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8161  Gaming / Console / PC Gaming / Want to play EA's 2K5 games online? Too damn bad. on: August 07, 2006, 11:59:55 AM
You're thinking about this the wrong way.  This another one of the things that you can blast EA for.

Therefore, think twice next time you buy one of their games.
8162  Gaming / Console / PC Gaming / Want to play EA's 2K5 games online? Too damn bad. on: August 07, 2006, 01:22:11 AM
Um, you guys are forgetting that EA could have simply let MS run the normal matchmaking for their games and all the costs could have been handled by MS.

Besides, a matchmaking server isn't all that expensive, especially so if not so many people are playing it.  You can simply fold it into a larger server farm.
8163  Gaming / Console / PC Gaming / Want to play EA's 2K5 games online? Too damn bad. on: August 06, 2006, 08:56:18 PM
Well what do you expect from a company that pins its a major portion of its profits on rehashes of the same material?  All those yearly sports games with very little changes.  It's like Disney before they got rid of Eisener.

The weird thing is, for the Xbox since MS handles matchmaking EA shouldn't be able to shut down the game.
8164  Gaming / Console / PC Gaming / Sony: How many Blu-ray movies are there in the US? on: August 06, 2006, 08:24:36 AM
Movies won't be a deal breaker for me for the PS3.

Although, can blu-ray players play normal dvds?

There are a lot of games that I want that have already been announced for the PS3, they don't have to be release titles, just games that I know will come out.

In general, it's all about how the PS3 handles gaming, especially online gaming.
8165  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 06, 2006, 06:13:14 AM
Just started a list of names in the multiplayer forum.

There's also a small but growing list over at OO.
8166  Gaming / Multiplayer Madness (MMO or otherwise) / Relic Online (Company of Heroes beta) name list on: August 06, 2006, 06:10:13 AM
This post will house a list of names to add to your buddy list in the Company of Heroes beta.

The friends system works in two ways, you can add someone by right clicking their name in the lobby and clicking add as friend.  Or, you can use the "/addfriend" command in the chat box.

Make sure that when you get into the lobby check your pending contacts to see if anyone has requested to be your friend while you were away.  You can authorize them from the pending tab.

The List:

Vertrucio
GamingTrend
Luke
CrayolaSmoker
Atragon
Soulbringer
Raydude
Tals
Calvin
8167  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 04, 2006, 09:17:16 AM
Scratch that, they didn't accept Vanigan, so I've gone with my third alternate, "Vertrucio".
8168  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 04, 2006, 07:25:19 AM
Well, I bit the bullet and downloaded fileplanet's download manager.  At least I can resume the file now.

Anyway, I should be done by tomorrow and since I have the day free, a friend and I are going to have a little lan party.
8169  Gaming / Console / PC Gaming / Battlefield 2142 Feature on: August 04, 2006, 07:23:50 AM
Waiting for Quake Wars, UT2007, and Frontlines.  Anything but EA.
8170  Gaming / Console / PC Gaming / Sword of the Stars..more info on: August 03, 2006, 09:42:31 PM
Quote from: "Lockdown"
I forgot about this thread.

Sorry for asking for fellow players and then bolting, Turtle.

Truth of the matter is, I'm not liking the game nearly as much as I thought I would be, so my interest has dwindled dramatically.  Bummer that.

I apologize.


No problem, the game definitely has its issues and I don't think the MP mode would fix them.
8171  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 09:41:21 PM
Argh!  The download keeps stopping midway for me.

Are there any other links for this file?
8172  Gaming / Console / PC Gaming / Is there any interest in Dead Rising? on: August 03, 2006, 09:12:21 PM
Now, if they had an interesting multiplayer mode involving those zombies, with humans trying to survive, then that'd be interesting.  Something like RE Outbreak but easier to play.
8173  Gaming / Console / PC Gaming / [360 News] Emergence Day is November 12, 2006 on: August 03, 2006, 09:10:53 PM
I think the polished gameplay will be the draw to the game.

I mean, Blizzard games are nothing new right?  And technically, they aren't exactly high end games.  The reason why people buy Blizzard games is the polish they put on the game, and the very fine tuned gameplay.

Same goes for Gears of War and Halo.
8174  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 08:22:19 PM
I usually go by Vanigan online since turtle is usually taken.
8175  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 07:05:43 PM
Is there a friends/buddy system working in game?  I'd like to jump into some co-op games to practice with you guys before taking on humans.
8176  Gaming / Console / PC Gaming / [360 News] Emergence Day is November 12, 2006 on: August 03, 2006, 07:00:45 PM
It's basically the next quality shooter franchise.  Similar to Halo, it's main call to fame is a little bit of innovation, and a whole lot of polish.

Other than that there's not much entirely new and flashy to the game.  Seeing the videos, I know I'm going to buy it because the gameplay just felt right.
8177  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 03, 2006, 06:58:51 PM
Watch that speed go away mid fight when someone blasts that huge, easily targetted tread base right out from under you.  Let me tell you, it's real boring to have a tread base shot out from under you and the horrible speed it has.  Tread bases lose a lot of speed when they are blown.

Since you're almost guaranteed to have your base blown out when moving forward on the attack, treads are best for defensive work where the enemy comes to you, and you can park your tread hull down.

One more light weapon, one piece of armor, and a little bit more speed isn't all that much.  Although it seems like a lot, it depends entirely on how you play your hound and gearing the hound towards a play style rather than fitting everything you can on a hound.  What's the armament of that hound you just made?

Honestly, as much as I like treads, I like being able to dodge incoming fire more with my biped designs.  Since damage to destroyed parts is transferred to the cockpit, those treads become a big liability when they inevitably get blown out.
8178  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 03, 2006, 09:57:14 AM
Just fought some nasty designs recently, I was the only one who got any kills on my team.

One guy had 6 cannons loaded on his hound.  He would fire two at a time, and since cannons have a big kick, getting hit by one will cause you to stop in place while your shocks absorb the impact and heat.  So after the first hit, he quickly switches to the second set of cannons and fires again, stunning you again, and so on.  You can still shoot back, but unless you've got something heavy you're a goner.

Another design had a tight cluster of 4 sniper cannons, once again with the best ammo.  The guy maxed out his stability, allowing him to fire all 4 sniper cannons together with very little recoil.  If he hits the cockpit on some weaker designs it'll be dead in one hit.  The guy was pretty accurate too.

My current soldier build is 4 assault rifles and two anti hound rockets, along with a missile counter.  All this on a biped base traveling at about 175 top speed.

Assault rifles are quite nice as they're accurate at even long ranges, dont' have much recoil, and do a decent amount of damage.  Just make sure you cluster them instead of spreading them out to focus the damage in one area.  They're also useable at close range, so you aren't sacrificing close range effectiveness.  I prefer these over machineguns any day.

The anti hound rockets are fun because they're light, have no recoil, do a lot of damage, fly faster than rocket pods, and, despite their low range number, can be used to hit distant targets.

This config allows me to choose how I fight, either standing off with the assault rifles at medium range, or going in with rifles and rockets at close range.  The faster biped base has enough turn rating to let me quickly dodge incoming fire, and during a fight, I can just run little figure eights to avoid attacks.

Oh, and can we get a seperate thread in the multiplayer section that has the info about all our affiliated Chromehounds squads, with posts only about the squads?
8179  Non-Gaming / Off-Topic / 10 billion tons of gold on: August 03, 2006, 09:26:38 AM
In every pool there is a trace amount of fecal matter.  Poolmen call it cheekwash.  slywink
8180  Gaming / Console / PC Gaming / Sword of the Stars..more info on: August 03, 2006, 03:07:19 AM
Early on it's more important to pump out those ships and research so that you can find a hospitable planet.

Colonizing one of the less suitable worlds is a massive drain on your economy that you could do without.

Since this is a combat oriented game, always be producing ships, scuttle older designs since they can't be upgraded.

Always make sure you have at least 1 strong battlefleet, if not 2.  One stationed at your homeworld, the other should be moving about as necessary.
8181  Gaming / Console / PC Gaming / Street Fighter II online? on: August 03, 2006, 12:24:38 AM
There's a difficulty setting in the game options, I can confirm this.
8182  Gaming / Console / PC Gaming / [Xbox 360] Saints Row demo on the Marketplace! on: August 02, 2006, 07:35:59 PM
Does the demo have an MP mode?  I know the full game does.

I have a year subscription to Live, so I've been trying out all the online games for the 360.
8183  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 02, 2006, 07:35:08 PM
Don't fall into the trap of taking a heavier base all the time.  Bases like treads and multilegs are big targets, slower than usual, and either don't have enough turn or rotation rate.

The treads may seem like a nice amount of load for little trade off, but people forget its horrible turning rate, making you unable to dodge incoming fire.  As above, it's also a huge target, so any enemy who knows how to fight will take out your base first, making you even slower.  Then either they'll take out your cockpit or keep shooting your base so that the damage transfers to the cockpit.
8184  Non-Gaming / Off-Topic / How often can you remember your dreams? on: August 02, 2006, 07:15:16 AM
I don't remember much of my dreams lately.  I'm always lacking so much sleep that I rarely remember any dreams.

When I was a kid I remembered lots of dreams, and some of them have stuck with me through time.

One involved me standing on top of a towering mushroom plant thing in a lake full of them.  A giant carp/koi/dragon thing wove its way between these towers and in the distance was a japanese pagoda and people waving to me.

I also had a series of dreams which ran for a week that I call The Crone, I plan to turn it into a comic one day, but it involves me meeting an old witch woman who takes care of me for a bit, then at the end of the series she strangled me to death in a mazelike house.

The white lady is another dream I had that was recurring to me and I believe its an allegory to my relationships so far.  It involved some really vivid fantasy imagery of a decrepit tower, dark shadows on stonework and an ethereally white dress woman at the top about to fall.  It looked a lot like Ico the game and the first time I played Ico I sat there stunned as I remembered the dream again in detail.
8185  Non-Gaming / Off-Topic / What is your favorite potato chip? on: August 02, 2006, 07:05:51 AM
Maui Sweet Onion chips, in the pinkish purplish bad with Samoans in a boat.

It's the kettle corn of the potato chip world.

Still looking for good ketchup chips here in california.
8186  Gaming / Console / PC Gaming / [Xbox 360] Saints Row demo on the Marketplace! on: August 02, 2006, 02:49:18 AM
And there's word that the Dead Rising demo will be up soon too.

So, GTA clone with Gangstas or GTA clone with zombies...

I go with zombies.  Tongue
8187  Gaming / Console / PC Gaming / Perfect Dark Zero - Huge Hit or Colossal Failure? on: July 31, 2006, 05:28:06 AM
Multiplayer is interesting, but the sluggish aiming will get on your nerves there too.  It creates a real problem with the guns being so accurate, the aiming is so sluggish, and the players moving so quickly that the experienced players of the game who have mastered the aiming will simply waste everyone.  Normally this is okay because that's just how MP games are, but in PDZ, instead of learning the tactics of the game you're just fighting with the aiming system.

Not to mention the funkyness of the weaponry in this game, some guns have up to 4 functions, that may seem good but all the buttons you need to know to use them are weird.

Still, despite all those problems, I'd buy this game for $20, especially if they come through on the Counter-Op mode.

I'd actually like to see them continue the series, maybe remake Perfect Dark 1.
8188  Gaming / Analog Gaming / No More E3?! on: July 31, 2006, 05:15:44 AM
I suspect E3 will go through some serious changes, but I doubt the show will go away entirely, at least not for a long time.

The show does have its uses, but lately it had gotten a little too flashy for what's supposed to be a trademan only show.
8189  Gaming / Console / PC Gaming / [PS3] Entitlements? WTF? on: July 30, 2006, 07:25:12 AM
Why don't they just call them awards or trophies?
8190  Gaming / Console / PC Gaming / What the...Ninety-Nine Nights demo up in the marketplace! on: July 29, 2006, 11:53:03 PM
Now, if the story and characters had actually been interesting, a lot more people would have bought it

Why are these developers and publishers shooting themselves in the foot by not hiring decent writers and voice actors?  By not using them, and having cliched stories with uninteresting character they're missing out on one of the biggest hooks to get people to buy, a feeling of attachment to characters and involvement in the plot.

Face it, the gameplay is rehashed Dynasty Warriors.  It looks prettier, has a lot more going on, but ultimately it's a bland rehash.  If they had gone with a more interesting story and shown a good slice of it during the demo, a lot more players would be interested in buying instead of just getting their fill of the game.

Oh, and the way they handle item drops is just plain stupid.  First you need a massive combo count to have items start dropping, but by the time you get this count, you've usually already killed most enemies on screen.  So now all those one use items have their timers run out while running to the next fight,

The equippable items are more interesting.  I managed to get two clovers early in the game (+ to item drop chance) which meant any time I got past that combo number I'd get items up the wazoo.  But, I'm not really into the whole diablo style item collecting.

So, no story, no good multiplayer, no buy.  It's a rental for me.
8191  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 29, 2006, 07:51:05 AM
Quote from: "stiffler"
Finally, the sniper rounds seem a bit weak to me.  When combined with the agonizingly slow refresh rate.  They are no doubt nice if parked on a hill with all the time in the world, but I've not had much success with them.  It seems if you are looking for that role artillery would be a better investment.  Maybe I'm just using the wrong rounds.  I hated the sniper missions in the single-player mode.


Sniper rounds should be weak, you're supposed to load up with 2-3 of them firing at a time.  They're also pinpoint accurate at very long range, can you imagine how the game would devolve into a counter-strikeish sniper war if they were better?

That said, they still have their uses.  In particular, you can use sniper weapons for various tasks in support of your teammates.  If you're fighting fast movers, shoot the base which usually has low durability, then pop their generator to slow them down even more.

If you're fighting heavier guys, target their weapons and assists.  Someone have a missile counter that's defeating a teammate's missiles?  One volley should take it out.  Artillery beating up your teammates?  Blow up those heavy guns and make that behemoth useless.  Enemy have a commander?  Take out his NA attachment, which always is on top and not easily hidden behind hills.  Is it a night mission?  Pick off the enemy night and thermal vision parts.  Short on time and the last enemy running?  Deal that final blow on him since he should be weakened from the battle.

So, don't think if yourself as a kill shooter when you're playing sniper, work to support your teammates with precision fire.  Your weapons might not do so much damage to the enemy cockpit, but they can pick apart a hound piece by piece.
8192  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 29, 2006, 04:54:59 AM
Stiffler, try adding on a thermal vision part on to your scout.

Thermal vision can see through smoke, allowing you to create your own concealment and fire from it.

Alternatively, you can go in close, fire smoke right on top of the guy, activate thermal vision, and strafe him to death while he can't see.
8193  Gaming / Console / PC Gaming / What the...Ninety-Nine Nights demo up in the marketplace! on: July 28, 2006, 10:07:28 PM
It's okay that you don't like the game as a whole, but please don't insult us simply because we really enjoy the multiplayer game.

We've gone over many, many times, the single player mode sucks for those game.  Simply, plainly, flat out sucks.  But the multiplayer for this game is heaven for those that like this style of game.

That said, even I see problems with the game, and I'm actually looking forward to other big robot games.  I know armored core 4 is coming out on the 360, and I'm hoping Steel Battalion or Mechwarrior (not mechassault) gets a sequel on the system.
8194  Gaming / Console / PC Gaming / NEWS : (360) Fusion Frenzy 2 announced for a 2006 release on: July 28, 2006, 07:33:04 PM
Hell, I would buy a kiddy game for the 360 for 4 player gameplay any day.

Fusion Frenzy just happens to be the first party game released for the 360.
8195  Gaming / Console / PC Gaming / What the...Ninety-Nine Nights demo up in the marketplace! on: July 28, 2006, 07:29:58 PM
Weird.  How well does Dynasty Warriors get reviewed in Japan?  I suspect it's more like the Japanese are just as tired of the Dynasty Warriors games as we are, and NNN was more of the same.

I already knew the 360 could handle huge fights after what I saw in Kameo, so NNN was very interesting to me.
8196  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 28, 2006, 05:25:15 AM
Just so you all know, I've left the squad so another spot is open on the GT Team.  I don't have the money or time to buy Chromehounds right now so I'll probably buy it sometime down the line, probably when the price point drops to $40.

Sad thing is, I just found a commander build that I really liked, enormous range, two sniper cannons, and decent speed just in case I needed to run away.
8197  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 27, 2006, 07:17:51 PM
The reason why the comm sent you out in a heavy base might have been that he didn't know what kind of hound you were running.  They really need some sort of quick read out that the comm can use.  Since people switch hounds so often, I find it difficult to keep track of who is using what and the lack of indicators doesn't help.

I'm thinking that they need a dedicated commander's screen.  Something like you hold down the Y button instead of just tapping it and you go into a Battlefield 2 style command screen with more options, albiet you have less awareness of things around you.  In this screen you can place waypoints for squad members and maybe do special commander things like place artilly fire orders, or even something like radar relay, where you can pinpoint an enemy hound on the player's map for a short amount of time.

Players also need a compass at the top of their screen that includes a waypoint indicator.  The compass on the sonar screen is a little too wonky to use properly.

I think we need to have everyone put their numbers on multiple areas of their hound to make identification a little easier.  When I next jump online that's what I'll be doing.
8198  Gaming / Console / PC Gaming / Fight Night 3 question/help on: July 27, 2006, 06:12:13 AM
Switch your controls to setup 3, this'll map your basic punches to the four buttons.

In the full game, the manual includes all the moves in the TPK system.  Look on gamefaqs for the list.

Hopkins is a power fighter, not a fast hitter.  His punches are slow, but when you connect he'll feel it.  One reason why your fighter will slow down and do less damage is how tired he is.  If you throw too many punches, especially power punches, in a short time it'll tire your fighter and make any further punches slower and weaker.

If you're getting hit too much, block.  In fact, always be blocking in at least one area when you're not punching, usually you'll want to cover the face.

Back Roy Jones into corner, then you can wail away with as many hard hooks as you want.
8199  Gaming / Console / PC Gaming / Lan Party friendly? SW: EAW, Rise of Legends, or BFME2? on: July 27, 2006, 06:06:51 AM
Are you looking primarily for strategy games?
8200  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 26, 2006, 07:39:45 PM
Yep, different people are good at different things.

Tactics down on the battlefield is something I'm just good at.  Give me a unit and an objective and I'll take it.  However, don't ask me to handle logistics and industry like in most RTS games because I couldn't manage those to save my life.  If I ever joined the military I suspect I'd be a great squad or platoon leader.

The same goes for close in fighting.  I can handle close in fighting, but close fighting with hounds is something I'm not good at.

My NA build suits my personality.  Since I'm a tactical guy I have the NA, but since I'm on the ground with my troops, I'm expected to fight and back them up when needed.  My cannons allow me to fight at medium to medium/long range.  So, if I planned the fight correctly I can back my teammates up from a safe distance dropping cannon shells where they need to be.  After a few volleys I switch back to the command map to make sure the battle is progressing well, bark off some more commands and go back to shooting.

I think I may switch to a quad leg design so I can put a longer range NA on my commander unit, along with some useful options like mines.  I may try and make an artillery design, but aiming those take too much work and I'd rather be using that time to command.
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