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81  Non-Gaming / Off-Topic / Re: How do tell your manager to do her job on: November 02, 2011, 03:26:52 PM
How big are these RFP's? If they're anything like the RFP's I've dealt with in business, then it shouldn't be difficult. It's a book report, just bullet-point the important topics that would be relevant to your company. If they're RFP's like I've dealt with in academia, however, then screw that.

But I would definitely do it and not tell the manager "to do her job." If it is her job then the quality of your work is going to fall on her, not you. Also, if you ever want a promotion you need to demonstrate that you can do the work above you and/or you can do new things. As a manager myself, if I asked someone to do something, even if it wasn't something he'd normally do, and he refused to do it, that person would forever be labeled "drone" in my eyes.
82  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods! New DLC on: October 30, 2011, 06:17:48 PM
Mark of the Assassin is a very good expansion, if you like Felicia Day. She essentially plays herself and it's a little difficult to believe that she's part of the Qun and some dangerous assassin because she's also very whimsical and flirty and, well, Felicia Day. There is a lot of humor in this expansion, which is good, but they go a bit overboard and it gets a little too goofy at times. There's new banter and conversations with all the party members, so that's good.

One fight is stupid hard with insta-kill spells. You have to hit the guy with a huge hit like an assassinate in literally less than 1 second after the fight begins or you die (there are other ways of fighting, but I've got a rogue and I'm stuck with Tallis who's a rogue as well, so I didn't have many class abilities available to me). It's one of the first fights too. As I said before, I really recommend waiting until after you get back from the Deep Roads before doing it. Doesn't really make sense otherwise anyways, as Tallis invites you to this scheme because you're a noble who has an invitation to an Orlesian hunt and party.

The expansion took me a good couple-few hours, so I feel I got my $10 worth out of it.
83  Non-Gaming / Off-Topic / Re: Chuck Season 4 discussion (spoilers!!!) on: October 29, 2011, 08:10:35 PM
Series low 1.0 rating. Ouch. Friday night? Bad. Friday night with a Game 7 of the World Series? Very bad.
84  Non-Gaming / Off-Topic / Re: Chuck Season 4 discussion (spoilers!!!) on: October 29, 2011, 02:20:24 PM
Yeah Morgan with the intersect makes it a bit too goofy. Ready for Chuck to get it back already. Appreciate Yvonne in thigh high lingerie though!
85  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 27, 2011, 07:42:27 PM

Quote from: Roguetad on October 27, 2011, 05:51:32 PM

I saw some screenshots of Khem Val in what looked like higher level sith armor, and he looked badass.

If only that were true in the game. So far in the beta, as I think I've mentioned before, Khem Val has horrendous clipping issues. His character is a bit bigger than a normal model, but uses a normal model for clothing. So if you put a helmet on him, the top sides of the helmet will come out of his temple and the eyes will come out somewhere near his mouth/nose. Boots will sometimes come out of his shins then go back in his feet. It looks awful. Khem also only has 2 companion kits, and unlike the other companions who get kits, you do not get one when you get him. It's one of the reasons I think Sith Inquisitor companions have just not had as much time spent on them as the other classes.
86  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 27, 2011, 05:21:40 PM
Hmm, I'm not sure what the lightside gets as I haven't played lightside, but for the Empire: (putting this in spoilers even though it's not really a spoiler, just a list of the empire's first companion which should be pretty obvious)

Note that every class eventually gets 1 of each type of companion:
ranged tank
melee tank
ranged dps
melee dps

Spoiler for Hiden:
Sith Warrior - Vette, ranged dps. She is excellent dps and very useful, especially to tank warriors.
Sith Inquisitor - Khem Val, melee tank. Excellent tank and very useful, except maybe to Sith Assassin tanks, but even then not so bad.
Bounty Hunter - Mako, healer. Awesome. If a BH goes tank, then he's got a healing companion and so he can solo most 2-man Heroics. If you have 3 people in the group and want 1 companion, it's usually her.
Imperial Agent - Kaliyo, ranged tank. Perfect for the agent who is either dps or heals. She's a great character too.
87  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods! New DLC on: October 27, 2011, 05:08:12 PM
What I've learned thus far with Mark of the Assassin? Level 8 is WAY too early to be attempting it. Figured I'd give it a try before the Deep Roads. Yeah, not a good idea. Enemies may scale but if you don't have magic resistance or dispel magic or other tricks, you're not going to succeed in 1 fight in particular. And Tallis has an ability called cloak which gives her 100% magical resistance for a short time... it doesn't work.
88  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 26, 2011, 10:56:56 PM

Quote from: Roguetad on October 26, 2011, 06:22:52 PM

Cheeba - I think you had mentioned that you didn't care for the Inquisitor storyline that much.  Without going into details, is it just not as interesting as the others?  I'm thinking of starting with an Inquisitor if I go empire.   

My conspiracy theory is they know that the Sith Inquisitor will be the most popular class regardless of the quality of story and companions, and so they've not spent as much time on them as the others.

The storyline isn't awful or anything, but it's just not that interesting. It's difficult to present my reasons why without spoiling anything though. It's not very sith-y. It's a storyline that should entail manipulation, intrigue, maybe politics. It tries to deal with politics within the sith but it fails to make it interesting in the least.

Then there's the companions. Khem Val is cool, though he's also your pretty basic evil guy. The rest of the companions range from mostly uninteresting to downright awful storyline and not fitting with the character whatsoever.

When you look at some of the other companions for other classes, like the Sith Warrior for instance, it's like they're not even designed by the same team.
89  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods! New DLC on: October 26, 2011, 03:18:35 PM
Bored so I just picked up the Mark of the Assassin. Will give it a try and let y'all know my impressions.
90  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 26, 2011, 02:36:37 PM
In the last build (which ended this past Saturday, we're waiting word on when we get to test the new build), the Trooper and Bounty Hunter were supreme. I think a large part of the problem is that Huttball so favors ranged classes over melee. It's very hard, especially for assassins, to get to the catwalks (where you often have to wait way too long for the fire traps to recede) to get to the ranged people raining fire on you. As an assassin (and of course, shadow) you get a force pull ability, but I don't think it comes until like level 35-40 or something way too late. It's pretty sweet pulling people into the acid pits though smile.

I definitely found the sorcerer to be more powerful than the assassin, overall, however. The thing with the assassin was that you had to be behind a target to do as much damage as possible (to backstab, called maul for the assassin). But with the lag it would often say you were not in position even when it looked like you were right behind a guy. You could also be facing someone and maul them sometimes. With a sorcerer you just hit the force lightning button and you never miss and have no positional problems unless the guy moves out of the line of sight.

91  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 25, 2011, 02:30:52 PM
The sorcerer of course has the same ability. It can be really frustrating in Huttball - if you come against a heal-spec'd sorc/sage, they're nearly impossible to kill. If they have decent teamwork and run ahead of the ball carrier (who is slowed by the ball), he can easily pull the ball carrier to the goal very quickly and there's very little you can do about it.
92  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 21, 2011, 02:45:14 PM

Quote from: Blackjack on October 21, 2011, 01:01:55 PM

Combing through them, I was struck how some people thought Hutball PVP was great and Alderaan PVP zone is a mess, while others say exactly the opposite.

I think you mean Voidstar instead of Alderaan. Alderaan is almost universally thought of as the best warzone by a long shot. People typically hate/dislike Voidstar or Huttball. Huttball pretty strongly favors ranged classes, so it's not surprising that melee doesn't care for it much. I liked it a lot less when I was an Assassin than now as a Sorcerer. Voidstar is just confusing to most people.

Of course, as in any other game, it depends greatly on your team. A good team will make any of the 3 warzones fun. A bad team will make any of them painful. If you want to see Huttball in action, there's a non-leaked version with commentary here. The thing is, you'll see how they'll talk about how the noobs don't know what they're doing and not going after the ball, just scrapping amongst each other and not paying attention to the goal of the game. Yeah that's not just a noob thing, that's Huttball in general. In current beta, Huttball is exactly like that except there are a few level 30's, 40's and 50's with those very same level 14's and 10's. Everyone's bolstered to have the same amount of health and hit about the same, but lower levels don't have the skills/talents that the higher levels have.
93  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 20, 2011, 08:01:41 PM
And artifice cannot make lightsabers - only reverse engineer them for materials (no schematics, like from reverse engineering other stuff).
94  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 19, 2011, 02:56:02 PM

Quote from: rshetts2 on October 19, 2011, 03:32:27 AM

I know Jersoc and Cheeba seem to be talking the game down a lot but they also seem to be keyed on PVP

No. Well I am a hardcore PvP'er, but to compartmentalize my concerns with the game as just that of a PvP'er would be missing 90% of the story. I like the PvP in the game. I do not like the decision they made to design the worlds so that the factions don't interact much until they're nearly done with their leveling.

My biggest problems with the game have nothing to do with PvP: this is a single player, linear MMO with almost no customization whatsoever. There is very little interaction with other players. There's really no reason for guilds at the moment, other than having another chat channel. No guild hall. No guild bank. No guild levels. No guild wars. Supposedly that stuff will be coming after launch, who knows. There's a huge lack of customization: you can't name your ship, you can't decorate your ship, you can't modify most equipment (that will change in the next build I guess), equipment looks largely the same. Every level 25 PvP'ing assassin looks largely the same as every level 50 PvP'ing sorcerer.

But my biggest problem overall with the game is that it so closely copies WoW.

Having said all that, I still like the game a lot. It's still fun. But it's not the home run I was hoping for from BioWare.
95  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 18, 2011, 10:54:28 PM

Quote from: Arclight on October 18, 2011, 07:43:39 PM

Not seeing many "if I were playing I'd probably say this is a great game with huge lasting appeal" type posts from testers.

Yeah, "lasting appeal" waits to be seen. Truth of the matter is, right now it looks like their strategy for people at level 50 is to encourage them to roll alts. There's just not much to do at 50. Hopefully they'll push out a ton of content after launch.

Its also funny how there can be so many love it, hate it, opinions on the game. Not many in the middle.

I'm pretty in the middle about the game, really. It's fun, it's absolutely fun. But there are some major problems, like completely discouraging world PvP and an awful Sith Inquisitor storyline and companions, that are questionable design decisions that cannot be attributed to "it's a beta!"

And of course the lasting appeal thing.
96  Non-Gaming / Off-Topic / Re: I am Cornholio - I need TP for my bunghole! on: October 18, 2011, 05:07:28 PM
Whoa. People listen to Howard Stern?
97  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 18, 2011, 01:09:14 PM

Quote from: Razgon on October 18, 2011, 05:58:17 AM

Unless of course, you take the fight to them? And what about pvp planets? I seem to remember reading about contested planets somewhere as well.

Ilum is the only PvP planet and it's level 50.

Quote from: Arkon on October 18, 2011, 09:42:18 AM

I have no idea how that is possible. By level 18-20 you should have been on a planet that is shared.

Nar Shadaa has a shared promenade which is no-kill, even on a PvP server. I didn't see a single rebel while I was there, but that's likely because I am experienced in the game and didn't need to spend any real time there.

If you have not seen players outside of the town square areas it means you skipped a bunch of quests in the shared zones of the planet.

This is false. The worlds are designed in such a way that the areas are not shared by the factions. There is 1 quest on Nar Shadaa I have not done, which is the bonus series. This would take me to the limited shared area on the planet, but of course the quest is bugged, heh. It's also a level 36 quest I believe. That's way too high to start introducing the factions to each other. It should be done on Tatooine, but there aren't really any shared areas there either. I guess the Dune Sea is shared, but it's huge and the republic sticks to the northern section and imperials south.
98  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 18, 2011, 05:05:48 AM
Just got my guy to 41 and I realized they've made a terrible decision in design: I have not seen a single republic player yet. This was obviously an intended design decision on their part - they do not want world pvp, apparently. The way they've designed the planets means that it's very unlikely you're going to cross paths with someone of the opposing faction. So there's really no reason whatsoever to have PvP and PvE server differentiation.
99  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 15, 2011, 09:24:27 PM

Quote from: Blackjack on October 15, 2011, 01:21:29 PM

Quote from: James Ohlen
It really gives you that feel you saw from Episode 4 in New Hope. It's really doing well in testing. People are really excited by it. I think mainly because it evokes Star Wars in a way people are really excited about.[/size]

Hah! That's a load of crap, lol. People almost unanimously dislike Voidstar. It's confusing. It's not reminiscent of Episode 4 at all. What you have is a door on the left and a door on the right. The defenders spawn in between the doors. The attackers have to "plant a bomb" on the door - you go up to the door and click on it. Then the defenders have to remove that bomb. If the bomb goes off, you move to the next section which is pretty much just like the first. Except you have to run a ways to get to the doors. But the defenders again have a spawn point right at the doors, so if the first door blows up, you just type /stuck and you respawn far ahead of where you would normally be, with no penalty. So you have 3 areas where there are 2 doors to attack/defend, and the last set of doors open to a final reactor or something that you have to click on and explode.

There's like a minute and a half setup between rounds. You actually take a speeder through the ship.

Overall it confuses the hell out of new people. Once you get past the confusion of it, it's not that bad. But it's not that good either.
100  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 14, 2011, 09:49:33 PM

Quote from: Arclight on October 14, 2011, 08:44:08 PM

Still hanging on to my original pick of Imperial Agent. Any "educated opinons" on a sniper-IA? ninja2

The general feel is that sniper probably does the best PvE damage but PvP is a little weaker because the cover mechanic doesn't work so well in PvP. In PvP if you are left alone you can rack up the damage like mad, but if people close in on you, and some have the ability to close in on you in an instant, you die. So I guess a bit of a glass cannon.

The melee Imperial Agent is brutal in PvP, though. If one gets up on my sorcerer (a lot of times in Huttball you have Empire vs. Empire because not enough people queue), I'm either dead or running back to my teammates for help.
101  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 14, 2011, 04:42:46 PM

Quote from: Blackjack on October 14, 2011, 04:38:11 PM

I think there's a time limit.

There is, but it doesn't start until the response queue comes up. This is actually really helpful when you holocall into a conversation and you're not able to select any option because they require physical movement, like receiving a scanner or something (which you still receive).

I'm currently stuck on a game-stopping bug, again. My character froze up and I had to force close the program. Since then I've not been able to connect to the server. I can connect to the other servers, just not the one my main is on. I have almost no interest in playing another character right now. Maybe I will try something new this weekend if I still can't connect. There's another 40 page thread on the forums with people having the same problem and BioWare actually responded, saying yup, it's a problem. Heh.
102  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 14, 2011, 04:20:19 PM

Quote from: Roguetad on October 14, 2011, 03:31:14 PM

Can other players skip conversations or cutscenes for the entire group?

No. They skip for you but you get to a point where you respond and you'll see "waiting for other players..."
103  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 14, 2011, 07:05:18 AM

Quote from: Gryndyl on October 14, 2011, 04:30:24 AM

1. Other players actually SEE the character face that you spent an hour customizing

Most people after level 15ish or so wear masks/helmets that cover up that face. And why are you spending an hour creating a face? There aren't that many options Tongue.

5. Builds much stronger community on the server as you're more likely to remember the folks in the PUG you were in due to the direct interaction with their character.

Very strongly disagree here. In practice in beta this is just not the case at all. People don't think about the situation and then come up with a response. Rather, they look at the responses and figure out, "ok I'm bad evil guy, so which option is appropriate for that?" What's more, every Sith Assassin and Sith Sorcerer, regardless of light or dark, sounds exactly the same. Same with every other male/female by class. And we all look largely the same. So there's pretty much no individuality whatsoever. I don't really remember a single person I grouped with, except one guy who was a dick. I have made a couple friends through PvP though.
104  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 12, 2011, 02:50:09 PM

Quote from: Blackjack on October 11, 2011, 10:21:05 PM

On your CLASS QUEST instances (some are rooms with a green overlay on the doorway to indicate it as such), only players of OTHER classes than yours can join you.

As I said already, no, this is not true. Players of the same class can join yours, you just have to select the box in your options.
105  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 11, 2011, 10:12:09 PM

Quote from: jersoc on October 11, 2011, 07:29:29 PM

a flashpoint maybe what they call it, but by definition, it's an instance.

Yes, and that's why I said it's an instanced, special dungeon. But the distinction is important to what I was saying because in flashpoints you receive more social points than running normal group quests.

are you sure about the class thing?

There's an option you can select to allow more than 1 of the same class in a class quest.
106  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 11, 2011, 02:34:29 PM

Quote from: jersoc on October 11, 2011, 09:32:42 AM

With the sorc I was able to cast some spells then switch to awesome melee combat when they got close.

Awesome melee combat? You got 2 melee skills, one of them a no-force-cost filler smile. Generally as a sorc, melee will be your last option after shock and lightning, if the guy is close.

I have no idea how this system works, but all 4 players pick a choice and the game sorta votes, or something and that's the choice. There was this social point thing that kept popping up, but I'm not sure what it meant or how it calculated those points.

Well, first a minor correction in terminology. An instance is any place that is not accessible by everybody at the same time. What you guys were running is called a Flashpoint, which is an instanced, featured dungeon. Now that's out of the way, social points work like so: you group up and if you talk to a guy, you are presented with the normal options to respond. There's an automatic roll that you see on the portrait of the characters and the one who rolls highest wins, and his response is chosen. In a normal world situation you get 4 social points if your roll wins and 1 if you lose. In a flashpoint you get 8 if you win and 1 if you lose. Social points are used to buy special gear. Each planet has a vendor in/near the cantina with planet-specific gear you can buy if your social level is high enough. This gear is fully moddable, so you'll be able to personalize its stats and upgrade it as needed. Unfortunately this gear is also hard as hell to get, because as you say this is mostly a solo player MMO. It requires 150 points to get to the first level of Social. My sorcerer who is now level 33 and has run every heroic instance grouped, plus all flashpoints but 1, I only now have 150 points. I tried to run that first flashpoint solo because I believe it gives you social points that way, but it was bugged yesterday and wouldn't let me in.

There's the open world where everyone gets the same quests and then there's your class quest where only you can enter the dungeon.

No. Anyone can enter on your class quest, but they only watch you make your choices and can't influence your conversation rolls.
107  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 11, 2011, 05:25:23 AM

Quote from: Roguetad on October 10, 2011, 05:25:59 PM

Based on some leaked screenshots (you can google them), I like that the Inquisitor gets a togruta companion...and a hot one at that.  Just from what I've seen in the vids, I'm not keen on the monster tank they start with, but they have some other really cool companions.

Ashara is the togruta. She's... well, disappointing. I won't go into it in order to not spoil anything. She's pretty good in combat. Khem Val is the "monster" and he is awesome. Except they have horrible clipping issues with him. His character is bigger than a normal character model, but they use a normal character model for his equipment. So if you put a helmet on him, the eyes look out of his mouth, it's freaky. Ashara's got some freaky clipping issues too, or at least she did last build. Her eyelids blink through her eyes. It's kind of unsettling.
108  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 09, 2011, 05:49:59 AM

Quote from: Jag on October 09, 2011, 02:42:12 AM

I'm so confused by that Dev chat that Blackjack posted. So does that mean that groups won't need the holy trinity of tank-heal-dps? I do prefer DPS, but in every MMO i've ever played, their has always been an overabundance of dps and a shortage of tanks and healers. I don't see how SWTOR can do it differently?

It's not as important but it's still there. The thing with this game is, advanced classes can fill 2 roles. The sorcerer can spec into dps or healing, for example. In most instances, a dps-spec'd sorcerer can heal an instance just fine. But the healing is absolutely still necessary. You're not going to want to do an instance without someone who has at least some healing ability.
109  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 05, 2011, 09:24:49 PM
Those of you that got into beta, congratulations smile. If you're running an ATI video card, make sure to download the newest drivers (11.9 or 11.10b). If you have 11.8, there will be problems.
110  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 02, 2011, 09:56:17 PM
Holy shit it looks like we found a fix. Looks like I might actually get some playing in during this cycle after all!
111  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 01, 2011, 01:14:42 AM

Quote from: Asharak on October 01, 2011, 12:37:27 AM

If this was going on in the alpha or very-early-and-smallscale-beta stages, however, I'd be right there with you in expecting and supporting BioWare in enforcing their NDA. But at this point, short of someone Youtubing the cutscenes or posting the client for public download, I don't think there's likely to be much reaction to people only paying lip service to the NDA.

Absolutely agree. My feeling as a beta tester is this: I'm not giving away anything that is going to hurt BioWare in the slightest. I agreed to the NDA, yes, and it's my choice to break the NDA. If that makes me a bad person, so be it. Personally I'm of the libertarian sort, the kind of person who thinks information wants to be free, so I'm of the opinion that the little detail stuff that I reveal does some people some good and does no one any harm. I'm not revealing spoilers. I'm not going into deep details (no point in a beta anyways).

If your opinion is I shouldn't be revealing what I do reveal or offering my opinion of the game (I'm not taking a dump on it, just trying to state the facts, I really like the game, if I could play), then that's fine. If anyone has any questions about the game, however, I'll use my own conscience and answer it or not, as I see fit smile.

That said, if the launcher performs flawlessly at launch you bastards have me (and several others who have spent hours and hours trying to figure out what's broken) to thank slywink.
112  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 30, 2011, 08:35:16 PM
Don't care about the NDA. All they could do is throw me out of beta and right now the only thing I'm beta testing is the broken launcher anyways.

That said, I don't see how one can say combat is fun after playing only 5 levels of a class. At that level combat consists of walking up to mob, hitting mob. You have maybe 3-5 attacks but they don't really matter. There's no heal/tank/dps concept at that level (which may be considered a good thing). I'm not saying it's not fun, but I don't understand the glowing praise. However, if you're enjoying the game that's all that's important!
113  Non-Gaming / Forum and Site Feedback / Re: Keep having to log in on: September 29, 2011, 09:19:36 PM
So, yep, still a problem.
114  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 29, 2011, 05:25:53 PM

Quote from: faide on September 29, 2011, 04:42:21 PM

How big are the planets?  Part of the problem I've had with the last few MMO's I've tried is how small they felt.  I want something that feels big.  And something where if I start multiple characters I can go through different content.

Depends on the planet. The starting worlds are pretty small but you're off them after a few hours at level 10ish. Then the capital planet is bigger but not huge or anything. Once you get to Tatooine, around level 25, that's when things start getting pretty darn big. The Dune Sea is pretty huge, though nothing like the vastness you'd find in a game like Star Wars Galaxies.

If you want to experience different content across characters you should probably switch off between light and dark. Once you get off the starting world of a faction (Bounty Hunter and Imperial Agent share Hutta as their starting world and Sith Warrior and Inquisitor share Korriban, for example) then you're running into pretty much the same things.
115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 29, 2011, 03:09:22 PM

Quote from: raydude on September 29, 2011, 02:21:55 PM

Sounds like it is linear then, in the sense that you can't leave a planet until ALL quests on it are done. I was kind of hoping maybe some of the quests were one-offs, that you can choose to do anytime in the story. That way you could leave a planet, do some quests on another planet, then come back to the original planet and do more quests.

It is absolutely linear. However, you can leave a planet before all quests are done. You have your main storyline quest - Sith Inquisitor, Bounty Hunter, Jedi Knight, etc, that takes you to each planet. These are clearly listed under Storyline quest. Then there are the non-storyline quests. You'll see them listed as "Nar Shaddaa Bonus Series" - and they're optional. In general you will want to do them, however, so you are not under-leveled when you get to the next planet. That mostly won't be a problem unless you are really skipping quests, though. In fact, you'll be over-leveled if you do ALL quests, including the heroics. You can always come back and do the Bonus Series quests on a planet later, but then it'll be way easy and the rewards won't be worth it. Worth it for the story maybe.
116  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 29, 2011, 02:09:53 PM
I'm not concerned they're going to miss the release date at all. The game is going to ship then, I'm sure of that. My concern is for what state it ships in.
Quote from: Razgon
I preordered some time ago, and it will probably be fun for me for a few months. Then the harcore grinding will set in, and I'll move on, and come back when they have expanded and redone the game and take the trip through it again. Thats usually the way these MMO's work out for me and my friends. I am looking forward to it though

It's not really a "hardcore grinding" kind of game. Well it is, but it's "quest grinding" instead of just grinding on the same mobs. You will absolutely get tired of some of the planets. There are so many quests that you can't wait to leave the planet by the time your story takes you to the next world. It's kind of a funny thing, seeing a new quest-giver and thinking, "no! no more!"
117  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 29, 2011, 03:37:14 AM

Quote from: rshetts2 on September 29, 2011, 12:55:39 AM

Hey boys and girls, guess what?  Its a beta test!  You know where they allow the public to test the game for flaws so they can stomp them out for release?  People whining about difficulties while beta testing come off sounding like they feel the are entitled to something.  Bioware doesnt owe you answers, they dont owe you anything. Youre going to run into issues during this time, thats kind of the whole point of testing.  If beta testing gets your panties in a bunch, you know what? You have an option.  Dont play the game, because this isnt free play time because youre special, its bug finding time.  

Oh for fuck's sake. It's like Godwin's rule, anytime you list a problem with a Beta someone always screams, "it's a beta!"

No shit they don't owe me anything. If you read my post closely I never said they did. I did mention that I am concerned with the problems they're having. As I'm not a total flipping moron I do realize there are going to be problems in a beta, but when there are consistent problems with ATI cards over two builds and several months, that, to me, is not a good thing. When the game outright does not work with the current ATI drivers, I don't think that's a good thing. That, combined with some severe problems they are having with 64-bit operating systems causes me concern when the game is supposed to be released in only a couple months.
118  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 29, 2011, 12:26:33 AM

Quote from: CeeKay on September 28, 2011, 11:35:22 PM

have you tried waiting like the notice says?  personally I don't feel like waiting so I haven't bothered.

That's not the problem I'm having. That wait thing is because people changed their e-mail addresses and it looks like BioWare didn't get the change right.

My problem is installing the client. It appears there's a registry entry somewhere that is not getting uninstalled. Whenever I download the new launcher it says it's the 9/13/2011 version. But apparently someone on the forum tried transferring the updated launcher to his computer that's not able to install it and it's not working either.

So I guess no beta testing for me. Yay BioWare. They are really causing me some concern here. For some reason it appears they don't like ATI much or something. Last beta the holograms didn't work on most ATI cards. Now the current 11.8 ATI drivers are completely incompatible with the game. And they pretty much don't ever say a word.
119  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 28, 2011, 10:48:20 PM
I'll just be glad they're not throwing septic tanks anymore. Sheesh. You'd get hit by a hundred septic tanks whenever you played a warzone.

Btw, anyone currently in Beta that is playing? I'm having the same problem many, many people are having where the launcher isn't working. I'd like to try dl'ing someone else's launcher.exe and see if that works.
120  Gaming / Console / PC Gaming / Re: Diablo III on: September 26, 2011, 04:07:07 PM

Quote from: Knightshade Dragon on September 25, 2011, 06:28:32 PM

Quote from: wonderpug on September 23, 2011, 03:10:58 PM

Can we move on to complaining about the lack of a pause button?  If I get this it will be for playing single-player, so I'm pretty annoyed about the omission.

Use the soul stone to warp back to town.  Problem solved.

Or they could just stop with the stupid ass DRM schemes and allow players to pause the game in single-player. Problem solved.
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