Oblivion has amazing physics and it runs well enough. I don't see why it can't be done on todays cards, unless they passed the money hat around to UbiSoft...
Most current games have physics, but the key here is that those physics are only working on a few things at the same time, and are limited in how they can react and collide with each other.
The videos they show have hundreds of not thousands of physics objects that can all be affected by physics at the same time.
You know how in some games with physics objects will get stuck inside each other? This is because collisions in video games or the digital world in general are very difficult to handle correctly. It takes quite a bit of power to handle collisions well, a physics processor can help a great deal with that.
Speaking of mods, I just wanted any modders here to know that I'm offering my artistic skills for anyone making a mod and needs original art assets. These will be free and so long as I get to use them for my portfolio. I'm finishing up my animation degree so anything that'll help me get hired later I'll do.
Also, I'm looking to make a mod that turns Oblivion into a western. If you think about it, Oblivion already has many things that make westerns. Wide open landscapes, horses, small isolated towns, etc. It'll be a lot of work, but for a fan of westerns it'll be worth it.
It's not that I have blind faith in Blizzard, but I do know that Blizzard has a very well established releasing very well polished games that while they may not innovate, they are certainly very fun.
They're also unafraid to can something, even if it's a long way into development, just to make sure that their record remains untarnished, and that's really saying something.
If you really think about it, SC Ghost would be perfect if entirely rebuilt for next gen consoles.
The next gen systems can handle massive amounts of troops on screen at the same time with a very long draw distance. So, you could play as a ghost doing missions in the midst of battles straight out of the SC RTS. For instance, you could play a ghost sneaking into a rebel base that's currently being swarmed by a zerg army, with thousands of zerglings running across a plain towards the base as marines mow them down.
It's kinda funny that these days are also kind of like spokepeople for Rotorooter. But, I do like how practical these guys are about the whole thing.
They also know about homes, construction, etc... so things that might seem odd to normal people they can explain.
Like the Queen Mary episode where someone thought an area was haunted because some equipment kept turning on that was supposed to be disabled/broke/out of use. It turned out it was a water heater that was running fine.
Eh, I think it was only by the quality of Alan Moore's writing and setting up memorable scenes that the movie didn't suck. In fact, I think it's a good movie, but it could have been much better with a few small changes.
I do like how they kept quite a few very critical scenes from the comic.
About Evey's ordeal:
Spoiler for Hiden:
In the comic, she goes through her breakdown and liberation just as quickly as in the movie. However, in the comic there's much more dialogue to the breakdown and it's not for some time afterwards does Evey really forgive V.
Here's my thoughts and spoilers covering the differences and similarities to the comic.
Spoiler for Hiden:
The V and Evey love storyline was contrived, like they put it in just to have a love story.
They missed a big opportunity to highlight the differences between V and Evey, when they were in the room filled with roses and the actress's posters. There's a key line of dialogue from the comic where V offers to kill someone for Evey, saying that all she has to do is pluck a rose for them. Every says, to let it grow. This really highlights the difference between V's destructive nature and Evey's growth, and really hammers home why V must die at the end.
I dislike how they tried overly humanize V, whereas Evey is supposed to be the human link to the movie. In the comic, V is always acting crazy, never doubting his actions. Seeing how in the movie V doubts his own words at times really went against his character.
One thing I do have to respect the director and writers were not removing his mask. That was a key element of the comic, that V should remain faceless. However, they really should have kept V's ailment mysterious. Not showing anything like the burn hands would have made things interesting.
C'mon now.. can anyone confirm if mercenaries made it into the game or not? My decision to buy the game is based on that feature alone and I'm ready to head out to compusa today if it's in before they sell out all their copies.
I suggest you get the PC version then. One of the more common mods in the PC version were NPC companions and mercenaries of all sorts.
I'd actually feel offended about the picture and how the woman is depicted, but that's such a ludicrous picture I find it funny these days. I especially find it funny how her facial expression does look like the big "O". Especially considering the smug expression on the guy's face.
That said, I definitely feel the whole lonely thing.
And not surprisingly, ever since I made some small but important changes in my life things are getting much, much better. I started working out, which gives me the confidence to just talk to new people, whereas I'm normally shy. Starting to look for new hobbies that get me outside, like swing dancing for instance.
More people are playing GRAW right now, CoD2 has some big problems with its Live matching service, you can't make your own server, just auto matches.
CoD2 does have a very good SP campaign, and the multiplayer is great. It's just the matching service that sucks and there's a bug where once you get one small lag spike the network code chokes up and it'll stay laggy (whereas normally it should return to normal after a player leaves the server).
GRAW on the other hand has very good Live play, albiet it's a very lethal and long ranged game. Expect to get killed in one shot by people you don't see quite often.
denoginizer, that certainly wasn't needed. You're only adding to the problem now.
I respect LE's opinion, but I don't necessarily agree with them. I do admit that screenshot doesn't look that great, but I suspect that it's more some wrong settings on that person's PC or some strange incompatability.
I was thinking, a lot of people read here. Why not have a topic where we just trade books of various kinds?
I have: A Feast for Crows hardback George R R Martin Fables comic trade paperbacks Volumes 1-6 Powers comic trade paperbacks volumes 1-9 Going Postal by Terry Pratchett Sin City vol 1 and 5
Wants: Art books of any kind, most especially ones dealing with production art or renaissance masters. Preferably with lots of pictures. Thud! by Terry Pratchett Comics of any kind. The Dark Tower Scifi and fantasy novels
So, does M often feel uncomfortable when playing online?
Thinking about it now and the kind of people I've played with, I think I've answered my own question. She probably gets quite a few "OMG! UR a GRL?" from gaming in text, but when that's said in a squeeky voice through your headset it might be enough to make you want to disconnect right there.
Of course, I prefer to stay on her good side, after all, she is behind me most of the time with a sniper rifle.
Unfortunately, my free Gold sub ran out not too long ago, and I'm really low on cash right now. I have to wait until I start my new job and get my paycheck before I can subscribe again.
As I suspected the single player game would be dull. Unless they had really good AI that handled things strategically with emplacements and in controlling the leaders and the enemy units, then the game would pretty much be a MP only thing.
Is it me, or does the new radiant AI and new AI features (moving through zones) seriously look like it could support a player party? Something a group of modders could plug away at and produce a bunch of NPCs that will stay with you for most of the game, providing combat, packmule, or just witty commentary on situations?
Basic idea is players are terran, protoss, and zerg, They fight both in space (on a galaxy map) and on planet using smaller planet maps for control, presumably to get more resources and other bonuses to destroy the other players.
Actually, it's as much a shooter as it is an RTS now, it also depends on which squad leader you choose.
If you choose the guy with a high purchasing power (cheaper purchases) than it becomes more of a strategy game where you have to place emplacements to be really effective. But you'll still have to buy those vehicles and drive them yourself.
If you choose one of the other two squad leaders, then the gameplay is very different, focusing more on your shooter skills, where the things you buy are more likely to be things that help you destroy the enemy. The other leaders have abilities that help them deal with enemy emplacements or vehicles, so that they aren't dominated by those that only buy.
Unknown to many that play, the each leader has three orders he can give to his squad, one of which is unique to his character. The builders have an order where you send your men to fight in melee. The sneaky speed guys have an order where you send them to assault a vehicle and destroy it with grenades. The run and gun guy had an order where your troops throw tear gas at enemy emplacements, effectively stunning them for a time, more than enough time to run up and kill them.