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8881  Gaming / Console / PC Gaming / Civillization IV Walkthrough by Sulla on: October 26, 2005, 12:01:14 AM
All I've read so far makes no mention of mission based coop, just playing COOP on some maps.  There may be objectives, but it doesn't look like there's coop through the campaign.

That may change later, but until that day comes, my money is on Civ IV.

Speaking of which, I just had an interesting idea for a mod for Civ, one that features a cooperative campaign in a fantasy setting.  Basically you start your kingdom and everything, and then hordes of something or another invade.  It could be goblins, orcs, barbarians, undead, etc... but everyone has to work together with very limited resources against an overwhelming threat.  Where do you attack, where to defend?  If it's goblin hordes, you have a ton of goblin cities popping up everywhere turning out large stacks of goblin troops.  Barbarians would probably raid via sea, be stronger, have less cities, but essentially be like the goblin hordes. Dragons would be singular powerful units that require large armies to take down.  Undead, well, they're just undead, difficult to kill permenantly, weak in attack, but they just keep coming and they regenate unit strength in the field quickly.

The normal game would, of course, be the typical fantasy Civ mod that you know will come out as soon as someone can dig into the files.
8882  Gaming / Console / PC Gaming / Civillization IV Walkthrough by Sulla on: October 25, 2005, 10:02:21 PM
Honestly, it seems like updated Civ 2 at first, but there's many little feature descriptions in that write up that shows it's more than just an update.  Certainly enough to make me buy it.

Plus, I have three friends nearby that like strategy games and have computers that are somewhat mobile.  Looks like I'm replacing the Vietcong 2 lanparty with the Civ IV lanparty.

That is, until the pit boss server patch is released.
8883  Gaming / Console / PC Gaming / [XBOX] Call of Cthulhu -- Let the Bethesda bashing begin! on: October 25, 2005, 10:00:00 PM
Could be, but the game has been in development for 6 years, I think they want to cut losses in general.  Plus, those who want to buy it, the Cthulu crowd, either already know about it, will find out from other people, or already plan to buy it.

That's me being optimistic, though.  I suspect with the way the scores are jumping back and forth, the game is good but with some dated mechanics and bad technical problems.
8884  Non-Gaming / Trading Forum / FS: FEAR (5 CD) and boardgames on: October 25, 2005, 06:29:26 PM
I'm looking to unload FEAR for PC, the CD version of the game that comes on 5 CDs.  I'm looking to sell this for the money to buy Civ IV.

Price is $25 + shipping.

I'm also looking to sell some boardgames that just aren't getting played by my group.

I have:

Shadows Over Camelot - $20 + shipping.

Nexus Ops - $20 + shipping.

Twilight Imperium 3rd edition - $40 + shipping
8885  Gaming / Console / PC Gaming / MotorStorm for PS3 on: October 24, 2005, 01:35:09 AM
Those look like screencaps from the preview stuff they showed during E3, there was a lot of confusion over whether these are actual in game screenshots or if they were doctored somehow.
8886  Gaming / Console / PC Gaming / Who else got a copy of F.E.A.R a day early? on: October 23, 2005, 08:47:15 AM
Spoiler for Hiden:

It's just a little bit at the end of the credits, but still a very juicy morsel.  Definitely worth a sit through.

No name mentioned, I think they should have given him either a generic sounding name, or some sort of generic title so that characters could talk to the player directly.

I loved the ending bit, watching the nuclear explosion happen before my eyes.

I think they were trying to go the Half-Life 2 route with the character never speaking and always in first person.  I don't think it was as good an idea since the game really needed some banter between the main character and cast.

In the next game, they should pull from Splinter Cell/Metal Gear as yet another resource, not for the stealth aspect, but with the team of experts that were on call over the radio to assist.  There was always chatter coming back and forth from people both on and offsite in those games, enough to make what would be a very lonely sneaking game into one that was alive with characters.

Basically, I'm main disapointed in Monolith, they usually have the strongest FPS characters in the market, but this time they really did poorly in that regard.

Oh and one thing I really found annoying about the level design was that you could predict a map switch whenever they had to jump down from one area into another, it's the poor man's way of keeping you from going back to a previous level.

8887  Gaming / Console / PC Gaming / [Famitsu] Final Fantasy III DS on: October 23, 2005, 08:29:04 AM
For those that don't know, FF3 was actually FF6 in Japan.  The FF3 they're talking about now is the original FF3 from Japan, which was never released here in the states.
8888  Gaming / Console / PC Gaming / Who else got a copy of F.E.A.R a day early? on: October 23, 2005, 01:08:59 AM
Finished it.

Spoiler for Hiden:

The armacham technologies building went on for way too long, almost as though they artificially extended it to add game time.  Armacham was easily the most tedious mission in the game, but once you got past it things really picked up.

What ever happened to your first teammate, what's his name?  It's obvious that he's still alive in some form.  I'd have liked to see him more in a sequel, he was an interesting character from the little you got to see of him.

And of course, they killed the hot blond.

Honestly, for the inevitable sequel, they need to work on more interesting levels, get their writers working on more interesting characters and interactions with those characters, teammate AI would be nice as having FEAR or Delta fighting with you would have made tedious combat sections more interesting.

STAY THROUGH THE END OF THE CREDITS!  There's a little bit extra there that you should see.  slywink
8889  Gaming / Console / PC Gaming / What's the Scoop on Starcraft Ghost? on: October 21, 2005, 03:20:00 AM
Sounds like a new company.

One thing's for sure, Blizzard has high quality standards, so if it's not good they're not afraid to scrap a project that's well along.

Of course, they know their brand less games alone, so they can afford to take risks.
8890  Gaming / Console / PC Gaming / So, any Vietcong 2 love? on: October 21, 2005, 12:58:41 AM
Vietcong 2 is coming out the same day as Civ 4.

I'm buying the game, sight unseen, based solely on the fact that it has a full cooperative campaign in the game.

My friends and I had a blast playing Vietcong coop, and a story mode is all the better.  In fact, my friends and I have already dedicated that weekend for a lan party just to play it COOP.
8891  Gaming / Console / PC Gaming / Who else got a copy of F.E.A.R a day early? on: October 19, 2005, 03:52:23 AM
Olaf, I can run the game just fine on a 2000+ and ATI 9800.  Obviously you've got some settings wrong or out of date drivers somewhere.

Of key note is to turn off the soft shadows, that setting is a real fps killer.
8892  Gaming / Console / PC Gaming / Shattered Union impressions? on: October 19, 2005, 03:50:15 AM
Eno, the game isn't to scale.  If you were using realistically scaled models on this maps then all your units would be little dots on the landscape.
8893  Gaming / Console / PC Gaming / Who else got a copy of F.E.A.R a day early? on: October 18, 2005, 06:39:29 PM
There's good news, I just saw on the official forums that they will release an SDK for the game.

So who knows, maybe we'll see that Goldeneye style one shot kill mod I've been wanting or a Perfect Dark-like counter op.  One player (or players) as the hero/deltas, the rest of the server as respawning mooks.
8894  Gaming / Console / PC Gaming / Who else got a copy of F.E.A.R a day early? on: October 18, 2005, 04:23:33 PM
At least it wasn't like Daikatana, where it was hyped as the second coming, but it was really just a poor Quake 2 clone.

I recall a dev basically admitting it was unoriginal in an interview (in so many words), but went on to say that the combined elements do make a fun game.
8895  Gaming / Console / PC Gaming / Shattered Union impressions? on: October 18, 2005, 06:00:23 AM
As the title says, anyone getting this for the Xbox?
8896  Non-Gaming / Off-Topic / The NHL is officially back TONIGHT! on: October 17, 2005, 08:24:22 AM
So what were the changes made to hockey rules?

What do you guys think of the changes?

The last time I watched hokey was way back in high school, got free tickets to see the Mighty Ducks at the Pond.
8897  Gaming / Console / PC Gaming / Opinions on pay download sites on: October 15, 2005, 09:06:41 PM
I currently use Fileshack, it's a great low key service.  The speeds are great, however their selection of files is lacking, they're usually on top of the big name file releases, but they're definitely not fileplanet.
8898  Non-Gaming / Steals and Deals / F.E.A.R. on: October 15, 2005, 07:45:57 PM
Fry's is the sole reason why I haven't gone bankrupt supporting my gaming habit.  Tongue

Seriously, with my very little income, the day one sales at Fry's really help.
8899  Gaming / Console / PC Gaming / IGN F.E.A.R. Impressions! on: October 12, 2005, 10:52:49 PM
If you want an extra challenge in the MP mode, try holstering your weapon and only using melee attacks or grenades to kill.  On the plus side, you move extremely fast without a weapon equipped.
8900  Gaming / Console / PC Gaming / First game you ever played on the PC? on: October 11, 2005, 01:52:06 AM
Well the first game I played that I actually owned on my PC (not from school etc...) was "Quest for the King" from Sierra.

I never got past the fifth screen.
8901  Gaming / Console / PC Gaming / Terrific hands-on preview of Elder Scrolls IV: Oblivion... on: October 10, 2005, 06:27:03 AM
And by then, I'll have a new PC and I'll be playing Oblivion with all the fancy new mods released for it.

Oh yeah, was there going to be mounted combat in game?  I mean, you now can have mounts, so can you fight on horseback?

Also, anyone here familiar with Morrowind modding?  How in depth could you mod Morrowind?  Has anyone created an entirely new setting (say a scifi or western) for the game or is that even possible?
8902  Gaming / Console / PC Gaming / Quake 4 70% PC Gamer on: October 09, 2005, 08:58:24 PM
Nope, they're not acknowledging anything, it's just that Id, Raven, or the publisher didn't pile up enough cash in the briefcase to make them raise the score up higher.

Thankfully, I already plan to get FEAR first since I already know how it plays.  I'll wait for other quake reviews before I make a decision.
8903  Non-Gaming / Off-Topic / S E R E N I T Y on: October 08, 2005, 09:39:56 PM
DVD sales will be what makes Serenity.  I think Universal understands this, and are hitting themselves over the head for not running earlier over the summer to cash in on DVD sales during the holidays.

Remember, it was the series DVD sale numbers that convinced them to pickup Serenity and while the movie isn't doing great, we all know the DVD sales will be great.  I know that I'll be buying it, and Universal can count of a large percentage of those who bought the series to buy the movie.

Also, the movie may actually do better overseas than here, different cultures being what they are.

Finally, it's only been a little over a week since release day.  The numbers have dropped, however that's not to say Serenity might enjoy a longer, if somewhat lower key stay in theaters (assuming the numbers stay good).
8904  Gaming / Multiplayer Madness (MMO or otherwise) / Any interest in a Quake 4 or FEAR MP CG Clan? on: October 08, 2005, 06:40:00 PM
Wrong forum WBS, this is the massively multiplayer forum, MMOs.  Tongue

I assume a mod will come and change it eventually.

I don't join clans at all, but I wouldn't mind playing with fellow forum goers.
8905  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 08, 2005, 06:30:58 PM
I'm waiting for Dawn of War 2.  You just know they're making one using the Company of Heroes engine.
8906  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 08, 2005, 08:45:57 AM
My friend is used to be very big into 40k, one thing he told me that was interesting about the emperor is that it takes 7 souls fed to him daily (or monthly?) to keep him alive.  This was from a way earlier edition, so I'm not sure if it's true anymore.
8907  Gaming / Console / PC Gaming / Quake 4 who's in? on: October 07, 2005, 11:59:37 PM
I'm in, but FEAR is first in line. Tongue

The description of the squad AI made me budget it in, since I love games that have you working together with people.

Also, since this one will actually be a game as opposed to a tech demo, I think we'll see a lot of mods for it, hopefully as many as Quake 2 had.
8908  Gaming / Console / PC Gaming / A Ton of New Oblivion Pics! on: October 07, 2005, 03:16:37 AM
Way too much bloom.  People need to realize that it's the artistic design that'll make something seem fantastical, not how fuzzy you can make it.

Right now it looks like a fantasy version of a soap opera camera.
8909  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 07, 2005, 01:45:31 AM
Actually, Space Marines are often called to exterminate practically anything that the emperor wishes.  Obliterating a planet usually means having to fight through the local militia.
8910  Gaming / Console / PC Gaming / EA settles their labor dispute lawsuit on: October 06, 2005, 11:59:07 PM
$15.6 isn't much depending on how many employees this covers, not to mention the lawyers fees and how much EA makes.

It is, however, enough to make them think twice about it, and make other companies stand up and watch.
8911  Gaming / Console / PC Gaming / Dawn of War Skirmish Mode on: October 06, 2005, 11:57:44 PM
Map placement is by which slot you're in, at least it was before.

Make sure you choose "Random Start Locations", it's not as random as you think, since it'll look at which people are teammates, and place them on opposite sides of the map.
8912  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 06, 2005, 01:56:30 AM
Quote from: "warning"
What if you are on both the religious side and the scientific side?  Does it really have to be one or the other?  I do not think they are mutually exclusive depsite some protests to the contrary from both sides.


It's most definitely not one or the other,  I'm as much agnostic as I am a deist.  My belief is if there is a god or creator entity, he probably likes to make some really well tuned systems, evolution is probably just another one of those well planned systems.

However, many overly religious people I've talked to are way too quick to point out that science doesn't know this or that, such and such hasn't been absolutely proven, or that we don't know how such and such really works, or gaps in the fossil record, etc...

When the truth about the scientific method is that for anything to be accepted in the realm of science it must be proven via a very strict scientific method.  And even then, future findings that change these views we can go back and prove and integrate these new findings into the theories.

There are most definitely things we don't know, the key is that science is a slow and exacting process of finding out those things using expiriments and observable phenomina.

Of course there'll be gaps in the fossil record, these bones are lying around for millions, maybe billions of years, it's lucky that we find any at all.  Of course there's things we won't know, especially the fundamentals of the universe since we're trying to discern the system from within the system (e.g. no external frame of reference).  We have to test every hypothesis in many ways, and many times they're wrong.

I actually find it enlightening to talk to religious scientists who embrace both sides, because they tend to see things as a very beautiful divine system.  Whereas with some other people I was insulted for bringing up the notion that God established the system we know as evolution to guide the creation of Earth's creatures (or to perhaps save himself some work by letting other things occur naturally while carefully guiding the evolution of humans. Tongue)

In my studies of quantum physics I've often wondered if the hand of god was in the uncertainty principle, that perhaps it wasn't so uncertain to some divine being, but ineffable to us.

Then again, I'm also agnostic, so whether or not there is a god, there's just us humans down on this planet.  Letting too much religion into our society brings about the danger where we stop seeing the people standing next to us as fellow humans, but as christains, muslims, hindi, bhuddist, athiest, etc...

Or in the case of science, that we stop discovering the things that make this universe tick and let our reasonable minds atrophy.  We once believed the world was flat and everything orbited the earth for goodness sake.
8913  Gaming / Console / PC Gaming / Quake 4 gold on: October 06, 2005, 01:36:39 AM
I see, so the troops are more similar to Vietcong and Halo 2's smarter troops, taking cover and such.

Alright, well I'm convinced to buy Quake 4.  However, it'll be after FEAR, but it is now budgeted in to my buy list.

Thankfully, I should be getting a new job soon.
8914  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 06, 2005, 01:35:10 AM
Yeah, actually on OO I posted a forum challenge to play through the demo with only melee attacks on the normal troopers.

You can use guns on the heavy and on anyone unreachable by melee attacks.

I got pretty good at running around doing melee attacks that the game started feeling like a Jet Li movie.  In fact, I hope someone comes up with a mod that's all melee attacks and special moves.  Wall jumps, bullet dodging, throws, combos, etc...

And despite all my concerns over the MP mode of FEAR, I have to admit that it's very fun.  I'm surprised how much I play it even though I dislike vanilla deathmatch, TDM, or even CTF.  I think this time around Monolith has created a multiplayer game that'll last.  Hopefully they'll realize this and release the mod tools quickly to capitolize on it.
8915  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 05, 2005, 06:30:02 PM
Islamic extremists also believed what they did were for the best.  Just to put things in perspective.  Not to say that it's the same but, it's an excuse heard over and over.

I'm one who thinks that science would once again take over once China emerges as a superpower, the moment that happens, this intelligent design stuff and all the over religious attacks on science would be ignored in the competition to best China.

I'd also like to reiterate that all of science is based on accepted theories.  Everything in science is a theory, including gravity, electromagnetism, atomics, etc...  Everything about science is based on things that are observed.

Before any of you on the religious side make any more arguments against science, please do youself a favor and read the scientific method and how theories are established.
8916  Gaming / Console / PC Gaming / Bioware 2005-10-04 on: October 05, 2005, 06:58:28 AM
They key here is that the game looks to be as much a shooter as it is an RPG.  From the short movie clip, there's some character interaction, mentioning of councils and the like.

The world sounds a bit like the Uplift world (sans fins and chimps), where humanity has earned its place among the many species of a massive galaxy.
8917  Gaming / Console / PC Gaming / Quake 4 gold on: October 05, 2005, 05:53:29 AM
Whiteboyskim, can you descibe how the allied soldiers acted during a mission?  What were they more similar to: Call of Duty's highly scripted cannon fodder, Half-Life 2's less scripted but no less cannon fodder, Vietcong 1's good squad AI, Halo 2's intelligent cannon-fodder, or more like a sim such as Ghost Recon and such?

This'll make or break my purchase as I'm a bit tired of lone gunman games.

How was shooting enemies like?  With it like all Id games where if you shot the enemy all it meant was the enemy playing a pain sound and casually turning around to shoot you, or did they show a reaction or get stunned a bit like Halo enemies do?  E.g. did shotting an enemy make you feel like you impacted that enemy as a physical object, or that it was just another computer entity slowly subtracting damage numbers from it?
8918  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 05, 2005, 05:26:37 AM
I just realized, from the MP demo they released, FEAR MP plays similar to Halo 2 MP without shields.

The melee attacks, the offhand grenade throw, powerful weapons.

The major complaint I have with the FEAR MP is how you can use medkits in the middle of a firefight.  You can carry up to 4 medkits with you at any time, similar to the SP mode, at the press of a button they'll heal about 50 (I think) points of health instantly.  Every time you kill someone they drop a medkit and there are some scattered on the map.

It's great in SP, but in MP it's annoying to be in a firefight where normally you would win because you have the drop on him or have better aim, only to have him pop a medkit, turn around and blast you.  You get guys popped 3-4 medkits in the middle of a fight and it's really annoying.

There's also the problem of not having a "standard" rules set.  Each server can tweak certain settings and it's a bit difficult to check which servers have these changed and in what way.  Wheras in Halo, you had the core rules sets and anything else would show up clearly as a mod.  In FEAR MP, a each server could have it's own player speed setting, drastically altering the game from a slower paced shooter, feeling very close to Halo or even Goldeneye.  Or a quake style frag fest with people zooming around the place at light speed, neither option is bad, but they need a way to quickly tell what kind of game you're joining and to filter out those servers with alternate settings.

There's also some weapon imbalances.  The most used weapon in the game is the Penetrator, and I can see why, slower RoF yes, but great accuracy, little recoil, high armor penetration, and huge damage per hit.  It doesn't blow all other weapons out of the water, but it does outstrip the mainstay weapon (the assault rifle) by a good margin.

The least used weapons are the double pistols, which are kinda pointless since you have to keep clicking every time you want to fire (difficult in the fast firefights), accuracy is terrible, and you don't get much of a benefit really.  I'd suggest increasing the speed of players using the double pistol and making it so that just holding down the fire button makes you automatically fire them, albiet at a slower pace than you could tap them out.  Maybe give the player more grenades to start out with too.  That or turn them into Halo style magnums, or even give them a tiny bit of aim correction.

The same goes for the submachine gun, which is actually pretty useful due to its high RoF, but can't punch through armor (which almost all the good players know where to get some).  So while you can mow down newer players who don't pickup armor, you're simply outclassed by those with shotguns for fighting up close, and people with the penetrator or assault rifle when fighting at a distance.  Once again, I'd recommend more player speed and maybe some more items.
8919  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 04, 2005, 10:28:48 PM
I will only allow intelligent design to be taught in schools if it covers all myths--er theories--relating to intelligent design.  Thus, not only would it cover abrahamic beliefs, it'd cover Hindi, Bhuddist, etc...  Oh and part of the theory would be that Aliens are the intelligent designers of the human race.
8920  Gaming / Console / PC Gaming / Quake 4 gold on: October 04, 2005, 06:21:40 PM
Skewing  the list a little there Jake?

*ahem* You neglected to mention Monolith's track record of titles:
Shogo
Blood 1 & 2
No One Lives Forever 1 & 2
Aliens Vs. Predator 2

Oh and didn't Raven make that Star Trek Voyager shooter?  That was actually decent.

Anyway, they're both very good FPS companies.  Contract JACK was forced on the company by the publisher who wanted a quick cash in action title.  Now they've made FEAR to make up it, and we've actually played the demo of it.

That's not to say I won't get both of them if they're both good.  So far I know I'm buying FEAR, but I also have a soft spot for squad based action like in Quake 4.

The only problem is I need a series upgrade for these latest games.
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