February 21, 2017, 06:55:51 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 221 222 [223] 224 225 ... 244
8881  Gaming / Console / PC Gaming / GRAW - Out Tomorrow in Many Stores on: March 07, 2006, 02:47:20 AM
I'm buying two more wireless controllers in anticipation for this game.  Then, I'll invite my friends over for some late night co-op on release day.

Unfortunately, I buy all my console games from a friendly locally owned store, so they're not likely to have it in on ship day.  More likely it'll be on Wednesday or Thursday.  This sucks only because I have no class or work tomorrow (Tue), and I'm not going to buy mine from a corporate store just to get it a day early.

Gamestop and the like are probably having their boxes drop shipped express to their stores to get it on release day, this is one of their main advantages over chain stores like Walmart.  I doubt the game actually released a day early, but I'm hoping I'm wrong.

Of course, this won't stop me from checking in tomorrow to see if they did get it early.  If so, co-op in the Nicaragua campaign here I come.

Oh, and new news about the co-op campaign.  Right now it's only (I think) 4-5 actual missions and not complete in box.  Instead, the rest of the campaign will be released as downloads on Live and should eventually be 3-4 sets of 4-5 missions.

If in the future, they release more co-op campaigns on Live for purchase, I know I'll buy them.
8882  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 02:46:13 AM
Well it has split screen multiplayer.  No bots.

It's okay.  Nothing really outstanding but I see it could be fun for others.  It's pretty simplistic combat with the addition of calling in all sorts of useful weapons.

Basically you have a choice of one of three leaders, I'm not sure what each leader gets, but each one does feel different from the other.  The leader you pick determines what weapons you start with, what things you can buy, and what kind of infantry you get as your backup.

Speaking of infantry, you get four mooks that tag along with you.  There's a rudimentary command system for them, you don't get to decide their placment, but you can tell them to fire to suppress, assault, and I think the third one is assault a vehicle.  Normally your mooks follow you around, staying in cover as best they can, but often they stand up in the open.  I figure suppressing fire makes them stay put and shoot, while you move around independantly.  Mooks are easy and cheap to replace as you can request new troops to parachute in right next to you.  You can also nab other abandoned troops on the field.  They come with different weapons depending on who your leader is.

Around the map are control points that you need to capture, along with what are basically factories that upon capture allow you to requisition new things to be airdropped in.  On this map there were was an artillery position, and a vehicle factory.  As you guessed, the artillery position allowed various strikes to be called in, either an airstrike or an artillery strike.  The vehicle factory allows higher level vehicles to be bought.

You can call in various support weapons and effects.  Things like tanks, airstrikes, artillery strikes.  As mentioned above, what you can buy depends on whether you control its factory and which leader you have.  I've only used the American stealth/speed guy and he couldn't buy heavy vehicles, but he could by a very fast armored car with a cannon.  I also saw a wiretap option, which I assume will tap into enemy voice chatter.

To buy things you spend resource points, I'm not too sure of all the things you can do to get them and what determines how much you get, but a few of them were to kill enemy troops, hold control points, or pickup some strange treasure chests that planes randomly drop in both teams' bases.

One very cool thing about the game is that combat happens at long distances, you can see across the map and shoot across it too.  However, long range fire is often ineffective without a rifle.  One problem with this, however, is that you mooks will shoot at anything they see, even if it's not in optimal range, thus giving away your position.  On the other hand, it does give that nice feeling of distant firefights with bullets flying all over.
8883  Non-Gaming / Off-Topic / V for Vendetta = Good? on: March 07, 2006, 01:23:26 AM
Well, they have quite a few scenes from the novel, and quite a few scenes not from the novel in the trailers.

I really liked the graphic novel, so I hope this one at least stays true to the message.  Not that I particularly agreed with all of the message, but it's still a powerful statement.

I'm actually hoping someone steps up and makes a movie based on "The Watchmen".
8884  Gaming / Console / PC Gaming / [MOD] HL2: Empire on: March 07, 2006, 01:20:03 AM
It takes forever to load a map on my PC.

It's also very buggy, with players crashing out of the game on a regular basis, especially when using the commander mode.  It's difficult to get coordinated.

Lag is a big issue when lots of vehicles are running around.  The source engine wasn't really designed for this kind of work, so the netcode is nowhere near Battlefield 2 for this line of work.

Most people will have to set the graphics levels all the way down since the game has such wide open maps.  Unfortunately, at the lowest detail settings there's a problem where you can't see the inside of buildings and have to bumble around until you find the exit.

The tanks really need work.  They feel arbitrarily clunky instead of a natural part of their movement and use.  What's worse, the main cannons they have use a parabolic shot that arcs a lot, so you have to aim high to hit targets.  This wouldn't be a problem normally, but the fact that they don't give you a cannon sight with elevation markings and every shot you take in a take moves both your sight and the tank itself makes it difficult to hit anything even while sitting still.  Then there's the missile that can be added to tanks, which aren't affected by the arcing fire, so most people just screw the main cannon (unless you're right on top of eachother) and launch missiles.

The infantry fighting is good, definitely has a nice feel that doesn't stray too far from HL2.  However, there's a bit of reliance on the engineers to do everything since they're the only ones that can build at a fast pace.

That said, though, it's pretty good for a mod that does so much, definitely one to watch.  I'd say download it after a few patches.
8885  Gaming / Console / PC Gaming / Rainbow Six: Vegas First screenie on: March 06, 2006, 06:04:15 AM
I'll wait for more info before judging the game.

The screenshots do look good, prime examples of next gen consoles.

However, it seems like they're going in the direction of Lockdown, which I hope bombed at retail.  I mean, rainbow was all about going to many locales around the world with its international team.  I don't see how they would be limited to just marching around Vegas unless some massive terrorist organization setup camp and turned it into an open warzone.

I could forgive this is they kept some of the squad control and planning.

But on the whole, they really should just create a new franchise for this instead of using the rainbow name.
8886  Non-Gaming / Off-Topic / Ultraviolet = Bad? on: March 04, 2006, 01:20:25 PM
I'm seeing it for the action, not for story or deep character development.
8887  Gaming / Console / PC Gaming / Japanese vote on Top 100 games of all time (WTF....) on: March 04, 2006, 01:14:48 PM
Oh cool, an asian focused RPG that's not just pseudo asian designs?  Count me in if they bring it to the US.
8888  Gaming / Console / PC Gaming / Spore! on: March 04, 2006, 02:08:45 AM
You design how your creature evolves, the evolutionary pressure comes from how well that design you made works in the real world.

If you can't catch prey because you made your legs too short, and are getting killed by predators because you're not fast enough to run, then you'll need to go into the editor and extend those legs.
8889  Gaming / Console / PC Gaming / Savage 2- direct download on: March 04, 2006, 01:38:52 AM
I'll buy the game just to support them.  At $30, I can afford to buy to try.

The retail model has its strengths, but lately has shown just as many weaknesses, including a general exploitation of smaller studios.
8890  Gaming / Console / PC Gaming / XB360 BC - What's Up? on: March 03, 2006, 08:59:00 PM
I suspect those tiny playstations they release nearing the end of the system's lifespan ends up being the part of the hardware that they include in the next generation.
8891  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: March 03, 2006, 08:54:28 PM
Yep it crashed, I just put it back up and loaded an autosave at 450 BC.

Come on guys, someone spread me some religion.
8892  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 10:16:24 PM
FT2 and S&M2 were both contracted by LucasArts, and you know how Lucasarts can be.

Are you guys forgetting that GR2 would have been a console port, just like lockdown?
8893  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 08:19:04 PM
GR2 was going to be just another console port, it probably would have sucked on the PC.  This time around the PC version was being developed by a second team alongside the console version, and since the game is basically complete, it'd be a very stupid move to scrap the game now.  So, don't worry.  This is probably just a delay to iron out one or two last big bugs, maybe work on a patch, put in the copy protection (most likely starforce), and print the boxes.
8894  Gaming / Console / PC Gaming / [360] Ghost Recon Demo - Sometime in the next year on: March 02, 2006, 08:17:04 PM
I do hope they include the coop mode in the demo.
8895  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 10:28:20 AM
Well, any other boxing sims on the horizon?

I liked the demo, but that had no advertising.

The one hit KO punches are nasty, but they have a longer windup time.  Perhaps they should have made those impact punches simply the hardest punch a fighter can deliver, but not something that arbitrarily puts you in KO mode unless you've already taken a good number of hits earlier.  Insta KO's, but with quick get ups would have been fine enough, maybe even helpful to the speed guys, but with the way KOs are added to the scorecard, it does seem unbalancing.
8896  Non-Gaming / Off-Topic / My first day at work after graduating college! on: March 02, 2006, 08:05:49 AM
And suddenly, I no longer feel so old.
8897  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 08:04:27 AM
How often does it do this?  Every time?
8898  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 07:45:16 AM
Whoah, wait, they actually say those lines in game?  As in the announcer actually announces so and so knockout by BK?

How bad is it really, because that's the sort of thing that might make me pass on FNR3.
8899  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 07:15:39 AM
Speaking of which, two new developer diaries were posted on the live marketplace for download.
8900  Gaming / Console / PC Gaming / [360] Fight Night 3 impressions on: March 01, 2006, 08:09:49 PM
Yeah, and honestly it'd be difficult to get any counters in without that slow time afterwards.
8901  Non-Gaming / Hardware / Software Hell / Alienware or Sager Laptop? on: March 01, 2006, 08:07:41 PM
Go for VoodooPC, or go generic from Sager notebooks.  Sager usually is the one making the basic laptop design for almost all high end laptop makers, they then customize that chasis.
8902  Non-Gaming / Forum and Site Feedback / TrendCast 1.1 on: March 01, 2006, 07:55:46 PM
Yep, thought so.  I've never actually heard a real Canadian accent, the tourists I meet here in SoCal tend to not have them.
8903  Gaming / Console / PC Gaming / XB360 BC - What's Up? on: March 01, 2006, 01:13:04 PM
It's only March 1st.  slywink  Yeesh, give them some time.

I suspect the time since the last bc update was spent working with Xbox1 devs to get their games to be easily compatable with the 360.  Since these games are releasing after the 360's release, it's more important to have them backwards compatable as a show of support for older Xbox1 users.

Of course, that's just me reasoning things out, it remains to be seen if the BC department will be that reasonable.
8904  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: March 01, 2006, 12:53:00 PM
But I want it NOOOOOOOOW!
8905  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: March 01, 2006, 06:24:24 AM
Just did this, couldn't find a demo of 99 Nights, however there's a long video of Dead Rising on there and it's really cool.
8906  Non-Gaming / Forum and Site Feedback / TrendCast 1.1 on: March 01, 2006, 05:05:46 AM
I'm sorry, you have a slight kermit the frog accent.  Sorry if it's just normal, or if you're from Canada or something, it's just I have a hard time concentrating on the stories when I hear it.  slywink

One big problem I have with it, is that it really sounds like you're reading from a script.  Everything's monotone, and there's no pacing to the news stories.  Because of this, each story tends to meld into eachother and it's hard to make out the specific stories.  The quickest fix is to make sure to have a 1-2 second pause between each story, maybe even let them hear you take a breath, or have a intro to each story such as saying the date of the announcement or something like "next up" or "on to the PS3", then you also need to have audio cues that the current story is over.

Drop the hard rock at the intro and try getting a friend to do some little jingle if possible, or have a shorter bit of music.

I actually have a decent deep voice from singing in choir and if you want, I can volunteer my services to read any news blurbs that you provide me.

I don't have the time to read every news site so I can't go finding the news myself, but since you're already keeping track of news yourself, it shouldn't be too difficult.  I don't have any sound editing software either, so you'd have to combine the blurbs too.

If you're interested, give me a single news blurb and I'll send you a wav file of me reading it.
8907  Non-Gaming / Forum and Site Feedback / Advertising Update- Feb 24, 2006 on: March 01, 2006, 04:52:54 AM
I noticed you have thinkgeek as one of the advertisers now.  Great choice, as I often buy gifts from there.  I'll make sure to by through the GT banner from now on.
8908  Gaming / Console / PC Gaming / [360] Fight Night 3 impressions on: March 01, 2006, 04:46:08 AM
you use the buttons to get your punches in. You might as well be playing DOA.

By that argument, if I wanted to twirl a stick around ever time I wanted to throw a special punch, I'd rather play street fighter.

I honestly don't see the problem with using buttons to throw punches.  Boxers really can throw punches that quickly and naturally, after all it's just moving your arms.  There's really no need for the TPC for the common punches like the jab, but the impact punches should be limited to the TPC.
8909  Gaming / Console / PC Gaming / Red Orchestra soon on: March 01, 2006, 01:15:39 AM
So who here has purchased, or plans to purchase, Red Orchestra on Steam?

March is tomorrow, so it's likely that RO will be unlocked to play then, or at least sometime in the coming weeks.

I'm out of extra spending money right now until my new job kicks in, but as soon as it does I'll be buying.
8910  Gaming / Console / PC Gaming / Moving Steam to a new PC on: March 01, 2006, 01:10:18 AM
Just follow that guide and copy it over, rename the original install on drive C, then try running it from E:.  If it works on E you can safely remove the data from C:

Thanks for this tip, btw.  I'll be reformatting my C: drive soon and moving all my steam stuff was one of the things that could be a problem.
8911  Gaming / Console / PC Gaming / Age of Empires III patch 1.05- The Return of Attack-Move on: February 28, 2006, 11:09:15 PM
I don't have the game, nor will I ever buy it.  I have played the demo and found it really lacking.

Just what were they thinking with this game?

More importantly, what were they smoking when they removed the attack-move feature?  Were they deliberately trying to push away players?
8912  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: February 28, 2006, 09:40:49 PM
Whoah, I'd definitely make a Japanese account just to try the 99 Night demo.

Hetz, can you us know when the demo is released?
8913  Gaming / Console / PC Gaming / Smod for Half Life 2 on: February 27, 2006, 09:14:14 AM
One problem I have with those texture packs is that they added way too much make-up to Alyx, who looks like she doesn't wear any to begin with.  That little detail does change her character a bit.
8914  Gaming / Console / PC Gaming / FNR3: Official Lockdown Knockdown Tourney (Sign up here) on: February 27, 2006, 09:11:57 AM
Rats, my gold trial period just ran out and I'm out of cash to buy both a sub and FNR3.  Thankfully I've gotten a new job and should be getting regular paychecks again, but until then...

Say, does anyone here that's participating have a digitizing rig?  I'd like to see videos of these fights if possible.  Is there a way to save and send replays on live?
8915  Gaming / Console / PC Gaming / FNR3: Official Lockdown Knockdown Tourney (Sign up here) on: February 26, 2006, 11:36:47 PM
You might want to mention that this is for Fight Night 3.
8916  Gaming / Console / PC Gaming / Smod for Half Life 2 on: February 26, 2006, 04:29:03 AM
In a nutshell, he added a lot of the stuff that's in FEAR.  There's even melee attacks.

Now, if only someone would go and make the combine AI smarter.  I mean they're nowhere near as good as HL1 soldiers, let alone FEAR's ai.
8917  Gaming / Console / PC Gaming / [360] Ghost Recon Demo - Sometime in the next year on: February 25, 2006, 07:27:21 AM
So what's the current word on the demo, we've been getting different dates on the demo from various people.
8918  Gaming / Console / PC Gaming / [360] Ghost Recon Demo - Sometime in the next year on: February 24, 2006, 08:26:08 PM
And thus, Knightshade hath spoken and so be it.  slywink

Man, I'm glad it's still coming out soon.
8919  Non-Gaming / Off-Topic / Spidey's got a new costume... [Spoiler] on: February 24, 2006, 09:30:19 AM
The black suit may have something to do with Carnage being in this movie.

Most likely it's to go along with some darker themes in the movie, or something like that.
8920  Gaming / Console / PC Gaming / [360] Ghost Recon Demo - Sometime in the next year on: February 24, 2006, 07:16:11 AM
Technically, with the new release date, it still isn't two weeks before the game.
Pages: 1 ... 221 222 [223] 224 225 ... 244
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.845 seconds with 20 queries. (Pretty URLs adds 0.101s, 1q)