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8441  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 25, 2006, 03:31:14 AM
They changed it a bit.  Now it takes more than one flakpanzer to down a plane before it completes its objective.  Also, planes come in from any angle you want, so I can always find someplace I can attack.  Flakpanzes are also much more vulnerable to artillery fire now, like in my last game where any time my opponent clustered his flakpanzers they'd take howitzer fire.

88s aren't much of a threat to planes unless they happen to be aiming in the right direction.  Otherwise they're too slow to track the plane before it delivers its payload.

Scout planes are much harder to shoot down, and overall the airborne strike abilities are affordable and very precise.

That said, it is still annoying whem my stuff gets shot down.  I still think it's a bad idea to allow the axis to completely neutralize some allied abilities, even though they have quite a lot of their own toys already, and their strikes are some of the best in the game.
8442  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 25, 2006, 02:42:52 AM
Been working with Calvin and Whispa.  I've also been learning airborne.

One nasty tactic I've been using with an infantry teammate is to wait until he has an arty strike ready, then fly over the enemy base and let him drop it on the axis krieg barracks.  The krieg barracks is a large and structurally weak building.  One arty strike is enough to destroy it most of the time.  Then, if I have extra munition, I do a strafing run to kill any infantry he has.

Also, if I see the enemy retreat a lot of infantry, I wait a little bit then scout plane the enemy base, while the enemy infantry are clustered around the hq I do a strafing run and that usually finishes off a large number of them.
8443  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 24, 2006, 09:17:27 PM
Then it sounds like that article was skewed then.

As above, some japanese titles are already priced as such but the american game is only $50-60.  Also, I heard the yen had fallen a bit as of late so the conversion would be off by even more.
8444  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 24, 2006, 09:02:31 PM
All release titles have been confirmed to cost $60, same as the 360.  Knightshade, I really expected more of you than this.

Simply put, it's all the rave nowadays to bash on the PS3 by overemphasizing little rumors that come from "well known sources" or "multiple information sources".
8445  Non-Gaming / Off-Topic / Re: Infant Drowns in Mother's Vomit! on: September 24, 2006, 09:32:39 AM
It was both her, and the situation.  Jeez guys, it's rarely ever just one thing.  This world is rarely filled with absolutes.  I mean even now they're finding the speed of light changes in rare circumstances.
8446  Gaming / Console / PC Gaming / Re: Will Console Microtransactions Hurt Gaming? on: September 24, 2006, 09:11:35 AM
The main thing is, they're using microtransactions as simple money grubbing schemes by withholding content to release later.

Instead, they could have been exploring some more in depth uses of microtransactions.

This ties in somewhat with a small part of the game industry trying out episodic gaming.
8447  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 23, 2006, 10:27:35 AM
Turtling the in the traditional sense isn't possible in CoH.  Instead, you can have a very effective defense in a particular area, but only if you have mobile defenders alongside fixed defenses.  Also, the only fixed anti tank defense is the 88, so to defend against tanks, which can basically ignore many fixed defenses.

It's also a matter of choosing where to defend, and where your opponent actually lets you turtle up.

In my last game with Calvin and ThinJ, we played against three players who really, and I mean really, turtled up.  They had tank traps a plenty, bunkers, mines, 88s, etc...  However, they built this behind the center line of the map where most of the high value resources are.  They never pushed forward, and all the while we had captured and secured the middle ground high value resources.  So while they were just beginning to build their tank factories in preparation for a big tank rush, we already had tanks and were quickly pushing in on their lines.  My airborne took out the 88s and other turrets, and my tanks dealt with the bunkers.

I think they planned to use all those defenses to hold us off long enough to make a swarm of axis tanks and hit our base.  The problem was we had the majority of fuel and munitions.  Anything they sent at us would be killed by our tanks or picked off by airstrikes.
8448  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: September 23, 2006, 10:23:05 AM
That's the problem with a game that is meant to be generic.  Face is, D&D is generic, they're actually following the D&D art style to a T.
8449  Non-Gaming / Off-Topic / Re: Spaceballs: The Cartoon series? on: September 22, 2006, 09:02:58 AM
Actually, I was hoping G4 would make a good transition into a normal cable network that happened to have some good game related shows alongside normal TV shows.

I don't think they should grab a bunch of syndicated old stuff to replay, but this is a step in the right direction.
8450  Non-Gaming / Off-Topic / Re: NSFW Myth Busters:Kari Byron NSFW!!! on: September 22, 2006, 09:01:21 AM
2 possible explanations.

They reversed her shirt to make her boobs stick out more against the flat back cloth.

Or it's more likely her microphone.  slywink
8451  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 08:58:48 AM
When you tell an infantry unit to retreat, they get a speed and defense boost, and run back to that player's HQ.  Basically it's a way to save your infantry if they're in big trouble, as it's cheaper to reinforce than to buy a whole new unit.

As for your troops retreating without your control.  The Axis Terror doctrine has an ability called Propoganda war that forces any units caught within a small radius to retreat.  To counteract this, don't move units in tight groups (never a good idea), and when capturing a point, have only one unit capture the point with another a small ways away in cover.  If he hits your capturing unit with propaganda war, you can move up the second unit to capture the point.
8452  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 05:43:11 AM
No.  Originally you could, but the devs found that it was just too easy for it to be exploited, especially with the defense and speed bonus you get from retreating.  Having your troops run all the way back to HQ and having to walk back is one of the balancing features for basically letting your infantry get away free from hopeless situations.

Don't underestimate the power of an APC without upgrades.  Early on if the main problem you're facing are MGs pinning your infantry, run them past those defenders in an APC.  As those defenders turn around to deal with the APC, you can move up the main attack force.  Heck, you can bring along some engineers to demo charge any bunkers in the way too.
8453  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 06:06:28 PM
It's a hit or miss with the tweaked drivers. They'll make some games run better, but not others.  They can also help deal with compatability issues with official drivers.  But, if you don't have any such issues, it's best to stick with original drivers.

Just so you know, allied riflemen cost only 22 points to reinforce, that's actually half their build cost.  At 270 for a 6 man squad, to reinforce should cost 45 points at 22 points, you can use them to soak losses with little fear.  That makes them the best unit to take over dropped weaponry.  With the allies, I've taken to always having a halftrack somewhere near the front so I can reinforce my infantry on the go.  As they pickup new weapons, I put them in places to cover me if I have to retreat.  Just make sure to retreat your infantry before they're all killed off.  I suppose the low riflemen reinforcement cost is to offset the fact that they have to get their experience upgrades the old fashioned way.  Likewise, if you're axis, make sure you finish off those riflemen squads or you'll be seeing them again and again.

I've been using armored cars a lot more since I usually fight hard for fuel points.  If there's a high value fuel point near your base at the start of the map, go ahead and put an obervation post on it to get your fuel incoming started early.  It may cost you some territory farther up as you have fewer early units to take territory, but you can get out armored cars pretty quickly, and those can last a while if you push hard with them.  Just make sure you get the 50cal upgrade for them so they can suppress enemy infantry, otherwise you risk getting killed by panzershreks or sticky bombs.
8454  Gaming / Console / PC Gaming / Re: Bioshock video up on: September 21, 2006, 06:02:26 PM
To be fair, they can't show you everything in the game.  Not to mention they have a long way to go before release day.

It's enough for me that they have a vision for this game and so far they have pulled it off.  The core gameplay of Bioshock, from those videos, looks solid so originality isn't too much a concern.

Besides, the game has a lot of originality in terms of setting and story.
8455  Gaming / Console / PC Gaming / Re: Company of Heroes - Specific Mission Strategies (Spoilers!) on: September 21, 2006, 05:59:59 PM
Yep.  You can put troops inside allied MG nests.  The MG nests can survive decently long under fire, so it'll give you a chance to unload those troops before it dies.
8456  Non-Gaming / Off-Topic / Re: NSFW Myth Busters:Kari Byron NSFW!!! on: September 21, 2006, 03:51:09 PM
As nice as she looks, she doesn't have a body like that.

I like her because she's smart and sexy.
8457  Gaming / Console / PC Gaming / Re: Gran Turismo HD: Classic to cost $426.50 to $975?! on: September 21, 2006, 03:40:53 PM
Heh, nice rumor there.  Just about the right amount of believeability and incredebility that makes a nice rumor.

Frankly, I doubt they're stupid enough to go this route, and even if they do, there's plenty of racing games out there and someone will step up to replace GT.
8458  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 08:12:01 AM
Don't forget to post your relic online names in the names topic in the multiplayer forum.

Early on in victory point control games it's actually more important to grab resources than to take the VPs.  Make sure you're fighting for the VPs, but don't throw anything away taking them.  If you grab and secure the high value resource points first, he may have the VP, but you have more resources to take and hold it later on.  However, when the VP is sitting on a high value territory, take it at all costs.
8459  Gaming / Console / PC Gaming / Re: Bioshock video up on: September 21, 2006, 04:45:44 AM
Ken Levine isn't the best person to do a narration.  That video could have gone by a lot faster with the same content.

It is basically a spiritual sequel to system shock 2.
8460  Gaming / Console / PC Gaming / Bioshock video up on: September 21, 2006, 03:28:23 AM

Unfortunately, it's on IGN.

Downloading now.
8461  Gaming / Console / PC Gaming / Re: Ninja Gaiden Sigma on: September 21, 2006, 03:24:44 AM
Probably the better question is whether another egotistical developer that doesn't understand the concept of difficulty settings, casual gamers, and story oriented gamers, is put in charge of the project.
8462  Gaming / Multiplayer Madness (MMO or otherwise) / Company of Heroes retail name list on: September 20, 2006, 07:27:01 AM
Here's a list of names for Relic Online's friends service.  The reason why I'm starting a new thread is that beta accounts aren't carried over to the retail.

The List:
8463  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 19, 2006, 10:49:02 PM
Basically Subsistence is like a director's cut of MGS3 Snake Eater.

They added a new camera, which was wholly loved by the community.  It's very close to splinter cell's camera, but still retains MGS trappings without the tedium.

They also added multiplayer, which many people enjoy, albiet the ps2's online mode was a bit patchwork.

Kojima basically said Subsistence was a test for MGS4, to see how people would respond to these big changes before they finalized them for MGs4.
8464  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 19, 2006, 05:40:13 AM
It's funny because in the latest MGS game, MGS3 Subsistence, they basically use Splinter Cell's viewpoint.
8465  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 18, 2006, 11:11:16 PM
They've got a lot of new MP modes from what I read.  There's one where it's all spied using melee attacks and spy tricks against each other, it's supposed to go along with their new melee fighting system, which isn't as arbitrary as the original's melee system.

Then there's a deathmatch style mode, along with some kind of teamplay mode that has a lot of mercs and some spies on the same team.  Spies Vs Mercs has also gotten an upgrade up to 3v3 as opposed to the 2v2.

They'll also have full blown tutorials, and for the most part, the other MP modes are also meant to train players in how to play.  That was a big problem with the original game.  So now you still have the intense teamwork of Spies Vs. Mercs mode, but now there are some more action oriented modes for players that can't handle it.
8466  Gaming / Console / PC Gaming / Re: Defcon preorders have started on Steam $9.95 on: September 18, 2006, 05:37:04 AM
I'd buy it from introversion for the box, not to mention the ability to install on multiple computer in my house so my friends and I can play big MP matches.
8467  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 18, 2006, 05:20:47 AM
I have a feeling that Fisher's daughter isn't killed, but her death faked to make it easier for him to operate and give a reason for his breakdown.
8468  Non-Gaming / Off-Topic / Re: Ever had a paranormal experience? on: September 17, 2006, 09:28:52 PM
Knightshade, I've had the same experience, even matching up things exactly.  Then I realize that of course it matches up almost exactly, much of western civilization is based on the same templates.  I've been able to go back into my memory an pinpoint where I've seen such a configuration before in a completely different building.

In one instance, I was at my mother's office party in a kind of warehouse office building.  I got deja vu, really intense deja vu, until I realized that part of the warehouse was laid out like my father's old warehouse building, right down to table placement.

Never underestimate the power of pressure differences.  Small pressure differences of air moving over one curved surface (and thus going faster and having less pressure) as opposed to a flat surface on the bottom allows massive jet airliners to fly.  Ever try that trick where you create near vacuum in a soda can by boiling water inside it them flipping it upside down into cool water?  The air pressure at sea level is enough to instantly crush the can.

Now, before you think me a complete skeptic, I know for certain that things exist in our universe that cannot be percieved by humans in any normal way.  There may be a spirit realm for all we know, but for the most part, a large majority of a strange things we experience are actually just uncommon natural events that our brains try to figure out what they mean, but can't.  I suspect that a very low prercent of these experiences are actually any bit paranormal, and that if they were, they'll remain difficult to prove for some time to come.
8469  Non-Gaming / Off-Topic / Re: Ever had a paranormal experience? on: September 17, 2006, 09:21:12 AM
Sleep paralysis.  Since the brain doesn't really know what's happening, and it's half asleep anyway, you basically have a waking dream that tries to explain what's happening to you.  I was lucky as a kid that even though it happened to me quite a bit, I didn't dream up anything nasty.

I also get deja vu, but I deciphered where I'd encountered such similar events before a few times I had it, so I no longer think it's paranormal.
8470  Gaming / Console / PC Gaming / Re: Company of Heroes - Specific Mission Strategies (Spoilers!) on: September 17, 2006, 08:52:56 AM
Mortars with smoke cannisters?  I don't have the retail game so I don't know what you have available, but from the MP game, I've found that in order to get infantry up to a viable attack position, using the smoke cannisters from mortars drastically reduces the amount of fire a unit will take on the way there.  Then, the said unit can use grenades, satchels, stickies.  If a bunker is the problem, run engineers past in the smoke and use their demolition charge ability to quickly blow it up and move forward.
8471  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: September 17, 2006, 08:51:48 AM
And yet, it's possible to make an Oblivion style open world with enough scripting from modders.

Although NWN has always been about PnP style crafted adventures or GM run games.  Since I'm buying this game, I'll step up now and say I'll run a bi-monthly NWN RP session.  The only reason I have the time to do this is that NWN2 automates all the tedious aspects of GMing.
8472  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 17, 2006, 07:09:13 AM
I'll buy it for my 360, but not for the PC.

I'll be buying it mainly for the multiplayer, for which it looks like they've adjusted a lot and then added more.

It looks as though they have some pure action modes as well as the classic Spies vs. Mercs gameplay.  It also looks like they made the fighting less arbitrary in this version, where you can counter spy melee attacks if they try the kind of stupid gamey things that plagued the original multiplayer game.

I think they also have a split screen co-op mode in this one too, so I can play with a friend over.
8473  Non-Gaming / Steals and Deals / Re: Compusa 360 Perfect Dark Zero CE 19.99 on: September 16, 2006, 01:22:54 AM
I'm not sure about this, but I think the latest patches fixed the aim sluggishness that I had so despised before.

I recently rented the game as a party FPS for some friends as there were no other FPS games that had the features PDZ had.  I played it for a bit and noticed none of the aiming quirkyness of before.  There was also some halo style aim assistance like sticking to targets and such.

The movement is still quirky, the interface could use some other options (like setting the left trigger zoom mode to toggle between zooms instead of holding it down lightly for the lower zoom), and the characters are odd, but overall it's a solid game.
8474  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 16, 2006, 01:19:05 AM
Turtle - This is obviously a true statement, and I have heard this argument a hundred times.  But all this does is make the player play the game a certain way, and that is bogus.  What if you're not good at denying him fuel?  What if you can't deny him fuel for some reason?  Armor comes out too fast, and a slider to change how fast resources come in is about a thousand percent better answer to this dilemma than forcing someone to pigeonhole his tactical/strategic options in order to stop it.  Don't get me wrong, I appreciate you trying to educate people on how to deal with the game-mechanic, but it doesn't change a design choice by Relic that I personally do not like.  My opinion of course.

How is the importance of resources different from any other RTS?  If you let your enemy sit there and horde a valuable resource then you'll be out produced.

And, how does the important of the fuel resource force you to play in a certain way beyond the generally good idea of constant attack?

The fuel resource points being important doesn't dictate how you go about getting those fuel points from the enemy, or how you go about taking the rest of the map and destroying the enemy base.

There's no "not good at denying fuel" instead, that's just not good at attacking enemy positions.

Likewise, if you find you can't take a fuel position, bypass it and any fixed defenses they've build there and take all the territories behind it.  This'll cut them off from the fuel point and give you more time to deal with it.  In general, if you can't attack through one location, attack through another, this'll throw the enemy off balance and force him to move forces away from the fuel position (or any other critical location) to deal with this new threat.  If you push hard enough you may draw enough forces away that you can move up a smaller force to take the fuel position.

Tanks can come out quickly, yes.  But AT guns can come out a lot more quickly.  Usually the first thing I do when they become available is build 1-2 of them.  Whether I build 2 depends on whether I've seen enough of their forces to make me think he hasn't been teching up to tanks early.  AT guns, when deployed well, simply rip tanks to pieces, especially with the allied AP ability.  So then, that costly tank that they rushed onto the battlefield is now a scrap heap that gives your infantry cover.  The very fact that you have AT guns will make the enemy reconsider purchasing more tanks, and he may buy more infantry to try and deal with your AT, but by then you should already have plenty of your own infantry.

Lastly, attack constantly.  I'm not saying throw single units at the enemy haphazardly, but once you get enough combat units with support weapons at full strength, attack.  After a while you'll be amazed at how well you can drive back a numerically superior enemy with just a handful of units.  Also, when I'm attacking with my main combat force, I always have one or two units on the side taking territories while the enemy is distracted.  It's even better if you kill off units.  As you attack, you force your enemy to use up resources that would go towards tech rushing just to halt your attack.  If you find that it's going a little too easy, and you aren't encountering many infantry units, make sure you've got AT guns at the rear because that's a sure fire sign that the enemy it teching up to, or building tanks.  When this happens, keep pushing hard but be ready to deal with the few vehicles he throws at you.  If you're ready for it, your AT guns should kill the vehicle and let you continue the advance.
8475  Non-Gaming / Off-Topic / Re: New 9/11 Footage on: September 15, 2006, 03:51:37 AM
I don't believe there was a direct conspiracy.  But part of me thinks someone knew and let it happen.

I mean honestly, why go to the trouble of all that sneakery with explosives and military planes when you know the terrorists will hit it anyway?

Honestly, I think that people will always look for big conspiracies in everything because they want events to have more meaning than they do.

It's about as bad as the people who say we never landed on the moon.
8476  Gaming / Console / PC Gaming / Re: Company of Heroes (beta) Multiplayer Tactics&AARs on: September 15, 2006, 03:11:19 AM
On the other hand, using snipers for combat by putting them slightly behind your main lines with hold fire off is a great way to level up a sniper.  High ranked snipers are just plain deadly.  Not sure what they get at level 1, but at level 2 snipers can move at almost their full running speed while cloaked and have a smaller detection radius.  At level 3 the can fire at a more rapid pace.
8477  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 15, 2006, 03:07:40 AM
Tanks only come out too fast if you give your opponent the fuel to rush them out.  If you're good at denying him fuel, or at least constantly contesting the fuel point, then even if he tech rushes up to tanks, you'll be able to kill the few tanks he can put out.

In general, never stop attacking the enemy lines.  Infantry are great to send out to explore the enemy defenses.  Even though they can be killed, suppressed, or pinned easily you can always retreat them to safety.  Armored cars are also nice in that they can zip forward at a very fast pace, they're fast enough to outrun defenders and can destroy outposts.

Just make sure that you buy some sort of AT weapon early on.  I usually buy one AT gun as soon as I can, I find them useful in general for killing bunkers, obersation posts, or pounding on enemy occupied buildings

Mines may not kill something in one hit, but they're guaranteed to do systems damage when they hit.  That means it'll damage or destroy the engine slowing down the vehicle drastically.  The same goes for sticky bombs.

Usually you'll always have one engineer doing nothing, so go ahead and queu up lines of tank traps and other defenses to funnel tanks into killzones.  Build them behind your lines so that the engineers don't get interrupted.

One of the best lines of defensive structures is a line of tank traps, two or three lines of barbed wire with openings at opposite ends, and another layer of tank traps.  Then mines between those as needed.  Put a bunker and AT gun to watch over this, and another AT gun farther back
8478  Gaming / Console / PC Gaming / Re: Capcom decides they don't like SDTVs [Response from Capcom] on: September 13, 2006, 06:02:26 PM
Or, you know, they could actually put in voices like most modern games.  I mean, this is supposed to be a big new series for them, and we're paying $60 for it.
8479  Non-Gaming / Off-Topic / Re: Book recommendations? on: September 13, 2006, 07:30:17 AM
If you're up for a simple, fun adventure read set in an urban fantasy, Jum Butcher has a good series called The Dresden Files about a modern day wizard plying his trade in chicago.  It's part fantasy, part film noir, and part classic adventure.  There's no nuanced and deep plots of theories on the meaning of life, just fun simple reads for those days that you just want to unwind.
8480  Gaming / Console / PC Gaming / Re: Capcom decides they don't like SDTVs [Response from Capcom] on: September 13, 2006, 07:25:16 AM
Well then they should have coded the game so that it scales well.  Seriously, I know how difficult it is to program games, but setting up some sort of font system would be a good idea in general to allow the game to scale.
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