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8721  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 17, 2006, 08:32:13 AM
I think what he was planning was to blitz your starting city and take it.  Sometimes people let their warrior run off to explore instead of keeping it at home to defend from early rushes.  With the way cultural borders work, you can't really get a look at what someone has in their city

For instance, I just encountered an enemy city's borders, Greece I think, most likely his first city.  I was seriously considering doing the early blitz, but decided against it.  I couldn't find a hill close enough to see into his city, and it just isn't my style to rush.  If I want to conquer him I'll do it with massive armies.  That's if he attacks me first... or looks like he'll attack me... or generally gets in my way.

Ah, it's nice to be an Aggressive/Financial civ.

Just build some military units now, kill his warrior, then quickly rush to his home city.  Most likely that warrior was his only unit and either has no defending units or he only just built one warrior to defend.

Knowing that he attacked you so early is a sign he'll do it again in the future, so knocking him out early is a good way to go...

Hm... maybe I should just attack that city, get rid of an enemy early, and I am an aggressive civ after all.
8722  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 17, 2006, 07:23:12 AM
Does he already have units in your territory?

Perhaps your city's borders has blocked him from moving out of his starting area, if so he has no choice but to declare war at this point in the game, as there are no open borders treaties available until someone researches the tech.

I recall that either azzaman or aahzmandius had to do the game to get out of his poor starting position down near the south pole.

It's unlikely he'll be able to take you out so long as you have something defending your city.  Recall those scouts and look around just to make sure.
8723  Non-Gaming / Off-Topic / Remember gun-kata? on: January 17, 2006, 02:49:28 AM
If the ending fight can top Equilibriums duel then I'm in.

I'm wondering about Milla though, she seems like a decent enough actress.  Has she been in any non-action movies recently?

And yes, they made her look like that Ali girl.
8724  Non-Gaming / Off-Topic / MAJOR ANNOUNCEMENT - PLEASE READ on: January 17, 2006, 12:44:10 AM
Oh and one more thing.  This is kind of a rip-off of another site called boardgamegeek.com.  But basically, they also categorize their board games not just by genre, but they tag games with various features that it includes.

So if a game had a cooperative multiplayer mode, its entry would include a tag called coop that was searchable in the advanced search option.  You could search by number of players, whether it had multiplayer, etc...

That'd be a great way to improve the game database without adding that much more complexity.

I mean, it's pretty common to see a forum post where someone asks for a list of games that have certain properties like coop, or perhaps 4 player multiplayer.
8725  Non-Gaming / Off-Topic / MAJOR ANNOUNCEMENT - PLEASE READ on: January 16, 2006, 11:31:27 PM
Perhaps you really could go with a One stop shopping solution by having "buy this game here at <so and so online retailer>" links where appropriate?  I recall we do have one of those game databases.

This way, we can support the site directly by buying through referral links.
8726  Gaming / Console / PC Gaming / HL2: Aftermath delayed until April 24th on: January 16, 2006, 06:21:42 AM
Technically, none of the current game engines are cutting edge anymore, especially Valve's.

However, what makes them seem cutting edge is that these engines allow the developer to accomplish amazing graphics without having to use all the latest flashy engine tech.

The key is that all these companies have very good art directors that handle their games' artistic design.  Half-Life 2, for instance, if you look at the levels with a keen eye, you'll see that the HL2 world geometry (level polygons, not characters or objects) are not that much more detailed than HL1, it's just that the texturing was improved and the subtle use of certain effects (bump mapping, cube mapping, and various shaders) helped promote the look of the game.

Honestly, it's more how the developer can best use the engine than what's the latest and greatest feature.
8727  Gaming / Console / PC Gaming / RE4 - why have "normal" mode on: January 16, 2006, 06:03:32 AM
You're supposed to run into a house with two floors that contains a shotgun.  Grab that and some ammo and you've got more of a fighting chance.

At first you'll just want to run around the village to grab items, don't bother fighting besides kneecapping.  Once you get into the house with the shotgun and go upstairs to get it, stay there and camp at the top of the stairs.

One problem is that they'll use ladders and walkways to climb up through the windows, and there's also a walkway on the side that they'll climb up on then pile through the window.  Just knockdown the ladders as they're put up.

The shotgun is really what will save you in this segment.  One blast from the shotgun will knock over multiple targets if they're close.  Since they'll bunch together while going up the stairs it's easy to knockback many of them at the same time.

So what you do is shoot with the pistol at the top of the steps, if they get too close use the start menu to switch to the shotgun and blast them so that they are knocked back/over, then resume shooting with the pistol.  In fact, this a strategy you should be using through most of the game to concerve ammo.  Shoot with the pistol for vulnerable areas, then switch to the shotgun if they get too close.
8728  Gaming / Console / PC Gaming / LOTR: Battle for Middle Earth 2 coming for 360 on: January 16, 2006, 05:55:50 AM
Anyone remember the game Sacrifice?  Add that to the list of RTS control schemes that could work on a console, alongside Uprising and Battlezone.
8729  Gaming / Console / PC Gaming / Funny thing is, my Dad got an xbox 360 before I did. on: January 16, 2006, 05:52:17 AM
My Dad isn't much of a gamer beyond Solitaire on his PC.  However recently he bought an Xbox 360 and Call of Duty 2, he doesn't use the system for anything special, and he hasn't played much CoD2 since his game is solitaire.

Technically, he bought it for my lovable 9 year old half-sister, Vivi, that visits him every week.  But considering the list of current and future games, the 360 is not a child friendly console.  I told him to get a racing game and Kameo so that Vivi had something to play.

Strangely enough, Vivi has played CoD2 and it hasn't affected her too much.  She's a real geek though and intelligent.  Dad was involved in the Vietnam war, so he was real intelligent with her about it, answering questions realistically, explaining why Russia and Germany were fighting, the state of Russia then and now, etc...  Still, it was weird and funny to hear her tell me that if I don't pickup my weapons after the Comissar yelled at me the comissar would kill me.  slywink

Anyway, my dad does have a panasonic HDTV, that supports 1080i, I'd say at least a 48" if not 55" and a sound system to match.  Like many, he forgot to set the cable to HDTV mode, and the console to 1080i mode.  I quickly fixed that and everything looked much better.

*sigh* It'll take me forever to get that kind of setup, but playing CoD2 on the widescreen over at his place was really, really fun.

I think I'll try to convince my dad to do a trade, I'll buy her a DS + games, which she doesn't have, but has tons of kid friendly games for her age.  And I get to hold on to the 360.  I have no HDTV, but we do have a nice bigscreen CRT.
8730  Gaming / Console / PC Gaming / HL2: Aftermath delayed until April 24th on: January 16, 2006, 02:57:12 AM
Iron sights and leaning are two things that either more realistic or differently paced games have.  Half-Life was designed from the getgo without these features as part of the gameplay.  Remember, Half-Life was never proported to be real, it's just a stylization of a industrial science fiction.

The inaccurate gun is also there for a reason, that being that the SMG would be balanced against the other guns.  This was also deliberate, as the weapon's high rate of fire is counterbalanced by its low accuracy.  This makes the gun very sutiable for close combat (which happens a lot on game) where the spread actually helps you hit targets, especially for those who have trouble aiming.

One thing I really hate, though, is that almost every FPS game out there makes pistols as accurate as sniper rifles.  Anyone else notice this?  The SMG, with the longer barrel, is less accurate than the standard pistol.

Then again, it's actually a little known fact that the SMG originally had a 3 round burst mode that you could choose between.  I think there's a mod out there that reactivated the code left behind for such a feature.

I do agree with the impacts.  I felt like bullets hitting monsters and combine didn't have as much an effect on them as it should have.  Of course this harkens back to the old days of FPS games, like quake 2, where shooting something would only puff up a bit of red (or grey) mist while the thing blindly shot back.  However, I think it's more a need for enemies to react to being shot than for more special effects to be used.  Right now there's a bit of blood, a audible grunt, and maybe a slight flinch when they're hit.  They should make the flinch from getting hit more visible, even making it so that the enemy looses his aim or something.
8731  Non-Gaming / Off-Topic / Police were told the gun wasn't real.... on: January 16, 2006, 02:46:55 AM
Darwin Award.  I'm glad the kid's genes are out of the gene pool.

I play airsoft, I have airsoft guns that have no tip.  They're no longer required be law now because the guns are no longer classified as toys (a good thing) but in the same category as BB guns (the metal ones).  I'm actually glad their classified this way, not because it's more realistic (I don't mind the tip) but it's more regulated.

When we play on regulated fields we take great care in keeping our equipment in bags until we're on the field of play.  Barrel condoms are in use off the field and safety's on.
8732  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 14, 2006, 07:14:27 AM
It happened while I was starting up the game and the first few turns, but it hasn't been a problem after that.

Just make sure that people don't go into the Player Details (alt-d) menu to avoid it.
8733  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 13, 2006, 11:49:15 PM
A new turn generates whenever everyone submits their turn.  However, there's a 12 hour limit on how long you can take, so if you haven't submitted your turn by 12 hours after the last turn, it'll generate the next turn without you.

Honestly though, so long as you que up orders and buildings, you'll be fine.  Unfortunately the game is full right now.

And I'll include the IP in the next batch of emails.
8734  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 12, 2006, 11:31:28 PM
I've implemented Scree's Pitboss Turn Notifier, an add on program that'll keep track of a running pitboss server and notify anyone in its e-mail list whenever a new turn generates.  This is to replace the broken e-mail notification feature in the normal pitboss server.

Unfortunately, I'll have to add everyone's e-mail by hand, so please either email, reply, or PM your email address to me if you're in my pitboss game.  You can also login to the game and simply type your email addres sin a Chat To All message there, this'll show up on my console.

Oh and a turn generated about 30 minutes ago.
8735  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 12, 2006, 10:51:03 PM
Already working on it.
8736  Gaming / Console / PC Gaming / PS3 $500!?? on: January 12, 2006, 07:35:16 AM
If I recall, the 360 cost around 700 to make, that's around a $300 loss.  So, MS really is taking that kind of loss on this.  People suspect that's why we're seeing so few.
8737  Gaming / Console / PC Gaming / PS3 $500!?? on: January 12, 2006, 05:11:02 AM
The same way microsoft takes a hit whenever they sell one for $300 or $400 USD.

They take a huge hit and go into negatives on console release, but get profit from the games, accessories, and other licenses that are released for the system.

It's in a console maker's best interest to put out a system with hardware that'll last for a long time, or at least make sure that developers make many games for it over the course of its lifespan.  This way, the console has more games coming out for it every day.  The only reason why the PS2 lasted this long was tremendous developer support and for a long period they were the only mature console on the block.  Otherwise its hardware wasn't actually all it was promised to be on release day.

Backwards compatability is also a good feature profit-wise.  This way, not only do you get more willingness to adopt early, you also get more game sales from the sale of older games from the previous system.

In this way, only large corporations like Sony and MS can really put out a next/current gen console nowadays.  The costs for hardware are much too high.

Nintendo plans to lower its hardware specs to reduce the costs, in fact they're known for actually making a profit off their hardware, not just the software.  I mean take a look at the gameboy, that's really, really old hardware.  The main thing that keeps nintendo afloat is that they have a massive collective of hot franchises that all have very good production values.
8738  Gaming / Console / PC Gaming / System Shock 3 coming? + Take2 buys Irrational on: January 12, 2006, 03:14:29 AM
Don't forget the advertising depicting products and media from the early 21st century.
8739  Gaming / Analog Gaming / A Game of Thrones the boardgame on: January 12, 2006, 02:57:02 AM
Since the WOW boardgame gets its own topic here, I might as well post about my favorite boardgame, A Game of Thrones and its expansion, A Clash of Kings.

If you haven't heard, they're based on the novels of the same name by George R. R. Martin.

They're great boardgames on their own, but even better if you've read the books and understand all the political and military intrigue going on in the backstory.

The best way to describe the game is a mix of euro style interwoven game mechanics and intricacies, along with a dash of US style wargame, and a chaser of Diplomacy.

Here's the boardgame geek entry:
http://www.boardgamegeek.com/game/6472
8740  Gaming / Console / PC Gaming / System Shock 3 coming? + Take2 buys Irrational on: January 12, 2006, 01:36:38 AM
System Shock 3 doesn't seem like the kind of game EA would make well.  I mean, EA does make some really flashy games, but the style of SS3 doesn't seem to fit with everything else they've made.

I fear a gross dumbing down of the game to appease the marketing department, another Deus Ex 2.

Thankfully, Take 2 does have a good stack of games that push boundaries, so Irrational's Bioshock should do well with them.
8741  Gaming / Multiplayer Madness (MMO or otherwise) / Civilization 4 GT PBEM on: January 12, 2006, 01:28:44 AM
We went with playing on a pitboss server instead.  See the topic about my massive 18 player civ 4 pitboss game.
8742  Non-Gaming / Off-Topic / Back on the Big Screen (USA) in 10 days! on: January 11, 2006, 02:13:28 PM
Paint drying on Kate Beckinsale ('s nude body)?

Considering the outfit she's wearing in the movie is latex, I suppose it's as good as we'll get.
8743  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 11, 2006, 07:11:42 AM
I guess everyone turned in their turns early because a new turn just generated 15 minutes ago as of this posting.
8744  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 11, 2006, 04:28:50 AM
Yeah, I was having connection issues ever since my connection reset for no apparent reason.  I restarted my router and the server and everything seems okay now.
8745  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 10, 2006, 11:59:40 PM
Turns generate as soon as everyone has turned in their turns, so if everyone turns it in before then it'll change the times.

They need to add more timing options to the server, maybe a way to lock it to generate at certain times.

It's most likely that all the euro players are logging in at the same time and finishing their turns.
8746  Non-Gaming / Off-Topic / PC + cooking oil = fanless PC? on: January 10, 2006, 10:21:00 AM
Um yeah, pee does conduct.

I've seen mineral oil used, but not cooking oils.  My main concern is oil contamination.
8747  Gaming / Console / PC Gaming / Killzone should have gotten more attention on: January 10, 2006, 10:15:07 AM
This makes me ponder... if the PS3 has backwards compatability out of the box, no doubt killzone will be one of the titles... If so, it might actually run better than on the PS2.

Eh, we'll see when the PS3 comes out.  Not to mention Killzone 2's cinematics look great, the how the gameplay remains to be seen.
8748  Gaming / Console / PC Gaming / Are you F****** kidding me on: January 09, 2006, 01:43:08 AM
I suspect many poor titles that get put on that list are not because they went out of their way to include them, instead, they're there because something they added to make a hot title compatable also made these compatable.

What or their respective companies threw tons of money at MS.
8749  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 09, 2006, 12:20:01 AM
Turn 3 just generated.
8750  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 08, 2006, 11:44:48 PM
Well I guess that's it then.  Never open up the Alt-D screen.

I'll kick you, however if you're name is something other than Dreamshadow, let me know with a PM or post here.

Edit:  You've been kicked.  Join in quickly the next turn is in 19 minutes.
8751  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 08, 2006, 11:21:35 PM
I sent you a PM already, but I kicked you, you can just rejoin as the same civ.  Let me know if someone joins ahead of you and I'll kick them.

I'm interested to see who I've been plopped down next to.  I have access to the coast from my starting city and my Incan Quechas are moving East.

I'm hoping it's someone from this forum so I can form a strategic allilance and not have to worry about one border for a while.  Of course, I am an aggressive nation so, woe to the Civ that is on the other side of the strategic alliance.
8752  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 08, 2006, 07:56:25 AM
Iit's all pretty similar to normal Civ 4 multiplayer, except now it's done at a certain amount of turns per day.  Just make sure to qeue things up ahead of time in case you have to miss a few turns.

Unfortunately, the way it's setup I can't let you just pick a civ and leader and join in.  I had to set the game to randomly pick a bunch of civs and leaders, then let players choose from that list.

Next turn should be generating at around 4:25am PST, with each turn happening every 12 hours after that.  So 4:25pm PST the third turn generates and so on.

Unfortunately, I can't set the actual times that the turns generate, just the intervals.  Otherwise, I would have set it so that the two turns would generate in the middle of peak hours with a long pause near the midnight hours for the US East coast.

edit:  By the way, LE, the place your settlers start in is usually a very good spot since the map generator will place things in a useful manner aroung a settler.  However, and this can happen often, you'll be one or two spaces away from a really good configuration.  But also be aware that the computer factors in resources that you can't see yet.
8753  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 08, 2006, 04:58:45 AM
Will do.
8754  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 08, 2006, 01:57:49 AM
Don't worry, if 18 players don't show up by the time the first turn generates, AI will take over for all civs that haven't been chosen.

Then, later on, if a new player wants to join, he can take over an AI player.

So, don't get too comfy with that predictable AI neighbor, he may become a player down the line.  slywink

Oh, and I've posted this server info accross many forums, so we'll be getting quite an interesting group of players.
8755  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: January 08, 2006, 12:10:42 AM
I've started massive civ 4 pitboss game for anyone to join in.  Pitboss servers are like standalone dedicated servers for Civ games, where anyone involved in the game simply logs into the server, does his turn, then logs out.  As soon as everyone participating does their turn info the server generates the next turn, or if a preset time limit is reached (in this case 12 hours) then it skips the turns of those players who have not submitted.

Basically it's a way to play long, in depth Civ 4 games without having to coordinate schedules or try to pass around a PBEM file (which always seem to get lost).

Connect to:
Domain: civturtle.redirectme.net
or
IP: 71.118.223.67

The settings are:
18 Players
Pangaea
Huge map
Ancient Era start
Standard speed
Simulteneous turns

Turns are set to generate every 12 hours.

As per Tals' discovery, there's a bug involving player settings that messes up the password you set on your civilization.  Do not use alt-d or set your e-mail address to anything or you won't be able to log back into your civ.

Just join in and select whatever Civ you want, you can tell when a Civ has already been selected by the Leader's name being replaced by a player name.

Please let me know if you have trouble connecting as I'm not too sure if my firewall settings are correct.
8756  Non-Gaming / Off-Topic / Hostel on: January 07, 2006, 06:41:06 AM
Can you describe the story behind this movie?

I'm not going to see it, ever.  The previews all seem to glorify how the movie has all this horrific violence, but makes no mention of the basic premise besides people being tortured and killed.

I was just wondering if there's actually a purpose to this tripe.
8757  Non-Gaming / Off-Topic / Bloodrayne = Boiled Tripe! on: January 07, 2006, 06:35:58 AM
Actually, it may make it so that those movies are never made in the first place.  I mean he may have the movie option for those licenses, but now that his investors don't have a tax loophole to use, they won't fund him for any of those projects.
8758  Non-Gaming / Off-Topic / Bloodrayne = Boiled Tripe! on: January 07, 2006, 04:25:46 AM
Word is Germany's government already closed the loophole that allow him and his investors to make money off of bad movies.

I wonder if that'll affect the current crop of movies too.

That means he's out of money folks.  Hurrah!
8759  Gaming / Console / PC Gaming / [360]Hmm...external HD-DVD drive announced on: January 06, 2006, 08:06:43 AM
Someone on this forum said that all these versions of the game console will really hurt the 360 in the end.

I hope Sony realizes this and trumps them by having a single unit, even if it's expensive.  And hopefully it'll include some form of hard drive.

MS could have benefitted from games using its built in hard drive, but no longer, they could have benefitted from having games released in the HD-DVD format so that the format reaches a broader audience, but no longer.

They did manage to release early and with a lower price point, but that early victory has been offset by numerous problems and upset developers.
8760  Non-Gaming / Off-Topic / When Chihuahuas attack! on: January 05, 2006, 11:12:57 PM
I take it none of you have owned a chihauhau?  They are vicious when angry, they have to be considering their size, and they know how to fight.

My chihauhau, named E.T., was the sweetest little thing until something got it angry, usually my other dog, which was 2 or 3 times its size.  Then they fought it was the chihauhau that won.

They're also fast little things, no doubt the cop tried to kick them off but they can dodge pretty quickly.
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