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8641  Gaming / Console / PC Gaming / [360] NCAA 2007 Demo on Marketplace today! on: July 18, 2006, 11:38:06 PM
They can do this because they bought the exclusive NFL license.

Just look what they're doing with FIFA, three FIFA games in less than a year.
8642  Non-Gaming / Off-Topic / I f'ing hate summer on: July 18, 2006, 11:36:12 PM
On the other hand, here in SoCal there are plenty of scantily clad women walking around these days, especially around campus.  Tongue
8643  Gaming / Console / PC Gaming / For those having XBL Connection issues with Chromehounds on: July 18, 2006, 10:04:36 PM
Well, port 80 is one that's used.  88 is for something called kerberos, it deals with network security and if it has such a low port number, I'd rather not fool around with it.
8644  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 18, 2006, 09:57:08 PM
Gentlemen.  I suggest for future ops we adopt the Nato Phonetic alphabet to make it easier for us to give directions.

I just returned the game to the rental place.  Except now I'm sure that I'll buy it only because the MP is good and there's a lot of people online I can play with.  Only problem is that I'm going to Comic Con wed-sun so I can't buy it yet, let alone play it.

I still think it needs a lot more work, but for now it's the main Live game I like.
8645  Gaming / Console / PC Gaming / For those having XBL Connection issues with Chromehounds on: July 18, 2006, 09:53:52 PM
Um, I think that guide is wrong.  I'm damn sure that port 88 is a port that's commonly used on the web, it might be FTP for telnet, or something.
8646  Gaming / Console / PC Gaming / Valve Portal video released on: July 18, 2006, 09:25:47 PM
Holy hell, now this is how portals should have been used in Prey.  Simply put, you have to see this video.  If you thought the portals in prey were interesting, well let's just say that Valve takes portals to a whole other level  by giving control to the player.

edit: Link Added
8647  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 18, 2006, 07:52:18 AM
My new defender is performing well.  Four cannons with the highest grade HEAT shells, courtesy of Sal Kar, and three shotguns that fire two rounds each time, and reload quickly, also courtesy of Sal Kar.  

Sal Kar weapons are quite light, and don't lose much power.  Their rockets seem to travel slower than the Mojorsk or Tarakian rockets.  The durability on Sal Kar weapons are low though, so aim well with your first vollies.

Then all on top of a tough defender cockpit and treads, from the ruskies faction.

I've got a killing machine.
8648  Gaming / Console / PC Gaming / Some Interesting EGM rumors - Square Enix Specific on: July 18, 2006, 07:47:20 AM
By the way, they're making a FFVIII-2.  That's right, Squall, Rinoa, and the gang from one of the worst FF games are back.

And yes, just like FFX-2 they made some dumbass fanservice changes to characters.  Rinoa, in particular, now looks like a slut.

Not that her looking like a slut in an outfit is a bad thing, but all the time in game?  Come on.

FF must stand for fading funds or something.
8649  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 17, 2006, 01:44:42 PM
I think loading all weapons for one range on a hound is fine, so long as you have someone else in the squad covering other ranges.  You'll also need a commander to make sure that you won't be ambushed by enemy hounds.

I think the best way is to focus on one range band, but have a backup for a second as a way to constantly deal damage to the enemy.
8650  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 17, 2006, 07:51:20 AM
Tarakia just fell.  Just too many people on Morskoj.

I had some just nasty fights 1 on 1.

If you ever want ideas for mech designs, and ever really want to know if your mech is effective, fight 1 on 1 battles.

There was one Morkoj soldier who had a very strange mech.  I'm sure he must have some high end parts to get his mech to perform the way it did.  Basically, he was almost as fast as a scout, let's say 200 speed.  He was armed with four rocket pods and two machineguns.  This was all sitting on a defender cockpit (high durability) and reverse bipedal legs.  His basic plan is to just circle strafe you to death, using rockets to disorient you and plinking away with machineguns while the rockets reload.  He moved so fast that he was difficult to keep in view, even in my defender which has a very high rotation rate.

Oh, and I see too many people trying to do too many things with one mech.  Don't do it.  If you make a soldier mech, be a soldier.  Have weapons for only two ranges that are adjacent, so only short and med, or short and long.

Having a lot of one type of weapon is a lot better than having a lot of many different types.  This allows you to do a lot of damage with a single volley, than having to constantly switch between weapon groups.

Speaking of which, for medium to short range fighters, make your configs so that you only have two or three main weapon groups (as above, these correspond to the main types of weapons you mount).  When fighting close, the time it takes to switch weapon groups and reorient your weapons could spell death for you.

Now let me tell you about using the right base for the job.  Not everyone should use the tread or 4 legged base.  If you're mounting what's basically soldier type weapons on a slow 4 legged base, you're not going to be too effective against humans.  Why?  Because you're slow and the opponent can set the pace of battle.  Close in fighting needs a lot of agility and speed to quickly dodge rockets and gunfire, the two legged bases have that.  Sure, you can't pack in as many weapons on to a two legged base, but what good is it to be bristling with weapons when you lag behind the main fight or get surrounded?

Don't be afraid to retreat.  Let me say that again, don't be afraid to retreat.  And for that matter, don't be afraid to give up the chase.

I've seen too many people get blown away because they rush forward, see one enemy and chase him.  Inevitably, they run run smack dab into the three other friends he has.

Take a look at what weapons you have, if your loadout is primarily medium ranged stuff, then stay at medium range.  If backing up means putting a hill between you and him then just keep backing up.  If you have a good comm, he'll have zeroed in your teammates to be waiting on the other side of the hill so that when he finally comes over the top, they'll be there waiting.

If you engage someone, don't be so quick to close in on him.  Remember that while you probably can take him out one on one, he'll do just as much damage to you back.  Better to wait for teammates or for your commander to organize

Always stay aware of your surroundings.  Don't start a fight without a good hill or obstacle nearby in case you get overwhelmed.
8651  Non-Gaming / Trading Forum / Steel Battalion on: July 17, 2006, 12:16:14 AM
I'm kinda hoping they make Steel Battalion 2 for the 360, but this time make a way for someone with a normal controller to play.  If you really think about it, it wouldn't be that difficult to get it to work.  A lot of those extra functions could be put on a cascading menu accessed by the dpad.

Make multiplayer part of the game from the start.

Then anyone who wants an advantage can buy the full double stick setup for that insane price.
8652  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 17, 2006, 12:11:17 AM
One time I died early in the mission, then I ran foward and acted like a forward observer for a heavy gunner mech.  With me spotting he downed 2 hounds without ever seeing them.

I think the high angle sight sucks, mainly because you don't have the other sighting systems that allow you to tell at what range your target is.  Hell, even WW2 tanks had pips on their sights that let them compare the size of the enemy tank in view and judge distance from that.
8653  Non-Gaming / Off-Topic / Virtual Reality Super Mario Bros on: July 16, 2006, 11:17:19 PM
It's more like the the character in the game has proportions different from a normal human, and they're using an inverse kinematics system that only matches the final end position for the arm (the hand), not the entire position of the arm (elbow, elbor joint orientation, should position, etc...)

I'm a 3D animator and I sometimes work with mocap data, so something like this isn't new.

Finally, on top of that both videos were probably recorded at the same time, but composited together at a later time, so they're bound to be off.
8654  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 16, 2006, 07:51:42 PM
If you're a scout, the best thing you can do when moving forward is to have your na jammer and smoke mortar active at all times.  If you stumble on an enemy, pop smoke and head the other way.  Those smoke clouds are quite large and easily conceal a small scout hound.

One sneaky thing you can do is take a smoke mortar and a thermal vision part.  Before a fight, pop smoke, then activate thermal vision so you can see through the smoke cloud.

They need something like a scout radar part, a small lightweight NA that doesn't give its user access to the command screen, it just extends it a bit farther.
8655  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 16, 2006, 06:12:31 AM
Um Jarrod, don't close with defenders unless you're just as heavily armed and armored.  Defender mechs are designed for close in fighting and taking lots of damage.  Most defenders use tank treads, and that base has one of the highest cockpit turning rates in the game.
8656  Gaming / Multiplayer Madness (MMO or otherwise) / In anticipation of Chromehounds on: July 16, 2006, 01:37:18 AM
That, or have some way to link squads together if there's some reason why there's a 20 man squad limit.

Earlier today a group of us were actively seeking humans to play against, and let me say we're getting creamed.

I suggest that, even though we'll be losing a lot, we should focus on finding human players to play against so we can quickly get better in general.  Fighting the AI just doesn't cut it.

There's two ways to fight humans, first is to just create a mission normally, then wait and hope that the servers match you up with another mission on the enemy team.

The other way to do this is to actively seek out pvp missions by using the Search Missions feature.  Unfortunately, the search mission feature and finding a good one to connect to is a bit buggy at the moment, so you'll have to try quite a few times.
8657  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 15, 2006, 12:06:01 AM
The game needs more interesting game modes.

They also need more parts geared towards teamwork such as laser designators, artillery spotters, scout radars, etc...

On the whole, while I find the game fun, I also see just as many missed opportunities.

I'll be waiting for a price drop from this one, but I suspect I'll pickup Chromehounds 2 on release day.
8658  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 14, 2006, 08:02:51 AM
Despite what others say, I would actually recommend that you go through the single player portion to get those extra parts.  Sure, the multiplayer parts are better than the SP ones, but they take time to get, and more parts means more options in building your hound.

I'm still using the default torso piece in some builds to save weight.

Also, if you want some experience in normal fighting without the hassle of setting of NW missions, just on to Free Battle and join some Team Deathmatch servers.  There's no base attacking, so you simply rush to the middle and duke it out until you die, then respawn.  It's just fun, and if you really want to test out a new build, it's a let better than the test range.

The last game of the night for me was an amazing 4 on 4 night time team deathmatch on one of the harbor maps.  The enemy team had a lot of long ranged units that hurt us bad as we closed, we'd be pressing forward and seeing little flashes of light and the sniper rounds coming at us while we'd launch salvoes of missiles and rockets at them.  We had to cross a serious of bridges to reach them and their lone soldier hound blew up one of the bridges as I crossed, killing me in the process, my other teammates made it accross and move forward. We finally closed in and since the majority of their weaponry was focused on long range, we easily destroyed them at close range.

I had thermal vision on and it was a very interesting effect too.
8659  Gaming / Console / PC Gaming / Prey... on: July 14, 2006, 07:39:55 AM
Actually, I'm not all that impressed with Diablo 2.  It really is the slot machine mentality where you constantly do the same thing in the same kinds of encounters just for the possibility of getting great loot to upgrade your character.  Diablo 2 at least had an interesting and epic story to keep me playing, but I'm not sure Titan Quest has even that.

So, just as much as Prey is just another FPS, TQ is just another action RPG Diablo clone.

Don't think that I'm saying one is better than the other, just realize that different people prefer different things.  For you the D2 style gameplay is very gripping, but for me I like more direction action with intertwined story.

However, I've bought neither.  Just as D2/TQ was more of the same for me, Prey is also just another FPS with a few gimmicks.
8660  Non-Gaming / Trading Forum / Turtle's trade paperback comic sale on: July 14, 2006, 07:31:07 AM
As in my previous sale topic, I recently got into a fender bender that's taken up the money I set aside to go to comic con.  Thus, I'm selling off whatever I can to make money for the trip.

Here's some comics from my collection, all prices are basically half off the retail price.  Save yourself some shipping by grabbing multiple books.

These are not books for collectors, just reading books.  Thus they do have general wear, and some have little sticky squares where security tags used to be.

The list:

V for Vendetta softcover $10

Sin City vol. 2 $8.50

Sin City vol. 5 $6

Hellboy vol. 1 $9

Hellboy vol. 2 $9

100 Bullets vol. 1 $5

The Walking Dead vol. 1 $6.50

The Walking Dead vol. 2 $6.50

The Walking Dead vol. 3 $6.50

Fables vol. 1 $5

Fables vol. 2 $6.50

Fables vol. 7 $10

I have the rest of the fables volumes 3-6, however they're currently at a friend's house so I'll have to get them back from him.  I'd rather sell Fables off in one big lot rather than send out individual volumes.
8661  Gaming / Multiplayer Madness (MMO or otherwise) / In anticipation of Chromehounds on: July 13, 2006, 09:15:48 PM
Moriarty scares me sometimes.  Tongue
8662  Non-Gaming / Forum and Site Feedback / Trading... on: July 13, 2006, 07:34:04 AM
Alas, I'm not a coder, but an artist.  I used to be a computer science major before I switched to art (weird eh?) so that's how I know these things.

Another thing to factor in is that this server essentially lets others profit from using your site without you gaining anything.  It may well cost you more since that extra data access is more bandwidth usage.

On the other hand, it could bring in more people and drive up ad revenue.  And such a system could be combined with a "buy this game now" linking system.

Ah, I don't envy your position.  Tongue
8663  Non-Gaming / Trading Forum / Boardgames anyone? on: July 13, 2006, 07:18:56 AM
Price drop and added some more titles.  Willing to make deals if you buy more than one.


I need money for comic-con, and just got into a fender bender that's taken up all the money that I had saved.  So, I've got to sell off some things quickly

I have the following board games for sale:

Fury of Dracula $25 + shipping

A Game of Thrones $25 + shipping

A Game of Thrones: A Clash of Kings expansion $25 + shipping

Shadows over Camelot $25 + shipping

Minotaur Lords $10 USD + shipping

Colossal Arena $10 USD + shipping

They're all in good to very good condition, definitely played, but no serious damage, just light general wear.
8664  Non-Gaming / Forum and Site Feedback / Trading... on: July 13, 2006, 12:19:08 AM
It'd be a very nice feature, but a bigger undertaking than you'd think.  Doing so means making everyone's forum account into a general site account.

Since there's so much php and mysql access happening, there could be security holes that pop up.

All in all a really nice feature, but care must be taken to do it correctly.
8665  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 13, 2006, 12:16:02 AM
Quote from: "Destructor"
Still getting it, even though the reviewer complains about the Mech movement.

Once again, he was looking for a MechAssault type Mech.

Actually, from those quotes above it seems like he wanted something more in the way of hound handling.  He wasn't looking for mechassault, but like me, he wanted something closer to say Mechwarrior, Armored Core, or Steel Battalion.  Meaning he might have wanted a throttle, instead of FPS style controls.  Also things like handling torso twist, and Steel Battalion style weapons that can fire independantly of where your cockpit is facing.

If you think about it, the game is already pretty similar to Mechassault in control scheme.  It's very simple movement and simple weapons.

I'm kinda hoping they make another steel battalion where that mega controller is only optional.
8666  Gaming / Multiplayer Madness (MMO or otherwise) / In anticipation of Chromehounds on: July 12, 2006, 07:33:20 PM
Lockdown, from the QT3 impressions it seems that most videos show the heavier hound classes such as soldier, heavy gunner, or defender.  These hounds are quite slow.

It looks like you can make some very fast hounds depending on what you build them with, and these hounds can zip across the map, albiet can't take much damage.

So, it's quite possible to make very fast hound, but to get speed you must sacrifice armor or firepower.

From the same impressions, I heard that Tarakia is the most balanced of nations.  Not sure what that means but I assume they can have a wider variety of hound designs in a squad.
8667  Gaming / Console / PC Gaming / PS3 Q&A Leaked. on: July 12, 2006, 08:02:18 AM
Quote from: "Bob"

That's still just detecting movement and not position.  However, if you can keep good track of movement, then you don't need to know the position, I suppose.

Interesting, well hopefully it does keep good track of movement.  It'll be interesting to use in things like FPS games where instead of controlling the gun, you can control how your character leans.  Sort of like Rainbow 6 3's dynamic stance system, but with a more intuitive control.
8668  Gaming / Multiplayer Madness (MMO or otherwise) / The Ship online gaming on: July 12, 2006, 07:59:32 AM
Anyone interested in setting up a time and day to play The Ship?
8669  Gaming / Console / PC Gaming / DoD Source free weekend on: July 12, 2006, 12:51:44 AM
It's just a different style of game.  I could say DoD leans more towards the side of realism, but that statement is pushing it.
8670  Gaming / Console / PC Gaming / PS3 Q&A Leaked. on: July 10, 2006, 04:15:38 AM
Anyone else catch that bit about the controller where not only are they now sensing the three rotational axises (axi?), but also spatial coordinates?  Could this be they've upgraded the sensor to be more like the Wii?
8671  Non-Gaming / Off-Topic / Changes between film and DVD on: July 09, 2006, 07:33:37 PM
And in Utah, a court just ordered this company to stop making and selling edited DVDs where they take normally violent films with mature content and editing them down for other audiences, albiet without the director's permission.
8672  Gaming / Console / PC Gaming / Are willing to pay for this? on: July 09, 2006, 07:31:14 PM
Um, that's just texture work.  It's more work for the artist, yes, but he's not getting money from that DLC, and it's sure as heck no difficult to make a new texture with a different color scheme.
8673  Non-Gaming / Off-Topic / Might want to duck...incoming...uh...Harrier? on: July 08, 2006, 12:48:26 AM
They're kinda idiotic, that's obviously a military man standing at the end of a runway on purpose.

Of they note here is that the harrier, when using VTOL or even short take off mode, blasts a jet of extremely hot air beneath itself that'll bake things instantly.  They should be glad that harrier had a long runway to take off from, but I figure that standing in that spot is a common "fun" thing to do.
8674  Gaming / Console / PC Gaming / PS3's good points? on: July 08, 2006, 12:44:13 AM
I used to be interesting in JRPGs a while back, but these days I'm finding almost all of them to be the same thing in terms of story, that's something that bugs me.  Also the characters are all the same shade of childish people of any age put into situations that should be mature.

One thing I like about western RPGs that don'ty copy JRPGs is that the characters are often more mature.  These are games like Baldur's Gate, Planescape Torment, Knights of the Old Republic, etc...

However, in defense of the JRPGs, it's hard to keep that kind of maturity across a translation and different cultures.

So, the PS3 doesn't interest me much in that regard.

Even more thread derailment.  Tongue
8675  Gaming / Console / PC Gaming / XBox360 RPGs on: July 08, 2006, 12:39:00 AM
Jade Empire basically had a Street Fighter/Tekken kind of viewpoint when in combat mode.  You chose your target and aligned on him and then executed moves via button presses.  The system was only okay to me, kinda repetative and slow, they really should have taken more from fighting games, but I suppose they had to incorporate stats and abilities and such.
8676  Gaming / Console / PC Gaming / What are you playing this weekend? 07/07/06 on: July 08, 2006, 12:35:54 AM
Quote from: "Dreamshadow"
If all goes well, I'm actually hoping to go play some BAttletech: Firestorm at a local gaming store this weekend.  This store has eight of the Virtua World Battletech pods with the latest software. smile

Um, okay, I'm flying to Texas.  That is hella cool.

I remember playing the game with crappy graphics in the second generation virtual world.
8677  Non-Gaming / Hardware / Software Hell / Educate me on flat panel, widescreen, gaming monitors on: July 07, 2006, 06:48:01 AM
Here's what little I know since I've been shopping around for my eventual upgrade.

LCDs you want a low refresh rate number, measured in millisecond (e.g. 8ms), the lower the better.  However be careful, for a while the very lower refresh rate LCDs were actually using a trick where it'd render only a few colors per refresh, (in effect, they were only 256 color monitors) but using the high refresh rate to overlap the colors to the viewer's eye.  Not sure if it's still done or LCDs really reached those rates.

High native resolution isn't always a good thing.  If it's too high your system and video card won't be able to play games at that resolution, but if your system can handle it, or you're willing to play at non native resolutions then it'll be fine.  Also remember that some LCDs might handle non native resolutions better than others.

Be advised that some LCDs use the same exact panel, the only difference being the brand, stand, and casing.

Look for a company with a good dead pixel policy too, dead pixels are the big problem with LCDs.

Other than that, I don't know much more.  I'm sure there's other critical things to look for, but I don't remember them.

Perhaps a quick search for "lcd buyer's guide" will help?  I think hardware sites anandtech and sharkyextreme may have such guides.  I know those sites do have monthly lists of components so if all else fails just buy one from the list.
8678  Non-Gaming / Hardware / Software Hell / Educate me on flat panel, widescreen, gaming monitors on: July 07, 2006, 05:40:07 AM
Do you mean LCD screens?

These days, most screens are actually good for gaming, back when LCDs were still growing and didn't have fast refresh rates there was an issue with tearing, but these days most LCDs will work.

Maybe check widescreengamingforum?
8679  Gaming / Console / PC Gaming / PS3's good points? on: July 07, 2006, 04:33:56 AM
Um, wow.  Yeah, getting a little overboard here guys?

The intent of my post to level the playing field a bit and show that's not all roses on either side.

Both the 360 and the PS3 have strong and weak points, and we'll find out all either when the PS3 comes out.  But, it's been getting a lot of bad press due to PR snafus amongst the sony higher ups,

Lemme just say that if a system is in my price range, and has a good set of games that I enjoy, I'll buy it and games for it, regardless of company and technology behind it.

Right now, the price of the PS3 is out of my range unless I suddenly come into a lot of money.  The games do look good, though.

So Purge, CR, both of your have good points, but all in all I see this as heavily opinion based that really depends on what features that you, personally, place more emphasis on.
8680  Gaming / Multiplayer Madness (MMO or otherwise) / In anticipation of Chromehounds on: July 07, 2006, 04:05:43 AM
If the MP is good I figure I'll buy a subscription to play this and some other games I wanted to try on Live.

After playing the demo I can honestly say I'm not interested in the game for its single player, but I'd be up for the multiplayer giant robot fighting.  Heaven's knows I loved the old online mech games.
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