April 26, 2017, 06:08:13 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 221 222 [223] 224 225 ... 244
8881  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 11, 2006, 08:38:05 AM
My further impressions after trying a 4 player split screen co-op.  Don't bother.  The system can't handle it so the FPS drops and controls become very sluggish.  The four screens, even on a large HDTV are okay, but the crosshair becomes hard to see.  Two player split screen co-op is just fine though.

I've also reached a the first mission where I have to go alone at night, and I can't get past this one part.  It doesn't help that the cross comm is buggered in the mission and I have no other support assets.  Not to mention my current save I'm at red health.
8882  Gaming / Console / PC Gaming / Oblivion being released early? on: March 11, 2006, 08:32:16 AM
Sorry, can't tell you the local store for fear of corporate drones descending on them.
8883  Gaming / Console / PC Gaming / [360] GRAW Control tips for Multiplayer on: March 10, 2006, 09:03:49 PM
Is there any way to fly the drone back to high altitude?
8884  Gaming / Console / PC Gaming / Oblivion being released early? on: March 10, 2006, 09:02:27 PM
Strangely enough, my local store gave me a date of March 17th as when it'd be in.  I suspect this is the ship date, and the actual street date is the official date.
8885  Gaming / Console / PC Gaming / GR:AW Multiplayer on: March 10, 2006, 07:22:57 PM
I have 3mb down and I think 768up.  I get about 65kB/sec uploads, so it's pretty decent.
8886  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 10, 2006, 07:20:57 PM
Yep, I think they really should have taken a hint from Brothers in Arms and Full Spectrum Warrior a bit.  At least allowing a player to split up his team, but not actually requiring it.
8887  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 10, 2006, 09:45:49 AM
Now that I've played the single player more, I'd have to say that while not perfect, I'd rate it a solid 8.9.  It's not the killer app for the 360 to me, but it is a very entertaining game nonetheless.  I think it's more amazing just because it's the first real next gen game and for its many multiplayer modes.

I have also encountered odd little bugs, not showstoppers but painful nonetheless.

In one case, I'm tasked with using a newly acquired rocket launcher to blow up some vehicles whilst on top of a parking structure.  Because of the way the rockets aim, I was hitting the railing that was in front of me almost half the time and blowing myself up in the process.

The night vision sucks, too blurry and washed out to be useful for anything except detecting enemies, it's difficult to even navigate by them at night.

Friendly AI is just crap.  I'd have liked to be able to split the group into two man teams to better flank enemies or simply cover more zones.  I also had a situation where one of the soldiers got on the other side of the map alone for some odd reason while he was supposed to be following me.

Also, all those exploding cars are just plain annoying.  Sure, it's a cinematic game, but having all these cars be bombs on wheels drastically reduces their effectiveness as cover.

Where is the option to adjust the contoller's sensivity?  I couldn't find it anywhere.  The sensivity for me is almost right, I just need to turn it up one or two notches.  The controls also seemed a little sluggish, just like PDZ, I'm not sure why, but it may have to do with framerate.

A lot of these problems go away for me in multiplayer.  My friend and I had a blast earlier today playing co-op before I left for class.  I'd like to see how online play is, but I'm waiting for tomorrow's game night to use the 48 hour gold live trial that comes with it.
8888  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 10, 2006, 07:00:47 AM
Sadly, I couldn't find any way to get third person view while playing split screen, although I can understand why they don't allow it.

Trying to play co-op territories with infinite enemies, one location, and only two players is suicide.
8889  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 09, 2006, 05:06:46 PM
Actually, I think they didn't put a stamp on so that people could use it as their desktops.
8890  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 09, 2006, 06:55:07 AM
Clanwolfer, they've already confirmed that the rest of the co-op campaign is being worked on.  Not sure if it'll be free, I suspect maybe one co-op pack will be free and the rest pay.  But if it lives up to all the talk here, then I'd gladly pay for more co-op maps.
8891  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 08, 2006, 06:04:08 PM
By the way, those AA guns are just insane infantry killing machines.

They're difficult to kill since they have high health values, and the gunner manning the thing is shielded from frontal attacks, it also has a 360 degree rotation so it can't be flanked unless it's distracted.

Luckily, a lot of people tend to place them next to other emplacements, and a 300 point airstrike to take out 400-700 res worth of emplacements seems like a good tradeoff for me.  If you distract that AA gun by letting it shoot your infantry, it won't have time to shoot the incoming planes.

Of course, rockets will kill them in 4 hits or so.

I love calling in airstrikes on people who think they're completely safe behind walls of emplacements.  One time I killed an AT gun, and AA gun, two machinegun nests, and another player and his squad in one AA strike.

Oh, and one of the good early game moves on this map is to airstrike the enemy bridge while they're crossing it.

You can also watch for airdrops at the enemy base early on, if you see one, it's likely they're buying a vehicle to rush with.  If I see a drop I usually buy an AT gun to put right in front of my base, since most early vehicles can't take much damage, I've taken out entire squads that tried to vehicle rush this way.
8892  Gaming / Console / PC Gaming / [360] Ghost Recon - Co Op Interest on: March 08, 2006, 06:00:27 PM
Picking up mine tomorrow at noon, the the locally owned gameshop that I buy from won't have it until then.

After that I have class from 4pm to 10pm, so no play time for me.  Luckily I have no class Fridays so I'm inviting all my friends over to play split screen co-op on my Dad's HDTV.

The next two days are going to be very difficult for me.
8893  Non-Gaming / Off-Topic / V for Vendetta = Good? on: March 08, 2006, 05:36:25 AM
This is actually sort of a British thing if I recall from reading the back of the comic.

Basically, they (used to?) burn this effigy of this guy who tried to blow up the houses of parlaiment.  I think the effigy had a mask similar to the one V wears.

In V for Vendetta, it's a kind of role reversal where the same person who was demonified is now the good guy.

The mask is also there for reasons you'll discover in the movie.
8894  Gaming / Console / PC Gaming / [360] Ghost Recon - Co Op Interest on: March 08, 2006, 04:15:24 AM
In as well.
8895  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 07:32:08 PM
I'd definitely compare it to mercenaries.  It's like mercenaries with multiplayer.  And a lot more calling in of support, not to mention you'll always be able to afford extra troops paradropped to you.

There's even a co-op mode too.

After playing quite a bit of multiplayer, I'd have to say the game is actually quite fun, at least in multiplayer.  I'm not sure if the single-player will last all that long, though.

I usually play as the leader with the high purchasing power.  I'm not too good at running and gunning, so I really make use of my squad and usually send them to suppress or assault while I sit in a bush and buy things.  You can really lock down a flank by placing turrets well.  Two machineguns and an AT turret is a really good start, but if you have the time and money having double that amount will pretty much lock down a flank.

There's ways to get around it, such as flanking the turrets (They can only rotate so far), using air and artillery strikes, or somehow killing the soldier manning the gun.

I don't think this is a buy for me, at least not until the game drops in price.  But, I do find it fun and won't hesitate to rent it whenever friends drop by for game night.
8896  Gaming / Console / PC Gaming / Crap! Mass Effect is going to suck on: March 07, 2006, 05:39:03 PM
Considering that ME is more like an FPS game, being real-time would work well for it.
8897  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: March 07, 2006, 06:45:46 AM
Unfortunately, it seems the Japanese demo of 99 Nights is already out in Japan, but it hasn't showed up on my Xbox using my Japanese account.  So I can only assume MS fixed this loophole.
8898  Gaming / Console / PC Gaming / GRAW - Out Tomorrow in Many Stores on: March 07, 2006, 06:38:37 AM
Do yourselves a favor.  Go here:

Read the co-op gameplay hands on impressions.

Also download any videos they have of the gameplay, these are gameplay videos that are only slightly edited.  They have long stretches of gameplay that's uncut.

Unfortunately, it does look like the AI is a bit weak in co-op mode at least.  No idea if it's just because of co-op mode, low difficulty setting, or weak AI in general.  I suspect I'll enjoy the game anyway due to co-op and the multiplayer in general.

If you go to the main GRAW page on that site it links to other videos and previews.  These are the main reason why I'll be buying day one.  You can get a good impression of how the game is by watching those videos and reading.
8899  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 04:48:07 AM
There's one big problem, in that it's a little too easy to take over vehicles while someone's driving it.  In Halo 2, you can board, then you have to knock open the vehicle's cockpit.  In this game, all you have to do is walk up and hit the use button at the right spot.
8900  Gaming / Console / PC Gaming / GRAW - Out Tomorrow in Many Stores on: March 07, 2006, 02:47:20 AM
I'm buying two more wireless controllers in anticipation for this game.  Then, I'll invite my friends over for some late night co-op on release day.

Unfortunately, I buy all my console games from a friendly locally owned store, so they're not likely to have it in on ship day.  More likely it'll be on Wednesday or Thursday.  This sucks only because I have no class or work tomorrow (Tue), and I'm not going to buy mine from a corporate store just to get it a day early.

Gamestop and the like are probably having their boxes drop shipped express to their stores to get it on release day, this is one of their main advantages over chain stores like Walmart.  I doubt the game actually released a day early, but I'm hoping I'm wrong.

Of course, this won't stop me from checking in tomorrow to see if they did get it early.  If so, co-op in the Nicaragua campaign here I come.

Oh, and new news about the co-op campaign.  Right now it's only (I think) 4-5 actual missions and not complete in box.  Instead, the rest of the campaign will be released as downloads on Live and should eventually be 3-4 sets of 4-5 missions.

If in the future, they release more co-op campaigns on Live for purchase, I know I'll buy them.
8901  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 02:46:13 AM
Well it has split screen multiplayer.  No bots.

It's okay.  Nothing really outstanding but I see it could be fun for others.  It's pretty simplistic combat with the addition of calling in all sorts of useful weapons.

Basically you have a choice of one of three leaders, I'm not sure what each leader gets, but each one does feel different from the other.  The leader you pick determines what weapons you start with, what things you can buy, and what kind of infantry you get as your backup.

Speaking of infantry, you get four mooks that tag along with you.  There's a rudimentary command system for them, you don't get to decide their placment, but you can tell them to fire to suppress, assault, and I think the third one is assault a vehicle.  Normally your mooks follow you around, staying in cover as best they can, but often they stand up in the open.  I figure suppressing fire makes them stay put and shoot, while you move around independantly.  Mooks are easy and cheap to replace as you can request new troops to parachute in right next to you.  You can also nab other abandoned troops on the field.  They come with different weapons depending on who your leader is.

Around the map are control points that you need to capture, along with what are basically factories that upon capture allow you to requisition new things to be airdropped in.  On this map there were was an artillery position, and a vehicle factory.  As you guessed, the artillery position allowed various strikes to be called in, either an airstrike or an artillery strike.  The vehicle factory allows higher level vehicles to be bought.

You can call in various support weapons and effects.  Things like tanks, airstrikes, artillery strikes.  As mentioned above, what you can buy depends on whether you control its factory and which leader you have.  I've only used the American stealth/speed guy and he couldn't buy heavy vehicles, but he could by a very fast armored car with a cannon.  I also saw a wiretap option, which I assume will tap into enemy voice chatter.

To buy things you spend resource points, I'm not too sure of all the things you can do to get them and what determines how much you get, but a few of them were to kill enemy troops, hold control points, or pickup some strange treasure chests that planes randomly drop in both teams' bases.

One very cool thing about the game is that combat happens at long distances, you can see across the map and shoot across it too.  However, long range fire is often ineffective without a rifle.  One problem with this, however, is that you mooks will shoot at anything they see, even if it's not in optimal range, thus giving away your position.  On the other hand, it does give that nice feeling of distant firefights with bullets flying all over.
8902  Non-Gaming / Off-Topic / V for Vendetta = Good? on: March 07, 2006, 01:23:26 AM
Well, they have quite a few scenes from the novel, and quite a few scenes not from the novel in the trailers.

I really liked the graphic novel, so I hope this one at least stays true to the message.  Not that I particularly agreed with all of the message, but it's still a powerful statement.

I'm actually hoping someone steps up and makes a movie based on "The Watchmen".
8903  Gaming / Console / PC Gaming / [MOD] HL2: Empire on: March 07, 2006, 01:20:03 AM
It takes forever to load a map on my PC.

It's also very buggy, with players crashing out of the game on a regular basis, especially when using the commander mode.  It's difficult to get coordinated.

Lag is a big issue when lots of vehicles are running around.  The source engine wasn't really designed for this kind of work, so the netcode is nowhere near Battlefield 2 for this line of work.

Most people will have to set the graphics levels all the way down since the game has such wide open maps.  Unfortunately, at the lowest detail settings there's a problem where you can't see the inside of buildings and have to bumble around until you find the exit.

The tanks really need work.  They feel arbitrarily clunky instead of a natural part of their movement and use.  What's worse, the main cannons they have use a parabolic shot that arcs a lot, so you have to aim high to hit targets.  This wouldn't be a problem normally, but the fact that they don't give you a cannon sight with elevation markings and every shot you take in a take moves both your sight and the tank itself makes it difficult to hit anything even while sitting still.  Then there's the missile that can be added to tanks, which aren't affected by the arcing fire, so most people just screw the main cannon (unless you're right on top of eachother) and launch missiles.

The infantry fighting is good, definitely has a nice feel that doesn't stray too far from HL2.  However, there's a bit of reliance on the engineers to do everything since they're the only ones that can build at a fast pace.

That said, though, it's pretty good for a mod that does so much, definitely one to watch.  I'd say download it after a few patches.
8904  Gaming / Console / PC Gaming / Rainbow Six: Vegas First screenie on: March 06, 2006, 06:04:15 AM
I'll wait for more info before judging the game.

The screenshots do look good, prime examples of next gen consoles.

However, it seems like they're going in the direction of Lockdown, which I hope bombed at retail.  I mean, rainbow was all about going to many locales around the world with its international team.  I don't see how they would be limited to just marching around Vegas unless some massive terrorist organization setup camp and turned it into an open warzone.

I could forgive this is they kept some of the squad control and planning.

But on the whole, they really should just create a new franchise for this instead of using the rainbow name.
8905  Non-Gaming / Off-Topic / Ultraviolet = Bad? on: March 04, 2006, 01:20:25 PM
I'm seeing it for the action, not for story or deep character development.
8906  Gaming / Console / PC Gaming / Japanese vote on Top 100 games of all time (WTF....) on: March 04, 2006, 01:14:48 PM
Oh cool, an asian focused RPG that's not just pseudo asian designs?  Count me in if they bring it to the US.
8907  Gaming / Console / PC Gaming / Spore! on: March 04, 2006, 02:08:45 AM
You design how your creature evolves, the evolutionary pressure comes from how well that design you made works in the real world.

If you can't catch prey because you made your legs too short, and are getting killed by predators because you're not fast enough to run, then you'll need to go into the editor and extend those legs.
8908  Gaming / Console / PC Gaming / Savage 2- direct download on: March 04, 2006, 01:38:52 AM
I'll buy the game just to support them.  At $30, I can afford to buy to try.

The retail model has its strengths, but lately has shown just as many weaknesses, including a general exploitation of smaller studios.
8909  Gaming / Console / PC Gaming / XB360 BC - What's Up? on: March 03, 2006, 08:59:00 PM
I suspect those tiny playstations they release nearing the end of the system's lifespan ends up being the part of the hardware that they include in the next generation.
8910  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: March 03, 2006, 08:54:28 PM
Yep it crashed, I just put it back up and loaded an autosave at 450 BC.

Come on guys, someone spread me some religion.
8911  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 10:16:24 PM
FT2 and S&M2 were both contracted by LucasArts, and you know how Lucasarts can be.

Are you guys forgetting that GR2 would have been a console port, just like lockdown?
8912  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 08:19:04 PM
GR2 was going to be just another console port, it probably would have sucked on the PC.  This time around the PC version was being developed by a second team alongside the console version, and since the game is basically complete, it'd be a very stupid move to scrap the game now.  So, don't worry.  This is probably just a delay to iron out one or two last big bugs, maybe work on a patch, put in the copy protection (most likely starforce), and print the boxes.
8913  Gaming / Console / PC Gaming / [360] Ghost Recon Demo - Sometime in the next year on: March 02, 2006, 08:17:04 PM
I do hope they include the coop mode in the demo.
8914  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 10:28:20 AM
Well, any other boxing sims on the horizon?

I liked the demo, but that had no advertising.

The one hit KO punches are nasty, but they have a longer windup time.  Perhaps they should have made those impact punches simply the hardest punch a fighter can deliver, but not something that arbitrarily puts you in KO mode unless you've already taken a good number of hits earlier.  Insta KO's, but with quick get ups would have been fine enough, maybe even helpful to the speed guys, but with the way KOs are added to the scorecard, it does seem unbalancing.
8915  Non-Gaming / Off-Topic / My first day at work after graduating college! on: March 02, 2006, 08:05:49 AM
And suddenly, I no longer feel so old.
8916  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 08:04:27 AM
How often does it do this?  Every time?
8917  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 07:45:16 AM
Whoah, wait, they actually say those lines in game?  As in the announcer actually announces so and so knockout by BK?

How bad is it really, because that's the sort of thing that might make me pass on FNR3.
8918  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 07:15:39 AM
Speaking of which, two new developer diaries were posted on the live marketplace for download.
8919  Gaming / Console / PC Gaming / [360] Fight Night 3 impressions on: March 01, 2006, 08:09:49 PM
Yeah, and honestly it'd be difficult to get any counters in without that slow time afterwards.
8920  Non-Gaming / Hardware / Software Hell / Alienware or Sager Laptop? on: March 01, 2006, 08:07:41 PM
Go for VoodooPC, or go generic from Sager notebooks.  Sager usually is the one making the basic laptop design for almost all high end laptop makers, they then customize that chasis.
Pages: 1 ... 221 222 [223] 224 225 ... 244
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.275 seconds with 20 queries. (Pretty URLs adds 0.095s, 1q)