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8601  Gaming / Console / PC Gaming / [360] Ghost Recon - Co Op Interest on: March 08, 2006, 06:00:27 PM
Picking up mine tomorrow at noon, the the locally owned gameshop that I buy from won't have it until then.

After that I have class from 4pm to 10pm, so no play time for me.  Luckily I have no class Fridays so I'm inviting all my friends over to play split screen co-op on my Dad's HDTV.

The next two days are going to be very difficult for me.
8602  Non-Gaming / Off-Topic / V for Vendetta = Good? on: March 08, 2006, 05:36:25 AM
This is actually sort of a British thing if I recall from reading the back of the comic.

Basically, they (used to?) burn this effigy of this guy who tried to blow up the houses of parlaiment.  I think the effigy had a mask similar to the one V wears.

In V for Vendetta, it's a kind of role reversal where the same person who was demonified is now the good guy.

The mask is also there for reasons you'll discover in the movie.
8603  Gaming / Console / PC Gaming / [360] Ghost Recon - Co Op Interest on: March 08, 2006, 04:15:24 AM
In as well.
8604  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 07:32:08 PM
I'd definitely compare it to mercenaries.  It's like mercenaries with multiplayer.  And a lot more calling in of support, not to mention you'll always be able to afford extra troops paradropped to you.

There's even a co-op mode too.

After playing quite a bit of multiplayer, I'd have to say the game is actually quite fun, at least in multiplayer.  I'm not sure if the single-player will last all that long, though.

I usually play as the leader with the high purchasing power.  I'm not too good at running and gunning, so I really make use of my squad and usually send them to suppress or assault while I sit in a bush and buy things.  You can really lock down a flank by placing turrets well.  Two machineguns and an AT turret is a really good start, but if you have the time and money having double that amount will pretty much lock down a flank.

There's ways to get around it, such as flanking the turrets (They can only rotate so far), using air and artillery strikes, or somehow killing the soldier manning the gun.

I don't think this is a buy for me, at least not until the game drops in price.  But, I do find it fun and won't hesitate to rent it whenever friends drop by for game night.
8605  Gaming / Console / PC Gaming / Crap! Mass Effect is going to suck on: March 07, 2006, 05:39:03 PM
Considering that ME is more like an FPS game, being real-time would work well for it.
8606  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: March 07, 2006, 06:45:46 AM
Unfortunately, it seems the Japanese demo of 99 Nights is already out in Japan, but it hasn't showed up on my Xbox using my Japanese account.  So I can only assume MS fixed this loophole.
8607  Gaming / Console / PC Gaming / GRAW - Out Tomorrow in Many Stores on: March 07, 2006, 06:38:37 AM
Do yourselves a favor.  Go here:
http://previews.teamxbox.com/xbox-360/1283/Tom-Clancys-Ghost-Recon-Advanced-Warfighter/p1/

Read the co-op gameplay hands on impressions.

Also download any videos they have of the gameplay, these are gameplay videos that are only slightly edited.  They have long stretches of gameplay that's uncut.

Unfortunately, it does look like the AI is a bit weak in co-op mode at least.  No idea if it's just because of co-op mode, low difficulty setting, or weak AI in general.  I suspect I'll enjoy the game anyway due to co-op and the multiplayer in general.

If you go to the main GRAW page on that site it links to other videos and previews.  These are the main reason why I'll be buying day one.  You can get a good impression of how the game is by watching those videos and reading.
8608  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 04:48:07 AM
There's one big problem, in that it's a little too easy to take over vehicles while someone's driving it.  In Halo 2, you can board, then you have to knock open the vehicle's cockpit.  In this game, all you have to do is walk up and hit the use button at the right spot.
8609  Gaming / Console / PC Gaming / GRAW - Out Tomorrow in Many Stores on: March 07, 2006, 02:47:20 AM
I'm buying two more wireless controllers in anticipation for this game.  Then, I'll invite my friends over for some late night co-op on release day.

Unfortunately, I buy all my console games from a friendly locally owned store, so they're not likely to have it in on ship day.  More likely it'll be on Wednesday or Thursday.  This sucks only because I have no class or work tomorrow (Tue), and I'm not going to buy mine from a corporate store just to get it a day early.

Gamestop and the like are probably having their boxes drop shipped express to their stores to get it on release day, this is one of their main advantages over chain stores like Walmart.  I doubt the game actually released a day early, but I'm hoping I'm wrong.

Of course, this won't stop me from checking in tomorrow to see if they did get it early.  If so, co-op in the Nicaragua campaign here I come.

Oh, and new news about the co-op campaign.  Right now it's only (I think) 4-5 actual missions and not complete in box.  Instead, the rest of the campaign will be released as downloads on Live and should eventually be 3-4 sets of 4-5 missions.

If in the future, they release more co-op campaigns on Live for purchase, I know I'll buy them.
8610  Gaming / Console / PC Gaming / The Outfit Demo is up on Live! on: March 07, 2006, 02:46:13 AM
Well it has split screen multiplayer.  No bots.

It's okay.  Nothing really outstanding but I see it could be fun for others.  It's pretty simplistic combat with the addition of calling in all sorts of useful weapons.

Basically you have a choice of one of three leaders, I'm not sure what each leader gets, but each one does feel different from the other.  The leader you pick determines what weapons you start with, what things you can buy, and what kind of infantry you get as your backup.

Speaking of infantry, you get four mooks that tag along with you.  There's a rudimentary command system for them, you don't get to decide their placment, but you can tell them to fire to suppress, assault, and I think the third one is assault a vehicle.  Normally your mooks follow you around, staying in cover as best they can, but often they stand up in the open.  I figure suppressing fire makes them stay put and shoot, while you move around independantly.  Mooks are easy and cheap to replace as you can request new troops to parachute in right next to you.  You can also nab other abandoned troops on the field.  They come with different weapons depending on who your leader is.

Around the map are control points that you need to capture, along with what are basically factories that upon capture allow you to requisition new things to be airdropped in.  On this map there were was an artillery position, and a vehicle factory.  As you guessed, the artillery position allowed various strikes to be called in, either an airstrike or an artillery strike.  The vehicle factory allows higher level vehicles to be bought.

You can call in various support weapons and effects.  Things like tanks, airstrikes, artillery strikes.  As mentioned above, what you can buy depends on whether you control its factory and which leader you have.  I've only used the American stealth/speed guy and he couldn't buy heavy vehicles, but he could by a very fast armored car with a cannon.  I also saw a wiretap option, which I assume will tap into enemy voice chatter.

To buy things you spend resource points, I'm not too sure of all the things you can do to get them and what determines how much you get, but a few of them were to kill enemy troops, hold control points, or pickup some strange treasure chests that planes randomly drop in both teams' bases.

One very cool thing about the game is that combat happens at long distances, you can see across the map and shoot across it too.  However, long range fire is often ineffective without a rifle.  One problem with this, however, is that you mooks will shoot at anything they see, even if it's not in optimal range, thus giving away your position.  On the other hand, it does give that nice feeling of distant firefights with bullets flying all over.
8611  Non-Gaming / Off-Topic / V for Vendetta = Good? on: March 07, 2006, 01:23:26 AM
Well, they have quite a few scenes from the novel, and quite a few scenes not from the novel in the trailers.

I really liked the graphic novel, so I hope this one at least stays true to the message.  Not that I particularly agreed with all of the message, but it's still a powerful statement.

I'm actually hoping someone steps up and makes a movie based on "The Watchmen".
8612  Gaming / Console / PC Gaming / [MOD] HL2: Empire on: March 07, 2006, 01:20:03 AM
It takes forever to load a map on my PC.

It's also very buggy, with players crashing out of the game on a regular basis, especially when using the commander mode.  It's difficult to get coordinated.

Lag is a big issue when lots of vehicles are running around.  The source engine wasn't really designed for this kind of work, so the netcode is nowhere near Battlefield 2 for this line of work.

Most people will have to set the graphics levels all the way down since the game has such wide open maps.  Unfortunately, at the lowest detail settings there's a problem where you can't see the inside of buildings and have to bumble around until you find the exit.

The tanks really need work.  They feel arbitrarily clunky instead of a natural part of their movement and use.  What's worse, the main cannons they have use a parabolic shot that arcs a lot, so you have to aim high to hit targets.  This wouldn't be a problem normally, but the fact that they don't give you a cannon sight with elevation markings and every shot you take in a take moves both your sight and the tank itself makes it difficult to hit anything even while sitting still.  Then there's the missile that can be added to tanks, which aren't affected by the arcing fire, so most people just screw the main cannon (unless you're right on top of eachother) and launch missiles.

The infantry fighting is good, definitely has a nice feel that doesn't stray too far from HL2.  However, there's a bit of reliance on the engineers to do everything since they're the only ones that can build at a fast pace.

That said, though, it's pretty good for a mod that does so much, definitely one to watch.  I'd say download it after a few patches.
8613  Gaming / Console / PC Gaming / Rainbow Six: Vegas First screenie on: March 06, 2006, 06:04:15 AM
I'll wait for more info before judging the game.

The screenshots do look good, prime examples of next gen consoles.

However, it seems like they're going in the direction of Lockdown, which I hope bombed at retail.  I mean, rainbow was all about going to many locales around the world with its international team.  I don't see how they would be limited to just marching around Vegas unless some massive terrorist organization setup camp and turned it into an open warzone.

I could forgive this is they kept some of the squad control and planning.

But on the whole, they really should just create a new franchise for this instead of using the rainbow name.
8614  Non-Gaming / Off-Topic / Ultraviolet = Bad? on: March 04, 2006, 01:20:25 PM
I'm seeing it for the action, not for story or deep character development.
8615  Gaming / Console / PC Gaming / Japanese vote on Top 100 games of all time (WTF....) on: March 04, 2006, 01:14:48 PM
Oh cool, an asian focused RPG that's not just pseudo asian designs?  Count me in if they bring it to the US.
8616  Gaming / Console / PC Gaming / Spore! on: March 04, 2006, 02:08:45 AM
You design how your creature evolves, the evolutionary pressure comes from how well that design you made works in the real world.

If you can't catch prey because you made your legs too short, and are getting killed by predators because you're not fast enough to run, then you'll need to go into the editor and extend those legs.
8617  Gaming / Console / PC Gaming / Savage 2- direct download on: March 04, 2006, 01:38:52 AM
I'll buy the game just to support them.  At $30, I can afford to buy to try.

The retail model has its strengths, but lately has shown just as many weaknesses, including a general exploitation of smaller studios.
8618  Gaming / Console / PC Gaming / XB360 BC - What's Up? on: March 03, 2006, 08:59:00 PM
I suspect those tiny playstations they release nearing the end of the system's lifespan ends up being the part of the hardware that they include in the next generation.
8619  Gaming / Multiplayer Madness (MMO or otherwise) / Turtle's Massive Civilization 4 Pitboss Game on: March 03, 2006, 08:54:28 PM
Yep it crashed, I just put it back up and loaded an autosave at 450 BC.

Come on guys, someone spread me some religion.
8620  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 10:16:24 PM
FT2 and S&M2 were both contracted by LucasArts, and you know how Lucasarts can be.

Are you guys forgetting that GR2 would have been a console port, just like lockdown?
8621  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 08:19:04 PM
GR2 was going to be just another console port, it probably would have sucked on the PC.  This time around the PC version was being developed by a second team alongside the console version, and since the game is basically complete, it'd be a very stupid move to scrap the game now.  So, don't worry.  This is probably just a delay to iron out one or two last big bugs, maybe work on a patch, put in the copy protection (most likely starforce), and print the boxes.
8622  Gaming / Console / PC Gaming / [360] Ghost Recon Demo - Sometime in the next year on: March 02, 2006, 08:17:04 PM
I do hope they include the coop mode in the demo.
8623  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 10:28:20 AM
Well, any other boxing sims on the horizon?

I liked the demo, but that had no advertising.

The one hit KO punches are nasty, but they have a longer windup time.  Perhaps they should have made those impact punches simply the hardest punch a fighter can deliver, but not something that arbitrarily puts you in KO mode unless you've already taken a good number of hits earlier.  Insta KO's, but with quick get ups would have been fine enough, maybe even helpful to the speed guys, but with the way KOs are added to the scorecard, it does seem unbalancing.
8624  Non-Gaming / Off-Topic / My first day at work after graduating college! on: March 02, 2006, 08:05:49 AM
And suddenly, I no longer feel so old.
8625  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 08:04:27 AM
How often does it do this?  Every time?
8626  Gaming / Console / PC Gaming / [360] First Official Oblivion Review! on: March 02, 2006, 07:45:16 AM
Whoah, wait, they actually say those lines in game?  As in the announcer actually announces so and so knockout by BK?

How bad is it really, because that's the sort of thing that might make me pass on FNR3.
8627  Gaming / Console / PC Gaming / GRAW is Gold on: March 02, 2006, 07:15:39 AM
Speaking of which, two new developer diaries were posted on the live marketplace for download.
8628  Gaming / Console / PC Gaming / [360] Fight Night 3 impressions on: March 01, 2006, 08:09:49 PM
Yeah, and honestly it'd be difficult to get any counters in without that slow time afterwards.
8629  Non-Gaming / Hardware / Software Hell / Alienware or Sager Laptop? on: March 01, 2006, 08:07:41 PM
Go for VoodooPC, or go generic from Sager notebooks.  Sager usually is the one making the basic laptop design for almost all high end laptop makers, they then customize that chasis.
8630  Non-Gaming / Forum and Site Feedback / TrendCast 1.1 on: March 01, 2006, 07:55:46 PM
Yep, thought so.  I've never actually heard a real Canadian accent, the tourists I meet here in SoCal tend to not have them.
8631  Gaming / Console / PC Gaming / XB360 BC - What's Up? on: March 01, 2006, 01:13:04 PM
It's only March 1st.  slywink  Yeesh, give them some time.

I suspect the time since the last bc update was spent working with Xbox1 devs to get their games to be easily compatable with the 360.  Since these games are releasing after the 360's release, it's more important to have them backwards compatable as a show of support for older Xbox1 users.

Of course, that's just me reasoning things out, it remains to be seen if the BC department will be that reasonable.
8632  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: March 01, 2006, 12:53:00 PM
But I want it NOOOOOOOOW!
8633  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: March 01, 2006, 06:24:24 AM
Just did this, couldn't find a demo of 99 Nights, however there's a long video of Dead Rising on there and it's really cool.
8634  Non-Gaming / Forum and Site Feedback / TrendCast 1.1 on: March 01, 2006, 05:05:46 AM
I'm sorry, you have a slight kermit the frog accent.  Sorry if it's just normal, or if you're from Canada or something, it's just I have a hard time concentrating on the stories when I hear it.  slywink

One big problem I have with it, is that it really sounds like you're reading from a script.  Everything's monotone, and there's no pacing to the news stories.  Because of this, each story tends to meld into eachother and it's hard to make out the specific stories.  The quickest fix is to make sure to have a 1-2 second pause between each story, maybe even let them hear you take a breath, or have a intro to each story such as saying the date of the announcement or something like "next up" or "on to the PS3", then you also need to have audio cues that the current story is over.

Drop the hard rock at the intro and try getting a friend to do some little jingle if possible, or have a shorter bit of music.

I actually have a decent deep voice from singing in choir and if you want, I can volunteer my services to read any news blurbs that you provide me.

I don't have the time to read every news site so I can't go finding the news myself, but since you're already keeping track of news yourself, it shouldn't be too difficult.  I don't have any sound editing software either, so you'd have to combine the blurbs too.

If you're interested, give me a single news blurb and I'll send you a wav file of me reading it.
8635  Non-Gaming / Forum and Site Feedback / Advertising Update- Feb 24, 2006 on: March 01, 2006, 04:52:54 AM
I noticed you have thinkgeek as one of the advertisers now.  Great choice, as I often buy gifts from there.  I'll make sure to by through the GT banner from now on.
8636  Gaming / Console / PC Gaming / [360] Fight Night 3 impressions on: March 01, 2006, 04:46:08 AM
Quote
you use the buttons to get your punches in. You might as well be playing DOA.


By that argument, if I wanted to twirl a stick around ever time I wanted to throw a special punch, I'd rather play street fighter.

I honestly don't see the problem with using buttons to throw punches.  Boxers really can throw punches that quickly and naturally, after all it's just moving your arms.  There's really no need for the TPC for the common punches like the jab, but the impact punches should be limited to the TPC.
8637  Gaming / Console / PC Gaming / Red Orchestra soon on: March 01, 2006, 01:15:39 AM
So who here has purchased, or plans to purchase, Red Orchestra on Steam?

March is tomorrow, so it's likely that RO will be unlocked to play then, or at least sometime in the coming weeks.

I'm out of extra spending money right now until my new job kicks in, but as soon as it does I'll be buying.
8638  Gaming / Console / PC Gaming / Moving Steam to a new PC on: March 01, 2006, 01:10:18 AM
Just follow that guide and copy it over, rename the original install on drive C, then try running it from E:.  If it works on E you can safely remove the data from C:

Thanks for this tip, btw.  I'll be reformatting my C: drive soon and moving all my steam stuff was one of the things that could be a problem.
8639  Gaming / Console / PC Gaming / Age of Empires III patch 1.05- The Return of Attack-Move on: February 28, 2006, 11:09:15 PM
I don't have the game, nor will I ever buy it.  I have played the demo and found it really lacking.

Just what were they thinking with this game?

More importantly, what were they smoking when they removed the attack-move feature?  Were they deliberately trying to push away players?
8640  Gaming / Console / PC Gaming / Downloading Japanese 360 demos from Live marketplace on: February 28, 2006, 09:40:49 PM
Whoah, I'd definitely make a Japanese account just to try the 99 Night demo.

Hetz, can you us know when the demo is released?
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