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9161  Gaming / Console / PC Gaming / First game you ever played on the PC? on: October 11, 2005, 01:52:06 AM
Well the first game I played that I actually owned on my PC (not from school etc...) was "Quest for the King" from Sierra.

I never got past the fifth screen.
9162  Gaming / Console / PC Gaming / Terrific hands-on preview of Elder Scrolls IV: Oblivion... on: October 10, 2005, 06:27:03 AM
And by then, I'll have a new PC and I'll be playing Oblivion with all the fancy new mods released for it.

Oh yeah, was there going to be mounted combat in game?  I mean, you now can have mounts, so can you fight on horseback?

Also, anyone here familiar with Morrowind modding?  How in depth could you mod Morrowind?  Has anyone created an entirely new setting (say a scifi or western) for the game or is that even possible?
9163  Gaming / Console / PC Gaming / Quake 4 70% PC Gamer on: October 09, 2005, 08:58:24 PM
Nope, they're not acknowledging anything, it's just that Id, Raven, or the publisher didn't pile up enough cash in the briefcase to make them raise the score up higher.

Thankfully, I already plan to get FEAR first since I already know how it plays.  I'll wait for other quake reviews before I make a decision.
9164  Non-Gaming / Off-Topic / S E R E N I T Y on: October 08, 2005, 09:39:56 PM
DVD sales will be what makes Serenity.  I think Universal understands this, and are hitting themselves over the head for not running earlier over the summer to cash in on DVD sales during the holidays.

Remember, it was the series DVD sale numbers that convinced them to pickup Serenity and while the movie isn't doing great, we all know the DVD sales will be great.  I know that I'll be buying it, and Universal can count of a large percentage of those who bought the series to buy the movie.

Also, the movie may actually do better overseas than here, different cultures being what they are.

Finally, it's only been a little over a week since release day.  The numbers have dropped, however that's not to say Serenity might enjoy a longer, if somewhat lower key stay in theaters (assuming the numbers stay good).
9165  Gaming / Multiplayer Madness (MMO or otherwise) / Any interest in a Quake 4 or FEAR MP CG Clan? on: October 08, 2005, 06:40:00 PM
Wrong forum WBS, this is the massively multiplayer forum, MMOs.  Tongue

I assume a mod will come and change it eventually.

I don't join clans at all, but I wouldn't mind playing with fellow forum goers.
9166  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 08, 2005, 06:30:58 PM
I'm waiting for Dawn of War 2.  You just know they're making one using the Company of Heroes engine.
9167  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 08, 2005, 08:45:57 AM
My friend is used to be very big into 40k, one thing he told me that was interesting about the emperor is that it takes 7 souls fed to him daily (or monthly?) to keep him alive.  This was from a way earlier edition, so I'm not sure if it's true anymore.
9168  Gaming / Console / PC Gaming / Quake 4 who's in? on: October 07, 2005, 11:59:37 PM
I'm in, but FEAR is first in line. Tongue

The description of the squad AI made me budget it in, since I love games that have you working together with people.

Also, since this one will actually be a game as opposed to a tech demo, I think we'll see a lot of mods for it, hopefully as many as Quake 2 had.
9169  Gaming / Console / PC Gaming / A Ton of New Oblivion Pics! on: October 07, 2005, 03:16:37 AM
Way too much bloom.  People need to realize that it's the artistic design that'll make something seem fantastical, not how fuzzy you can make it.

Right now it looks like a fantasy version of a soap opera camera.
9170  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 07, 2005, 01:45:31 AM
Actually, Space Marines are often called to exterminate practically anything that the emperor wishes.  Obliterating a planet usually means having to fight through the local militia.
9171  Gaming / Console / PC Gaming / EA settles their labor dispute lawsuit on: October 06, 2005, 11:59:07 PM
$15.6 isn't much depending on how many employees this covers, not to mention the lawyers fees and how much EA makes.

It is, however, enough to make them think twice about it, and make other companies stand up and watch.
9172  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 06, 2005, 11:57:44 PM
Map placement is by which slot you're in, at least it was before.

Make sure you choose "Random Start Locations", it's not as random as you think, since it'll look at which people are teammates, and place them on opposite sides of the map.
9173  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 06, 2005, 01:56:30 AM
Quote from: "warning"
What if you are on both the religious side and the scientific side?  Does it really have to be one or the other?  I do not think they are mutually exclusive depsite some protests to the contrary from both sides.

It's most definitely not one or the other,  I'm as much agnostic as I am a deist.  My belief is if there is a god or creator entity, he probably likes to make some really well tuned systems, evolution is probably just another one of those well planned systems.

However, many overly religious people I've talked to are way too quick to point out that science doesn't know this or that, such and such hasn't been absolutely proven, or that we don't know how such and such really works, or gaps in the fossil record, etc...

When the truth about the scientific method is that for anything to be accepted in the realm of science it must be proven via a very strict scientific method.  And even then, future findings that change these views we can go back and prove and integrate these new findings into the theories.

There are most definitely things we don't know, the key is that science is a slow and exacting process of finding out those things using expiriments and observable phenomina.

Of course there'll be gaps in the fossil record, these bones are lying around for millions, maybe billions of years, it's lucky that we find any at all.  Of course there's things we won't know, especially the fundamentals of the universe since we're trying to discern the system from within the system (e.g. no external frame of reference).  We have to test every hypothesis in many ways, and many times they're wrong.

I actually find it enlightening to talk to religious scientists who embrace both sides, because they tend to see things as a very beautiful divine system.  Whereas with some other people I was insulted for bringing up the notion that God established the system we know as evolution to guide the creation of Earth's creatures (or to perhaps save himself some work by letting other things occur naturally while carefully guiding the evolution of humans. Tongue)

In my studies of quantum physics I've often wondered if the hand of god was in the uncertainty principle, that perhaps it wasn't so uncertain to some divine being, but ineffable to us.

Then again, I'm also agnostic, so whether or not there is a god, there's just us humans down on this planet.  Letting too much religion into our society brings about the danger where we stop seeing the people standing next to us as fellow humans, but as christains, muslims, hindi, bhuddist, athiest, etc...

Or in the case of science, that we stop discovering the things that make this universe tick and let our reasonable minds atrophy.  We once believed the world was flat and everything orbited the earth for goodness sake.
9174  Gaming / Console / PC Gaming / Quake 4 gold on: October 06, 2005, 01:36:39 AM
I see, so the troops are more similar to Vietcong and Halo 2's smarter troops, taking cover and such.

Alright, well I'm convinced to buy Quake 4.  However, it'll be after FEAR, but it is now budgeted in to my buy list.

Thankfully, I should be getting a new job soon.
9175  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 06, 2005, 01:35:10 AM
Yeah, actually on OO I posted a forum challenge to play through the demo with only melee attacks on the normal troopers.

You can use guns on the heavy and on anyone unreachable by melee attacks.

I got pretty good at running around doing melee attacks that the game started feeling like a Jet Li movie.  In fact, I hope someone comes up with a mod that's all melee attacks and special moves.  Wall jumps, bullet dodging, throws, combos, etc...

And despite all my concerns over the MP mode of FEAR, I have to admit that it's very fun.  I'm surprised how much I play it even though I dislike vanilla deathmatch, TDM, or even CTF.  I think this time around Monolith has created a multiplayer game that'll last.  Hopefully they'll realize this and release the mod tools quickly to capitolize on it.
9176  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 05, 2005, 06:30:02 PM
Islamic extremists also believed what they did were for the best.  Just to put things in perspective.  Not to say that it's the same but, it's an excuse heard over and over.

I'm one who thinks that science would once again take over once China emerges as a superpower, the moment that happens, this intelligent design stuff and all the over religious attacks on science would be ignored in the competition to best China.

I'd also like to reiterate that all of science is based on accepted theories.  Everything in science is a theory, including gravity, electromagnetism, atomics, etc...  Everything about science is based on things that are observed.

Before any of you on the religious side make any more arguments against science, please do youself a favor and read the scientific method and how theories are established.
9177  Gaming / Console / PC Gaming / Bioware 2005-10-04 on: October 05, 2005, 06:58:28 AM
They key here is that the game looks to be as much a shooter as it is an RPG.  From the short movie clip, there's some character interaction, mentioning of councils and the like.

The world sounds a bit like the Uplift world (sans fins and chimps), where humanity has earned its place among the many species of a massive galaxy.
9178  Gaming / Console / PC Gaming / Quake 4 gold on: October 05, 2005, 05:53:29 AM
Whiteboyskim, can you descibe how the allied soldiers acted during a mission?  What were they more similar to: Call of Duty's highly scripted cannon fodder, Half-Life 2's less scripted but no less cannon fodder, Vietcong 1's good squad AI, Halo 2's intelligent cannon-fodder, or more like a sim such as Ghost Recon and such?

This'll make or break my purchase as I'm a bit tired of lone gunman games.

How was shooting enemies like?  With it like all Id games where if you shot the enemy all it meant was the enemy playing a pain sound and casually turning around to shoot you, or did they show a reaction or get stunned a bit like Halo enemies do?  E.g. did shotting an enemy make you feel like you impacted that enemy as a physical object, or that it was just another computer entity slowly subtracting damage numbers from it?
9179  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 05, 2005, 05:26:37 AM
I just realized, from the MP demo they released, FEAR MP plays similar to Halo 2 MP without shields.

The melee attacks, the offhand grenade throw, powerful weapons.

The major complaint I have with the FEAR MP is how you can use medkits in the middle of a firefight.  You can carry up to 4 medkits with you at any time, similar to the SP mode, at the press of a button they'll heal about 50 (I think) points of health instantly.  Every time you kill someone they drop a medkit and there are some scattered on the map.

It's great in SP, but in MP it's annoying to be in a firefight where normally you would win because you have the drop on him or have better aim, only to have him pop a medkit, turn around and blast you.  You get guys popped 3-4 medkits in the middle of a fight and it's really annoying.

There's also the problem of not having a "standard" rules set.  Each server can tweak certain settings and it's a bit difficult to check which servers have these changed and in what way.  Wheras in Halo, you had the core rules sets and anything else would show up clearly as a mod.  In FEAR MP, a each server could have it's own player speed setting, drastically altering the game from a slower paced shooter, feeling very close to Halo or even Goldeneye.  Or a quake style frag fest with people zooming around the place at light speed, neither option is bad, but they need a way to quickly tell what kind of game you're joining and to filter out those servers with alternate settings.

There's also some weapon imbalances.  The most used weapon in the game is the Penetrator, and I can see why, slower RoF yes, but great accuracy, little recoil, high armor penetration, and huge damage per hit.  It doesn't blow all other weapons out of the water, but it does outstrip the mainstay weapon (the assault rifle) by a good margin.

The least used weapons are the double pistols, which are kinda pointless since you have to keep clicking every time you want to fire (difficult in the fast firefights), accuracy is terrible, and you don't get much of a benefit really.  I'd suggest increasing the speed of players using the double pistol and making it so that just holding down the fire button makes you automatically fire them, albiet at a slower pace than you could tap them out.  Maybe give the player more grenades to start out with too.  That or turn them into Halo style magnums, or even give them a tiny bit of aim correction.

The same goes for the submachine gun, which is actually pretty useful due to its high RoF, but can't punch through armor (which almost all the good players know where to get some).  So while you can mow down newer players who don't pickup armor, you're simply outclassed by those with shotguns for fighting up close, and people with the penetrator or assault rifle when fighting at a distance.  Once again, I'd recommend more player speed and maybe some more items.
9180  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 04, 2005, 10:28:48 PM
I will only allow intelligent design to be taught in schools if it covers all myths--er theories--relating to intelligent design.  Thus, not only would it cover abrahamic beliefs, it'd cover Hindi, Bhuddist, etc...  Oh and part of the theory would be that Aliens are the intelligent designers of the human race.
9181  Gaming / Console / PC Gaming / Quake 4 gold on: October 04, 2005, 06:21:40 PM
Skewing  the list a little there Jake?

*ahem* You neglected to mention Monolith's track record of titles:
Blood 1 & 2
No One Lives Forever 1 & 2
Aliens Vs. Predator 2

Oh and didn't Raven make that Star Trek Voyager shooter?  That was actually decent.

Anyway, they're both very good FPS companies.  Contract JACK was forced on the company by the publisher who wanted a quick cash in action title.  Now they've made FEAR to make up it, and we've actually played the demo of it.

That's not to say I won't get both of them if they're both good.  So far I know I'm buying FEAR, but I also have a soft spot for squad based action like in Quake 4.

The only problem is I need a series upgrade for these latest games.
9182  Gaming / Console / PC Gaming / XBOX 360 official launch list on: October 04, 2005, 06:15:07 PM
Mass Effect from Bioware seems interesting.

Another Wolfenstein game though?  Bleh.
9183  Gaming / Console / PC Gaming / Bioware 2005-10-04 on: October 04, 2005, 06:11:58 PM
If you look at the X05 official game list, it mention's Bioware's new scifi game called Mass Effect.  Looks like a squad based shooter, probably with some RPG elements.
9184  Gaming / Console / PC Gaming / Civ IV: A bit concerned on: October 03, 2005, 06:15:09 PM
Frys usually has it for about $10 cheaper than the release price on day one, sort of makes of for how late they get the game.

I plan to buy the game then.
9185  Non-Gaming / Off-Topic / S E R E N I T Y on: October 03, 2005, 03:58:02 AM
Yep, the studios definitely factor in foriegn and dvd sales.  I'd dare say that they're more important than ticket sales here in the states, at least DVD sales are.

Just from the sale of the series DVDs, Universal picked up the show.  So, I expect that what they're banking on is the sale of the Serenity DVD.

I also suspect that they already have plans to make Serenity a staple of the Scifi channel (which they own), and will push for DVD sales from the new series.

They've poured quite a lot into Serenity and it looks like they're trying to position it to become the next big series for them.  The money will eventually tell whether it happens or not,
9186  Gaming / Console / PC Gaming / Civ IV: A bit concerned on: October 03, 2005, 03:44:30 AM
Um, what's wrong with mass market boardgames?  They've improved the artwork on a lot of boardgames with the recent boom.  slywink

I think it looks fine, yes, they're a bit large and blocky.  I think the problem is that they should have stylized the unit models more, making things look both good and realistic with such a compressed scale in 3D is very difficult if you don't have a concise art design.
9187  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 01, 2005, 07:49:23 AM
The team, or players, without the slomo device get slowed around 40%-60% I think, then the team with the device only get slowed around 20%.  I think they also cap how quickly you can turn, the weapon ROF, and enemy bullet speed.

Essentially, the enemy slows to a snail's pace, and you can continue as normal.  You can still die quite easily in slomo, especially if the enemy already has his gun pointed in your direction, but it really helps if you're setup for it.  Activating it from behind cover, then running out guns blazing is the best way to use it.

I think FEAR would make a nice Goldeneye style one shot one kill style mod.  Don't include a crosshair unless aiming, slow everyone by a teeny bit so that peeking around cover is more useful.  Make weapons fired in non aiming mode a lot less accurate.  With all the gunfire that'll happen in this mode, each area will be chock full of dust an debris.  I just wish the wall decals stayed around longer.

You can also do something like Perfect Dark with counter op.  One player (or group of players) is the hero complete with full slomo, acrobatic moves, the health regen.  The rest are just mooks, can't pickup map items, spawn with a random weapon every time they're killed.  Play moves from one area to the next with each area having only a certain number of mook lives.
9188  Non-Gaming / Off-Topic / While walking down a dark alley you suddenly see a ninja... on: October 01, 2005, 05:28:08 AM
Ask him if he's killed a pirate before.
9189  Gaming / Console / PC Gaming / Put this XBox 360 title on your radar! on: October 01, 2005, 05:25:40 AM
People used to scoff at the idea of a fantasy FPS, then we saw what they were doing with Dark Messiah.
9190  Gaming / Console / PC Gaming / Somebody sold Gamestop some good s**t on: October 01, 2005, 05:24:42 AM
Actually, if I was rich, and the bundle was a good deal, then I'd buy it.

But then again, if I was rich I could just shop around and buy a better TV.

Sadly, I'm not rich.  slywink
9191  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 01, 2005, 05:22:44 AM
Actually, if you're in a jam killing someone with a melee attack is quite efficient.  Most melee attacks will kill in one hit.

There was one guy on my server that was going Jet Li on everyone, it was the CTF map so there were some pretty tight rooms that he could jump kick around.  I've gotten quite a few kills by smacking them with my rifle butt while they were reloading, or going for the jump/slide kick down a hall.  In one instance, I was stuck next to a doorway where half of both teams were having a huge firefight through.  There was so much dust in the air that no one could see through so they were all spraying.  I waited until they ran out of ammo, went in spraying, then jump kicked one guy and bashed another before someone got me with a shotgun.  Then a grenade took everyone else out.

Strangely enough, I'm reminded of how Halo 2 would feel without shields and only ballistic weapons.  Grenades being thrown about, only a few shots to kill, etc...  Very intense gameplay.

The slomo is VERY useful in MP, a nice touch.  When using it in CTF the best use for the device is to bring it back to your flag and use it for defense.  The instant people attack the flag, hit the slomo and start shooting.  I was able to gun down groups of 2-3 players all by myself on flag defense that way.
9192  Non-Gaming / Off-Topic / Do you watch Anime? on: September 29, 2005, 04:27:27 AM
I'm very much into animation, but I'm not an anime fan.

There are some animes I like, such as Cowboy Bebop, Trigun, anything from Ghibli, etc... these tend to be high quality works that transcend the style they were made in, whereas a lot of it tends to be stuff pushed out the door to fill a gap.
9193  Gaming / Analog Gaming / Doom Expansion Rules.. on: September 29, 2005, 01:19:08 AM
One problem is that they changed the way the tiles interconnect a little with descent, so there's no guarantee they'll match up.

Doesn't mean your adventurers couldn't be transported into a strange dark place with steel walls.  slywink
9194  Non-Gaming / Off-Topic / A History of Violence! Serenity! Both are out! [Spoilers!] on: September 28, 2005, 06:30:40 AM
Just loan them the DVDs.
9195  Gaming / Console / PC Gaming / Indigo Prophecy on: September 28, 2005, 06:23:57 AM
Like everyone else thinks, way too rushed at the end.  They most definitely had to cut a lot of near end material to make the release date.

You'll know it when you see it, but there's a chunk of time missing in the game that should have been put in.
9196  Non-Gaming / Off-Topic / Anyone ever played Twilight Imperium? on: September 26, 2005, 09:42:26 PM
The third edition is still a big, long game, but they've built in a time limit in the form of the Imperial card and score track.

You're also speding a lot more time doing things instead of waiting for someone to finish a turn, as each player takes one action, then the next, then the next, until no one wants to perform actions so they can refresh their command points (what allows you to make actions in the first place).
9197  Gaming / Console / PC Gaming / Brothers in Arms: Earned in Blood Demo! on: September 24, 2005, 08:24:43 AM
Yup, they did improve the AI overall.  I noticed in the mission they were a lot more aggressive.

However, that AI can't do anything if they're boxed in.

The problem lies in the fact that you're just one squad of guys usually sent to kill two to four times your number.  So they have to narrow the encounter areas and lead you through the map.

I'm hoping that if the series makes it to the next gen consoles, they start including an entire platoon, with you still only controlling a squad, but with other AI squads helping along a much larger front.

They also need to stop trying to script things in mid game.
9198  Gaming / Console / PC Gaming / Brothers in Arms: Earned in Blood Demo! on: September 23, 2005, 09:29:11 PM
I hear this demo has multiplayer, has anyone tried it yet?

I also heard they would include COOP in this one, a feature sorely lacking from the original.
9199  Gaming / Console / PC Gaming / Indigo Prophecy on: September 23, 2005, 09:27:16 PM
On easy mode, it disregards extra button presses do you can basically mash the buttons in all directions in case you miss one.
9200  Gaming / Console / PC Gaming / Battalion Wars (Gamecube) impressions on: September 22, 2005, 04:05:56 AM
Any word on COOP play?
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