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161  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 18, 2012, 01:37:52 AM
I'm really looking forward to playing again next weekend.  I'll try the PvP server but there's no way in hell I'll go that route when it's live in May.  Honestly I didn't notice any real problem with the dialog or voice acting...it's no SWTOR but as good as any other MMO I've played recently.

If nothing else it's a MMO that's truly trying to be different and not just create another cookie cutter middle of the road game.  Will it break the top 5 MMOs in North America...no, not a chance in hell.  But it will get a decent following and give everyone else something to think about.  It will also probably push Aion NA into going F2P just like Aion EU did and maybe finish off FF14.
162  Non-Gaming / Off-Topic / Re: [TV] Revolution on: February 17, 2012, 10:45:54 PM
Hmm...wonder where they got the inspiration

http://www.amazon.com/Dies-Fire-S-M-Stirling/dp/0451460413/ref=sr_1_3?ie=UTF8&qid=1329518579&sr=8-3

163  Non-Gaming / Steals and Deals / Re: IOS Deals on: February 17, 2012, 03:12:21 AM

Quote from: Misguided on February 17, 2012, 01:39:37 AM

Some great iPad items today. Army of Frogs HD and Assassin's Creed Recollections are free. GTA Chinatown Wars HD is on sale for a dollar.

GTA shows limited time offer in the description but the price is listed at 9.99.  Looks like it's over.
164  Non-Gaming / Off-Topic / Re: Request for beta readers on: February 15, 2012, 10:31:55 PM
I'm down for it...but I'll warn you that I've read enough books (probably approaching the 5 figure range) that I'm not very critical anymore and I may overlook things that bother a lot of people smile
165  Non-Gaming / Steals and Deals / Re: [Amazon] Dungeon Defenders PC 80% off This Week! on: February 14, 2012, 04:02:17 AM
Don't forget the free DLC for playing on Valentine's Day and President's Day (14th and 20th this month).
166  Gaming / Console / PC Gaming / Re: Diablo III on: February 12, 2012, 03:27:32 PM

Quote from: Purge on February 12, 2012, 07:12:45 AM

Quote
msduncan

Diablo III's competition isn't just from the clone games though- Action-RPG is pretty rife with worthwhile titles. See my earlier post for examples.

Those aren't valid comparisons though...except for a handful of titles (the Dark Alliances, Dungeon Sieges, etc) there's an entire set of gamers that wouldn't buy, play or even touch the majority of games from the list.  Strip most of those games out and it's actually quite barren in comparison.  My wife is one of those gamers.  Except for maybe 4 titles in that list she wouldn't even think about most of those titles but is eagerly looking forward to D3.

Edit:  to clarify...I'm not saying D3 isn't an action RPG.  I'm saying there's a large group of people who are only interested in the much smaller sub-section of action rpgs that include D3 and there's very little competition in that much smaller sub-section.  In that regard then no, D3 doesn't have to innovate or compete against other more mainstream games like Skyrim or Witcher or Mass Effect. 
167  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 11, 2012, 11:27:49 PM
I managed to play around an hour today...and I really, really like it.  It's nothing like I expected but I mean that in a good way.  Doesn't hurt that it looks fantastic and runs great even at 1900x1200.
168  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 11, 2012, 06:34:22 PM
It's actually kinda nice seeing a retail boxed CE version for only $79 and not $150.  I'm still a little burned after Aion and the like but my interest is starting to peak.

Eh...who am I kidding.  I pre-ordered the digital CE (just to save the $30).  I really like the year renewal price of $9 a month.  I can work 5 hours extra next week and cover the game cost and 13 months of play...good deal smile
169  Gaming / Console / PC Gaming / Re: Diablo III on: February 10, 2012, 05:55:17 PM
Can't wait.  Heck, I'd still be playing D2 if there was a reliable and stable modern resolution (and color) fix for it.
170  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: RAGE + Skyrim - Stronghold 3 - Plants vs Zombies on: February 10, 2012, 12:03:41 AM
The Elder Scrolls $49.99 deal for Morrowind, Oblivion and Skyrim is great.  Too bad I have all three already

http://store.steampowered.com/sub/13438/
171  Non-Gaming / Trading Forum / Re: WTB: Flash/Thumb/USB Drive. on: February 03, 2012, 01:57:28 AM
You do realize that you can get one at Wal-Mart for around $5 (for a 2GB).  If I had a spare I'd drop it in the mail but I don't have any available anymore.
172  Gaming / Console / PC Gaming / Re: Diablo III on: February 01, 2012, 10:53:59 PM
Nope...anyone above a member of the annual pass?  Wondering if that has anything to do with earlier beta access?
173  Non-Gaming / Off-Topic / Re: Candy Land... the movie? on: February 01, 2012, 10:50:00 PM

Quote from: CeeKay on February 01, 2012, 03:47:48 AM

just when you thought it was dead:

Quote
    CULVER CITY, Calif., January 31, 2012 – Columbia Pictures, Happy Madison and Hasbro, Inc. are in final talks to develop Candy Land, a live action movie based on the bestselling Hasbro board game with Adam Sandler attached to star, it was jointly announced today by Doug Belgrad, President of Columbia Pictures, Hannah Minghella, President of Production for Columbia Pictures, and Brian Goldner, Hasbro President and CEO.  Kevin Lima (Enchanted) is attached to direct the project for the studio with Sandler and Robert Smigel are in talks to write the screenplay.

    Commenting on the announcement, Belgrad said, “Candy Land is more than just a game. It is a brand that children, parents and grandparents know and love. The world of Candy Land offers an extraordinary canvas upon which to create a fantastical, live-action family adventure film with a larger than life part for Adam. We are thrilled to partner with Hasbro and Happy Madison on this project.”

    “The creative talent on board for this movie is amazing and we are excited to bring alive the world of Candy Land for kids and families everywhere,” Goldner added. “Sony/Columbia has been a wonderful creative partner as we develop another of our games, Risk, for the big screen. We are looking forward to working with Sony/Columbia and Adam Sandler and his team at Happy Madison Productions on this film.”

    Candy Land is one of the most beloved and best known games of all time.  Created in 1949, it has been played by generations of families. In the game, players go on a magical journey through fantastical lands made of candy, sweets, and ice cream: the Peppermint Forest, the Gum Drop Mountains, and the Lollypop Woods.  Along the way, players encounter such iconic characters as Princess Frostine, Lord Licorice, Mr. Mint, and King Candy.

    The project will be produced by Goldner (Transformers) and Hasbro’s Senior Vice President and Managing Director of Motion Pictures, Bennett Schneir (Battleship) along with Happy Madison Productions.  At Columbia, development of Candy Land will be overseen by Sam Dickerman.

This only makes me realize that Hollywood has fallen so far down the rabbit hole that the entire lot (about 99% of those involved in movies and about 75% of those involved in TV) should be fired and never allowed to work in TV or Movies again.  Ever.  Hollywood as a whole needs a new start because it's clear they are no longer sane.
174  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 30, 2012, 06:38:05 AM
I've started playing this again too and I think I'm going to take a break from SWTOR to let it settle and mature a few more months.  There are so many things I like in STO that really feel like Star Trek...while SWTOR feels like WoW with spaceship travel in between.  I know a lot of changes are coming and I have every intention of going back but right now it's simply not worth the $15...I got my money's worth for now and I think a lot of changes will be coming over the next 2-3 months.

As for STO...this game screams out for a new player guide.  They fixed and optimized so many things from 6-9 months ago but it's still got so many different options.  New ground combat is much better, tutorials still suck, performance is great and just about everything is free so why not smile  I'm still trying to figure things out again and started over since I've basically forgotten everything from the first 2-3 months I played.
175  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 26, 2012, 11:47:01 PM
It's coming up that way because it looks like the thread has been deleted.  The basic idea (and it's covered in a couple of other posts) is to adjust your ini file to decrease the draw distance.

The default is 1 and I set mine to FarClipScale = 0.3371195.  It can be set anywhere in between 0 and 2 but be warned that 2 will bring your system to it's knees (like 2-3 fps).  A lot of people have good luck setting at .5 or .75 but you just need to play around with it to find the sweet spot.  With some more testing I've been able to force AA to 4X, AF to 16X and set AA to super sampling while still maintaining around 45 fps...previously I couldn't break 20 fps with those same settings.

Tip 2: forcing AA (NVidia and ATI/AMD) through the video card and turning it off in SWTOR will result in a better picture and better fps. 

Unrelated tip 3 smile:  the same AA/AF force also works in Rift.  I have the dreaded AMD/ATI AF bug in Rift and went from 30 fps to 90 fps by turning off AA/AF in Rift and forcing it in CCC.  It's an unbelievable difference.  It even looks better.
176  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 26, 2012, 11:46:22 AM
FPS Tweak

source: http://www.swtor.com/community/showthread.php?t=235286

This is a change to the ini file that changes the distance view in the game.  The default value is 1 but setting it to 0.33711949 can dramatically increase your fps.  I set it on mine last night and tested it and gained around 40 fps on Nar Shadda (was 40-50 fps, now 85-92 fps).  Right now in the fleet I'm hitting between 25-30 fps after this change and forcing 4X AA with super sampling (which before was around 12 fps).  Might be worth checking out if you're one of the ones experiencing low fps.

177  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 23, 2012, 09:00:44 PM

Quote from: Crawley on January 23, 2012, 06:55:17 PM

Got the game over the weekend. Ended up getting the Digital Deluxe edition which said it required Origin to install. I've been trying to avoid installing another game client. So was surprised to find out that I never once got prompted to download it.

The install process for this game is madness though. You need an EA account and a SWOTR account. I had to enter in my address/subscription for both purchasing and creating an account. Plus the fact you have to have at least 3 security questions to create the account. Really?

But in any case I am loving the game. Made a bounty hunter and even got the name I wanted. Last night I got to the point where I was able to choose what final class you want. Mercenary tree looked perfect as I loved all the rockets and other ranged combat - plus a few heal abilities. Sweet! But I figured I would take a quick peek at the other tree just to see what its like. So I clicked on select....no inspect...shit....fuuuuuuuuuuuuuu!!!!!!!!

You don't get a confirmation pop-up window to verify you are selecting that class you want. And there's no way in the game to reset the class.

So I'm back to creating a new character and replaying everything I just did. Gah!

Powertech may be a better choice...I went powertech instead of mercenary too and never looked back.  You'll do the same dps, can survive more (I was taking equal level elites starting around 14) and your first companion can be used as a pocket healer for you the whole way to 50.
178  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 21, 2012, 06:06:16 PM
I personally love the game.  I love the atmosphere, the setting, the music and the graphics.  There are some legitimate concerns though but it looks like the majority of them will be fixed very soon.  Almost all of my initial complaints will be gone once they fix the ability delay, introduce UI scaling, work towards texture fixes and implement the missing features of the GTN.  The only bad thing is Bio is taking Blizzard's route of nerfing PvE for PvP concerns.  I hate, hate, hate that.  You simply don't nerf 95% of the game to make the 5% more "even".  Check out 1.1.1 for what I'm talking about (sorry smugglers...you didn't deserve that much of nerf regardless of the complaints).  I vastly prefer the EQ2 method where skills and talents do different things PvE vs PvP.
179  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 20, 2012, 03:10:08 AM

Quote from: Teggy on January 19, 2012, 10:24:01 PM

Another pet peeve - assault cannon drops with cunning and sniper rifle drops with aim. What the heck are they for?

Don't know about the cannon but I have a companion that uses aim and sniper rifles.  I'd say just about anything that drops can be used by someone...there are something like 20 different companions on each side (I think 5 for each distinct class).

I do wish they would increase the server loads though...once you get into the mid 20s planets I'm seeing around 40-50 people in each zone and that's on a full very heavy load server.  It can seem a little desolate and groups are damn close to impossible to fill (especially the heroic 4s).
180  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 14, 2012, 06:19:07 PM

Quote from: Destructor on January 13, 2012, 04:23:00 PM

Quote from: Roguetad on January 13, 2012, 12:31:47 AM

The mmo part of the game feels tacked on though, and is not up to industry standards.  In fact, if I had to rate it, I would say that part of the game experience doesn't meet industry standards, and needs improvement.  Look at Rift for some good examples, and of course WoW.

Exactly, totally, and 100% agree. The very poor overall design of the UI, usability (WHY must my Companion tell me about his mission success and close ALL other windows immediately no matter what you're doing at the time?!?), MAJOR features missing that are COMMON in other MMOs, and other things... It just really shows that they had absolutely NO idea what they were doing when they designed the MMO 'part' of TOR.

The good thing is the majority of the "little" things can and should be easily fixed and fairly quickly.  Things like the companion mission closing other windows, UI scaling and others have no reason to take six months to implement.  There are probably 20 little tweaks they could add by patch 1.2 that would probably cut down on the complaints dramatically.

The problem is Bioware though.  They are so wrapped up in their game/launch of the century celebration that they honestly don't seem to care about the many, many, many little problems that are killing their user base.  I'm afraid it's going to take a major exodus of paid subscribers to make them actually sit up, put the cigars and bubbly down and actually fix what so many people are begging for.  I just hope they don't lose so much that they can't recover from it because the game core is great and I love it (even if it is Mass Effect 2.5 set in the KOTOR realm smile)
181  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 12, 2012, 01:18:05 AM

Quote from: Exodor on January 11, 2012, 08:53:07 PM

Is there a more comprehensive TOR database site out there than TorHead?

I'm trying to track down orange (or moddable blue) gear for my Level 26 Trooper.  TOR shows such gear but doesn't show where it drops or who sells it.   saywhat

Check the heavy armor vendors on the planets (not the mod vendors).  I thought it was a regular vendor but I checked and many of them sell orange armor too (I know the one on tatooine has like four orange heavy armor chest pieces).  Also the light side and dark side vendors sell the off pieces (gloves, boots, etc).  Flashpoints are pretty much 100% drop on the final boss.  And finally check the neutral and regular GTN stations...I often find cheap orange gear on the neutral GTN because it has around 10% of the volume of the regular one so the prices don't get jacked way up.
182  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 10, 2012, 11:43:12 PM

Quote from: Harkonis on January 10, 2012, 05:02:25 PM

Quote from: Teggy on January 10, 2012, 02:55:01 PM

Does anyone know how to get schematics for crafting items that aren't trained? For example, as armstech I get recipes for +aim and +cunning barrels, but I'd like to be able to make "Commando" barrels which are aim/end but weighted towards end.

slicing, treasure hunting, and drops

I have 400 slicing and can say I've never gotten any crafting schematics from 1-400.  I have plenty of mission discoveries (20+) but no schematics at all.  They must drop pretty frequently from whatever does drop them because there are a ton listed on the neutral and regular GTN terminals.
183  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 09, 2012, 03:44:53 AM
It looks like you're going to have to recruit some help...since it's a class quest you should be able to group up with anyone besides a smuggler.  Sounds like a sage would be ideal...lots of interrupts and healing with decent dps too.
184  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 08, 2012, 06:49:06 PM

Quote from: TK-421 on January 08, 2012, 03:11:39 PM

Man I suck at this game.  At least as the Smuggler/Gunslinger.

The final class mission on Tatooine just repeatedly kicks my ass.  It is supposed to be a level 27 mission but I have tried at each level from 27-31 and still can not get past it.

Spoiler for Hiden:
I know I'm supposed to take out Diago first but he just flat out heals any damage I can do even with my throwing interrupts at him.  I have myself and Corso specced with gear at a much higher level than what is expected for this mission.

I know that it's all about managing your companion, interrupts, DPS etc but this is my first MMO and I'm just not wired for that sort of thing.  There's just too much going on for me to effectively manage all the aspects of this fight.

Diago mission (check the comments)

http://www.torhead.com/mission/enG8E5S#comments
185  Gaming / Console / PC Gaming / Re: So I got a PS3 for Christmas... now what? on: January 05, 2012, 02:15:33 AM
Don't forget a couple of others (depending on your tastes)

Final Fantasy (much nicer streaming from one BR disc compared to the 3 on Xbox and slightly better graphics due to less compression)
Ico/Shadow of the Colossus Collection
Yakuza 4
Modnation Racers
Metal Gear Solid 4

Coming soon is The Last of Us as a PS3 exclusive as well.
186  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 04, 2012, 03:23:13 AM

Quote from: Arkon on January 03, 2012, 07:44:13 PM

One quick point on the fleet pass...folks do know that most every planet has a shuttle to take you to the fleet right?  On Taris it is at the second quest hub, on Nar Shadaa it is outside the Promenade, Tatooine it is at the second quest hub...etc.

Those are great...except you can't ride the same shuttle back to where you left.  It's better than nothing though.  I like the flashpoint shuttles too once you get into the 20+ zones.

As for the bugginess of things removed I don't see how they worked for months (according to beta testers) but suddenly stopped working right at release and had to be removed.  The options are even still there if you're willing to mess around with the ini file.

Overall I love it but it's weird that such a polished game has so many minor nuisances still in at release.  A lot of these are minor tweaks that should have been in alpha much less still "testing" after release (and some are just stupid design choices from someone who obviously did not play a modern mmo since vanilla WoW came out).  Still I know a lot of these are coming "soon" so I'll keep playing and hoping for quick fixes.  In the end I think it just might have the same keep playing mojo that WoW had at the start.  I sincerely hope it takes the #2 spot and continues a long life of updates and expansions as long as they don't take the WoW route of our way or the highway. 
187  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 03, 2012, 06:47:28 PM
Here's my basic list of crap to fix/add (that will soon be ignored but I enjoyed thinking about it)

Tweaks and changes needed:

UI scaling first, other UI modifications soon.

PVP Warzone brackets.  Health and power scaling aside a 50 still stomps a 20 with ease.  Even 10-30 and 31-50 would be a huge improvement.

GTN user search field first, many more search options soon (search for orange equipment, search for bracers, search for equipment with AIM, etc).

Ability to view all companions on character screen even when not summoned (hard to compare armor from a reward when they're on a 2 hour mission).

Zoom and higher resolution in the wardrobe window.

More detailed tooltips (actually being able to see how much something absorbs instead of just a "large" amount).

Bind point to ship.

Emergency Fleet Pass cooldown changed to 8 hours (or reduce the cost of the one time use pass).

Dual class (in the same AC, not dual AC) or a drastic reduction is respec costs.

Missing options from preferences (view distance, AA, other advanced options). 

More color crystals (or at least acknowledge they're in game just waiting to be discovered/dropped from a boss/etc)



Things I'd like to see (but don't expect soon or ever)

Tweaks and buffs to all Melee Force users (more cc, more self healing, more dps, something).  They are clearly subpar when comparing an equal level Jedi tank vs Commando tank (for example).  Nothing wrong with ranged force users except for low DoT dps so leave them alone.  Buff up...don't nerf down.

Slight tweak up for Slicing...at 370 I'm officially losing money (not even breaking even).  I also haven't received a single mission or other drop since the last patch either.

Slight tweak to reverse engineering...shouldn't take 20+ RE to get a blue receipe for a level 11 item.

View weapons in the wardrobe window

Randomize the space battles (maybe reverse the direction, throw in occasional random boss ship, anything)

More space battles (rails or not I like them)

Ship customization (even if it's just the paint job)

Sprint ability moved to lvl 8 or 10 instead of 14.  Severe gimp if you want to start PvP at 10.


This is an A game now that with one good patch could jump to AA (though it will probably take an expansion before i go AAA smile)
188  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 29, 2011, 09:11:44 PM

Quote from: Harkonis on December 29, 2011, 08:38:55 PM

Quote from: Destructor on December 29, 2011, 08:23:59 PM

Quote from: rshetts2 on December 29, 2011, 01:57:01 PM

I dont have slicing as a skill, it seemed too much like a cheat to me but Ive heard plenty of people who do have slicing say that it is still very lucrative and is still likely the most profitable skill available.  It just isnt quite as economy breaking as it used to be.

It's totally worthless now, at least for sending off on missions (to make money). I used to get 100-200% profit sending off on a mission (generally - so it would cost 1000 credits and 30 minutes later I'd get 2000-3000 back). Now I get like 5% (so it costs 1000 and I get 1050 back). It's such a waste of time now for mission sending.

World lockboxes on the other hand still provide small bits of cash. Nothing fancy though.

you still get schematics from lockboxes.  Now it's useful in the sense that if you're not doing anything else with your companion you can send them on that and at least get your money back with a chance to get a schematic.

Boring and a bad nerf.  <boring slicing rant removed smile> An adjustment would have been ok (and maybe needed) but the absolute nerf was uncalled for.

Really though it's the only black eye I'd give the game so far.  I'm really enjoying it (even the space battles).  I love the stories and can't wait to get to higher levels.  I do think some of the force melee users could use an adjustment up though...their dps vs survivability is no where near as good as some of the other classes.
189  Non-Gaming / Trading Forum / Re: Looking For a Video Card on: December 29, 2011, 03:16:51 AM

Quote from: Doopri on December 28, 2011, 06:36:56 PM

okay i did some more research and these are the areas of cards id be most interested in...

geforce GT 520 1gig for my low end price (anyone want to chime in on difference between these and the GT 4XX cards as they seem to be pretty similar in price).  is DDR3 memory something i should totally avoid or not a big deal

and a geforce GTX 550 (ti?) 1 gig for my high end card - is it unrealistic to hope someone would let one of these go for under $100?

Considering you can get a new 550 ti for $125 I don't think under $100 used is unreasonable.
190  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 29, 2011, 03:15:01 AM

Quote from: Blackjack on December 28, 2011, 08:12:05 PM

Quote from: Kevin Grey on December 28, 2011, 07:41:07 PM

Quote from: Destructor on December 28, 2011, 07:02:38 PM

If you have the same mods, every weapon will have the exact same stats. Armor is the same way (short of the armor rating differences between Light, Medium, and Heavy). If an item doesn't have a mod slot, then yes, look at what it offers as well as the Rating number.
So is every orange item of a type effectively equal and I should only care about mods?  For example, is there ever any reason that I should swap out one moddable lightsaber for a different one?
I can sift through my cargo hold when I'm on tonight to check for sure.

My understanding is some lower level orange items don't have all 4 mod slots available; so in that case you'll more than likely want to move on to a higher level orange item later.

Also, keep in mind that it starts to get pricier and pricier to remove old mods to make way for your new one later on. By 30 I was blowing well over 1,000cr just to remove one old mod. So in some cases it makes sense to just put the new one in over the old mod (destroying the old mod) if the older mods have outlived their usefulness stat-wise.

The various commendations vendors usually include one selling mods, and you can get some excellent ones from them as you move through the game. I also found that doing all the Tatooine class-bonus missions eventually led to a great (in terms of stats/armor #) mod as reward.

Don't know for sure but all of my early quest and drop orange rewards have all the normal three slots.  With constant upgrades there is no reason you can't use your level 8-10 weapon/gear all the way to 50.  The PVP orange gear available at 20 is very, very nice looking too especially on the agent.  I love a flowing trench coat.  I don't have any orange armor with the 4th augment slot yet.

The commendation rewards tend to kick in the middle of each level range (for example on the first planet past the starter the mods open up around 15).  One thing you can do too is buy the x5-x6 orange commendation weapon and pull the mods out to put in your other weapon.  It can come out to a few commendations less than buying them all separately.  Don't forget to check the GTN/AH either...I've seen orange gear going for as low as 500 credits while lesser purple gear is 5000.

As for the people on the fence...just give in.  I was on the fence and decided not to buy it.  I even cancelled my pre-order.  Now I'm playing and loving it more almost every day.  The game truly opens up in the mid teens.  I already have a sniper in the 20s, a bounty hunter getting close to that and most every class at 11-12.  

Also, screw the slicing nerf and screw the people who yelled for it.  No one in the mid 30s to 50 was calling for the nerf and when you get that high almost everything is so expensive it's ridiculous.  The mobs in the 40s drop more money than slicing was bringing in for most people.  Right now I'm in the high 300s in slicing and I'm making about 2000-3000 credits per 30-45 min of sending companions out.  And that doesn't include spending a couple thousand on a mission only to have it fail and waste 30 minutes.  Bah, hated knee jerk reaction fixes in WoW and was really hoping Bioware didn't go down that same road.
191  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Holiday Sale! on: December 26, 2011, 05:48:37 AM
I really wanted Dead Island at the 12.xx price but both times (and both days) it was listed at that price (here and on steam) it would change to $26 in my basket.  Oh well, will get it eventually.
192  Gaming / Multiplayer Madness (MMO or otherwise) / Re: SWTOR: Collector's Edition (photos, info) on: December 24, 2011, 09:02:27 PM
There's actually a small section of the CE vendor open to the Digital people too...I see at least the 1.5m item there when I check and I'm not CE.  It's a nice, non-crowded area though if you're interested in RP or that type of thing.
193  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 24, 2011, 01:50:36 PM
194  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 24, 2011, 01:40:08 AM

Quote from: rshetts2 on December 24, 2011, 01:08:43 AM

I have to admit when it comes to storylines, they nailed it with the Imperial Agent.  Its been very fun to play and they styles of missions vary from seduction and subterfuge to behind the lines combat missions.  Im at level 26 and it just keeps getting better.  I will say, on Tatooine, things have taken a turn towards being much tougher.  The mobs are far less forgiving and you have to be careful with your attacks or youll bite off far more than you can chew.
  Regarding the game itself, I havent had one disconnect or drop.  I play on a high population server.  I have a friend I run with occasionally and he drops often.  The main difference is our service provider. I have AT&T DSL and he has Comcast.  He has the top tier home internet that they offer and always has issues.  Im betting the issues with disconnects most people are experiencing have less to do with Bioware and more to do with peoples equipment and providers.

I was looking through the list on the swtor site about people complaining and I bet 75% of the people complaining had comcast.  The problem is there is usually no alternative especially for the majority of the country.  Some larger metro areas may have FIOS or AT&T or even decent DSL but most of us have one decent provider and that's it.  Still, EA is big enough they may be able to pressure comcast into finding the problem.  I don't expect any real fixes before the new year though...comcast is slow as hell on a good day much less over the holiday break.
195  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 24, 2011, 01:02:21 AM
Just roll with it...you won't miss much by spending hours on the station figuring out every little thing.  The station has everything though:

GTN (the auction house)
The daily flashpoint kiosk
The PVP kiosk
The flashpoint droids
PVP and Commendation Vendors
All class trainers
Crew storage
The special VIP, CE and Key Vendors
and more... smile

One thing for the new players...keep your orange gear.  All "mods" that make up the stats/armor can be replaced so it stays leveled with you.  So if you find something you really like you can keep it all the way to 50.
196  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 23, 2011, 11:14:59 PM

Quote from: Gryndyl on December 23, 2011, 11:09:26 PM

Are you aware of other people on your server having similar problems? Admittedly, I'm on a different server but I've never seen a random disconnect or lag spike since early access started.

I'm assuming so...not many complaining but I notice a couple from the guild dropping and logging back in at the same time.  It's also very random...I was dropped, played a short while then dropped twice in 5 mins earlier.  I then played for two+ hours with no problems and didn't even get any lag spikes.  Didn't get dropped at all last night but a couple times the night before that.  Quite a few complaints online about the same thing as well though it seems to be limited to a range of servers and not all of them.  I'm even running with shadows off because someone said it may help (was still hitting 70fps with them on but every little thing might help).  I'm too invested in my server to move though unless they offer free transfers at this point.
197  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: December 23, 2011, 08:39:44 PM
I really like those notes...99% bug fixes and no class or crew nerfs.  That's the way it should be this early.  They really (really) need to work on the UI asap though...even if it's just a scaling option.
198  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: December 23, 2011, 08:04:31 PM
EST Shien (RP-PVE)

Empire - Kala - Imperial Agent/Sniper (currently 19)
Empire - Cam - Bounty Hunter/Powertech (currently 14)

Also have a smuggler, trooper, jedi knight and both primary sith force classes around 11-12.  Will list more as I decide to continue them or not.
199  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 23, 2011, 08:01:59 PM

Quote from: ydejin on December 23, 2011, 07:47:13 PM

Do you guys know if you get social points for any grouped conversation or only in Flashpoints?

I've tried it turning in things like group and heroic quests and we didn't get any points so I'm leaning towards flashpoint/instances only.

Also, queues are back.  Already 10 mins on the EST RP servers and it's only 3.  Can't wait to see what tonight looks like.

EDIT:  not good.  Lag is getting worse by the hour.  Plays fine then 55000 ms latency then disconnect.  Usually get the customer service disconnect error.  Then back in queue again...up to 15 mins now at 3:45 est.  Game actually hung and crashed just a minute ago.  Something tells me this weekend might be a disaster for connection and queue problems especially with half of bioware/EA gone for the holidays.
200  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 23, 2011, 07:18:58 PM
I'm loving it the more I play...the higher levels are much better than some of the starter worlds.  The IA story continues to be outstanding.  I'm growing to hate the random disconnects though.  It totally kills space battles.  Happening more and more too.  No connection issues on my end...usually averaging 50~ latency and running full everything at 70 fps.  Then boom...2-3 times in a row. 
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