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81
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Gaming / Console / PC Gaming / Re: [360] Too Human Impressions
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on: August 25, 2008, 10:23:59 PM
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How far along are you? I gave up on my zerker in the middle of Ice Forest, after one of those insane mob groupings that resulted in zerker insta-death (missile guys knocked me down, where I proceeded to get pounded to pieces).
A lot of fun playing him, though. I'm basically now saving him for multiplayer.
I was okay with the berserker up until the end of Act 3. Attacking specific locations with melee attacks ends up just being frustrating. The AI seems to be too dumb to figure out where you want to attack. And the camera does not want to seem to cooperate at all when you are trying to use fierce attacks. There just seems to be an overall lack of balance across the game. From the random health drops (at least they should have let people store a certain amount up) to the last mini-boss just before the end of the game. Having to target attack using only ranged attacks against a boss that has a ton of health with the berserker is torture. That said, the final boss was a cake-walk with strong melee (I would hate to play the commando in that situation).
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82
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Gaming / Console / PC Gaming / Re: Bionic Commando Rearmed Impressions
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on: August 13, 2008, 09:41:28 PM
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depending on reviews I may end up grabing the pc version.
And you'll be charged more for doing so (if I remember right). $15 for the pc version, apparently for "market reasons". You also get some exclusive bonus levels with that to make up for the price.
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86
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Gaming / Console / PC Gaming / Re: rock band 2 announced!
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on: July 16, 2008, 09:47:44 PM
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If you wanted to go all out with the Ion drum set, you could buy the Alesis DM5 drum module (~200-300 used, ~350 new) to turn the set into a real kit and then run the midi out to the GH drum kit and be able to use the 5 button setup on the Ion set.
Of course to do that, you would need to have the GH drum set, which would kind of beat the point of having the Ion drums in the first place.
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87
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Gaming / Console / PC Gaming / Re: Too Human demo coming next week
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on: July 16, 2008, 07:54:58 PM
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I enjoyed the demo. The graphics were great, especially the graphics for the weapons and armor. The game has a nice way of making your character look pretty badass as you get the more rare/epic items.
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88
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Gaming / Console / PC Gaming / Re: rock band 2 announced!
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on: July 16, 2008, 07:51:36 PM
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LET THERE BE ROCK!
So what's the new green grass and high tides for guitar on that list? I'm inclined to think dream theatre is going to be tough, but is that the toughest?
'Battery' should be a darn tough total band song. Judas Priest's Painkiller will most likely destroy any remaining original rock band drum sets.
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89
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Gaming / Console / PC Gaming / Re: rock band 2 announced!
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on: July 16, 2008, 07:49:48 PM
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I know this probably isn't known yet.. but does anyone have any idea whether or not the RB/RB2/Ion drums will be compatible with Guitar Hero 4? There hasn't been any word. I think the odds are overwhelmingly against GH compatibility, but I think there is a small chance. IGN and some other sites reported from e3 that all of the rock band instruments will work in GH4. Activision even went as far as to hot patch rock band guitar compatibility into GH:Aerosmith this week. The GH4 drum does have an additional button, but I believe that Activision said that the drum chart will be compressed to four buttons (plus kick) if a rock band (or Ion) drum set it detected. Also if you have a real electronic drum set (or an instrument that supports midi output) you can hook that up to the midi input on the GH4 drum set and play with that instead.
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91
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Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread
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on: July 04, 2008, 05:34:09 AM
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To be fair though, the alternate take of Working Man is a version that has not been heard before, so I'm sure that Rush (or whoever owns the right to the master) made them charge for that. It supposedly has an entirely different solo than the one that made it on the disc. I'm guessing that they found a working alternate master that they could get rights to after they had already contracted the studio band to record the album version.
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92
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Non-Gaming / Off-Topic / Re: Airline Extra Charges - What's Next?
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on: June 21, 2008, 07:05:47 PM
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This is part of the reason why I like taking the train. It does take longer to get somewhere, but you pay 1/5 as much, you get huge seats and you can carry 5 bags with no extra charge. So, it might not be the best way to travel for business, but it is great for vacations. Plus, there is no silly security line with power-tripping TSA idiots.
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93
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2
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on: June 19, 2008, 05:33:29 PM
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Could always try the Beta Station Patcher.
Anyway, I'm Zutrik on the PVP server we're on, Dark Elf Assassin.
I forgot about that. I've heard good things with it, actually. The beta launcher is great. It even has a friends feature that tells if anyone from any of your friends list is in-game at the moment and lets you chat with them. The only problem I still have with the patcher process is that EQ2 still requires a pretty long file scan before it lets you play. You would think they would have implemented some kind of simple file database or list that could be checked instead.
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96
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Gaming / Console / PC Gaming / New Diablo 2 patch - no cd-check and ladder reset.
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on: June 17, 2008, 10:53:52 PM
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There is a new patch for Diablo 2 out on battle.net that now gets rid of the cd-check (finally) as well as starts off a brand new ladder (for those who like that kind of thing). This means that I can finally take Diablo out on my laptop without having to carry the stupid disc around. I also think that its hinting at a downloadable release on Blizzard's online store.
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101
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Gaming / Console / PC Gaming / Re: Actual Duke Nukem Forever gameplay footage!
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on: June 07, 2008, 10:52:59 PM
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Is this on YouTube anywhere? I don't feel like updating my flash player
You know there is a huge exploit going around based on older flash players. It is hijacking legit sites and installing a keylogger on browsers with out-of-date flash installed. It could get through even if you have noscript installed if you have whitelisted a compromised site in the past.
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103
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Grouping.. can someone explain.
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on: June 05, 2008, 04:00:09 PM
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I blame the chat screen. Lot of people haven't figured out the combat filters and such. It's easy to miss a /say with all the spam going on especially if you only use 1 window. I send a group invite to anyone that gets close to stealing my boss spawn, they don't usually miss a popup on their screen.
A little embarrassed to say this, but how do you do invite someone into a group? I've always just asked then stood around till someone invited me. I think you can right click on their name in the chat window and it pulls up a drop down window with the option. You can also click on them and then type /invite in the chat window.
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104
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Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread
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on: May 31, 2008, 08:25:17 PM
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I'm a little concerned about the "new original recording" aspect, though.
I am guessing that several factors are behind it. The first being that 1960s - 70s individual track masters are often lost or in really bad shape. His original songs were also heavily edited to make them radio friendly and he often plays more verses in concert. So, he probably wanted to put the full concert songs in the game. Both would mean they would need to do a cover of the songs. Apparently though, he is a huge fan of Rock Band, so he was willing to do the cover versions of the songs himself.
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105
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us!
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on: May 20, 2008, 10:21:48 PM
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As far as feats go, you should end up with 79 total points. You get an extra bonus point every 10 levels. There is a calculator here: http://feats.goonheim.com/It also lists the level rules for the feat tiers: Each feat tier (each row is a tier) requires a certain amount of points invested in previous tiers. There are a total of 9 tiers for every class, and we start counting at Tier 9. It is a simple calculation to determine how many points you must have invested, it is: 5 * (tier - 1). For example, barring any other requirements, putting points in the final tier, Tier 9, requires 40 points (5 * (9-1) = 40) invested in any of the previous tiers. Each tier (except for the first two) have a level requirement. Starting at Tier 3, every tier after that requires a level multiple of 10. The calculation is again simple: 10 * (tier - 2). So again, as an example, to put points in Tier 8, the second-to-last tier, we must be level 60 (10 * (8 - 2) = 60). Any given feat may require points in another feat. You will notice these requirements by the red lines connecting the feats, as well as in the tooltip. Again, these requirements are indentical to those in-game.
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106
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Non-Gaming / Off-Topic / Re: How do you back up iTunes?
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on: May 20, 2008, 04:37:03 AM
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you just need to copy the itunes directory to a cd or dvd. then just import the songs from the cd or dvd using the add folder... option. You will need to be online if you have purchased songs in order to reauthorize them.
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108
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Non-Gaming / Steals and Deals / Re: Best Buy Rewards Program
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on: April 29, 2008, 05:07:17 PM
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The program used to be great when it first came out, though you had to pay to join. The rewards have been toned way down since then. Basically you get $5 for every $250 you spend. You also occasionally get 12% off coupons in the mail that work on specific weekends. They also have special members midnight sales every now and then that have certain items or bundles on sale along with raffle prizes.
Overall, its worth it even if you shop at best buy only rarely, but don't expect anything spectacular.
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110
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Gaming / Console / PC Gaming / Re: Xbox live update?
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on: April 19, 2008, 08:31:51 PM
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I'm hoping with the upcoming spring update, they will finally reorganize the gamer picture section (so you can actually find the one you want) and add a downloaded items selection on the marketplace. Also being able to preview themes and pictures before you buy (without having to use a website) would be awesome.
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112
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: WOW Installation Question
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on: April 07, 2008, 01:33:39 AM
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Installing WoW on the D: Drive of a PC, but the patch looks on the C drive. Any idea how to fix this?
Start -> run -> regedit.exe The key you need to change is in: HKEY_LOCAL_MACHINE\SOFTWARE\Blizzard Entertainment\World of Warcraft\ There should be a string value there called InstallPath Its value should be the same as the place where WOW is on your drive. If it isn't there, then right-click and choose new and string value. Name it InstallPath and put X:\whateverdirectorywowisin as the value (x = your drive)
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114
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Gaming / Multiplayer Madness (MMO or otherwise) / WoW expansion pack playable at Blizzcon
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on: October 14, 2005, 08:36:46 PM
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I'm not up on my Warcraft lore - what's a Pandarian? The Pandarian race is ultimately a joke race by Blizzard a few years back. They were the April Fool's Joke a few years running, including one this year where you could get your food delivered via a Pandarian pizza service or something. Plus, there was a Pandarian Brew Master in the free downloadable 'addon' for Warcraft 3. The addon that provided this actiony game thing to what is usually an RTS. But imagine a panda on two legs and looking more or less like a human. That's a Pandarian. The Brewmaster is also one of the 'neutral' mercenary Heroes you can get in WC3 (do you need TFT for this?). There is at least one pandaren in WoW too. Well, at least his kegs are. Chen Stormstout was the pandaren that helped Rexxar out in WC3. You can find his empty kegs (which start a horde repeatable quest) all over the barrens.
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116
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Non-Gaming / Off-Topic / The Night Stalker
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on: September 30, 2005, 04:34:29 AM
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No,I'm not familar with them.Do they have the old Kolchak in them? Yeah, the new comics are drawn with Darren McGavin as the Kolchak and Carl has the same love/hate relationship with Tony. The comic also carries the same type of classic humor as the TV series. I would definitely recommend you pick them up if you are a fan of the series. They are published by Moonstone books as Kolchak: The Night Stalker. The link is http://www.moonstonebooks.com/kolchak.asp
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117
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Non-Gaming / Off-Topic / Re: The Night Stalker
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on: September 30, 2005, 02:38:08 AM
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They've redid the old series from the 70s and it was on tonight. I missed the first ten minutes.The premises of the old series is about a reporter investigating supernatural events and he's never believed and always in trouble.It was a great show for it's day.Still not too bad except for the dated monsters makeup and the clothes we wore back then. Anyrate this new show is similar but with great changes.The reporter "hero" is rather dull,the stirring music of the original series is gone,and lead criminal reporter is pretty but annoying as hell. The love /hate relationship of Kolchack and his boss is gone and now there's just love between them(so to speak).Overall a very boring show. It amazes me how network TV can take my favorite subject,the supernatural/aliens and make all these shows.......TV.Boring as hell. The sci fi channel's made for sci fi are cheesey and hace crappy cgi but they're still better than network TV. Have you read any on the new comics or graphic novels? They are very good and have the exact feel of the original series. They even have a set of graphic novels that tell the storyline of several of the unshot episodes.
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118
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Gaming / Multiplayer Madness (MMO or otherwise) / WOW Patch 1.8 Notes. Test Server is Up!
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on: September 29, 2005, 06:48:03 AM
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Yeah, they're real. I find it odd there's no mention of them on the main site, but the forums mods are talking and addressing this patch, so I don't think they're fake. I don't think they are mentioned on the main page because they are test server patch notes. Blizzard usually only posts the patch notes on the man page that have gone through the test server process.
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119
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Gaming / Multiplayer Madness (MMO or otherwise) / WOW Patch 1.8 Notes. Test Server is Up!
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on: September 29, 2005, 03:03:24 AM
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Here are the new test server notes reflecting the changes coming in 1.8...
World of Warcraft Client Patch 1.8.0 (2005-??-??)
Disturbance at the Great Trees
Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to crush any who draw near.
The Stirring of the Silithid
The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer!
Hallow's End
When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Deathcaller Yanka, attending the Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are you up to the challenge?
General
* Instant Attacks
The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table: + Two-handed weapons: 3.3 + Daggers: 1.7 + All other one-handed weapons: 2.4
As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower. * The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality. * You can now repurchase up to 12 items that you have sold to a vendor. There is now a buyback tab on all merchants that you can select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game, this list of items will be cleared, so if you have accidentally sold something, don’t wait to buy it back. Buy it back immediately. * Perception (Human Racial) is now usable while stealthed. * There is now a spell effect when you increase your reputation to a new level. * The loading screen upon login now displays gameplay tips. * Channeled spells that are cancelled by movement can no longer be cast while moving. * Fixed bug where the debuff Tetanus was reducing stamina by one more than it should. * Pets no longer break off attacks when their target is affected by Warlock Fear. * The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated.
PvP
* Honor System o The percentage of players that may reach ranks 6 through 14 has been increased. o Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve). * Battlegrounds o Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual). o Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch. o Alterac Valley has received an overhaul: + In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side). + The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40). + Points for completing the map and winning have been slightly decreased. + Graveyards and graveyard capture points are now at different locations. This was done to correct the negative behavior and tactics associated with graveyard captures and the subsequent player swarming factor. Graveyards should be much more meaningful now to both defense and offense. + Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic. + Iceblood Graveyard has been fortified. + The Frostwolf Relief Hut now has appropriate guards. + A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Woodpaw Gnolls, and many of the Winterax Trolls. + Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take Snowfall. + The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest and never completed it. These players may have already completed the quest for killing the General and thus might not be able to benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests to reward players that fall under such conditions. + A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf. + NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%. + There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the battle. * The PvP Tier2 Alliance and Horde Cloth armor sets have new updated textures.
Druids
* Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. * Hurricane - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Nature’s Reach. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly. * Remove Curse - Updated tooltip to reflect that it's usable on friendly targets only. * Shapeshifting - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting. * Swipe - Self cooldown removed. * Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%. * Cat Form - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in.
Hunters
* Counterattack - Now properly sets its cooldown. * Throw - Use of this ability will no longer cause a global cooldown with all other abilities. * Auto-shot is now cancelled when you die. * Added Lightning Breath pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium range.
Mages
* Arcane Missiles - Should now properly report the correct "out of range" indicator on the action bar.
Paladins
* Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield).
Priests
* Psychic Scream - Updated tooltip to reflect that damage caused to the feared target may break the effect. Included radius in tooltip. * Devouring Plague (Undead) - Will now properly consume the Inner Focus effect when cast. * Shadowguard (Troll) - Tooltip updated to reflect actual functionality. * Elune's Grace (Night Elf) - New icon.
Rogues
* Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing. * Parry - Minimum level to train this ability has been lowered to 12. * Blade Flurry - This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick. * Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended. * Throw - Use of this ability will now only cause a cooldown with Shoot abilities. * Ambush - Now uses normalized attack power. * Backstab - Now uses normalized attack power. * Riposte - Now properly sets its cooldown. * Sinister Strike - Now uses normalized attack power.
Shaman
* Lightning Shield - Tooltip updated to reflect actual functionality. * Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness.
Warlocks
* Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. * Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical. * Curse of Agony - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical. * Conflagrate - Conflagrate will now correctly remove Immolate rank 4 from its victim when cast. * Bane - Now reduces casting time of the Soul Fire and Hellfire spells in addition to Immolate and Shadow Bolt. * Intensity - Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells. * Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target. * Soul Link - Percentage of damage split with pet has been reduced. * Ruin - Critical damage bonus reduced. * Summon Felhunter - Has a new, unique sound effect. * Improved Drain Mana - Damage caused by this talent will now cause 150% damage instead of 200% damage, which is now consistent with other damage spells. * Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality. * Fixed a bug that would cause the Master Demonologist buff to be removed if the pet was banished.
Warriors
* Concussion Blow - Will now initiate combat when used. * Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended. * Throw - Use of this ability will now only cause a cooldown with Shoot abilities. * Mortal Strike - Now uses normalized attack power. * Overpower - Now uses normalized attack power. * Whirlwind - Now uses normalized attack power. * Warriors can immediately charge after using trinkets to remove immobilizing effects. * Camera angles when using Charge should be improved.
Items
* Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding. * The 5-piece set bonus for the Warrior's Wrath set now works with Whirlwind and Retaliation. * The 5-piece set bonus for the Druid's Stormrage set now properly displays the reduction in casting time. * The Cenarion Druid set bonus that improves Thorns damage now properly works when Thorns is cast on other players. * Anathema, Benediction, Thunderstrike, and Shadowstrike will now remember the enchantments and durability data they possessed when they transform. * The ability to transform Rhok'delar and Lok'delar has been removed, but you can talk to Vartrus the Ancient to receive the item you currently don't possess. * The Drape of Benediction had the statistics and effects of a Superior quality item, but was an Epic item. The item has been improved to have the proper Epic stats. * The effect of the Admiral's Hat has been changed. You can now click the Admiral's Hat to provide yourself with an aura that gives you and your nearby party members a stamina increase. Taking the hat off will remove the effect. The Headmaster's Charge item has also been changed in a similar manner. * Shard of the Flame and Shard of the Scale are now unique. * Rod of Resurgence now heals more health over time. * The Puncture Armor ability found on the Rivenspike, Bashguuder, Digmaster 5000, and Vibroblade will no longer stack with Faerie Fire. * Chromatic Gauntlets no longer has a listed Holy Resistance bonus, since there is no actual Holy Resistance. * Ring of Binding and Blade of Eternal Darkness now have appropriate minimum levels. * Demonic Rune has been changed to a Good (green) item so it will display the bind on pickup dialogue when looted. * Invulnerability will no longer protect you from a Demonic Rune. * Deviate Fish changed to appear in the Trade Goods section of the Auction House. * Jadefire Pants texture fixed. * The icon for Flash Powder has been changed. * Shredder Operating Manual pages will no longer drop for the Alliance. * Gurubashi Helm now properly hides long hair. * The Sheen of Zanza has a tooltip typo fixed.
Professions
* There is now Silithid armor that can be made by leatherworkers. The recipes require Cenarion Circle faction to learn. * Additional Tailoring and Blacksmithing recipes can be found in encoded messages found on the members of the Twilight's Hammer in Silithus. * Two additional pieces of Dragonscale Leatherworking were added to the Dragonscale Leatherworking Trainer. * A Dragonscale Recipe has been added that requires killing the great Green Dragons. * The Blue, Green, and Black Dragonscale Leatherworking Armor pieces are now parts of sets and have set bonuses so they should be significantly more desirable. * Green Dragonscale Armor has slightly reduced spirit and now has a stamina component. * Ironfeather Armor set bonus has been improved. * Leatherworking item Murloc Scale Belt improved. * Leatherworking pattern for Black Whelp Tunic added to vendor in Redridge Mountains. * All Wild Leather patterns for Leatherworking are now bind on acquire. * All Wild Leather patterns for Leatherworking no longer have cash value with vendors. * Enchanter-made wands are now Good (green) quality and have had their damage increased. * The minimum level for the Artisan First Aid, Artisan Fishing, and Artisan Cooking quest lines has been lowered to 35. * Water Breathing potions will no longer be overwritten by Shaman and Warlock Water Breathing spells if the potion has a longer duration. * The Pet Healing effect of the Robe of the Void has been improved. * Expert Alchemy requires 125 skill now instead of 100 skill. * Free Action Potion text changed to clearly indicate that the potion is not retroactive. No actual change was made other than the text. * Gnomish Mind Control Cap - Is now subject to diminishing returns in the Charm category. * Blindweed has been increased in size, making it easier to see.
Quests
* Added level 50 class quests for the Warrior, Shaman, Paladin, and Warlock. Trainers in the major cities will let you know where to start your quest. * A few new quests have been added in Tanaris. Head over to Steamwheedle Port to see if you can help out. * The Rin'ji's Secret quest line now has an ending and reward. If you previously finished the Rin'ji's Secret quest out of The Hinterlands, speak with Oran Snakewrithe in the Magic Quarter of the Undercity and select the Oran's Gratitude quest. * The following repeatable quests have had their levels increased to 55: Morrowgrain to Darnassus, Morrowgrain to Feathermoon Stronghold, and Morrowgrain to Thunder Bluff. The net result of this change is that level 56+ characters will notice an increased amount of reputation when turning in Morrowgrain. * The Thistlewood Axe will no longer be an available option as a quest reward for the Webwood Venom quest. * The level 30 Mage class quest rewards are now Superior (blue) quality.
Raids and Dungeons
* Azuregos is now properly resistant to Frost damage. * If you are in front of Chromaggus and can hit him with spells, his breath attack will hit you. * Razorgore now has the ability to summon players to him if he cannot reach them for a time. * Fixed a bug that was causing Broodlord Lashlayer to do less damage than intended with his Mortal Strike. * Fixed a bug that would cause the debuff "Burning Adrenaline" to be able to be removed if enough other debuffs were applied to the target. * Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegot in Blackwing Lair. * You now receive Core Leather when you skin Magmadar. * Fixed a bug that would cause High Priestess Jeklik to not be able to summon Frenzied Bloodseeker Bats. * Fixed a bug that would allow Hakkar's Corrupted Blood ability to target pets.
User Interface
* To speed up game loading and reduce memory usage, several portions of the UI have been converted to add-ons. These are completely transparent to the player, but custom add-ons may need to be updated. * You can now search for random suffixes such as "of the Monkey" in the Auction House. * Items that are in your action bar and are equipped will now display a green border around them so it's easy to tell which of your action bar items are equipped and therefore usable. * The Reputation tab will now display on mouseover exactly how many reputation points you need to attain the next reputation level with that faction. * When you gain reputation, the combat log message will now display the numeric value of how much reputation you gained as well as the previous relative message. * There is now an option in the interface window to put a translucent pane behind the portraits and health/mana of other party members for easier visibility. * When you place an auction up on the Auction House, the auctions tab now displays your minimum bid and buyout price even if there are no bids on the item. * Players should no longer miss loot rolling messages when they're outside of the immediate area.
World Environment
* The flight paths in Silithus have been moved from Valor's Rest to the new Cenarion Hold. Characters that previously discovered the Valor's Rest flight path will be treated as having discovered the Cenarion Hold flight path. * A neutral graveyard has been added to Silithus at Cenarion Hold. With the addition of this graveyard, characters dying in Silithus will be sent to whichever graveyard they are closer to when they die: Valor's Rest or Cenarion Hold. * Killing Twilight’s Hammer and Silithid enemies in Silithus now awards reputation increases with the Cenarion Circle. You may increase your faction to the middle of Friendly with non-elite mobs and to the middle of Honored with elites. * Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes now drop Elemental Fire. * A new weapon merchant who can also repair durability damage on items has moved in to Talonbranch Glade in Felwood. * The Silithus area map has been modified and its scale has changed. * Modifications were made to several areas of Azeroth so that the undiscovered areas of the map are revealed easier. * The Woodpaw Hills sub-area of Feralas now properly grants discovery experience when you enter it for the first time. * Brackenwall Village now has an arrow on the minimap that points to it when you get within range. * Sayge’s buffs at the Darkmoon Faire are now exclusive to one another. * Due to popular demand the general goods vendor in Undercity now sells Morning Glory Dew. * All graveyards that needed adjustment were changed so that a character's spirit comes into the world facing toward the Spirit Healer.
Bug Fixes
* You no longer become stuck and unable to loot if you try to open clams and chests while you are a ghost. * Fixed bug where players would get stuck in the falling animation if they cast an instant-cast spell while jumping.
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