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1481  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 hints and tips on: November 16, 2004, 05:38:08 PM


An Extensive Guide Into Tradeskills

For those of you with many questions about tradeskills, you will love this guide.  For those of you who have extensive knowledge about tradeskills, you may not benefit from this guide.  However, this is meant to be an informative and helpful guide to Artisans and other, more specialized professions.
Harvesting Skills

It is very important and I can't state this enough -- If you are a new character, do not leave the isle until your Mining, Foresting, and Gathering skills are 40 or above.  If you are doing culinary, make sure you throw fishing into that group as well.  Having a 40 in those skills will allow you to harvest tier 2 resource nodes.  While on the isle, make sure you look at your skills (Press the L key to view your skills) and pay close attention to the min/max numbers.  If your maximum does not reach greater than 40, then you need to raise your artisan level higher by crafting.  If you leave the isle before you max these skills, you will be having a very difficult time raising these in the city of your choice.  Newbie areas are almost always over camped and many are difficult to navigate.  It would benefit you by staying on the isle and getting familiar with crafting and harvesting before leaving.

Key Skills

Gathering:  Affects gathering from roots, shrubs and plant types.  If you need roots and plants, this skill is very important.  Currently if you pickup a shiny object from the ground (the ones with the question marks) you gain an automatic point in Gathering.  Gathering is one of the easier skills to raise initially.  In order to raise it, concentrate on roots and plants.

Mining:  Affects mining from rocks and sand shale rock outcroppings.  This allows you to mine the necessary ingredients you need for many of the mineral items.  If you plan on being "any" type of artisan archetype this is necessary.  It affects many recipe formulas from tempers to ink, to buckles and armoring, etc.

Foresting:  Affects the ability to harvest from elm, maple, and forest type logs.  This allows you to gather wood which is necessary for many recipes.  Again, this is also necessary for every artisan archetype.

Trapping:  Unfortunately, this is the only ability you cannot raise on the Isle of Refuge.  Trapping gives you the skill necessary to harvest from "Dens".  This allows you to trap creatures and remove animal pelts that can be used in a variety of formulas.  Because there are no den items on the Isle, you can't raise this skill there.  It has to be done in the city.  The key again, is to reach 40 for this skill in the newbie backyard areas of the different districts/villages.  Peat Bog, Forest Ruins, etc. are where you should start.

Fishing:  If you plan on doing culinary work, fishing will be useful.  It is also one of the easiest skills to work with.  Schools of Fish are rampant on the isle and so you should begin there if you plan on starting.  Again, 40 is the number you are looking for here.

Tier Numbers

    * 1 - (<=) 50                                (Up to 9th level Artisan)
    * 2 - (40 - 100)                            (10th - 19th level Sub-Type, Scholar, Craftsman, Outfitter)
    * 3 - (80 - ??)                               (20th - 29th, for Sub-Type, Alchemist, Jeweler, Sage, Tailor, etc.)
    * 4 - (haven't found this out yet)    (30th - 39th for Sub-Type)
    * 5 - (haven't found this out yet)    (40th - 49th for Sub-Type)

There is much speculation over the starting point to tier 3.  I have heard 75, 78, 80.  However, the average has been 80 so that is the information I am using here.  The end numbers are the peak numbers for those nodes.  This means at those peak numbers you should only fail at harvesting them by 1% or less.  The minimum numbers listed are the starting values necessary to begin harvesting from those nodes.
Crafting Skills and Recipes

Many people have asked me how the skills work, so I thought I would go into this with a little detail.  This is very important as most people completely overlook this part of trade skills and it affects their understanding of them.

Each recipe has a lot of information on it.  Let me explain what these are:

    * Recipe Name:  the recipe name
    * ----------------------------------------------------------------------------------
    * Process:  the type of recipe created.
    * ---(Process)Refine = A recipe that usually requires a raw resource such as roots, wood, metals.  Refine recipes are usually necessary in Interim recipes.
    * ---(Process)Interim = A recipe that requires you to make a refined recipe first.  Once you make a "refine" process recipe, you can make the Interim.  Interim are usually components (mostly primary components) that are necessary in "finish" recipes.
    * ---(Process)Finish = The finished recipe.  A finish recipe usually requires at least 1 to 2 refine recipes and at least 1 interim recipe.  It is the final item.
    * ----------------------------------------------------------------------------------
    * Level:  The level you can first scribe and use the recipe.
    * ----------------------------------------------------------------------------------
    * Knowledge:  The primary skill of the recipe.  Knowledge skills are Alchemy, Arcana, Culinary, Heavy Armoring, Light Armoring, Runecraft, Weaponry, and Woodworking.  These skills "automatically" level up when you level up as an artisan type.  You do not need to raise these skills and they will always show min/max as being peaked.  These are the foundation skills to tradeskilling.
    * ----------------------------------------------------------------------------------
    * Technique:  These skills are the primary skills necessary to be successful with tradeskills.  Each technique is an integral part of the Knowledge that governs it.  They are:  Artificing, Artistry, Chemistry, Fletching, Metalworking, Tailoring, Scribing. Sculpting, etc.  The key to remember with these skills is that the minimum will not be equal to the maximum and you need to work on these.  If you look at a recipe you will see what type of technique it uses.  So pay close attention to that.  This will let you know what recipe you are working on and what skill it will raise.  So, if you are concentrating on chemistry, then if the technique has it listed that is what will eventually be raised using it.
    * ----------------------------------------------------------------------------------
    * Device:  The device you need to use in order to create the recipe.
    * ----------------------------------------------------------------------------------
    * Primary Ingredient:  This is a very important ingredient.  This governs the "quality" and also how "successful" the recipe can become in the finish process.  If the quality of your primary ingredient is not the best, then the potential for your recipe quality will not be the best.  I will go more into this below in the section called: Recipe Quality Types.
    * ----------------------------------------------------------------------------------
    * Secondary Ingredients or Components:  These do not have to be "high" quality.  In fact they can be horrible and still not affect the outcome of the recipe.  So, when you research a recipe, make sure to pay close attention to these components so that you don't go overboard trying to make the best when it really isn't needed.  Only pirmary ingredients affect the quality of the recipe.
    * ----------------------------------------------------------------------------------
    * Fuel:  The recipe only states fuel but if you try to create the item, you will see the real name of the fuel type needed.  To make it simple for you, you basically need the following fuels for each machine:  Sewing or Loom (fillament), woodworking or sawhorse (sand paper), forge (coal), alchemy mixing table (candles), alchemy work bench (coal), scribes engraved desk (incesnse), culinary keg (coal).

Now then, this is a lot of information to take in.  However, if you read it and re-read it, you'll figure out why its important to understand the recipe you are using and working with.  Unfortunately, knowing recipes isn't going to make you a master at your work.  You need to understand more than this to get yourself in business.  Let's take a look at some more things.

Recipe Quality

Ever wondered why you see 4 bars when you start to create the recipe you are working with?  These are basically called "quality bars".  The bottom most bar is the best quality you can make for the recipe you are working with.  Only, some people are giving others false information on these bars.  I've heard time and again that they are affected by your skill and not by both your primary ingredients and your skill.  Here's how it breaks down:

    * Quality of Item Created .. is governed by .. (Primary Ingredient in Recipe)
    * Success of Quality governed by.. (Skill of Technique being used for Recipe)

In other words, the primary ingredient affects whether you even see those 4 quality bars.  However, your technique skill governs how fast or quickly you can succeed at getting to that bar and finished the recipe with quality.  So, as you can see, both of these govern the success and quality of the recipe.  Not one or the other, but both.  So, then, how do we get the 4 bars?

Each primary ingredient for "any" recipe must be the best quality in order to get the 4 quality bars.  This starts all the way down at, yep you might have guessed it, the Refine process.  Let's work backwards for a moment and give an example.

Your finish recipe (let's use a Elm Wand for example), requires an Elm Stave (primary ingredient), threadbare fletching (secondary), lead ornament (secondary), and sand paper (fuel).

The only ingredient that matters with regards to quality is the Elm Stave.  All other ingredients can be less than optimal quality and not affect the outcome of the recipe being created.  So, let's take the Elm Stave and continue breaking it down.  In order for the Elm Stave to be the best quality, it has to be analyzed as well.

The elm stave requires the following:  Refined Elm (primary ingredient), Chloro Resin (secondary), and sand paper (fuel).  Again, the only ingredient we need to worry about here is the refined elm.  The rest of the ingredients do not need to be optimal quality.  So, let's continue breaking down the recipe using Refined Elm.

The refined elm (actually called Elm Lumber) requires the following:  Raw Elm (primary), Chloro Resin (secondary), and sand paper (fuel).  Now then, whenever you are working with a refine recipe, you will always start with 4 bars.  Refine recipes require raw natural resources so there is no way you can affect how mother nature works.  Therefore, the refine recipes will always give you the ability to make 4 quality bars.  So, let's see how this works.

    * Refine Recipe (refined elm) - has 4 quality bars that you can work towards.  If you do not make a 4 bar item, then the next recipe level will not be able to make a 4 bar item.
    * Interim Recipe (Elm Stave) - only has 4 quality bars if the refined elm in the refine recipe was 4-bar quality.  If it was 3, then all you get is the possibility of 3-bars.
    * Finish Recipe (Elm Wand) - only has 4 quality bars if the Elm Stave is a 4-bar quality item.  If it was 3, then all you get is the possibility of 3- bars.

But what about the other components?  They could be crude for all we care.  They are necessary ingredients in the swing of things but the do not affect the outcome of the recipe being worked on.  So, make sure that you always try to make the best quality but it only matters with the primary ingredient.

The Crafting Process (Reactions and Buffs)

Okay, so now we are at the nitty gritty and are ready to make our item.  The first thing we must learn about is reactions.

For every crafting knowledge there are 3 types of reactions.  Getting to know these can be a learning process.  If you open up your tradeskill book (by hitting K for knowledge), you will see a tradeskills tab.  Clicking on this will reveal your reactions (some call them buffs).

As you progress in levels, these will eventually upgrade.  When they upgrade, you will have to replace your crafting bar with the new reactions.  For now, let's work with the first sets of each.  They are the following:


    * Analyze
    * Theory
    * Reaction


    * Spellbinding
    * Notation
    * Lettering


    * Dovetail Joint
    * Concentrate 01
    * Metallurgy


    * Constant Heat
    * Awareness
    * Seasoning

Heavy Armoring

    * Angle Joint
    * Strikes
    * Isothermic

Light Armoring

    * Nimble
    * Stitching
    * Knots


    * Anneal
    * Hardening
    * Tempering


    * Cutting
    * Measure
    * Handiwork

Each of the events you receive while you are crafting, correspond icon to icon with the reaction you give.  These reactions can also be used as temporary buffs that increase either duration or progress for the item.  However, the reactions come at a cost to your power.  The duration and progress listings can be found at but some of the tables are not finished yet.  When an event is encountered, push the correct corresponding reaction to counter it.

There are two bars at the top which are yellow and blue.  Yellow is durability and Blue is overall progress.  When the yellow bar reaches nothing, the recipe fails.  When the blue bar reaches the end, the recipe is finished.

There are more colored bars throughout the "quality bar" sections of the recipe.  These are the light blue bar that moves from left to right in the recipe and is a progress bar.  It shows you how far the quality bar is progressing to reach the next quality.  The green bar that goes from right to left is a failure/durability bar.  Everytime it ticks down to the far left of the quality bar, it causes that quality bar to disappear and it starts to work on the next quality bar.

This may sound a little confusing but eventually you will get the hang of it.  There are tactics you can do that help you to finish up the items quickly.  You can push the reaction/buff buttons that correspond to progress to push the recipe along faster.  You can also use them in addition to countering events.  It is tricky but some people call these types of crafters, "button pushers".  These crafters constantly push the buff buttons to make a finished product.  While there is nothing wrong with this, everything you click has a power cost.  So, you may find yourself greatly lacking power to work on the next recipe.

If you have a particularly important recipe that is right at your level and difficult to get better quality on, you can button mash.  I'm not going to explain button mashing because it really is something you have to get used to on your own.  However, I will explain one important feature.  That is cancelling.


If you cancel the item (before the progress has finished on the very top most quality bar) all you lose is the fuel component used.  Your ingredients will not be lost.  So, if you start to craft and you suddenly get 3 durability failures in a row and realize you will never make it to pristine or equivalent, simply cancel the recipe creation if it hasn't reached the end of the first quality bar.  This will save you headache and time at the cost of one fuel component.

Damaging Yourself

If you fail to counter an event by pressing one of the tradeskill reactions, you will take damage to yourself.  Damage can be in the form of physical, mental, or both.  This is why you cannot go afk while you craft.  I have seen folks die next to me for going afk and not countering the events.  So, be careful.  There is nothing worse than dying because you got attacked by large splinters at the scribes desk!  It's embarrassing!

Upgrading Tradeskill Reactions

As you gain in artisan levels, your reactions will automatically upgrade.

An important thing to remember about Tradeskill Reactions is that they use the same "consider system" as everything else in EQ II.  When you see skills that are green colored when you hover over their names, look for similar icons that are orange or higher colored.  Replacing these reactionary skills greatly increases the ability to increase your "Technique Skill Points". So, make sure you check for the new upgrades in your Knowledge book under the tradeskill tabs as you gain levels.

States Now Change with new upgrades

Crafting Styles

Once you upgrade your icons, re-familiarize yourself with the states.  States are progress and durability.  First tier icons affect "progress" and second tier icons affect "durability".  You can combine both buttons to work on both progress and durability as you need to have it in the recipe.  This allows you more versatility when working with a recipe.  The next set of icons will presumably change back to progress.

However, this also means you can now rethink how to work your recipe.

So we now have crafting styles.

    * SPEED:  Some may still want to use all progress states.  This will give you less quality items but for those items you don't need great quality, these icons work better.  In addition, it speeds along the recipe so you can make ingredients fast.  If you have refine recipes that are not primary ingredients or going to be involved in primary roles within ingredients, you can use progress to speed the recipes along at a fast pace.
    * BALANCE:  Some will want to use a mixture of both to offset progress and durability during the recipe creation process.  This is a more balanced approach to crafting and will give you optimal ability to speed along as you need to and also to make good quality items.
    * QUALITY:  And then you will have persons that want to use all durability states.  These persons want to concentrate on a slower process while making great quality items.  The slower progress but high durability allows you to do this.  This is a great way to make "primary" ingredients.  If you need great quality for the primary ingredient, concentrate on quality.

All in all, make sure you re-familiarize yourself with the new states of all new icons.  Using icons that have higher "consider" generally cost more power to use.  However, the benefits to using them are that you increase your technical skills faster.  So, it's up to you how you craft and how you work with the recipe.  There are many styles to work with.


This is a part of the guide that I thought was necessary and would answer a lot of questions that some people have in reference to them.  It also will cover the basics of how to complete the necessary steps to becoming a Scholar, Craftsman, or Outfitter.
Wholesale Societies

These societies are located in all districts/villages within the city of your choosing.  You can only join one of these wholesale societies at a time.  Upon joining, you have access to the society.  Once inside, you have the ability to do "harvesting quests" which, when completed, will help the status of the society you are a part of and also help your own status points with them.  Completing these quests allow you to gain money and usually it's good money at higher levels.  The type of resources that you need to harvest is dependant on your level as an Artisan.  So, make sure you keep up those harvesting skills.

As your wholesale society gains more levels and status, more items are sold on the merchant located within.  You are allowed to join the wholesale society at any artisan level.


Currently there are bugs with the wholesaler broker located inside.  Sometimes, items are there and other times they are not.  Sometimes after refreshing the screen, everything disappears.

When exiting the society, many times you have to talk to the NPC to get access to the society again.  However, this does not mean that you are not part of the society.  This is a misconception by many.  If you can't get back in the society after exiting the instance, pull up your society window from the EQII button.  You will find that you are still a member and that your status is still the same.  After talking to the NPC and entering the instance again, your status and your affiliation is still the same.  So, it's only a small bug and hopefully will be corrected soon.
Specialized Tradeskill Socieites

These societies are specialized for Outfitter, Craftsman, and Scholar.  They are located throughout the districts/villages but you must be at least 10th level in the class you are trying to join.  Failure to be 10th level and certified will cause you not to be able to join.  You are able to join one specialized tradeskill society at one time.  This is in addition to being able to join one wholesale society at one time.  You can be part of one wholesale and one specialized at one time.  Sorry, had to reiterate that point a few times as this question seems to be asked over and over.

How to get 10th level and become certified

So you have the necessary experience to reach level 10 but you don't know how to become certified?  For Qeynosians you need to visit ironforge in the corner of the wood building being worked at in qeynos harbor.  I do not know who you have to talk to in Freeport.  I'm sure someone may follow up with that information here.   Once you speak to the NPC and state your profession, you are now certified.

But wait.. I'm still level 9!!  How do I get level 10?

Go into the Wholesale Society and craft any item that gives you experience.  As soon as you gain experience, your levels for 10 and even 11 will come.  You can now join the specialized tradeskill society.

Tradeskill Societies offer you recipe creation quests.  These always involve a "finish process" recipe.  You usually have to make 10 of these.  Once made you get quite a bit of coin, status for yourself and the society, and the ability to access more items.  You can buy all the books you need from the merchant in the tradeskill society because wholesale societies only have books up to 9th level.


Currently there are bugs with the broker located inside.  Sometimes, items are there and other times they are not.  Sometimes after refreshing the screen, everything disappears.

When exiting the society, many times you have to talk to the NPC to get access to the society again.  However, this does not mean that you are not part of the society.  This is a misconception by many.  If you can't get back in the society after exiting the instance, pull up your society window from the EQII button.  You will find that you are still a member and that your status is still the same.  After talking to the NPC and entering the instance again, your status and your affiliation is still the same.  So, it's only a small bug and hopefully will be corrected soon.

Sometimes, joining the society causes your guild chat to become unavailable until you logout and log back on.  This is probably the most frustrating bug of all because I can't talk to my guild mates.  Luckily we created an alternate channel to talk on for the time being so this has helped me out a lot.  Hopefully this bug will be addressed as well.  The common misconception is that you lost your guild completely.  This is not the case.  You just lose the ability to see or talk in guild chat.  That's it.

Making a Profit

Yes, we all want to know how we can make a profit.  Well, let me give you a general outline for success.

Refine Recipes:  Never sell these to merchants.  Sell them to players or use them.  They do not give you great returns and are a waste of time.  It would be much better for you to use these in interim recipes and then see if you make a profit.

Interim Recipes:  You can make money on interim recipes at a merchant.  However, I would only sell to a merchant if you do not have a need for these any longer or just have extra and need to clear some room.  You also might sell interim recipe items to a merchant to help fund your expenses for finish recipe items.

Finish Recipes:  You can make money on these via the tradeskill society quests, from players, or from merchants.  You will make more money selling these to players.

How to Charge and Be Successful

First, don't undercut other buyers.  This is silly and foolish and makes you look very bad.  Be consistent in your pricing and you will never have a customer come back to you and say "Hey you sold such and such to me for 30 silver!! and now you are selling it for 20 silver!!  I want my 10 silver back!"  So, come up with a fair pricing plan.  Here is what I use and it works fine.

Price the finish item at a merchant.  If the merchant says I'll buy that from you for 3 silver then multiply the cost by anywhere from 6 (easy) to 10(hard) and 15(rare).  If you stick with that, you never will go wrong and your prices will be consistent.  For those that feel the need to undercut then you better be willing to accept the ramifications from players that buy your items too high and then one day see you selling them too low.  You also might become a bad apple in the crafting community and this will have a detrimental effect on you (unless you have 3 crafting professions - hard to do).
Things You Should Know

This section is also an important section.  Yes, we've all heard the screams of interdependency between professions, however, it really isn't all that bad if you follow some important notes here.  These are the things "all" artisans should do after attaining level 10+.

Find out what your other interdependent artisans need from you.

As a scholar, craftsman and outfitters need tempers and oils.  So, I always make sure that I make at least 2 or 3 extra batches of oils and tempers before I quit for the night.  I then go to the inn room and put them up for sale for those that need them.  This allows them to get their work done.  And, if they do the same, it allows me to get my work done.  You see, if I want to make spells then I need to have paper and quills.  Craftsman who sell paper and quills will make great friends with scholars.

Trade components for components you need.

Yes, you can also trade components with other interdependent archetypes to make sure that you get what you need.  Sometimes, this is more viable and helps you out. You can also gather all the components necessary, hand them to the person that needs to make them and pay them a "service fee".  This is, a fee for their services.  It helps them out greatly.

Links to good resources


Rare Books

Rare books can be found off mobs, usually group mobs.  These books give you access to rare recipes that include adept and equivalent items and spells/skills.  Books are very important and there are 12 of them in Tier 1, many in Tier 2, Tier 3, etc.  I will not list all of these books but EQ2-Artisan has the list there.  These book types cannot be bought but they can be traded and sold.

Because some of the books are not listed at EQ2-Artisans, I'm providing the list for tier 1 rare books here.  I have all of them, personally.

    * Artisan Advanced Alchemy Volume 7
    * Artisan Advanced Alchemy Volume 8
    * Artisan Advanced Alchemy Volume 9
    * Artisan Arcana Scrolls Volume 9
    * Artisan Cloth Armor Volume 8
    * Artisan Refining Volume 4 (for rare refining recipes)
    * Artisan Components volumes 5&6 (combined book - for rare components needed in finish recipes and requires refining volume 4)
    * Artisan Escucheon Volume 6
    * Artisan Leather Armor Volume 7
    * Artisan Machanist's Armor Volume 7
    * Artisan Stratagem Scrolls volume 9
    * Artisan Weapons Volume 8

These can be found in "all" newbie zones from group mobs and drop from chests.  However, it is much easier to obtain these from the Isle of Refuge and they drop in chests from Goblin Protectors.  Named mobs do not drop these books because they are not part of the loot order in their treasure cycles.  I hope this helps.
Final thoughts

I hope this helps you out and if you have any questions or want to say hello to me, I'm Padashar on Antonia Bayle.  Take care and happy tradeskilling!

Thanks to Padashar for an excellent guide
1482  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 hints and tips on: November 16, 2004, 05:35:26 PM

Here are some more excellent guides for those who don't have time to slog through the official forums and 20k posts:

Print this out put it in a book...great information!


All "/" commnads
All Spells/Abilities by Class

BTW to link "/" commands in a macro you need to seperate by a semi colon and spaces on each side....also the second and all consecutive commands will not need the "/". for instance:

/bow ; say goodbye %T nice to meet you ; wave

Will make your character bow, then say "goodbye then will wave.......

Anyway hope that helps some people!!!!!

/shout - zonewide shout chat
/ooc - zonewide out of character chat
/auction – zonewide way to announce items you want to sell
/g or /gsay– group chat
/r - raidchat
/em text – emotes text
/cheer – emote for cheer (and a ton other that can be found in the socials window - hover over the icon for the / command)
/brb – you tell everyone around you that you will brb
/t charname text - send text to charname
/telltarget or /tt will send a /tell to your target
/reply Reply to your last tell

Misc / Utility
/showhood - toggle your headgear's visibility on and off, while still wearing the headgear
/bubble_fontsize n - change text size in chat bubbles to size n
/kill – kill yourself, probably not terribly useful
/dis - disable experience (not sure why you would want to) -toggles
/motd - show game message of the day
/filter - toggles obscenity filter
/friend name -adds/removes name from your friend list
/ignore name - adds/removes name from your ignore list
/log – logs text to .txt file
/played – character played time information
/time – in game, real life time
/mood [mood] - where [mood] is afraid, happy, sad, tired, angry, none - moods persist until changed
/camp, /exit, /quit - to quit out of everquest 2
/yell – breaks encounter and yells for help
/con – considers target (same info as is portrayed by mouse cursor)
/pizza - now sends you to the preorder EQ2 Collectors Edition webpage
/random 1 100 - random number between 1 and 100

Group and Raid
/invite -- same as radial "invite to group"
/invite charname - will invite char name to group Ctrl + I
/makeleader name or target
/raidinvite -- same as radial "invite to raid"
/leavegroup, /leave -- same as radial "leave group"
/leaveraid -- same as radial "leave raid"
/kickfromgroup -- same as radial "kick from group"
/kickfromraid -- same as radial "kick from raid"
/disband will now disband the group member you have targeted. Ctrl + D
/follow – follows your target
/assist char name, partial or full name- you will target char name’s target
/assist – you will target your target’s target (NPC or PC ok)
/target name - targets name

Character Status Flags
/anon - anonymous, hide class/level/etc
/role - roleplaying flag
/afk [optional message to be returned to anyone who /tells you]
/lfg - add you to the lfg search results

Who & Example Uses
just /, or /who (will bring up a list of people currently in the same zone as you)
/who all (can be many things)
/who all, good, evil, roleplay, scout, bard, dirge, 30 40, 30, friends
/who all GM (will bring up a list of GM's) currently bugged and showing some non-gm players too
/who all shaman 10 12 (would bring up all shamans level 10 to 12)
/who all 8 (would bring up anyone level Cool
/Whotarget will run a /who on your target

/tellchannel -> send message to room specified. Alias: /csay
/# -> tell command for channel number assignment (better than /tellchannel #)
/joinchannel -> enter a room (or create if doesn't exist).
/leavechannel -> leave a room. game/world rooms.
/leaveall -> exit all channels you are currently in.
/channellist -> lists all channels currently in.
/whochannel # -> lists all users in specified channel.

/guild create Guild Name – temporary method of guild creation
/guild invite -target a player in the same zone and invite them to join your guild. You must be an officer to do this
/guild kick -used by officers to remove people from a guild - might work to target yourself and kick too..not sure
/guild promote -used to promote people to full member and officer
/who all guild - lists whoever is on in guild at the moment
/gu or /guildsay
/guild motd MESSAGE (adds a message that all guild members will see when they log on)

/pet attack: pet will attack your current target
/pet backoff: pet will cease attacking its target
/pet stayhere: pet will stop following you and remain where it is
/pet followme: pet will follow you
/pet report: pet will announce his health in a percentage
/pet guardme: pet will guard and follow you
/pet guardhere: pet will guard its current location
/pet who: pet will announce its master
/pet getlost: pet will disappear

/typo - allows you to submit cosmetic typo's
/bug - for real bugs
/feedback - for ideas, suggestions comments
/petition – report a player

% codes - Useful for hotkeyed macros (see socials window, macro tab)
When speaking, you can now use a series of “%-codes” that expand into various pieces of information. Same as EQ Live.
%M – Returns the character’s pet's name (when they have a pet)
%T - Returns the current target.
%S - Returns the subjective gender-specific pronoun for the target (He, She, It).
%O - Returns the objective gender-specific pronoun for the target (Him, Her, It).
%P - Returns the possessive gender-specific pronoun for the target (His, Her, Its).
%R - Returns the race of the target (only works on Player characters - Sorry.
%G - Returns the gender of the target


Thanks to Laby for this one.
1483  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 hints and tips on: November 16, 2004, 04:28:24 PM
I'm starting this just for the hints, tips and help to enjoy EQ2 more.  A lot of good info is being posted in the impressions thread but getting lost in all of the posts.  Please leave complaints and impressions out of this thread.

Tip - remove the call for help hotbar button or move it to another hotbar...I've blown a quest (killing a monster) because I hit it by accident while going for a spell.  You can also remove the sit/stand button since the key stroke is s and x.  Gets more important after lvl 8+ when you have more skills and spells than space on the initial hotbar.

Tip - create a macro and set it to "/show all friends" while removing combat and ooc messages.  This will let you have a seperate text window that shows when your friends come online.
1484  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 16, 2004, 12:57:31 PM
Couple comments:

The Broker - the broker sells items from other players.  And since they have to be online to sell then it's entirely dependent on someone with that item selling at that time.  I don't know if it works for normal shop items but I have had limited success finding certain items like roots.  It will get better as more people advance and start selling full time.

The Pelts - hit the outside areas and try for a new instance of the zone.  I have no problems getting 2-3 pelts, 2-3 roots and 2-3 groups of tin in 10 minutes or so of walking through oakmyst.  A lot is timing again...if you're in there and there are 50 people harvesting then come back later or try another instance (much more common on the full servers).

The hotbar and crafting - excellent idea.  Most people will specialize and only use a limited number of knowledge buttons and it's much easier than flipping pages in the book.  Personally I'm going as a scribe so I can make most of my spells instead of buying them (made my first 3 last night and it cost about 1/3 of buying them).  I could also make a tidy profit early on at 5s a spell if people are actually buying them (I've seen only a few selling).  Crafting is time consuming though...I spent about 3 hours getting my levels up, making the subcomponents and then the final product.  

Other ideas - check the forums for ideas such as creating a new macro text window just for alerts when your friends sign on.  Also creating new macros to filter out a chat window that doesn't include combat text (which can overwhelm tells and conversations).  Appartently most of the EQ1 slash commands work as well but aren't documented officially (like  /show all friends).

As for the game in general...I'm loving it.  I have a primary character now, in a guild and I'm actually having fun when I play.  I don't die as much, pick my groups more carefully and haven't run into many rude people (I have run into some though).  I'm close to level 11 and leveling does slow down after 10 and apparently slows down a lot after 20.  No problems at all with the game either except the memory leak...just have to reboot each day and I'm fine.  No graphical problems or crashes.
1485  Gaming / Console / PC Gaming / Half Life 2 - the reviews are in on: November 15, 2004, 08:19:04 PM
I'm surprised...I expected slightly higher especially compared to some of the recent console titles that have come out and their scores.
1486  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 15, 2004, 06:48:14 PM
Well, my character impressions after a long 4 day playing period:

Mage - my favorite by far.  I love the various spells and the robes stand out in the multitude of beginning armors.  The hallmark quest was very easy and I finished it in around an hour to become a sorcerer.  No groups required except for the optional orc chief quest in the beginning island.  Judging from the damage listing on eq2players there are some powerful spells (400+ damage in one hit).    

Priest - my primary backup and second favorite class.  I found it easy to solo except for 1 place...the hallmark quest.  The fairy part of the hallmark quest requires a group unless you want your ass handed to you.  I got through it grouped with another priest and a fighter with no problems.  Much in demand because of the healing and res. features.  Currently a shaman and getting some decent powers.

Fighter - getting ready to delete's boring to me and just not as much fun.  He's a real tank and does a lot of damage but it's just not for me.

Scout - also fun.  I like playing the scout (and hope to get to ranger) but I'm worried about the time investment.  I'm concentrating on the priest and mage for now.  There are rumors that the hallmark quest is bugged or much harder post patch.  Even at level 6 he can do some nice damage (sneak attach and then quick strike equals +10, +4, +7, +4 damage best so far for a total of 25 damage in two hits and much better than my fighter at the same level).  All at app 1 levels.

Other things:

Money is scarce and space to store items is very scarce.  These seem to be major complaints on the main forums and come up very often.  I like the money system since everything is actually valuable and you don't just carry bags of gold and ruin the economy.  Also money has weight...make sure to convert your copper to silver at the bank or face getting overloaded.

Learn the key commands and shortcuts...they save time and effort and make your life much easier.

I haven't had much lag even on full servers (Crushbone, Lucan, etc) but some people are really bad off.  One member of my group drowned because he was in water and lagged for a full minute before getting control back.  He also took 15 minutes to cross the harbor while I took 5.
1487  Gaming / Console / PC Gaming / Is there any way to run EQ II in 16bit color? on: November 15, 2004, 04:05:44 PM
No, one of the devs in the forum (and in the FAQ) stated that 32bit and Directx 9c are required to play.  In addition the desktop should also be set to 32bit before starting EQ2.  

For anyone else wondering (all two of you) Geforce MX cards are not supported in any way.  Also Geforce 6xxx series cards require the latest drivers to prevent tearing and graphic problems.
1488  Non-Gaming / Off-Topic / Does anybody else need to lose some weight? on: November 15, 2004, 01:43:15 AM
I'm also close to 6'2 and around 210 right now...was down to 200 before I went on vacation a couple weeks ago.  Right now I'm trying to maintain through the's just too hard to really cut back until New Years.
1489  Gaming / Console / PC Gaming / Zoo Tycoon 2 is out on: November 12, 2004, 09:43:12 PM
It was $34.99 and includes the National Geographic DVD and "limited" pen with it as well.  I just happened to buy both since EQ2 was also on sale.
1490  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 12, 2004, 09:41:41 PM
I've been solo the past few days (except for one quest that was optional) and have had no problems.  I did have to group to kill the orc chief but everything else has been solo as a mage.  I haven't even had to wait for respawns to complete the beginning quests which is something I can not say for WoW.  It may be that I'm on a light server and not a medium or heavy load but it is possible at least early on.

I'd like to add that I'm loving it so far.  I appeciate the art and direction WoW took but really love the EQ world.  Given the choice between the two I picked EQ2 and I'm glad I did (hopefully I'll say the same thing 3 months from now).
1491  Gaming / Console / PC Gaming / Best Game of All Time Round 4 on: November 12, 2004, 04:22:34 PM

Ultima VII
The Elder Scrolls III: Morrowind
Planescape: Torment


Baldur's Gate 2
Diablo 2
Knights of the Old Republic
Deus Ex

I haven't voted in the previous 3 so I hope it's ok for this one.
1492  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 Servers and Characters on: November 12, 2004, 03:22:36 PM
I'd love to meet up and group with some reliable people from here...especially on the beginning island.  I'll look up my name when I get home and edit my post above.  Hopefully I'll be playing some this afternoon and some more tonight.
1493  Gaming / Console / PC Gaming / Zoo Tycoon 2 is out on: November 12, 2004, 01:35:42 PM
I got this on sale at Target along with Everquest II yesterday and my wife played it for a few hours.  Basic impressions: It's not bad.  She didn't have any crashes or apparent memory drains and it appears to be true 3D.  Graphically it looks much better than the previous but it's going to take a much better computer and video card to run at the same level.
1494  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 Servers and Characters on: November 12, 2004, 12:57:25 PM
Allyssa - Highkeep Lvl 11

Brenia - Highkeep Lvl 9 high elf sorcerer (good) Highkeep Circle Guild
Retalis - Crushbone Lvl 10 Shaman (good)
1495  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 12, 2004, 12:28:55 PM
I'm in Highkeep right was one of the new servers they opened when the others went to medium and high status.  No lag at all...and not a lot of people on my server which is still nice.  I'm starting as a mage now and it seems like everybody I've seen is playing everything but a mage...something I don't know?  I played for hours and I was the only character casting spells (that I saw).
1496  Non-Gaming / Steals and Deals / EQ2 DVD Version for... on: November 12, 2004, 02:25:11 AM
It's also $39 at Best Buy and Target this week.
1497  Non-Gaming / Off-Topic / Hotmail finally upgraded on: November 11, 2004, 08:15:01 PM
Damn, now my account (which I've had for years) is wiped like a brand new one and I'm still at 2MB.  Thankfully I'm using gmail now so no big deal but it's still irritating.
1498  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 11, 2004, 08:10:29 PM
Damn forum...I had no plans to get this.  Now it's installed and I'm getting ready to play for the first time.  Any CG guilds or preferred servers yet?
1499  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 11, 2004, 11:47:28 AM
Olaf...the problem may be your ATI card.  Most new games seem to always have trouble with ATI cards when they come out especially if you're using the newest drivers.  I know some other people in the main forum have also complained (that have ATI) and it seems most people on here that have NVidia cards are loving it even with lower CPU/memory hardware.  Maybe some conflict or a ATI fix coming soon?
1500  Non-Gaming / Off-Topic / [p] Ashcroft Resigns on: November 10, 2004, 09:07:57 PM
It would have to be Gonzales wouldn't it.  Could Bush make one important choice without fucking it up?  There has to be some other Texas friends he can pay off better suited than Gonzales.  Well I enjoyed my civil liberties while I had them...but I'm not counting on keeping them over the next 4 years.
1501  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 10, 2004, 09:04:45 PM
Thanks for the posts Abaddon.  I've read through them so far but please use a few more paragraphs in there...those are some long paragraphs.  And keep away damn forum effect.  I feel my resolve weakening.
1502  Non-Gaming / Steals and Deals / Last day for Blockbuster (gamerush) trade-in special on: November 10, 2004, 06:18:27 PM
This may be a YMMV unless it just started today.  I know certain parts of the country had a promotion to get $20 off if you traded 2 games in but it only applied to a list of "newer" games.  I was in mine in Charlotte yesterday when I bought the LE Halo 2 and they did not have this promotion running (I really wish they did).
1503  Gaming / Console / PC Gaming / Everquest 2 - first impressions on: November 10, 2004, 01:20:59 PM
I'm very tempted to get into this...but damn I don't think I have the time to make it worthwhile (or the money really).  I wish it was $10 a month or that the 90 day card was cheaper than buying 3 30 day cards.
1504  Non-Gaming / Hardware / Software Hell / Which hard drive to buy on: November 09, 2004, 05:27:22 PM
Most of the retail boxed hard drives have dropped to 1 year.  Many non retail WD drives have also dropped to 1 year.  After losing 2 Western Digital drives this year I'm avoiding them.  Maxtor just increased their non retail drives to 3 years and 5 years like Seagate.  All three are top names and seem to have about the same reliability...I've just had awful luck with WD myself.
1505  Non-Gaming / Off-Topic / Disneyland on the Cheap? on: November 09, 2004, 04:57:14 PM
I don't know about California but in Florida the Thanksgiving week is one of the busiest of the year.  In comparison it's almost deserted the week AFTER Thanksgiving.  I made the mistake of going Thanksgiving week last year to Orlando and everybody (it seems) was there...2 hour waits on every ride, horrible traffic, etc.  3 years ago I went the week after and it was so nice...walked on most rides with no wait, no crowds, much less traffic, etc.
1506  Non-Gaming / Off-Topic / George RR Martins Latest Book on: November 07, 2004, 05:56:11 PM
Erikson is another great epic series...I could hardly get through the half of the first book.  By the time I finished it I had already ordered books 3 and 4 and started reading book 2 straight away.
1507  Gaming / Console / PC Gaming / Swapping my XBOX for Gamecube on: November 07, 2004, 05:50:07 PM
Why not get a used Gamecube and try it out.  If you shop around you could get Zelda used and a used gamecube for around $70 or even less...throw in another used game and a memory card and you're still under $100.
1508  Non-Gaming / Off-Topic / Issue at work on: November 06, 2004, 03:23:34 PM
I agree with Viggo.  You complained about the boss to the business manager who is probably friends with your boss.  Now your boss is pissed off and you are in the crosshairs.  Things like the presentation slipup....nothing except trouble they can document in your record when they try to get rid of you.  I would go to your HR dept (if you have one) immediately.  Show them the email, explain it was supposed to be confidential, throw an absolute fit it was told and then shown to your boss and explain what you're going through now.   As it is unless you're totally irreplacable you will probably be gone in a matter of months.
1509  Non-Gaming / Off-Topic / This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: October 28, 2004, 09:58:21 PM
Holy crap is that clown pic disturbing.
1510  Non-Gaming / Hardware / Software Hell / Longhorn on: October 28, 2004, 08:34:58 PM
I'll be trying it but not until it gets out of Alpha and into the Beta stage.  I am a little disappointed that the WinFS (Windows File System and replacement for Fat32 and NTFS) has been delayed and will not be released with Longhorn.  As usual the Microsoft site is the best for general information on it:
1511  Non-Gaming / Off-Topic / Nintendo files suit against fan...UPDATE apology issued. on: October 28, 2004, 08:31:22 PM
That site is very NSFW.  Not all of it is pay and there are a lot of pictures posted in the forums that aren't blocked (and many that are too).  

As for the lawsuit it's total BS.  This is not only a case where the judge should toss it out right away but should penalize Nintendo for filing a frivilous (and stupid) lawsuit and wasting the court's time.
1512  Gaming / Console / PC Gaming / Paper Mario 2 Impressions on: October 28, 2004, 08:28:46 PM
Well I guess enough people are loving it for me to keep it to eventually play.  I have to take a week off from gaming and put some more time into SA but I will be opening and keeping PM2.  Of course I was 90% sold just after watching the demo anyway smile
1513  Gaming / Console / PC Gaming / GTA: SA Impressions on: October 28, 2004, 08:26:37 PM
I was thinking this morning I wished it had a walkman since I'm spending so much time on foot.  

I think the biggest thing is: if you didn't like or get into GTA3 or Vice City then you aren't going to get into SA.  If you liked the previous games you will probably like SA.  If you loved the previous two and aren't dead set on the 80's theme then you will likely love SA even more.
1514  Gaming / Console / PC Gaming / GTA: SA Impressions on: October 28, 2004, 03:56:47 PM
Well after 5 hours or so I'm still giving it an A- or a strong B+.  I'm having fun with it, have no problems with the graphics at all and I think the map is fine if a little small (I do have a 32" TV using SVideo though and apparently that helps a great deal).  No brightness problems and I'm tempted to get the HD Loader to get rid of the indoor/outdoor load times.

Things I like:
A much bigger selection of songs and radio stations than I was expecting.
I can swim now (but no one else can *heh*)
Much harder to get multiple stars (the wanted level)
Motorcycles are much easier to drive now
The damn huge variety...everything is huge and something is going on everywhere

Things I don't like:
No mission replay (I understand it's a constant world and you're supposed to continue on if you fail the mission but...)
Early missions are hard until you get the controls and mechanics down
The gang AI with you is stupid.  I failed more than one mission because I was the only one to get out of the burning car.

Things some people may hate but I don't:
The graphics...they are PS2 and I expected that (helps I never played the PC versions)
The extensive foul language
The majority of the songs

Basically I thought I would hate this game and had no interest in it.  Read some previews and watched the commercials.  Got a good deal on it.  Now I'm really into it.  My favorite of the three so far and it helps that I will have it finished 6 months before any other system gets it.
1515  Non-Gaming / Off-Topic / Bah a Pox on you AT&T on: October 27, 2004, 10:27:45 PM
Yeah, I switched from AT&T to Verizon and while there have been a few problems Verizon's customer service is far and above the level I had with AT&T.  I don't even want to go into the AT&T credit cards...they're part of the reason companies like Capital One are taking off (and taking their customers).
1516  Gaming / Console / PC Gaming / Buying an and controller recs wanted on: October 27, 2004, 03:55:56 PM
I have the older heavy logitech wireless and it's great...rock solid and have never noticed any problems with button response or loose buttons/thumbsticks.

Right now is a great time for cheap games at Toys R Us...especially the newer ones still at $50 you have on your list.   The Blockbuster Gamerush stores also have a good selection of used XBox games and they're running a buy 1 get 1 50% off sale on all preowned as well...quick and easy way to pick up the ones not quite new (like Project Gotham Racing 2 and Crimson Skies for a total of $27.)
1517  Non-Gaming / Trading Forum / Serial Mouse on: October 27, 2004, 12:21:32 PM
I have a whole box of them but I couldn't send one until Nov 9 or so.  If you don't find one before then let me know and I'll get one to you.
1518  Gaming / Console / PC Gaming / Paper Mario 2 Impressions on: October 27, 2004, 12:18:40 PM
Ok, what happened?  Did anyone finish the game?  Did it stay as good or get better towards the end or did it fall flat?  Is it still anyone's RPG GOTY?  I bought it at the Toys R Us sale but haven't opened it yet.
1519  Gaming / Console / PC Gaming / GTA: SA Impressions on: October 26, 2004, 08:21:28 PM
Yes, I got it today Toys R Us.  So now $50 for me...more like $33 (with 2 other $33 games as well) but still well worth it.

The only bad thing is I can't play it until tomorrow night frown  But I do have Thursday off smile
1520  Non-Gaming / Hardware / Software Hell / Need comp advice: urgent on: October 26, 2004, 01:52:19 PM
I've used Sparkle (SPI) and Antec and have had no problems with either.  They are both rock solid and dependable and the Antec is highly rated for home gaming use.  The Sparkle is used in a lot of server cases so it's long lived and also very stable.  If you get an Antec them make sure it's a "TRUE" model and not the cheaper model.   If you're getting a 6800 later on then I would go with a 430-500 watt at a minimum so you don't have to upgrade later...I have a TRUE430 and a 6800 GT and have no problems or voltage dips.
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