Calvin, have you read through parts 1-5 of Sulla's walkthrough? He goes over a lot of the game from the start of his civ through to the end. He pretty much covers all the changes made and many of the decisions you'll have to make in the game.
It's what convinced me to buy the game even though I'm more of an action/strategy oriented gamer.
I was never a big Civ player, but I really enjoyed the first two games. Didn't play Civ 3 much.
Civ 4 feels very refreshing though. A lot of things they changed make sense and all in all, it just feels right.
Edit: Interesting, those rivers you see on the map now work like roads that connect resources and cities. This is actually good for my first game, since I'm right next to a very long river with plenty of resources along it.
All I've read so far makes no mention of mission based coop, just playing COOP on some maps. There may be objectives, but it doesn't look like there's coop through the campaign.
That may change later, but until that day comes, my money is on Civ IV.
Speaking of which, I just had an interesting idea for a mod for Civ, one that features a cooperative campaign in a fantasy setting. Basically you start your kingdom and everything, and then hordes of something or another invade. It could be goblins, orcs, barbarians, undead, etc... but everyone has to work together with very limited resources against an overwhelming threat. Where do you attack, where to defend? If it's goblin hordes, you have a ton of goblin cities popping up everywhere turning out large stacks of goblin troops. Barbarians would probably raid via sea, be stronger, have less cities, but essentially be like the goblin hordes. Dragons would be singular powerful units that require large armies to take down. Undead, well, they're just undead, difficult to kill permenantly, weak in attack, but they just keep coming and they regenate unit strength in the field quickly.
The normal game would, of course, be the typical fantasy Civ mod that you know will come out as soon as someone can dig into the files.
Could be, but the game has been in development for 6 years, I think they want to cut losses in general. Plus, those who want to buy it, the Cthulu crowd, either already know about it, will find out from other people, or already plan to buy it.
That's me being optimistic, though. I suspect with the way the scores are jumping back and forth, the game is good but with some dated mechanics and bad technical problems.
It's just a little bit at the end of the credits, but still a very juicy morsel. Definitely worth a sit through.
No name mentioned, I think they should have given him either a generic sounding name, or some sort of generic title so that characters could talk to the player directly.
I loved the ending bit, watching the nuclear explosion happen before my eyes.
I think they were trying to go the Half-Life 2 route with the character never speaking and always in first person. I don't think it was as good an idea since the game really needed some banter between the main character and cast.
In the next game, they should pull from Splinter Cell/Metal Gear as yet another resource, not for the stealth aspect, but with the team of experts that were on call over the radio to assist. There was always chatter coming back and forth from people both on and offsite in those games, enough to make what would be a very lonely sneaking game into one that was alive with characters.
Basically, I'm main disapointed in Monolith, they usually have the strongest FPS characters in the market, but this time they really did poorly in that regard.
Oh and one thing I really found annoying about the level design was that you could predict a map switch whenever they had to jump down from one area into another, it's the poor man's way of keeping you from going back to a previous level.
The armacham technologies building went on for way too long, almost as though they artificially extended it to add game time. Armacham was easily the most tedious mission in the game, but once you got past it things really picked up.
What ever happened to your first teammate, what's his name? It's obvious that he's still alive in some form. I'd have liked to see him more in a sequel, he was an interesting character from the little you got to see of him.
And of course, they killed the hot blond.
Honestly, for the inevitable sequel, they need to work on more interesting levels, get their writers working on more interesting characters and interactions with those characters, teammate AI would be nice as having FEAR or Delta fighting with you would have made tedious combat sections more interesting.
STAY THROUGH THE END OF THE CREDITS! There's a little bit extra there that you should see.
There's good news, I just saw on the official forums that they will release an SDK for the game.
So who knows, maybe we'll see that Goldeneye style one shot kill mod I've been wanting or a Perfect Dark-like counter op. One player (or players) as the hero/deltas, the rest of the server as respawning mooks.
I currently use Fileshack, it's a great low key service. The speeds are great, however their selection of files is lacking, they're usually on top of the big name file releases, but they're definitely not fileplanet.
DVD sales will be what makes Serenity. I think Universal understands this, and are hitting themselves over the head for not running earlier over the summer to cash in on DVD sales during the holidays.
Remember, it was the series DVD sale numbers that convinced them to pickup Serenity and while the movie isn't doing great, we all know the DVD sales will be great. I know that I'll be buying it, and Universal can count of a large percentage of those who bought the series to buy the movie.
Also, the movie may actually do better overseas than here, different cultures being what they are.
Finally, it's only been a little over a week since release day. The numbers have dropped, however that's not to say Serenity might enjoy a longer, if somewhat lower key stay in theaters (assuming the numbers stay good).
My friend is used to be very big into 40k, one thing he told me that was interesting about the emperor is that it takes 7 souls fed to him daily (or monthly?) to keep him alive. This was from a way earlier edition, so I'm not sure if it's true anymore.