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8321  Gaming / Console / PC Gaming / Re: Resistance vs Gears of War - FIGHT! on: November 24, 2006, 12:40:04 AM
Gears made the trade-off to have more limited environments where they could pack in more detail.  Resistance made the trade-off where environments would be larger and open, and have more units on screen.
8322  Gaming / Console / PC Gaming / Re: Gears of War: Co-op problem on Live on: November 21, 2006, 11:52:11 AM
Sometimes, even if it says the settings are okay, forwarding the required ports anyways can help.
8323  Gaming / Console / PC Gaming / Re: Mass Effect gameplay trailer on: November 20, 2006, 05:51:25 AM
from the look of it, this isn't a stright up shooter, from that video, it shows a targetting crosshair being placed on whatever you want to shoot at.  Most likely it's still character stats that determine hits and such.  Bioware is trying to keep this RPG accessable to the non shooter crowd, which is a good thing.

It does look like they took what they learned from KoTOR and are now using it for their own setting.  I'm excited to see how they do now that they aren't chained to licenses.  Bioware was known for their large number of licensed material, I'm glad they're striking out on their own now.
8324  Gaming / Console / PC Gaming / Re: PS3 not fully backwards compatible? on: November 14, 2006, 10:28:11 PM
Actually, it looks like these reports are being a bit overblown considering IGN actually had no problems with one of the game listed.  PS3 bandwagon bashing strikes again.
8325  Gaming / Console / PC Gaming / Call of Duty 3 impressions? on: November 13, 2006, 08:00:55 AM
I haven't noticed any big topics for CoD3.  Anyone have impressions?

From reviews it sounds like more of the same, with some annoyances being those new close combat sequences being way too long.  I'm also hearing mixed reports on the multiplayer.  Some people saying it was dumbed down a bit, others saying that the new mode is great.

I really have no interest in the SP game since CoD SP got old with CoD2.  It's really not worth it just to buy the game for the multiplayer.
8326  Gaming / Console / PC Gaming / Re: I'd love to see "Wii Don't Know Jack" on: November 13, 2006, 07:41:43 AM
I think one of the reasons why they're trying to develop a computer that can communicate like a human is to use it as their next host for YDKJ.  This way all they have to do is type up the text for a question.  No worrying about paying a guy to record dialogue or video.
8327  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 13, 2006, 07:34:03 AM
I wouldn't mind a feature to direct where your troops go.  I know GoW is a action shooter as much as it is tactical, but this feature could be optional, but it would help the game appeal more to the tactical types.

Anyone else think it's kinda weird that the cloaking technology was wasted on the robot?  If they had antigravity and cloaking technology, why aren't they using it more?

Anyway, I beat the game tonight after a big binge of playing.  Thankfully I forsee the MP mode being played on my system for a while.

Some things I want to see for GoW2. 
More squad control, but make it optional and fix Friendly AI to actually have some sense of self preservation, same for enemy AI and suppression.  I never once used the squad commands in the game.  The cease fire ability actually made them hold fire, instead of simply staying put and returning fire, and frankly I didn't want to use the attack command because my troops would all too often blindly rush forward anyways.  I did find my squad very useful, but sometimes they were just a frustrating element, especially at the higher difficulty levels.  One interesting way to handle this is to give the player an overhead view from Jack (the robot).  Otherwise, if a playe doesn't want to use it the AI still behaves as normal.

A bigger MP mode for use on specific bigger maps.  Maybe having a human vs. locusts with classes of a sort.  Humans have soldiers with skills such as medic, but mostly the same.  But locusts can become different species, even allowing players to become wretches.  Boomers are huge and take a lot of hits, but can only use very large cover.

Make the grenade throw indicator a little clearer to read at long range.

More difficulty settings at start.  Hardcore was simply too hard and frustrating for people who "know how to do a headshot".  A level in between hardcore and casual would be perfect.  Only slightly increase the health of locusts, slight increase of damage taken.  Better tactics used by both sides.

An option for the execution mode to have weapons that one shot kill (rocket launcher, sniper rifle, bow) instead just down a person.

Add a move to automatically round a 90 degree corner in cover without detaching.

Change the grenade tag to be a bit more like the chainsaw, it can be interrupted if shot.  In multiplayer

Make the Locus default rifle a bit more useful somehow in MP.  I have no idea what that weapon is good for.  It fires in burst, seems to do a bit more damage, but lacks the range of the lancer.  I wonder how effective it is when perfect reloaded.

4 player co-op.  It doesn't have to be in the SP campaign, just some form of it.  However, since there's now 4 established characters in Marcus' squad, and each one has their own personality/abilities, I forsee a very interesting co-op mode where each character is responsible for certain tasks.

A dynamic lean system where by moving the left stick while leaning out of cover with the L-trigger makes you lean farther, closer, higher, or lower depending on which way you push the stick.  This would also help deal with snipers dominating the map.  They could even add a feature that would make you lean out a random amount each time you just push the LT down.

Maybe the ability to crawl a short distance very slowly while bleeding out.

Let me take on one of the bigger creatures that the locusts, perhaps in a Aliens inspired sequence involving a large powersuit.

Some wants for the next game that contain spoilers for that that haven't finished the game:
Spoiler for Hiden:
Get rid of the stupid UV turret driving sequence.  I can't believe they kept this in game.  That sequence was simply not fun at all.  Way to drive down the action by firing a beam that switches on and off at an enemy that flits around like crazy.  Not only is firing the turret not fun, you actually have to stop the vehicle and switch to the turret to fire.  I mean, why didn't they simply attach a fire flares to their vehicle, problem solved.  If they really wanted a driving sequence, they should have had it with the fully equipped APC.

A better story, I was itching to have some secrets revealed, such as why Marcus' father had information on locust tunnels.  An in game explanation of why Marcus was court marshalled and jailed would have been good.  Would have added more poignancy to Marcus returning to his father's house.  What were those devices that Baird found?  How did he know it was Marcus' father that planet them.

Better storytelling overall would have been nice.  Now, don't get me wrong, the gameplay in GoW is great, but they missed a real opportunity to trump Halo by not employing better and more storytelling elements.  Marcus had a lot more potential for character development than the Master Chief, and they squandered it.
8328  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 11, 2006, 09:20:22 PM
TM, which part of the game do you have to shoot someone forever?  The single player or the multiplayer?  If it was MP mode, I think you may have been playing the execution mode, which requires an execution move either with the curb stomp at close range or a pistol headshot at range.  If in the single player game, you may have been playing on hardcore difficulty, which is misleading in that it's actually more like a hard setting for a good shooter player, the locust take way too many shots to kill on hardcore difficulty. 

Can't help you with the whole one shot kill thing.  I actually prefer games where you can die reasonably fast in the open, but don't have a lot of one shot kills.

Chainsaw kills can be stopped by simply shooting the guy trying to chainsaw you, it interrupts the chainsaw action leaving him exposed.
8329  Gaming / Console / PC Gaming / Re: Anyone try History Channel: Civil War? on: November 10, 2006, 08:50:36 PM
At first I thought that he was joking about the quality of the game, it did come out of nowhere.  But you know, it's a damn good idea to simply take CoD's gameplay and translate it to other wars.  The history channel had a deal with the CoD developers for a while to provide movies between missions to establish the history behind certain fights in game.
8330  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 10, 2006, 09:33:33 AM
I'm kinda glad I still have this game unopened and still have the recript, with how GoW has captivated me and the need to get Viva Pinata for my little sister, CoD3 could wait for now.  After all, the SP game is basically the same as any other CoD game.  I'll return it in exchange for VP and rent it to try it out and see if it really can compete with GoW.

So far, the CoD campaign is more of the same whereas GoW is new and has a more interesting story.  About the only thing CoD3 has on GoW is 4 player split screen multiplayer.
8331  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 09, 2006, 11:12:21 AM
Took some getting used to the controls, especially how all the special moves work with cover.  The roadie run actually automatically puts you into any cover you touch, which is good and bad at times.  You can go directly into the roadie run after using a special move by simply holding down the A button instead of just

I wouldn't suggest anyone start the game on hardcore without another human player.  The teammate AI that is decent enough for casual is simply too brainless to work in hardcore mode. In hardcore, it takes forever just to kill one locust, and you and your teammates take extra damage.  Unfortunately, teammate AI isn't updated to take this into account so your teammates still rush forward into fire when they should just stay put and let you flank.  Your AI teammates just become nuisances that you have to run around reviving and not getting anything done.  Instead, play hardcore with a teammate where two human players can really go at it.

One thing this game is crying out for is 4 player co-op.  So far I've never had less than 3 teammates with my character, and I'm wondering about the main reasons why they didn't include it.  Heck, the story seems to fit 4 player co-op in well.  I think it may be more technical constraints such as framerate instead of story problems.  I know GRAW's 4 player split screen co-op has FPS issues.

For those having problems with certain guns, try playing execution mode.  This mode requires that to actually take someone out of the round, you have to get up close to him and do an execution move, otherwise they automatically revive after a short time.  This means even if you snipe someone, a teammate has to be there to put him down permanently.  The Assassin mode only allows the big guns, like the sniper rifle, to be used by each team's commanders too.

I picked up my copy at Fry's for $10 off.

Overall, I'm enjoying the game.  It's actually a pretty simple game, nothing too new, just presented well and that's fine by me.  The emphasis on cover and flanking are refreshing for a more action oriented game.

There are annoyances with the game, though.

The wounded meter I think is a little too small and too easily confused as the teammate wounded icon.  Instead, they should have used something closer to CoD2 where the edges of the screen get more blurry and red as you take more damage and need to rest.

AI can be both great and frustrating.  They really should have taken a cue from FEAR more and had AI know when to simply park themselves in cover and provide cover fire in the more heated engagements, especially in hardcore difficulty.  FEAR really struck a good balance between units staying in cover and others moving in to flank at the right time.  Not that I don't like it when teammates go forth and get kills on their own, but early on there are a lot of sequences involving locust turrets where my entire team gets killed leaving me to revivie them in the middle of battle, when honestly, those guys should have advanced a lot more cautiously with the turrets around and waited for me to flank.

There's also a problem where some enemies become supermen, run forward into the fire of all four of my teammates and melees me twice and kills me.  I shoot them all I want but the guy keeps coming forward.
8332  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 09, 2006, 11:03:59 AM
Right there with you jarrod.  I have my copy, just waiting for some time to play it.
8333  Gaming / Console / PC Gaming / Re: I'd love to see "Wii Don't Know Jack" on: November 09, 2006, 10:49:12 AM
Not to mention that you could put question packs online for a reasonable price and people would buy them.  That's actually a really good use for digital distribution.

Also, the PS3 and Wii have motion sensing controllers, so you could also include mini games that have activities, similar to warioware style games that contestants have to complete.

I wish someone would realize the potential for this.
8334  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 08, 2006, 06:40:06 PM
I'd have to say to wait until its price drops before buying it for single player alone.  Traditionally, the campaigns in CoD don't have much replayability or longetivity.  They're easy affairs where you simply shoot shoot shoot, and shoot more.  Well, you can enjoy the set piece battles though.
8335  Gaming / Console / PC Gaming / Re: please!!..COD3 opinions on: November 08, 2006, 08:12:38 AM
I'm buying this day 1 so I can give my impressions.  Overall I really enjoyed CoD 2 and the main thing I wanted of CoD3 was a similar experience with split screen multiplayer over live and co-op.  Also I wanted a more in depth mp mode beyond deathmatch, HQ, and ctf games.

I got the split screen live multiplayer and the in depth MP mode, I'm pretty sure there's no co-op, but 2 out of 3 ain't bad.

I'm actually buying this instead of GoW simply because of the 4 player split screen multiplayer.  I'm still renting or buying GoW depending on how my finances are tomorrow.
8336  Gaming / Console / PC Gaming / Re: G.o.W. on: November 07, 2006, 03:39:17 PM

Quote from: JLu on November 07, 2006, 02:29:38 PM

I think that 1up review is interesting since it talks about how matchmaking is 'broken'.  Can't join friends in a ranked match -- rather it's random people of your same level if you are going ranked to prevent cheating.  So long as I can do an unranked match with a squad of friends, I don't particularly care.

In GoW's defense, the reason why you can't do ranked with friends is that MIcrosoft requires that all live ranked games have randomly selected teammates.  Since this was forced on the devs by MS, and MS does this to all 360 devs, they can't really knock them down points.
8337  Non-Gaming / Off-Topic / Re: EA "predicts" PS3 shortages for North America on: November 07, 2006, 10:38:06 AM
I say it'll be a few days before GGMark's comment about a recall suddenly becomes some not news item where someone heard it from someone.

Frankly, don't believe everything that's posted to forums.  Then again, don't post every little rumor that's told to you on forums too, because that's pretty much the same as believing in little rumors.

And by the way, the 360 ran hot and still runs hot, it also suffers from quite a few failures.

Where did you guys get the 380 watts compared to 160 watts thing?  And for that matter, was that peak, lows, highs, on start, averaged, or what?
8338  Gaming / Console / PC Gaming / Blitz The League on: November 07, 2006, 10:28:35 AM
So I'm looking to get a football game for my system, and don't mind if it's not NFL.  I'm also not a fan of EA even though they do produce some good games.

Blitz the League looked interesting, but I'm afraid it might be gangsta football instead of a good non nfl football game.
8339  Gaming / Console / PC Gaming / Re: WTFPS2 on: November 07, 2006, 08:49:10 AM
Well, don't forget the PS3 is backwards compatable. slywink

I've been noticing that in the early rush to be the first few to publish next gen games, some content has been cut from 360 titles to make multiplatform release dates.

I do hope that once developers get over all the new graphical goodies they go back to stylizing graphics and refocus on gameplay.
8340  Gaming / Console / PC Gaming / Re: Addiction in Surround Sound on: November 07, 2006, 08:45:41 AM
Speaking of which, how is matrox doing in the graphics card market?  How do their cards stack up to Nvidia and ATI's cards?

Is this triple head to go thing only for Matrox cards?

A while back I recall matrox half heartedly tried to push into the gaming card market and failed.
8341  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/06) on: November 07, 2006, 08:42:58 AM
My list...

Will definitely buy ASAP:

Call of Duty 3
Gears of War
Viva Piņata

Will buy if money/time/permits

Will buy if reviews are good:
Blitz The League

I'm interested in Blitz because I want a good football game for my system that's not an EA game.  Blitz sounds interesting, but I'm not sure I want a gangsta football game.

I'm buying CoD3 for the multiplayer, specifically the 4 player split screen MP that they said was in.  This'll give something for my friends and I to play when they come over.  I also like the new mp mode they added, since the CoD series has been calling out for a more complex gametype since the series was created.

Gears of War is my showcase game I can use to show off to friends without a 360.  I'm also buying it for the co-op and multiplayer.

Viva Pinata is both for my little sister and myself, since I get tired of purely violent or action video games and need to relax sometimes.  Plus I can play this with my little sister, so even better.
8342  Gaming / Console / PC Gaming / Re: OK Gear-Heads... Fall In! [Gears of War] on: November 07, 2006, 08:40:54 AM
Turtle = Picturtle
8343  Gaming / Console / PC Gaming / Re: Vista to kill 3D sound and EAX on: November 05, 2006, 10:32:54 AM
Because they're the only big sound card manufacturer out there, there's not too much to compare it to.  Also a lot of sound is subjective to the casual listener, unlike graphics for processing power which is easily measured.  About all you can tell of the creative cards are nifty new features they pioneer or if the card has bugs.  Creative is careful to fix any bugs for games that are commonly used to benchmark.

I was actually looking forward to getting a turtle beach card, but I hear their quality has gone down as of late.
8344  Gaming / Console / PC Gaming / Re: PS3 Live On Gamespot on: November 05, 2006, 10:30:32 AM
If it works as advertised, it could be a real victory for Sony over the 360 as they can clearly point out that online play is free whereas you have to spent about $50 a year at best to play online for the same features.  This would also force MS to actually have some good subscriber content beyond just being able to play online for the gold subscription.  Either way it's a win-win situation for gamers.
8345  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WTF is it about WoW?!? on: November 04, 2006, 10:16:19 AM
WoW, MMORPGs, and Diablo style game all work on the same principle that slot machines do.  Give rewards at semi random intervals.  It creates a kind of dependancy that makes lab rats press a lever for hours on end just to get a treat that may or may not come out of the slot.  The same goes for killing the same looking mobs over and over, doing the same raids over and over all to get that bit of cool loot that may or may not drop and may or may not be rolled into your inventory.

That's not to say WoW doesn't have nice community aspects, an interesting world to explore, and a bit of story, but at its core WoW is designed just like a slot machine, it's just prettier and more interactive.  Sure there's PvP and questing and stuff, but that drives the whole collection and power game.  Get cool loot to get better at raids, PvP, and quests and to get the loot you must spend the money and the time.

I realized this a long while back and that's pretty much why I don't play most MMO games nowadays, no matter how pretty.  There's a very specific set of features that I want to see, and a specific set of features that I don't want to see before I ever try an MMO.

However, I really don't blame the developers, it's a successful business model, WoW has perfected it and marketed it with help from its brand.
8346  Gaming / Console / PC Gaming / Re: Halo 3 Legendary Pre-order on: November 04, 2006, 09:50:42 AM
Actually, I wanted to make a Master Chief costume for next year halloween.  Although I wouldn't buy the helmet for it, I do recall there are people who make full master chief outfits for quite a hefty fee.
8347  Gaming / Console / PC Gaming / Re: Warhammer: Mark of Chaos demo out on: November 04, 2006, 03:51:22 AM
It's kinda sad.  I mean, this could have been Warhammer: Total War for us, now it's just buggy.
8348  Gaming / Console / PC Gaming / Re: I can't believe I just bought a faceplate for the 360 on: November 03, 2006, 09:33:24 PM
Thankfully, I have ample paint supplies and if I want a new faceplate, I can simply take the default one off an repaint it however I please.
8349  Non-Gaming / Steals and Deals / NWN2 $36.99 at on: November 03, 2006, 09:02:10 PM
Not sure how long the deal will last, but Fry's online store, is selling NWN2 for $36.99.  That's about right for Fry's usual release day discount.
8350  Gaming / Console / PC Gaming / Re: G.o.W. on: November 03, 2006, 08:41:07 PM
I think, perhaps, the success of GoW is that it will simply be what they said it was.  It's not much more than a shooter with good use of cover and great graphics, the multiplayer looks fun too.

So nothing groundbreaking, but like HL2, it probably uses fun elements from other games and puts them in a very pretty and polished package.
8351  Gaming / Console / PC Gaming / Re: Vista to kill 3D sound and EAX on: November 02, 2006, 07:27:37 PM
A3D was Aureal's death, they never made it an open format like Creative did and thus they missed many an opportunity.

Seems to me that since many of these sound features are pretty common nowadays, the need for custom APIs for sound is greatly dimished.
8352  Gaming / Console / PC Gaming / Re: New PS3 Game Pics - Wow on: November 02, 2006, 07:23:30 PM
Heh, that motor storm screenshot is the equivalent to taking the most beautiful FPS game to date, taking a screenshot of the character facing a blank wall, then saying you're not impressed with the entirity of the system and its game library based on that one screenshot.
8353  Gaming / Console / PC Gaming / Re: Neverwinter Nights 2 Impressions on: November 02, 2006, 09:24:13 AM

Quote from: Destructor on November 01, 2006, 03:06:56 AM

Quote from: CSL on November 01, 2006, 12:42:24 AM

Deekin is a merchant in Neverwinter. Could not pick him up for my party though.

Deekin is a merchant? You mean we can't have my favorite little kobold as a teammate anymore?

*insert whiny Anakin Skywalker scream here*

Oh I'm pretty sure that one of the first character mods out there will be to let Deekin be in your party.
8354  Gaming / Console / PC Gaming / Re: Want Exclusives? Then You Want Microsoft for the Next 7 months on: November 02, 2006, 09:19:49 AM
This post is a bit skewed since neither the PS3 or Wii has been released yet.  About the best you can say for the 360 is that it's out now and has some good games coming out for it within the next 6 months.  Not to put down the 360, I have one myself, but honestly on release the 360 didn't have much in the way of games either.

Dead Rising isn't that exclusive, as Capcom has said they're making a Dead Rising for the PS3.
8355  Gaming / Console / PC Gaming / Re: Call of Duty 3 on: October 29, 2006, 10:41:15 AM
After being burnt on GRAW, and with R6 looking like more of the same, I'm going with CoD3 and Gears of War for my shooter needs.  Alas, I may have to buy R6 anyway for co-op.

I definitely like the more complex multiplayer.
8356  Gaming / Console / PC Gaming / Re: Call of Duty 3 on: October 28, 2006, 04:13:06 PM
I recall they were aiming to have 4 player split screen on live play.  That'd be great if that made it in.
8357  Gaming / Console / PC Gaming / Re: Might and Magic: Dark Messiah Impressions. on: October 26, 2006, 08:44:13 AM
Knightshade, that's not the problem they're describing.  The problem you describe is synonymous with onboard sound, usually this particular brand that's quite common.  It's simply not a well designed chip and doesn't adhere to later standards, so in certain games at certain times the audio will devolve into static.  To fix it you usually have to turn audio acceleration all the way down.
8358  Gaming / Console / PC Gaming / Re: SC:DA is good fun so far! on: October 26, 2006, 07:26:38 AM
This seems to be the way all next gen series titles are going for ubisoft.  They're always leaving something behind in gameplay while focusing on the next gen graphics.  Hopefully once the whole next gen graphics craze dies down they can get back to refining gameplay.
8359  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Looking for a dedicated MP Double Agent player to fill out a 3-person team on: October 26, 2006, 12:50:38 AM
Yeah, seems it petered out.  The new mode is fun, but I was most looking forward to the spy vs spy mode, which they failed to include and failed to inform us buyers that they had removed it.
8360  Gaming / Console / PC Gaming / Re: SC:DA is good fun so far! on: October 25, 2006, 07:35:02 PM
So it looks like they never shipped with the spy vs spy multiplayer mode.  Hell, I distinctly remember they were big time promoting over 3 multiplayer modes.  In Spy Vs Spy there was no presence detector, all spies had guns and melee attacks, and a bigger list of moves, probably more like the SP game's moves, and more gadgets for each team.

Go to:

Then look at the flash site's multiplayer section.  It clearly shows the missing MP mode.  Nice of Ubisoft to remove a feature that's still being advertised without telling anyone.
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