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9281  Non-Gaming / Off-Topic / Ever heard of FullSail? on: February 03, 2005, 08:04:55 AM
From what I gathered, they are legit.  Like others, I can't confirm how good they are, but they do charge a lot of money and it seems like they have some good equipment and people there.

However, I'm a believer in getting a more general degree.  Right now I'm working on an Illustration and Animation dual major and all my instructors say not to specialize too deeply.  Job markets shift, especially in entertainment related jobs, so having as many skills as you can along with a specialty is better than.

For example, I know how to animate in 2d and 3d quite well, but since the market is tough for an animator right now, I can easily do some illustration to support myself.
9282  Gaming / Console / PC Gaming / Republic Commando Demo is up!!! on: February 03, 2005, 07:59:16 AM
I dunno, I found the squad controls too arbitrary.

For instance, there are only certain locations where you can order your squad mates to, these are glaringly obvious concrete barrier things or objectives.  Otherwise your squad just follows you around until you get into a fight.

Luckily, when you do get into a fight, your squad is smart enough to take cover in less obvious places, like nooks in the sides, or around corners, which is really nice to see.

Still, those glaring concrete blocks detract from the game somewhat, you know there's a fight ahead and can judge its difficulty by how many blocks there are to hide behind.
9283  Gaming / Multiplayer Madness (MMO or otherwise) / Is Whisperwind stable on a consistent basis? (WoW) on: January 30, 2005, 11:59:13 PM
Whisperwind isn't as crowded as most servers, but it can get packed on weekends.

The major cities can get pretty laggy, along with some more well travelled areas.

That said, we haven't had much of the more serious problems that other servers have had.  Just small lag and population problems.
9284  Gaming / Console / PC Gaming / Splinter Cell Chaos Theory multiplayer open beta on: January 27, 2005, 05:42:07 AM
Just a heads up for those of you that were interested in Splinter Cell Pandora Tomorrow's unique Spy vs. Mercs multiplayer mode, but didn't want to buy the game just to try it.

Fileplanet has an open beta going on, just sign up and they'll send you a cd key for use during the beta and the download link.

http://www.fileplanet.com/betacenter/sc_chaostheory/signup/index.aspx

For those that don't remember, the Spy vs. Mercs game is one of the few stealth based MP games that actually worked.  There are four players to a server, two spies, and two mercenaries.

The spies must achieve their objectives, depending on the map, and the mercs must prevent them from doing so.

Both sides have very unique play styles, with the mercs getting the classic FPS view and some gadgets, and a flashlight to light up dark areas.  They also get rifle and various melee attacks.  They also get two special vision modes, EM vision, which can detect spies when they use their electronics, and motion detector, which detects fast motion across their screen and highlights anything that's moving quickly, even in dark areas.

Spies get SC's third person view giving them more situational awareness, nightvision, thermal vision (can see through walls and detect traps), and some other nonlethal gadgets.  Their lethal abilities are limited to up close grapples, and are quite fragile if detected.  They also have a wide variety of moves that allow them to go places that mercs can't.

Anyway, give it a try.

Edit: Oh, and a word of warning.  This multiplayer game has a high learning curve, but stick with it, the gameplay is very rewarding.

If anyone wants to, I'm willing to meet up with people online and run a tutorial game where I can coach people through the game.  They had the foresight to implement a "Tutor" server option that allows both teams to talk to each other.
9285  Non-Gaming / Off-Topic / Battlestar Galactica on: January 26, 2005, 08:19:20 PM
Not only is she het, I'm just glad to see an Asian on one of these shows.

One that's not a token character.  slywink
9286  Gaming / Console / PC Gaming / Resident Evil 4 Impressions on: January 26, 2005, 08:09:27 PM
It doesn't have the same amount of content.  Just the endgame areas, which are decently big, and all the extra side games you get when you complete the game.
9287  Gaming / Console / PC Gaming / Half Life 2 Moment *Spoiler Warning* on: January 25, 2005, 09:31:41 AM
Yeah, the character animation technologies they used are just top notch.

I'm working with the engine, trying to use it to produce a short scifi film.
9288  Gaming / Console / PC Gaming / KOTOR II: Changed for the Experience (spoilrs in l8r posts ) on: January 24, 2005, 08:23:24 AM
*SPOILER*
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Anyone else love that whole sequence when you finally meet the three Jedi Masters on Dantooine?  The way the music works and Kreia's monologue was all so heartbreaking.  It was the moment that established so many things, but it also marked the point where the devs ran out of time.
9289  Gaming / Console / PC Gaming / Resident Evil 4 Impressions on: January 24, 2005, 08:18:48 AM
In most fights I switch between the Red9 and Riotgun.  But first I pop a few heads with the rifle.

The magnum I use for bosses or minibosses (those damn blind claw armed guys).  Currently, my broken butterfly has been upgraded to the point where if I land one good hit on his back parasite, he'd dead.

I finally used the rocket launcher, I even had time to say, "Hasta la vista, baby." as I blew that annoying little punk away.  It seems the rocket launcher kills in just one hit.

Right now, I'm using very little ammo.  So little that I have *gasp* too much of it.  I just fired off my rocket and the space was immediately filled up again with ammo.  So, maybe those high ammo usage guns are worth more than I thought?

Since I'm using the XL case, i can fit all those weapons, some healing items, plenty of ammo, and quite a lot of grenades.  I swear, at this point Leon is packing more firepower than Nemesis.

Oh, and yes, you find a broken butterfly, later on, so don't buy it.

Also, if you want all the cool upgrades, hunt down all those treasures.  A treasure map is invaluable for this.

Oh, and use those grenades, you'll find them at a regular rate in this game.  Otherwise, they start taking up space you could use for healing items.
9290  Gaming / Console / PC Gaming / Resident Evil 4 Impressions on: January 24, 2005, 02:02:38 AM
What a waste of a thread.

Let's get a new topic going.

What are the guns you're using or used in the game?  Which upgrades do you have?  Have any good tips of weapon selection?

Currently, I just got the XL case extension, so I can fit quite a few goodies.

My inventory:
Red9 + stock - At first this gun doesn't seem worthwhile, but it's easily the best gun in the game.  Quite accurate, especially with the stock.  It's firepower upgrades raises its firepower quickly, saving you precious ammo.  It's main problem is the space it takes up, it's two blocks more than a normal pistol and the stock it three blocks.  Still, its final upgrade is firepower 5, so that's almost like hitting something with a full shotgun blast.

Riot gun - a good upgraded shotgun, a bit more powerful than the first shotgun you get.  I'll be sticking with this one through the rest of the game.  I checked a faq for weapon strengths and the next shotgun really only has capacity and firing rate advantages, meaning you'll be using a lot of your ammo.

Semi auto rifle - I'm still debating this purchase well after I bought it.  It's nice to have a rifle, and I know I need one around, but it takes up a lot of blocks.  I have put it to good use though.  In the end I may just keep it.

Broken butterfly - I'm just carrying this as a placeholder for the Killer7 magnum I'll get later.  I haven't used it too much, but I suspect it'll be useful against bosses where you only have a short interval with which to shoot.

Rocket launcher - Nope, I didn't buy this, I found it just about the same time I got the XL case.  It takes a massive 16 blocks.  However, the faq says it delivers 9,999 damage to anything it hits.  So even bosses can't stand for long against it.  Plus, when I finally do use it, it'll clear the spaces used.

Weapons I don't use:

TMP + stock - My friend used this while he was playing and it seemed decent.  It make short work of the cave troll whenever he had time to spray it.  Fully upgraded it's as good as the handgun.  Don't be fooled by its low firepower, as you get a large amount of ammo for it in every pickup.
9291  Non-Gaming / Off-Topic / Inauguration: Now with more Satanism! on: January 23, 2005, 02:48:59 AM
Okay, I seriously need to put some sort of animation to that mp3.

*gets to work on drawing*
9292  Non-Gaming / Off-Topic / Do you ever wish you could change the outcome of a movie? on: January 23, 2005, 02:46:03 AM
City of Angels.

Meg's character should have lived and they'd have to deal with that fact there's nothing else after life.

As it stands, not only is he ultra screwed by having no afterlife, he's also lost the woman of his dreams.

They turned a movie about going the distance for love and the hardships from it, to a soppy tragic ending that was absolutely forced.
9293  Gaming / Multiplayer Madness (MMO or otherwise) / Anyone getting bored with WOW? on: January 22, 2005, 08:59:01 AM
You and the hundreds of others that post similar topics.  Luckily, unlike some others, you haven't gotten angry about it.

Simply put, no one game is for everyone.  Add to that the fact that you did just have an intense 3 weeks of gaming.  Perhaps it's time to slow down and enjoy it a bit more, or just play some other games to unwind from the MMO mechanic.
9294  Gaming / Console / PC Gaming / Resident Evil 4 Impressions on: January 20, 2005, 11:59:13 PM
This is a resident evil game, I'm just glad I have any ammo at all.

My friend, a big fan of RE, (I haven't played most of them) has said that I expended more ammo in just the intro village section than he's seen in an entire RE game.

And I'm also at the barricaded house segment.  It's difficult,


*spoiler*
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What kind of effect does the flash grenade have on the alien heads?  I know they're just extremely useful for stunning groups of enemies, but do they do something more to alien heads?
9295  Gaming / Console / PC Gaming / Advent Rising - new preview on: January 20, 2005, 08:07:11 AM
I hope it does sell.  With Orson working on the story it should be a good one.

As we all know, good visuals and storytelling doesn't always mean a seller (Beyond Good and Evil).  But it seems this one has enough action to draw in that crowd.

I definitely like the "you are the weapon" aspect, where you start with all the weaponry at hand, but your own abilities begin to outclass these playthings.  Tongue
9296  Non-Gaming / Off-Topic / Most Anticipated Movies 2005 on: January 19, 2005, 08:27:05 PM
Serenity - the Firefly movie.  For those that haven't seen the TV series, rent it or buy it, you need to see it.
9297  Gaming / Console / PC Gaming / Warhammer: Dawn of War Thoughts (spoilers) on: January 18, 2005, 08:34:16 AM
Hm... I've been playing lately, and pretty unsatisfied with the game now.

Frankly, multiplayer has devolved into who can build the most of their first teir units and rush with them.

Literally every single one of my 10+ games since I started playing started and ended like that.

I don't know what happened since the beta or retail, but it's just not fun to play anymore.
9298  Gaming / Console / PC Gaming / Warhammer: Dawn of War Thoughts (spoilers) on: January 16, 2005, 08:54:30 PM
I'm Vanigan in the DoW multiplayer lobby.
9299  Gaming / Console / PC Gaming / Couple KoTor 2 Questions on: January 16, 2005, 08:52:54 PM
You will only get handmaiden in your party if you're male, otherwise you get a guy named Disciple on Dantooine.
9300  Gaming / Console / PC Gaming / Impressions of PS2 Devil May Cry 2 Please on: January 15, 2005, 11:15:01 AM
It's looking to be, but DMC2 was looking to be a better game when it was in hype mode too.  Like the last time, I'll wait and see.

The funniest things I found with DMC2 was the complete and utter lack of plot and characterization.  The characters basically move from one location to another and utter one liners once or twice per mission that have no relation to the story.

Hell, in the first confrontation between Dante and the head bad buy, just two sentences are spoken.

It's like they didn't want to pay the voice actors or something.

edit:  Oh and your review saved me a purchase.  Seriously I had picked it up after work before getting home, but I didn't open it.  I was just about to when I saw the review was up online, so I read through and promptly returned the game.

I did later rent it to experience it for myself.... well more to oggle the female lead characters moves. Tongue  But I'm glad I didn't buy it.  Hopefully Capcom realized its stupidity this time around.
9301  Gaming / Console / PC Gaming / HL2 how far through am I? -- SPOILERS -- on: January 14, 2005, 04:45:34 AM
You should see the firefights people have setup using the map editor and developer spawn commands.

Someone posted a video of a massive three way fight between resistance, zombies, and combine on one of the roads from the buggy level.
9302  Gaming / Console / PC Gaming / Resident Evil 4 Impressions on: January 13, 2005, 08:46:42 AM
You are shooting them in the head when they're down right?

These guys can take more than one hit if what I saw in the demo was correct.  So if you kneecap them, and then shoot them once somewhere non-vulnerable, they might still have enough health to getup.  So, just take the extra time to line up a headshot.

I mean come on, what self respecting gamer doesn't know to shoot zombies (and zombie-like people) in the head?  Well, that and run like hell if that still doesn't stop them.  Tongue
9303  Gaming / Console / PC Gaming / Kotor2 handmaiden glitch help needed *warning-spoilers* on: January 12, 2005, 02:30:23 AM
Unfortunately, that's probably a nasty bug you've hit.

The switch to Telos is actually only for a cutscene.
9304  Gaming / Console / PC Gaming / Finished KotoR2 - And I want my freaking 30 hours back!!!! on: January 10, 2005, 03:55:09 AM
Yep, a lot was cut.  Obsidian was trying to make the next planescape instead of a quick sequel like the company wanted.  The result is a lot of it got cut for time, which makes things even worse after spending all that time building things up early on in the game.
9305  Gaming / Multiplayer Madness (MMO or otherwise) / WISH gets canceled after 8 days of beta on: January 10, 2005, 01:21:34 AM
Yep, it's a game that had a lot of good idea, but it really lacked direction.

I'm sad to see it go only because that's a lot of manpower they put into, but I never really thought it'd go anywhere.

Next time, they need to hire a good art director.

Anothing thing was they they were heading in the exact opposite direction that the MMO industry is currently going.  Large single world, no instances, lots of downtime crafting, etc...

Now sometimes this can be a good thing, but you have to do extra good work to get people to sit up and notice you.
9306  Gaming / Console / PC Gaming / [video] new F.E.A.R movie on: January 08, 2005, 12:11:39 AM
The video was fine for me, make sure you've got your gamma set properly on your card, or that you don't have extra glare on our monitor.

This new video isn't any different from the old one, it's just that it's now available in other places than gamespot.

The video is intentionally dark, but monlith understands lighting and contrast so while there are dark areas, there are light areas and nothing looks like the ambiguous mass of dim light like other "dark" games.
9307  Gaming / Console / PC Gaming / What was this custom game type? (For an RTS) on: January 05, 2005, 11:01:56 AM
It's most likely Warcraft 3.  Blizzard put a lot of scripting power in the hands of mappers and there's all sorts of maps out there nowadays.
9308  Gaming / Console / PC Gaming / New Splinter Cell Chaos Theory multiplayer movie on: January 03, 2005, 11:37:46 PM
http://www.worthplaying.com/article.php?sid=22309

It shows off the Spy vs. Mercenaries gameplay, and it looks like they've made a few good improvements.

For those that have played it, SCPT multiplayer was a great premise, and worked sometimes, but it was plagued by balance issues that allowed the spies, who were supposed to sneak, to run around offing mercs left and right.

Likewise, some mercs who knew a few exploits could lockdown a map against the spies simply because there were only so many pathways into an area.

This practically forced players to abandon the game's premise and go all out with guns blazing.

I looked at the video and saw a few things that would help deal with this.

For the mercs, it now looks like they have a few new close combat moves, of real use is the turn around punch, where the merc can bash away anyone in his rear arc.  So, if you know a spy is behind you, say like right after he tazed you and ran behind you, you can actually prevent him from grabbing you, whereas before all you could do was sit there and take it.  This should make spies sneak a lot more on maps rather than try to take mercs on upfront.  There's also a rifle garrote maneuver used on a spy on the ground, I'm not sure what use this move is, though.

It seems they also have a gas mask to counteract all the overuse of smoke grenades and camera gas.  However, you don't have as good a field of view with the mask on, which is a big deal in a game like this.

For spies, they have all those cool team moves to help spies who are working together get to where they need to go.  They also have a cloaking ability, looks like the predator effect, that could hide them in plain sight.  A few new merc takeout moves, like throwing a guard over a rail if you're hanging beneath him.

SCCT looks good so far, I may just buy it for the multiplayer.
9309  Non-Gaming / Off-Topic / AppleSeed Movie Trailer on: January 01, 2005, 10:40:41 AM
The Ghost in the Shell tv series was a lot better than the movies.
9310  Gaming / Console / PC Gaming / KOTOR 2 Spoiler Request on: December 29, 2004, 10:41:04 PM
Yep, it's pretty predictable, but the amazing part of it are the certain major characters.

Let's just say I loved the characterization and confrontation of the real villian in the game, even though everything else sort of fell flat at the end.
9311  Non-Gaming / Hardware / Software Hell / Screen going green while watching DVD movies... on: December 28, 2004, 04:05:30 PM
Check the video overlay color settings in your video card settings, and the color settings for the DVD player software.

Also, try unchecking hardware decoding in your DVD player software.
9312  Gaming / Console / PC Gaming / Quake 4 first ever shots on: December 28, 2004, 04:02:04 PM
My god!  It's full of lights!
9313  Gaming / Console / PC Gaming / BFME combining units useless? on: December 27, 2004, 10:51:58 PM
I've been playing the game and watching replaying of online games for BFME, and after watching a few games, I'm seeing a pattern.

People are combining units together to little effect, and it's actually much more efficient not to combine units.

For example, one player had the daunting task of dislodging upgraded elven warriors/archers from a newly created elven wood, just past a bridge.  He had combined all his melee units with one archer unit, then moved them into attack.

What happened was the entire combined unit stayed put on its exposed position on the bridge while the archers fired on the elves, however, the elves were much more superior archers and the attacker was defeated.

If the units had been seperate, he could have moved his melee infantry in to engage, while his archers hung back and fired.  The melee troops would negate any benefit the elves had for ranged attacks.

If two forces made of combined melee and ranged units went up against each other.  It devolves into a shooting match as the archers went about their business and the warriors getting picked off before doing any melee combat.

The only use combining units has is in making management easier, as it always places archers in back and melee in front.  Rohan benefits somewhat from this, having peasants in front and archers in back, but this is the only case where it's worthwhile to do so.
9314  Gaming / Multiplayer Madness (MMO or otherwise) / WoW binder style guide on: December 26, 2004, 07:48:12 AM
They've put an interesting guide for WoW.  Bradygames basically put the guide inside a 3 ring binder then is releasing updates pages online (by registation only).

It's an interesting way to handle the everychanging MMO market, it might actually make it worthwhile.

However, it still doesn't beat well known MMO strategy sites.
9315  Gaming / Console / PC Gaming / LotR: Battle for Middle Earth - First Impressions on: December 24, 2004, 06:06:29 AM
I bet the same people who say RTS games should allow you to pause and order are the same ones who argue against save anywhere features.  slywink

Play the game how you want, but just because a feature is in there doesn't mean you have to use it.

For Pause and Order RTS games, I consider it a great feature that not only helps slowly players grasp RTS games, it can increase your enjoyment of the game, allowing you to pause during a fight, order some things to happen in another area, then come back and actually watch the fight unfold.  Unlike in other games where you basicaly ignore most fights and go straight to your base to queu up the next wave.
9316  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Battlegounds PvP info on: December 22, 2004, 08:30:28 AM
I have a feeling that this will top DAoC for best PvP MMORPG.
9317  Gaming / Console / PC Gaming / Bloodlines Video Question on: December 21, 2004, 10:52:03 PM
Nope, that's all you get.

It wouldn't be so bad if it weren't for the fact that Bloodlines runs piss poorly compared to HL2, which has twice the detail.

However, Troika is using an older less optimized version of the source engine.
9318  Non-Gaming / Off-Topic / [Board Games] Betrayal at House on the Hill on: December 17, 2004, 09:47:04 PM
I picked up the Doom 3 boardgame at Gencon, it's a really neat boardgame.  It's actually better than the PC game.
9319  Non-Gaming / Off-Topic / I told my son about sex tonight on: December 16, 2004, 08:12:10 AM
I never had the talk, in fact my mom went so far as to try to repress it well into high school.

So now I'm mildly messed up in the head because of it, depression I think.  Probably going to see a doctor about it soon because I've finally realized that it's just destroyed my college performance, not to mention my social life.

Seriously, talk to your kids, make them feel human.  There is no safety in ignorance.
9320  Gaming / Console / PC Gaming / Rome: Total War how to play Carthage on: December 16, 2004, 08:03:55 AM
No don't lose Sicily!

In fact, try to ally with the Greeks to keep Sicily.  They're far enough away that they won't be bothering you for a while, that's if they survive the Macedonians and the Romans coming after them.  The second priority is to keep your island city just Northwest of Sicily.  Keeping those islands is important not only for trade, but it keeps the romans off your doorstep.

The goal with Carthage is to get your economy running, pump out units on sicily if you have the population, or transfer units there, but the priority is to get as much trade, preferably sea trade, going so that you can outspend your opponents early on.  Sea trade is crucial to Carthage.

Yes, that means building a lot of crappy units for a long time while building up your economy, but you'll have to win on tactics and numbers.

Try to ally with the numidians, do not expect this alliance to last long, as the only place the numidians can expand is into your territory.  Hopefully, you'll have enough cash to fight off the Numidians by the time they attack.

Send out some diplomats early on to get as many trade agreements with various factions as you can.  Build better ports in your cities so that trade goods will flow into your ports and not other nations.

As for combat, yes, your men suck, against the romans they suck hard.  However, early on the romans don't have much cavalry beyond their general's heavy cavalry.  Use superior numbers and terrain to your advantage.  Never fight on his terms or you will lose.  Thus, make sure your armies are always on a hill, forest or some terrain feature when attacking or being attacked.

If you aren't already doing so, build watchtowers everywhere.  Watchtower network was so good, I could spot aggressive maneuvers, even at sea, long before they threatened me.

Oh, and rarely use auto resolve with Carthage, you'll have to fight a lot of your battles.

You'll also need a lot of good diplomats, they can use all that trade money to good effect.

As for the city in Spain, they're somewhat isolated, and will be for most of the game.  I don't know the consequences of losing that city as I haven't lost it in my game.  I would suggest trying, if you can, to ally with the gauls early on to prevent the Julii from adding to your roman problems, this way the gauls won't ally with Spain against you, pulling much needed forces away from their fight with the romans.
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