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8321  Gaming / Console / PC Gaming / Re: SWEET arse Kane C&C3 wallpaper on: December 24, 2006, 12:04:31 AM
Too bad James Earl Jones got blown up on pegasus station, would have liked to see him return for the next C&C game.

Kane/Joe Kucan actually makes a very good villian.  He doesn't look too over the top and is very charismatic, despite the melodramatic acting.  Tongue

I'm glad to see they hired him back.
8322  Gaming / Console / PC Gaming / Re: Gran Turismo HD - It's Out! on: December 23, 2006, 10:44:14 PM
Actually, one of the main reasons why the GT series can't put in a damage model is that the car manufacturers they license the car designs from won't let them show the cars damaged.

If Forza has real licensed cars and a damage model, I'm not sure how they get around that or if the policy has changed since GT4 first came out.
8323  Non-Gaming / Forum and Site Feedback / Support GT page with shop links? on: December 21, 2006, 06:30:34 AM
Do you have a page with just supported links to various shops GT is associated with?  Not just advertisers, but various shops on the net that allow incoming referrals.  I'd love to use such a page to do some shopping especially for some after christmas sales.
8324  Gaming / Console / PC Gaming / Re: SIN Episodes... over? on: December 18, 2006, 06:03:59 AM
Well then that brings up another problem with episodic games.  If your game isn't all that good, they realize it after only spending a little money, rather than buying a full $50-$60 game.

I think episodic can work, but perhaps not with FPS games unless you've got a massive budget and big name recognition, like HL2.
8325  Gaming / Console / PC Gaming / Re: Metal Gear Solid 4 for Xbox 360? on: December 17, 2006, 06:27:35 AM
Honestly, I think this guy was just capitolizing on the rumors to draw some site traffic.

Sure, it could come out for the 360, but at a much later date, and Sony will probably make MS pay dearly to move one of Sony's bread and butter games over to the 360 anywhere near release day.
8326  Gaming / Console / PC Gaming / Re: Retail demand for PS3 dropping below supply level? on: December 17, 2006, 06:25:34 AM
Well, that's considering that the PS2 has a massive and diverse library of games.  Sure, the Wii has Nintendo's first party games, but that didn't rocket the gamecube to huge profits so much as helped it be decently successful.

Knowing Nintendo, they'll have a good library of games, but nothing to the PS2 level.

One thing I am interested in is the first person Resident Evil game.  Also, we may see a rise in guncon style games again with the wii.
8327  Gaming / Console / PC Gaming / Re: [PS3] Motorstorm Impressions on: December 17, 2006, 06:21:12 AM
The ground in those areas can be deceptive.  The top layer dies , but underneath is still mud along with pooled water in the large ground cracks.

Also, does it really matter when you're racing around trying to avoid getting slammed into walls by other drivers?
8328  Gaming / Console / PC Gaming / Re: Hetz, is Motorstorm (JPN) playable in the US? on: December 13, 2006, 10:52:27 AM
Any word on the MP for this?  Can it be played split screen?  How many players plit screen?
8329  Non-Gaming / Off-Topic / Re: Nigerian email scams work? on: December 12, 2006, 02:08:08 AM
Another thing is greed.  Mix greed and stupidity and you have some of the biggest marks in the world.
8330  Gaming / Console / PC Gaming / Re: whats PS3's online service like on: December 11, 2006, 07:34:54 PM
Well for one, they can patch in such functionality like checking friends lists and messages in game.

That'll pretty much put it on par with Xbox live.  And frankly, one functionality missing doesn't make the PS3 online crap to me, especially when it's costing me nothing.
8331  Gaming / Console / PC Gaming / Re: This might be a bit early, but, any Medieval 2: TW mods out there yet? :D on: December 10, 2006, 12:33:51 PM
I don't know about you, but I want to make a mod that turns the native american nations into a hypothetical faction where they reach their own medieval age and utilize metal weapons and more force organization.
8332  Gaming / Console / PC Gaming / Re: Final Fantasy Versus XIII trailer on: December 09, 2006, 10:08:52 PM
Yep, Finaly Fantasy 13 and Final Fantasy Versus 13 are two different games with the same setting.  Early rumors said something along the lines that normal FF13 is more along the lines of traditional FF games.  Whereas FFV13 is from the FF12 creator and is a little more actiony and may even have multiplayer.

I'd love to go through a FF game in co-op, hopefully the devs will see the demand for good co-op RPGs.
8333  Gaming / Console / PC Gaming / Re: Red Orchestra free weekend on now on: December 09, 2006, 10:05:50 PM
Not to mention that if the RO devs really wanted more new players, they'd go to the trouble of creating a comprehensive training mission playable in single player.

It should cover everything, including basic infantry tactics and tank tactics.  These little help pop ups just won't cut it.
8334  Gaming / Console / PC Gaming / Re: Final Fantasy Versus XIII trailer on: December 09, 2006, 08:33:33 AM
Anyone know what's the difference between FF Versus 13 and the normal final fantasy 13?

The setting seems a bit more interesting this time.  They mention a more modern world so it looks like they're not slinking around the fact that you've got guns and sorcery interacting big time.  I kinda like that take where a magical world has modernized.
8335  Gaming / Console / PC Gaming / Re: Mass Effect X06 demo footage on: December 08, 2006, 09:48:15 PM
key thing to note is that it's not a pure shooter.  You select targets to aim at and stats determine hits and damage.
8336  Gaming / Console / PC Gaming / Re: wiimote controlled hl2 on: December 08, 2006, 12:01:59 AM
And include a dynamic aim where you shoot where you point the remote.
8337  Gaming / Console / PC Gaming / Re: Gamespot 360/PS3 Graphics comparison on: December 07, 2006, 08:19:26 AM
Yep, not the time for a graphics comparison.  The PS3 is a very different architecture than the 360, and frankly if something is ported from one system to another, usually the system it came from will look better.
8338  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Gears of War Teams on: December 07, 2006, 06:59:21 AM
This is why I think MS's plan is stupid.  Just have an single player ranked ladder, and then a seperate ranked ladder for teams.  I mean, it nearly invalidates the whole concept of team games if you can't play with friends on ranked servers.

However, I think I'll avoid ranked, it tends to bring out the worst in some players.
8339  Gaming / Console / PC Gaming / Re: New Halo 3 Trailer on: December 07, 2006, 02:45:17 AM
Actually, those are all brutes.  They look like elites because they're a lot more armored than in the previous game.

There's rumors that the covenant war machine has shifted over to making equipment for the brutes, and perhaps some new enemy types.  This could mean the Elite alliance (elites, hunters, and grunts) are still doing their civil war.

I never liked how brutes, seemingly with no more armor on than an elite, could take more damage than the elite.
8340  Gaming / Console / PC Gaming / Re: Duke Nuke'em Foreve on: December 05, 2006, 09:09:38 AM
Best thing about DNF on the Wii, interactive strippers.  slywink
8341  Gaming / Console / PC Gaming / Re: New Halo 3 Trailer on: December 05, 2006, 09:06:30 AM
If you note at the end, the master chief is fighting brutes, not elites.  Which makes me think that the covenant civil war is still ongoing.  The new shielding technology hints that the arbiter may have passed on some tech to the humans.

Since the Elites, Hunters, and Grunts are now fighting against the Covenant, we may start seeing a lot of new Covenant units.  It may be the help of the Elites alliance that has prevented earth from being completely overtaken.
8342  Non-Gaming / Forum and Site Feedback / Re: It needs to stop. on: December 04, 2006, 08:09:16 PM
486 for the win baby.
8343  Gaming / Analog Gaming / Are video games long enough? on: December 04, 2006, 09:53:50 AM
There's been some talk about the length of games and how good they are depending on the entertainment, time, and money ratio.  I don't think there's one answer as it really depends on the game.

Perhaps a better way to determine how long a game should be is to take a look at what drives a game.  For some games, the gameplay itself drives the game, in others it's the story or character interaction.

For me, I'm really into the story of a game and character interaction.  So for me, the game keeps going as long as the story really decreese.  However, that doesn't mean that they can't extend the gameplay by using good game mechanics.  Half-Life 2 was a good example, with a good story and characters, but story elements and character interaction was sparse and the game was carried more by the way they took the simple gameplay of aim and shoot in new ways.

Likewise, a game can go on forever with games like puzzlers and such.

What are your thoughts?
8344  Non-Gaming / Forum and Site Feedback / It needs to stop. on: December 04, 2006, 08:53:14 AM
Seriously, I'm being put off by the constant bickering between the PS3 and 360 crowds along with those who goad the fights on.  So many threads have devolved into back and forth childish arguments that go nowhere.

I request that the mods take a more active stance against this because it's really starting to pollute these boards and the once friendly atmosphere that CG had.  I wouldn't mind a few troublesome threads being locked as they've already gone on long enough and are really no longer about their original, or even a reasonable tangent topic.
8345  Gaming / Console / PC Gaming / Re: Motorstorm - The Real PS3 Killer App! on: December 03, 2006, 07:20:36 AM
On the other hand guys, all I've seen are you guys taking every opportunity to bash on Hetz and the PS3, often without good reason.  Then turn around and be just as fervent about something else.

Frankly, this needs to stop, from both sides.  It's childish to the level of playground antics.  Like the PS3, which is for now, the odd man out, you're going out of the way to find reasons to bash Hetz because he is the odd man out on the playground.

Hell, a lot of the arguments I've seen from the anti-ps3 anti-Hetz camp always goes back to ignoring the argument at hand and attacking the poster, devolving the argument into an ad hominem fallacy.  Seriously, the lack of this kind of bashing was once what seperated GT from OO and those other "hardcore" game forums.
8346  Gaming / Console / PC Gaming / Re: Resistance vs Gears of War - FIGHT! on: November 28, 2006, 03:56:22 PM
I'm a big gears player, but even I'm finding the plain team deathmatch variants pretty boring.
8347  Gaming / Console / PC Gaming / Re: [360] Rainbow 6: Vegas Impressions. on: November 27, 2006, 09:26:55 AM
How would you compare this game to say, GRAW?  GRAW was great at first to me, but after a short time its flaws overcame the flashy graphics.  Now that I'm not so wowed by graphics, I'm wary of this new R6 because it looks so similar to GRAW.
8348  Gaming / Console / PC Gaming / Re: Nintendo first-party Wii lineup for 2007 on: November 26, 2006, 09:45:31 PM
Yeah, well just don't let me see you complaining about how other game series keep going on forever. slywink
8349  Gaming / Console / PC Gaming / Re: finished gears of war...was it cut? on: November 26, 2006, 11:00:44 AM
Bungie lost a lot of their uniqueness when they were bought out by Microsoft.  They still retain their game polish and good gameplay, though.

Halo was nothing special, to me is was simply the culmination of a lot of various gameplay features used in various FPS games in a nice polished package.  And yes, the story sucked, but the gameplay was good.  Simply put, good gameplay can carry mediocre story.  Much like good dialogue can carry a bad animation.

The story in Halo 2 was worlds better, especially with the addition of the arbiter, who was actually given a lot more characterization than the master chief.
8350  Gaming / Console / PC Gaming / Re: Madden Wii? (Hetz) on: November 24, 2006, 10:41:57 PM
What Calvin is asking is whether the gameplay itself is percieved to be better than it really is due to the addition of the physical feedback of the controls.  Or if the gameplay itself is as sound as say other, later madden games, but with the addition of this control scheme.

Of course, if a game is built from the ground up to utilize a control scheme, it could be that part of the gameplay is now mastering control over your own body, much like a real sport, to master the game.
8351  Gaming / Console / PC Gaming / Re: NEO-GEO games coming to Playstation Network! on: November 24, 2006, 10:25:20 PM
I don't think anyone's saying that it'll make people go out and buy a system just to play them, especially considering how easily available they are on the net.

However, this does provide a legal and honest way to play these games with little hassle on your regular TV.  Not to mention it adds a little bit more value to any console its on.
8352  Gaming / Console / PC Gaming / Re: PS3 system and software - straight up impressions thread on: November 24, 2006, 12:41:21 AM
The big Sony only games like DMC, Final Fantasy 13, Killzone, and perhaps Metal Gear will be major deciders.
8353  Gaming / Console / PC Gaming / Re: Resistance vs Gears of War - FIGHT! on: November 24, 2006, 12:40:04 AM
Gears made the trade-off to have more limited environments where they could pack in more detail.  Resistance made the trade-off where environments would be larger and open, and have more units on screen.
8354  Gaming / Console / PC Gaming / Re: Gears of War: Co-op problem on Live on: November 21, 2006, 11:52:11 AM
Sometimes, even if it says the settings are okay, forwarding the required ports anyways can help.
8355  Gaming / Console / PC Gaming / Re: Mass Effect gameplay trailer on: November 20, 2006, 05:51:25 AM
from the look of it, this isn't a stright up shooter, from that video, it shows a targetting crosshair being placed on whatever you want to shoot at.  Most likely it's still character stats that determine hits and such.  Bioware is trying to keep this RPG accessable to the non shooter crowd, which is a good thing.

It does look like they took what they learned from KoTOR and are now using it for their own setting.  I'm excited to see how they do now that they aren't chained to licenses.  Bioware was known for their large number of licensed material, I'm glad they're striking out on their own now.
8356  Gaming / Console / PC Gaming / Re: PS3 not fully backwards compatible? on: November 14, 2006, 10:28:11 PM
Actually, it looks like these reports are being a bit overblown considering IGN actually had no problems with one of the game listed.  PS3 bandwagon bashing strikes again.
8357  Gaming / Console / PC Gaming / Call of Duty 3 impressions? on: November 13, 2006, 08:00:55 AM
I haven't noticed any big topics for CoD3.  Anyone have impressions?

From reviews it sounds like more of the same, with some annoyances being those new close combat sequences being way too long.  I'm also hearing mixed reports on the multiplayer.  Some people saying it was dumbed down a bit, others saying that the new mode is great.

I really have no interest in the SP game since CoD SP got old with CoD2.  It's really not worth it just to buy the game for the multiplayer.
8358  Gaming / Console / PC Gaming / Re: I'd love to see "Wii Don't Know Jack" on: November 13, 2006, 07:41:43 AM
I think one of the reasons why they're trying to develop a computer that can communicate like a human is to use it as their next host for YDKJ.  This way all they have to do is type up the text for a question.  No worrying about paying a guy to record dialogue or video.
8359  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 13, 2006, 07:34:03 AM
I wouldn't mind a feature to direct where your troops go.  I know GoW is a action shooter as much as it is tactical, but this feature could be optional, but it would help the game appeal more to the tactical types.

Anyone else think it's kinda weird that the cloaking technology was wasted on the robot?  If they had antigravity and cloaking technology, why aren't they using it more?

Anyway, I beat the game tonight after a big binge of playing.  Thankfully I forsee the MP mode being played on my system for a while.

Some things I want to see for GoW2. 
More squad control, but make it optional and fix Friendly AI to actually have some sense of self preservation, same for enemy AI and suppression.  I never once used the squad commands in the game.  The cease fire ability actually made them hold fire, instead of simply staying put and returning fire, and frankly I didn't want to use the attack command because my troops would all too often blindly rush forward anyways.  I did find my squad very useful, but sometimes they were just a frustrating element, especially at the higher difficulty levels.  One interesting way to handle this is to give the player an overhead view from Jack (the robot).  Otherwise, if a playe doesn't want to use it the AI still behaves as normal.

A bigger MP mode for use on specific bigger maps.  Maybe having a human vs. locusts with classes of a sort.  Humans have soldiers with skills such as medic, but mostly the same.  But locusts can become different species, even allowing players to become wretches.  Boomers are huge and take a lot of hits, but can only use very large cover.

Make the grenade throw indicator a little clearer to read at long range.

More difficulty settings at start.  Hardcore was simply too hard and frustrating for people who "know how to do a headshot".  A level in between hardcore and casual would be perfect.  Only slightly increase the health of locusts, slight increase of damage taken.  Better tactics used by both sides.

An option for the execution mode to have weapons that one shot kill (rocket launcher, sniper rifle, bow) instead just down a person.

Add a move to automatically round a 90 degree corner in cover without detaching.

Change the grenade tag to be a bit more like the chainsaw, it can be interrupted if shot.  In multiplayer

Make the Locus default rifle a bit more useful somehow in MP.  I have no idea what that weapon is good for.  It fires in burst, seems to do a bit more damage, but lacks the range of the lancer.  I wonder how effective it is when perfect reloaded.

4 player co-op.  It doesn't have to be in the SP campaign, just some form of it.  However, since there's now 4 established characters in Marcus' squad, and each one has their own personality/abilities, I forsee a very interesting co-op mode where each character is responsible for certain tasks.

A dynamic lean system where by moving the left stick while leaning out of cover with the L-trigger makes you lean farther, closer, higher, or lower depending on which way you push the stick.  This would also help deal with snipers dominating the map.  They could even add a feature that would make you lean out a random amount each time you just push the LT down.

Maybe the ability to crawl a short distance very slowly while bleeding out.

Let me take on one of the bigger creatures that the locusts, perhaps in a Aliens inspired sequence involving a large powersuit.

Some wants for the next game that contain spoilers for that that haven't finished the game:
Spoiler for Hiden:
Get rid of the stupid UV turret driving sequence.  I can't believe they kept this in game.  That sequence was simply not fun at all.  Way to drive down the action by firing a beam that switches on and off at an enemy that flits around like crazy.  Not only is firing the turret not fun, you actually have to stop the vehicle and switch to the turret to fire.  I mean, why didn't they simply attach a fire flares to their vehicle, problem solved.  If they really wanted a driving sequence, they should have had it with the fully equipped APC.

A better story, I was itching to have some secrets revealed, such as why Marcus' father had information on locust tunnels.  An in game explanation of why Marcus was court marshalled and jailed would have been good.  Would have added more poignancy to Marcus returning to his father's house.  What were those devices that Baird found?  How did he know it was Marcus' father that planet them.

Better storytelling overall would have been nice.  Now, don't get me wrong, the gameplay in GoW is great, but they missed a real opportunity to trump Halo by not employing better and more storytelling elements.  Marcus had a lot more potential for character development than the Master Chief, and they squandered it.
8360  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 11, 2006, 09:20:22 PM
TM, which part of the game do you have to shoot someone forever?  The single player or the multiplayer?  If it was MP mode, I think you may have been playing the execution mode, which requires an execution move either with the curb stomp at close range or a pistol headshot at range.  If in the single player game, you may have been playing on hardcore difficulty, which is misleading in that it's actually more like a hard setting for a good shooter player, the locust take way too many shots to kill on hardcore difficulty. 

Can't help you with the whole one shot kill thing.  I actually prefer games where you can die reasonably fast in the open, but don't have a lot of one shot kills.

Chainsaw kills can be stopped by simply shooting the guy trying to chainsaw you, it interrupts the chainsaw action leaving him exposed.
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