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8521  Non-Gaming / Off-Topic / Re: BitTorrent Mark 2 (and completely legal)? on: August 26, 2006, 01:20:42 AM
Tell that to all those rich bastards avoiding their taxes.  slywink
8522  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 26, 2006, 01:10:22 AM

Quote from: rrmorton on August 25, 2006, 09:20:44 PM

Look, I'm not saying I want just zombies zombies and more zombies. Conflict among the survivors and humans driven crazy and brother turning against brother is (potentially) great stuff. But the balance and the focus here strikes me as way off.

I wouldn't even have that much of a problem doing numerous psychopath missions if the psychopaths themselves were toned down and made more plausible. Like if the supermarket guy simply was insane enough to mistake you for another zombie and used his crazy weapon cart to try to mow you down. That'd be cool. Instead he goes on and on about vandalism in his store? Whatever. The game's psychos are silly, slobbering behemoths. "Clean up in Aisle 4! AGH!!" Gimme a break. And hunky Carlito and sexy Isabella? WTF? Is this a Spanish soap opera?

Ultimately I just want this game to be much better written than it is. Game writing is just godawful compared to any other medium. The gap between this game and, for example, the Dawn of the Dead remake is like a vast, yawning chasm.

Chalk me up as someone who was really turned off by how silly the psychopaths were in this game.  Yes, people will crack in such situations, but these psychopaths were cartoonish caricatures of the truly horrifying reality of what happens when real people crack under pressure.  I would have liked Dead Rising with a lot more serious tone, I think they tried too hard to put the Grand Theft Auto mentality into the game and the whole thing suffered because of it.

As I said before, I'd love to see a game using a wide open locale filled with zombies like this, but set in the resident evil setting with all serious characters and stories.  If there's any game that needs hordes of zombies on screen it's resident evil, all past variations on the game the zombies are just 3-4 scattered in a tight hallway.  With Dead Rising, the most successful thing it does is show how overrun places can get with zombies.

One of my biggest problems with Dead Rising, and this reflects with its overall design too, is that when a zombie grabs you you instantly take damage without an opportunity to shake him off before he hurts you, then if you don't do some arbitrary escape maneuver in time you take more damage.  The whole zombie attack thing just feels arbitrary, as does much of the game and characters.
8523  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 26, 2006, 01:08:48 AM
I think airborne got the shaft in this game.  Not only is its end level abilities significantly less powerful, but everything they do is costly.  Not to mention that the germans have standard units that they can build that will shoot airborne units and airstrikes out of the sky.  So no only are they underpowered and expensive, but their main abilities can be completely nullified by an German unit that's commonly built.

That said, good use of airborne early in the game can net good results, but they have no staying power.
8524  Gaming / Console / PC Gaming / Re: Lasersquad Nemesis on: August 25, 2006, 03:54:49 AM
Lasersquad got old for me, unfortunately.

I think they need to work on something bigger, LSN has been out long enough, now it's time to effectively remake X-Com or something.  Hell, they could basically remake X-Com with new 2d graphics and some interface/AI fixes and I'd buy it.
8525  Gaming / Console / PC Gaming / Re: Joe Kucan back as KANE (Edit - MORE screenshots!) on: August 25, 2006, 03:53:12 AM
They have, for all intents and purposes, revealed that the third army are aliens.
8526  Gaming / Console / PC Gaming / Re: NEW TEAM FORTRESS 2 TRAILER!!!! on: August 25, 2006, 03:51:40 AM
One thing I loved was how the demoman twirled the cluster bomb grenade, which was basically a pack pf dynamite.
8527  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 25, 2006, 02:51:46 AM
Volksgrenediers suck until you give them the MP40 upgrade.  Then they will tear apart basic infantry at close range.  Once you get the upgrade on a volks squad, assuming your not being suppressed by BAR or MG fire, simply run the squad right up on top of the enemy squad that you want to kill.  Trust me, try this in your next game and you'll be amazed by the results.  The upgrade only works at close range and they're actually less effective at long range, but assuming the squad gets into close range without taking too many losses, I've seen one volks squad take out two basic infantry squads with only a single loss.

There are some things you can do to make your wehrmacht quarters last a bit longer early on.  As above, volks with the mp40 upgrade are deadly at close range.  You can upgrade your engineers with flamethrowers so that they're both effective against infantry at close range and buildings.  Use your snipers much like you would mortars, to pick off otherwise unreachable targets.  Use the MG to hold back infantry, and a couple of motorcycles to quickly respond to attacks.  I actually like the german starting units a lot more than the selection the allies get, where you either get just infantry, with costly upgrades and the jeep, or you get the weapons center with the MG team, mortar, and sniper, all of which are easily killed if caught off guard.

The real power of the defense doctrine is the rocket strike.  Besides the V1, which takes forever to actually hit its target, the rocket strike is the most damaging strike there is.  It'll kill tanks, infantry, you name it.  I've seen a single rocket strike kill an HQ.  You're also supposed to use a lot of bunkers with it, and infantry.  The idea is that the 88s and AT guns you build take out the tanks, and your infantry can quickly replenish their numbers at the bunkers.  Advanced warning lets you see attacks before they come, and registered artillery is just a cheap effective way of keeping enemies from taking your points.  It doesn't have the glamour and flash of blitz or terror, but it's every bit as powerful to players with that play style.

Keep in mind that the allied rocket artillery costs munitions to fire.  Whereas both the nebelwerfer or the halftrack with walking stuka upgrade don't cost any munitions to fire, also the german rockets are much more effective against tanks.

Remember that the population cap is dependant on how many control points you have.  So on larger maps like 3v3 maps, there are a lot more control points to grab, meaning each player will have a much larger army fielded.

Knights cross holders seem overrated in my book.  I suppose they're great close in fighters, and they survive a lot of fire.  But one sniper, mortar, or grenade will do them in.  I suppose they're like the volks with upgrade, run them into an enemy squad so they can kill at close range.

Rangers are definitely still weak on their own.  I suspect they'll really get powerful once you use them as support for tanks.  With the SMG upgrade they can kill infantry fast at close range just like the volks or knights cross, the fire up ability allows them to quickly move into close range even when being shot at.  Then, the bazookas allows them to support tanks in tank on tank battles.  However, with the power of axis tanks, they can't even take on panzers one on one.  I'm going to try using rangers more in my next game as my mid game unit, meant to take out stugs and backup my basic infantry.

Snipers are still way too good, agreed.  It's easy to take them out sometimes, but more often than not your opponent will spam them or use them with support.  The best method for killing snipers, I think, is to have a snipers of your own.  Just have a sniper sitting on your front sitting quietly with camo and hold fire on, assign him a control number.  Then as soon as you see the Unit Sniped message, hit spacebar to jump to it, usually the position that the enemy sniper fired from is dead center of the screen.  Just turn off hold fire and give your sniper an order to kill him, next time the enemy sniper pops out of camo he'll be dead.  Then after you kill the enemy sniper, you can feel free to let your sniper fire at will for a little while until he builds something else to try and kill your sniper.  This is really nasty if you have two snipers.  Also, don't just have one motorcycle/jeep for killing snipers, have a pack of them.  Motorcycles are cheap and fast, jeeps are relatively cheap and surviveable.  You can use them for both sniper killing and quick response.  Oh, and some special troops can spot snipers at a very long range.
8528  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 24, 2006, 05:46:14 AM
Heh, there's just no pleasing you eh Kobra?

Actually, the tiger still mows through shermans and M10s alike, it's just that with the cap changes, unless you bring support I'll have more shermans to surround the tiger and blow it up before you can kill a second one.

The AT guns eat tigers only with the AP ammo, otherwise it'll bounce off most of the time.  AT still costs 310, about as much as a tank, is easily killed by strikes, infantry, and anything from the rear.  That AP ammo ability costs munitions to use and if you want it to stop, take back the munitions points.  Not to mention if you kill the crew, your own infantry can take the cannon.

Remember that the allies also have the same pop cap limit and frankly I like it.

I think they did take the smarter route.  CoH does not pretend to be realistic at all, they simply have a nod towards realism built into the game.  I like the new pacing and so far almost every game I've played has been constant back and forth.  I think it's a testament to the balancing skill of Relic that they changed the pace of the game so drastically and yet so subtley at the same time.

That said, late game Germans are still quite potent, the main thing is that now, if you send out tank units without support of some kind, even the dreaded Tiger will get turned into a pelt.  If you focus too much on one thing, such as early tanks without upgrading them to have turret MGs they can be killed by AT and infantry.  You can still do the tank charge with good success, just make sure to have a mix of tanks and have enough munitions for a strike or two to handle AT clusters.  Some engineers in back are also a must have.

And rangers, I think, are still pretty underpowered.  I would still like more toys for the allies, but think these changes are for the better without escalating the power level of the game.

I've won with both Axis and Allies alike, so it really comes down to using tactics, combined arms, and knowing your army, instead of simply teching up and pumping out yet another swarm of tigers and flakpanzers.

In my last game I had some fun where my opponent, instead of being smart and building tanks or infantry to backup his lone tiger, he build 5 halftracks with the walking stuka upgrade.  Yep, 5 of them.  They were devastating when they fired, but once they did that I could move in my units and pick them apart.  A lone sherman chased them back into his base and was chasing them around their base killing 2 before the tiger finally caught up and destroyed him.  When they next moved out of base an m10 to distract the tiger and an AT gun shooting the rear took the tiger down to a sliver of health and my backup m10s killed both the halftracks and the tiger.  Had he built other tanks or infantry to backup the tiger, he could have swept them around to kill the AT or M10s from the rear and stop the flanking m10s.
8529  Gaming / Console / PC Gaming / Re: Warhammer: Mark of Chaos beta on: August 24, 2006, 03:36:54 AM
I got into one game so far, no luck on any more.
8530  Gaming / Console / PC Gaming / Re: Would you Buy the Wii for $229? on: August 23, 2006, 11:48:11 AM
Heh, if you think about it, guitar hero isn't that much better.  Tongue

Anyway, despite all the negetive talk, it'll be interesting to see how shooters turn out for the system.  We might see some sort of return of the rail shooter.
8531  Gaming / Console / PC Gaming / Re: Warhammer: Mark of Chaos beta on: August 23, 2006, 11:35:17 AM
The problem seems to stem from hosts being behind a firewall, the NAT transversal code is probably not working properly.  Don't mark down the game for that, though as even CoH had plenty of connection problems in early beta.

I finally managed to get into a game and it was pretty confusing as well.  It was supposed to be 2v2, but I started off right next to an enemy.  Thankfully, my artillery starting lobbing rocks at them immediately and I eventually defeated him, then later I ran into the remains of an enemy army, as no doubt he had to fight from the beginning too.  We played what I think was a straight up fight with no resourcing.  There were camps around the map that would replenish your troops if you stood them within a radius of the camp and were not under attack.

There are other modes where you can buy troops while on the field too, and there was a siege map with defenders and attackers.  The game's shaping up really nicely and the dev team has a lot of time to make it great.
8532  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 23, 2006, 07:23:52 AM
I think these people need to realize that CoH is not Dawn of War WW2.

It's supposed to be slower, it's suppost to be tactical.

Germans still dominate late game though, and you have to be extremely well prepared to deal with all the nastiness that late game germany can bring out.

It's kinda sad looking at all the toys that the Germans get to play with.  I really dislike how they balanced it so that the allies have to rush rush rush to win.
8533  Gaming / Console / PC Gaming / Re: Warhammer: Mark of Chaos beta on: August 23, 2006, 07:21:04 AM
I'm in, downloaded, installed.

Not sure how much I can talk about though, but what I've seen looks good.  I haven't actually played since there's problems with joining games (worse than CoH too) but that's part of beta.  Playing around with the army maker, it seems that army construction is very much like traditional Warhammer.  No building units on the battlefield.
8534  Gaming / Console / PC Gaming / Re: Archlord Beta on: August 22, 2006, 06:14:51 AM
They also do a lot of pay by the hour too.

Honestly, seeing as how only a tiny fraction of asian MMOs see the light of day in the US and Euro countries, I suspect the market over there us just plain saturated with MMO games and the whole play free, pay for more is the only way to get players.
8535  Gaming / Console / PC Gaming / Re: Chromehounds : Just bought on: August 21, 2006, 11:16:51 PM
Don't bother with the parts from single-player.  Almost all of them are inferior to parts you can get online.

Probably the best combat experience you can get is to play in free battles, no worrying about losing money.  Although eventually you'll have to jump into real battles to earn money for parts.

Honestly though money means very little in the game and after a while you'll have every part in the game in your stockpile.
8536  Gaming / Console / PC Gaming / Enchant Arm RPG (360) has multiplayer on: August 21, 2006, 11:10:39 PM
Just saw that the upcoming 360 RPG has an interesting multiplayer mode for what seems like a basic japanese rpg.  Not only can you fight other players with the main characters, but during the game you can collect certain monsters to use in battle, a la pokemon.
8537  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 21, 2006, 09:28:04 PM
Or having both you and your teammate's bases being blown up by one arty strike.

I've been playing some really intense, but rather cheesy matches lately.  Mainly against win at all costs competative players who will game everything to death.

I've seen a lot of sniper spamming mainly and it's just plain getting old.  In one game my sniper killed off 3 enemy snipers in a row in the early game, and somehow he manages to bring in 2 squads of infantry and 2 more snipers of his own to kill my sniper and the rest of my infantry.

One really crappy thing I've seen is how I can push forward and take over 75% of the map after killing off an enemy's garrison forces while taking the same losses, then he'll simply bring out armored cars or tanks, all the while I don't even have the resources.  I think that, after you take the center of the map, keep pushing with just what you have, but tech up to armored cars or tanks ASAP.  Then mass a small force of those units to use against the inevitable counter attack.  If the counter attack doesn't come, then you know the enemy is teching up to and amassing tanks, so it's time to amass some of your own.  It's also a good time to sneak a sniper into the enemy base, or even run an expendable unit into his base to strike at anything you see.

There's also a nasty bug that I get a lot where one man in a squad, usually infantry, will get stuck inside the HQ after retreating or reinforcing, which makes the squad icon appear in odd places on the map.  I have to tell the squad to enter the HQ, then leave to get them back to normal.

These things are just plain ticking me off.

Not to mention I must have the worst timing in the world.  I'll look away from one part of the map to handle some other stuff, just when the enemy launches an attack and kills all my forces there.
8538  Gaming / Multiplayer Madness (MMO or otherwise) / Re: How do other gamers arrange to play together on: August 21, 2006, 12:08:52 PM
Maybe submit a recommendation to the Xfire people to include a feature that lets you do just that, indicate which games you're up for playing at the moment.
8539  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Selling a WoW Account... on: August 21, 2006, 04:57:14 AM
If someone doesn't buy it for that price, you can always relist once for free.

And frankly, you didn't price too high if someone buys it. slywink
8540  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 11:55:43 PM
I wouldn't know, I haven't downloaded it.  I suspect skirmish mode is disabled since that might give a little too much of the game away.

I found an interesting bit of information today.  Early on in the game there's still an incentive to build outposts on things, even on low resource points.  Not only do you get extra resources and help prevent quick captures of the point, but building an outpost gives you a lot of XP used to unlock your command branch abilities.  This can give you enough of an edge to make a come-back, even if you're losing battles (and thus not gaining much XP).  It'll also surprise your enemies by how quickly you get your later command abilities.

In one game, the allies ran forward, built outposts on their half of the map, then teched up to tanks and charged.  I lost a lot of stuff and he pushed right up to my base, but by building outposts early, I got enough XP to take the rocket strike ability of the Axis defensive branch.  I quickly rocket striked his entire cluster of 5-6 tanks destroying at least half and severely damaging the rest.  That made him pull back giving me enough time to consolidate.

Over the next half of the game any time he would mass tanks I would drop a rocket strike on them and my stugs would clean up the rest.  Also, all he had was engineers, and any time he would swarm infantry up to take a point I owned, I'd simply drop a cheap defensive bombardment on them, wiping them out.  Thus, even if I was pushed back a bit, he couldn't actually take any points from me.  Then, with advanced warning I could see him massing either infantry or tanks somewhere and respond accordling.  I also had plenty of munitions available to launch these strikes since I had put outposts on two of the +10 munitions points on the map.

I finally got out a Panther and some Panzers, all upgraded, plus I was sneaking a sniper into their base to rocket strike any tanks massed in there and his tank factory too.  Then my teammate aleady had his tanks rolling out, so it was game over.  Our enemies quit out of the game after realizing their defeat.  Viewing the map after the game, they did have about 10 tanks, which was more than our number, but half were hurt and repairing.

Another thing I learned was that Rangers have a ridiculously large sniper detection range.  It's actually larger than the jeep/motorcycle's range.  Then, if the rangers take fire from the sniper, isntead of being pinned just use their fired up ability to run the rangers forward right on top of the sniper.

Also, cover works against tank cannons, strangely enough.  It'll give the tank an accuracy penalty against the infantry, making it less likely that the tank will do damage.
8541  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 09:16:29 PM
The demo is on the latest PC gamer demo dvd.  From what I heard it has the tutorial, and two missions.  The intro mission, which starts off right at the end of the intro movie and puts you on Omaha beach, and a mission where you must defend a city from counter-attack.  Not sure if it's Carentan or Caen, though.  People were saying that with the defense mission, you get a certain amount of time to setup defenses before germans start coming in.
8542  Gaming / Console / PC Gaming / Re: Ultima Online Reborn...again. on: August 20, 2006, 12:15:39 AM
I was actually expecting this to happen for quite some time now.

UO is in a very nice position of having simple, but deep gameplay.  Unfortunately, a lot of their basic design decisions are old, as the game is 9 years old.  I suspect part of this big update will include some streamlining of the game's features.  And honestly, not all MMOs have to follow in the footsteps of EQ with the first/third person 3D viewpoint.

I disagree with removing features that help ease players into the game, or as others call, "carebear shit".  However, open PvP is a very key feature of UO and they should have some way of incorporating it without making it a griefer's paradise.  However, the whole splitting the game into two worlds isn't a good solution, instead they should have certain areas, maybe an entire continent with that style, and these areas would have things unique to them that would reward players for the risk.  Players could choose to participate when they thought themselves ready.  What may seem like tension for some is just a nuisance others don't want, and finding a way to balance it and let players choose is the key to attracting casual players and hardcores alike.

I recall my first experience with UO was horrible.  I started, fought with the interface, someone told me that I'd have to stand in place and hit a practice dummy for hours on end before I could start adventuring, then when I stepped outside the town I was instantly beset on by a gang of thieves who walked right up to me and pickpocketed me, following me for many screens.  When I finally got to the nearby graveyard to try my hand at killing some zombies, someone who was many times more powerful than I killed me and took a special item that I had gotten for trying the game.  That's just not a good experience and no one should have to deal with that crap in a game unless they choose to.  That said, I saw a lot of potential to the game, and even tried it again later, but the magic was gone and I was turned off by how old the featureset and interface was.
8543  Gaming / Console / PC Gaming / Re: [PS3] Not yet in production? on: August 19, 2006, 02:47:09 PM
Damn Sony, what the hell have you been up to?

You know, if sony fails, wouldn't it be funny if some other big company like Apple stepped in and made a console?
8544  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 19, 2006, 05:41:23 AM
So, would it be worth it just to start the game, ignore the plot, and just kill zombies in every way possible in the first run through just to get it, then later focus on story?
8545  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 19, 2006, 03:20:59 AM
The Dynasty Warriors series was the same, unfortunately.  It got old very quickly.
8546  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 09:24:49 PM
Try focus on one strong combat group, but have various infantry scattered around in defensable positions.
8547  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 03:52:30 PM
Actually, I think resources were simply fixed for the allies as opposed to being sped up for everyone.  I'm convinced that there was some bug or other error that gave allies less resources in the mid to late game.  I think perhaps the supply depot didn't work as intended or something.  However, this change was very slight, or I'm just seeing things.  I haven't noticed games sped up all that much.

How are tank destroyers this time around?  I notice one of my teammates was using a lot of tank destroyers in one game to good use, but I've also seen them get slaughtered.  What do you think?

What was the officer bug anyway?

That quad 50 is just plain nasty, but still quite easy to kill for a vehicle.  If you're not prepared for vehicles when it comes out, say goodbye to a lot of infantry.  I actually like it more effective, even though it's been used against me a lot, makes it more worth the cost despite its vulnerability.

Now the sticky bomb damage change I really don't agree with.  They already did piss poor damage to heavy tanks and now they do less?  If they're going to make it less than they really should make it nearly guaranteed to destroy the engine instead of just damaging it.

I love the new grenade changes, a good way to make that grenade upgrade worth it and highlight the difference between the US and German grenades.

Early axis infantry upgrades are nasty.  I had one guy using what looked like the german assault rifle against me and man they would kill my basic infantry before I could retreat them.  I had to counter by using suppression fire a lot and chucking grenades.

All I know is that the game does play a bit better.  In one match is was dead even Victory point control until the last few minutes of the game.  It was on the 2v2 Mc-something's War map.  The enemy German player and I were going back and forth for those high value control points on the west side of the map.  It was so intense that I didn't realize my teammate had put those hard won resources to good use and had pushed right up into the enemy base.  He was using m10s.  I think I'll go watch that replay to see what he did.
8548  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 18, 2006, 03:37:04 PM
If I recall, the goonsquad is completely full.  The Furious Octopi have spots open for a while.
8549  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 12:41:41 PM
Hell these days even bad anime has decent voice acting.
8550  Gaming / Console / PC Gaming / Re: Gothic 3 Screenshots on: August 18, 2006, 12:15:59 PM
Better yet, what's the word on the interface?
8551  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 11:22:12 AM
There are several unlockable characters in game according to reviews.  Pretty much anyone interesting has to be unlocked.

You can even play a troll, albiet for only two missions.
8552  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 08:27:50 AM
And one good point:

Digital cleavage on Inphy.  Tongue

Otherwise, I'll just wait for this one to hit the bargain bin and pick it up as an example of how many models a 360 can render on screen at once.

Did they do anything to fix the friendly unit AI?  They seemed to just stand there and take hits.  I've been in situations where the last 5-6 goblins in an army wipes out half my guard unit because the friendly AI is so inept.
8553  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 08:08:29 AM
A new patch has been released for the beta, it's a massive 800mb, but so far it looks good.

Alternatively, you can download the entire beta client for 1.6mb.
8554  Gaming / Console / PC Gaming / Re: Warhammer: Dawn of War - Get me started on: August 18, 2006, 06:42:41 AM
Um, don't you mean Fire Prisms?

Either way, both the brightlances and fire prisms were toned down drastically, so now eldar are even more difficult to play.
8555  Gaming / Console / PC Gaming / Re: FEAR Combat available now..FREE on: August 18, 2006, 06:40:14 AM
I loved FEAR multiplayer.  The only reason I don't play it was that there's a lot of various mods and other games to play these days.

That said, FEAR multiplayer feels like Halo 2 without shields.  Play for a while and I think many here will agree with me.

The major problem I had with the multiplayer way back on release, was the medkits you could carry around.  A good player would develop a stockpile of medkits and you can carry up to 5-10 with you.  All you had to do was press the heal key to use a medkit and you instantly got 50 health back.

So what happened was even if you had every advantage on an enemy (surprise, attack from behind, height, better weapon, optimal range, etc...) all your opponent would do was keep popping those medkits, turn around and blast you.

Another thing was there were no interesting game modes.  Sure, there's the standard deathmatch, CTF, etc... but nothing that really fits with the theme.  Vivendi really should have invested in a good, unique multiplayer mode in order to give the game more legs.
8556  Gaming / Console / PC Gaming / Re: Warhammer: Dawn of War - Get me started on: August 17, 2006, 12:34:15 PM

I no longer have my copy of the original DoW, but now this makes me want to rebuy everything and get the expansion.

The Tau or Necrons are both the kind of army I play.  The tau being slightly squishy but with tremendous ranged firepower.

The necrons being just plain hard to kill, but slow to move and build up.

Too bad there's no meta-game for the multiplayer too.
8557  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: August 17, 2006, 12:15:51 PM
Anyone else interested in an online campaign for this game?  Or at least running through some premade modules in co-op?
8558  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 17, 2006, 07:35:53 AM
Despite how much I like the game.  I'm going to have to say no as well.

Wait for Chromehounds 2, or some other mech combat game that includes a better SP game and an online mode that's not so quirky.

Armored Core is coming to the 360, that might be something to try.
8559  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 17, 2006, 02:58:27 AM
On the other hand, you can do the same thing without making players replay over the same things over and over.

It's still very much a cop out to me, they couldn't put in enough gameplay for one long run through, so they string you along through the same sequences over and over for the chance on unlocking little side bits.

Instead of the idea of arbitrarily unlocking areas just because you play through it, you could simply have accumulated player choices grant access to different areas as part of a story.  They did this in Sword of the Samurai to good effect, despite the game's problems.
8560  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: August 17, 2006, 02:54:45 AM
All I know is that a friend of mine is a designer at Obsidian for the game, and knowing his stuff I'll buy this game sight unseen.
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