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8441  Non-Gaming / Off-Topic / Re: North Korea has the bomb. on: October 09, 2006, 09:52:17 AM
That sad thing is that the world has pretty much moved past the whole nuclear annihilation thing.  Sure, there's still nuclear plans, but for the most part nobody wants to end the world by launching a nuke.

It means nothing now to have nukes, it just means that you're now on the target list to get nuked when the world comes to that.

This does mean, however, that it's now much more likely that some city in the world, probably in the US, will get nuked in some terror or sneak attack when these countries realize that nukes are costing them too much and start selling them to the highest bidder.
8442  Gaming / Console / PC Gaming / Re: Gears of War hands on on: October 05, 2006, 07:48:06 PM
Yep, I love cover based gameplay, run and gun games are fine by me, but I try not to miss an opportunity to try a game that uses cover.

The key here is that you're not alone.  The primary use of cover is on the Find, Fix, Flank, and Fire method of squad warfare.
8443  Non-Gaming / Off-Topic / Re: Anybody know of a decent work at home job? on: October 04, 2006, 09:57:30 AM
If you're a good artist, you can find work anywhere, and a lot of freelance work can be done at home.  It's part of the reason why I chose this career, eventually I wanted to be there for my kids.
8444  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: October 02, 2006, 01:38:13 PM
Good idea, I'll probably just write it up then let someone else with a spiffy rig take any appropriate screenshots.

I think in my AAR I'll break the game down in time so people get a better idea of how the game unfolds over time.  Still haven't found a good game for this, though.  I've been saddled with new players on both sides, or being grossly overmatched with a newbie on my team and two high ranking players on the other.

In my last game my idiot teammate human waved the victory point, and then simply would not stop sending wave after wave of infantry, even special infantry like MGs, to die at the victory point.  All the while all the high value resources points right next to his base were uncaptured.  He was completely silent throughout the game, then as an armada of tanks rolls into my base, he apologizes for being new.

I'm perfectly fine with new players, but you damn well make sure you tell your teammates, and you damn well make sure you ask questions.  If you do so, I'm more than happy to train you, even if I lose.  But otherwise, I have no sympathy for you.
8445  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: October 02, 2006, 11:48:59 AM
Already added.  smile

I've been sneaking in some games late at night after classes and work is done.  I've been waiting for a really good game to record and then write an AAR about.  Should be interesting, I'll see about including why I made such tactical choices.  Unfortunately, I don't have that great of a PC so the screenshots will be ugly.
8446  Gaming / Analog Gaming / Re: Classic Battletech on: October 02, 2006, 12:07:35 AM
Just so you know, there's a lot of new prepainted, but not random collectable games coming out.  Look for Rackham's AT-43 for mech action.  Albiet, it's an infantry with walkers combat game, but at least you know what you get in the box, and the rules are stable.
8447  Gaming / Console / PC Gaming / Re: Gothic 3 an unplayable, bug ridden, mess on: October 01, 2006, 11:24:02 AM
Because the reviewers were paid off or stupid.

I really believe that games released buggy should be reviewed as buggy and the scores should reflect that.  Otherwise, all that does is allow publishers to keep putting out buggy games.
8448  Gaming / Console / PC Gaming / Re: DOMINIONS 3 IS SHIPPING on: October 01, 2006, 04:35:23 AM
Unless the reviews say dramatically improved interface that even casual gamers cane play, I'm not buying.
8449  Non-Gaming / Off-Topic / Re: Reminder: Battlestar Galactica Season 2.5 DVD to be released Tuesday on: September 27, 2006, 10:07:50 PM
Well, ad revenue on these shows is kinda lower since the tv audience isn't as high as other shows.  They have to make it up in DVD sales, which their audiences are more likely to buy.
8450  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 27, 2006, 08:50:09 PM
With the axis, you should always wait to attack until you have a good combined arms force.  With the allies, their units can pull so many roles that they can get by with a less diverse force and still handle many threats.

As for tanks, always have infantry backing them up, and a strike of some sort to call down on enemy AT.  It can help to deter enemy infantry from attacking your tanks if you upgrade them to level 2 veterancy so that they get the top machinegunner.
8451  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 27, 2006, 09:06:05 AM
Actually, Axis are easier to build bases for because their progression through the tiers is linear.  They can skip buildings, but they still have to upgrade their HQ to the next battle level.

Also, each one of their buildings has a wide variety of units to build, allowing for more combined arms.  Allies have to rely on fewer units, but more abilities per unit.  I suppose allies are more streamlined in unit choice, but not quite in building/tech choice.

Axis units do gain veterancy on its own like any other unit, but they seem to gain it more slowly to make up for the fact that you can buy them veterancy.

It's important to think of axis armor not as superior in nature, but simply by the fact that they have access to heavy and super heavy tanks as a default unit.  Whereas the Allied heavies are only available with armor.  Allied AT can still pick apart axis tanks very quickly.

My main strategy is to build the wehrmacht quarters asap and get an MG team out.  It's important to get the MT team out and then a volks squad after that. For a third unit choose either another volks, sniper, or motorcycle.  Maybe build a fourth combat unit, but by then you should have enough fuel to upgrade your HQ to level 2, skirmish phase I think.  This'll give you access to flamethrowers and wirecutters for engineers, and the deadly mp44 upgrade for the volks.  It'll also make the krieg barracks available, but I usually wait to build that unless I think there's tanks or vehicles coming.

Using your upgraded volks, engineers, and combined arms from other units available from the werhmacht quarters you can still reasonably fight off many attacks while you decide whether to build a krieg barracks or go up another level to sturm armory.  If you suspect at all that you enemy is teching to vehicles or tanks, you still have two options, go sturm and get stugs to deal with vehicles, or get the wehrmacht and use AT guns and panzershrek equipped grenediers to deal with vehicles.
8452  Gaming / Console / PC Gaming / Re: F.E.A.R. Demo on Marketplace on: September 27, 2006, 03:17:17 AM
Well, if you think about it, HL2 had even worse combat, but they made up for it with great pacing, interesting enemies and setting, and carefully planned set piece battles that made things feel different.  FEAR just puts you out there and every single combat starts the same with AI yelling out some phrase that gives away their position.

FEAR also had the problem of not taking advantage of the new techniques of character interaction found in other games.  So, while you had a cast of interesting characters, they either died or all you really saw of them were little segments before they sent you off alone for some reason.

They need to get a clue from HL2 episode 1.
8453  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 26, 2006, 10:29:09 AM
Wow, it sure didn't take long for people to throw around the word fanboy.  GT may start becoming more like OO with PS3 topics.
8454  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 26, 2006, 12:25:20 AM
CoH is still another RTS at heart, however it has a lot more tactical nuances.  Instead of simply building the biggest mob you can, you're encouraged to use your troops tactically.  Position, cover, timing, range, suppression, and many other factors affect how a battle will go and

I played BFME 1 and it was more of the same dressed up as something new.  Sure it had units in little groups of infantry, but otherwise it was build up and charge.

In CoH, there's been many a time that I've fought off a superior force, both in number and quality with just a handful of units because I used better tactics.  And this doesn't mean I did little micromanagement tricks that online RTS games are known for, instead I had my troops in cover, overlapping fire sectors, suppressing fire on the infantry, mortars to kill, snipers and jeeps to kill enemy snipers, and AT guns in the rear to kill vehicles.  I could move my troops to engage targets in different areas

However, let me reiterate that the game is still an RTS at its heart, you'll still have to build new units steadily and know how to manage a base and resources to win.  But, you can repel or even kill off a lot of attacks with the right tactics, and the same goes for when you're on the attack.  Good use of support can drive an enemy away from a position with just a few units. 

Then again, this does mean that you really need to manage the battles more instead of constantly playing with the base like other rts games.  Thankfully, there are some interface features that help you keep your eyes on the battlefield instead of hopping back to base all the time.  There's the building hotkeys, f1-f5 selects the appropriate building, the tactical map is a great feature that basically zooms your minimap to fill the entire screen, showing units, unit types, spotted enemy units.
8455  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 25, 2006, 03:31:14 AM
They changed it a bit.  Now it takes more than one flakpanzer to down a plane before it completes its objective.  Also, planes come in from any angle you want, so I can always find someplace I can attack.  Flakpanzes are also much more vulnerable to artillery fire now, like in my last game where any time my opponent clustered his flakpanzers they'd take howitzer fire.

88s aren't much of a threat to planes unless they happen to be aiming in the right direction.  Otherwise they're too slow to track the plane before it delivers its payload.

Scout planes are much harder to shoot down, and overall the airborne strike abilities are affordable and very precise.

That said, it is still annoying whem my stuff gets shot down.  I still think it's a bad idea to allow the axis to completely neutralize some allied abilities, even though they have quite a lot of their own toys already, and their strikes are some of the best in the game.
8456  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 25, 2006, 02:42:52 AM
Been working with Calvin and Whispa.  I've also been learning airborne.

One nasty tactic I've been using with an infantry teammate is to wait until he has an arty strike ready, then fly over the enemy base and let him drop it on the axis krieg barracks.  The krieg barracks is a large and structurally weak building.  One arty strike is enough to destroy it most of the time.  Then, if I have extra munition, I do a strafing run to kill any infantry he has.

Also, if I see the enemy retreat a lot of infantry, I wait a little bit then scout plane the enemy base, while the enemy infantry are clustered around the hq I do a strafing run and that usually finishes off a large number of them.
8457  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 24, 2006, 09:17:27 PM
Then it sounds like that article was skewed then.

As above, some japanese titles are already priced as such but the american game is only $50-60.  Also, I heard the yen had fallen a bit as of late so the conversion would be off by even more.
8458  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 24, 2006, 09:02:31 PM
All release titles have been confirmed to cost $60, same as the 360.  Knightshade, I really expected more of you than this.

Simply put, it's all the rave nowadays to bash on the PS3 by overemphasizing little rumors that come from "well known sources" or "multiple information sources".
8459  Non-Gaming / Off-Topic / Re: Infant Drowns in Mother's Vomit! on: September 24, 2006, 09:32:39 AM
It was both her, and the situation.  Jeez guys, it's rarely ever just one thing.  This world is rarely filled with absolutes.  I mean even now they're finding the speed of light changes in rare circumstances.
8460  Gaming / Console / PC Gaming / Re: Will Console Microtransactions Hurt Gaming? on: September 24, 2006, 09:11:35 AM
The main thing is, they're using microtransactions as simple money grubbing schemes by withholding content to release later.

Instead, they could have been exploring some more in depth uses of microtransactions.

This ties in somewhat with a small part of the game industry trying out episodic gaming.
8461  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 23, 2006, 10:27:35 AM
Turtling the in the traditional sense isn't possible in CoH.  Instead, you can have a very effective defense in a particular area, but only if you have mobile defenders alongside fixed defenses.  Also, the only fixed anti tank defense is the 88, so to defend against tanks, which can basically ignore many fixed defenses.

It's also a matter of choosing where to defend, and where your opponent actually lets you turtle up.

In my last game with Calvin and ThinJ, we played against three players who really, and I mean really, turtled up.  They had tank traps a plenty, bunkers, mines, 88s, etc...  However, they built this behind the center line of the map where most of the high value resources are.  They never pushed forward, and all the while we had captured and secured the middle ground high value resources.  So while they were just beginning to build their tank factories in preparation for a big tank rush, we already had tanks and were quickly pushing in on their lines.  My airborne took out the 88s and other turrets, and my tanks dealt with the bunkers.

I think they planned to use all those defenses to hold us off long enough to make a swarm of axis tanks and hit our base.  The problem was we had the majority of fuel and munitions.  Anything they sent at us would be killed by our tanks or picked off by airstrikes.
8462  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: September 23, 2006, 10:23:05 AM
That's the problem with a game that is meant to be generic.  Face is, D&D is generic, they're actually following the D&D art style to a T.
8463  Non-Gaming / Off-Topic / Re: Spaceballs: The Cartoon series? on: September 22, 2006, 09:02:58 AM
Actually, I was hoping G4 would make a good transition into a normal cable network that happened to have some good game related shows alongside normal TV shows.

I don't think they should grab a bunch of syndicated old stuff to replay, but this is a step in the right direction.
8464  Non-Gaming / Off-Topic / Re: NSFW Myth Busters:Kari Byron NSFW!!! on: September 22, 2006, 09:01:21 AM
2 possible explanations.

They reversed her shirt to make her boobs stick out more against the flat back cloth.

Or it's more likely her microphone.  slywink
8465  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 08:58:48 AM
When you tell an infantry unit to retreat, they get a speed and defense boost, and run back to that player's HQ.  Basically it's a way to save your infantry if they're in big trouble, as it's cheaper to reinforce than to buy a whole new unit.

As for your troops retreating without your control.  The Axis Terror doctrine has an ability called Propoganda war that forces any units caught within a small radius to retreat.  To counteract this, don't move units in tight groups (never a good idea), and when capturing a point, have only one unit capture the point with another a small ways away in cover.  If he hits your capturing unit with propaganda war, you can move up the second unit to capture the point.
8466  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 05:43:11 AM
No.  Originally you could, but the devs found that it was just too easy for it to be exploited, especially with the defense and speed bonus you get from retreating.  Having your troops run all the way back to HQ and having to walk back is one of the balancing features for basically letting your infantry get away free from hopeless situations.

Don't underestimate the power of an APC without upgrades.  Early on if the main problem you're facing are MGs pinning your infantry, run them past those defenders in an APC.  As those defenders turn around to deal with the APC, you can move up the main attack force.  Heck, you can bring along some engineers to demo charge any bunkers in the way too.
8467  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 06:06:28 PM
It's a hit or miss with the tweaked drivers. They'll make some games run better, but not others.  They can also help deal with compatability issues with official drivers.  But, if you don't have any such issues, it's best to stick with original drivers.

Just so you know, allied riflemen cost only 22 points to reinforce, that's actually half their build cost.  At 270 for a 6 man squad, to reinforce should cost 45 points at 22 points, you can use them to soak losses with little fear.  That makes them the best unit to take over dropped weaponry.  With the allies, I've taken to always having a halftrack somewhere near the front so I can reinforce my infantry on the go.  As they pickup new weapons, I put them in places to cover me if I have to retreat.  Just make sure to retreat your infantry before they're all killed off.  I suppose the low riflemen reinforcement cost is to offset the fact that they have to get their experience upgrades the old fashioned way.  Likewise, if you're axis, make sure you finish off those riflemen squads or you'll be seeing them again and again.

I've been using armored cars a lot more since I usually fight hard for fuel points.  If there's a high value fuel point near your base at the start of the map, go ahead and put an obervation post on it to get your fuel incoming started early.  It may cost you some territory farther up as you have fewer early units to take territory, but you can get out armored cars pretty quickly, and those can last a while if you push hard with them.  Just make sure you get the 50cal upgrade for them so they can suppress enemy infantry, otherwise you risk getting killed by panzershreks or sticky bombs.
8468  Gaming / Console / PC Gaming / Re: Bioshock video up on: September 21, 2006, 06:02:26 PM
To be fair, they can't show you everything in the game.  Not to mention they have a long way to go before release day.

It's enough for me that they have a vision for this game and so far they have pulled it off.  The core gameplay of Bioshock, from those videos, looks solid so originality isn't too much a concern.

Besides, the game has a lot of originality in terms of setting and story.
8469  Gaming / Console / PC Gaming / Re: Company of Heroes - Specific Mission Strategies (Spoilers!) on: September 21, 2006, 05:59:59 PM
Yep.  You can put troops inside allied MG nests.  The MG nests can survive decently long under fire, so it'll give you a chance to unload those troops before it dies.
8470  Non-Gaming / Off-Topic / Re: NSFW Myth Busters:Kari Byron NSFW!!! on: September 21, 2006, 03:51:09 PM
As nice as she looks, she doesn't have a body like that.

I like her because she's smart and sexy.
8471  Gaming / Console / PC Gaming / Re: Gran Turismo HD: Classic to cost $426.50 to $975?! on: September 21, 2006, 03:40:53 PM
Heh, nice rumor there.  Just about the right amount of believeability and incredebility that makes a nice rumor.

Frankly, I doubt they're stupid enough to go this route, and even if they do, there's plenty of racing games out there and someone will step up to replace GT.
8472  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 08:12:01 AM
Don't forget to post your relic online names in the names topic in the multiplayer forum.

Early on in victory point control games it's actually more important to grab resources than to take the VPs.  Make sure you're fighting for the VPs, but don't throw anything away taking them.  If you grab and secure the high value resource points first, he may have the VP, but you have more resources to take and hold it later on.  However, when the VP is sitting on a high value territory, take it at all costs.
8473  Gaming / Console / PC Gaming / Re: Bioshock video up on: September 21, 2006, 04:45:44 AM
Ken Levine isn't the best person to do a narration.  That video could have gone by a lot faster with the same content.

It is basically a spiritual sequel to system shock 2.
8474  Gaming / Console / PC Gaming / Bioshock video up on: September 21, 2006, 03:28:23 AM

Unfortunately, it's on IGN.

Downloading now.
8475  Gaming / Console / PC Gaming / Re: Ninja Gaiden Sigma on: September 21, 2006, 03:24:44 AM
Probably the better question is whether another egotistical developer that doesn't understand the concept of difficulty settings, casual gamers, and story oriented gamers, is put in charge of the project.
8476  Gaming / Multiplayer Madness (MMO or otherwise) / Company of Heroes retail name list on: September 20, 2006, 07:27:01 AM
Here's a list of names for Relic Online's friends service.  The reason why I'm starting a new thread is that beta accounts aren't carried over to the retail.

The List:
8477  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 19, 2006, 10:49:02 PM
Basically Subsistence is like a director's cut of MGS3 Snake Eater.

They added a new camera, which was wholly loved by the community.  It's very close to splinter cell's camera, but still retains MGS trappings without the tedium.

They also added multiplayer, which many people enjoy, albiet the ps2's online mode was a bit patchwork.

Kojima basically said Subsistence was a test for MGS4, to see how people would respond to these big changes before they finalized them for MGs4.
8478  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 19, 2006, 05:40:13 AM
It's funny because in the latest MGS game, MGS3 Subsistence, they basically use Splinter Cell's viewpoint.
8479  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 18, 2006, 11:11:16 PM
They've got a lot of new MP modes from what I read.  There's one where it's all spied using melee attacks and spy tricks against each other, it's supposed to go along with their new melee fighting system, which isn't as arbitrary as the original's melee system.

Then there's a deathmatch style mode, along with some kind of teamplay mode that has a lot of mercs and some spies on the same team.  Spies Vs Mercs has also gotten an upgrade up to 3v3 as opposed to the 2v2.

They'll also have full blown tutorials, and for the most part, the other MP modes are also meant to train players in how to play.  That was a big problem with the original game.  So now you still have the intense teamwork of Spies Vs. Mercs mode, but now there are some more action oriented modes for players that can't handle it.
8480  Gaming / Console / PC Gaming / Re: Defcon preorders have started on Steam $9.95 on: September 18, 2006, 05:37:04 AM
I'd buy it from introversion for the box, not to mention the ability to install on multiple computer in my house so my friends and I can play big MP matches.
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