All I've read so far makes no mention of mission based coop, just playing COOP on some maps. There may be objectives, but it doesn't look like there's coop through the campaign.
That may change later, but until that day comes, my money is on Civ IV.
Speaking of which, I just had an interesting idea for a mod for Civ, one that features a cooperative campaign in a fantasy setting. Basically you start your kingdom and everything, and then hordes of something or another invade. It could be goblins, orcs, barbarians, undead, etc... but everyone has to work together with very limited resources against an overwhelming threat. Where do you attack, where to defend? If it's goblin hordes, you have a ton of goblin cities popping up everywhere turning out large stacks of goblin troops. Barbarians would probably raid via sea, be stronger, have less cities, but essentially be like the goblin hordes. Dragons would be singular powerful units that require large armies to take down. Undead, well, they're just undead, difficult to kill permenantly, weak in attack, but they just keep coming and they regenate unit strength in the field quickly.
The normal game would, of course, be the typical fantasy Civ mod that you know will come out as soon as someone can dig into the files.
Could be, but the game has been in development for 6 years, I think they want to cut losses in general. Plus, those who want to buy it, the Cthulu crowd, either already know about it, will find out from other people, or already plan to buy it.
That's me being optimistic, though. I suspect with the way the scores are jumping back and forth, the game is good but with some dated mechanics and bad technical problems.
It's just a little bit at the end of the credits, but still a very juicy morsel. Definitely worth a sit through.
No name mentioned, I think they should have given him either a generic sounding name, or some sort of generic title so that characters could talk to the player directly.
I loved the ending bit, watching the nuclear explosion happen before my eyes.
I think they were trying to go the Half-Life 2 route with the character never speaking and always in first person. I don't think it was as good an idea since the game really needed some banter between the main character and cast.
In the next game, they should pull from Splinter Cell/Metal Gear as yet another resource, not for the stealth aspect, but with the team of experts that were on call over the radio to assist. There was always chatter coming back and forth from people both on and offsite in those games, enough to make what would be a very lonely sneaking game into one that was alive with characters.
Basically, I'm main disapointed in Monolith, they usually have the strongest FPS characters in the market, but this time they really did poorly in that regard.
Oh and one thing I really found annoying about the level design was that you could predict a map switch whenever they had to jump down from one area into another, it's the poor man's way of keeping you from going back to a previous level.
The armacham technologies building went on for way too long, almost as though they artificially extended it to add game time. Armacham was easily the most tedious mission in the game, but once you got past it things really picked up.
What ever happened to your first teammate, what's his name? It's obvious that he's still alive in some form. I'd have liked to see him more in a sequel, he was an interesting character from the little you got to see of him.
And of course, they killed the hot blond.
Honestly, for the inevitable sequel, they need to work on more interesting levels, get their writers working on more interesting characters and interactions with those characters, teammate AI would be nice as having FEAR or Delta fighting with you would have made tedious combat sections more interesting.
STAY THROUGH THE END OF THE CREDITS! There's a little bit extra there that you should see.
There's good news, I just saw on the official forums that they will release an SDK for the game.
So who knows, maybe we'll see that Goldeneye style one shot kill mod I've been wanting or a Perfect Dark-like counter op. One player (or players) as the hero/deltas, the rest of the server as respawning mooks.
I currently use Fileshack, it's a great low key service. The speeds are great, however their selection of files is lacking, they're usually on top of the big name file releases, but they're definitely not fileplanet.
DVD sales will be what makes Serenity. I think Universal understands this, and are hitting themselves over the head for not running earlier over the summer to cash in on DVD sales during the holidays.
Remember, it was the series DVD sale numbers that convinced them to pickup Serenity and while the movie isn't doing great, we all know the DVD sales will be great. I know that I'll be buying it, and Universal can count of a large percentage of those who bought the series to buy the movie.
Also, the movie may actually do better overseas than here, different cultures being what they are.
Finally, it's only been a little over a week since release day. The numbers have dropped, however that's not to say Serenity might enjoy a longer, if somewhat lower key stay in theaters (assuming the numbers stay good).
My friend is used to be very big into 40k, one thing he told me that was interesting about the emperor is that it takes 7 souls fed to him daily (or monthly?) to keep him alive. This was from a way earlier edition, so I'm not sure if it's true anymore.
What if you are on both the religious side and the scientific side? Does it really have to be one or the other? I do not think they are mutually exclusive depsite some protests to the contrary from both sides.
It's most definitely not one or the other, I'm as much agnostic as I am a deist. My belief is if there is a god or creator entity, he probably likes to make some really well tuned systems, evolution is probably just another one of those well planned systems.
However, many overly religious people I've talked to are way too quick to point out that science doesn't know this or that, such and such hasn't been absolutely proven, or that we don't know how such and such really works, or gaps in the fossil record, etc...
When the truth about the scientific method is that for anything to be accepted in the realm of science it must be proven via a very strict scientific method. And even then, future findings that change these views we can go back and prove and integrate these new findings into the theories.
There are most definitely things we don't know, the key is that science is a slow and exacting process of finding out those things using expiriments and observable phenomina.
Of course there'll be gaps in the fossil record, these bones are lying around for millions, maybe billions of years, it's lucky that we find any at all. Of course there's things we won't know, especially the fundamentals of the universe since we're trying to discern the system from within the system (e.g. no external frame of reference). We have to test every hypothesis in many ways, and many times they're wrong.
I actually find it enlightening to talk to religious scientists who embrace both sides, because they tend to see things as a very beautiful divine system. Whereas with some other people I was insulted for bringing up the notion that God established the system we know as evolution to guide the creation of Earth's creatures (or to perhaps save himself some work by letting other things occur naturally while carefully guiding the evolution of humans. )
In my studies of quantum physics I've often wondered if the hand of god was in the uncertainty principle, that perhaps it wasn't so uncertain to some divine being, but ineffable to us.
Then again, I'm also agnostic, so whether or not there is a god, there's just us humans down on this planet. Letting too much religion into our society brings about the danger where we stop seeing the people standing next to us as fellow humans, but as christains, muslims, hindi, bhuddist, athiest, etc...
Or in the case of science, that we stop discovering the things that make this universe tick and let our reasonable minds atrophy. We once believed the world was flat and everything orbited the earth for goodness sake.
Yeah, actually on OO I posted a forum challenge to play through the demo with only melee attacks on the normal troopers.
You can use guns on the heavy and on anyone unreachable by melee attacks.
I got pretty good at running around doing melee attacks that the game started feeling like a Jet Li movie. In fact, I hope someone comes up with a mod that's all melee attacks and special moves. Wall jumps, bullet dodging, throws, combos, etc...
And despite all my concerns over the MP mode of FEAR, I have to admit that it's very fun. I'm surprised how much I play it even though I dislike vanilla deathmatch, TDM, or even CTF. I think this time around Monolith has created a multiplayer game that'll last. Hopefully they'll realize this and release the mod tools quickly to capitolize on it.
Islamic extremists also believed what they did were for the best. Just to put things in perspective. Not to say that it's the same but, it's an excuse heard over and over.
I'm one who thinks that science would once again take over once China emerges as a superpower, the moment that happens, this intelligent design stuff and all the over religious attacks on science would be ignored in the competition to best China.
I'd also like to reiterate that all of science is based on accepted theories. Everything in science is a theory, including gravity, electromagnetism, atomics, etc... Everything about science is based on things that are observed.
Before any of you on the religious side make any more arguments against science, please do youself a favor and read the scientific method and how theories are established.
Whiteboyskim, can you descibe how the allied soldiers acted during a mission? What were they more similar to: Call of Duty's highly scripted cannon fodder, Half-Life 2's less scripted but no less cannon fodder, Vietcong 1's good squad AI, Halo 2's intelligent cannon-fodder, or more like a sim such as Ghost Recon and such?
This'll make or break my purchase as I'm a bit tired of lone gunman games.
How was shooting enemies like? With it like all Id games where if you shot the enemy all it meant was the enemy playing a pain sound and casually turning around to shoot you, or did they show a reaction or get stunned a bit like Halo enemies do? E.g. did shotting an enemy make you feel like you impacted that enemy as a physical object, or that it was just another computer entity slowly subtracting damage numbers from it?
I just realized, from the MP demo they released, FEAR MP plays similar to Halo 2 MP without shields.
The melee attacks, the offhand grenade throw, powerful weapons.
The major complaint I have with the FEAR MP is how you can use medkits in the middle of a firefight. You can carry up to 4 medkits with you at any time, similar to the SP mode, at the press of a button they'll heal about 50 (I think) points of health instantly. Every time you kill someone they drop a medkit and there are some scattered on the map.
It's great in SP, but in MP it's annoying to be in a firefight where normally you would win because you have the drop on him or have better aim, only to have him pop a medkit, turn around and blast you. You get guys popped 3-4 medkits in the middle of a fight and it's really annoying.
There's also the problem of not having a "standard" rules set. Each server can tweak certain settings and it's a bit difficult to check which servers have these changed and in what way. Wheras in Halo, you had the core rules sets and anything else would show up clearly as a mod. In FEAR MP, a each server could have it's own player speed setting, drastically altering the game from a slower paced shooter, feeling very close to Halo or even Goldeneye. Or a quake style frag fest with people zooming around the place at light speed, neither option is bad, but they need a way to quickly tell what kind of game you're joining and to filter out those servers with alternate settings.
There's also some weapon imbalances. The most used weapon in the game is the Penetrator, and I can see why, slower RoF yes, but great accuracy, little recoil, high armor penetration, and huge damage per hit. It doesn't blow all other weapons out of the water, but it does outstrip the mainstay weapon (the assault rifle) by a good margin.
The least used weapons are the double pistols, which are kinda pointless since you have to keep clicking every time you want to fire (difficult in the fast firefights), accuracy is terrible, and you don't get much of a benefit really. I'd suggest increasing the speed of players using the double pistol and making it so that just holding down the fire button makes you automatically fire them, albiet at a slower pace than you could tap them out. Maybe give the player more grenades to start out with too. That or turn them into Halo style magnums, or even give them a tiny bit of aim correction.
The same goes for the submachine gun, which is actually pretty useful due to its high RoF, but can't punch through armor (which almost all the good players know where to get some). So while you can mow down newer players who don't pickup armor, you're simply outclassed by those with shotguns for fighting up close, and people with the penetrator or assault rifle when fighting at a distance. Once again, I'd recommend more player speed and maybe some more items.