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8841  Gaming / Console / PC Gaming / Bioware 2005-10-04 on: October 05, 2005, 06:58:28 AM
They key here is that the game looks to be as much a shooter as it is an RPG.  From the short movie clip, there's some character interaction, mentioning of councils and the like.

The world sounds a bit like the Uplift world (sans fins and chimps), where humanity has earned its place among the many species of a massive galaxy.
8842  Gaming / Console / PC Gaming / Quake 4 gold on: October 05, 2005, 05:53:29 AM
Whiteboyskim, can you descibe how the allied soldiers acted during a mission?  What were they more similar to: Call of Duty's highly scripted cannon fodder, Half-Life 2's less scripted but no less cannon fodder, Vietcong 1's good squad AI, Halo 2's intelligent cannon-fodder, or more like a sim such as Ghost Recon and such?

This'll make or break my purchase as I'm a bit tired of lone gunman games.

How was shooting enemies like?  With it like all Id games where if you shot the enemy all it meant was the enemy playing a pain sound and casually turning around to shoot you, or did they show a reaction or get stunned a bit like Halo enemies do?  E.g. did shotting an enemy make you feel like you impacted that enemy as a physical object, or that it was just another computer entity slowly subtracting damage numbers from it?
8843  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 05, 2005, 05:26:37 AM
I just realized, from the MP demo they released, FEAR MP plays similar to Halo 2 MP without shields.

The melee attacks, the offhand grenade throw, powerful weapons.

The major complaint I have with the FEAR MP is how you can use medkits in the middle of a firefight.  You can carry up to 4 medkits with you at any time, similar to the SP mode, at the press of a button they'll heal about 50 (I think) points of health instantly.  Every time you kill someone they drop a medkit and there are some scattered on the map.

It's great in SP, but in MP it's annoying to be in a firefight where normally you would win because you have the drop on him or have better aim, only to have him pop a medkit, turn around and blast you.  You get guys popped 3-4 medkits in the middle of a fight and it's really annoying.

There's also the problem of not having a "standard" rules set.  Each server can tweak certain settings and it's a bit difficult to check which servers have these changed and in what way.  Wheras in Halo, you had the core rules sets and anything else would show up clearly as a mod.  In FEAR MP, a each server could have it's own player speed setting, drastically altering the game from a slower paced shooter, feeling very close to Halo or even Goldeneye.  Or a quake style frag fest with people zooming around the place at light speed, neither option is bad, but they need a way to quickly tell what kind of game you're joining and to filter out those servers with alternate settings.

There's also some weapon imbalances.  The most used weapon in the game is the Penetrator, and I can see why, slower RoF yes, but great accuracy, little recoil, high armor penetration, and huge damage per hit.  It doesn't blow all other weapons out of the water, but it does outstrip the mainstay weapon (the assault rifle) by a good margin.

The least used weapons are the double pistols, which are kinda pointless since you have to keep clicking every time you want to fire (difficult in the fast firefights), accuracy is terrible, and you don't get much of a benefit really.  I'd suggest increasing the speed of players using the double pistol and making it so that just holding down the fire button makes you automatically fire them, albiet at a slower pace than you could tap them out.  Maybe give the player more grenades to start out with too.  That or turn them into Halo style magnums, or even give them a tiny bit of aim correction.

The same goes for the submachine gun, which is actually pretty useful due to its high RoF, but can't punch through armor (which almost all the good players know where to get some).  So while you can mow down newer players who don't pickup armor, you're simply outclassed by those with shotguns for fighting up close, and people with the penetrator or assault rifle when fighting at a distance.  Once again, I'd recommend more player speed and maybe some more items.
8844  Non-Gaming / Off-Topic / Intelligent Design = Creationism on: October 04, 2005, 10:28:48 PM
I will only allow intelligent design to be taught in schools if it covers all myths--er theories--relating to intelligent design.  Thus, not only would it cover abrahamic beliefs, it'd cover Hindi, Bhuddist, etc...  Oh and part of the theory would be that Aliens are the intelligent designers of the human race.
8845  Gaming / Console / PC Gaming / Quake 4 gold on: October 04, 2005, 06:21:40 PM
Skewing  the list a little there Jake?

*ahem* You neglected to mention Monolith's track record of titles:
Shogo
Blood 1 & 2
No One Lives Forever 1 & 2
Aliens Vs. Predator 2

Oh and didn't Raven make that Star Trek Voyager shooter?  That was actually decent.

Anyway, they're both very good FPS companies.  Contract JACK was forced on the company by the publisher who wanted a quick cash in action title.  Now they've made FEAR to make up it, and we've actually played the demo of it.

That's not to say I won't get both of them if they're both good.  So far I know I'm buying FEAR, but I also have a soft spot for squad based action like in Quake 4.

The only problem is I need a series upgrade for these latest games.
8846  Gaming / Console / PC Gaming / XBOX 360 official launch list on: October 04, 2005, 06:15:07 PM
Mass Effect from Bioware seems interesting.

Another Wolfenstein game though?  Bleh.
8847  Gaming / Console / PC Gaming / Bioware 2005-10-04 on: October 04, 2005, 06:11:58 PM
If you look at the X05 official game list, it mention's Bioware's new scifi game called Mass Effect.  Looks like a squad based shooter, probably with some RPG elements.
8848  Gaming / Console / PC Gaming / Civ IV: A bit concerned on: October 03, 2005, 06:15:09 PM
Frys usually has it for about $10 cheaper than the release price on day one, sort of makes of for how late they get the game.

I plan to buy the game then.
8849  Non-Gaming / Off-Topic / S E R E N I T Y on: October 03, 2005, 03:58:02 AM
Yep, the studios definitely factor in foriegn and dvd sales.  I'd dare say that they're more important than ticket sales here in the states, at least DVD sales are.

Just from the sale of the series DVDs, Universal picked up the show.  So, I expect that what they're banking on is the sale of the Serenity DVD.

I also suspect that they already have plans to make Serenity a staple of the Scifi channel (which they own), and will push for DVD sales from the new series.

They've poured quite a lot into Serenity and it looks like they're trying to position it to become the next big series for them.  The money will eventually tell whether it happens or not,
8850  Gaming / Console / PC Gaming / Civ IV: A bit concerned on: October 03, 2005, 03:44:30 AM
Um, what's wrong with mass market boardgames?  They've improved the artwork on a lot of boardgames with the recent boom.  slywink

I think it looks fine, yes, they're a bit large and blocky.  I think the problem is that they should have stylized the unit models more, making things look both good and realistic with such a compressed scale in 3D is very difficult if you don't have a concise art design.
8851  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 01, 2005, 07:49:23 AM
The team, or players, without the slomo device get slowed around 40%-60% I think, then the team with the device only get slowed around 20%.  I think they also cap how quickly you can turn, the weapon ROF, and enemy bullet speed.

Essentially, the enemy slows to a snail's pace, and you can continue as normal.  You can still die quite easily in slomo, especially if the enemy already has his gun pointed in your direction, but it really helps if you're setup for it.  Activating it from behind cover, then running out guns blazing is the best way to use it.

I think FEAR would make a nice Goldeneye style one shot one kill style mod.  Don't include a crosshair unless aiming, slow everyone by a teeny bit so that peeking around cover is more useful.  Make weapons fired in non aiming mode a lot less accurate.  With all the gunfire that'll happen in this mode, each area will be chock full of dust an debris.  I just wish the wall decals stayed around longer.

You can also do something like Perfect Dark with counter op.  One player (or group of players) is the hero complete with full slomo, acrobatic moves, the health regen.  The rest are just mooks, can't pickup map items, spawn with a random weapon every time they're killed.  Play moves from one area to the next with each area having only a certain number of mook lives.
8852  Non-Gaming / Off-Topic / While walking down a dark alley you suddenly see a ninja... on: October 01, 2005, 05:28:08 AM
Ask him if he's killed a pirate before.
8853  Gaming / Console / PC Gaming / Put this XBox 360 title on your radar! on: October 01, 2005, 05:25:40 AM
People used to scoff at the idea of a fantasy FPS, then we saw what they were doing with Dark Messiah.
8854  Gaming / Console / PC Gaming / Somebody sold Gamestop some good s**t on: October 01, 2005, 05:24:42 AM
Actually, if I was rich, and the bundle was a good deal, then I'd buy it.

But then again, if I was rich I could just shop around and buy a better TV.

Sadly, I'm not rich.  slywink
8855  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: October 01, 2005, 05:22:44 AM
Actually, if you're in a jam killing someone with a melee attack is quite efficient.  Most melee attacks will kill in one hit.

There was one guy on my server that was going Jet Li on everyone, it was the CTF map so there were some pretty tight rooms that he could jump kick around.  I've gotten quite a few kills by smacking them with my rifle butt while they were reloading, or going for the jump/slide kick down a hall.  In one instance, I was stuck next to a doorway where half of both teams were having a huge firefight through.  There was so much dust in the air that no one could see through so they were all spraying.  I waited until they ran out of ammo, went in spraying, then jump kicked one guy and bashed another before someone got me with a shotgun.  Then a grenade took everyone else out.

Strangely enough, I'm reminded of how Halo 2 would feel without shields and only ballistic weapons.  Grenades being thrown about, only a few shots to kill, etc...  Very intense gameplay.

The slomo is VERY useful in MP, a nice touch.  When using it in CTF the best use for the device is to bring it back to your flag and use it for defense.  The instant people attack the flag, hit the slomo and start shooting.  I was able to gun down groups of 2-3 players all by myself on flag defense that way.
8856  Non-Gaming / Off-Topic / Do you watch Anime? on: September 29, 2005, 04:27:27 AM
I'm very much into animation, but I'm not an anime fan.

There are some animes I like, such as Cowboy Bebop, Trigun, anything from Ghibli, etc... these tend to be high quality works that transcend the style they were made in, whereas a lot of it tends to be stuff pushed out the door to fill a gap.
8857  Gaming / Analog Gaming / Doom Expansion Rules.. on: September 29, 2005, 01:19:08 AM
One problem is that they changed the way the tiles interconnect a little with descent, so there's no guarantee they'll match up.

Doesn't mean your adventurers couldn't be transported into a strange dark place with steel walls.  slywink
8858  Non-Gaming / Off-Topic / A History of Violence! Serenity! Both are out! [Spoilers!] on: September 28, 2005, 06:30:40 AM
Just loan them the DVDs.
8859  Gaming / Console / PC Gaming / Indigo Prophecy on: September 28, 2005, 06:23:57 AM
Like everyone else thinks, way too rushed at the end.  They most definitely had to cut a lot of near end material to make the release date.

You'll know it when you see it, but there's a chunk of time missing in the game that should have been put in.
8860  Non-Gaming / Off-Topic / Anyone ever played Twilight Imperium? on: September 26, 2005, 09:42:26 PM
The third edition is still a big, long game, but they've built in a time limit in the form of the Imperial card and score track.

You're also speding a lot more time doing things instead of waiting for someone to finish a turn, as each player takes one action, then the next, then the next, until no one wants to perform actions so they can refresh their command points (what allows you to make actions in the first place).
8861  Gaming / Console / PC Gaming / Brothers in Arms: Earned in Blood Demo! on: September 24, 2005, 08:24:43 AM
Yup, they did improve the AI overall.  I noticed in the mission they were a lot more aggressive.

However, that AI can't do anything if they're boxed in.

The problem lies in the fact that you're just one squad of guys usually sent to kill two to four times your number.  So they have to narrow the encounter areas and lead you through the map.

I'm hoping that if the series makes it to the next gen consoles, they start including an entire platoon, with you still only controlling a squad, but with other AI squads helping along a much larger front.

They also need to stop trying to script things in mid game.
8862  Gaming / Console / PC Gaming / Brothers in Arms: Earned in Blood Demo! on: September 23, 2005, 09:29:11 PM
I hear this demo has multiplayer, has anyone tried it yet?

I also heard they would include COOP in this one, a feature sorely lacking from the original.
8863  Gaming / Console / PC Gaming / Indigo Prophecy on: September 23, 2005, 09:27:16 PM
On easy mode, it disregards extra button presses do you can basically mash the buttons in all directions in case you miss one.
8864  Gaming / Console / PC Gaming / Battalion Wars (Gamecube) impressions on: September 22, 2005, 04:05:56 AM
Any word on COOP play?
8865  Gaming / Console / PC Gaming / Warhammer DOW: Winter Assault Review [IGN] on: September 21, 2005, 05:14:07 AM
Wait a second...

They're working on Company of Heroes, which is very similar to DoW with the squad/unit structure combined with vehicle action.

If they could get the license again, which they could with their good track record from DoW, why not use the new tech from CoH to make another WH40k game?

I suspect we'll be seeing such an announcement sometime next year.
8866  Gaming / Console / PC Gaming / Warhammer DOW: Winter Assault Review [IGN] on: September 21, 2005, 01:51:03 AM
Most likely it'll be Dark Eldar with the way they've been choosing them.

But a sixth race would have to be evil since we already have 3 good ones.
8867  Gaming / Console / PC Gaming / Kingdom Under Fire - Heroes on: September 21, 2005, 01:48:29 AM
Xmann, I think you're more of a Dynasty warriors player then.  My friend also preferred action combat rather than commanding.  To win at this game you really need to switch around and command your units instead of focusing on the main character all the time.
8868  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: September 21, 2005, 01:47:15 AM
I just like the cinematic nature of this game.  Monolith really knows how to push that aspect of their games.  They even encourage players to play cinematically.

Even the little snippet we got in the demo I was replaying for weeks after I downloaded it.  Always trying new moves and trying to get through parts in the coolest way possible.

FEAR played in kung fu action mode is pretty fun.  Once again, if they release the mod tools I hope someone makes a kung fu mod for the game.
8869  Gaming / Console / PC Gaming / be the master of some poor fools destiny on: September 21, 2005, 01:43:53 AM
They really need to make something like this for the PC.  Yes, you can mod, but I mean something with a lot of premade resources and simpler scripting for players to fool around with.
8870  Non-Gaming / Hardware / Software Hell / Need help with a two router setup on: September 20, 2005, 07:28:36 PM
I recently upgraded my ancient DSL connection from a 768mbps to a 3mbps line, as part of this upgrade they sent me a new modem that's also a router.

My modem is a Westell 6100 dsl router, and I'm currently using a Netgear WGU624 double wireless router.

As you can see, I now have two routers.

I would just connect everything to the DSL router via a hub, but I need the wireless internet for other computers in my house. Unfortunately, if I try to connect both of them into the same line it doesn't work.

With a bit of searching I found a small fix, which is to disable the DHCP server on my wireless router, then make sure the line from the DSL router to my wireless router is plugged into a normal port on my wireless router (instead of the specific internet port). This allows me to get online.

However, with this configuration I can't help but think I'm losing something. There's bound to be some latency issues with this dual routing, not to mention problems when I try to get programs working like bittorrent.

Ideally, I'd like to have my wireless router handle all the routing, and just have my dsl router act as just a modem.

Can anyone help me?
8871  Gaming / Console / PC Gaming / Kingdom Under Fire - Heroes on: September 20, 2005, 07:23:37 PM
It's like Dynasty Warriors except you control the entire army instead of just wandering around on the battlefield.

Your main character has his own personal unit that he always stays with, and each unit you have has its own leaders.  You jump between them in the heat of battle giving orders from a thid person view.  Think of something similar to Sacrifice.

From all I heard, the sequel includes a coop mode through missions, but I haven't heard much else and I don't know if the feature was kept.

All I know is that if COOP was kept in game I'm definitely getting a copy.  My friend liked the on foot gameplay, but he didn't like the commanding part (he's more a Dynasty Warriors fan) so I figure when we play COOP, I'll take control of the entire army while his buffed up uber unit goes in hacking.
8872  Gaming / Console / PC Gaming / F.E.A.R its gold, so who's gettin it? on: September 19, 2005, 06:00:46 PM
I'm at 2ghz 2gb ram and an ATI 9800 Pro.

I could run it at 1024x768 with low detail at a good framerate.

Then I switched to 800x600 for a massive performance increase that allowed me to run everything on medium.
8873  Non-Gaming / Off-Topic / News of the Gross (Fish Tongue Eating Parasite) on: September 18, 2005, 03:34:37 AM
Well, I think we finally captured a deep one.
8874  Gaming / Console / PC Gaming / Dystopia demo released thru Steam on: September 12, 2005, 12:55:53 AM
You have a mod for UT2004 in the works?  One that's cyberpunk?

I must know more!
8875  Gaming / Console / PC Gaming / Dystopia demo released thru Steam on: September 10, 2005, 08:57:43 PM
It's a bit disapointing.  There's no use of cover at all, a lot of strafing and such, makes it too much like Quake 3 with cyberpunk quirks than a gritty cyberpunk game.  I mean, even in Ghost in the Shell the characters were always taking cover.

This is because the mappers didn't put anything but vertical cover, so no low walls, steel desks, etc...  And no lean keys.

The maps are also too maze-like for actual useable facilities.
8876  Gaming / Console / PC Gaming / FF Advent Children... on: September 10, 2005, 08:55:19 PM
Well, that just gives time for some Japanese fansubs to get released on the net.  Thanks Square.

Tongue
8877  Gaming / Console / PC Gaming / Lamest game moment on: September 10, 2005, 12:34:07 AM
Actually, I think the lamest moment is in MGS2 where Jack's talking to his girlfriend, having a long dialogue about their past and future relations... in the middle of a 'ing mission to save the world.
8878  Gaming / Console / PC Gaming / Vietcong 2 Multiplayer Demo Tomorow on: September 08, 2005, 02:11:05 AM
I'll be playing as Vanigan.
8879  Gaming / Console / PC Gaming / Vietcong 2 Multiplayer Demo Tomorow on: September 06, 2005, 06:56:48 PM
Too bad they don't include a coop mission in the demo, I bet that would seal the deal for many people.
8880  Gaming / Analog Gaming / I'm getting the Serenity RPG! on: September 05, 2005, 10:12:35 PM
Just a small update.  I'm running a play by post game over at the RPG.net forums.  You'll have to register in the forums to see them, but it should be an interesting read once the entire crew gets together.

Unlike my last botched Deadlands game, this was a lot easier to put together, albiet a little more difficult to run.

Still, if it succeeds I can try starting one here.
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