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9201  Gaming / Console / PC Gaming / SC:CT(XBOX) tonight I should have it, anyone else? on: March 29, 2005, 04:00:59 AM
Um, I think it does.  Tongue

The reason I'm getting it for the PC is that the VS. mode has you playing the mercs in an FPS perspective.

You also have a lot more control of Sam's movement speed on the PC version.  Instead of holding the thumbstick a a few degrees forward, I simply scroll the mousewheel to decide what speed I want to move at.
9202  Non-Gaming / Off-Topic / Sin City- The Movie on: March 29, 2005, 12:08:40 AM
I recently purchased the first sin city graphic novel, the one featuring Hartigan.

Man, if they're adhering to the book, then I really have to see this movie, of course I was already planning to.

I'm so ashamed, I'm studying to be an illustrator/animator and I haven't seen much of Miller's work until now.
9203  Gaming / Multiplayer Madness (MMO or otherwise) / Splinter Cell Chaos Theory MP, friendly games and training. on: March 28, 2005, 11:50:05 PM
If anyone wants to play friendly training games of both COOP and VS modes on the PC, drop me a PM or e-mail.  I'll be picking up my PC copy tomorrow and am available to play at any time.

I've played the VS mode a lot and having someone train you in that mode can mean the difference between it being a frustrating experience, or a fun one.  I could also use some people to help me take screenshots for a guide to playing for new players.

My ubi.com name is Vertrucio.

Xfire: Vanigan
AIM: Rocketturtle
ICQ: 4643622
9204  Gaming / Console / PC Gaming / SC:CT(XBOX) tonight I should have it, anyone else? on: March 28, 2005, 11:38:46 PM
I'm going to post a topic in the multiplayer forum on this.

If anyone wants to play friendly training games of both COOP and VS modes on the PC, drop me a PM or e-mail.  I'm on spring break, so I can play almost any time.

I've played the VS mode a lot and having someone train you in that mode can mean the difference between it being a frustrating experience, or a fun one.  I could also use some people to help me take screenshots for a guide to playing for new players.
9205  Gaming / Console / PC Gaming / Sony gets hit with a huge patent infringement judgement on: March 28, 2005, 11:31:25 PM
Anyone know anything about Immersion?  What kind of company is it?

It just seems there's been a plethora of shady companies patenting stuff, then waiting until someone big uses a similar idea and jumps on them with some rabid lawyers.

If Sony and MS did really steal their idea, then yes, Immersion should get paid for it.  But, if they're just blanketing the whole market with tech patents, it's just a bit shady.

The US patent office is something of a big sham these days.
9206  Gaming / Console / PC Gaming / SC:CT(XBOX) tonight I should have it, anyone else? on: March 28, 2005, 09:48:59 PM
They've also improved the multiplayer for those who play.  Not only is there a COOP mode, they've drastically updated and rebalanced the Spies vs. Merc game.

It's still tough on newbies, but now there's less of those frustrating super spies.  There are still some really nasty spy players, but it's really obvious that they're much more experienced, as their nastier moves require teamwork.  So, nothing that I can't train into new players.
9207  Gaming / Console / PC Gaming / Messed up PS2 disc - Any suggestions? on: March 28, 2005, 10:15:12 AM
If the problem comes from scratches on the surface of your disc, then you can easily fix that.  Quite a few DVD places have disc resurfacing machines in back, they can literally bring the surface back to new condition, even with deep scratches.

My friend's PS2 broke and ate up 3 of his games, these were seriously deep scratches all over the place.  We took it to a local game shop and they ran the machine on it, it came out in pristine condition.
9208  Non-Gaming / Off-Topic / The Faces of CG on: March 27, 2005, 08:40:12 PM
TML, you look like a serial killer.  Tongue

We should make a test, CG Member, or Serial Killer.  Tongue
9209  Non-Gaming / Off-Topic / So Firefly's not doing anything for me... on: March 27, 2005, 09:12:27 AM
Heh, both Battlestar and Firefly have cute engineer girls.

The actress that plays Kaylee had to gain weight for the role since Joss Whedon didn't want just another skinny actor girl to fill the role.  I'd say it was a good move, she looks a lot more likeable with some meat on her.  Tongue
9210  Gaming / Console / PC Gaming / Good List of the Big Upcoming PSP Releases? on: March 26, 2005, 08:10:28 AM
I'm curious too.  I checked Eb and gamestop's upcoming lists and they don't have much listed.  I'm sure there's been plenty of announcements from various companies that aren't listed.

Anyone have some future recommendations?

I don't have a PSP yet, but it's only a matter of time and games.
9211  Gaming / Console / PC Gaming / SC: Chaos Theory Demo Question on: March 24, 2005, 03:14:01 AM
There's a doorway leading out of the cell area.  Take that, and it should lead you to an outdoor area with some tends and patrolling guards.
9212  Gaming / Console / PC Gaming / New Wanda and the Colossus Trailer on: March 23, 2005, 05:07:25 AM
Heheh, a good an answer as any at this point.

The artistic and musical style look similar enough.  That girl looks a lot like Yorba and that guy could be the horned boy all grown up.  Since he lost both horns on the island.

There was something about Yorba not being able to live anywhere but the island, so he could be looking for some way to save her.

Their animations are just wonderful.
9213  Gaming / Console / PC Gaming / New Wanda and the Colossus Trailer on: March 23, 2005, 02:33:51 AM
Does this game have any connection to Ico other than the developer?  I'd heard there was going to be some sort of sequel to Ico.  So, does this game take place in the same setting as Ico?
9214  Gaming / Console / PC Gaming / Hell has frozen over - I like Splinter Cell: Chaos Theory! on: March 22, 2005, 09:17:28 PM
The devs have stated that their dynamic patrols will also make things more difficult in general, and more realistic.  Take out guards in one area, people come to investigate, even after you've left.  So instead of the checkpoint simply checking if you've left any bodies in the light in the previous area, a guard will come by and check over all the strange things that you did in the previous area and might raise the alarm that way.

Although, it wasn't apparent in the demo, the level was pretty linear.
9215  Non-Gaming / Off-Topic / So Firefly's not doing anything for me... on: March 21, 2005, 07:46:44 PM
Actually, the movie is in post production, they're doing all the special effects.  They might actually be done right now, but the publisher (Universal) decided to delay it until September that it doesn't have as much competition from all the other big name movies that were releasing near its original show date.

Joss has said that all the corporate people he's shown this to like it a lot, so that's a good sign.
9216  Non-Gaming / Off-Topic / Ok this is freaking me out on: March 21, 2005, 05:23:50 AM
See a doctor.

Also try searching online for such symptoms at a medical search site.
9217  Gaming / Console / PC Gaming / KoTOR 2 character building on: March 21, 2005, 04:35:23 AM
You're a jedi from the start of the game.

You can turn some ally characters into jedi later in the game, so it could be useful to save up levels for them at some point.
9218  Gaming / Analog Gaming / Anyone want to participate in an online pen and paper RPG? on: March 19, 2005, 11:07:36 PM
After talking it through with Ascendant, I've decided that we'll still be playing Deadlands, but we'll be using the Savage Worlds rules.

You can get the SW rules for free here:
http://www.peginc.com/Downloads/SavageWorlds/TestDrive4.pdf

This is the free trial version, it's missing a few things, but you can find all the other info in other downloads.

This is a generic weapons list.
http://www.peginc.com/Downloads/SavageWorlds/WeaponNotes.pdf

These are GM screen inserts that list the edges and hinderances, along with other combat maneuvers you can make.
http://www.peginc.com/Downloads/SavageWorlds/SWRevScreenF.pdf

From these documents you can make a character for the setting very easily.  If you want to be a magic user, take the arcane background edge and let me know which type.

Deadlands characters are basically anything you can think of from almost any western movie you can think of.

If you need help making a character or have a finished one that you want to show me, e-mail me here:  turtle (at) pex.net
9219  Gaming / Console / PC Gaming / Anyone play DW4 with XL added? on: March 19, 2005, 09:02:12 PM
For those who are wondering, this is about Dynasty Warriors 4 and Extreme Legends.

You guys should know better than to post only acronymes.  Always include the full name of the game you are discussing in the first post.
9220  Gaming / Console / PC Gaming / Xenosaga 2? on: March 19, 2005, 09:45:58 AM
Not to mention it has even more cutscenes than the original, and the original had more cutscene time than gameplay time.
9221  Gaming / Console / PC Gaming / [CG] Vision of Intent for PC Gaming Coverage on: March 19, 2005, 05:31:02 AM
I'd also agree that you should stay away from hardware and accessories.  You can make quick blurbs on them, but there are a lot of other sites that do this better and it most likely won't draw much in the way of viewers.
9222  Gaming / Console / PC Gaming / 3 year old playing GT4 on: March 19, 2005, 05:28:42 AM
It's most likely the parent playing, and having setup the steering wheel for the child so that he doesn't bug him as he's playing.

In walks the mom who sees this, then video tapes it because it's just too damn cute.
9223  Gaming / Multiplayer Madness (MMO or otherwise) / So The Matrix Online is out next week... anyone? on: March 18, 2005, 10:25:19 PM
Oops, I mean Monolith.  Mongoose is a different company I like that's currently making the Starship Troopers tabletop miniatures game.
9224  Gaming / Console / PC Gaming / Devil May Cry 3 on: March 18, 2005, 10:00:08 PM
The way I play the game is that I don't orb farm intentially, but I do a data save the game before every boss encounter, since you usually die quite a few times from bosses before figuring out their patterns, I end up with quite a few extra orbs at the end of each run.  By the time I kill the boss I've amassed a decent sized collection.

Since in game data saves are quick, you can even save after every major encounter if you'd like.
9225  Gaming / Console / PC Gaming / Next Oddworld game revealed on: March 18, 2005, 09:56:06 PM
Yeah, but even Pimps at Sea has its own website.  slywink

But yes, that would be an interesting game regardless of april fools.  It'd be interesting to see how his flock works.
9226  Gaming / Analog Gaming / Anyone want to participate in an online pen and paper RPG? on: March 18, 2005, 10:30:35 AM
Looks like Tuesday evening would be the best bet for now.  It's still somewhat iffy for me as I have an evening class split between Monday and Wednesday, usually it has an assignment to do for Wed.  Tuesday nights and Wednesday mornings are the only times I can work on these.

Thursday evenings around 7pm would be best for me, that or Friday or Saturday.  However, many people like to go out on these days.  I can still do Tuesdays, but I may have to cancel some session on short notice.

Also, I've had a good look through of the Deadlands rules again after retrieving my player and GM guide.  I've realized that Deadlands Classic simply isn't a good game to play online.  It's complex enough that everyone will need a rulebook (more costs) to play, although once you learn the rules it's easy enough.  But it does need several mechanics that are difficult to replicate online, things such as poker cards and chips, along with an dice rolling mechanic that uses multiple dice of many kinds which are then read in a special way.

I guess it's those rose colored glasses.  Everything would be easy enough if we were at a normal table, but online is a problem.  I will still run it though, I'll just handle all those bits on my end and just let you know when your status changes.

There is good news, however.  Deadlands is being rewritten and rereleased for the Savage Worlds system this summer.  The SW system has basic rules available online for free here.   It's simple enough that I can fill you in on any missing bits, and several other downloads have all the other info you need.  It's a lot easier and can be run online simply.

My idea is that in the meantime we can play one of the other four settings, Necessary Evil, Tour of Darkness, 50 Fathoms, or Evernight.  Or I can just wing the Deadlands to SW conversion and then move to the official rules once they're released.  It'd be a lot easier on you guys to make characters and start playing with the rules so easily accessable.
9227  Gaming / Console / PC Gaming / KoTOR II Darkside ending wtf(spoiler) on: March 18, 2005, 08:39:26 AM
Particularly interesting was that originally, it was planned that you could redeem Kreia, and have Atris as the main villian at the end.  It also seemed like Atris could be a party member at one point.

I also like the conversation between Mandalore/Canderous on the Ravager.  That small dialogue, barely a few paragraphs, would have gone a long way towards establishing Mandalore's character and the events that made Canderous into the broken but still defiant man he is now.
9228  Gaming / Multiplayer Madness (MMO or otherwise) / So The Matrix Online is out next week... anyone? on: March 18, 2005, 08:35:01 AM
Must be a glitch in the matrix.

My Beta experience was longer, but not that much better.  No crashes or lag outs.  By the time I joined it wasn't a problem, so you don't have to worry about that too much.  They still needed lot of optimizing, but it was beta.  Everything was just so funky, as like above, I couldn't get the tutorial to work again.

I have no idea what mongoose was thinking when making this game, they simply aren't an MMO studio.

Luckily, they'll have FEAR to redeem themselves with.
9229  Non-Gaming / Trading Forum / Brothers in Arms (XB) and Board Games for trade/sale on: March 18, 2005, 08:30:31 AM
Finished BoA here and not interested in playing it again, no Live for me either.  So, I'm trading/selling it.

I've also got two boardgames for sale/trade, both in good condition.  All pieces accounted for, the boxes might be a little scratched, but the pieces inside are all fine.

Runebound $30 + shipping
http://www.boardgamegeek.com/game/9829

Doom: The Boardgame $30 + shipping
http://www.boardgamegeek.com/game/10640

I'm looking for:
Art books, you know those books that usually begin with "The Art of" or "The Making of" for movies, games, animation, or anything in general.

Cash - $35 for BiA and that includes shipping

Board/card games - specifically strategy games, but I'll consider any.

Comic Books/Graphic novels - I'm looking for anything of this type.  I'm an artist, yet my collection is woefully small and I need an education in comic book artists.  I barely know any famous artists' names.
9230  Gaming / Analog Gaming / Who here plays non D&D pen and paper RPGs? on: March 18, 2005, 07:44:54 AM
Actually, I know quite a few people who don't play, but buy sourcebooks because they're interesting reads.  It's like those who buy Tolkien's Silmarion for all that backstory goodness.
9231  Gaming / Console / PC Gaming / KoTOR II Darkside ending wtf(spoiler) on: March 17, 2005, 08:26:50 AM
There are several big posts about all the cut content online, however, someone has taken the time to piece together much of this info and host some of the reconstructed dialog in the form of text or sound files.

You can find a lot of it here:
http://tubertarian.com/kotor2missingcontent.php

There's always more, but by reading that you can get a good idea of the true ending to KotOR2.  Hopefully that'll provide a bit more resolution.
9232  Gaming / Console / PC Gaming / Battlefield 2 - What do we know? on: March 16, 2005, 07:04:29 PM
After watching the 650mb video, it was interesting, but not really worth the huge download.

Turns out you can't revive everyone, if they've taken too much damage you just can't save them.  If they were just put out by an arm shot, you can zap them to bring them back.  Respawns are no longer in waves with everyone spawning at the same time.  Since there's the new squad spawn system waves really won't work as well anyway.  Instead your respawn time is based off variables like how much damage you took before dying or something like that.  But having a medic to revive you right there is useful.

The new squad system is pretty cool.  Your squad leader acts as a mobile spawn point for members of his squad, assuming he is alive and in a vehicle that isn't full.  You can also give orders as a squad leader in a similar way to Brothers in Arms or Full Spectrum Warrior.  Difference colored smoke cannisters appear where the orders are (visible only by squadmates), where each color is a different order.

Various effects like healing and repairing now happen automatically in a radius around the appropriate class, so long as he has the tool out.  THis also works when in vehicles at a much larger range.  So instead of risking your neck in a giant tank fight getting out to repair, you repair just by being there, although you aren't doing much else and it's probably a slower deal than if you were doing it manually.

There's no ammo boxes and few if no health boxes in maps.  So the new features of the medic and support class to drop health and ammo are needed.  The commander can also drop supply crates from the air, these crate will parachute down and can actually crush people that they fall on.  The announcer for the video had an enemy commander drop a supply crate on him while he was sniping once.

The commander can also use satellite scans to see enemies on the map, he can call in a UAV to recon the area, and this puts all spotted enemies on player maps too.  Finally there's the arty strikes.  Squad leaders can communicate directly with the commander to ask for various support.

Oh, one small but big change is that now all enemies appear with red icons/tags all friendlies are blue, and all squadmates are green.  This helps reduce confusion and any embarrassing FF moments when you've switched teams suddenly.

There's now a stamina meter, different classes different stamina and regen.  It handles bunny hopping and quick movement.

There's a lot more lock on weapons for use against vehicles, likewise there's more options for vehicles to evade, chaff, flares, etc...  Even the tank can pop smoke cannisters and retreat into a smoke cloud for a few seconds.

Maps are very interesting in that they conform to the player count.  Sections of the map will open or close depending on player count, so it funnels the players together.  No more jumping on a low count server and having to wait for it to fill up before having real fun.
9233  Gaming / Analog Gaming / WoW: The Boardgame! on: March 16, 2005, 03:51:25 PM
Hey cool, more board gamers!  I really like FF, they put out a lot of good games.  Their line up for the next year looks great.  I suspect the WoW game will be similar to the Hero type of games like Runebound, where you play a character and go through quests and fight monsters.  A bit like RPG lite.

Of course, this is all just speculation, but how else could they do a game like WoW?
9234  Gaming / Console / PC Gaming / Battlefield 2 - What do we know? on: March 16, 2005, 03:46:32 PM
I'll be playing nothing but Commander mode or support roles.

There are incentives to listening to the commander, namely the kind of support a commander can bring to your squad.  For example, if you get pinned down, a commander is more likely to help you with artillery and his other support measures to clear your path.  I think you also get some kind of points for following orders, mainly used so that the commander can keep track of which squads he should keep an eye on.

Of course, they know their audience, so there's little or no penalty for not listening to the commander.  But in any game, a team that works together is more likely to win than a team that does not.  Squads that just wander off my find themselves hit with arty then a swarm of enemy.

Of course, I'm a bit turned off that it's EA, but I'll buy the game anyway.  I don't like the deal EA offered to its employees, but it's a start at least the employees are now sticking up for themselves.

By the way, for those that want to see the big 650mb video filecloud.com has it.  They're also in a stress testing phase for their new servers so until march 31st, practically everyone gets a free premium membership.
9235  Gaming / Analog Gaming / Anyone want to participate in an online pen and paper RPG? on: March 16, 2005, 02:26:07 AM
Was there a particular time that you guys could play?

My main time hog is actually homework, Mon-Thurs afternoons are all taken with classes, Monday evenings too.  All other evenings and weekends are good for me.

Just taking time to post a schedule here.  My two big projects are due tomorrow and Thursday, so come this weekend or next week I can start organizing this whole deal and start playing.
9236  Gaming / Console / PC Gaming / Splinter cell:CT on: March 16, 2005, 01:04:38 AM
I actually found the demo a little too easy, and some of my friends think so too (they played both the original and PT).

Although things were probably made a little easier in the demo, it's a little too easy to take out people if they spot you now.  A quick run up and stab or knock out hit will do the trick, and the shotgun attachment should tear people up.  Sneaking is harder since enemies now pay attention to more things, but killing is easier.  Although, it will be interesting to see if this is balanced out by the their "patrol" AI that sends people from other areas of the map to investigate strange happenings.
9237  Gaming / Console / PC Gaming / Silent Hunter 3 uses Starforce protection on: March 16, 2005, 12:59:02 AM
Sstarforce is it has been shown to cause some hard to PCs, but only in a few AFAIK.  The key thing here is that it installs as a hardware driver, a big nono for software since it's more like a trojan when it does that, and it also installs secretly.

There's no warning on the box or during install, and when you uninstall the game, the starforce protection doesn't go with it.  To remove it, you need to download some exe off the starforce site.
9238  Gaming / Analog Gaming / Anyone want to participate in an online pen and paper RPG? on: March 12, 2005, 10:54:12 PM
The demo version isn't much of a demo, severly limited, and I can't make new content for it.  Since Deadlands is a complex rules system, I'd have to script up new character sheets and various backends for it.  I'm willing to do that, but not willing make players buy it.
9239  Gaming / Analog Gaming / Anyone want to participate in an online pen and paper RPG? on: March 12, 2005, 09:10:33 PM
The book went out of print near the end of 2004.  Most stores wouldn't have the players guides.

There is a new version coming out in the summer using the Savage Worlds rules.  It'll be a complete refresh of the setting, no plot changes, it's just updating the game to the times and compiling everything into three books, as opposed to the 20+ books there are now.  Not to mention switching rules.  I'd prefer to use the new rules when they come out since they're much easier to handle, but it'll be a while.

One major bit of world backstory is that the Civil War is still going on through 1876, when the game starts.  This is over 100 years since the war started.  Although, it's mostly stalled, each side usually has an offensive each year around election time.
9240  Gaming / Analog Gaming / Anyone want to participate in an online pen and paper RPG? on: March 12, 2005, 10:05:00 AM
That Fantasy Grounds software is a bit expensive.  $35 for the GM, and $20 for each player.  So, it'll have to be through IRC, or a Play by Post game.  I think right now, it'd be best if we did it as a play by post here on CG, just to get things started later we'll switch to something more personal.  If the game becomes more established, we may switch to some special software, but I'm not one to make players buy into new software just for this.

The setting will be Deadlands: The Weird West, a western combined with horror and some steampunk.

Here's a blurb from the site:
Quote
This epic, story-based roleplaying game details the "Weird West," a history similar to our own up until 1863. That's when the Reckoning occurs--a bizarre event that allows monsters, spirits, and more to once again inhabit the world of mortals.

Players take on the role of gunfighters, hexslingers, shamans, or pious blessed in an attempt to learn about the Reckoning and the mysterious beings behind it!


In addition, they have discovered a new superfuel called Ghost Rock, often found near deposits of other useful materials, it burns twice as hot and twice as long as coal.  It has many other strange peculiarities that people are exploiting to make leaps and bounds in technological development.  Although it all is somewhat unstable...

Here's a link to a pdf version of the Player's Guide.  It has a lot more information:
http://www.rpgnow.com/product_info.php?products_id=796&

It's not needed, but useful, the download is only $12 and that site is legit.  If anything it's a good read.

Right now, people should think of some generic character concepts.  Characters are mostly made of skill and attributes, so if you can think of any western character from any movie, you can make characters for this game.

There are also some magical elements you can make your character with.  They are exclusive though, and always almost always involve some sort of trade off when performing it.  I'll be introducing these after the game starts, and I'm limiting it to one player for magic type only.

The first type are Hucksters, they play deadly mind games with evil spirits in order to trick them into doing their bidding.

The second are Shamans, being somewhat true to native beliefs, Shamans may perform certain acts to gain favor with various spirits.  You must be native american character to be a shaman, of course.

Priests in Deadlands got a bit of power of their own since The Reckoning, and thus can call down on some divine power.  But, this does have a cost of its own.

Finally, we have Mad Scientists.  These mad doctors tinker with ghost rock and other phenominon to create devices that seem to defy the laws of nature.

Now, these magics are powerful, but come with costs.  And to quote another scoundrel, it's often no replacement for a good 6-shooter by your side.

Three players is enough for me to start, so if you could e-mail me (in my profile) with character ideas we can discuss your characters.  I will also be role playing a kind of character establishing session with everyone on an individual basis, this will also let me lead everyone together into the posse in a more natural way instead of saying you all meet at the saloon and just happen to travel in the same direction from there on.  slywink
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