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1081  Non-Gaming / Off-Topic / New Tupac Album This Year, Petition For Original Recordings on: October 28, 2004, 06:03:01 AM
Fudge Tupac.
1082  Non-Gaming / Off-Topic / What's a good picture viewing utility? on: October 16, 2004, 03:01:10 AM
The built-in function of windows xp is good enough for me for picture viewing. Go into the directory containing your picture and select customize this folder from view menu and then set the folder type to Picture or Photo album if it was not set to those automatically. Then you can just browse through the picture using slideshow function.
1083  Gaming / Console / PC Gaming / Door Maze Design Version 2.0 on: October 15, 2004, 04:30:45 AM
I think I'm going to set up a 4 entrances base on my next island with Door Maze.

Setting up one entrance in each side of the mountain and then make a long corridor from north entrance to south one. The same with the East entrance to the west one so two corridors intersect each other then just put the door maze at the intersection point.

That effectively cut the base into 4 sections so in each section I use one of the barrack, mess hall, staff room, archives as the buffer area leading to my higher security rooms.

                     *  *
                      *  *
                      *  *
       Inner          *  *
       Base           *  *
                      *N *  *************
        *  *          *o *  *          |    Inner
        *--*********  *r *  * Mess     **   Base
        *          *  *t *  * Hall     *
        * Archives *  *h *  *          *
        *          ****--****--* *******
        *          |  |  |  |  *
                   *  |  |  |  |  East
              West |  |  |  |  *
                   *  |  |  |  |         *
             *******--****--**** Barrack *
             *        *  *S *  *         *
             *  Staff *  *o *  *         *
             *  Room  *  *u *  *         **  Inner
             *        *  *t *  *         |   Base
             *--*******  *h *  ************
             *  *        *  *
                         *  *
             Inner       *  *
             Base        *  *
                         *  *
                         *  *

* = wall section/column
| and -- are doors.

Having 4 entrances will make the minion travel more efficient. Instead of going around the mountain to reach the other side, the minions can cut through the mountain. It can probably reduce the minions getting killed by superagents or soldiers by reducing outdoor travel. Using one maze in central area instead of 4 mazes to protect 4 entrances, this design will be more cost/space saving.
1084  Gaming / Console / PC Gaming / Re: Hyperthreading? on: October 14, 2004, 08:44:38 AM
Quote from: "gameoverman"
I have tried it on and off with my P4C 2.4.  I have found that, in multitasking, my computer seems to respond a little bit quicker when it's on.  But it doesn't show up on benchmarks, so maybe I'm imagining it, I dunno.

I think that was understandable since even with HT, there is only one processor core so it'll run just as fast as non HT processor when it runs only one task. When it is running multitask, HT help reduce the need to copy and store the processor registers before switching tasks.

Since Windows is a multitask OS and there is always something running in background, I think HT should help Windows run faster even in a single task application like benchmark, but the a speed difference in that case is too small to be measureable.

Now as a gamer, is the more responsive Windows and unmeasureable speed advantage when running games outweight the small possibility of badly coded low level drivers have bugs with HT.
1085  Gaming / Console / PC Gaming / Hyperthreading? on: October 14, 2004, 07:21:12 AM
I remember there were time when Creative SB Live driver have problem with dual processors or Hyperthreading, but I thought all problems should be solve by now since Pentium IV with HT has been available for over a year now. And when I got my current gaming rig which has a 3.2E Pentium IV(Prescott), I just left the Hyperthreading on.

So if you have Pentium IV with HT, do you leave it on or turn that feature off. What is the advantage or disadvantages of turning it off or on?
1086  Non-Gaming / Off-Topic / Logins change from GG to CG? on: October 14, 2004, 05:32:24 AM
I am not creative enough to create a new nickname. So I am still Victoria Raverna here.
1087  Gaming / Console / PC Gaming / So what's the consensus view on Evil Genius? on: October 13, 2004, 05:27:25 AM
I thought it was going to be just Dungeon Keeper clone in 60' bad spy movie setting, but I was wrong. It is one of the most innovative game.

It is a GOTY material.
1088  Non-Gaming / Off-Topic / R&P Decision on: October 13, 2004, 02:52:16 AM
I read all messages but it kind of confusing since some of them contradict the I guess we'll wait and see then. But my comment was my feeling about if we can't have one place. I'm going to be very happy if I can just stay at CG and it'll be the only place that I need to be.
1089  Non-Gaming / Off-Topic / R&P Decision on: October 13, 2004, 02:39:39 AM
So where are ex-gg R&P posters go if cg is not working for us? I think it is a sad thing that we'll probably have to split over two forum now. I just don't know where I'll spend most of my time.

I spent a lot of my time reading R&P topics and also 100% gaming addict. I feel like if I stay in CG, I'll have my gaming need fill but lack R&P. If I move to the new place that allow R&P, I'll have my R&P fill but probably not going to have enough gaming discussion.

This is why I never posted in CG forum before the GG  site was down. I like to have one place that fit all my need instead of spliting my time between forums. As a console gamer in addition to PC gaming, I probably could find more console info if I posted here, but instead I post on GG's console section.
1090  Gaming / Console / PC Gaming / The Evil Genius tip thread: Now with extra creamy evilness on: October 12, 2004, 07:15:39 AM
The agents seem to like to mess with doors. So the entrance to my evil genius' lair pass through a section that look like this:


|  |  |  |  |
|  |  |  |  |
|  |  |  |  |

* = wall section/column
| and -- are doors.
Depend on how I set the security status of each door, I can adjust the path my minion use to travel in and out. A straight line when there is not many agents. And some kinda of maze when there are agents.
1091  Non-Gaming / Off-Topic / EVERYONE READ PLEASE on: October 12, 2004, 04:38:01 AM
i want to have a better title than a newbie.
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