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8681  Gaming / Console / PC Gaming / Gamer love song. on: April 10, 2006, 06:23:10 AM
Old, it's been posted for a while.  slywink
8682  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: April 10, 2006, 01:10:05 AM
They're working on it right now and it's advanced quite a bit since then.
8683  Gaming / Console / PC Gaming / [360] Kameo coop patch, new content released! on: April 09, 2006, 07:18:38 AM
I just tried it with the patch, co-op is still limited to those few short levels.  So if you're looking for a lot of co-op gameplay, look elsewhere.

Also the levels don't really make use of the co-op mode.  You simple go through the levels with a few more monsters than before.
8684  Gaming / Multiplayer Madness (MMO or otherwise) / I spy with my little eye... on: April 07, 2006, 07:24:41 AM
It's also a bit creepy if you think about it, how much information about your gaming habits it has gathered.
8685  Gaming / Console / PC Gaming / Dumped Gamerang for Gamefly and could not be happier! on: April 07, 2006, 07:21:01 AM
I think gamefly also gets slower and slower the longer you stay with them.

Of course, you can always switch back when gamefly gets slow, then switch again when gamerang gets slow again.
8686  Gaming / Console / PC Gaming / Bethesda charge for mods?!? on: April 07, 2006, 07:04:39 AM
It was confirmed that the horse armor content was already on the CD, the update you buy in Live and on that site really just unlocks it.

Also, this Horse armor stuff that they're touting as new was something they had already said was in the game in earlier interviews.

So that basically means they held it back just to release it online.  No thanks.

Now, the other mods they have on that site, the Wizards tower and the astrolab things they have, I might buy those since that's actually new content.

Overall, If I want new content I'll just buy the PC version and use mods.  As I know for sure that once the modeling tools come out someone will make a horse armor mod.  Heck, someone probably already has a horse armor mod out, but with no extra textures.  I know someone has already added saddlebags to horses.
8687  Gaming / Console / PC Gaming / [360] Kameo coop patch, new content released! on: April 07, 2006, 06:59:10 AM
Yeah, they said they would do updates for both Kameo and PDZ over live.

Is Co-op in kameo still limited to those few short levels?

I'd really like to play with my sister the whole way through, but it's a pain to have to play, unlock the level in co-op, then only get to play a small segment of it.

I mean, if it's still the same co-op as before there's not much point to this update.

I'm more waiting for the PDZ update, they said they would add in Counter-Op, where one player is Joanna and everyone else are mooks on single player levels.  Basically, other players take over the AI as they get killed.

Hopefully they also fix the laggy aim.
8688  Gaming / Console / PC Gaming / [360/japan] Ninty-Nine Nights (aka N3) on: April 07, 2006, 06:50:51 AM
I hear it's getting a lukewarm reception in Japan.  But, I suppose here if they make is basically a dynasty warriors clone with lots more units on screen, it won't do too bad.
8689  Gaming / Console / PC Gaming / Oblivion: Playable in 3P Mode? on: April 06, 2006, 06:00:50 AM
Not only is there a mod that puts a crosshair in third person mode, but it also gets rid of the delay they put on the third person camera so it feels like a traditional third person camera.
8690  Gaming / Console / PC Gaming / Oblivion-Tips , Advice and Help-Spoilerific on: April 05, 2006, 02:53:08 PM
Normally, you don't get any gold at all in random animals.

I've seen it about twice in my play time up to level 13.
8691  Gaming / Console / PC Gaming / Chrono Trigger (formerly: Now You're Talking) on: April 05, 2006, 07:28:17 AM
My suggestion is to make sure you play Final Fantasy 6, widely considered one of the best FF games to date.
8692  Gaming / Console / PC Gaming / [360] First Oblivion Mod up on Live on: April 04, 2006, 08:39:56 AM
Just give it a month after the 3D exporter tools are released and there'll be better horse armor.  Heck, maybe even mounted combat.  Tongue
8693  Gaming / Console / PC Gaming / Is King Kong 360 worth playing through? on: April 03, 2006, 10:26:50 AM
Not worth it from the demo I played.  Besides, you already know the story, and the gameplay mechanics aren't alll that great.  There's plenty of other great games out now that you can play.
8694  Gaming / Console / PC Gaming / A Bob Ross video game is in the works on: April 02, 2006, 10:46:34 AM
It's like Mario Paint, without the crappiness.

I still remember mario paint, and think this is a very good idea, especially if they use the revolution controller.
8695  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: April 02, 2006, 10:30:16 AM
It's a really interesting situation on the server right now.

There's basically 2 superpowers in Varity and Dandridge, although my Inca just started my big bid for power by sweeping northward to conquer Germany.

Germany has little in the way of a military, so the conquest should go smoothly.  I confirmed this by using an open border agreement to scout his lands.

To my southeast I have EJL, who is fittingly playing the Aztecs.  I guess he's still ticked off about my sneak attack earlier that took one city.  After my initial attack he sued for peace and I accepted, as I only wanted that city to act as a choke point.  He'd been conquering his neighbors in rapid succession so I knew eventually he'd get to me.

He used the ceasefire well, chosing to attack right after I declared war on Germany.  Thankfully I had foresight to keep enough units close to home so his attack, while quite strong, isn't too much of a worry.  I have enough to delay him long enough so that I can shift units from my mid territories to the south.  I also bargained for the nearby AI, The Greeks, to attack him as well, as they shared my religion he didn't need much convincing.  I'll probably lose the city that I had just taken from him, but it'll cost him either way.

I also had an Axeman near his territory watching for an attack, I moved him to a tile with both a hill and a forest, just as a very large stack Aztec of units moved next to him.  In essence, that axeman is now quite a thorn in the Aztec's side.  Attacking the axeman will likely result in the loss of one or more units, it has already delayed the movement of that large unit stack.  If he chooses to bypass the axeman, I can march him into enemy territory and start pillaging.

Unless Germany pulls units out of nowhere, or another opponent attacks me, I'll be fine.  However, things could very well spiral out of control into the first world war of the pre-medieval era as various alliances come into play.

Sorry you guys are having such difficulties connecting.  I'm hoping the next patch will be released soon so the game will be more stable.  I'll probably start a new server and a new game with more balanced settings.

Probably the Balanced map script to make sure everyone starts out on even footing.  Probably segment into various continents too.
8696  Gaming / Console / PC Gaming / Tomb Raider Legend demo impressions on: April 02, 2006, 10:27:38 AM
Well the way I see it, I can rent console games, and I'm sure there'll be quite a few people selling their copies after they're done with the game.

I'm more a PC gamer, but some games lend themselves to consoles more.  The primary reason why I have a console is that I can rent games.
8697  Gaming / Multiplayer Madness (MMO or otherwise) / Wasn't planetside supposed to be free? on: April 02, 2006, 10:21:17 AM
I'm in with a new station account.

You can't use an old account, but it's easy enough to make a new one.

I'm in on Markov (US West) as the Terran Republic, only because my other friend was going to play TR.

I think my main guy will be a heavy tanker again.  I hope they've improved the MBTs since I last played, as they were just very large targets that took up two at least infantry to operate.  Not to mention everyone and their mother was toting around anti armor weaponry.
8698  Gaming / Console / PC Gaming / Can you play Half-Life 2 [Steam] Offline? on: April 02, 2006, 10:17:02 AM
I've played HL2 while my net connection was down and it ran just fine.  It takes some time for steam to recognize that there's no net connection, but once it does it'll let you run steam offline.

Just make sure you check the status of HL2 in the steam menu by right clicking it and going to properties.  It should clearly state in that menu if it's ready to be played offline.
8699  Non-Gaming / Off-Topic / Is this a man/woman thing or am I truely nuts? on: April 01, 2006, 10:03:06 PM
Heh, I took a history of animation class and you'd be amazed what they had the flintstones characters selling in commercials.  One spot had Fred and Barney smoking cigarettes and talking about how great they are.

Of course, no one will show these anymore.
8700  Gaming / Console / PC Gaming / Tomb Raider Legend demo impressions on: April 01, 2006, 10:01:45 PM
Or you can buy the 360 wired controller and use it with your PC. slywink
8701  Gaming / Console / PC Gaming / Rise of Legends Demo on: April 01, 2006, 09:31:49 AM
I suspect that their big fort building needs a garrison to fight back.
8702  Gaming / Console / PC Gaming / DEMO Condemed:Criminal Origins on: March 31, 2006, 12:17:19 PM
Yes, teh 4200 is too old for it, that card doesn't have even Shader 2.0 specs on it.  I know, it was my last card before I went to the an ATI 9800.

These latest games, the ones competing with the likes of the Xbox 360, use a lot of shaders to handle their lighting and special effects.

The 4200 is from a time when such shaders were only just beginning to get complicated.
8703  Gaming / Console / PC Gaming / I now officially don't understand Fanboisim on: March 31, 2006, 12:13:52 PM
I just play the games.  Doesn't matter who makes them, if it has good games I'll buy.
8704  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 30, 2006, 10:18:23 AM
Warning, and anyone else having trouble with the difficulty.  Turn down the difficulty slider just a few notches.

The game provides a difficulty setting slider that's in the gameplay options screen that you can change at any time.  I have mine set at just a few notches under the default setting, and I'm playing a knight-like character just like you.

At this setting, it's still pretty challenging, but no longer frustrating, and if you find it to be too easy, you can just turn it up again.  The best thing though is that this only affects the combat damage values.  You take less and give more damage with the slider lower, and vice versa.  The rest of the game is unchanged.

When I first played I had the same problem at Kvach, this time around 3 of the city watch survived, albiet at very low health, at the end of the mission and the whole process was still very challenging.

Yes, it may seem like cheating at first, but honestly, why play a character you're not interested in just to play the system?  Why not play the character you want to play and make the game cater to you like it should.
8705  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 29, 2006, 04:18:16 PM
Actually, not everything gets what you have.  There's still plenty of monsters that'll spawn at levels lower than your own.  It's just the main bad guys, and bosses that level up with you.
8706  Gaming / Console / PC Gaming / What's the verdict on Planetside? on: March 29, 2006, 06:37:11 AM
Just create a new account, you can't use your old account for this.
8707  Gaming / Console / PC Gaming / Oblivion: Mods on: March 28, 2006, 05:35:05 AM
Quote from: "MaxSteele"
Have you got the "IWIN" mod yet?  You install it and when you load the same, you solved it.

Have you seen the "play the game how I want to" mod yet?  I hear it makes people stop trying to dictate to others how to play their own single player game instead of wasting their breath trying to get others to conform to their standards.

I like the idea of the bodyguard mod.  It's a bit more realistic that the blades would send a bunch of bodyguards with you.

One of the things I wanted to do for a future game design was make it so that a player who didn't want his actual character to be a fighter, was that he can easily hire bodyguards or find faithful companions to fight for him.

This way, you could make a sort of genious character with all non combat skills, but still be able to make it through the game.

Oh wait, that's what RPGs have been doing since long before Oblivion.  slywink
8708  Gaming / Console / PC Gaming / AGEIA's PhysX Processor on: March 28, 2006, 05:29:40 AM
Actually Atragon, you can't.  Game netcode is a mishmash of assumptions and predictions of player movement and what he can see currently.  This is then matched up to the actual reality of what the player has done once the server gets the real info and sends it to clients.

Sure, it's certainly possible to tell a client that box A got bounced in so and so direction from a stand still position.  But what you arne't factoring in is that now that the box has moved, clients much update its position every frame from the server, just like another player.

Not only that, what if another rocket detonates nearby, or a bullet impacts the box in mid air?  What if it lands on a player, or maybe even a dynamic wind pushes it a little?

Well, yes, they are currently doing this in games where you have server side physics objects like HL2 Deathmatch.  However, you'll notice that these objects aren't too common since each of these objects is essentially another player's worth of data to transmit.
8709  Gaming / Console / PC Gaming / What are you buying this week? (3/27) on: March 28, 2006, 05:22:31 AM
Probably Top Spin 2 if the reviews are decent.  I need a casual game that can be played with 4 players.

After getting GRAW and finding that the 4 player mode was unplayable, I'm now left with 4 460 controllers and no games that can really use them.

I'm also getting Full Spectrum Warrior: Ten Hammers since I liked the changes in the demo and the new multiplayer modes really intrigue me.  Now it's just a matter of whether I should get it for Xbox 1 or the PC.
8710  Gaming / Console / PC Gaming / AGEIA's PhysX Processor on: March 27, 2006, 09:31:28 AM
Physics objects on internet game servers works in one of two ways.

The first way is that the physics object is entirely client side.  This is usually the case with ragdoll corpses, such as those in Counter-Strike.  When you see a ragdoll online, it won't be in the same spot as ragdolls on other players' computers.  The same can be said for other non-important objects that are there just for show.  Players can still interact with these objects, but nothing they do to it will show up on other players' screens.  So, if you ever wondered why a CS player will sometimes shoot the ground near a corpse in an odd pattern, he's shooting at the corpse on his screen.

The other method is that the physics object is server tracked entity, just like the players.  For example, in HL2 deathmatch, there are large objects on the map that can be picked up using the gravity gun and launched at other players.  In CS, some maps like Office have such objects, like the filing cabinets that people often use to block entrances.

That gameplay trailer with people blowing up all those boxes and pipes on the Agea site is with people playing on a lan.  On a lan the data transfer rate is at least 10mb/s if not 100mb/s.  So lan games can handle a lot of information being passed between computers, but we couldn't see that kind of stuff for online games unless T1 connections became standard.
8711  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 27, 2006, 09:18:25 AM
AA cannot work while HDR is on.
8712  Gaming / Console / PC Gaming / Oblivion: Mods on: March 26, 2006, 10:51:51 PM
It's down.  I think it may have been too much traffic.
8713  Gaming / Console / PC Gaming / Oblivion-Tips , Advice and Help-Spoilerific on: March 26, 2006, 12:04:08 PM
For those that don't know, you can yield to enemies if you don't want to fight them.  If they accept, combat will end and you'll have to deal with the consequences depending on what started the fight.  Most times they won't accept, but it's useful for accidental attacks.

To Yield, hold down the block trigger, then press the use button on the person you're fighting as though you were going to talk to him.  There'll be a message saying whether he accepts the yield.  If he accepts, he'll usually put away his weapon.

For instance, I got in trouble with the guards and accidently hit resist arrest.  I simply yielded to him and restarted the conversation, going to jail and serving my time.

I haven't encountered an NPC yielding to me, but they said it's possible.
8714  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 26, 2006, 12:00:59 PM
If you're finding a segment too difficult, go the the Gameplay options menu and adjust the difficulty slider down a few notches.  Then when you're satisfied, you can bring the slider back up.

That's one of the best features of the game in my mind.  I can play the game as difficult as I like.  But, my friend who prefers simpler hack and slash games puts the difficulty way down low so he can just mow through enemies.

I think I'll make a sneaky assassin/thief character next to see why everyone's saying it's so weak.  I know my Agent/archer guy was just plain deadly.
8715  Gaming / Console / PC Gaming / AGEIA's PhysX Processor on: March 25, 2006, 08:16:46 PM
Wow, what'd they do, kick your dog?

It's perfectly reasonable that you can't use this kind of physics interaction online simply because no internet connection besides giant corporate T1s could ever handle the amount of data being transferred for these physics interactions.

It's not their fault the internet only has so much bandwidth at a cost.

That said, I'm not sure I'd buy a physics only card for $200-$300 right now, but it'd be a big factor in my next big PC purchase.
8716  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 25, 2006, 08:12:14 PM
Hah, if you guys see me online at the time, invite me to the chat because I'm really liking the game too.

I let my friends play Oblivion, and even one that hated morrowind with a passion likes Oblivion.  They just got it right.

However, I also had a story where they were unprepared for the new feature of monsters going across zones.

In one instance, my friend had gone into an old fort, got in a little too much trouble and ran for the door zone.  As he stepped outside he breathed a sigh of relief, but I was grinning an evil grin as he did so.  When he asked me what was up I told him NPCs can now go through zones, and just then the imp that had been chasing him showed up and nailed him with a fireball.  He freaked out, but finally managed to kill it.
8717  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 25, 2006, 08:05:41 PM
My friend and I rented this game last night to play in co-op.  It bored us even in co-op mode.  Mindless and repetative in the SP campaign.

They would have been better off to put the SP team towards making very good AI bots for the multiplayer game and used that as the single player.
8718  Non-Gaming / Off-Topic / Loken should take the Red Pill on: March 25, 2006, 10:45:47 AM
At the very least, he makes sex scenes well.

Maybe after losing all his funding from the German tax loophole being closed he'll take up a career in porn?
8719  Gaming / Console / PC Gaming / AGEIA's PhysX Processor on: March 25, 2006, 10:42:41 AM
Quote from: "Hetz"
Oblivion has amazing physics and it runs well enough.  I don't see why it can't be done on todays cards, unless they passed the money hat around to UbiSoft...

Most current games have physics, but the key here is that those physics are only working on a few things at the same time, and are limited in how they can react and collide with each other.  

The videos they show have hundreds of not thousands of physics objects that can all be affected by physics at the same time.

You know how in some games with physics objects will get stuck inside each other?  This is because collisions in video games or the digital world in general are very difficult to handle correctly.  It takes quite a bit of power to handle collisions well, a physics processor can help a great deal with that.
8720  Gaming / Console / PC Gaming / Unofficial Oblivion Help thread. on: March 25, 2006, 10:34:37 AM
I wonder, if you set the quest as your active quest, wouldn't he have a compass arrow pointing towards him?
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