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8281  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 16, 2006, 09:14:33 AM
What I want to see is a resident evil game like this.  Not campy humor, but with large locations filled with zombies (so it actually feels zombie infested instead of a few wandering around cramped hallways), dark setting, maybe some survival based gameplay that forces you to move from location to location.
8282  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 15, 2006, 11:47:59 PM
As much as I like the premise, I'm not a fan of the picture taking aspect of the game.

This aspect was also a bit disturbing in the intro helicopter ride too, as while I was watching people get killed through the viewfinder, I was thinking that I should have told the damn copter pilot to get in gloser and rescue these people instead of just watching them die, and taking pictures of their death.
8283  Gaming / Console / PC Gaming / Re: Too Human on: August 15, 2006, 11:44:42 PM
It probably means that they gutted some aspects of the engine and rewrote them to better suit their game.  For example, they wanted hordes of enemies on screen for some segments, the UE3 engine might not support that too well, so they may have had to change the renderer and AI routines to allow it.

This isn't too different from any other game development, though.

It's probably just some news or fan site desperate to post something and they found this.
8284  Non-Gaming / Hardware / Software Hell / Re: Computers vs Electric Bill? on: August 15, 2006, 09:05:55 AM
There is some debate about this, but anyone know if a computer/power supply is constantly pulling its wattage or just about as much as it needs?
8285  Non-Gaming / Off-Topic / Re: EEEK! on: August 15, 2006, 04:41:59 AM
Um, how do I apply a theme to the forum?  Are there any currently?

I was using the old gamingtrend white text on black scheme to make this easier on my eyes.
8286  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 15, 2006, 04:39:42 AM
This game is just an exercise in frustration to me.  They make boss encounters rely so heavily on firearms, yet they provide no way for the player to duck or take cover.

The follower AI is just braindead, they need to take a cue from Half-Life 2 Episode 1.  I had people stopping for no reason at all.  Leah, on the otherhand, was fine by me, she was hurt, I'd have to carry her to make this go quickly.  The two guys in the women's clothing store were idiots, one of them always found some reason to stand there and get mauled by zombies.  Then, when I go to help him the others get mauled by zombies.  Then, when looking for a save point I get killed because, that's right, the only save point happens to be back at the security room and I end up in the hallway full of zombies and a welded shut door.

I rented the game this morning, and I haven't gotten to Case 1-4 yet.  I stop for a survivor, they die, I die, nightfalls and everyone dies.  Then, if the survivors somehow live for a few minutes, all the time I took trying to keep them alive lets those stupid convicts spawn in the central park.  And somehow, with hundreds of zombies all over the park, they find me and gun me and my followers down.  But, the direct path through the mall is magically blocked by a gate for which there is no switch.  Meaning I either go the long way around the entire mall fighting with my stupid follower AI, or go through the park and die.

It's just a lose lose situation.

The sad thing is, the game and story was interesting, but I've lost all interest in the game.  If there were cheat codes for this game I'd probably just put all of them in and just burn through everything just to see the story, but since there's not I'll just wait for this one to hit the bargain bin.

This game is more frustrating than the original resident evil with all its weird interface quirks.
8287  Gaming / Console / PC Gaming / Re: Too Human on: August 15, 2006, 12:51:34 AM
Well, Rare's problem was that it didn't know what to do with their next gen titles.  The platform shift certainly didn't help.

Take Kameo for instance.  What could have been a nice release day kids title turned into a strange glom of kiddy artwork and sentiments, combined with overly complex warrior changing system, and too much emphasis on the mediocre combat portion of the game.  They should have kept it as a kids game.
8288  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 14, 2006, 09:57:06 PM
I'd have no problems with having a bigger howitzer.  Tongue

I actually think the allies should get a pershing as a standard unit, and the armor branch makes just makes the more plentiful or adds experience/upgrades to sherman crews.

Despite the problems, this is still a buy for me.  The WW2 setting doesn't put me off since it's done so well.

Admittedly, the 2 armies with 3 branches each isn't exactly the most varied of games.  The thing is, the gameplay itself is a lot more nuanced than dawn of war.  So, I still think CoH with 2 armies and branches is still more nuanced than the original Dawn of War with no expansions.

All they need right now is a big balance patch to fix some things, and try some new methods of differentiating the two armies and branches.
8289  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 14, 2006, 09:37:12 AM
Quote
* The pathing in the game needs major work, I kept getting my APCs and Tanks stuck in the middle of an open road for some unknown reason.  retard retard

Agreed.  Not only that, but tanks for some strange reason like to go into melee with the enemy if you give them an attack order.


Quote
* My son without hardly any resource points, was able to CHURN out stuff by salvaging my exploded gear.  I couldn't believe the way he could throw shit at me without any real pause despite a clear lack of capture points. 

Well, not sure if it was just salvage, but the blitzkrieg branch for the germans has an ability where you can turn 200 munitions into 1000 manpower.  Then another ability in the same branch allows them to call in more tanks for just manpower, no fuel required.

Also, did you upgrade your resource rate by buying the upgrades in the supply yard?  I'm not sure if those upgrades are at all that good since the germans always outproduce me.

Quote
* Americans are anemic in the game IMO.  Rifle squads are no match for Genadiers/KnightsCross or Upgraded Normal Germans.  Tanks, well, you know..  Artillery the germans have tremendous rockets as base units AND mortor teams, while the US has, uhh, mortors?

You're right, but also wrong.  The Americans are slightly more powerful early in the game, but quickly lose any advantage they had in the mid to late game.  Thus american players must win quickly or not at all.  Late in the game you face all those upgraded units, nasty german weaponry, and the inevitable swarms of german tanks that take forever to die.

This is balance based on pacing, and it's one of the things I hate when RTS designers use it.  Two forces should always be able to match up with each other, especially since it's very, very difficult to control the pace of a game as it unfolds.


Quote
* I had every ammo and fuel point, but I was capped at +58, while my son with only a couple, had +80, whats up with that? Either a bug or Germans have a resource advantage.

Also agreed, there is something seriously wrong with how much I can produce as allies compared to the Germans.  This is compounded by the fact that German stuff tends to survive a lot longer than allied units (at least the late game units do).  If I recall it was the Americans that were supposed to have the big production advantage.


Quote
* For the first time I realized US Anti-Tank guns can fire armor piercing, but you have to MICROMANAGE them to do it.  retard  Apparently the AI is too retarded to switch to AP when a Panther is breathing down their neck?  If you are a micro god, I guess this is ok, I am not, I suck at heavy micro.

This is one thing I really hate.  AT Guns are supposed to fire AT shells by default.  You have a gun designed to kill tanks, yet you load it with high explosive all the time?  Another reason I hate this is that eats up munitions like crazy just to deal with tanks.  They need to up the damage on the allied AT so that it stands a chance of fending off tank swarms.  Especially so since the firing angle on the gun is very narrow, way to narrow for how small the maps are and how fast the german tanks move.  Because of that it's likely you'll be firing straight into the front of the german tank.

On the whole, it requires too much use of microing and special abilities (and the munitions cost from those abilities) to deal with german tanks.  So when the tank swarms inevitably come out, it's simply too much to deal with.  Compared to US armor which is knocked out quite easily, and you simply can't produce the same amount of them as the germans, which is really odd since the allies were supposed to have at least 4 of them for every german tank.

Quote
* The german Ost flak tank thing is overpowered, and is a choice vehicle for early rushes into enemy bases, they chew up buildings and men BADLY, but do little to armor.  But if used properly, they are extremely overpowered considering they were less than stellar IRL.

Agreed, that flakpanzer is simply overpowered.  Sure, it's useless against tanks, but it obliterates anything else.


Quote
* German buildings and bunkers are *WAY* tougher.. While US stuff is sheet metal and sandbags, and is pretty easy for even a light tank to take down.  While it takes some muscle to drop the german buildings/bunkers.
* German bunkers can be garrisoned, US cannot.  This is a pretty big advantage because german ones can fire to all sides, whilst the US one is limited to line of sight only.

This isn't that bad, I kinda like the difference.  The main problem is that the US MG nest costs a lot more than a bunker equipped with the same.  I think it was 240 for a US MG nest while you can build a bunker for 150, the upgrade to an MG nest for 50 munition.  Then, as you mentioned, it takes a lot more to knock out that bunker than it does to kill the MG nest.

You're incorrect about garrisoning though.  You can put troops into US MG nests, and they will fire out the sides, try it, it works.  Unfortunately, it's also a big risk since that nest can be knocked out easily.


Quote
* German buildings are all manned with MG42 teams, US have nothing.

Incorrect, under the defensive branch of the German army there is an ability that mans all your base buildings with machineguns and allows you to reinforce near bunkers.  So this is fine by me since it's a strategic ability, and only an okay one at that.


Quote
* Mines are far too weak.  It takes 3-4 mine hits to take out a german light tank.

Yes, but mines knock out infantry easy.  Perhaps they should make two different kinds of mines.  Anti tank and anti infantry mines.


Quote
* For a special unit, paratroops seem pretty weak.  Upgraded basic german units wipe the floor with them, and it takes 5-6+ satchel charges to take out a basic concrete german reinforced bunker.  Junk.

Actually airborne are quite powerful if used correctly, the problem is as above, they're useless late in the game against a German player with the equivalent units.  Allied infantry just can't stay alive long enough in the late game.  Airborne can take upgrades like the recoilless rifle that allows them to kill hard targets like bunkers and tanks.  You can also drop in AT guns.

However, the germans get units that can knock airborne out of the sky, such as the flakpanzer and the 88.  In the case of the flakpanzer not only can it kill airborne before they're on the ground, but it'll kill them on the ground too.


Despite all this, the developers have been watching.  They've already said they've got a round of balance changes waiting to be patched in.  The problem is they're focusing on getting the Relic Online service working before they do anything else.  So, I think we'll see balance patches out in the near future now that RO is slowly getting more stable.
8290  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 11, 2006, 11:47:48 PM
The stability goes in and out.  I've seen it stable with 1800 people on.  Then it was slightly shakey today with only 900.

And Raydude, man.  Fix your connection!  Tongue  He dropped on me in the middle of intense firefight with no warning.  I still won against two players though.  Kept them off balace by constantly pushing two fronts and getting out tanks before they could.

I've found out that the suppression fire ability that the US basic infantry get is extremely powerful  It can pin three enemy squads all by itself while it lasts.  This allows you to repel attacks with just a handful of troops.  It's costly to buy and use, but it's powerful.  So if you're playing germans and see at BAR on the ground, grab it.

One of the best ways to keep putting pressure on the enemy is to use bounding machineguns.  One machinegun covers the other while it's moving up, even better if you're moving from building to building.

Try to avoid small buildings when garrisoning, because I've found that one grenade or panzerfaust strike will kill everyone in those buildings.
8291  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 11, 2006, 10:22:37 PM
Doesn't look like it has many guns, but it still has quite a few, and they all look like double barreled huge cannons.
8292  Gaming / Console / PC Gaming / [Review] Chromehounds on: August 09, 2006, 11:24:22 AM
The fee isn't as bad if you buy a full year.  In fact, more stores carry a live sub card for 13 months for the same price as a 12 month sub.  It equals slightly less than $4 a month.
8293  Gaming / Console / PC Gaming / Anyone get Warpath? [Xbox] on: August 09, 2006, 09:36:00 AM
I tried the demo.  It was bad.  The bots can aim well depending on the setting, but their navigation puts them on the same routes over and over and over.

Plus, it's such a simple game, it's really not worth it.  The Unreal Tournament games have more depth, better pacing, and are just as cheap as this game.

It's only redeeming factor looks to be the conquest mode, but from the reviews it looks like that's simplified too.

All in all, it's a quick money grab using a lot of leftover art from Pariah.
8294  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 09, 2006, 09:31:08 AM
Yet another problem with the 20 man limit.  Eventually, there are other things to do besides play online.
8295  Gaming / Multiplayer Madness (MMO or otherwise) / BC vs. GT on: August 08, 2006, 06:57:08 AM
Company of Heroes.
8296  Gaming / Console / PC Gaming / System Shock 3? EA didn't give a s*** about that game on: August 08, 2006, 05:46:32 AM
Well, for one thing, Irrational can pursue the mature rating to its fullest extent.  A game where whether or not to kill children caught up in a biological resource war is one of the major moral dilemmas?  EA would never have published that.
8297  Gaming / Console / PC Gaming / System Shock 3? EA didn't give a s*** about that game on: August 08, 2006, 04:48:00 AM
Wasn't this posted a while back?

Anyway, I doubt we'll ever see a true sequel to System Shock 3, it's just not EA's kind of game anymore, and EA doesn't give up it's IP lightly.

However, with the success of Oblivion, and the probably success of Bioshock, EA might reconsider.

I know that System Shock 3 was in development in some form, and at some time, at EA, but I'm not sure what's become of it.
8298  Gaming / Console / PC Gaming / EA Missing Features Game on: August 08, 2006, 12:28:55 AM
AH!  He's an EA fanboy!  Burn him!  Tongue

The strange thing is, I can't think of too much a reason why these features are missing.  Think about it, they're not actually changing the gameplay all that much, and some of these missing features are solely outside the game based on simple numerical stats.  All you need is a new interface and they can plug in an older system.
8299  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 07, 2006, 07:22:51 PM
Every single player part you get is inferior to even the basic online parts.
8300  Gaming / Console / PC Gaming / Want to play EA's 2K5 games online? Too damn bad. on: August 07, 2006, 11:59:55 AM
You're thinking about this the wrong way.  This another one of the things that you can blast EA for.

Therefore, think twice next time you buy one of their games.
8301  Gaming / Console / PC Gaming / Want to play EA's 2K5 games online? Too damn bad. on: August 07, 2006, 01:22:11 AM
Um, you guys are forgetting that EA could have simply let MS run the normal matchmaking for their games and all the costs could have been handled by MS.

Besides, a matchmaking server isn't all that expensive, especially so if not so many people are playing it.  You can simply fold it into a larger server farm.
8302  Gaming / Console / PC Gaming / Want to play EA's 2K5 games online? Too damn bad. on: August 06, 2006, 08:56:18 PM
Well what do you expect from a company that pins its a major portion of its profits on rehashes of the same material?  All those yearly sports games with very little changes.  It's like Disney before they got rid of Eisener.

The weird thing is, for the Xbox since MS handles matchmaking EA shouldn't be able to shut down the game.
8303  Gaming / Console / PC Gaming / Sony: How many Blu-ray movies are there in the US? on: August 06, 2006, 08:24:36 AM
Movies won't be a deal breaker for me for the PS3.

Although, can blu-ray players play normal dvds?

There are a lot of games that I want that have already been announced for the PS3, they don't have to be release titles, just games that I know will come out.

In general, it's all about how the PS3 handles gaming, especially online gaming.
8304  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 06, 2006, 06:13:14 AM
Just started a list of names in the multiplayer forum.

There's also a small but growing list over at OO.
8305  Gaming / Multiplayer Madness (MMO or otherwise) / Relic Online (Company of Heroes beta) name list on: August 06, 2006, 06:10:13 AM
This post will house a list of names to add to your buddy list in the Company of Heroes beta.

The friends system works in two ways, you can add someone by right clicking their name in the lobby and clicking add as friend.  Or, you can use the "/addfriend" command in the chat box.

Make sure that when you get into the lobby check your pending contacts to see if anyone has requested to be your friend while you were away.  You can authorize them from the pending tab.

The List:

Vertrucio
GamingTrend
Luke
CrayolaSmoker
Atragon
Soulbringer
Raydude
Tals
Calvin
8306  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 04, 2006, 09:17:16 AM
Scratch that, they didn't accept Vanigan, so I've gone with my third alternate, "Vertrucio".
8307  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 04, 2006, 07:25:19 AM
Well, I bit the bullet and downloaded fileplanet's download manager.  At least I can resume the file now.

Anyway, I should be done by tomorrow and since I have the day free, a friend and I are going to have a little lan party.
8308  Gaming / Console / PC Gaming / Battlefield 2142 Feature on: August 04, 2006, 07:23:50 AM
Waiting for Quake Wars, UT2007, and Frontlines.  Anything but EA.
8309  Gaming / Console / PC Gaming / Sword of the Stars..more info on: August 03, 2006, 09:42:31 PM
Quote from: "Lockdown"
I forgot about this thread.

Sorry for asking for fellow players and then bolting, Turtle.

Truth of the matter is, I'm not liking the game nearly as much as I thought I would be, so my interest has dwindled dramatically.  Bummer that.

I apologize.


No problem, the game definitely has its issues and I don't think the MP mode would fix them.
8310  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 09:41:21 PM
Argh!  The download keeps stopping midway for me.

Are there any other links for this file?
8311  Gaming / Console / PC Gaming / Is there any interest in Dead Rising? on: August 03, 2006, 09:12:21 PM
Now, if they had an interesting multiplayer mode involving those zombies, with humans trying to survive, then that'd be interesting.  Something like RE Outbreak but easier to play.
8312  Gaming / Console / PC Gaming / [360 News] Emergence Day is November 12, 2006 on: August 03, 2006, 09:10:53 PM
I think the polished gameplay will be the draw to the game.

I mean, Blizzard games are nothing new right?  And technically, they aren't exactly high end games.  The reason why people buy Blizzard games is the polish they put on the game, and the very fine tuned gameplay.

Same goes for Gears of War and Halo.
8313  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 08:22:19 PM
I usually go by Vanigan online since turtle is usually taken.
8314  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 07:05:43 PM
Is there a friends/buddy system working in game?  I'd like to jump into some co-op games to practice with you guys before taking on humans.
8315  Gaming / Console / PC Gaming / [360 News] Emergence Day is November 12, 2006 on: August 03, 2006, 07:00:45 PM
It's basically the next quality shooter franchise.  Similar to Halo, it's main call to fame is a little bit of innovation, and a whole lot of polish.

Other than that there's not much entirely new and flashy to the game.  Seeing the videos, I know I'm going to buy it because the gameplay just felt right.
8316  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 03, 2006, 06:58:51 PM
Watch that speed go away mid fight when someone blasts that huge, easily targetted tread base right out from under you.  Let me tell you, it's real boring to have a tread base shot out from under you and the horrible speed it has.  Tread bases lose a lot of speed when they are blown.

Since you're almost guaranteed to have your base blown out when moving forward on the attack, treads are best for defensive work where the enemy comes to you, and you can park your tread hull down.

One more light weapon, one piece of armor, and a little bit more speed isn't all that much.  Although it seems like a lot, it depends entirely on how you play your hound and gearing the hound towards a play style rather than fitting everything you can on a hound.  What's the armament of that hound you just made?

Honestly, as much as I like treads, I like being able to dodge incoming fire more with my biped designs.  Since damage to destroyed parts is transferred to the cockpit, those treads become a big liability when they inevitably get blown out.
8317  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 03, 2006, 09:57:14 AM
Just fought some nasty designs recently, I was the only one who got any kills on my team.

One guy had 6 cannons loaded on his hound.  He would fire two at a time, and since cannons have a big kick, getting hit by one will cause you to stop in place while your shocks absorb the impact and heat.  So after the first hit, he quickly switches to the second set of cannons and fires again, stunning you again, and so on.  You can still shoot back, but unless you've got something heavy you're a goner.

Another design had a tight cluster of 4 sniper cannons, once again with the best ammo.  The guy maxed out his stability, allowing him to fire all 4 sniper cannons together with very little recoil.  If he hits the cockpit on some weaker designs it'll be dead in one hit.  The guy was pretty accurate too.

My current soldier build is 4 assault rifles and two anti hound rockets, along with a missile counter.  All this on a biped base traveling at about 175 top speed.

Assault rifles are quite nice as they're accurate at even long ranges, dont' have much recoil, and do a decent amount of damage.  Just make sure you cluster them instead of spreading them out to focus the damage in one area.  They're also useable at close range, so you aren't sacrificing close range effectiveness.  I prefer these over machineguns any day.

The anti hound rockets are fun because they're light, have no recoil, do a lot of damage, fly faster than rocket pods, and, despite their low range number, can be used to hit distant targets.

This config allows me to choose how I fight, either standing off with the assault rifles at medium range, or going in with rifles and rockets at close range.  The faster biped base has enough turn rating to let me quickly dodge incoming fire, and during a fight, I can just run little figure eights to avoid attacks.

Oh, and can we get a seperate thread in the multiplayer section that has the info about all our affiliated Chromehounds squads, with posts only about the squads?
8318  Non-Gaming / Off-Topic / 10 billion tons of gold on: August 03, 2006, 09:26:38 AM
In every pool there is a trace amount of fecal matter.  Poolmen call it cheekwash.  slywink
8319  Gaming / Console / PC Gaming / Sword of the Stars..more info on: August 03, 2006, 03:07:19 AM
Early on it's more important to pump out those ships and research so that you can find a hospitable planet.

Colonizing one of the less suitable worlds is a massive drain on your economy that you could do without.

Since this is a combat oriented game, always be producing ships, scuttle older designs since they can't be upgraded.

Always make sure you have at least 1 strong battlefleet, if not 2.  One stationed at your homeworld, the other should be moving about as necessary.
8320  Gaming / Console / PC Gaming / Street Fighter II online? on: August 03, 2006, 12:24:38 AM
There's a difficulty setting in the game options, I can confirm this.
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