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81  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 19, 2011, 04:44:28 AM
I had almost convinced myself the game didn't exist for the last month.  Getting closer now. *smacks self* "Hey, check out that Deus Ex over there, nothing to see here..."
82  Gaming / Console / PC Gaming / Re: Red Orchestra 2: Heroes of Stalingrad plus Rising Storm on: September 14, 2011, 04:34:07 AM

Quote from: Razgon on September 13, 2011, 06:19:15 AM

IF you can get a good team going, there is a huge potential for teamwork winning the day here. Basically, many of the maps are set up so that a good support system is key. By that I mean machine gunners, and sniper to cover from behind while infantry and squad leader advance, often under the cover of the Squadleaders smoke grenades.

A lot of people have voice activated that I saw, but not many used it yet. As Turtle noticed though, the squad and commander system seems a bit wonky still, but hey, this is Beta.

Its a hugely lethal game though, and you have to plan your advance accordingly - Also yes, expect to die, but expect to learn from your deaths as well. You cant guard yourself against everything of course, but 70 percent (yes, I totally made that up) of your deaths could probably have been avoided, if you had known the map, scouted out enemy positioning and generally kept low instead of sprinting like Laura across the open field.

Not anymore.  icon_biggrin
83  Gaming / Console / PC Gaming / Re: [PC Gaming] Q3/Q4 Purchase Agenda on: September 13, 2011, 09:53:25 PM
I have taken to not pre-ordering steam stuff after the last round of great GMG deals.
84  Gaming / Console / PC Gaming / Re: Dead Island on: September 13, 2011, 09:40:51 PM

Quote from: MonkeyFinger on September 11, 2011, 12:05:22 AM

Is anyone having (or heard of) audio issues with this? I've using Realtek 7.1 on-board audio and have zero issues with a ton of other games I have installed and yet Dead Island is frustrating the crap out of me. I've started the game five times in a row and only one of those five times did I have working audio. All of the other times, the sound was fine during the logo / splash screens and through the intro cut-scene. It's once it hits the menu that it first goes south if it is going to. What I hear is an enormous amount of distortion and screeches, with most of it coming from the right side. I thought at first it was purposeful based on your state but the music stays distorted and the audio is completely unintelligible. If it hadn't worked the one time, I would have thought it was broken but since it did... once... ???.

I looked through the Steam forums and didn't see any related post.  icon_frown

Of course I find the answer after I post this, apparently there are known issues with 5.1 & 7.1 audio in this game, setting my PC back to stereo 'fixed' the issue. Also noticing it doesn't really seem to use my second video card in SLI but I guess that's another known 'issue'. [sigh]

Do you have some type of USB sound card attached?  I had this same issue with ARMA 2.  In my case it was the mono headset/mic cable that plugged into USB from Astro Mixamp.

If you do unplug it and try again.
85  Gaming / Console / PC Gaming / Re: [PC Gaming] Q3/Q4 Purchase Agenda on: September 13, 2011, 02:57:24 AM
My List, in release date order:
RO - PC (pre-ordered)
Rage - PC
Battlefield 3 - PC (pre-ordered)
Skrim - PC
Assassins Creed - X360
Saints Row (looking tempting, not 100% convinced) - X360

No Release Date:
SWTOR (Pre-ordered)
Diablo 3

Maybe:
MW3 (Never missed one yet, but B3...) - X360

Batman is off the list until I beat the first.  My bank account is already groaning.
It is interesting, last year pretty much everything was on my xbox list.  This year nearly everything is PC.  Man that was a long console cycle, I guess I am ready for the Xbox 720.
86  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 13, 2011, 01:37:08 AM

Quote from: Victoria Raverna on September 13, 2011, 01:04:15 AM

Quote from: CeeKay on September 13, 2011, 12:29:25 AM

one other thing the game is missing is melee weapons, and I cannot think of a single reason why they couldn't be in the game.

Because that'll be bringing a knife to a gunfight? smile

Or because you can already kill everyone with a single button?  I guess if you wanted to take on a giant robot with a baton...  icon_biggrin
87  Gaming / Console / PC Gaming / Re: Red Orchestra 2: Heroes of Stalingrad plus Rising Storm on: September 13, 2011, 12:35:30 AM

Quote from: wonderpug on September 12, 2011, 08:12:40 PM

I haven't played any Red Orchestra games ever.  As part of my due diligence before handing over 35 whole dollars I am double checking whether or not the game will be even more excessively filled with snipers than a typical FPS infestation due to the history of the real Stalingrad battle snipers.

Sorry, I thought you said it seemed like there were a lot of snipers in the beta.

Pretty much what Turtle said.  You are going to make more points sniping around an objective than anywhere else.  That said there is a huge advantage of hiding in cover and taking shots rather than charging in.  You need teamwork to charge or you will just get cut down.

In general the maps don't seem to have super awesome sniper nests where the sniper can just hang out the whole game (and if they did anyone with a rifle would take them down after the first kill).  From what I have seen so far, this isn't BFBC2 where the sniper is a speck across the map, in this case the sniper is probably some guy on the other side of the road in a window.  As such if you just hang out a while he is going to fire a shot and reveal himself.
88  Gaming / Console / PC Gaming / Re: Red Orchestra 2: Heroes of Stalingrad plus Rising Storm on: September 12, 2011, 07:57:57 PM

Quote from: wonderpug on September 12, 2011, 05:32:08 PM

I never played the first RO... does this game tend to attract players more inclined toward voice chat and teamwork?  In other shooters, teamwork is great to see when it happens but I can still do fairly well for myself solo if my team is full of lone guns or incompetent people.  From what I'm reading about RO2 it sounds like I'm going to get picked off the instant I stick my nose out from behind cover unless I have teammates capable of coordinating covering fire.

Also, in the beta so far do there seem to be an even higher prevalence of snipers than usual, due people trying to mimic the Zaytsef/Konig history?

Are you sure they are snipers?  One lucky shot with a SMG or normal rifle will take you down.  You need not only cover but covering fire if you want to assault a position.
89  Gaming / Console / PC Gaming / Re: Does anyone here also have a backlog issue? on: September 12, 2011, 04:17:10 PM

Quote from: Caine on September 11, 2011, 05:09:43 PM

Ceekay, for that to happen, Steam would have to get a lot more games. 

I've given up playing my backlog.  I've reached a point where it wil outlive me. Maybe my son can inherit the gaming debt too.

It is always a sad day when you decide to write a game off.  But at some point you just need to say.. "you know what, it just isn't going to happen".
90  Gaming / Console / PC Gaming / Re: Warhammer 40k: Space Marine - 40k meets God of War on: September 11, 2011, 09:12:15 PM
Up to level 6 or 7 in multiplayer. Got my chain axe!
91  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 11, 2011, 04:21:56 AM
If the instancing is really just for the newbie areas and only until the rush calms down it is a pretty interesting solution to the problem.  Now, if it is really more common than that I will be disappointed. 
92  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 09, 2011, 04:23:27 AM

Quote from: TiLT on September 09, 2011, 04:14:27 AM

Quote from: Rob_Merritt on September 09, 2011, 03:43:12 AM

I almost quit the game over the first boss. I walked in, no mater what I did I was dead within 10 seconds. I ended up going back a few saves and respecing.

I just don't get this. You don't need a single augmentation to win that fight, and it's not even hard! What were you trying to do, attack him head-on with your weapons? If you're not specced for that kind of approach, why did you do it anyway?

Just look at what the game places in the vicinity. Toss cannisters at him. It's easy, and it can be done by ANY build. He doesn't even need to get line of sight to you for the entire battle if you don't want him to.


If you don't notice the stun effect of the gas canisters it can be a pain.  It took me a few tries to get that.
93  Gaming / Console / PC Gaming / Re: Diablo III on: September 08, 2011, 06:50:39 AM
I remember that to.  Did you need to register your IP on the website before you logged in as well?
94  Gaming / Console / PC Gaming / Re: Dead Island on: September 06, 2011, 09:36:09 PM
Hoping it is patched by the time I get home.  icon_neutral

I want to like this game...
95  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 06, 2011, 05:26:45 AM

Quote from: hepcat on September 05, 2011, 11:05:31 PM

Was loving the game...until I hit the friggin' second boss battle.  Now I have to stop playing because I'm so frustrated that I'm not enjoying myself any more.  I went stealth and that means I'm so gimped that I simply cannot defeat her. The first boss battle was annoying enough, but at least you could spam him with explosives.

Penny Arcade was right.  You need to choose your augs according to the boss battles or you're screwed.  This means you literally have to read walkthroughs to figure out what you need, thereby defeating the purpose of having a story in the first place.

My rating went from A- to C due to this stupid gameplay choice.   icon_cry

There is one critical thing that makes it super easy.

Spoiler for Hiden:
If you get the dermal plating mod that makes electricity not hurt you the fight gets super simple.  Just run around hitting the power supplies when she goes near them.  Once she is stunned unload with the heavy rifle (or whatever else you have).  I had to do it 3 times (out of 4 power supplies) before she died.
96  Gaming / Console / PC Gaming / Re: Dead Island on: September 06, 2011, 05:22:24 AM
It seems that it crashes when you change resolutions, but should still change.  Don't alt tab, leaves artifacts.  If you just get a black screen use win-p and turn off your second monitor.

Kinda clunky so far, the game really screams for quick load and save.  Not sure yet how to not almost die a lot.
97  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Red Orchestra 2 server rental on: September 05, 2011, 05:31:36 AM
I was finally able to shoot someone!
98  Gaming / Console / PC Gaming / Re: Red Orchestra 2 - STEAM on: September 05, 2011, 01:19:16 AM

Quote from: Tokek on September 05, 2011, 01:07:23 AM

Does the regular version on Steam includes the beta access or is that only for the digital deluxe edition?

I'm still planning to pick this up but probably on the last day of the sale if the beta access isn't included with the regular version.

If you get it from Greenman (Assuming the sale code is still good) you get the DD version for 35$.  Check the deals forum.
99  Gaming / Console / PC Gaming / Re: Red Orchestra 2 - STEAM on: September 04, 2011, 04:03:28 PM
Wow, this game is hard.  Played for 20 minutes and never shot anyone I knew of.  I got 28 points somehow.
100  Gaming / Console / PC Gaming / Re: Dead Island on: September 04, 2011, 04:02:37 PM
I got it pre-ordered on the GMG sale.  Pre-loaded and ready to go.
101  Non-Gaming / Steals and Deals / Re: Green Man gaming: Dead Island or Batman: Arkham City PC $34 + more! on: September 03, 2011, 05:57:31 PM
The 20% off code worked a few minutes ago to get RO2.
102  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 01, 2011, 11:41:15 PM

Quote from: Lockdown on September 01, 2011, 09:40:14 PM

I'm not that far in yet... maybe 10 hours, and I play slow.

But here's my early review:  I freaking love this game!  If the enemy A.I. weren't nearly completely brain-dead, I would score it very close to 10/10.  This game is right up my alley.  Unfortunately, the A.I. can not be ignored, and that is a shame.

Since the AI isn't on my team I am not really bothered by it.  In fact it is kinda charming.  It reminds me of a throw back to past games shooting one guy, then just building a pile of bodies as the AI wanders over the corpses one at a time.

Now if the AI is just as dumb in DX4 I will need to knock them a point.  You only get to play the throw back card once.
103  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: September 01, 2011, 10:36:04 PM
I would assume they just turn on your account.  Still waiting for my invite.  retard
104  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: August 29, 2011, 11:14:19 PM
I had one random crash seconds after loading the game.  A second after the first time I beat the first boss (that angered me).  The cut scene started to play with no video or sound, just subtitles.  After a while the text stopped but the scene (or black screen in this case) never went away.

On a happy note I had no trouble killing the boss once I figured out the trick.
Spoiler for Hiden:
Open with any grenade.  Run right and back and throw the gas tank at him while stunned.  Now while he is stunned in gas grab a red barrel and throw it.  Throw a second if you can, if not run to the forward right and grab another gas tank.  Between the long gas stuns/confusion you have plenty of time to pelt him with red barrels.

Now I have an awesome armor piercing, laser sighting, and silenced pistol.  I have gone from the nice guy that tranqs everyone to just putting a quiet bullet in each head.  I might drop the tranq gun entirely to free up space for something else.
105  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: August 26, 2011, 04:50:25 AM
Loading off my SSDs it is nearly twice as fast as it was.  Much more reasonable for a game like this that makes me all OCD.
106  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: August 24, 2011, 08:22:06 PM
If I focus on my hate for everyone currently playing will that make me a better Sith?  icon_twisted
107  Gaming / Console / PC Gaming / Re: Xbox 360 Multiplayer Crew: Which "___ 3" game will be your new home? on: August 23, 2011, 03:55:46 AM
Uhh, subtract one from BF3 and add it is MW3.  I forgot I pre-ordered BF3 on PC.  I will probably get MW3 on 360 though.
108  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: August 23, 2011, 01:50:10 AM
I have been distracting myself playing all of the DLC for Mass Effect 2 (almost finished) and trying to finish Dragon Age Origins.  With Dues Ex coming out tomorrow Dragon Age probably won't happen.
109  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: August 22, 2011, 10:19:04 PM

Quote from: rittchard on August 22, 2011, 06:57:07 PM

Quote from: Roguetad on August 22, 2011, 06:52:03 PM

If TOR has the option for good solo and group pve experience, I will be happy.  Add in some battlefield or scenario based pvp and I will be even happier.

I don't need any of that crap.  I need hotpants and a bunch of different dance animations and I'm set.

As long as you still sell me discounted crates of Stims.
110  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution on: August 22, 2011, 10:12:57 PM
Following my new rule of waiting for reviews on anything questionable (after getting  burned one too many times) I ordered it today.  See, and here I thought I was going to get another couple of weeks to work on my backlog.
111  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: August 19, 2011, 10:49:38 PM

Quote from: Arclight on August 19, 2011, 09:22:29 PM

Read somewhere that they are inviting with priority given first to those who have registered the longest. Any truth to this?

I pre-ordered second day it was open to...I know that will give me a few days head start. But would still love me some testing.

One of you guys roll up an IA would ya? You don't have to tell me how the stealth is, or about the cover system. No, you don't have to tell me anything about the class. ninja

They have said invites are completely random with skews for system specs.  I think there was a quote saying given the same system someone that signed up today had the same odds of getting in.  Something about them wanting statistically sound feedback (rather than have it skewed to superfan feedback only).

Now they have also said for the early access (not beta) pre-orders will be allowed in based on the order you entered your pre-order code.
112  Gaming / Console / PC Gaming / Re: Why most people don't finish video games on: August 17, 2011, 08:01:17 PM

Quote from: PeteRock on August 17, 2011, 06:44:07 PM

Quote from: Razgon on August 17, 2011, 06:19:28 PM

Sorry, I know that may seem like that to you, but my argument wasn't that particular thing, it was more of the fact the todays lifestyle leaves us somewhat challenged when it comes to attention spans

I completely agr..........Ooooh!  Something shiny!

See, I thought of that joke as well but got distracted before I could even post it.
113  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: August 17, 2011, 04:35:50 AM
I'm weak, pre-ordered on Origin.
114  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: August 15, 2011, 08:24:02 PM
Yep, it was never killing a companion in combat.  It was sacrificing them as part of the story.  I doubt you could ever attack them in combat, and if you can (maybe AoE?) you probably still can. 
115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: August 08, 2011, 05:06:04 PM
It sucked up a bunch of my weekend and cost my 10$ for a premium account.
116  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: August 06, 2011, 11:09:55 PM
Just downloaded it.  This is a lot more fun than I thought it would be.  Definitely one of the top F2P games I have tried.
117  Gaming / Console / PC Gaming / Re: Tribes: Ascend on: August 06, 2011, 05:48:51 PM
That looks awesome.  Really seems to capture the old Tribes.
118  Gaming / Console / PC Gaming / Re: Notch sued by Bethesda over use of the word "Scrolls" on: August 06, 2011, 08:11:37 AM
Keep in mind their name reaches beyond the current games. What if they are working on an Elder Scrolls card game? In this case the names could be legitimately confusing. Since they have established the name they have every right to use it for whatever type of game they like.

That said I expect they will back down on this one for PR reasons. It doesn't help to pick on small devs.
119  Non-Gaming / Hardware / Software Hell / Re: Upgrading laptop to SSD? on: August 06, 2011, 02:03:07 AM

Quote from: TheAtomicKid on August 05, 2011, 09:06:51 AM

Previous implementations of compressed drive volumes spring to mind in terms of how it could have worked. However, it's irrelevant.

It does however, look like Bullwinkle would be clear for takeoff, if he decided to continue with his plan.

Beware those prices, might want to post any potential drive selections here for comment before purchasing. My previous comments about ssd manufacturers, controllers, etc, vs real world performance are still extremely relevant. All ssd's are NOT created equal.

Atomic

They were all done from software in the OS rather than on the drive itself.

Yep! Definitely read up.  AnandTech has a lot of good info.  I'm partial to Intel drives myself.
120  Non-Gaming / Hardware / Software Hell / Re: Upgrading laptop to SSD? on: August 05, 2011, 07:10:30 AM

Quote from: TheAtomicKid on August 05, 2011, 06:31:56 AM

I may have answered my own question. Reading an article now on sandforce compression, that claims that, indeed, as I've stated, the controllers write less info than you actually send them, to the drive, in order to reduce write amplication... to as low as .5x, which means that they end up writing half the data to the drive, on average, as you actually send them.

However... and this is the first time I've come across this claim... apparently the controller still reports the full size of the file as written to the drive, in order to not confuse the OS.

Which I personally think is gimp, since they could easily allow the end user to reap the benefits of the compression in terms of volume capacity... but I guess they didn't want to go that route.

So you write half the data to the drive (sometimes more, sometimes less, it will depend entirely on the data)... but alas, you don't realize any increase in capacity from it. You just write less data to the drive over time.

I retract my previous statement about getting more out of the drive in terms of size. It appears indeed to be untrue. My mistake.

I'm still pondering the sector alignment vs hdd vs ssd stance though.

Atomic


Two reasons I could think of, first SATA just doesn't do that.  The drive only reports density when you ID it, and windows really only will ID the drive on attach.  Second there would be no way to to tell how much room something would take until it was written.  I could go into a bunch of weird corner cases from there, just think about re-writing over a space with a less compressible pattern after filling the drive.

From what I recall on Win7 as long as you don't upgrade from XP it starts on LBA 64 or something (a multiple of 4KB in any case) rather than an odd number it did in XP.  So if an SSD is sensitive to 4KB alignment they should be fine.

I believe you will get the vast majority (maybe 99.9% even) of the perceivable performance just cloning to the SSD.  That said it will always feel faster if you rebuild because it will just get faster from the rebuild.  The clean experiment would be to rebuild and then clone. I just don't know how you would measure it since most benchmarks wouldn't show a difference in either case.
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