Love seeing all of the game-related questions on gamefaqs with two days left before the official "release." Goddamnit. Would really, really love to see the ratio between just downloading the ISO or whatever to retail purchases.
Quote from: semiconscious on June 06, 2010, 12:22:42 AM
there's a hella lot going on under the hood of this game. many mgs:po elements, 128 'extra ops', 72 'outer ops', as well as the ability to (spoiled because i didn't know about it, but it's mentioned in the guide's intro - which's as much as i'm reading for now):
Spoiler for Hiden:
build your own metal gear?! ...
i do believe i'm getting psyched ...
Oh my goodness. That's beautiful. Would you recommend it?
Almost nothing? I mean, it's somewhat to be expected from the anti-PSP crowd here @ GT. But not much out there for website coverage either... and whatever there is, it's all extremely positive stuff.
Like IGN's preview which the previewer states:
After playing the first 17 hours of Metal Gear Solid: Peace Walker, I can tell you that this PSP game is my favorite Metal Gear game since the original, and it might have a chance at becoming the answer to the "favorite game" question if it fixes a few things.
PSM3 reserves its highest applause for Peace Walker's ability to 'take the best bits from every Metal Gear Solid game - the recruitment tricks... from Portable Ops, the camouflage and multi-player from MGS3: Snake Eater, the stripped-down controls from Metal Gear Solid 4 and the bonus missions... from VR Missions'.
I picked this up for a few hours before I got back into ME2. Can someone suggest how to approach the game? I have spent a lot of time getting spotted and then letting myself get killed so I can try again. I think the disconnect is that Otacon keeps saying I am on a stealth mission, but then they introduce me to a guy who has tons of powerful weapons. I thought this might be a bit different than MGS3, but wasn't feeling it. Is it OK to just get into a firefight? I think the other thing I was having trouble with was identifying my allies. I know part of the enemy name is supposed to be in red, but there is also a box next to the name and sometimes it is blue and sometimes green or maybe another color. I know it said that the color could be based on whether you were sure it was an ally or enemy.
Yep, it's a bit easier in this Metal Gear to have more of an action "guns a'blazin'" mindset. And you definitely have the guns / ammo for it with Drebin.
Quote from: semiconscious on June 01, 2010, 01:47:59 AM
Quote from: Kevin Grey on June 01, 2010, 12:30:36 AM
Quote from: semiconscious on May 31, 2010, 04:25:40 PM
Quote from: depward on May 31, 2010, 03:45:06 PM
Quote from: semiconscious on May 31, 2010, 01:50:56 PM
passing on alpha protocol = importing no more heroes ps3 ...
The load times are a little funky but it's a great port - been having fun with it! And it's been even more fun playing on PS3 than when I played it on Wii.
nice! i've never met a load time i couldn't handle, so i'm thinking i'll be good ...
I'll be in interested in your impressions. I've heard some awful things about the ports (though more on the 360 version than the PS3) version so depward's comments surprised me.
yeah, i've read some stuff, also (mostly focused on the right analog stick, & awkwardness thereof), but've also seen other people saying they're fine with it. i'm likely gonna be playing it on the easiest setting (to start, anyway)...
I've played through the NA Wii release and am still playing through this import. Up to assassination #6.
The main gripe people have with the controls is how you need to always click in the right stick (R3) to start the death blow sequence. It's a little weird at first, but it's honestly no biggie whatsoever.
Same kind of "problems" plague the PS3 release as did the Wii release, mainly terrible motorcycle control / overworld. But it's a cleaner, nicer-looking No More Heroes that I can play waggle free and it's been a blast.
Finally spent some good time with this and yep, it's truly awesome. Created my little Vancouver Canucks kart and put it up to share. Lobby system is awesome (when online was working) and everything is really slick.
Quote from: Kemper Boyd on May 26, 2010, 09:54:56 PM
Quote from: KC on May 23, 2010, 02:36:21 AM
The DS vs PSP issue may come down to how you intend to play. If you play in short bursts, the DS may be better because it is faster to get from turning the unit on to actually playing.
I disagree with this. I use the sleep feature all the time with my PSP1000 and can be up and gaming in seconds.
Yeah, I never get this argument either... I mean, they both have sleep functions, right? I can essentially pause the game by putting my PSP in sleep mode just like closing the lid on the DS. And with the Go, I can even pause ANOTHER game which will get me right where I paused it within 5 or so seconds of the XMB.
Quote from: Kevin Grey on May 24, 2010, 03:03:09 PM
Quote from: Chaz on May 24, 2010, 02:54:06 PM
Quote from: leo8877 on May 24, 2010, 02:48:27 PM
Quote from: Chaz on May 24, 2010, 02:45:27 PM
Did anyone who ordered from Amazon get their $20 credit yet? I got the $5 MP3 thing, but no sign of the $20, and I've gotten the credits from Alan Wake and Mario Galaxy. I wonder if the double promo credit screwed things up.
It should apply to an order when you add a game to your cart.
Yeah, I know. I've done the Amazon promo credit rodeo before. It wasn't there. I suspect their system doesn't deal well with multiple promo credits on one order.
I've read that there is an unusual delay for the RDR codes so I think it applies to all of us. I believe they are now promising to have them out by the 28th.
Long story short: one person got super frustrating with AI for story mode, lots of "I love it!" a couple of "eh"s. Good news all around.
Thanks! I have high hopes for this one as far as content and such goes.
Sounds like, so far, lots of good stuff; people recreating Mario Kart / Crash Team Racing remakes and apparently some great, original stuff too. Have also heard that online racing has been very much lag free, which is awesome.