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8281  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 27, 2006, 08:50:09 PM
With the axis, you should always wait to attack until you have a good combined arms force.  With the allies, their units can pull so many roles that they can get by with a less diverse force and still handle many threats.

As for tanks, always have infantry backing them up, and a strike of some sort to call down on enemy AT.  It can help to deter enemy infantry from attacking your tanks if you upgrade them to level 2 veterancy so that they get the top machinegunner.
8282  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 27, 2006, 09:06:05 AM
Actually, Axis are easier to build bases for because their progression through the tiers is linear.  They can skip buildings, but they still have to upgrade their HQ to the next battle level.

Also, each one of their buildings has a wide variety of units to build, allowing for more combined arms.  Allies have to rely on fewer units, but more abilities per unit.  I suppose allies are more streamlined in unit choice, but not quite in building/tech choice.

Axis units do gain veterancy on its own like any other unit, but they seem to gain it more slowly to make up for the fact that you can buy them veterancy.

It's important to think of axis armor not as superior in nature, but simply by the fact that they have access to heavy and super heavy tanks as a default unit.  Whereas the Allied heavies are only available with armor.  Allied AT can still pick apart axis tanks very quickly.

My main strategy is to build the wehrmacht quarters asap and get an MG team out.  It's important to get the MT team out and then a volks squad after that. For a third unit choose either another volks, sniper, or motorcycle.  Maybe build a fourth combat unit, but by then you should have enough fuel to upgrade your HQ to level 2, skirmish phase I think.  This'll give you access to flamethrowers and wirecutters for engineers, and the deadly mp44 upgrade for the volks.  It'll also make the krieg barracks available, but I usually wait to build that unless I think there's tanks or vehicles coming.

Using your upgraded volks, engineers, and combined arms from other units available from the werhmacht quarters you can still reasonably fight off many attacks while you decide whether to build a krieg barracks or go up another level to sturm armory.  If you suspect at all that you enemy is teching to vehicles or tanks, you still have two options, go sturm and get stugs to deal with vehicles, or get the wehrmacht and use AT guns and panzershrek equipped grenediers to deal with vehicles.
8283  Gaming / Console / PC Gaming / Re: F.E.A.R. Demo on Marketplace on: September 27, 2006, 03:17:17 AM
Well, if you think about it, HL2 had even worse combat, but they made up for it with great pacing, interesting enemies and setting, and carefully planned set piece battles that made things feel different.  FEAR just puts you out there and every single combat starts the same with AI yelling out some phrase that gives away their position.

FEAR also had the problem of not taking advantage of the new techniques of character interaction found in other games.  So, while you had a cast of interesting characters, they either died or all you really saw of them were little segments before they sent you off alone for some reason.

They need to get a clue from HL2 episode 1.
8284  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 26, 2006, 10:29:09 AM
Wow, it sure didn't take long for people to throw around the word fanboy.  GT may start becoming more like OO with PS3 topics.
8285  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 26, 2006, 12:25:20 AM
CoH is still another RTS at heart, however it has a lot more tactical nuances.  Instead of simply building the biggest mob you can, you're encouraged to use your troops tactically.  Position, cover, timing, range, suppression, and many other factors affect how a battle will go and

I played BFME 1 and it was more of the same dressed up as something new.  Sure it had units in little groups of infantry, but otherwise it was build up and charge.

In CoH, there's been many a time that I've fought off a superior force, both in number and quality with just a handful of units because I used better tactics.  And this doesn't mean I did little micromanagement tricks that online RTS games are known for, instead I had my troops in cover, overlapping fire sectors, suppressing fire on the infantry, mortars to kill, snipers and jeeps to kill enemy snipers, and AT guns in the rear to kill vehicles.  I could move my troops to engage targets in different areas

However, let me reiterate that the game is still an RTS at its heart, you'll still have to build new units steadily and know how to manage a base and resources to win.  But, you can repel or even kill off a lot of attacks with the right tactics, and the same goes for when you're on the attack.  Good use of support can drive an enemy away from a position with just a few units. 

Then again, this does mean that you really need to manage the battles more instead of constantly playing with the base like other rts games.  Thankfully, there are some interface features that help you keep your eyes on the battlefield instead of hopping back to base all the time.  There's the building hotkeys, f1-f5 selects the appropriate building, the tactical map is a great feature that basically zooms your minimap to fill the entire screen, showing units, unit types, spotted enemy units.
8286  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 25, 2006, 03:31:14 AM
They changed it a bit.  Now it takes more than one flakpanzer to down a plane before it completes its objective.  Also, planes come in from any angle you want, so I can always find someplace I can attack.  Flakpanzes are also much more vulnerable to artillery fire now, like in my last game where any time my opponent clustered his flakpanzers they'd take howitzer fire.

88s aren't much of a threat to planes unless they happen to be aiming in the right direction.  Otherwise they're too slow to track the plane before it delivers its payload.

Scout planes are much harder to shoot down, and overall the airborne strike abilities are affordable and very precise.

That said, it is still annoying whem my stuff gets shot down.  I still think it's a bad idea to allow the axis to completely neutralize some allied abilities, even though they have quite a lot of their own toys already, and their strikes are some of the best in the game.
8287  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 25, 2006, 02:42:52 AM
Been working with Calvin and Whispa.  I've also been learning airborne.

One nasty tactic I've been using with an infantry teammate is to wait until he has an arty strike ready, then fly over the enemy base and let him drop it on the axis krieg barracks.  The krieg barracks is a large and structurally weak building.  One arty strike is enough to destroy it most of the time.  Then, if I have extra munition, I do a strafing run to kill any infantry he has.

Also, if I see the enemy retreat a lot of infantry, I wait a little bit then scout plane the enemy base, while the enemy infantry are clustered around the hq I do a strafing run and that usually finishes off a large number of them.
8288  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 24, 2006, 09:17:27 PM
Then it sounds like that article was skewed then.

As above, some japanese titles are already priced as such but the american game is only $50-60.  Also, I heard the yen had fallen a bit as of late so the conversion would be off by even more.
8289  Gaming / Console / PC Gaming / Re: PS3 games to cost $75 to $85 bucks?? on: September 24, 2006, 09:02:31 PM
All release titles have been confirmed to cost $60, same as the 360.  Knightshade, I really expected more of you than this.

Simply put, it's all the rave nowadays to bash on the PS3 by overemphasizing little rumors that come from "well known sources" or "multiple information sources".
8290  Non-Gaming / Off-Topic / Re: Infant Drowns in Mother's Vomit! on: September 24, 2006, 09:32:39 AM
It was both her, and the situation.  Jeez guys, it's rarely ever just one thing.  This world is rarely filled with absolutes.  I mean even now they're finding the speed of light changes in rare circumstances.
8291  Gaming / Console / PC Gaming / Re: Will Console Microtransactions Hurt Gaming? on: September 24, 2006, 09:11:35 AM
The main thing is, they're using microtransactions as simple money grubbing schemes by withholding content to release later.

Instead, they could have been exploring some more in depth uses of microtransactions.

This ties in somewhat with a small part of the game industry trying out episodic gaming.
8292  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 23, 2006, 10:27:35 AM
Turtling the in the traditional sense isn't possible in CoH.  Instead, you can have a very effective defense in a particular area, but only if you have mobile defenders alongside fixed defenses.  Also, the only fixed anti tank defense is the 88, so to defend against tanks, which can basically ignore many fixed defenses.

It's also a matter of choosing where to defend, and where your opponent actually lets you turtle up.

In my last game with Calvin and ThinJ, we played against three players who really, and I mean really, turtled up.  They had tank traps a plenty, bunkers, mines, 88s, etc...  However, they built this behind the center line of the map where most of the high value resources are.  They never pushed forward, and all the while we had captured and secured the middle ground high value resources.  So while they were just beginning to build their tank factories in preparation for a big tank rush, we already had tanks and were quickly pushing in on their lines.  My airborne took out the 88s and other turrets, and my tanks dealt with the bunkers.

I think they planned to use all those defenses to hold us off long enough to make a swarm of axis tanks and hit our base.  The problem was we had the majority of fuel and munitions.  Anything they sent at us would be killed by our tanks or picked off by airstrikes.
8293  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: September 23, 2006, 10:23:05 AM
That's the problem with a game that is meant to be generic.  Face is, D&D is generic, they're actually following the D&D art style to a T.
8294  Non-Gaming / Off-Topic / Re: Spaceballs: The Cartoon series? on: September 22, 2006, 09:02:58 AM
Actually, I was hoping G4 would make a good transition into a normal cable network that happened to have some good game related shows alongside normal TV shows.

I don't think they should grab a bunch of syndicated old stuff to replay, but this is a step in the right direction.
8295  Non-Gaming / Off-Topic / Re: NSFW Myth Busters:Kari Byron NSFW!!! on: September 22, 2006, 09:01:21 AM
2 possible explanations.

They reversed her shirt to make her boobs stick out more against the flat back cloth.

Or it's more likely her microphone.  slywink
8296  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 08:58:48 AM
When you tell an infantry unit to retreat, they get a speed and defense boost, and run back to that player's HQ.  Basically it's a way to save your infantry if they're in big trouble, as it's cheaper to reinforce than to buy a whole new unit.

As for your troops retreating without your control.  The Axis Terror doctrine has an ability called Propoganda war that forces any units caught within a small radius to retreat.  To counteract this, don't move units in tight groups (never a good idea), and when capturing a point, have only one unit capture the point with another a small ways away in cover.  If he hits your capturing unit with propaganda war, you can move up the second unit to capture the point.
8297  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 05:43:11 AM
No.  Originally you could, but the devs found that it was just too easy for it to be exploited, especially with the defense and speed bonus you get from retreating.  Having your troops run all the way back to HQ and having to walk back is one of the balancing features for basically letting your infantry get away free from hopeless situations.

Don't underestimate the power of an APC without upgrades.  Early on if the main problem you're facing are MGs pinning your infantry, run them past those defenders in an APC.  As those defenders turn around to deal with the APC, you can move up the main attack force.  Heck, you can bring along some engineers to demo charge any bunkers in the way too.
8298  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 06:06:28 PM
It's a hit or miss with the tweaked drivers. They'll make some games run better, but not others.  They can also help deal with compatability issues with official drivers.  But, if you don't have any such issues, it's best to stick with original drivers.

Just so you know, allied riflemen cost only 22 points to reinforce, that's actually half their build cost.  At 270 for a 6 man squad, to reinforce should cost 45 points at 22 points, you can use them to soak losses with little fear.  That makes them the best unit to take over dropped weaponry.  With the allies, I've taken to always having a halftrack somewhere near the front so I can reinforce my infantry on the go.  As they pickup new weapons, I put them in places to cover me if I have to retreat.  Just make sure to retreat your infantry before they're all killed off.  I suppose the low riflemen reinforcement cost is to offset the fact that they have to get their experience upgrades the old fashioned way.  Likewise, if you're axis, make sure you finish off those riflemen squads or you'll be seeing them again and again.

I've been using armored cars a lot more since I usually fight hard for fuel points.  If there's a high value fuel point near your base at the start of the map, go ahead and put an obervation post on it to get your fuel incoming started early.  It may cost you some territory farther up as you have fewer early units to take territory, but you can get out armored cars pretty quickly, and those can last a while if you push hard with them.  Just make sure you get the 50cal upgrade for them so they can suppress enemy infantry, otherwise you risk getting killed by panzershreks or sticky bombs.
8299  Gaming / Console / PC Gaming / Re: Bioshock video up on: September 21, 2006, 06:02:26 PM
To be fair, they can't show you everything in the game.  Not to mention they have a long way to go before release day.

It's enough for me that they have a vision for this game and so far they have pulled it off.  The core gameplay of Bioshock, from those videos, looks solid so originality isn't too much a concern.

Besides, the game has a lot of originality in terms of setting and story.
8300  Gaming / Console / PC Gaming / Re: Company of Heroes - Specific Mission Strategies (Spoilers!) on: September 21, 2006, 05:59:59 PM
Yep.  You can put troops inside allied MG nests.  The MG nests can survive decently long under fire, so it'll give you a chance to unload those troops before it dies.
8301  Non-Gaming / Off-Topic / Re: NSFW Myth Busters:Kari Byron NSFW!!! on: September 21, 2006, 03:51:09 PM
As nice as she looks, she doesn't have a body like that.

I like her because she's smart and sexy.
8302  Gaming / Console / PC Gaming / Re: Gran Turismo HD: Classic to cost $426.50 to $975?! on: September 21, 2006, 03:40:53 PM
Heh, nice rumor there.  Just about the right amount of believeability and incredebility that makes a nice rumor.

Frankly, I doubt they're stupid enough to go this route, and even if they do, there's plenty of racing games out there and someone will step up to replace GT.
8303  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 08:12:01 AM
Don't forget to post your relic online names in the names topic in the multiplayer forum.

Early on in victory point control games it's actually more important to grab resources than to take the VPs.  Make sure you're fighting for the VPs, but don't throw anything away taking them.  If you grab and secure the high value resource points first, he may have the VP, but you have more resources to take and hold it later on.  However, when the VP is sitting on a high value territory, take it at all costs.
8304  Gaming / Console / PC Gaming / Re: Bioshock video up on: September 21, 2006, 04:45:44 AM
Ken Levine isn't the best person to do a narration.  That video could have gone by a lot faster with the same content.

It is basically a spiritual sequel to system shock 2.
8305  Gaming / Console / PC Gaming / Bioshock video up on: September 21, 2006, 03:28:23 AM
http://pc.ign.com/articles/733/733861p1.html

Unfortunately, it's on IGN.

Downloading now.
8306  Gaming / Console / PC Gaming / Re: Ninja Gaiden Sigma on: September 21, 2006, 03:24:44 AM
Probably the better question is whether another egotistical developer that doesn't understand the concept of difficulty settings, casual gamers, and story oriented gamers, is put in charge of the project.
8307  Gaming / Multiplayer Madness (MMO or otherwise) / Company of Heroes retail name list on: September 20, 2006, 07:27:01 AM
Here's a list of names for Relic Online's friends service.  The reason why I'm starting a new thread is that beta accounts aren't carried over to the retail.

The List:
Vertrucio
ThinJ
GamingTrend
pingwrx
raydude
gellar
wuigi69
8308  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 19, 2006, 10:49:02 PM
Basically Subsistence is like a director's cut of MGS3 Snake Eater.

They added a new camera, which was wholly loved by the community.  It's very close to splinter cell's camera, but still retains MGS trappings without the tedium.

They also added multiplayer, which many people enjoy, albiet the ps2's online mode was a bit patchwork.

Kojima basically said Subsistence was a test for MGS4, to see how people would respond to these big changes before they finalized them for MGs4.
8309  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 19, 2006, 05:40:13 AM
It's funny because in the latest MGS game, MGS3 Subsistence, they basically use Splinter Cell's viewpoint.
8310  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 18, 2006, 11:11:16 PM
They've got a lot of new MP modes from what I read.  There's one where it's all spied using melee attacks and spy tricks against each other, it's supposed to go along with their new melee fighting system, which isn't as arbitrary as the original's melee system.

Then there's a deathmatch style mode, along with some kind of teamplay mode that has a lot of mercs and some spies on the same team.  Spies Vs Mercs has also gotten an upgrade up to 3v3 as opposed to the 2v2.

They'll also have full blown tutorials, and for the most part, the other MP modes are also meant to train players in how to play.  That was a big problem with the original game.  So now you still have the intense teamwork of Spies Vs. Mercs mode, but now there are some more action oriented modes for players that can't handle it.
8311  Gaming / Console / PC Gaming / Re: Defcon preorders have started on Steam $9.95 on: September 18, 2006, 05:37:04 AM
I'd buy it from introversion for the box, not to mention the ability to install on multiple computer in my house so my friends and I can play big MP matches.
8312  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 18, 2006, 05:20:47 AM
I have a feeling that Fisher's daughter isn't killed, but her death faked to make it easier for him to operate and give a reason for his breakdown.
8313  Non-Gaming / Off-Topic / Re: Ever had a paranormal experience? on: September 17, 2006, 09:28:52 PM
Knightshade, I've had the same experience, even matching up things exactly.  Then I realize that of course it matches up almost exactly, much of western civilization is based on the same templates.  I've been able to go back into my memory an pinpoint where I've seen such a configuration before in a completely different building.

In one instance, I was at my mother's office party in a kind of warehouse office building.  I got deja vu, really intense deja vu, until I realized that part of the warehouse was laid out like my father's old warehouse building, right down to table placement.

Never underestimate the power of pressure differences.  Small pressure differences of air moving over one curved surface (and thus going faster and having less pressure) as opposed to a flat surface on the bottom allows massive jet airliners to fly.  Ever try that trick where you create near vacuum in a soda can by boiling water inside it them flipping it upside down into cool water?  The air pressure at sea level is enough to instantly crush the can.

Now, before you think me a complete skeptic, I know for certain that things exist in our universe that cannot be percieved by humans in any normal way.  There may be a spirit realm for all we know, but for the most part, a large majority of a strange things we experience are actually just uncommon natural events that our brains try to figure out what they mean, but can't.  I suspect that a very low prercent of these experiences are actually any bit paranormal, and that if they were, they'll remain difficult to prove for some time to come.
8314  Non-Gaming / Off-Topic / Re: Ever had a paranormal experience? on: September 17, 2006, 09:21:12 AM
Sleep paralysis.  Since the brain doesn't really know what's happening, and it's half asleep anyway, you basically have a waking dream that tries to explain what's happening to you.  I was lucky as a kid that even though it happened to me quite a bit, I didn't dream up anything nasty.

I also get deja vu, but I deciphered where I'd encountered such similar events before a few times I had it, so I no longer think it's paranormal.
8315  Gaming / Console / PC Gaming / Re: Company of Heroes - Specific Mission Strategies (Spoilers!) on: September 17, 2006, 08:52:56 AM
Mortars with smoke cannisters?  I don't have the retail game so I don't know what you have available, but from the MP game, I've found that in order to get infantry up to a viable attack position, using the smoke cannisters from mortars drastically reduces the amount of fire a unit will take on the way there.  Then, the said unit can use grenades, satchels, stickies.  If a bunker is the problem, run engineers past in the smoke and use their demolition charge ability to quickly blow it up and move forward.
8316  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: September 17, 2006, 08:51:48 AM
And yet, it's possible to make an Oblivion style open world with enough scripting from modders.

Although NWN has always been about PnP style crafted adventures or GM run games.  Since I'm buying this game, I'll step up now and say I'll run a bi-monthly NWN RP session.  The only reason I have the time to do this is that NWN2 automates all the tedious aspects of GMing.
8317  Gaming / Console / PC Gaming / Re: Splinter Cell Double Agent on: September 17, 2006, 07:09:13 AM
I'll buy it for my 360, but not for the PC.

I'll be buying it mainly for the multiplayer, for which it looks like they've adjusted a lot and then added more.

It looks as though they have some pure action modes as well as the classic Spies vs. Mercs gameplay.  It also looks like they made the fighting less arbitrary in this version, where you can counter spy melee attacks if they try the kind of stupid gamey things that plagued the original multiplayer game.

I think they also have a split screen co-op mode in this one too, so I can play with a friend over.
8318  Non-Gaming / Steals and Deals / Re: Compusa 360 Perfect Dark Zero CE 19.99 on: September 16, 2006, 01:22:54 AM
I'm not sure about this, but I think the latest patches fixed the aim sluggishness that I had so despised before.

I recently rented the game as a party FPS for some friends as there were no other FPS games that had the features PDZ had.  I played it for a bit and noticed none of the aiming quirkyness of before.  There was also some halo style aim assistance like sticking to targets and such.

The movement is still quirky, the interface could use some other options (like setting the left trigger zoom mode to toggle between zooms instead of holding it down lightly for the lower zoom), and the characters are odd, but overall it's a solid game.
8319  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 16, 2006, 01:19:05 AM
Quote
Turtle - This is obviously a true statement, and I have heard this argument a hundred times.  But all this does is make the player play the game a certain way, and that is bogus.  What if you're not good at denying him fuel?  What if you can't deny him fuel for some reason?  Armor comes out too fast, and a slider to change how fast resources come in is about a thousand percent better answer to this dilemma than forcing someone to pigeonhole his tactical/strategic options in order to stop it.  Don't get me wrong, I appreciate you trying to educate people on how to deal with the game-mechanic, but it doesn't change a design choice by Relic that I personally do not like.  My opinion of course.

How is the importance of resources different from any other RTS?  If you let your enemy sit there and horde a valuable resource then you'll be out produced.

And, how does the important of the fuel resource force you to play in a certain way beyond the generally good idea of constant attack?

The fuel resource points being important doesn't dictate how you go about getting those fuel points from the enemy, or how you go about taking the rest of the map and destroying the enemy base.

There's no "not good at denying fuel" instead, that's just not good at attacking enemy positions.

Likewise, if you find you can't take a fuel position, bypass it and any fixed defenses they've build there and take all the territories behind it.  This'll cut them off from the fuel point and give you more time to deal with it.  In general, if you can't attack through one location, attack through another, this'll throw the enemy off balance and force him to move forces away from the fuel position (or any other critical location) to deal with this new threat.  If you push hard enough you may draw enough forces away that you can move up a smaller force to take the fuel position.

Tanks can come out quickly, yes.  But AT guns can come out a lot more quickly.  Usually the first thing I do when they become available is build 1-2 of them.  Whether I build 2 depends on whether I've seen enough of their forces to make me think he hasn't been teching up to tanks early.  AT guns, when deployed well, simply rip tanks to pieces, especially with the allied AP ability.  So then, that costly tank that they rushed onto the battlefield is now a scrap heap that gives your infantry cover.  The very fact that you have AT guns will make the enemy reconsider purchasing more tanks, and he may buy more infantry to try and deal with your AT, but by then you should already have plenty of your own infantry.

Lastly, attack constantly.  I'm not saying throw single units at the enemy haphazardly, but once you get enough combat units with support weapons at full strength, attack.  After a while you'll be amazed at how well you can drive back a numerically superior enemy with just a handful of units.  Also, when I'm attacking with my main combat force, I always have one or two units on the side taking territories while the enemy is distracted.  It's even better if you kill off units.  As you attack, you force your enemy to use up resources that would go towards tech rushing just to halt your attack.  If you find that it's going a little too easy, and you aren't encountering many infantry units, make sure you've got AT guns at the rear because that's a sure fire sign that the enemy it teching up to, or building tanks.  When this happens, keep pushing hard but be ready to deal with the few vehicles he throws at you.  If you're ready for it, your AT guns should kill the vehicle and let you continue the advance.
8320  Non-Gaming / Off-Topic / Re: New 9/11 Footage on: September 15, 2006, 03:51:37 AM
I don't believe there was a direct conspiracy.  But part of me thinks someone knew and let it happen.

I mean honestly, why go to the trouble of all that sneakery with explosives and military planes when you know the terrorists will hit it anyway?

Honestly, I think that people will always look for big conspiracies in everything because they want events to have more meaning than they do.

It's about as bad as the people who say we never landed on the moon.
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