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8361  Gaming / Console / PC Gaming / Re: Hetz, is Motorstorm (JPN) playable in the US? on: December 13, 2006, 10:52:27 AM
Any word on the MP for this?  Can it be played split screen?  How many players plit screen?
8362  Non-Gaming / Off-Topic / Re: Nigerian email scams work? on: December 12, 2006, 02:08:08 AM
Another thing is greed.  Mix greed and stupidity and you have some of the biggest marks in the world.
8363  Gaming / Console / PC Gaming / Re: whats PS3's online service like on: December 11, 2006, 07:34:54 PM
Well for one, they can patch in such functionality like checking friends lists and messages in game.

That'll pretty much put it on par with Xbox live.  And frankly, one functionality missing doesn't make the PS3 online crap to me, especially when it's costing me nothing.
8364  Gaming / Console / PC Gaming / Re: This might be a bit early, but, any Medieval 2: TW mods out there yet? :D on: December 10, 2006, 12:33:51 PM
I don't know about you, but I want to make a mod that turns the native american nations into a hypothetical faction where they reach their own medieval age and utilize metal weapons and more force organization.
8365  Gaming / Console / PC Gaming / Re: Final Fantasy Versus XIII trailer on: December 09, 2006, 10:08:52 PM
Yep, Finaly Fantasy 13 and Final Fantasy Versus 13 are two different games with the same setting.  Early rumors said something along the lines that normal FF13 is more along the lines of traditional FF games.  Whereas FFV13 is from the FF12 creator and is a little more actiony and may even have multiplayer.

I'd love to go through a FF game in co-op, hopefully the devs will see the demand for good co-op RPGs.
8366  Gaming / Console / PC Gaming / Re: Red Orchestra free weekend on now on: December 09, 2006, 10:05:50 PM
Not to mention that if the RO devs really wanted more new players, they'd go to the trouble of creating a comprehensive training mission playable in single player.

It should cover everything, including basic infantry tactics and tank tactics.  These little help pop ups just won't cut it.
8367  Gaming / Console / PC Gaming / Re: Final Fantasy Versus XIII trailer on: December 09, 2006, 08:33:33 AM
Anyone know what's the difference between FF Versus 13 and the normal final fantasy 13?

The setting seems a bit more interesting this time.  They mention a more modern world so it looks like they're not slinking around the fact that you've got guns and sorcery interacting big time.  I kinda like that take where a magical world has modernized.
8368  Gaming / Console / PC Gaming / Re: Mass Effect X06 demo footage on: December 08, 2006, 09:48:15 PM
key thing to note is that it's not a pure shooter.  You select targets to aim at and stats determine hits and damage.
8369  Gaming / Console / PC Gaming / Re: wiimote controlled hl2 on: December 08, 2006, 12:01:59 AM
And include a dynamic aim where you shoot where you point the remote.
8370  Gaming / Console / PC Gaming / Re: Gamespot 360/PS3 Graphics comparison on: December 07, 2006, 08:19:26 AM
Yep, not the time for a graphics comparison.  The PS3 is a very different architecture than the 360, and frankly if something is ported from one system to another, usually the system it came from will look better.
8371  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Gears of War Teams on: December 07, 2006, 06:59:21 AM
This is why I think MS's plan is stupid.  Just have an single player ranked ladder, and then a seperate ranked ladder for teams.  I mean, it nearly invalidates the whole concept of team games if you can't play with friends on ranked servers.

However, I think I'll avoid ranked, it tends to bring out the worst in some players.
8372  Gaming / Console / PC Gaming / Re: New Halo 3 Trailer on: December 07, 2006, 02:45:17 AM
Actually, those are all brutes.  They look like elites because they're a lot more armored than in the previous game.

There's rumors that the covenant war machine has shifted over to making equipment for the brutes, and perhaps some new enemy types.  This could mean the Elite alliance (elites, hunters, and grunts) are still doing their civil war.

I never liked how brutes, seemingly with no more armor on than an elite, could take more damage than the elite.
8373  Gaming / Console / PC Gaming / Re: Duke Nuke'em Foreve on: December 05, 2006, 09:09:38 AM
Best thing about DNF on the Wii, interactive strippers.  slywink
8374  Gaming / Console / PC Gaming / Re: New Halo 3 Trailer on: December 05, 2006, 09:06:30 AM
If you note at the end, the master chief is fighting brutes, not elites.  Which makes me think that the covenant civil war is still ongoing.  The new shielding technology hints that the arbiter may have passed on some tech to the humans.

Since the Elites, Hunters, and Grunts are now fighting against the Covenant, we may start seeing a lot of new Covenant units.  It may be the help of the Elites alliance that has prevented earth from being completely overtaken.
8375  Non-Gaming / Forum and Site Feedback / Re: It needs to stop. on: December 04, 2006, 08:09:16 PM
486 for the win baby.
8376  Gaming / Analog Gaming / Are video games long enough? on: December 04, 2006, 09:53:50 AM
There's been some talk about the length of games and how good they are depending on the entertainment, time, and money ratio.  I don't think there's one answer as it really depends on the game.

Perhaps a better way to determine how long a game should be is to take a look at what drives a game.  For some games, the gameplay itself drives the game, in others it's the story or character interaction.

For me, I'm really into the story of a game and character interaction.  So for me, the game keeps going as long as the story really decreese.  However, that doesn't mean that they can't extend the gameplay by using good game mechanics.  Half-Life 2 was a good example, with a good story and characters, but story elements and character interaction was sparse and the game was carried more by the way they took the simple gameplay of aim and shoot in new ways.

Likewise, a game can go on forever with games like puzzlers and such.

What are your thoughts?
8377  Non-Gaming / Forum and Site Feedback / It needs to stop. on: December 04, 2006, 08:53:14 AM
Seriously, I'm being put off by the constant bickering between the PS3 and 360 crowds along with those who goad the fights on.  So many threads have devolved into back and forth childish arguments that go nowhere.

I request that the mods take a more active stance against this because it's really starting to pollute these boards and the once friendly atmosphere that CG had.  I wouldn't mind a few troublesome threads being locked as they've already gone on long enough and are really no longer about their original, or even a reasonable tangent topic.
8378  Gaming / Console / PC Gaming / Re: Motorstorm - The Real PS3 Killer App! on: December 03, 2006, 07:20:36 AM
On the other hand guys, all I've seen are you guys taking every opportunity to bash on Hetz and the PS3, often without good reason.  Then turn around and be just as fervent about something else.

Frankly, this needs to stop, from both sides.  It's childish to the level of playground antics.  Like the PS3, which is for now, the odd man out, you're going out of the way to find reasons to bash Hetz because he is the odd man out on the playground.

Hell, a lot of the arguments I've seen from the anti-ps3 anti-Hetz camp always goes back to ignoring the argument at hand and attacking the poster, devolving the argument into an ad hominem fallacy.  Seriously, the lack of this kind of bashing was once what seperated GT from OO and those other "hardcore" game forums.
8379  Gaming / Console / PC Gaming / Re: Resistance vs Gears of War - FIGHT! on: November 28, 2006, 03:56:22 PM
I'm a big gears player, but even I'm finding the plain team deathmatch variants pretty boring.
8380  Gaming / Console / PC Gaming / Re: [360] Rainbow 6: Vegas Impressions. on: November 27, 2006, 09:26:55 AM
How would you compare this game to say, GRAW?  GRAW was great at first to me, but after a short time its flaws overcame the flashy graphics.  Now that I'm not so wowed by graphics, I'm wary of this new R6 because it looks so similar to GRAW.
8381  Gaming / Console / PC Gaming / Re: Nintendo first-party Wii lineup for 2007 on: November 26, 2006, 09:45:31 PM
Yeah, well just don't let me see you complaining about how other game series keep going on forever. slywink
8382  Gaming / Console / PC Gaming / Re: finished gears of war...was it cut? on: November 26, 2006, 11:00:44 AM
Bungie lost a lot of their uniqueness when they were bought out by Microsoft.  They still retain their game polish and good gameplay, though.

Halo was nothing special, to me is was simply the culmination of a lot of various gameplay features used in various FPS games in a nice polished package.  And yes, the story sucked, but the gameplay was good.  Simply put, good gameplay can carry mediocre story.  Much like good dialogue can carry a bad animation.

The story in Halo 2 was worlds better, especially with the addition of the arbiter, who was actually given a lot more characterization than the master chief.
8383  Gaming / Console / PC Gaming / Re: Madden Wii? (Hetz) on: November 24, 2006, 10:41:57 PM
What Calvin is asking is whether the gameplay itself is percieved to be better than it really is due to the addition of the physical feedback of the controls.  Or if the gameplay itself is as sound as say other, later madden games, but with the addition of this control scheme.

Of course, if a game is built from the ground up to utilize a control scheme, it could be that part of the gameplay is now mastering control over your own body, much like a real sport, to master the game.
8384  Gaming / Console / PC Gaming / Re: NEO-GEO games coming to Playstation Network! on: November 24, 2006, 10:25:20 PM
I don't think anyone's saying that it'll make people go out and buy a system just to play them, especially considering how easily available they are on the net.

However, this does provide a legal and honest way to play these games with little hassle on your regular TV.  Not to mention it adds a little bit more value to any console its on.
8385  Gaming / Console / PC Gaming / Re: PS3 system and software - straight up impressions thread on: November 24, 2006, 12:41:21 AM
The big Sony only games like DMC, Final Fantasy 13, Killzone, and perhaps Metal Gear will be major deciders.
8386  Gaming / Console / PC Gaming / Re: Resistance vs Gears of War - FIGHT! on: November 24, 2006, 12:40:04 AM
Gears made the trade-off to have more limited environments where they could pack in more detail.  Resistance made the trade-off where environments would be larger and open, and have more units on screen.
8387  Gaming / Console / PC Gaming / Re: Gears of War: Co-op problem on Live on: November 21, 2006, 11:52:11 AM
Sometimes, even if it says the settings are okay, forwarding the required ports anyways can help.
8388  Gaming / Console / PC Gaming / Re: Mass Effect gameplay trailer on: November 20, 2006, 05:51:25 AM
from the look of it, this isn't a stright up shooter, from that video, it shows a targetting crosshair being placed on whatever you want to shoot at.  Most likely it's still character stats that determine hits and such.  Bioware is trying to keep this RPG accessable to the non shooter crowd, which is a good thing.

It does look like they took what they learned from KoTOR and are now using it for their own setting.  I'm excited to see how they do now that they aren't chained to licenses.  Bioware was known for their large number of licensed material, I'm glad they're striking out on their own now.
8389  Gaming / Console / PC Gaming / Re: PS3 not fully backwards compatible? on: November 14, 2006, 10:28:11 PM
Actually, it looks like these reports are being a bit overblown considering IGN actually had no problems with one of the game listed.  PS3 bandwagon bashing strikes again.
8390  Gaming / Console / PC Gaming / Call of Duty 3 impressions? on: November 13, 2006, 08:00:55 AM
I haven't noticed any big topics for CoD3.  Anyone have impressions?

From reviews it sounds like more of the same, with some annoyances being those new close combat sequences being way too long.  I'm also hearing mixed reports on the multiplayer.  Some people saying it was dumbed down a bit, others saying that the new mode is great.

I really have no interest in the SP game since CoD SP got old with CoD2.  It's really not worth it just to buy the game for the multiplayer.
8391  Gaming / Console / PC Gaming / Re: I'd love to see "Wii Don't Know Jack" on: November 13, 2006, 07:41:43 AM
I think one of the reasons why they're trying to develop a computer that can communicate like a human is to use it as their next host for YDKJ.  This way all they have to do is type up the text for a question.  No worrying about paying a guy to record dialogue or video.
8392  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 13, 2006, 07:34:03 AM
I wouldn't mind a feature to direct where your troops go.  I know GoW is a action shooter as much as it is tactical, but this feature could be optional, but it would help the game appeal more to the tactical types.

Anyone else think it's kinda weird that the cloaking technology was wasted on the robot?  If they had antigravity and cloaking technology, why aren't they using it more?

Anyway, I beat the game tonight after a big binge of playing.  Thankfully I forsee the MP mode being played on my system for a while.

Some things I want to see for GoW2. 
More squad control, but make it optional and fix Friendly AI to actually have some sense of self preservation, same for enemy AI and suppression.  I never once used the squad commands in the game.  The cease fire ability actually made them hold fire, instead of simply staying put and returning fire, and frankly I didn't want to use the attack command because my troops would all too often blindly rush forward anyways.  I did find my squad very useful, but sometimes they were just a frustrating element, especially at the higher difficulty levels.  One interesting way to handle this is to give the player an overhead view from Jack (the robot).  Otherwise, if a playe doesn't want to use it the AI still behaves as normal.

A bigger MP mode for use on specific bigger maps.  Maybe having a human vs. locusts with classes of a sort.  Humans have soldiers with skills such as medic, but mostly the same.  But locusts can become different species, even allowing players to become wretches.  Boomers are huge and take a lot of hits, but can only use very large cover.

Make the grenade throw indicator a little clearer to read at long range.

More difficulty settings at start.  Hardcore was simply too hard and frustrating for people who "know how to do a headshot".  A level in between hardcore and casual would be perfect.  Only slightly increase the health of locusts, slight increase of damage taken.  Better tactics used by both sides.

An option for the execution mode to have weapons that one shot kill (rocket launcher, sniper rifle, bow) instead just down a person.

Add a move to automatically round a 90 degree corner in cover without detaching.

Change the grenade tag to be a bit more like the chainsaw, it can be interrupted if shot.  In multiplayer

Make the Locus default rifle a bit more useful somehow in MP.  I have no idea what that weapon is good for.  It fires in burst, seems to do a bit more damage, but lacks the range of the lancer.  I wonder how effective it is when perfect reloaded.

4 player co-op.  It doesn't have to be in the SP campaign, just some form of it.  However, since there's now 4 established characters in Marcus' squad, and each one has their own personality/abilities, I forsee a very interesting co-op mode where each character is responsible for certain tasks.

A dynamic lean system where by moving the left stick while leaning out of cover with the L-trigger makes you lean farther, closer, higher, or lower depending on which way you push the stick.  This would also help deal with snipers dominating the map.  They could even add a feature that would make you lean out a random amount each time you just push the LT down.

Maybe the ability to crawl a short distance very slowly while bleeding out.

Let me take on one of the bigger creatures that the locusts, perhaps in a Aliens inspired sequence involving a large powersuit.

Some wants for the next game that contain spoilers for that that haven't finished the game:
Spoiler for Hiden:
Get rid of the stupid UV turret driving sequence.  I can't believe they kept this in game.  That sequence was simply not fun at all.  Way to drive down the action by firing a beam that switches on and off at an enemy that flits around like crazy.  Not only is firing the turret not fun, you actually have to stop the vehicle and switch to the turret to fire.  I mean, why didn't they simply attach a fire flares to their vehicle, problem solved.  If they really wanted a driving sequence, they should have had it with the fully equipped APC.

A better story, I was itching to have some secrets revealed, such as why Marcus' father had information on locust tunnels.  An in game explanation of why Marcus was court marshalled and jailed would have been good.  Would have added more poignancy to Marcus returning to his father's house.  What were those devices that Baird found?  How did he know it was Marcus' father that planet them.

Better storytelling overall would have been nice.  Now, don't get me wrong, the gameplay in GoW is great, but they missed a real opportunity to trump Halo by not employing better and more storytelling elements.  Marcus had a lot more potential for character development than the Master Chief, and they squandered it.
8393  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 11, 2006, 09:20:22 PM
TM, which part of the game do you have to shoot someone forever?  The single player or the multiplayer?  If it was MP mode, I think you may have been playing the execution mode, which requires an execution move either with the curb stomp at close range or a pistol headshot at range.  If in the single player game, you may have been playing on hardcore difficulty, which is misleading in that it's actually more like a hard setting for a good shooter player, the locust take way too many shots to kill on hardcore difficulty. 

Can't help you with the whole one shot kill thing.  I actually prefer games where you can die reasonably fast in the open, but don't have a lot of one shot kills.

Chainsaw kills can be stopped by simply shooting the guy trying to chainsaw you, it interrupts the chainsaw action leaving him exposed.
8394  Gaming / Console / PC Gaming / Re: Anyone try History Channel: Civil War? on: November 10, 2006, 08:50:36 PM
At first I thought that he was joking about the quality of the game, it did come out of nowhere.  But you know, it's a damn good idea to simply take CoD's gameplay and translate it to other wars.  The history channel had a deal with the CoD developers for a while to provide movies between missions to establish the history behind certain fights in game.
8395  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 10, 2006, 09:33:33 AM
I'm kinda glad I still have this game unopened and still have the recript, with how GoW has captivated me and the need to get Viva Pinata for my little sister, CoD3 could wait for now.  After all, the SP game is basically the same as any other CoD game.  I'll return it in exchange for VP and rent it to try it out and see if it really can compete with GoW.

So far, the CoD campaign is more of the same whereas GoW is new and has a more interesting story.  About the only thing CoD3 has on GoW is 4 player split screen multiplayer.
8396  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 09, 2006, 11:12:21 AM
Took some getting used to the controls, especially how all the special moves work with cover.  The roadie run actually automatically puts you into any cover you touch, which is good and bad at times.  You can go directly into the roadie run after using a special move by simply holding down the A button instead of just

I wouldn't suggest anyone start the game on hardcore without another human player.  The teammate AI that is decent enough for casual is simply too brainless to work in hardcore mode. In hardcore, it takes forever just to kill one locust, and you and your teammates take extra damage.  Unfortunately, teammate AI isn't updated to take this into account so your teammates still rush forward into fire when they should just stay put and let you flank.  Your AI teammates just become nuisances that you have to run around reviving and not getting anything done.  Instead, play hardcore with a teammate where two human players can really go at it.

One thing this game is crying out for is 4 player co-op.  So far I've never had less than 3 teammates with my character, and I'm wondering about the main reasons why they didn't include it.  Heck, the story seems to fit 4 player co-op in well.  I think it may be more technical constraints such as framerate instead of story problems.  I know GRAW's 4 player split screen co-op has FPS issues.

For those having problems with certain guns, try playing execution mode.  This mode requires that to actually take someone out of the round, you have to get up close to him and do an execution move, otherwise they automatically revive after a short time.  This means even if you snipe someone, a teammate has to be there to put him down permanently.  The Assassin mode only allows the big guns, like the sniper rifle, to be used by each team's commanders too.

I picked up my copy at Fry's for $10 off.

Overall, I'm enjoying the game.  It's actually a pretty simple game, nothing too new, just presented well and that's fine by me.  The emphasis on cover and flanking are refreshing for a more action oriented game.

There are annoyances with the game, though.

The wounded meter I think is a little too small and too easily confused as the teammate wounded icon.  Instead, they should have used something closer to CoD2 where the edges of the screen get more blurry and red as you take more damage and need to rest.

AI can be both great and frustrating.  They really should have taken a cue from FEAR more and had AI know when to simply park themselves in cover and provide cover fire in the more heated engagements, especially in hardcore difficulty.  FEAR really struck a good balance between units staying in cover and others moving in to flank at the right time.  Not that I don't like it when teammates go forth and get kills on their own, but early on there are a lot of sequences involving locust turrets where my entire team gets killed leaving me to revivie them in the middle of battle, when honestly, those guys should have advanced a lot more cautiously with the turrets around and waited for me to flank.

There's also a problem where some enemies become supermen, run forward into the fire of all four of my teammates and melees me twice and kills me.  I shoot them all I want but the guy keeps coming forward.
8397  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 09, 2006, 11:03:59 AM
Right there with you jarrod.  I have my copy, just waiting for some time to play it.
8398  Gaming / Console / PC Gaming / Re: I'd love to see "Wii Don't Know Jack" on: November 09, 2006, 10:49:12 AM
Not to mention that you could put question packs online for a reasonable price and people would buy them.  That's actually a really good use for digital distribution.

Also, the PS3 and Wii have motion sensing controllers, so you could also include mini games that have activities, similar to warioware style games that contestants have to complete.

I wish someone would realize the potential for this.
8399  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 08, 2006, 06:40:06 PM
I'd have to say to wait until its price drops before buying it for single player alone.  Traditionally, the campaigns in CoD don't have much replayability or longetivity.  They're easy affairs where you simply shoot shoot shoot, and shoot more.  Well, you can enjoy the set piece battles though.
8400  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 08, 2006, 08:12:38 AM
I'm buying this day 1 so I can give my impressions.  Overall I really enjoyed CoD 2 and the main thing I wanted of CoD3 was a similar experience with split screen multiplayer over live and co-op.  Also I wanted a more in depth mp mode beyond deathmatch, HQ, and ctf games.

I got the split screen live multiplayer and the in depth MP mode, I'm pretty sure there's no co-op, but 2 out of 3 ain't bad.

I'm actually buying this instead of GoW simply because of the 4 player split screen multiplayer.  I'm still renting or buying GoW depending on how my finances are tomorrow.
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