October 09, 2015, 07:06:15 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 42
161  Gaming / Console / PC Gaming / Anyone have baldur's gate 1 installed, need 2 files on: March 01, 2012, 11:41:33 PM
I'm trying to go a full install (with TOSC) for a tutu conversion and I'm missing two files from a scratched CD.  Anyone have area1100.bif and area110a.bif handy?  These are the BG1 versions and not the BG2 versions. 
162  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: March 01, 2012, 09:17:53 PM

Quote from: Misguided on February 28, 2012, 12:13:40 AM

Finished the starter area as a mystic then got a berserker up to level 8. I generally do not play melee classes in MMOs but I had a blast and a half with the zerker. I'm actually thinking of giving the lancer a go when the next beta comes around.

While I like the mystic a lot, my concern is that they might not be much in demand at higher levels, which is often the case for hybrid classes in other MMOs.

Don't know how it will apply here but I've read the Mystic is highly regarded in Korean-Tera and in some cases preferred over the Priest.  It helps that there's only two healing classes and the mystic provides a lot of offensive buffs.

I've also read the warrior may go full dps with a 9th class being introduced as a second tank class.

I'll second the no way in hell I'll play on a PvP server when it goes live.  First thing people did this past weekend was get to max level and then camp the 11-12s at lumbertown for hours.  Also the stories of guild vs guild...except it's not 1 guild vs 1 guild but more like 16 guilds vs 1 guild in some cases.
163  Non-Gaming / Off-Topic / Re: True Blood on: February 29, 2012, 12:09:44 PM
Sounds good to me...Ball took an established story line with very few distractions and subplots and then ignored it for most of the last two seasons while totally changing (destroying) major character and story arcs from the books.  Too much has changed to fix a lot of it but at least they have the chance to start going in to the right direction again.
164  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Goes Free to Play on: February 25, 2012, 08:38:18 PM
Rally the Troops starts 2/27.  Basically a two week free return for veterans or extended free trial (up to lvl 40) for new accounts.  Today is the last day to claim veteran rewards if you have any pending (and I hate having to do it from the website account and not in-game).
165  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 24, 2012, 04:11:22 AM

Quote from: Enough on February 24, 2012, 04:04:31 AM

Man tough crowd.  Now whatever you do, don't try this:

That's awesome smile
166  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 24, 2012, 04:10:43 AM

Quote from: Misguided on February 24, 2012, 02:58:00 AM

Thanks, that reminds me I need to get the beta client installed...Wow, their servers are fast, I've never pulled 1 MB / sec before. Looks like it will take roughly 6 hours. Download must be roughly 20-22 GB.

My patched and installed version is 23.6 GB as of tonight.  Don't know if there will be any more patches before CBT2 tomorrow though.

I've played about 4 hours tonight and I have to say I like it a lot better over the last CBT.  I don't know if it's the fixes and graphics upgrade (slight one anyway) or just hitting the new areas and leveling up but it's really clicking. 
167  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 24, 2012, 02:33:10 AM
There's a pretty substantial patch already out there for this weekend's time so if you're in the beta event make sure you start it and update before Friday afternoon.  It went fairly quick the other day but will probably be much slower tomorrow.  Be interesting to see if the performance stands up with the higher res features enabled.
168  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Goes Free to Play on: February 22, 2012, 09:47:08 PM

Quote from: Razgon on February 22, 2012, 12:33:09 PM

Soo....why would anyone play the euro version? IP blocked or?

Well, the EU has been F2P for a few months now but NA is expecting a large influx of non-US players when they go F2P.  They posted some pretty incredible numbers for Lineage II when it went F2P...something like 4X profit and thousands of new players.

I'm looking forward to playing again...I only stopped because of the incredible grind when you hit the 20s on.  Supposedly they are reducing the xp curve (again) when 3.0 launches.
169  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Goes Free to Play on: February 22, 2012, 12:15:51 PM
This seems to be the main difference

Aion EU;jsessionid=4f923146bec5637e057635421a72
Some game options will be limited however: amongst other things, you will only be able to create two characters, you won't be able to use certain chat channels and you will be unable to carry out any private trading. All possibilities can however be unlocked with the purchase of a Gold Pack.

Aion NA
No subscription fee. Play for free!
No account restrictions. Visit any zone, chat in any channel, sell any amount of stuff on the trade broker—nothing is off limits!
Robust countermeasures to combat game abuse. We're dedicating a ton of resources to preventing account theft, botting, and real money trading.
No hassles. Create your account, download the game, and play!
No harassment. Don't worry, we won't hound you with constant offers or promotions.
170  Non-Gaming / Off-Topic / Re: The Walking Dead strut onto AMC for Season 2 on: February 21, 2012, 11:04:15 PM
I watched all 9 episodes over Sunday-Monday and I think it helped avoid some of the complaints about it being slow and plodding.  It doesn't compare to season 1 but watching season 2 together at once really helped with the flow and I have no real complaints smile  Looking forward to the next episode.  Can't believe Dixon is becoming one of my favorite characters...please don't let him go down the a-hole path.
171  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Goes Free to Play on: February 21, 2012, 10:56:19 PM
Well, it's official as of today...Aion NA is going F2P with the release of 3.0.  They're also going to use the L2 model (totally free) vs the current EU model.  I'm actually looking forward to playing it again.  No set dates yet except for Spring 2012.
172  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 18, 2012, 01:37:52 AM
I'm really looking forward to playing again next weekend.  I'll try the PvP server but there's no way in hell I'll go that route when it's live in May.  Honestly I didn't notice any real problem with the dialog or voice's no SWTOR but as good as any other MMO I've played recently.

If nothing else it's a MMO that's truly trying to be different and not just create another cookie cutter middle of the road game.  Will it break the top 5 MMOs in North, not a chance in hell.  But it will get a decent following and give everyone else something to think about.  It will also probably push Aion NA into going F2P just like Aion EU did and maybe finish off FF14.
173  Non-Gaming / Off-Topic / Re: [TV] Revolution on: February 17, 2012, 10:45:54 PM
Hmm...wonder where they got the inspiration

174  Non-Gaming / Steals and Deals / Re: IOS Deals on: February 17, 2012, 03:12:21 AM

Quote from: Misguided on February 17, 2012, 01:39:37 AM

Some great iPad items today. Army of Frogs HD and Assassin's Creed Recollections are free. GTA Chinatown Wars HD is on sale for a dollar.

GTA shows limited time offer in the description but the price is listed at 9.99.  Looks like it's over.
175  Non-Gaming / Off-Topic / Re: Request for beta readers on: February 15, 2012, 10:31:55 PM
I'm down for it...but I'll warn you that I've read enough books (probably approaching the 5 figure range) that I'm not very critical anymore and I may overlook things that bother a lot of people smile
176  Non-Gaming / Steals and Deals / Re: [Amazon] Dungeon Defenders PC 80% off This Week! on: February 14, 2012, 04:02:17 AM
Don't forget the free DLC for playing on Valentine's Day and President's Day (14th and 20th this month).
177  Gaming / Console / PC Gaming / Re: Diablo III on: February 12, 2012, 03:27:32 PM

Quote from: Purge on February 12, 2012, 07:12:45 AM


Diablo III's competition isn't just from the clone games though- Action-RPG is pretty rife with worthwhile titles. See my earlier post for examples.

Those aren't valid comparisons though...except for a handful of titles (the Dark Alliances, Dungeon Sieges, etc) there's an entire set of gamers that wouldn't buy, play or even touch the majority of games from the list.  Strip most of those games out and it's actually quite barren in comparison.  My wife is one of those gamers.  Except for maybe 4 titles in that list she wouldn't even think about most of those titles but is eagerly looking forward to D3.

Edit:  to clarify...I'm not saying D3 isn't an action RPG.  I'm saying there's a large group of people who are only interested in the much smaller sub-section of action rpgs that include D3 and there's very little competition in that much smaller sub-section.  In that regard then no, D3 doesn't have to innovate or compete against other more mainstream games like Skyrim or Witcher or Mass Effect. 
178  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 11, 2012, 11:27:49 PM
I managed to play around an hour today...and I really, really like it.  It's nothing like I expected but I mean that in a good way.  Doesn't hurt that it looks fantastic and runs great even at 1900x1200.
179  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 11, 2012, 06:34:22 PM
It's actually kinda nice seeing a retail boxed CE version for only $79 and not $150.  I'm still a little burned after Aion and the like but my interest is starting to peak.

Eh...who am I kidding.  I pre-ordered the digital CE (just to save the $30).  I really like the year renewal price of $9 a month.  I can work 5 hours extra next week and cover the game cost and 13 months of play...good deal smile
180  Gaming / Console / PC Gaming / Re: Diablo III on: February 10, 2012, 05:55:17 PM
Can't wait.  Heck, I'd still be playing D2 if there was a reliable and stable modern resolution (and color) fix for it.
181  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: RAGE + Skyrim - Stronghold 3 - Plants vs Zombies on: February 10, 2012, 12:03:41 AM
The Elder Scrolls $49.99 deal for Morrowind, Oblivion and Skyrim is great.  Too bad I have all three already
182  Non-Gaming / Trading Forum / Re: WTB: Flash/Thumb/USB Drive. on: February 03, 2012, 01:57:28 AM
You do realize that you can get one at Wal-Mart for around $5 (for a 2GB).  If I had a spare I'd drop it in the mail but I don't have any available anymore.
183  Gaming / Console / PC Gaming / Re: Diablo III on: February 01, 2012, 10:53:59 PM
Nope...anyone above a member of the annual pass?  Wondering if that has anything to do with earlier beta access?
184  Non-Gaming / Off-Topic / Re: Candy Land... the movie? on: February 01, 2012, 10:50:00 PM

Quote from: CeeKay on February 01, 2012, 03:47:48 AM

just when you thought it was dead:

    CULVER CITY, Calif., January 31, 2012 – Columbia Pictures, Happy Madison and Hasbro, Inc. are in final talks to develop Candy Land, a live action movie based on the bestselling Hasbro board game with Adam Sandler attached to star, it was jointly announced today by Doug Belgrad, President of Columbia Pictures, Hannah Minghella, President of Production for Columbia Pictures, and Brian Goldner, Hasbro President and CEO.  Kevin Lima (Enchanted) is attached to direct the project for the studio with Sandler and Robert Smigel are in talks to write the screenplay.

    Commenting on the announcement, Belgrad said, “Candy Land is more than just a game. It is a brand that children, parents and grandparents know and love. The world of Candy Land offers an extraordinary canvas upon which to create a fantastical, live-action family adventure film with a larger than life part for Adam. We are thrilled to partner with Hasbro and Happy Madison on this project.”

    “The creative talent on board for this movie is amazing and we are excited to bring alive the world of Candy Land for kids and families everywhere,” Goldner added. “Sony/Columbia has been a wonderful creative partner as we develop another of our games, Risk, for the big screen. We are looking forward to working with Sony/Columbia and Adam Sandler and his team at Happy Madison Productions on this film.”

    Candy Land is one of the most beloved and best known games of all time.  Created in 1949, it has been played by generations of families. In the game, players go on a magical journey through fantastical lands made of candy, sweets, and ice cream: the Peppermint Forest, the Gum Drop Mountains, and the Lollypop Woods.  Along the way, players encounter such iconic characters as Princess Frostine, Lord Licorice, Mr. Mint, and King Candy.

    The project will be produced by Goldner (Transformers) and Hasbro’s Senior Vice President and Managing Director of Motion Pictures, Bennett Schneir (Battleship) along with Happy Madison Productions.  At Columbia, development of Candy Land will be overseen by Sam Dickerman.

This only makes me realize that Hollywood has fallen so far down the rabbit hole that the entire lot (about 99% of those involved in movies and about 75% of those involved in TV) should be fired and never allowed to work in TV or Movies again.  Ever.  Hollywood as a whole needs a new start because it's clear they are no longer sane.
185  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 30, 2012, 06:38:05 AM
I've started playing this again too and I think I'm going to take a break from SWTOR to let it settle and mature a few more months.  There are so many things I like in STO that really feel like Star Trek...while SWTOR feels like WoW with spaceship travel in between.  I know a lot of changes are coming and I have every intention of going back but right now it's simply not worth the $15...I got my money's worth for now and I think a lot of changes will be coming over the next 2-3 months.

As for STO...this game screams out for a new player guide.  They fixed and optimized so many things from 6-9 months ago but it's still got so many different options.  New ground combat is much better, tutorials still suck, performance is great and just about everything is free so why not smile  I'm still trying to figure things out again and started over since I've basically forgotten everything from the first 2-3 months I played.
186  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 26, 2012, 11:47:01 PM
It's coming up that way because it looks like the thread has been deleted.  The basic idea (and it's covered in a couple of other posts) is to adjust your ini file to decrease the draw distance.

The default is 1 and I set mine to FarClipScale = 0.3371195.  It can be set anywhere in between 0 and 2 but be warned that 2 will bring your system to it's knees (like 2-3 fps).  A lot of people have good luck setting at .5 or .75 but you just need to play around with it to find the sweet spot.  With some more testing I've been able to force AA to 4X, AF to 16X and set AA to super sampling while still maintaining around 45 fps...previously I couldn't break 20 fps with those same settings.

Tip 2: forcing AA (NVidia and ATI/AMD) through the video card and turning it off in SWTOR will result in a better picture and better fps. 

Unrelated tip 3 smile:  the same AA/AF force also works in Rift.  I have the dreaded AMD/ATI AF bug in Rift and went from 30 fps to 90 fps by turning off AA/AF in Rift and forcing it in CCC.  It's an unbelievable difference.  It even looks better.
187  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 26, 2012, 11:46:22 AM
FPS Tweak


This is a change to the ini file that changes the distance view in the game.  The default value is 1 but setting it to 0.33711949 can dramatically increase your fps.  I set it on mine last night and tested it and gained around 40 fps on Nar Shadda (was 40-50 fps, now 85-92 fps).  Right now in the fleet I'm hitting between 25-30 fps after this change and forcing 4X AA with super sampling (which before was around 12 fps).  Might be worth checking out if you're one of the ones experiencing low fps.

188  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 23, 2012, 09:00:44 PM

Quote from: Crawley on January 23, 2012, 06:55:17 PM

Got the game over the weekend. Ended up getting the Digital Deluxe edition which said it required Origin to install. I've been trying to avoid installing another game client. So was surprised to find out that I never once got prompted to download it.

The install process for this game is madness though. You need an EA account and a SWOTR account. I had to enter in my address/subscription for both purchasing and creating an account. Plus the fact you have to have at least 3 security questions to create the account. Really?

But in any case I am loving the game. Made a bounty hunter and even got the name I wanted. Last night I got to the point where I was able to choose what final class you want. Mercenary tree looked perfect as I loved all the rockets and other ranged combat - plus a few heal abilities. Sweet! But I figured I would take a quick peek at the other tree just to see what its like. So I clicked on inspect...shit....fuuuuuuuuuuuuuu!!!!!!!!

You don't get a confirmation pop-up window to verify you are selecting that class you want. And there's no way in the game to reset the class.

So I'm back to creating a new character and replaying everything I just did. Gah!

Powertech may be a better choice...I went powertech instead of mercenary too and never looked back.  You'll do the same dps, can survive more (I was taking equal level elites starting around 14) and your first companion can be used as a pocket healer for you the whole way to 50.
189  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 21, 2012, 06:06:16 PM
I personally love the game.  I love the atmosphere, the setting, the music and the graphics.  There are some legitimate concerns though but it looks like the majority of them will be fixed very soon.  Almost all of my initial complaints will be gone once they fix the ability delay, introduce UI scaling, work towards texture fixes and implement the missing features of the GTN.  The only bad thing is Bio is taking Blizzard's route of nerfing PvE for PvP concerns.  I hate, hate, hate that.  You simply don't nerf 95% of the game to make the 5% more "even".  Check out 1.1.1 for what I'm talking about (sorry didn't deserve that much of nerf regardless of the complaints).  I vastly prefer the EQ2 method where skills and talents do different things PvE vs PvP.
190  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 20, 2012, 03:10:08 AM

Quote from: Teggy on January 19, 2012, 10:24:01 PM

Another pet peeve - assault cannon drops with cunning and sniper rifle drops with aim. What the heck are they for?

Don't know about the cannon but I have a companion that uses aim and sniper rifles.  I'd say just about anything that drops can be used by someone...there are something like 20 different companions on each side (I think 5 for each distinct class).

I do wish they would increase the server loads though...once you get into the mid 20s planets I'm seeing around 40-50 people in each zone and that's on a full very heavy load server.  It can seem a little desolate and groups are damn close to impossible to fill (especially the heroic 4s).
191  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 14, 2012, 06:19:07 PM

Quote from: Destructor on January 13, 2012, 04:23:00 PM

Quote from: Roguetad on January 13, 2012, 12:31:47 AM

The mmo part of the game feels tacked on though, and is not up to industry standards.  In fact, if I had to rate it, I would say that part of the game experience doesn't meet industry standards, and needs improvement.  Look at Rift for some good examples, and of course WoW.

Exactly, totally, and 100% agree. The very poor overall design of the UI, usability (WHY must my Companion tell me about his mission success and close ALL other windows immediately no matter what you're doing at the time?!?), MAJOR features missing that are COMMON in other MMOs, and other things... It just really shows that they had absolutely NO idea what they were doing when they designed the MMO 'part' of TOR.

The good thing is the majority of the "little" things can and should be easily fixed and fairly quickly.  Things like the companion mission closing other windows, UI scaling and others have no reason to take six months to implement.  There are probably 20 little tweaks they could add by patch 1.2 that would probably cut down on the complaints dramatically.

The problem is Bioware though.  They are so wrapped up in their game/launch of the century celebration that they honestly don't seem to care about the many, many, many little problems that are killing their user base.  I'm afraid it's going to take a major exodus of paid subscribers to make them actually sit up, put the cigars and bubbly down and actually fix what so many people are begging for.  I just hope they don't lose so much that they can't recover from it because the game core is great and I love it (even if it is Mass Effect 2.5 set in the KOTOR realm smile)
192  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 12, 2012, 01:18:05 AM

Quote from: Exodor on January 11, 2012, 08:53:07 PM

Is there a more comprehensive TOR database site out there than TorHead?

I'm trying to track down orange (or moddable blue) gear for my Level 26 Trooper.  TOR shows such gear but doesn't show where it drops or who sells it.   saywhat

Check the heavy armor vendors on the planets (not the mod vendors).  I thought it was a regular vendor but I checked and many of them sell orange armor too (I know the one on tatooine has like four orange heavy armor chest pieces).  Also the light side and dark side vendors sell the off pieces (gloves, boots, etc).  Flashpoints are pretty much 100% drop on the final boss.  And finally check the neutral and regular GTN stations...I often find cheap orange gear on the neutral GTN because it has around 10% of the volume of the regular one so the prices don't get jacked way up.
193  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 10, 2012, 11:43:12 PM

Quote from: Harkonis on January 10, 2012, 05:02:25 PM

Quote from: Teggy on January 10, 2012, 02:55:01 PM

Does anyone know how to get schematics for crafting items that aren't trained? For example, as armstech I get recipes for +aim and +cunning barrels, but I'd like to be able to make "Commando" barrels which are aim/end but weighted towards end.

slicing, treasure hunting, and drops

I have 400 slicing and can say I've never gotten any crafting schematics from 1-400.  I have plenty of mission discoveries (20+) but no schematics at all.  They must drop pretty frequently from whatever does drop them because there are a ton listed on the neutral and regular GTN terminals.
194  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 09, 2012, 03:44:53 AM
It looks like you're going to have to recruit some help...since it's a class quest you should be able to group up with anyone besides a smuggler.  Sounds like a sage would be ideal...lots of interrupts and healing with decent dps too.
195  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 08, 2012, 06:49:06 PM

Quote from: TK-421 on January 08, 2012, 03:11:39 PM

Man I suck at this game.  At least as the Smuggler/Gunslinger.

The final class mission on Tatooine just repeatedly kicks my ass.  It is supposed to be a level 27 mission but I have tried at each level from 27-31 and still can not get past it.

Spoiler for Hiden:
I know I'm supposed to take out Diago first but he just flat out heals any damage I can do even with my throwing interrupts at him.  I have myself and Corso specced with gear at a much higher level than what is expected for this mission.

I know that it's all about managing your companion, interrupts, DPS etc but this is my first MMO and I'm just not wired for that sort of thing.  There's just too much going on for me to effectively manage all the aspects of this fight.

Diago mission (check the comments)
196  Gaming / Console / PC Gaming / Re: So I got a PS3 for Christmas... now what? on: January 05, 2012, 02:15:33 AM
Don't forget a couple of others (depending on your tastes)

Final Fantasy (much nicer streaming from one BR disc compared to the 3 on Xbox and slightly better graphics due to less compression)
Ico/Shadow of the Colossus Collection
Yakuza 4
Modnation Racers
Metal Gear Solid 4

Coming soon is The Last of Us as a PS3 exclusive as well.
197  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 04, 2012, 03:23:13 AM

Quote from: Arkon on January 03, 2012, 07:44:13 PM

One quick point on the fleet pass...folks do know that most every planet has a shuttle to take you to the fleet right?  On Taris it is at the second quest hub, on Nar Shadaa it is outside the Promenade, Tatooine it is at the second quest hub...etc.

Those are great...except you can't ride the same shuttle back to where you left.  It's better than nothing though.  I like the flashpoint shuttles too once you get into the 20+ zones.

As for the bugginess of things removed I don't see how they worked for months (according to beta testers) but suddenly stopped working right at release and had to be removed.  The options are even still there if you're willing to mess around with the ini file.

Overall I love it but it's weird that such a polished game has so many minor nuisances still in at release.  A lot of these are minor tweaks that should have been in alpha much less still "testing" after release (and some are just stupid design choices from someone who obviously did not play a modern mmo since vanilla WoW came out).  Still I know a lot of these are coming "soon" so I'll keep playing and hoping for quick fixes.  In the end I think it just might have the same keep playing mojo that WoW had at the start.  I sincerely hope it takes the #2 spot and continues a long life of updates and expansions as long as they don't take the WoW route of our way or the highway. 
198  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 03, 2012, 06:47:28 PM
Here's my basic list of crap to fix/add (that will soon be ignored but I enjoyed thinking about it)

Tweaks and changes needed:

UI scaling first, other UI modifications soon.

PVP Warzone brackets.  Health and power scaling aside a 50 still stomps a 20 with ease.  Even 10-30 and 31-50 would be a huge improvement.

GTN user search field first, many more search options soon (search for orange equipment, search for bracers, search for equipment with AIM, etc).

Ability to view all companions on character screen even when not summoned (hard to compare armor from a reward when they're on a 2 hour mission).

Zoom and higher resolution in the wardrobe window.

More detailed tooltips (actually being able to see how much something absorbs instead of just a "large" amount).

Bind point to ship.

Emergency Fleet Pass cooldown changed to 8 hours (or reduce the cost of the one time use pass).

Dual class (in the same AC, not dual AC) or a drastic reduction is respec costs.

Missing options from preferences (view distance, AA, other advanced options). 

More color crystals (or at least acknowledge they're in game just waiting to be discovered/dropped from a boss/etc)

Things I'd like to see (but don't expect soon or ever)

Tweaks and buffs to all Melee Force users (more cc, more self healing, more dps, something).  They are clearly subpar when comparing an equal level Jedi tank vs Commando tank (for example).  Nothing wrong with ranged force users except for low DoT dps so leave them alone.  Buff up...don't nerf down.

Slight tweak up for 370 I'm officially losing money (not even breaking even).  I also haven't received a single mission or other drop since the last patch either.

Slight tweak to reverse engineering...shouldn't take 20+ RE to get a blue receipe for a level 11 item.

View weapons in the wardrobe window

Randomize the space battles (maybe reverse the direction, throw in occasional random boss ship, anything)

More space battles (rails or not I like them)

Ship customization (even if it's just the paint job)

Sprint ability moved to lvl 8 or 10 instead of 14.  Severe gimp if you want to start PvP at 10.

This is an A game now that with one good patch could jump to AA (though it will probably take an expansion before i go AAA smile)
199  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 29, 2011, 09:11:44 PM

Quote from: Harkonis on December 29, 2011, 08:38:55 PM

Quote from: Destructor on December 29, 2011, 08:23:59 PM

Quote from: rshetts2 on December 29, 2011, 01:57:01 PM

I dont have slicing as a skill, it seemed too much like a cheat to me but Ive heard plenty of people who do have slicing say that it is still very lucrative and is still likely the most profitable skill available.  It just isnt quite as economy breaking as it used to be.

It's totally worthless now, at least for sending off on missions (to make money). I used to get 100-200% profit sending off on a mission (generally - so it would cost 1000 credits and 30 minutes later I'd get 2000-3000 back). Now I get like 5% (so it costs 1000 and I get 1050 back). It's such a waste of time now for mission sending.

World lockboxes on the other hand still provide small bits of cash. Nothing fancy though.

you still get schematics from lockboxes.  Now it's useful in the sense that if you're not doing anything else with your companion you can send them on that and at least get your money back with a chance to get a schematic.

Boring and a bad nerf.  <boring slicing rant removed smile> An adjustment would have been ok (and maybe needed) but the absolute nerf was uncalled for.

Really though it's the only black eye I'd give the game so far.  I'm really enjoying it (even the space battles).  I love the stories and can't wait to get to higher levels.  I do think some of the force melee users could use an adjustment up though...their dps vs survivability is no where near as good as some of the other classes.
200  Non-Gaming / Trading Forum / Re: Looking For a Video Card on: December 29, 2011, 03:16:51 AM

Quote from: Doopri on December 28, 2011, 06:36:56 PM

okay i did some more research and these are the areas of cards id be most interested in...

geforce GT 520 1gig for my low end price (anyone want to chime in on difference between these and the GT 4XX cards as they seem to be pretty similar in price).  is DDR3 memory something i should totally avoid or not a big deal

and a geforce GTX 550 (ti?) 1 gig for my high end card - is it unrealistic to hope someone would let one of these go for under $100?

Considering you can get a new 550 ti for $125 I don't think under $100 used is unreasonable.
Pages: 1 ... 3 4 [5] 6 7 ... 42
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 2.026 seconds with 20 queries. (Pretty URLs adds 0.204s, 1q)