The armacham technologies building went on for way too long, almost as though they artificially extended it to add game time. Armacham was easily the most tedious mission in the game, but once you got past it things really picked up.
What ever happened to your first teammate, what's his name? It's obvious that he's still alive in some form. I'd have liked to see him more in a sequel, he was an interesting character from the little you got to see of him.
And of course, they killed the hot blond.
Honestly, for the inevitable sequel, they need to work on more interesting levels, get their writers working on more interesting characters and interactions with those characters, teammate AI would be nice as having FEAR or Delta fighting with you would have made tedious combat sections more interesting.
STAY THROUGH THE END OF THE CREDITS! There's a little bit extra there that you should see.
There's good news, I just saw on the official forums that they will release an SDK for the game.
So who knows, maybe we'll see that Goldeneye style one shot kill mod I've been wanting or a Perfect Dark-like counter op. One player (or players) as the hero/deltas, the rest of the server as respawning mooks.
I currently use Fileshack, it's a great low key service. The speeds are great, however their selection of files is lacking, they're usually on top of the big name file releases, but they're definitely not fileplanet.
DVD sales will be what makes Serenity. I think Universal understands this, and are hitting themselves over the head for not running earlier over the summer to cash in on DVD sales during the holidays.
Remember, it was the series DVD sale numbers that convinced them to pickup Serenity and while the movie isn't doing great, we all know the DVD sales will be great. I know that I'll be buying it, and Universal can count of a large percentage of those who bought the series to buy the movie.
Also, the movie may actually do better overseas than here, different cultures being what they are.
Finally, it's only been a little over a week since release day. The numbers have dropped, however that's not to say Serenity might enjoy a longer, if somewhat lower key stay in theaters (assuming the numbers stay good).
My friend is used to be very big into 40k, one thing he told me that was interesting about the emperor is that it takes 7 souls fed to him daily (or monthly?) to keep him alive. This was from a way earlier edition, so I'm not sure if it's true anymore.
What if you are on both the religious side and the scientific side? Does it really have to be one or the other? I do not think they are mutually exclusive depsite some protests to the contrary from both sides.
It's most definitely not one or the other, I'm as much agnostic as I am a deist. My belief is if there is a god or creator entity, he probably likes to make some really well tuned systems, evolution is probably just another one of those well planned systems.
However, many overly religious people I've talked to are way too quick to point out that science doesn't know this or that, such and such hasn't been absolutely proven, or that we don't know how such and such really works, or gaps in the fossil record, etc...
When the truth about the scientific method is that for anything to be accepted in the realm of science it must be proven via a very strict scientific method. And even then, future findings that change these views we can go back and prove and integrate these new findings into the theories.
There are most definitely things we don't know, the key is that science is a slow and exacting process of finding out those things using expiriments and observable phenomina.
Of course there'll be gaps in the fossil record, these bones are lying around for millions, maybe billions of years, it's lucky that we find any at all. Of course there's things we won't know, especially the fundamentals of the universe since we're trying to discern the system from within the system (e.g. no external frame of reference). We have to test every hypothesis in many ways, and many times they're wrong.
I actually find it enlightening to talk to religious scientists who embrace both sides, because they tend to see things as a very beautiful divine system. Whereas with some other people I was insulted for bringing up the notion that God established the system we know as evolution to guide the creation of Earth's creatures (or to perhaps save himself some work by letting other things occur naturally while carefully guiding the evolution of humans. )
In my studies of quantum physics I've often wondered if the hand of god was in the uncertainty principle, that perhaps it wasn't so uncertain to some divine being, but ineffable to us.
Then again, I'm also agnostic, so whether or not there is a god, there's just us humans down on this planet. Letting too much religion into our society brings about the danger where we stop seeing the people standing next to us as fellow humans, but as christains, muslims, hindi, bhuddist, athiest, etc...
Or in the case of science, that we stop discovering the things that make this universe tick and let our reasonable minds atrophy. We once believed the world was flat and everything orbited the earth for goodness sake.
Yeah, actually on OO I posted a forum challenge to play through the demo with only melee attacks on the normal troopers.
You can use guns on the heavy and on anyone unreachable by melee attacks.
I got pretty good at running around doing melee attacks that the game started feeling like a Jet Li movie. In fact, I hope someone comes up with a mod that's all melee attacks and special moves. Wall jumps, bullet dodging, throws, combos, etc...
And despite all my concerns over the MP mode of FEAR, I have to admit that it's very fun. I'm surprised how much I play it even though I dislike vanilla deathmatch, TDM, or even CTF. I think this time around Monolith has created a multiplayer game that'll last. Hopefully they'll realize this and release the mod tools quickly to capitolize on it.
Islamic extremists also believed what they did were for the best. Just to put things in perspective. Not to say that it's the same but, it's an excuse heard over and over.
I'm one who thinks that science would once again take over once China emerges as a superpower, the moment that happens, this intelligent design stuff and all the over religious attacks on science would be ignored in the competition to best China.
I'd also like to reiterate that all of science is based on accepted theories. Everything in science is a theory, including gravity, electromagnetism, atomics, etc... Everything about science is based on things that are observed.
Before any of you on the religious side make any more arguments against science, please do youself a favor and read the scientific method and how theories are established.
Whiteboyskim, can you descibe how the allied soldiers acted during a mission? What were they more similar to: Call of Duty's highly scripted cannon fodder, Half-Life 2's less scripted but no less cannon fodder, Vietcong 1's good squad AI, Halo 2's intelligent cannon-fodder, or more like a sim such as Ghost Recon and such?
This'll make or break my purchase as I'm a bit tired of lone gunman games.
How was shooting enemies like? With it like all Id games where if you shot the enemy all it meant was the enemy playing a pain sound and casually turning around to shoot you, or did they show a reaction or get stunned a bit like Halo enemies do? E.g. did shotting an enemy make you feel like you impacted that enemy as a physical object, or that it was just another computer entity slowly subtracting damage numbers from it?
I just realized, from the MP demo they released, FEAR MP plays similar to Halo 2 MP without shields.
The melee attacks, the offhand grenade throw, powerful weapons.
The major complaint I have with the FEAR MP is how you can use medkits in the middle of a firefight. You can carry up to 4 medkits with you at any time, similar to the SP mode, at the press of a button they'll heal about 50 (I think) points of health instantly. Every time you kill someone they drop a medkit and there are some scattered on the map.
It's great in SP, but in MP it's annoying to be in a firefight where normally you would win because you have the drop on him or have better aim, only to have him pop a medkit, turn around and blast you. You get guys popped 3-4 medkits in the middle of a fight and it's really annoying.
There's also the problem of not having a "standard" rules set. Each server can tweak certain settings and it's a bit difficult to check which servers have these changed and in what way. Wheras in Halo, you had the core rules sets and anything else would show up clearly as a mod. In FEAR MP, a each server could have it's own player speed setting, drastically altering the game from a slower paced shooter, feeling very close to Halo or even Goldeneye. Or a quake style frag fest with people zooming around the place at light speed, neither option is bad, but they need a way to quickly tell what kind of game you're joining and to filter out those servers with alternate settings.
There's also some weapon imbalances. The most used weapon in the game is the Penetrator, and I can see why, slower RoF yes, but great accuracy, little recoil, high armor penetration, and huge damage per hit. It doesn't blow all other weapons out of the water, but it does outstrip the mainstay weapon (the assault rifle) by a good margin.
The least used weapons are the double pistols, which are kinda pointless since you have to keep clicking every time you want to fire (difficult in the fast firefights), accuracy is terrible, and you don't get much of a benefit really. I'd suggest increasing the speed of players using the double pistol and making it so that just holding down the fire button makes you automatically fire them, albiet at a slower pace than you could tap them out. Maybe give the player more grenades to start out with too. That or turn them into Halo style magnums, or even give them a tiny bit of aim correction.
The same goes for the submachine gun, which is actually pretty useful due to its high RoF, but can't punch through armor (which almost all the good players know where to get some). So while you can mow down newer players who don't pickup armor, you're simply outclassed by those with shotguns for fighting up close, and people with the penetrator or assault rifle when fighting at a distance. Once again, I'd recommend more player speed and maybe some more items.
I will only allow intelligent design to be taught in schools if it covers all myths--er theories--relating to intelligent design. Thus, not only would it cover abrahamic beliefs, it'd cover Hindi, Bhuddist, etc... Oh and part of the theory would be that Aliens are the intelligent designers of the human race.
*ahem* You neglected to mention Monolith's track record of titles: Shogo Blood 1 & 2 No One Lives Forever 1 & 2 Aliens Vs. Predator 2
Oh and didn't Raven make that Star Trek Voyager shooter? That was actually decent.
Anyway, they're both very good FPS companies. Contract JACK was forced on the company by the publisher who wanted a quick cash in action title. Now they've made FEAR to make up it, and we've actually played the demo of it.
That's not to say I won't get both of them if they're both good. So far I know I'm buying FEAR, but I also have a soft spot for squad based action like in Quake 4.
The only problem is I need a series upgrade for these latest games.
Um, what's wrong with mass market boardgames? They've improved the artwork on a lot of boardgames with the recent boom.
I think it looks fine, yes, they're a bit large and blocky. I think the problem is that they should have stylized the unit models more, making things look both good and realistic with such a compressed scale in 3D is very difficult if you don't have a concise art design.
The team, or players, without the slomo device get slowed around 40%-60% I think, then the team with the device only get slowed around 20%. I think they also cap how quickly you can turn, the weapon ROF, and enemy bullet speed.
Essentially, the enemy slows to a snail's pace, and you can continue as normal. You can still die quite easily in slomo, especially if the enemy already has his gun pointed in your direction, but it really helps if you're setup for it. Activating it from behind cover, then running out guns blazing is the best way to use it.
I think FEAR would make a nice Goldeneye style one shot one kill style mod. Don't include a crosshair unless aiming, slow everyone by a teeny bit so that peeking around cover is more useful. Make weapons fired in non aiming mode a lot less accurate. With all the gunfire that'll happen in this mode, each area will be chock full of dust an debris. I just wish the wall decals stayed around longer.
You can also do something like Perfect Dark with counter op. One player (or group of players) is the hero complete with full slomo, acrobatic moves, the health regen. The rest are just mooks, can't pickup map items, spawn with a random weapon every time they're killed. Play moves from one area to the next with each area having only a certain number of mook lives.