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81  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/24) on: June 27, 2013, 05:07:03 AM
If you haven't played Hotline Miami yet, I highly suggest you give it a shot:

One of my favorite games of last year gets a really nice console port. So freakin' good.
82  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/17) on: June 21, 2013, 03:48:16 AM

I'm reviewing it for the site, and this was my planned first paragraph for it:

Did you think New Super Mario Bros U was too easy? Well fuck you, because Nintendo is about to bend you over and tear you a new one with New Super Luigi U.

I think this might be a bit too much though. I'll likely tone it down for the actual review. biggrin

But yeah, it's the same map as NSMBU, but each of the levels have been remixed to be more difficult. OH. And EVERY SINGLE LEVEL has a 100 second timer. Also, Luigi controls like he did in SMB2 -- that is, super floaty and he slides like an ice skater.

I'm half way through world 2 and this game is kicking my ass. I'm loving every minute of it though. If this is the way Nintendo plans on doing DLC, then, by all means, keep doing this.
83  Gaming / Portable Gaming & Apps / Re: [3DS] Zelda A Link Between Worlds, Oracle of Ages/Seasons coming to eShop on: June 14, 2013, 02:09:50 AM
Zelda: A Link Between Worlds... omg. I got a brief hands-on with it, 60 fps is no joke. The game plays smooth as butter, the 3D is super slick, and the puzzles feel fresh. I'll have a full impression up later, but this is the real deal.
84  Gaming / Console / PC Gaming / Re: E3 2013 on: June 14, 2013, 02:04:10 AM

Quote from: Zarkon on June 13, 2013, 10:22:25 PM

Either there are fewer games getting coverage at E3 this year....or I'm just really bored of what I'm reading (on various sites). 

Just read a horrible story on Joystiq, talking about Disgaea D2 (I'm interested in said game), that literally had one sentence of real information buried among five paragraphs of fluff.   So damn bored this E3.

Hey, one of our writers got a hands on with it, and will have an article up shortly. Stay tuned. smile
85  Gaming / Console / PC Gaming / Re: E3 2013 on: June 12, 2013, 09:23:03 AM
I just wanted to pop in here really quick and say that our team is killing it on content for E3. We've got numerous people, running around the show floor, grabbing screens and playing games (which we'll have write-ups for in the coming days), Skyler's been doing his own brand of gonzo video game journalism covering the E3 nightlife, and the homefront has been busy posting up videos, editorials, and other info from around the show floor. I'm so proud of this team and with what they've been able to do without the resources of big sites like IGN or Polygon. Please, if you haven't, check the front page, and browse through all the content. We'll have impressions of Ryse, Killer Is Dead, Witcher 3, and many more in the coming days, as well as a reaction podcast that's already been posted that, I think, is actually rather compelling. Thanks so much for being fans of our site, commenting, posting, and keeping the conversation going. You guys rock just as much as we do.

Here's to a great year for Gaming Trend. I want this momentum to carry forward.

PS -- I got to meet Suda51 tonight. He's a super cool dude. biggrin
86  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 05, 2013, 02:27:51 PM
Our review is live:

87  Gaming / Console / PC Gaming / Re: E3 2013 on: June 04, 2013, 04:44:03 AM
And remember, these aren't necessarily all exclusives. Microsoft has always shown games like Fallout 3 or Call of Duty at their conferences, and they mostly end up being multiplatform. Even so, my god, E3 is going to be amazing.

I can't wait. biggrin
88  Gaming / Console / PC Gaming / Re: [PS3] Remember Me on: June 03, 2013, 02:46:27 AM
As the guy who played the PC port, I also stand by it. It's really weird and damned exciting. Reminded me of Enslaved or P.N. 03.
89  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/24/13 -- Memorial Weekend edition! on: May 24, 2013, 06:11:48 PM
My Fuse review will go live on Tuesday... so yeah, that. biggrin

Otherwise, I'm super busy this weekend. Phoenix Comic-Con is in full effect, and I'll be DJing two parties on Saturday with my friend. Pretty excited -- the big one on Saturday should have over 1000 people there...
90  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 24, 2013, 06:09:27 PM
Man, these are strange times.
91  Gaming / Multiplayer Madness (MMO or otherwise) / Re: 3DS Friend Codes on: May 23, 2013, 05:34:11 PM

Go ahead and add me!
92  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 22, 2013, 02:22:59 AM

Quote from: msduncan on May 22, 2013, 02:16:24 AM

So I'm sensing that PS4 might be the way to go this time around?   I didn't watch the Microsoft Betamax 360 unveiling....

If you didn't catch it, here are the highlights:
93  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 21, 2013, 11:16:55 PM

Quote from: naednek on May 21, 2013, 11:09:55 PM

I'd bet that 95% of people who have an xbox or a ps4 has it connected online...  The other 5%?  Well, times are changing, time to adapt.  I really don't see the issue.  This type of thing happens all the time as technology/features change. 
i doubt it's that high. I mean, there are large sections of middle America that have spotty connection at best. What about them?
94  Gaming / Portable Gaming & Apps / Re: [3DS] Animal Crossing New Leaf on: May 21, 2013, 11:14:55 PM
I've been playing the game for review... Oh man, I am deep into it right now. I haven't been this embroiled in a game like this in a long time...

Anyway, I need friends too! My friend code is 2148-8144-9369. Add away!
95  Gaming / Console / PC Gaming / Re: Eternal Darkness Spiritual Sequel Trailer on: May 19, 2013, 05:23:58 PM

Quote from: Destructor on May 19, 2013, 05:08:52 AM

Quote from: CeeKay on May 14, 2013, 04:33:10 PM

they may get more people biting on Kickstarter since the company won't see anything unless it hits the goal.

Based on how little they've gotten so far, this one is doomed to failure.

I'm not surprised. Dyack's name is toxic. He's like the Orson Welles of video games, if Orson Welles hadn't made anything good after Citizen Kane.
96  Gaming / Console / PC Gaming / Re: EA and the Wii U on: May 19, 2013, 12:34:45 AM

Quote from: EngineNo9 on May 18, 2013, 11:46:37 PM

Putting their games on another console (exclusively or not) does not mean Nintendo has to give up the right to create those games themselves, to their standards.  That was just a really poor licensing decision.

This is true, but the way I see it, Nintendo sees Mario and internally created consoles as synonymous with each other. Meaning, if one were to go, so would both. It would be really arrogant for them to essentially ignore potential methods for saving their business by creating games for other platforms. But I think that Nintendo would be too prideful to let that happen, and would rather see their company go under completely before they allow Mario to appear on another console.

If I've learned anything during my time playing video games, it's that ANYTHING is possible, but it'd take some serious inward reflection and massive changes for them to even consider third-party development. I don't see it happening within the near future.
97  Gaming / Console / PC Gaming / Re: EA and the Wii U on: May 18, 2013, 10:57:53 PM

Quote from: Bullwinkle on May 18, 2013, 10:13:13 PM

Spoiler for Hiden:

This was a weird licensing deal between Phillips and Nintendo, as Phillips was working on a Super Nintendo CD to counter Sega CD. They cancelled the project, but the licensing deal still remained. Which is why those abortions exist. Which is why Nintendo will never let that happen again.
98  Gaming / Console / PC Gaming / Re: EA and the Wii U on: May 18, 2013, 10:01:39 PM
Nintendo would stop being a company before they ever released Mario on a competitor's console. That's the reality of the situation. Whether that's the right choice, I couldn't say either way. But Nintendo is notoriously protective of their brands, and there's no way they'd dilute it even a little bit by allowing one of their franchises to appear on Xbox, PlayStation, or even iOS.
99  Gaming / Console / PC Gaming / Re: [360/Ps3] Fuse from Insomniac Games on: May 16, 2013, 03:52:16 PM

Quote from: Soulchilde on May 16, 2013, 03:39:37 PM

Quote from: davidrobots on May 16, 2013, 02:19:15 PM

great piece

Thanks! It was a ton of fun to write, and even more fun to talk to the guy. Seriously, he's so genuine and passionate about his work.

If you like it, please share it on your social medias and tell your friends to do the same. I really want this one to get out there -- I feel like there's a lot of great info here, and I don't want it to die off before it gets a chance to spread.
100  Gaming / Console / PC Gaming / Re: [360/Ps3] Fuse from Insomniac Games on: May 16, 2013, 02:19:15 PM
Here it is. I hope you guys like it!
101  Gaming / Console / PC Gaming / Re: [360/Ps3] Fuse from Insomniac Games on: May 16, 2013, 03:11:15 AM
My preview/interview with Ted Price will go live tomorrow at 6 am PST. I'm really excited about this piece, and I can't wait for you to read it. biggrin
102  Gaming / Console / PC Gaming / Re: [360/Ps3] Fuse from Insomniac Games on: May 09, 2013, 06:01:20 AM

Quote from: EngineNo9 on May 09, 2013, 02:25:38 AM

Quote from: davidrobots on May 09, 2013, 01:51:04 AM

Play the demo. Seriously.

I did last night, and didn't particularly enjoy it.  This is probably just not a game for me, but I could see others liking it.  Care to elaborate on your impressions?
Unfortunately, I cannot until the embargo date for my preview. I will say that you should definitely give co-op a try -- the more, the merrier.
103  Gaming / Console / PC Gaming / Re: [360/Ps3] Fuse from Insomniac Games on: May 09, 2013, 01:51:04 AM
Play the demo. Seriously.
104  Gaming / Console / PC Gaming / Re: [360/Ps3] Fuse from Insomniac Games on: May 06, 2013, 07:08:52 PM
I will be attending a Fuse event on Wednesday, and I'll most likely have an opportunity to interview Insomniac CEO Ted Price. Are there any questions you'd like me to ask regarding this game (or perhaps others)? I'll pick some out and ask him when I get a chance.
105  Gaming / Console / PC Gaming / Re: Symphony of the Night Questions and General Advice on: May 05, 2013, 01:43:10 AM
That tumblr page is great, but a bit overwhelming... do you have any recommendations of games in this genre that are combat focused?  (In the vein of Dust an Elysian Tail, Shadow Complex, Guacamellee, Outland, etc... )

Cave Story and La Mulana are amazing.

Cave Story is a bit more of a classic Metroidvania platformer, complete with hidden endings (that you can only get by sequence breaking the game), tons of secrets, great 8-Bit style graphics and music, and a ton of heart. The most amazing thing? It's the product of one dude from Japan.

La Mulana is, on the other hand, much much more difficult. It's a masocore platformer with some incredibly difficult fights, and sections that damn near require writing down notes. It's like a side scrolling Indiana Jones -- but not just because it's got a guy with a fedora. You're actually uncovering hidden artifacts by scouring ruins for hidden information. It's difficulty might be a bit off putting, but it's a fun romp.

If you're looking for something a bit lighter, definitely try FEZ. It's more puzzley (no combat at all), but it's got a great aesthetic and the puzzles are pretty inventive.
106  Gaming / Console / PC Gaming / Re: Symphony of the Night Questions and General Advice on: May 04, 2013, 10:57:44 PM
Holy crap. Welcome to the world of Metroidvanias! It's probably my favorite subgenre of 2D platformer (and probably favorite genre of all). Something about the myriad powers, the backtracking that opens up new areas of the map, the quest to get 100%...

Anyway, before I lose my train of thought, I figured I'd help out a bit. It's been a while since I played so I'll do what I can.

- How do I use items in my inventory? So far the only method I've found is to equip the item in a hand, exit the menu, use it, re-enter the menu and re-equip my weapons.

As far as I know, yes. It's kind of a pain in the ass (as future Metroidvania games have evolved).

- What do these items do? Is there a good place to figure out what items are worthwhile and to tell me in what situations I should be using them?

They do all kinds of stuff. Some heal, some are equippable, some give you access to other areas. You'll just have to experiment and find out!

Or, check out this:

- What weapons and armor are good? It doesn't seem like I can just go by the stats, since things like weapon speed and very ill defined special properties of this stuff plays a HUGE part. Right now I'm using the combat knife, the icebrand sword and diamond plate.

Pick what suits your playstyle. Do you like to hit hard? Or do quick, small attacks work better? And while defense and attack are great, sometimes the attack animations or stat boosts of other items are better. You'll just have to experiment.

- What spells should I be using? (if any)

Here are a list of spells you can use:

Again -- experiment. It's easy to get MP back, so just figure out what works for you.

- What familar(s) should I be using? I use the healing faerie mostly now. I also have the demon at the moment.

The faerie is good for defense, and as it levels up, it'll find hidden areas of the map for you. But the best familiar you'll get is the Sword. You'll see. biggrin

- What should I be doing at the vendor(s)? I've only found one and I think I've only visited him once. I'm not even sure I could find him again... Is it worthwhile to be selling stuff? Is the stuff he has for sale worth buying? Any recommendations on what to pick up?

Typically, the vendors are kind of pointless, though you'll find some worthwhile special items there -- new spells, a castle map, that sort of thing. Buy all the special stuff when you get the money for it, and don't bother selling stuff -- you'll find plenty of money as you go.

- Is there a recommended FAQ that gives me a good, well organized dissemination of this information?

Those links I've posted have some good info. GameFAQs is also helpful.

- Is there any general advice you can give me?

Explore. Remember where certain item gates are -- places that are obviously blocked off -- and try to return when you can. Use teleportation to get around easier. Don't worry so much about grinding -- levels will come as you explore and proceed with the plot.

Worry first about beating the game. You won't get the true ending. Once you've "beaten" it, you can jump back in and try to explore that castle for 100% completion. Don't be afraid to look online for a guide to get the secret items you need to unlock the SECOND HALF of the game. Yeah -- beating it the first time at 100% isn't the end.

- I'd like to explore the GBA and DS Castlevania's after I "grow up" on this one, will this give me a the skillset I need for those? Or will I have another learning curve for those games?

Absolutely. The GBA/DS games are largely similar to this in concept, with a few different gameplay tweaks here and there to change things up. Honestly, this is probably the hardest one out of all of them (they have varying degrees of difficulty, but are generally easier than Symphony). If you can get 200% in this game, you'll be able to tackle the other ones no sweat.

Also, someone made this awesome tumblr:

You'll find Metroidvanias of all stripes -- free ones, paid ones, console ones, PC ones, combat heavy ones, exploration based ones... you've entered into a rabbit hole, and I doubt you'll want to crawl out. biggrin

- How did anyone get through this game before the days of FAQs?!?!?
Dude, I have no clue.

Anyway, hope that helps! Enjoy! Symphony of the Night has its quirks, but it's a real trip, and I wish I could go back and explore it for the first time again.
107  Gaming / Console / PC Gaming / Re: Gearbox and Sega get slapped with a lawsuit on: May 04, 2013, 10:31:37 PM

Quote from: Gratch on May 04, 2013, 07:10:56 PM

Quote from: Autistic Angel on May 04, 2013, 07:09:01 PM

Quote from: Gratch on May 04, 2013, 04:14:13 PM

So was this misleading demo ever used again after E3?  Was the same demo released to the public?  Did all the marketing materials, advertising, screen shots, video previews, etc. reference back to this particular demo, or was this a one-off thing created for E3 then shelved?  Asking because I honestly have no idea.

Without taking a stance on the merits of the lawsuit, I can say that yes, advertisements for Colonial Marines were using footage from the E3 demo rather than the actual game for weeks after the game's release.  Here's an article about the UK's Advertising Standards Authority addressing the issue, and I personally saw my share of ads here in the US.

-Autistic Angel

Thanks.  That makes this far more of an issue then. I was under the impression that this was a one-time demo used at E3.  If they still continued to use it post-release, then yes, I'd agree that's a significant problem.

Not only that, they were using HEAVILY doctored screenshots and sending those out to publishers.

Look at this:

Compare that to this video:

There's a HUGE disconnect here. "Bullshots" are par for the course in the industry, but most final games at least look something like the screenshots. These... this is egregious.
108  Gaming / Console / PC Gaming / Re: Gearbox and Sega get slapped with a lawsuit on: May 04, 2013, 04:14:36 AM
The important thing to prove here is whether consumers felt deceived by their advertising practices. And a press demo is a form of advertising.

For most developers out there, even if they create a false, CGI based demo, or at least an interactive, highly scripted one, they're not trying to outright deceive the press and consumer base. Look at the Killzone 2 video-as-live-demo -- the final product actually turned out pretty close to the falsified CGI video that posed as actual gameplay. Was it kinda shady? Yeah. But it was at least representative of the final product. Same with Bioshock Infinite. Sure, certain features changed, or didn't make it in, but the art style, graphical quality, and general gameplay features were all (mostly) present and accounted for. I highly doubt that there was a large amount of people who were pissed that the final Bioshock Infinite game they got was somewhat different than the one they saw three years prior.

The problem with the Aliens demo is that 1) the graphical quality of the demo is vastly superior from what we got on the retail disc (despite numerous screenshots that seemingly proved otherwise) and 2) AI and gameplay features were conspicuously absent from the final product (the aliens did NOT act like they did in that hands-off demo at E3, among other things that were missing). Sure, levels get shifted around, certain promised features don't ship (or are greatly changed) due to play testing and iteration, but to have fundamental things like graphics and AI to be drastically different is a problem endemic of a much larger issue. Why would your demo look so goddamn amazing, your aliens react so realistically, then when you finally pick up the retail game, you have derpy aliens and the game looks no better (and in some ways, worse) than an original Xbox game?

Sure, stuff changes from target demos and carefully controlled hands-on previews. But many other games have numerous preview events (especially leading up to the weeks before release) and they let the press actually PLAY these demos. The fact that the only gameplay footage we saw from Aliens: Colonial Marines was that fake E3 gameplay demo is incredibly deceptive.  People saw this demo, saw how amazing it was, and pre-ordered the game (or purchased it on launch without having read reviews). When they got the game, it was something far, far worse than what they were told. This is a classic "bait-and-switch."

Wikipedia states (I realize that this isn't a legal definition in the slightest, but it's easy to understand) that "[w]hat is illegal is the potential to deceive, which is interpreted to occur when consumers see the advertising to be stating to them, explicitly or implicitly, a claim that they may not realize is false and material. The latter means that the claim, if relied on for making a purchasing decision, is likely to be harmful by adversely affecting that decision." A falsified demo meant to drum up pre-orders, when all parties involved in the creation of said demo know that the actual retail game looks and plays NOTHING like it is an example of false advertising, and is considered illegal.

I think this is a particularly important case. We as consumers have rights -- rights that should protect us from false advertising. Obvious bullshots, one hands-off demo (and some brief multiplayer sessions) that was obviously scripted is absurd. We do have the ability to make decisions based off reviews, and nothing should protect us from bad games (as purchasing those games, like movies, is of our own volition). But, when we are surrounded with messages harassing us to "Pre-order now!" and we make that purchasing decision based off a demo that isn't even indicative in the slightest of the final product -- the people involved should be held accountable.

TL;DR: We were sold snake oil in video game form, and we deserve better than that.
109  Gaming / Console / PC Gaming / Re: Eternal Darkness Spiritual Sequel Trailer on: May 03, 2013, 09:13:01 PM
A couple years ago I'd have been reasonably pumped for this announcement. After hearing about the clustercuss that was X-Men Destiny and Silicon Knights' subsequent implosion, anything with Dyack's name gets a wary glance from me.

I'll believe it when I can play it for myself.
110  Gaming / Portable Gaming & Apps / Re: [Vita] Soul Sacrifice on: May 01, 2013, 04:11:08 PM
I... Was not a fan.

Too much repetition, too much obfuscation, not enough context or feeling of progression. It's got some great potential, but it's just kinda boring.
111  Non-Gaming / Forum and Site Feedback / Re: My compliments to the chef on: April 26, 2013, 11:28:34 PM

Quote from: Suitably Ironic Moniker on April 26, 2013, 10:31:41 PM

Nobody likes a kiss-ass, Enough Tongue.

This is not true. biggrin

And thank you. We've all been busting ass the last few months, and I'm glad to see it's paying off. I love that you guys are enjoying our content, and there'll be plenty more where that came from.

We've got some surprises in store within the next few months. Be patient.  ninja2
112  Gaming / Console / PC Gaming / Re: Monaco - We take things from you on: April 25, 2013, 04:23:03 AM

Quote from: Caine on April 25, 2013, 03:41:35 AM

'unexpected issue'

some kind of late bug I guess.

Yeah, no official word from the Monaco team yet -- just that there was a delay, and it'll be available shortly.

And I goofed around with it a bit as well pre-release. It's pretty amazing. Single player is a decent experience, but multiplayer is a unique brand of controlled chaos. I love it. The music is pretty fantastic too -- expected from the guy who did the Journey soundtrack.
113  Gaming / Console / PC Gaming / Re: Monaco - We take things from you on: April 25, 2013, 02:50:33 AM
Victor reviewed the game for us, he really dug it:
114  Gaming / Portable Gaming & Apps / [Vita] Soul Sacrifice on: April 16, 2013, 06:34:29 PM
My Soul Sacrifice preview is up! It's the latest from Mega Man creator Keiji Inafune, and he's trying to recapture the Monster Hunter magic for Sony after Nintendo swooped in and stole the franchise for themselves. It's... kinda weird.

Check out the preview here:
115  Gaming / Console / PC Gaming / Re: Weekend Playlist - 04/12/13 - Tax Day Edition on: April 13, 2013, 02:12:07 AM
I will be trying to break through the seemingly impenetrable barrier that is the upcoming Vita game Soul Survivor. Expect a preview within the next couple of days.

I will also be playing a secret game of which I cannot speak. It comes out later this month, and it's kind of an anticipated release for what it is. Scratch your noggins over that one for a bit. biggrin
116  Gaming / Console / PC Gaming / Re: Eden Games closed,Company in liquidation on: April 12, 2013, 10:25:49 PM
These studio closures are turning into some kind of cosmic joke.

The more I think about it, though, it's probably for the best. New companies will rise from the ashes of these old ones, new games will get made, and the cycle will continue. It sucks now, but give it a few years. Some guy from X studio will found his own company and blow us all away.
117  Gaming / Console / PC Gaming / Re: [PSN/XBLA/PC]Far Cry 3:Blood Dragon on: April 12, 2013, 06:04:59 PM

Quote from: Caine on April 12, 2013, 04:11:18 PM

bad music 

You take that back.
118  Gaming / Console / PC Gaming / Re: [Wii U] Lego City Undercover on: April 12, 2013, 06:02:48 PM

Quote from: EngineNo9 on April 12, 2013, 05:53:32 PM

I finished the story last week at just barely over 50%, and I guess I would say that the story lasted longer than I expected.  That may be because I saw how many chapters there were online while I was still in the middle and kept expecting it to be nearly over from then on.  Plus I spent a lot of time doing extra things during that first run through, when I could have probably done it much quicker ignoring all of that and only doing the secrets on a second run through.

I also spent another several hours getting somewhere close to 65% (my game locked up again the last time I played icon_evil so I'm not sure).  There is definitely a ton of additional play time for those that want it, but I don't know that I'll be going back.

I've been dying to get back into it, but I just haven't had time. There's so much to explore, so much to unlock... Man, I wish I could squeeze a few hours into my schedule.
119  Gaming / Console / PC Gaming / Re: [PSN/XBLA/PC]Far Cry 3:Blood Dragon on: April 11, 2013, 01:48:51 AM
I need this in my life now.
120  Gaming / Console / PC Gaming / Re: [PS3/Vita] Guacamelee on: April 09, 2013, 11:52:37 PM
Oh, and thanks for reading the review! I appreciate it, and I'm glad it's able to help you make a decision either way. biggrin
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