Quote from: Hrothgar on January 23, 2013, 05:24:08 AM
Maybe I'm weird but when I see the words 'list below' I expect to see a list below. When I see a game title below a screenshot with left/right arrows, I expect those arrows to give me more screenshots from that game. While I appreciate the creative functionality, I think it fails the basic dumb user test. Also I'd like to be able to sort by genre and platform. It looks like great work that might be missed by casual visitors.
Thanks for that! I wrote the blurb before we finalized the slideshow method, I've changed it to give some basic instructions on how to work the thing.
Quote from: USMC Kato on January 23, 2013, 02:20:13 AM
Played only and hour so far early this morning, but I have to say that the English dub is outstanding. I usually play my JRPG's in original Japanese with subtitles given the option, but for Xenoblade, Last Story, and now this game I prefer the dub.
Drippy absolutely steals the show. I want to meet the guy who did the voice work for him and shake his hand.
Quote from: EddieA on January 23, 2013, 02:33:36 AM
I got the PC version from Greenman Gaming for $11.25, and now I'm just waiting for Steam to unlock it tomorrow afternoon. Reviews are in the 7-8 range, with a 7 from Gamespot and 7.9 from IGN.
I picked it up on the Wii U, played it for a few minutes before popping in Ni no Kuni. It's a fun little sidescroller, with some weird Ron Gilbert-y puzzles in there. Love the atmosphere and the art style. Jumping feels weird, and the framerate drops pretty consistently. Not enough to be unplayable, but the stuttering is definitely noticeable. According to Colin Moriarty, it has the same problems on XBLA, so it's not the Wii U. Hopefully those problems are mitigated on PC. I'm glad I dropped the money on it though, gotta support my favorite developers.
Quote from: EngineNo9 on January 22, 2013, 10:17:18 PM
I loved Flashback when I played it on the Genesis, one of the main reasons I think because of the great animations and the sense of weight behind your character. Like the original Prince of Persia and Out of This World there was also some real frustration at times because of the long animations and rigid timing. I'm hoping they can update it to give it a more modern feel without losing what made the old game special.
And then there's this from Eurogamer:
Worryingly, Vector Cell's only game to its name was the critical flop Amy, a survival horror game our Dan Whitehead gave a 2/10 to in his review where he stated it "fails on all counts."
Well, it's not like they have to make the game this time around. How badly could they screw this up...?
Quote from: kronovan on January 22, 2013, 06:00:29 PM
Are these rankings of the most anticipated? If so, wow that Tomb Raider ranks in only at 10th behind 2 PS3 exclusives and a WiiU and PC exclusive. I've seen nothing but heaps of interest in that game on sites across the Internet. It's certainly in my top 3.
I think .hack would work beautifully as an episodic downloadable game. Charge $60 for the whole pack, and get each installment every three months or so. I think that would work beautifully, even if they weren't spaced out as much, rather than charging $60 per game over the course of 2 years or so. With the success of games like The Walking Dead, if Namco did it right, they'd probably do pretty well with it. It really was an idea ahead of its time. It's too bad it ended up being so expensive, as I was really interested in them when they first came out, then lost interest as I found I couldn't afford a new $50 game every few months -- a game that was essentially so similar to the one before it.
Yeah, paying $20 for the iPad version of TWEWY was a bitter pill to swallow, but at least it's the same price as the DS version of the game (unlike paying $10 more for FFTactics on iPad compared to the PSN version). This is just nonsense. Square Enix need to pull their collective heads out of their asses, or they're going to tank, hard.
Which is sad, because their western division is pretty awesome. Shame they had to buy Eidos.
Quote from: Knightshade Dragon on January 18, 2013, 11:16:20 PM
Quote from: The Grue on January 18, 2013, 10:56:37 PM
Got a beta invite last night and got some play time in today. So far, so good. A friend of mine got his last night as well. It's probably from having met the Community rep for the game at PAX. We had given him our emails and we both got in at the same time, so I am assuming.
*sniffle* Nothing for my inbox. D'oh! I reached out to my EA rep, but I'm sure his inbox has asploded.
The official closed beta starts January 25th. Hope I can get in.
What makes me most sad about the Wizard's Edition is that it says it won't be shipping until the 22nd, which means I'm going to be waiting until a few days after to even play the thing. Why couldn't they offer it through Amazon like normal people?
Of course I opted for the fastest shipping possible.
Quote from: Bullwinkle on January 17, 2013, 03:16:44 PM
Fire Emblem Awakening Demo and the odd Tokyo Crash Mobs and (not a lot) more!
Spoiler for Nintendo Weekly Download:
Nintendo eShop on Nintendo 3DS Fire Emblem Awakening – Demo Version – Lead an army of knights, mages, archers and other classes into battle to defend a fantasy world teetering on the brink of war. Your army, which grows as the game’s epic story progresses, is composed of a brave group of memorable characters with unique abilities. Just plan your attacks carefully – the lives of your soldiers and the future of the world depend on it. The full version of Fire Emblem Awakening launches exclusively on Nintendo 3DS on Feb. 4.
Tokyo Crash Mobs – You need fast reflexes and an eye for strategy to succeed in this puzzle game. In Tokyo Crash Mobs, you must toss bystanders into lines of people, grouping three or more who wear the same color to make them disappear. Eliminate the lines as fast as you can to win. With two modes, this game has you covered, whether you’re looking for quick play sessions or endurance challenges.
Kirby’s Star Stacker – Join Kirby as he stacks falling stars with help from his friends Rick the Hamster, Kine the Sunfish and Coo the Owl. But watch out for King Dedede, as he will try to stop you. With a few quick moves and some well-timed strategy, you can quickly outwit him and move on to the next challenging level. Kirby’s Star Stacker was originally released for Game Boy in 1997.
Wii Shop Channel on Wii Amazon Instant Video – Watch new release movies and in-season TV episodes, plus thousands of videos available to Amazon Prime members at no additional cost.
Also new this week: • Disney/Pixar Finding Nemo Escape to the Big Blue (Nintendo eShop on Nintendo 3DS) • Deer Drive Legends (Nintendo eShop on Nintendo 3DS)
I preordered my Collector's edition ages ago. One of the few CEs I've actually been really excited about. Hell, I even pre-ordered the strategy guide just so I could have a makeshift art book of the thing.
Quote from: Turtle on January 16, 2013, 02:08:23 AM
The demo was also definitely cut up chunks of other levels mashed together with plot taken out.
Did they get a different voice actress for Ellie?
Also, what's with all the gun toting zombies now? Admittedly, how they handle it is way better than RE6.
I also noticed that the military rifle was muuuuuuuch less effective against everything else except for the most basic enemies. I also like the idea of the new weapon crafting system, it gives more things to loot, without being totally level and loot based.
On the other hand, the demo was shooting focused, so cue the angry legions who will cry that the horror element is dead, but we'll have to see if that's really true since demos tend to be cut towards action.
Oh, and this is the first time I felt the 360 starting to show its age. Having played DS2 on PC with the details as high as they could go, this footage of DS3 gameplay made me remember how old consoles are now.
I don't think they're all gun toting zombies. I think some of the guys are actual soldiers, and other guys are being controlled by those spider baby things. As for graphics... yeah, I'm glad I pre-ordered on PC.
Yeah, the demo was definitely tuned to easy. I had plenty of ammo the entire time. Still it seems to capture that same vibe of the predecessors, while still being kinda creepy. I'm looking forward to it.
Alright folks, 2013 is starting off with a bang, and today, EA has released an early demo of Dead Space 3 to people who signed up for it on their website. Not everyone's had a chance to grab one; this is why I will be live streaming it at 4 pm Mountain. That's about 40 minutes from now. Check it out and tell your friends.
Quote from: Dante Rising on January 14, 2013, 08:15:18 PM
Okay, the Gaming Trend editorial got my attention, but could you possibly elaborate on how long an episode takes to complete? Also, does the storytelling and characterization seem to hold up after that initial "wow" factor wears off?
I don't mind the lack of regular gameplay, but I'm concerned that the storyline and atmosphere won't hold up. If they do, I'm in.
The first episode lasted about an hour, which is pretty damn short. But it's gotten me really excited to see exactly how far the rabbit hole goes, so to speak, so it definitely did its job. There are some really cool twists in how new characters get introduced and how they introduce developments in the story. I don't want to spoil them, as they deserve to be experienced, but needless to say, I was rather impressed. Time will tell if the other episodes continue to hold up or if it's a one trick pony, but it's definitely worth exploring.
So I found out about this little indie game that got nominated for the Seamus McNally Grand Prize award at the IGF, and I decided to take the plunge. I felt so inspired by the game that I wrote up this quick look about the game and why it resonated with me.
We know you love video games, but you don't always have enough time or money to pick up every game out there. That's why we created our own Twitch.tv account! If you're like me, you love watching videos of gameplay that actually go into more detail than a heavily edited three minute review, and that's what this is all about. We'll be streaming video footage of games that we've been playing (embargo willing, of course), so you can all get a taste of some really cool games. Right now it's just me doing this stuff, so it won't be up all of the time, but as more of our editors start streaming, we'll try to keep up to date with more and more videos.
Have any suggestions for games we should play? Have questions about the games we're playing? Either hit up the chat room on our channel or post something here to request something for us to play, or if you have any feedback about the feed quality (sound, picture quality, stuttering, etc.).