbox version. (Use your left thumb on the left stick, the use your right index finger on the right stick and tap the white button with your middle finger).

Unfortunately, there is no way to accurately play this way as your right hand is completely off balance and bobbing all over the place as you tap with your middle finger.
32  Gaming / Console / PC Gaming / Tiger Woods 06 - how does putting work? on: September 22, 2005, 09:30:24 PM
I'm a bit confused about the right stick functionality in putting.

My understanding is this:

There are different "power settings" for the putting selectable by the triggers - 10ft, 20ft, 30ft, 50ft, etc.

Then there is the distance to the pin.

Now, in the case that I have "10 ft" selected as my power, and I'm 7ft to the pin, and the green is flat between me and the pin, do I hold the right stick halfway up to power my put to 7ft? Is neutral stick position with the 10ft power selected a 5ft put?

I thought this was the case, but every time I do it I overshoot the hole.

My other theory is that neutral will always get you to the hole. The adjustment of the stick is only used if there is an uphill or downhill grade.
33  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 05:10:45 AM
Quote from: "Xmann"
well here is my question coming from someone who has never played the console version but the computer.
what does this new swing option matter really?  i only ask this because i created a new player and messed around a bit and couldnt find anything wrong with the swing by just using the left stick to swing....ala the mouse for the computer version.  will it matter the further you get into the career of a player or anything?  i only play single player so i dont know if that matters.  so far i liked what i saw and cant wait for the weekend to get really into developing my player.


Yeah, the new swing system allows analog control of where your club will hit the ball. This allows for very precise navigation of the ball after impact.

For instance, if you hit the upper left part of the ball, the ball will arc right then left, with a low trajectory.

If you hit it in the lower right, it will arc left with a high trajectory.

It's a fantastic system, allowing for really great ball control. Unfortunately on the Xbox, you can only do this without applying extra power to the ball.

On the PS2, you can apply extra power and have this precision at the same time.
34  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 04:04:29 AM
Quote from: "Calvin"
Quote from: "flyinj"
Quote from: "Calvin"
Quote from: "flyinj"
Quote from: "Calvin"
Ok but here is my question-and I am not arguing with you, just trying to discuss, as I have only played like 3 holes so far!

If you don't do that fancy shoulder turn stuff, doesn't the game control pretty much exactly like last years did? I don't really remember that option being in there at all.


Yes, it does control exactly like last years. The problem is, you don't have access to the new ball striking feature. This makes the game unplayable in my eyes, as the new ball striking is vital to playing efficiently. You cannot play the game nearly well as someone who is playing it on a PS2.

Are you going to exchange it for the PS2 version? I want to hear how that plays, and especially how the textures and load times are before I switch.


Yes, my neighbor has the PS2 version. The loading times are longer, and it's a bit muddier looking. But it allows you to actually play the full game.

I'm not happy at all about having to play this on the PS2. And I'm positive EB will not let me return an opened copy of the game for the PS2 version.


Jeez that sucks man. I am not worried about that because fortunately my good friend is an ASM at EB and he without fail helps me out with stuff like this. Either way, I am going to play a bit more here in a bit and then come back with some more impressions. Maybe we can figure something out to make this playable.


Yeah, I really hope we can. I've tried several things... none of which have worked.

The only thing that actually let me apply power and right stick was to tap the white button on the backswing, then hold the backswing at the top, move my right thumb to the desired ball-hit location, then swing forward with my left. Unfortunately, this completely ruins the "tempo" of your swing, resulting in much less power. (The game measures how gracefully and quickly you transition from backswing to forward swing).
35  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 03:41:51 AM
Quote from: "Calvin"
Quote from: "flyinj"
Quote from: "Calvin"
Ok but here is my question-and I am not arguing with you, just trying to discuss, as I have only played like 3 holes so far!

If you don't do that fancy shoulder turn stuff, doesn't the game control pretty much exactly like last years did? I don't really remember that option being in there at all.


Yes, it does control exactly like last years. The problem is, you don't have access to the new ball striking feature. This makes the game unplayable in my eyes, as the new ball striking is vital to playing efficiently. You cannot play the game nearly well as someone who is playing it on a PS2.

Are you going to exchange it for the PS2 version? I want to hear how that plays, and especially how the textures and load times are before I switch.


Yes, my neighbor has the PS2 version. The loading times are longer, and it's a bit muddier looking. But it allows you to actually play the full game.

I'm not happy at all about having to play this on the PS2. And I'm positive EB will not let me return an opened copy of the game for the PS2 version.
36  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 03:34:50 AM
Quote from: "Calvin"
Ok but here is my question-and I am not arguing with you, just trying to discuss, as I have only played like 3 holes so far!

If you don't do that fancy shoulder turn stuff, doesn't the game control pretty much exactly like last years did? I don't really remember that option being in there at all.


Yes, it does control exactly like last years. The problem is, you don't have access to the new ball striking feature. This makes the game unplayable in my eyes, as the new ball striking is vital to playing efficiently. You cannot play the game nearly well as someone who is playing it on a PS2.
37  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 02:43:40 AM
Quote from: "Calvin"
Quote from: "flyinj"
Hey, don't get me wrong. You can still "play" the game.

It's just that you you have to play a sub-standard version (in contrast to the full-functional PS2 SKU), unable to access a major portion of the control scheme.

Which, given the precision required in golf, makes the game worthless to me.


How does the PS2 control better man? Is it just the way the buttons are placed?


Yes. The PS2 has 4 "shoulder" buttons. All four of these can be pressed/tapped while both thumbs are engaged on the sticks.

This is the crux of the problem. The control scheme was developed for the PS2, and they didn't even consider the Xbox's different layout.

A simple option of making one of the triggers tappable for power boost would have solved this. Apparently, that is an amazingly innovative solution that escaped the best minds EA has to offer.
38  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 02:09:23 AM
Hey, don't get me wrong. You can still "play" the game.

It's just that you you have to play a sub-standard version (in contrast to the full-functional PS2 SKU), unable to access a major portion of the control scheme.

Which, given the precision required in golf, makes the game worthless to me.
39  Gaming / Console / PC Gaming / Tiger Woods 06 Xbox : Chronically flawed on: September 22, 2005, 01:51:52 AM
Well, I got the new Tiger Woods for the Xbox.

And, I simply can't believe it. It's impossible to play.

They added a new functionality to the game, where you use the right stick to determine where you hit the ball. You have to hold the stick steady at this location while you swing your club with the left stick.

Well, the problem is, in order to power up your swing, you have to tap the white button while backswinging.

Guess what. You can't hold the right stick and tap the white button at the same time.

Fantastic job EA. Did you never even *try* to play the Xbox SKU before shoving it out the door?

Absolutely brilliant. Now I'm stuck with this game which is completely unplayable. I guess I could return it for the $7 EB gives for used games.
40  Gaming / Console / PC Gaming / What are you buying this week? on: September 20, 2005, 06:47:47 PM
Quote from: "AgtFox"
I haven't played the demo of it, so you're one step ahead of me.  However the game since it was announced has screamed of "Goldeneye: Rogue Agent", the horribly bad original Bond game EA brought out last year.  The graphics look awesome though.

If the same team that did Def Jam: Fight for New York does this game it might be good, but if it's a new team doing their first fighting game I'd be fearful.


It's actually even worse:

It's made by Nhilistic. The people who made the first Vampire : The Masquerade game for the PC. They were also working of Starcraft : Ghost until it was "removed" from them.

First fighting game for them, and first console game for them as well.
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