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1  Gaming / Console / PC Gaming / Burnout Revenge on: September 09, 2005, 01:54:56 AM
A review at IGN.  8.9

8.0 Presentation
Same great overall style, though grittier, with a better overall soundtrack and no commentary. (Yes!)
9.0 Graphics
One of the best looking games on any current console, though you'd expect that from a Burnout title.
9.5 Sound
This is the gaming showpiece for surround sound setups.
8.5 Gameplay
A few missteps means the game has lost a bit of the rush the series is known for, but it's still one of the best racers around.
9.5 Lasting Appeal
With a reasonably lengthy event mode, great online options and Crash junctions galore, this'll be in your system for a while.
(out of 10 / not an average)
2  Gaming / Multiplayer Madness (MMO or otherwise) / Check it out, i'm back on: August 30, 2005, 09:25:20 PM
Ok, let me try again.  I don't care about 4x4 Evo or how good you are at it.  Nobody else cares, either.

Moving on.  I've indulged your troll post for too long already.
3  Gaming / Console / PC Gaming / This just in! IGN is lame... on: August 30, 2005, 07:40:26 PM
Yes, Guppi is quite the oversized, hungry, hack journalist there isn't he?
4  Gaming / Multiplayer Madness (MMO or otherwise) / Check it out, i'm back on: August 30, 2005, 06:40:46 AM
5  Gaming / Console / PC Gaming / Split from Xbox Games Discussion on: August 25, 2005, 11:41:45 AM
Quote from: "The General"
so i continue to be a gamespy ridah.

Is this guy for real?
6  Gaming / Console / PC Gaming / Damnit, Doom 3 Is Boring Me to Tears on: August 20, 2005, 02:58:16 AM
Quote from: "-Lord Ebonstone-"
If someone managed to wrangle the classic Doom levels (INCLUDING THEIR LIGHTING) into the Doom 3 engine, I'd definitely be all over it.

LE, there is a great map available that, IMO, captures the spirit of the original Doom games.  It's called Once Upon a Time, and you can get it right here.  For starters, there are no PDA logs on the map.  The lighting is much better than Doom 3's lighting, too.  I don't remember ever having a need for the flashlight.  The best part is the constant swarms of monsters.  It's no Serious Sam, but Once Upon a Time will keep you on your toes more than the built in campaign.

The only downside is that it's only 1 map.  I finished it in 45 minutes.  Had a great time, though; highly recommended.
7  Non-Gaming / Trading Forum / The I'm Moving Sale!! on: August 17, 2005, 07:13:32 AM
8  Gaming / Multiplayer Madness (MMO or otherwise) / Xfire Username List on: August 05, 2005, 06:06:05 PM
Xfire: dandylife
9  Gaming / Console / PC Gaming / War World on: August 03, 2005, 03:30:12 PM
I spent about 10 minutes with War World last night before getting rid of it.  It's a completely pedestrian experience.  Think Unreal Tournament with slightly customizable giant robots and very generic FPS movement physics.  The graphics are decent and the sound works, I guess, but, overall, War World feels bland and limited.
10  Gaming / Console / PC Gaming / I don't get it. Why no Aliens game with Doom 3 engine? on: July 23, 2005, 06:56:07 AM
Quote from: "Dafones"
I think Prey's using it, and looks fantastic.

Don't forget about Quake Wars.  It's using some Doom 3 tech.
11  Non-Gaming / Steals and Deals / Circuit City Clearance 9.99 games on: July 15, 2005, 05:22:09 AM
Apparently this extends to PCs as well, presumable through this Saturday (7 - 16).  Take a look here.

9.99 PC titles from CC :

Age of Empires 2 - The Conquerors - 8.99
Age of Mythology
Age of Mythology: The Titans
Bad Mojo Redux
Battlefield: Vietnam (regular version, not the Redux version)
Beyond Good and Evil
Bloodrayne - 5.99
Broken Sword: The Sleeping Dragon - $7.99
C&C Generals
C&C Generals : Zero Hour
Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut (CD version)
Civilization 3: Conquer the World
Command & Conquer 2: Red Alert - $1.38
Commandos 3 : Destination Berlin
Diablo 2
Diablo 2 Expansion: Lord of Destruction
Doom 3: Resurrection of Evil
Dungeon Siege: Legends Of Aranna
Empires : Dawn of the Modern World - $5.99
Evil Genius
Far Cry
Freedom Fighters - $0.99
Freedom Force - $6.99
Freedom Force vs. Third Reich
Freelancer - $7.99
Full Spectrum Warrior
Ghost Master - 2.87
Ground Control II
Homeworld 2 - $5.99
LotR : War of the Ring
Lock On: Modern Air Combat
Knights of the Old Republic
Morrowind - $4.99
Morrowind - Game of the Year Edition - $7.99
Need for Speed : Underground
Neverwinter Nights - Shadows of Undrentide
Painkiller (regular version, not the gold version)
Prince of Persia: Warrior Within
Rainbow Six 3 Athena Sword Expansion Pack - $1.99
Rise of Nations
Rise of Nations : Thrones and Patriots (Rise of Nations Gold might be $20 if you can't find RoN and the expansion pack)
Splinter Cell : Pandora Tomorrow
Spongebob the Movie
Star Wars: Battlefront
Thief : Deadly Shadows
Throne of Darkness - 0.84
Tomb Raider - Angel of Darkness : 5.99
Trainz Railroad Simulator Deluxe Edition
Tribes: Vengence
Tron 2.0
Warhammer 40,000: Dawn of War

By phone, my local Circuit City in Louisville, KY priced Warhammer Dawn of War at $10.  Good stuff!
12  Gaming / Console / PC Gaming / Dumb bf2 question... on: July 07, 2005, 04:52:05 PM
Quote from: "Knightshade Dragon"
I am yanking your chain.  I'm big on the sarcasm thing. slywink

Oh, Ok smile  Hard to tell these things online when you don't know a poster well, especially without emoticons.
13  Gaming / Console / PC Gaming / Dumb bf2 question... on: July 07, 2005, 04:28:08 PM
Quote from: "Knightshade Dragon"
Its a feature for the expansion pack, just put in a bit too early.  Kinda like the drop down to select your option for game type.  Would you like "Conquest" or "Conquest"?

Where'd you hear this?  I wouldn't be inclined to intuit that the "boost" binding is there for expansions.  More likely, it was a feature dropped before the game was released.
14  Gaming / Console / PC Gaming / [xbox] Unreal Championship 2 - Free content downloads out on: June 24, 2005, 07:02:16 PM
I either own or have rented the following Live! games w/ content download:

Crimson Skies
Halo 2
Ninja Gaiden
Star Wars: Battlefront
Phantom Dust
Unreal Championship 2

Out of these, only Unreal Championship 2 has used content unlocking instead of content download.  Content unlocking may be common with Live! games, but it likely isn't prevalent among the most mainstream ones.  This page list download size for some game content, if anyone wants to really do the math.
15  Gaming / Console / PC Gaming / [xbox] Unreal Championship 2 - Free content downloads out on: June 22, 2005, 06:27:42 AM
Quote from: "Rage"
Quote from: "dandylife"
Quote from: "Driver"
The new characters are playable versions of some of the bot characters, how is that cheap?

Also, this is the first of at least two download packs.  You'll get over it. smile

All of this content was included with the game.  Epic just withheld it from the retail release so they could unlock it one or two months down the road to make players think they're downloading all sorts of free goodies from the 'net.

You're right, though.  It's not cheap; it's deceptive.

Even still, it's nice to finally be able to play the dormant content on my UC2 disk.



Do alot of Live games really do this?  Wolfenstein is the only other game I know of.  I think a big deal was made of the "unlocking" when it was first made available.

Whatever else they choose to stash away on that disk is their business unless you are clever enough to find it and unlock it, and then more power to you.

It's still irritating.  Why withhold part of the game just to convince buyers that they're getting something more down the road?  Can't you just make some more levels after release (expensive, I know), or, hell, withhold some of the levels you've already made and make them available for download at a later date?  And SOL if you're without Live!  Yah, the levels are on this disc, but, no, you can't have them.
16  Gaming / Console / PC Gaming / [xbox] Unreal Championship 2 - Free content downloads out on: June 22, 2005, 05:40:27 AM
Quote from: "Driver"
The new characters are playable versions of some of the bot characters, how is that cheap?

Also, this is the first of at least two download packs.  You'll get over it. smile

All of this content was included with the game.  Epic just withheld it from the retail release so they could unlock it one or two months down the road to make players think they're downloading all sorts of free goodies from the 'net.

You're right, though.  It's not cheap; it's deceptive.

Even still, it's nice to finally be able to play the dormant content on my UC2 disk.
17  Gaming / Console / PC Gaming / [xbox] Unreal Championship 2 - Free content downloads out on: June 21, 2005, 09:12:55 PM
Quote from: "adamsappel"
All the content is 4 blocks each, so it was on the disk to begin with.   :x

18  Gaming / Console / PC Gaming / Xbox Conker: Ouch (reviewed) on: June 18, 2005, 03:55:59 AM

8.0 Presentation
The single-player is brilliant in many ways. The spoofs are still funny after all these years. The multiplayer, however, is not very intuitive.
10 Graphics
Awesome, just awesome. A few things look average, but as a whole this is about a pretty as an Xbox game can possibly look.
9.0 Sound
The voice-acting (mostly by one man) is phenomenal and the music is catchy. The sound in multiplayer is perfectly tuned to the chaos on screen.
7.5 Gameplay
The variety of genres and the humor is great, but the multiplayer just isn't all that fun.
7.0 Lasting Appeal
If you can find joy in the multiplayer, this could last you until Xbox 360. I couldn't find that joy.
(out of 10 / not an average)

When IGN doesn't give a AAA title a 9+, you know there's a problem.  This certainly isn't bad, but, for a high calibur title, it's not great either.  On the plus side, I will very likely be $50 richer come next Tuesday.
19  Gaming / Console / PC Gaming / PD0 Screens on: June 17, 2005, 06:02:55 PM
I bet Rare designed PD0 for Xbox 1, with a planned release this year.  But 360 needed a killer app, so PD0 got bumped up (MS just had to decrease the console turnover cycle, the bastards).  Begs the question: how much can you "next gen" graphics that are terribly "this gen" looking  with just 6 months left 'til release?
20  Non-Gaming / Hardware / Software Hell / My PC goes to hell (help!) on: June 14, 2005, 07:58:45 AM
In the past ~2 months, my comp has experienced every kind of crash in existence (except, ironically, BSODs). From the top:

occasional, random restarts during POST at startup

Errors at bootup (at the blackscreen during POST):
"CMOS/GPNV checksum bad
1) Run Setup
2) Load defaults" (or something like this)
"CMOS Battery Low
CMOS Memory Size Wrong" (these two errors may have appeared together during POST - can't remember)

Random restarts while using Windows XP. These have occured while clearing web browser history, when using web browser (Slim Browser), and at other times. I'm sure the restarts have also occured during game usage, but I can't remember any specific incidents. Even occurs when scanning with Adaware.

Freezes. The screen will freeze right up when I'm playing Guild Wars after ~1 hour (or, once, as soon as I logged my character into town). It consistently freezes up after playing Neverwinter Nights Platinum for ~15-20 min (_every_ single time I play the game. requires ctrl alt dlt to quit with the following Event Log error: "Faulting application nwmain.exe, version, faulting module nvoglnt.dll, version, fault address 0x001f9a48."). It also freezes when I play Unreal Tournament 2k4. The comp has also freezed once or twice when I've been using Slim Browser. Additionally, the comp apparently freezed when I was running Advanced Scan with Hitachi Drive Fitness test in DOS mode booting from floppy (testing my IBM Deskstar hard drive - Hitachi handles support now). This happened just a few hours ago. More incidents that I can't remember have probably occured.

Quitting with a memory error (you know, "this program quit with memory error at location 0x000005 whatever hex address - send error report/don't send error report). This happens consistently with Slim Browser after ~30 min - 1 hour (Event Log: "Faulting application sbrowser.exe, version, faulting module sbrowser.exe, version, fault address 0x00061851.") Warcraft 3 after ~10-15 min, and Guild Wars (very occasionally) anywhere from ~5 min - 1hour 15 min (most Guild Wars probs are freezes that require ctrl-alt-dlt). The error says something about a problem at memory location 0x0500000 or some such hex address. Interestingly, I get this same error frequently when I quit Slim Browser manually. As soon as the app has closed, I get the box with the memory error and the typical options of sending or not sending an error report to MS (like that does any good). Halo PC will quit after an hour or so of multiplayer with its own, unique quitting errors (found in the event log, presumably some variant of the memory error box quitting:

"Fault bucket 200202694."
"Faulting application halo.exe, version, faulting module halo.exe, version, fault address 0x000f1271."

Whew. That's all the shit I can think of for now. I've done many things to try to deal with this. I recently replaced my 2 year old 512 MB Mushkin PC 2700 stick with 2x Crucial 512 MB sticks. I did this because Memtest 86 indicated an error with test 5. The error went away, but the problems persist. Scandisk, defrag, diskcleanup, Adaware, AVG scan, Spybot, etc. Interestingly, Defrag takes freaking forever. I let it go for several hours, and it didn't move beyond 11% or so, so I canceled it. Heat/electricity is not an issue, at least according to my BIOS heat monitor and Hardware Doctor, the software heat/voltage monitor I use. I reformatted and reinstalled 2 weeks after the probs began. Didn't help much at all. Replaced the CMOS battery when I got the relevant POST error mentioned above. Cleared CMOS multiple times. Both of these helped temporarily... Scanned and attempted fix using my HD diagnositcs utility (Hitachi Drive Fitness). Freeze at 50% advanced scan. Found a bad sector. Not yet able to fix b/c of freeze. Somehow I don' think this is the cause of my woes, but I think it is a symptom.

I'm just not sure what to do. Bottom Line: the time I spend on my computer is dictated by the crashes. Can't play NWN/WC3 ever for more than 15 minutes due to the crashes. Guild Wars is doable but unpredicatable. Same with internet/Slim Browser. _I_ don't decide how long I use application XYZ on my system, the crashes do.

My best idea at this point is to replace my mobo and video card. Seems like memory controller on mobo is faulty or something.

System specs: (this thing was built in summer 2k3)

Abit SR7-8X mobo
Pentium 4 2.4GHz Northwood processor (533 mhz FSB)
2x512 MB PC 2700 DDR SDRAM (Crucial)
40 GB IDE hard drive - 7200 RPM (IBM Desktar)
MSI GF4 Ti 4600 8x w/ latest NVidia drivers (interestingly, my machine thinks it's a Ti 4800. Maybe I got the wrong part when I ordered, never checked)
onboard sound
onboard NIC
Windows XP Home SP2 and all other updates from Windows update
latest BIOS and mobo driver updates installed from sis and Realtek sites.
Am I missing anything?

This is a whopper of a post. A bit sloppy, too. Most grateful to anyone who reads all this and responds.
21  Gaming / Console / PC Gaming / Rise of Nations 2 on: May 10, 2005, 10:50:53 PM
Quote from: "-Lord Ebonstone-"
My god.  If those are in-engine screenshots... wowzers.

I wonder how long BHG has been working on Rise of Legends...

Some helpful info from Gamespot:

We'll also have to wait a while for the game itself. Reynolds said they started development on it shortly after Rise of Nations shipped, and they worked on it alongside the Thrones & Patriots expansion. So the game has been in gestation for a while now, but the team is currently aiming to ship it next year. That should give Big Huge Games the time needed to finish, and it also lets publisher Microsoft stagger the release of two of the biggest strategy games on the horizon: Age of Empires III, which should ship later this year, and now Rise of Nations: Rise of Legends, which should ship sometime in the first half of 2006.
22  Gaming / Analog Gaming / Looking for a post-apocalyptic PnP RPG on: May 01, 2005, 06:55:51 PM
The title says it all.  I've dabbled in pen and paper D&D (as opposed to, you know, Baldur's Gate or something), and now I want to find a table top role playing game set in a post-apocalyptic world (think Fallout/Road Warrior).  Any ideas?  If none of those exist, then maybe a cool sci-fi RPG could satisfy?
23  Gaming / Console / PC Gaming / I just utterly destroyed my Xbox controller (Unreal Champ 2) on: April 29, 2005, 05:33:24 AM
Quote from: "-Lord Ebonstone-"
The bots aim well in UT2k4, but they're ultra-predictable and thus trivial to defeat.

I'm not good enough to be able to predict their movement patterns when they are fighting me, but I can definetly see the patterns and repetition in the paths they take through the levels.  And I think this is a severe weakness in the franchise.  It turns the single player into a puzzle game - figure out the bot patterns so you can greet them with a bullet or projectile where they consistenly travel before they have a chance to aimbot you.  I'd prefer a much more dynamic experience, but the Unreal series just can't seem to deliver.

Good AI.  No, not at all.  Just good (or perfect) aim.
24  Gaming / Console / PC Gaming / I just utterly destroyed my Xbox controller (Unreal Champ 2) on: April 29, 2005, 01:39:55 AM
That's what happens when you chuck it at the floor smile  Friendly advice: if you like playing botmatches/single player ladders (and actually having a chance at completing them!), then don't buy Unreal Championship 2!!!  The AI is completely aimbot and completely dominant at all but the easiest skill level.  It smacks of being a computer, as opposed to emulating the skills and flaws of human players.  

Really, UT2k4 has the same problem.  Even on the easier skill levels, the bots nonchalantly navigate the levels with utter perfection , quickly eliminating the player as necessary before continuing on their way.  They don't even flinch.  Realistic bots my ass.  Fucking aimbots is more like it.  The only difference I've noted in the skill levels is that the bots are more accurate on the harder levels.  Doesn't seem to affect melee; they're just as deadly beating you up with melee weps on the easy level as they are on Godlike.  

Overall, Unreal Championship 2 is such a bittersweet experience.  The multiplayer's fun, if you care to put up with the usual shitheads, and the gameplay is well designed and pretty well executed.  But the 3rd person camera has some real problems (especially in more claustrophobic areas/levels), and the bots are stressfully and unsatisfyingly challenging.  Getting a kill in is a lucky coincidence, not a sign of skill.  Sigh.

I miss the well done, satisfying and human AI of the original Unreal Tournament.
25  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 26, 2005, 12:29:50 AM
For a game I really like, I sure have alot of complaints.  One of the big ones, 5 or so matches into a tournament match with that light class female human whats-her-name, is that the AI is set on "aimbot".  I fucking hate it when games do this.  UT 2k4 had the same problem.  I'm playing on Experienced difficulty level (it's the second hardest, and there are 5 of them), and the AI consistently hits me with the weps when I'm 20 ft or closer.  I'm using a console gamepad to aim!  Of course I'm not going to be able to hit them as often!  This is fucking stupid.  What a tarnish on a great game.
26  Gaming / Console / PC Gaming / Serious Sam 2 screenshot on: April 25, 2005, 04:21:18 PM
Quote from: "RightBastard"
whoa, not bad.  Hope the gameplay expands beyond the "pass checkpoint, kill buttloads of enemies, rinse, lather, repeat."  That got old   fast.

I don't.  This is the gameplay that made the first 2 so great.  The Serious Sam series is all about shooting tons of things non stop.  And no crates!  The variety comes in the level design and the presentation of all the shooting.  SS is one of those old school 80s arcade shooters done up in a FPS.  It's not everyone's bag, but I enjoyed the hell out of both of 'em.

I hope the sequal is value priced like the originals, but somehow I doubt it will be.
27  Gaming / Console / PC Gaming / The Greatest Strategy Guide Ever Written on: April 25, 2005, 02:13:00 AM

I picked up the EA bundle that has Alpha Centauri and the expansion a while back.  Unfortunately, no manual is included.  I've been debating a purchase of this guide for quite a while.  You think it would do the trick for an Alpha Centauri/turn based strategy neophite who also doesn't have any of the manuals for the game or its expansion (I don't even recall .pdf manuals on the CD-ROMs, but I'd want paper either way)?  I've heard it's a great guide.

Edit: does the guide cover both the original AC and the expansions?  Thoroughly?
28  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 23, 2005, 04:48:54 AM
I hereby call for a mass genocide of all 13 - 15 year old Xbox Live players.  God knows the world'll be better off without them.
29  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 23, 2005, 02:37:40 AM
I've been playing lots of 2 and 4 player melee matches in the demo lately.  Things I've learned:

1) Heavy characters seem to be way better than light and mediums.  Szalor, the heavy, consistently wins all matches.  Consistently.  And he's the hardest to beat.  His hits do shitloads of damage, yet he swings just about as fast as Lauren, the light, and doesn't seem to be any slower in the character movement speed department, at least not when he's close enough to make it count with a melee hit.  

2) Locking on is usually a bad idea.  It fubars the camera to death to lock on to an enemy and then have that enemy start jumping around all over the place as you try to track them (which is something the AI loves to do).  Your characters orientation to the level around you changes so fast when this happens that you can barely keep up, which means backing into a corner/wall and being trapped instantly.  This is a recipe for instant death.  I've had much more success not locking on a whole lot.  Use it judiciously

3) Wall/chimney jumping is way too hard to do, and very sloppy.  I just can't seem to pull it off, no matter what I try.

4) 3rd person camera is pretty lously when in enclosed spaces.  Especially hallways and little rooms.  Camera just can't handle 'em.

I really like parts of this game, but I'm holding off purchasing until I feel more confident about it.  May not happen, these things I mention are real problems to me.
30  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 23, 2005, 01:24:50 AM
How exactly do you do the jumps up the chimneys and all that kinda stuff?  Do you actually have to move the left analog stick in the direction of each jump as you press 'A'?  If so, that's incredibly insane.  It would take hours upon hours of practice to time A button pressing and analog stick movement properly at a sufficient speed to ascend some of the jumps I see the bots doing with the greatest of ease in the demo levels (specifically the 4 player indoor level, whatever it's called).
31  Gaming / Console / PC Gaming / The Fields of the Dead has been released on: April 23, 2005, 01:06:38 AM
Cool.  Lotta people still playing these old Infinity Engine classics.  Some would argue (myself included, to a large extent) that modern RPGs, all the KotoRs and whatnots, just can't match up to the depth and replayability of the old IE games.  And the D&D second ed. combat system contained in the IE games alone is just unspeakably deep and satisfying.  I think this mod just contributes to proving my point.
32  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 22, 2005, 04:29:31 AM
repeat.  damn forum lag.
33  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 22, 2005, 04:29:14 AM
Driver, has the 3rd person camera been tightened up since the UC2 demo?  The 3rd person camera in the demo is absolutely attrocious in enclosed or tight spaces.  I lose constantly to the AI in melee matches in the small 1v1 level Praxis because the camera is just horrific.  It goes insane the instant I get into a corner, hallway, or smaller part of the level, and it just gets worse and worse as the bot jumps around.  This camera just doesn't cut muster.  Sometimes I can't get out of the corner because the camera is going nuts, so I die.  Extremely frustrating.  I hope this is better in the release, or you haven't had problems with it, or something, 'cause this just about kills the melee in certain levels for me.

Edit: Also, how do you pull off those finish moves, whatever they're called (coup de tat, maybe?)?  I have freezed my opponents many times (not sure how), but then I don't know what to do.  I've learned that attacking them while they're frozen is a bad idea though; I just open my self right up for the counter attack, and, with Lauren, often death.  Fucking Szaler.
34  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 19, 2005, 12:26:24 AM
Gamespot's review:

See for yourself!  I am shocked, and quite curious to see the words behind the score.
35  Gaming / Console / PC Gaming / The anything BUT Jade Empire discussion thread on: April 18, 2005, 03:23:14 AM
Quote from: "Lockdown"
Is it just me, or when you see the name T-dub, does it make you think of Tina Wood...

Why is the girl on the left with the hog face wearing a cub scout uniform?!?  Is the the style these days?
36  Gaming / Console / PC Gaming / Unreal Championship 2 [impressions] on: April 18, 2005, 12:18:11 AM
Based on my experience with the demo, I think the game'll be good; it won't be great.  The main problem is that, somewhat like God of War (but actually much worse), the melee combat just isn't satisfying.  It feels very floaty and imprecise.  The main melee attacks have your character just spinning in circles and hitting anything around him or her.  Some of the attacks target single characters, but they still don't feel right.  Melee is definetly hard to do in a game, and it doesn't seem like UC2 does it any better than alot of other games.  The grahpics are nice, though, and the weapons feel solid and beefy, for the most part.  We'll soon see how it turned out.
37  Gaming / Console / PC Gaming / The anything BUT Jade Empire discussion thread on: April 14, 2005, 01:20:08 AM
Quote from: "JeffG"
Quote from: "dandylife"
 This whole fiasco is starting to bring back memories of the Deus Ex/ Deus Ex 2 conflict 2 years ago...

Other then the small fact that this isn't a sequel (to anything), and that isn't a PC title gone console, that's definitely a really well thought out comparison :roll:

The comparison is valid.  DX2 was a streamlined (overly streamlined according to most) version of DX.  Lots of good stuff was lost in the streamlining.  JE is a streamlined version of KotoR.  I know that they are in different genres, but I still fear that JE may have been too streamlined even for an action RPG.  I mean, come on, no inventory and very little item management?!?  What the hell?

Yeah heaven forbid a game developer tries to expand its audience. Or make a different style of game.

Sheesh, I'm getting sick of forums. Everyone's a whiner. Or an expert.

BG2 was WAY linear - especially the back 1/2 of the game.

And, it was made with SPRITES. NO VOICE OVER. Long gone are the days of the 100 hour RPG.

Jeff, one of the things that I miss most in games these days is that they don't invite, or, really, even allow the player to use his or her imagination much at all.  Everything is just delivered to you, exactly as the developers want it to be.  Most people love this, but I don't.  It's kinda mindless.  Games without voice overs, like the superlative BG2 and all the other infinity engine games, require the player to read, process, and think about all the text on the screen.  It engages the imagination of the player as they flesh out all the unspecified details (sound of voices, inflection, meaning) of the game content in their head.

Same with graphics.  Lots of details were not technically feasable at the time, so players had to flesh out the details using their imaginations. Those old sprites are so endearing, too.  Especially when they're hand drawn like the infinity engine backgrounds are.  Yah, we probably won't ever be seeing that again.  What a shame.

Games are definetly still interactive experiences, not passive like television, but as they become more realistic, they require less work on the players part.  It just strikes me as mindless.  Older games like the one you're criticizing were really experienced by players, but many newer games are just consumed, with little effort required on the players part.  Just sit back, absorb, and turn your mind off.  Nice to an extent, but I don't like the fact that it's taking over.
38  Gaming / Console / PC Gaming / The anything BUT Jade Empire discussion thread on: April 12, 2005, 03:11:40 PM
Quote from: "Knightshade Dragon"
I'll let you guys be the judge.  I didn't find it to be 'abbreviated' or 'not Bioware's finest hour' or any crap like that.  People need to realize two things:

1.) This isn't Baldurs Gate II so stop expecting 90 hours of gameplay.  It is roughly 25 hours, more than an average action/adventure...which is what this game is.

2.) This isn't Tekken, so don't expect 50 moves per martial art.  Does anyone yell about Sam Fisher only being able to do a handfull of moves to incapacitate somebody? No...because its an action/adventure title.  


KD, what can you tell us about the linearity of the game?

This whole fiasco is starting to bring back memories of the Deus Ex/ Deus Ex 2 conflict 2 years Jade Empire really just a streamlined cousin of the KotoR framework?  Is this a good thing?

grammer Edit
39  Gaming / Console / PC Gaming / The anything BUT Jade Empire discussion thread on: April 12, 2005, 04:24:45 AM
Quote from: "Knightshade Dragon"
There are no ads for Jade Empire running on my site, I receive absolutely nothing but your respect for my honest opinion.  We may disagree at the end of the day, but it really is what I believe.  The same will be true when we do run ads for the major publishers...I assure you that when I hand a 79 to a developer or publisher they tell me that it is a fair and balanced review.  They may not like it because its not some gushing BEST GAME EVAR review like other sites, but I'm always honest.  I'd shut Console Gold down before I let it become some of the cesspool sites I've seen.

It warms my heart to hear this, KD, it really does.  As the game industry becomes increasingly massified, the temptations to go with the money will surely increase, and choosing to do as you describe above will probably become harder.  I hope you continue to stick it out and stay true to yourself and your opinion.

Quote from: "Knightshade Dragon"
You want to know why I think Gamespot doesn't play fair? I go there this afternoon and I get...

You have been banned from the GameSpot Forums.

Impressive bunch of mods there eh?

This is certainly suspect.  You post anything there recently?  They give you a reason for the ban?
40  Gaming / Console / PC Gaming / The anything BUT Jade Empire discussion thread on: April 12, 2005, 04:19:25 AM
Quote from: "Rage"
perhaps read the several above posts (and many other threads on the forums) where many discuss that they feel the same way about Kasavin's XBox reviews in general before going batshit? It may certainly not be true, but I have read enough of his XBox reviews to feel like there is a negative bias there-although Kevin may be right, it might just be bias against everything.

Gamespot doesn't score inflate.  They also aren't as generous towards the Splinter Cell series as alot of other sites, but they do this with other games, too, both on and off the Xbox.  Just look at their MGS 3 review.  Or their Deus Ex review.  Or, hell, what about their F-Zero GX review?  Many of his complaints are completely valid.  

It all comes down to expectations.  Greg expects more.  Sites like IGN generally review games as if each and every one of them exists in a vacuum.  Gamespot always reviews a game with great attention paid to what has already been done by past games.  The law of diminishing returns is always in effect.  Splinter Cell doesn't get a better review because it's on rails (Thief, 5 years before, much more open ended.  MGS 2, more flexible AI).  Chaos Theory doesn't get a better review because the multiplayer, already introduced in Pandora Tomorrow, is nitch oriented, the coop actions, controlled by one, context sensitive button, always the same, feel artificial, and the single player, while not as linear, is still not open ended like Theif 1 and 2 were 7 and 6 years ago.  Jade Empire has underdeveloped combat and unsatisfying character progression.  KotoR was grander in scale.  So all these games get lower scores.  If Greg hates the Xbox, then why did the ports of the Splinter Cell series not score higher on their respective platforms?  What about the Halo and Kotor ports?  How come they weren't higher on the PC?  If Greg hates the Xbox, what better way to manifest it than knocking up the scores for the ports?

At any rate, my initial post burned with the irritation of hearing everyone bash Gamespot repeatedly over a silly little number (why is everyone so obsessed with quantification anyway - are games such a souless experience that they can't be given scoreless reviews?  or, more likely, gamers just couldn't handle such an occurence) that means not much at all without it's respective review in tow, and KD's comment put me over the edge, so apologies where necessary for being crazy harsh.  But I stand by the meaning of what I initially said.
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