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8281  Gaming / Console / PC Gaming / Re: Warhammer: Mark of Chaos beta on: August 23, 2006, 11:35:17 AM
The problem seems to stem from hosts being behind a firewall, the NAT transversal code is probably not working properly.  Don't mark down the game for that, though as even CoH had plenty of connection problems in early beta.

I finally managed to get into a game and it was pretty confusing as well.  It was supposed to be 2v2, but I started off right next to an enemy.  Thankfully, my artillery starting lobbing rocks at them immediately and I eventually defeated him, then later I ran into the remains of an enemy army, as no doubt he had to fight from the beginning too.  We played what I think was a straight up fight with no resourcing.  There were camps around the map that would replenish your troops if you stood them within a radius of the camp and were not under attack.

There are other modes where you can buy troops while on the field too, and there was a siege map with defenders and attackers.  The game's shaping up really nicely and the dev team has a lot of time to make it great.
8282  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 23, 2006, 07:23:52 AM
I think these people need to realize that CoH is not Dawn of War WW2.

It's supposed to be slower, it's suppost to be tactical.

Germans still dominate late game though, and you have to be extremely well prepared to deal with all the nastiness that late game germany can bring out.

It's kinda sad looking at all the toys that the Germans get to play with.  I really dislike how they balanced it so that the allies have to rush rush rush to win.
8283  Gaming / Console / PC Gaming / Re: Warhammer: Mark of Chaos beta on: August 23, 2006, 07:21:04 AM
I'm in, downloaded, installed.

Not sure how much I can talk about though, but what I've seen looks good.  I haven't actually played since there's problems with joining games (worse than CoH too) but that's part of beta.  Playing around with the army maker, it seems that army construction is very much like traditional Warhammer.  No building units on the battlefield.
8284  Gaming / Console / PC Gaming / Re: Archlord Beta on: August 22, 2006, 06:14:51 AM
They also do a lot of pay by the hour too.

Honestly, seeing as how only a tiny fraction of asian MMOs see the light of day in the US and Euro countries, I suspect the market over there us just plain saturated with MMO games and the whole play free, pay for more is the only way to get players.
8285  Gaming / Console / PC Gaming / Re: Chromehounds : Just bought on: August 21, 2006, 11:16:51 PM
Don't bother with the parts from single-player.  Almost all of them are inferior to parts you can get online.

Probably the best combat experience you can get is to play in free battles, no worrying about losing money.  Although eventually you'll have to jump into real battles to earn money for parts.

Honestly though money means very little in the game and after a while you'll have every part in the game in your stockpile.
8286  Gaming / Console / PC Gaming / Enchant Arm RPG (360) has multiplayer on: August 21, 2006, 11:10:39 PM
Just saw that the upcoming 360 RPG has an interesting multiplayer mode for what seems like a basic japanese rpg.  Not only can you fight other players with the main characters, but during the game you can collect certain monsters to use in battle, a la pokemon.
8287  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 21, 2006, 09:28:04 PM
Or having both you and your teammate's bases being blown up by one arty strike.

I've been playing some really intense, but rather cheesy matches lately.  Mainly against win at all costs competative players who will game everything to death.

I've seen a lot of sniper spamming mainly and it's just plain getting old.  In one game my sniper killed off 3 enemy snipers in a row in the early game, and somehow he manages to bring in 2 squads of infantry and 2 more snipers of his own to kill my sniper and the rest of my infantry.

One really crappy thing I've seen is how I can push forward and take over 75% of the map after killing off an enemy's garrison forces while taking the same losses, then he'll simply bring out armored cars or tanks, all the while I don't even have the resources.  I think that, after you take the center of the map, keep pushing with just what you have, but tech up to armored cars or tanks ASAP.  Then mass a small force of those units to use against the inevitable counter attack.  If the counter attack doesn't come, then you know the enemy is teching up to and amassing tanks, so it's time to amass some of your own.  It's also a good time to sneak a sniper into the enemy base, or even run an expendable unit into his base to strike at anything you see.

There's also a nasty bug that I get a lot where one man in a squad, usually infantry, will get stuck inside the HQ after retreating or reinforcing, which makes the squad icon appear in odd places on the map.  I have to tell the squad to enter the HQ, then leave to get them back to normal.

These things are just plain ticking me off.

Not to mention I must have the worst timing in the world.  I'll look away from one part of the map to handle some other stuff, just when the enemy launches an attack and kills all my forces there.
8288  Gaming / Multiplayer Madness (MMO or otherwise) / Re: How do other gamers arrange to play together on: August 21, 2006, 12:08:52 PM
Maybe submit a recommendation to the Xfire people to include a feature that lets you do just that, indicate which games you're up for playing at the moment.
8289  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Selling a WoW Account... on: August 21, 2006, 04:57:14 AM
If someone doesn't buy it for that price, you can always relist once for free.

And frankly, you didn't price too high if someone buys it. slywink
8290  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 11:55:43 PM
I wouldn't know, I haven't downloaded it.  I suspect skirmish mode is disabled since that might give a little too much of the game away.

I found an interesting bit of information today.  Early on in the game there's still an incentive to build outposts on things, even on low resource points.  Not only do you get extra resources and help prevent quick captures of the point, but building an outpost gives you a lot of XP used to unlock your command branch abilities.  This can give you enough of an edge to make a come-back, even if you're losing battles (and thus not gaining much XP).  It'll also surprise your enemies by how quickly you get your later command abilities.

In one game, the allies ran forward, built outposts on their half of the map, then teched up to tanks and charged.  I lost a lot of stuff and he pushed right up to my base, but by building outposts early, I got enough XP to take the rocket strike ability of the Axis defensive branch.  I quickly rocket striked his entire cluster of 5-6 tanks destroying at least half and severely damaging the rest.  That made him pull back giving me enough time to consolidate.

Over the next half of the game any time he would mass tanks I would drop a rocket strike on them and my stugs would clean up the rest.  Also, all he had was engineers, and any time he would swarm infantry up to take a point I owned, I'd simply drop a cheap defensive bombardment on them, wiping them out.  Thus, even if I was pushed back a bit, he couldn't actually take any points from me.  Then, with advanced warning I could see him massing either infantry or tanks somewhere and respond accordling.  I also had plenty of munitions available to launch these strikes since I had put outposts on two of the +10 munitions points on the map.

I finally got out a Panther and some Panzers, all upgraded, plus I was sneaking a sniper into their base to rocket strike any tanks massed in there and his tank factory too.  Then my teammate aleady had his tanks rolling out, so it was game over.  Our enemies quit out of the game after realizing their defeat.  Viewing the map after the game, they did have about 10 tanks, which was more than our number, but half were hurt and repairing.

Another thing I learned was that Rangers have a ridiculously large sniper detection range.  It's actually larger than the jeep/motorcycle's range.  Then, if the rangers take fire from the sniper, isntead of being pinned just use their fired up ability to run the rangers forward right on top of the sniper.

Also, cover works against tank cannons, strangely enough.  It'll give the tank an accuracy penalty against the infantry, making it less likely that the tank will do damage.
8291  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 09:16:29 PM
The demo is on the latest PC gamer demo dvd.  From what I heard it has the tutorial, and two missions.  The intro mission, which starts off right at the end of the intro movie and puts you on Omaha beach, and a mission where you must defend a city from counter-attack.  Not sure if it's Carentan or Caen, though.  People were saying that with the defense mission, you get a certain amount of time to setup defenses before germans start coming in.
8292  Gaming / Console / PC Gaming / Re: Ultima Online Reborn...again. on: August 20, 2006, 12:15:39 AM
I was actually expecting this to happen for quite some time now.

UO is in a very nice position of having simple, but deep gameplay.  Unfortunately, a lot of their basic design decisions are old, as the game is 9 years old.  I suspect part of this big update will include some streamlining of the game's features.  And honestly, not all MMOs have to follow in the footsteps of EQ with the first/third person 3D viewpoint.

I disagree with removing features that help ease players into the game, or as others call, "carebear shit".  However, open PvP is a very key feature of UO and they should have some way of incorporating it without making it a griefer's paradise.  However, the whole splitting the game into two worlds isn't a good solution, instead they should have certain areas, maybe an entire continent with that style, and these areas would have things unique to them that would reward players for the risk.  Players could choose to participate when they thought themselves ready.  What may seem like tension for some is just a nuisance others don't want, and finding a way to balance it and let players choose is the key to attracting casual players and hardcores alike.

I recall my first experience with UO was horrible.  I started, fought with the interface, someone told me that I'd have to stand in place and hit a practice dummy for hours on end before I could start adventuring, then when I stepped outside the town I was instantly beset on by a gang of thieves who walked right up to me and pickpocketed me, following me for many screens.  When I finally got to the nearby graveyard to try my hand at killing some zombies, someone who was many times more powerful than I killed me and took a special item that I had gotten for trying the game.  That's just not a good experience and no one should have to deal with that crap in a game unless they choose to.  That said, I saw a lot of potential to the game, and even tried it again later, but the magic was gone and I was turned off by how old the featureset and interface was.
8293  Gaming / Console / PC Gaming / Re: [PS3] Not yet in production? on: August 19, 2006, 02:47:09 PM
Damn Sony, what the hell have you been up to?

You know, if sony fails, wouldn't it be funny if some other big company like Apple stepped in and made a console?
8294  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 19, 2006, 05:41:23 AM
So, would it be worth it just to start the game, ignore the plot, and just kill zombies in every way possible in the first run through just to get it, then later focus on story?
8295  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 19, 2006, 03:20:59 AM
The Dynasty Warriors series was the same, unfortunately.  It got old very quickly.
8296  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 09:24:49 PM
Try focus on one strong combat group, but have various infantry scattered around in defensable positions.
8297  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 03:52:30 PM
Actually, I think resources were simply fixed for the allies as opposed to being sped up for everyone.  I'm convinced that there was some bug or other error that gave allies less resources in the mid to late game.  I think perhaps the supply depot didn't work as intended or something.  However, this change was very slight, or I'm just seeing things.  I haven't noticed games sped up all that much.

How are tank destroyers this time around?  I notice one of my teammates was using a lot of tank destroyers in one game to good use, but I've also seen them get slaughtered.  What do you think?

What was the officer bug anyway?

That quad 50 is just plain nasty, but still quite easy to kill for a vehicle.  If you're not prepared for vehicles when it comes out, say goodbye to a lot of infantry.  I actually like it more effective, even though it's been used against me a lot, makes it more worth the cost despite its vulnerability.

Now the sticky bomb damage change I really don't agree with.  They already did piss poor damage to heavy tanks and now they do less?  If they're going to make it less than they really should make it nearly guaranteed to destroy the engine instead of just damaging it.

I love the new grenade changes, a good way to make that grenade upgrade worth it and highlight the difference between the US and German grenades.

Early axis infantry upgrades are nasty.  I had one guy using what looked like the german assault rifle against me and man they would kill my basic infantry before I could retreat them.  I had to counter by using suppression fire a lot and chucking grenades.

All I know is that the game does play a bit better.  In one match is was dead even Victory point control until the last few minutes of the game.  It was on the 2v2 Mc-something's War map.  The enemy German player and I were going back and forth for those high value control points on the west side of the map.  It was so intense that I didn't realize my teammate had put those hard won resources to good use and had pushed right up into the enemy base.  He was using m10s.  I think I'll go watch that replay to see what he did.
8298  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 18, 2006, 03:37:04 PM
If I recall, the goonsquad is completely full.  The Furious Octopi have spots open for a while.
8299  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 12:41:41 PM
Hell these days even bad anime has decent voice acting.
8300  Gaming / Console / PC Gaming / Re: Gothic 3 Screenshots on: August 18, 2006, 12:15:59 PM
Better yet, what's the word on the interface?
8301  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 11:22:12 AM
There are several unlockable characters in game according to reviews.  Pretty much anyone interesting has to be unlocked.

You can even play a troll, albiet for only two missions.
8302  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 08:27:50 AM
And one good point:

Digital cleavage on Inphy.  Tongue

Otherwise, I'll just wait for this one to hit the bargain bin and pick it up as an example of how many models a 360 can render on screen at once.

Did they do anything to fix the friendly unit AI?  They seemed to just stand there and take hits.  I've been in situations where the last 5-6 goblins in an army wipes out half my guard unit because the friendly AI is so inept.
8303  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 08:08:29 AM
A new patch has been released for the beta, it's a massive 800mb, but so far it looks good.

Alternatively, you can download the entire beta client for 1.6mb.
8304  Gaming / Console / PC Gaming / Re: Warhammer: Dawn of War - Get me started on: August 18, 2006, 06:42:41 AM
Um, don't you mean Fire Prisms?

Either way, both the brightlances and fire prisms were toned down drastically, so now eldar are even more difficult to play.
8305  Gaming / Console / PC Gaming / Re: FEAR Combat available now..FREE on: August 18, 2006, 06:40:14 AM
I loved FEAR multiplayer.  The only reason I don't play it was that there's a lot of various mods and other games to play these days.

That said, FEAR multiplayer feels like Halo 2 without shields.  Play for a while and I think many here will agree with me.

The major problem I had with the multiplayer way back on release, was the medkits you could carry around.  A good player would develop a stockpile of medkits and you can carry up to 5-10 with you.  All you had to do was press the heal key to use a medkit and you instantly got 50 health back.

So what happened was even if you had every advantage on an enemy (surprise, attack from behind, height, better weapon, optimal range, etc...) all your opponent would do was keep popping those medkits, turn around and blast you.

Another thing was there were no interesting game modes.  Sure, there's the standard deathmatch, CTF, etc... but nothing that really fits with the theme.  Vivendi really should have invested in a good, unique multiplayer mode in order to give the game more legs.
8306  Gaming / Console / PC Gaming / Re: Warhammer: Dawn of War - Get me started on: August 17, 2006, 12:34:15 PM
Whoah.

I no longer have my copy of the original DoW, but now this makes me want to rebuy everything and get the expansion.

The Tau or Necrons are both the kind of army I play.  The tau being slightly squishy but with tremendous ranged firepower.

The necrons being just plain hard to kill, but slow to move and build up.

Too bad there's no meta-game for the multiplayer too.
8307  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: August 17, 2006, 12:15:51 PM
Anyone else interested in an online campaign for this game?  Or at least running through some premade modules in co-op?
8308  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 17, 2006, 07:35:53 AM
Despite how much I like the game.  I'm going to have to say no as well.

Wait for Chromehounds 2, or some other mech combat game that includes a better SP game and an online mode that's not so quirky.

Armored Core is coming to the 360, that might be something to try.
8309  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 17, 2006, 02:58:27 AM
On the other hand, you can do the same thing without making players replay over the same things over and over.

It's still very much a cop out to me, they couldn't put in enough gameplay for one long run through, so they string you along through the same sequences over and over for the chance on unlocking little side bits.

Instead of the idea of arbitrarily unlocking areas just because you play through it, you could simply have accumulated player choices grant access to different areas as part of a story.  They did this in Sword of the Samurai to good effect, despite the game's problems.
8310  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: August 17, 2006, 02:54:45 AM
All I know is that a friend of mine is a designer at Obsidian for the game, and knowing his stuff I'll buy this game sight unseen.
8311  Gaming / Console / PC Gaming / Re: Maelstrom Demo is available. on: August 16, 2006, 11:06:30 PM
Yep, just another RTS.  I really can't go back to vanilla ho hum RTS games after playing company of heroes.
8312  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 16, 2006, 09:14:33 AM
What I want to see is a resident evil game like this.  Not campy humor, but with large locations filled with zombies (so it actually feels zombie infested instead of a few wandering around cramped hallways), dark setting, maybe some survival based gameplay that forces you to move from location to location.
8313  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 15, 2006, 11:47:59 PM
As much as I like the premise, I'm not a fan of the picture taking aspect of the game.

This aspect was also a bit disturbing in the intro helicopter ride too, as while I was watching people get killed through the viewfinder, I was thinking that I should have told the damn copter pilot to get in gloser and rescue these people instead of just watching them die, and taking pictures of their death.
8314  Gaming / Console / PC Gaming / Re: Too Human on: August 15, 2006, 11:44:42 PM
It probably means that they gutted some aspects of the engine and rewrote them to better suit their game.  For example, they wanted hordes of enemies on screen for some segments, the UE3 engine might not support that too well, so they may have had to change the renderer and AI routines to allow it.

This isn't too different from any other game development, though.

It's probably just some news or fan site desperate to post something and they found this.
8315  Non-Gaming / Hardware / Software Hell / Re: Computers vs Electric Bill? on: August 15, 2006, 09:05:55 AM
There is some debate about this, but anyone know if a computer/power supply is constantly pulling its wattage or just about as much as it needs?
8316  Non-Gaming / Off-Topic / Re: EEEK! on: August 15, 2006, 04:41:59 AM
Um, how do I apply a theme to the forum?  Are there any currently?

I was using the old gamingtrend white text on black scheme to make this easier on my eyes.
8317  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 15, 2006, 04:39:42 AM
This game is just an exercise in frustration to me.  They make boss encounters rely so heavily on firearms, yet they provide no way for the player to duck or take cover.

The follower AI is just braindead, they need to take a cue from Half-Life 2 Episode 1.  I had people stopping for no reason at all.  Leah, on the otherhand, was fine by me, she was hurt, I'd have to carry her to make this go quickly.  The two guys in the women's clothing store were idiots, one of them always found some reason to stand there and get mauled by zombies.  Then, when I go to help him the others get mauled by zombies.  Then, when looking for a save point I get killed because, that's right, the only save point happens to be back at the security room and I end up in the hallway full of zombies and a welded shut door.

I rented the game this morning, and I haven't gotten to Case 1-4 yet.  I stop for a survivor, they die, I die, nightfalls and everyone dies.  Then, if the survivors somehow live for a few minutes, all the time I took trying to keep them alive lets those stupid convicts spawn in the central park.  And somehow, with hundreds of zombies all over the park, they find me and gun me and my followers down.  But, the direct path through the mall is magically blocked by a gate for which there is no switch.  Meaning I either go the long way around the entire mall fighting with my stupid follower AI, or go through the park and die.

It's just a lose lose situation.

The sad thing is, the game and story was interesting, but I've lost all interest in the game.  If there were cheat codes for this game I'd probably just put all of them in and just burn through everything just to see the story, but since there's not I'll just wait for this one to hit the bargain bin.

This game is more frustrating than the original resident evil with all its weird interface quirks.
8318  Gaming / Console / PC Gaming / Re: Too Human on: August 15, 2006, 12:51:34 AM
Well, Rare's problem was that it didn't know what to do with their next gen titles.  The platform shift certainly didn't help.

Take Kameo for instance.  What could have been a nice release day kids title turned into a strange glom of kiddy artwork and sentiments, combined with overly complex warrior changing system, and too much emphasis on the mediocre combat portion of the game.  They should have kept it as a kids game.
8319  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 14, 2006, 09:57:06 PM
I'd have no problems with having a bigger howitzer.  Tongue

I actually think the allies should get a pershing as a standard unit, and the armor branch makes just makes the more plentiful or adds experience/upgrades to sherman crews.

Despite the problems, this is still a buy for me.  The WW2 setting doesn't put me off since it's done so well.

Admittedly, the 2 armies with 3 branches each isn't exactly the most varied of games.  The thing is, the gameplay itself is a lot more nuanced than dawn of war.  So, I still think CoH with 2 armies and branches is still more nuanced than the original Dawn of War with no expansions.

All they need right now is a big balance patch to fix some things, and try some new methods of differentiating the two armies and branches.
8320  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 14, 2006, 09:37:12 AM
Quote
* The pathing in the game needs major work, I kept getting my APCs and Tanks stuck in the middle of an open road for some unknown reason.  retard retard

Agreed.  Not only that, but tanks for some strange reason like to go into melee with the enemy if you give them an attack order.


Quote
* My son without hardly any resource points, was able to CHURN out stuff by salvaging my exploded gear.  I couldn't believe the way he could throw shit at me without any real pause despite a clear lack of capture points. 

Well, not sure if it was just salvage, but the blitzkrieg branch for the germans has an ability where you can turn 200 munitions into 1000 manpower.  Then another ability in the same branch allows them to call in more tanks for just manpower, no fuel required.

Also, did you upgrade your resource rate by buying the upgrades in the supply yard?  I'm not sure if those upgrades are at all that good since the germans always outproduce me.

Quote
* Americans are anemic in the game IMO.  Rifle squads are no match for Genadiers/KnightsCross or Upgraded Normal Germans.  Tanks, well, you know..  Artillery the germans have tremendous rockets as base units AND mortor teams, while the US has, uhh, mortors?

You're right, but also wrong.  The Americans are slightly more powerful early in the game, but quickly lose any advantage they had in the mid to late game.  Thus american players must win quickly or not at all.  Late in the game you face all those upgraded units, nasty german weaponry, and the inevitable swarms of german tanks that take forever to die.

This is balance based on pacing, and it's one of the things I hate when RTS designers use it.  Two forces should always be able to match up with each other, especially since it's very, very difficult to control the pace of a game as it unfolds.


Quote
* I had every ammo and fuel point, but I was capped at +58, while my son with only a couple, had +80, whats up with that? Either a bug or Germans have a resource advantage.

Also agreed, there is something seriously wrong with how much I can produce as allies compared to the Germans.  This is compounded by the fact that German stuff tends to survive a lot longer than allied units (at least the late game units do).  If I recall it was the Americans that were supposed to have the big production advantage.


Quote
* For the first time I realized US Anti-Tank guns can fire armor piercing, but you have to MICROMANAGE them to do it.  retard  Apparently the AI is too retarded to switch to AP when a Panther is breathing down their neck?  If you are a micro god, I guess this is ok, I am not, I suck at heavy micro.

This is one thing I really hate.  AT Guns are supposed to fire AT shells by default.  You have a gun designed to kill tanks, yet you load it with high explosive all the time?  Another reason I hate this is that eats up munitions like crazy just to deal with tanks.  They need to up the damage on the allied AT so that it stands a chance of fending off tank swarms.  Especially so since the firing angle on the gun is very narrow, way to narrow for how small the maps are and how fast the german tanks move.  Because of that it's likely you'll be firing straight into the front of the german tank.

On the whole, it requires too much use of microing and special abilities (and the munitions cost from those abilities) to deal with german tanks.  So when the tank swarms inevitably come out, it's simply too much to deal with.  Compared to US armor which is knocked out quite easily, and you simply can't produce the same amount of them as the germans, which is really odd since the allies were supposed to have at least 4 of them for every german tank.

Quote
* The german Ost flak tank thing is overpowered, and is a choice vehicle for early rushes into enemy bases, they chew up buildings and men BADLY, but do little to armor.  But if used properly, they are extremely overpowered considering they were less than stellar IRL.

Agreed, that flakpanzer is simply overpowered.  Sure, it's useless against tanks, but it obliterates anything else.


Quote
* German buildings and bunkers are *WAY* tougher.. While US stuff is sheet metal and sandbags, and is pretty easy for even a light tank to take down.  While it takes some muscle to drop the german buildings/bunkers.
* German bunkers can be garrisoned, US cannot.  This is a pretty big advantage because german ones can fire to all sides, whilst the US one is limited to line of sight only.

This isn't that bad, I kinda like the difference.  The main problem is that the US MG nest costs a lot more than a bunker equipped with the same.  I think it was 240 for a US MG nest while you can build a bunker for 150, the upgrade to an MG nest for 50 munition.  Then, as you mentioned, it takes a lot more to knock out that bunker than it does to kill the MG nest.

You're incorrect about garrisoning though.  You can put troops into US MG nests, and they will fire out the sides, try it, it works.  Unfortunately, it's also a big risk since that nest can be knocked out easily.


Quote
* German buildings are all manned with MG42 teams, US have nothing.

Incorrect, under the defensive branch of the German army there is an ability that mans all your base buildings with machineguns and allows you to reinforce near bunkers.  So this is fine by me since it's a strategic ability, and only an okay one at that.


Quote
* Mines are far too weak.  It takes 3-4 mine hits to take out a german light tank.

Yes, but mines knock out infantry easy.  Perhaps they should make two different kinds of mines.  Anti tank and anti infantry mines.


Quote
* For a special unit, paratroops seem pretty weak.  Upgraded basic german units wipe the floor with them, and it takes 5-6+ satchel charges to take out a basic concrete german reinforced bunker.  Junk.

Actually airborne are quite powerful if used correctly, the problem is as above, they're useless late in the game against a German player with the equivalent units.  Allied infantry just can't stay alive long enough in the late game.  Airborne can take upgrades like the recoilless rifle that allows them to kill hard targets like bunkers and tanks.  You can also drop in AT guns.

However, the germans get units that can knock airborne out of the sky, such as the flakpanzer and the 88.  In the case of the flakpanzer not only can it kill airborne before they're on the ground, but it'll kill them on the ground too.


Despite all this, the developers have been watching.  They've already said they've got a round of balance changes waiting to be patched in.  The problem is they're focusing on getting the Relic Online service working before they do anything else.  So, I think we'll see balance patches out in the near future now that RO is slowly getting more stable.
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