http://gamingtrend.com
July 24, 2014, 08:04:47 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 203 204 [205] 206 207 ... 233
8161  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 04, 2006, 09:17:16 AM
Scratch that, they didn't accept Vanigan, so I've gone with my third alternate, "Vertrucio".
8162  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 04, 2006, 07:25:19 AM
Well, I bit the bullet and downloaded fileplanet's download manager.  At least I can resume the file now.

Anyway, I should be done by tomorrow and since I have the day free, a friend and I are going to have a little lan party.
8163  Gaming / Console / PC Gaming / Battlefield 2142 Feature on: August 04, 2006, 07:23:50 AM
Waiting for Quake Wars, UT2007, and Frontlines.  Anything but EA.
8164  Gaming / Console / PC Gaming / Sword of the Stars..more info on: August 03, 2006, 09:42:31 PM
Quote from: "Lockdown"
I forgot about this thread.

Sorry for asking for fellow players and then bolting, Turtle.

Truth of the matter is, I'm not liking the game nearly as much as I thought I would be, so my interest has dwindled dramatically.  Bummer that.

I apologize.


No problem, the game definitely has its issues and I don't think the MP mode would fix them.
8165  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 09:41:21 PM
Argh!  The download keeps stopping midway for me.

Are there any other links for this file?
8166  Gaming / Console / PC Gaming / Is there any interest in Dead Rising? on: August 03, 2006, 09:12:21 PM
Now, if they had an interesting multiplayer mode involving those zombies, with humans trying to survive, then that'd be interesting.  Something like RE Outbreak but easier to play.
8167  Gaming / Console / PC Gaming / [360 News] Emergence Day is November 12, 2006 on: August 03, 2006, 09:10:53 PM
I think the polished gameplay will be the draw to the game.

I mean, Blizzard games are nothing new right?  And technically, they aren't exactly high end games.  The reason why people buy Blizzard games is the polish they put on the game, and the very fine tuned gameplay.

Same goes for Gears of War and Halo.
8168  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 08:22:19 PM
I usually go by Vanigan online since turtle is usually taken.
8169  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 03, 2006, 07:05:43 PM
Is there a friends/buddy system working in game?  I'd like to jump into some co-op games to practice with you guys before taking on humans.
8170  Gaming / Console / PC Gaming / [360 News] Emergence Day is November 12, 2006 on: August 03, 2006, 07:00:45 PM
It's basically the next quality shooter franchise.  Similar to Halo, it's main call to fame is a little bit of innovation, and a whole lot of polish.

Other than that there's not much entirely new and flashy to the game.  Seeing the videos, I know I'm going to buy it because the gameplay just felt right.
8171  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 03, 2006, 06:58:51 PM
Watch that speed go away mid fight when someone blasts that huge, easily targetted tread base right out from under you.  Let me tell you, it's real boring to have a tread base shot out from under you and the horrible speed it has.  Tread bases lose a lot of speed when they are blown.

Since you're almost guaranteed to have your base blown out when moving forward on the attack, treads are best for defensive work where the enemy comes to you, and you can park your tread hull down.

One more light weapon, one piece of armor, and a little bit more speed isn't all that much.  Although it seems like a lot, it depends entirely on how you play your hound and gearing the hound towards a play style rather than fitting everything you can on a hound.  What's the armament of that hound you just made?

Honestly, as much as I like treads, I like being able to dodge incoming fire more with my biped designs.  Since damage to destroyed parts is transferred to the cockpit, those treads become a big liability when they inevitably get blown out.
8172  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 03, 2006, 09:57:14 AM
Just fought some nasty designs recently, I was the only one who got any kills on my team.

One guy had 6 cannons loaded on his hound.  He would fire two at a time, and since cannons have a big kick, getting hit by one will cause you to stop in place while your shocks absorb the impact and heat.  So after the first hit, he quickly switches to the second set of cannons and fires again, stunning you again, and so on.  You can still shoot back, but unless you've got something heavy you're a goner.

Another design had a tight cluster of 4 sniper cannons, once again with the best ammo.  The guy maxed out his stability, allowing him to fire all 4 sniper cannons together with very little recoil.  If he hits the cockpit on some weaker designs it'll be dead in one hit.  The guy was pretty accurate too.

My current soldier build is 4 assault rifles and two anti hound rockets, along with a missile counter.  All this on a biped base traveling at about 175 top speed.

Assault rifles are quite nice as they're accurate at even long ranges, dont' have much recoil, and do a decent amount of damage.  Just make sure you cluster them instead of spreading them out to focus the damage in one area.  They're also useable at close range, so you aren't sacrificing close range effectiveness.  I prefer these over machineguns any day.

The anti hound rockets are fun because they're light, have no recoil, do a lot of damage, fly faster than rocket pods, and, despite their low range number, can be used to hit distant targets.

This config allows me to choose how I fight, either standing off with the assault rifles at medium range, or going in with rifles and rockets at close range.  The faster biped base has enough turn rating to let me quickly dodge incoming fire, and during a fight, I can just run little figure eights to avoid attacks.

Oh, and can we get a seperate thread in the multiplayer section that has the info about all our affiliated Chromehounds squads, with posts only about the squads?
8173  Non-Gaming / Off-Topic / 10 billion tons of gold on: August 03, 2006, 09:26:38 AM
In every pool there is a trace amount of fecal matter.  Poolmen call it cheekwash.  slywink
8174  Gaming / Console / PC Gaming / Sword of the Stars..more info on: August 03, 2006, 03:07:19 AM
Early on it's more important to pump out those ships and research so that you can find a hospitable planet.

Colonizing one of the less suitable worlds is a massive drain on your economy that you could do without.

Since this is a combat oriented game, always be producing ships, scuttle older designs since they can't be upgraded.

Always make sure you have at least 1 strong battlefleet, if not 2.  One stationed at your homeworld, the other should be moving about as necessary.
8175  Gaming / Console / PC Gaming / Street Fighter II online? on: August 03, 2006, 12:24:38 AM
There's a difficulty setting in the game options, I can confirm this.
8176  Gaming / Console / PC Gaming / [Xbox 360] Saints Row demo on the Marketplace! on: August 02, 2006, 07:35:59 PM
Does the demo have an MP mode?  I know the full game does.

I have a year subscription to Live, so I've been trying out all the online games for the 360.
8177  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 02, 2006, 07:35:08 PM
Don't fall into the trap of taking a heavier base all the time.  Bases like treads and multilegs are big targets, slower than usual, and either don't have enough turn or rotation rate.

The treads may seem like a nice amount of load for little trade off, but people forget its horrible turning rate, making you unable to dodge incoming fire.  As above, it's also a huge target, so any enemy who knows how to fight will take out your base first, making you even slower.  Then either they'll take out your cockpit or keep shooting your base so that the damage transfers to the cockpit.
8178  Non-Gaming / Off-Topic / How often can you remember your dreams? on: August 02, 2006, 07:15:16 AM
I don't remember much of my dreams lately.  I'm always lacking so much sleep that I rarely remember any dreams.

When I was a kid I remembered lots of dreams, and some of them have stuck with me through time.

One involved me standing on top of a towering mushroom plant thing in a lake full of them.  A giant carp/koi/dragon thing wove its way between these towers and in the distance was a japanese pagoda and people waving to me.

I also had a series of dreams which ran for a week that I call The Crone, I plan to turn it into a comic one day, but it involves me meeting an old witch woman who takes care of me for a bit, then at the end of the series she strangled me to death in a mazelike house.

The white lady is another dream I had that was recurring to me and I believe its an allegory to my relationships so far.  It involved some really vivid fantasy imagery of a decrepit tower, dark shadows on stonework and an ethereally white dress woman at the top about to fall.  It looked a lot like Ico the game and the first time I played Ico I sat there stunned as I remembered the dream again in detail.
8179  Non-Gaming / Off-Topic / What is your favorite potato chip? on: August 02, 2006, 07:05:51 AM
Maui Sweet Onion chips, in the pinkish purplish bad with Samoans in a boat.

It's the kettle corn of the potato chip world.

Still looking for good ketchup chips here in california.
8180  Gaming / Console / PC Gaming / [Xbox 360] Saints Row demo on the Marketplace! on: August 02, 2006, 02:49:18 AM
And there's word that the Dead Rising demo will be up soon too.

So, GTA clone with Gangstas or GTA clone with zombies...

I go with zombies.  Tongue
8181  Gaming / Console / PC Gaming / Perfect Dark Zero - Huge Hit or Colossal Failure? on: July 31, 2006, 05:28:06 AM
Multiplayer is interesting, but the sluggish aiming will get on your nerves there too.  It creates a real problem with the guns being so accurate, the aiming is so sluggish, and the players moving so quickly that the experienced players of the game who have mastered the aiming will simply waste everyone.  Normally this is okay because that's just how MP games are, but in PDZ, instead of learning the tactics of the game you're just fighting with the aiming system.

Not to mention the funkyness of the weaponry in this game, some guns have up to 4 functions, that may seem good but all the buttons you need to know to use them are weird.

Still, despite all those problems, I'd buy this game for $20, especially if they come through on the Counter-Op mode.

I'd actually like to see them continue the series, maybe remake Perfect Dark 1.
8182  Gaming / Analog Gaming / No More E3?! on: July 31, 2006, 05:15:44 AM
I suspect E3 will go through some serious changes, but I doubt the show will go away entirely, at least not for a long time.

The show does have its uses, but lately it had gotten a little too flashy for what's supposed to be a trademan only show.
8183  Gaming / Console / PC Gaming / [PS3] Entitlements? WTF? on: July 30, 2006, 07:25:12 AM
Why don't they just call them awards or trophies?
8184  Gaming / Console / PC Gaming / What the...Ninety-Nine Nights demo up in the marketplace! on: July 29, 2006, 11:53:03 PM
Now, if the story and characters had actually been interesting, a lot more people would have bought it

Why are these developers and publishers shooting themselves in the foot by not hiring decent writers and voice actors?  By not using them, and having cliched stories with uninteresting character they're missing out on one of the biggest hooks to get people to buy, a feeling of attachment to characters and involvement in the plot.

Face it, the gameplay is rehashed Dynasty Warriors.  It looks prettier, has a lot more going on, but ultimately it's a bland rehash.  If they had gone with a more interesting story and shown a good slice of it during the demo, a lot more players would be interested in buying instead of just getting their fill of the game.

Oh, and the way they handle item drops is just plain stupid.  First you need a massive combo count to have items start dropping, but by the time you get this count, you've usually already killed most enemies on screen.  So now all those one use items have their timers run out while running to the next fight,

The equippable items are more interesting.  I managed to get two clovers early in the game (+ to item drop chance) which meant any time I got past that combo number I'd get items up the wazoo.  But, I'm not really into the whole diablo style item collecting.

So, no story, no good multiplayer, no buy.  It's a rental for me.
8185  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 29, 2006, 07:51:05 AM
Quote from: "stiffler"
Finally, the sniper rounds seem a bit weak to me.  When combined with the agonizingly slow refresh rate.  They are no doubt nice if parked on a hill with all the time in the world, but I've not had much success with them.  It seems if you are looking for that role artillery would be a better investment.  Maybe I'm just using the wrong rounds.  I hated the sniper missions in the single-player mode.


Sniper rounds should be weak, you're supposed to load up with 2-3 of them firing at a time.  They're also pinpoint accurate at very long range, can you imagine how the game would devolve into a counter-strikeish sniper war if they were better?

That said, they still have their uses.  In particular, you can use sniper weapons for various tasks in support of your teammates.  If you're fighting fast movers, shoot the base which usually has low durability, then pop their generator to slow them down even more.

If you're fighting heavier guys, target their weapons and assists.  Someone have a missile counter that's defeating a teammate's missiles?  One volley should take it out.  Artillery beating up your teammates?  Blow up those heavy guns and make that behemoth useless.  Enemy have a commander?  Take out his NA attachment, which always is on top and not easily hidden behind hills.  Is it a night mission?  Pick off the enemy night and thermal vision parts.  Short on time and the last enemy running?  Deal that final blow on him since he should be weakened from the battle.

So, don't think if yourself as a kill shooter when you're playing sniper, work to support your teammates with precision fire.  Your weapons might not do so much damage to the enemy cockpit, but they can pick apart a hound piece by piece.
8186  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 29, 2006, 04:54:59 AM
Stiffler, try adding on a thermal vision part on to your scout.

Thermal vision can see through smoke, allowing you to create your own concealment and fire from it.

Alternatively, you can go in close, fire smoke right on top of the guy, activate thermal vision, and strafe him to death while he can't see.
8187  Gaming / Console / PC Gaming / What the...Ninety-Nine Nights demo up in the marketplace! on: July 28, 2006, 10:07:28 PM
It's okay that you don't like the game as a whole, but please don't insult us simply because we really enjoy the multiplayer game.

We've gone over many, many times, the single player mode sucks for those game.  Simply, plainly, flat out sucks.  But the multiplayer for this game is heaven for those that like this style of game.

That said, even I see problems with the game, and I'm actually looking forward to other big robot games.  I know armored core 4 is coming out on the 360, and I'm hoping Steel Battalion or Mechwarrior (not mechassault) gets a sequel on the system.
8188  Gaming / Console / PC Gaming / NEWS : (360) Fusion Frenzy 2 announced for a 2006 release on: July 28, 2006, 07:33:04 PM
Hell, I would buy a kiddy game for the 360 for 4 player gameplay any day.

Fusion Frenzy just happens to be the first party game released for the 360.
8189  Gaming / Console / PC Gaming / What the...Ninety-Nine Nights demo up in the marketplace! on: July 28, 2006, 07:29:58 PM
Weird.  How well does Dynasty Warriors get reviewed in Japan?  I suspect it's more like the Japanese are just as tired of the Dynasty Warriors games as we are, and NNN was more of the same.

I already knew the 360 could handle huge fights after what I saw in Kameo, so NNN was very interesting to me.
8190  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 28, 2006, 05:25:15 AM
Just so you all know, I've left the squad so another spot is open on the GT Team.  I don't have the money or time to buy Chromehounds right now so I'll probably buy it sometime down the line, probably when the price point drops to $40.

Sad thing is, I just found a commander build that I really liked, enormous range, two sniper cannons, and decent speed just in case I needed to run away.
8191  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 27, 2006, 07:17:51 PM
The reason why the comm sent you out in a heavy base might have been that he didn't know what kind of hound you were running.  They really need some sort of quick read out that the comm can use.  Since people switch hounds so often, I find it difficult to keep track of who is using what and the lack of indicators doesn't help.

I'm thinking that they need a dedicated commander's screen.  Something like you hold down the Y button instead of just tapping it and you go into a Battlefield 2 style command screen with more options, albiet you have less awareness of things around you.  In this screen you can place waypoints for squad members and maybe do special commander things like place artilly fire orders, or even something like radar relay, where you can pinpoint an enemy hound on the player's map for a short amount of time.

Players also need a compass at the top of their screen that includes a waypoint indicator.  The compass on the sonar screen is a little too wonky to use properly.

I think we need to have everyone put their numbers on multiple areas of their hound to make identification a little easier.  When I next jump online that's what I'll be doing.
8192  Gaming / Console / PC Gaming / Fight Night 3 question/help on: July 27, 2006, 06:12:13 AM
Switch your controls to setup 3, this'll map your basic punches to the four buttons.

In the full game, the manual includes all the moves in the TPK system.  Look on gamefaqs for the list.

Hopkins is a power fighter, not a fast hitter.  His punches are slow, but when you connect he'll feel it.  One reason why your fighter will slow down and do less damage is how tired he is.  If you throw too many punches, especially power punches, in a short time it'll tire your fighter and make any further punches slower and weaker.

If you're getting hit too much, block.  In fact, always be blocking in at least one area when you're not punching, usually you'll want to cover the face.

Back Roy Jones into corner, then you can wail away with as many hard hooks as you want.
8193  Gaming / Console / PC Gaming / Lan Party friendly? SW: EAW, Rise of Legends, or BFME2? on: July 27, 2006, 06:06:51 AM
Are you looking primarily for strategy games?
8194  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 26, 2006, 07:39:45 PM
Yep, different people are good at different things.

Tactics down on the battlefield is something I'm just good at.  Give me a unit and an objective and I'll take it.  However, don't ask me to handle logistics and industry like in most RTS games because I couldn't manage those to save my life.  If I ever joined the military I suspect I'd be a great squad or platoon leader.

The same goes for close in fighting.  I can handle close in fighting, but close fighting with hounds is something I'm not good at.

My NA build suits my personality.  Since I'm a tactical guy I have the NA, but since I'm on the ground with my troops, I'm expected to fight and back them up when needed.  My cannons allow me to fight at medium to medium/long range.  So, if I planned the fight correctly I can back my teammates up from a safe distance dropping cannon shells where they need to be.  After a few volleys I switch back to the command map to make sure the battle is progressing well, bark off some more commands and go back to shooting.

I think I may switch to a quad leg design so I can put a longer range NA on my commander unit, along with some useful options like mines.  I may try and make an artillery design, but aiming those take too much work and I'd rather be using that time to command.
8195  Gaming / Console / PC Gaming / DOA 4 Demo on XBL on: July 26, 2006, 07:22:05 PM
Um, saying it's better than RRXX to justify it not sucking is like comparing one mound of poo to another.  Tongue
8196  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 26, 2006, 06:28:19 AM
My NA defender is a nice surprise.  It even works in a squad with a dedicated commander.

Basically I have the heaviest Morskoj base, an experimental Morskoj medium cockpit with higher durability, 4 sal kar cannons with the highest damage HEAT rounds, and a Sal Kar NA with limited range.  I don't have much NA range, but with Combas towers I can usually see incoming threats.  The best thing is that since I have an NA, I'm less likely to get jumped at close range, so not having close ranged weaponry isn't a problem.

My four cannons fire in a tight pattern thanks to some stability systems, one or two volleys will usually blow out the base on anything I target, then with them slower down I can take my time to kill the cockpit (or just plink at the base until enough damage transfers to the cockpit).

I don't think they really thought out the whole money, parts limitations, and ammo costs thing.

First of all, money is just too easy to get.  Fight the AI, go individual missions, etc...  So that makes any of the limiting systems that are based on money pointless.

All someone has to do to get parts from other nations is to switch sides for whatever reason.  Then, when he buys the parts they'll always be in his inventory.  So, having that hound part differentiation between the three nations is kinda pointless.  They need to include more ways to differentiate the nations.  

Some ideas include:
Making maintenance for non allied nation parts higher.
Parts of other nations degrade in performance over a few missions.
Ranks are gained on a nation basis, with new parts available only if you have enough rank with that nation.  If you switch sides those rank based parts are unavailable.

Then, there's no reason at all not to use the most powerful ammo type that you can put in a gun.  Since money can be earned easily, just load up with the best possible round and have at it.  This makes some weapons ridiculously strong, especially the Heavy Cannons.  This is especially true to heavy cannons.

Also, heavy cannons are way too effective, people have now started loading them on soldier designs.  I just fought I guy who used two heavy guns as close in weapons and with their massive splash damage and disorientation I had no way to respond to his attack.  He didn't even have to aim to kill me.  I think they really need to rebalance them, adding something like a minimum range to arm, reduced damage (and keep the large splash), reduced splash radius (keep the damage), dramatically increased reload.  One of the biggest problems with these guns is how much simply getting caught in the splash will disorient you.  It'll rotate your view 90+ degrees and throw up a ton of smoke.  There's no way to respond in time before the enemy has reloaded and fires again.  It's an exercise in frustration.  Sure, rockets will do the same, but those require a direct hit to disorient, and require you to get close to the enemy, and can be dodged.


Now, for my take on commanding.  Commanding isn't just knowing where the enemy is and telling your pilots to go in guns blazing.  To get the most out of a squad, it's best to know each player's hounds and develop a strategy.

My usual strategy is somewhat reserved.  Since my NA is short ranged, I usually send out my squad to nab the surrounding COMBAS individually.  It's important that I spot the enemy first, but not so that I can get the first shot.  Instead I want to plan the the attack so I can fire at them from multiple angles with as much numerical superiority as I can.  To do that, I have to be aware of how the terrain lies.

Because of this, I tell my pilots to plan their routes carefully.  Always make sure that as you advance you have a hill nearby that you can run behind.  Take note of routes that will leave you less exposed to fire in case you have a long route back to get help.  This also helps if you encounter two or more enemies while you're alone.  If you planned your route well enough, you can usually put some obstruction between you and one of the enemies to reduce the amount of people you're fighting at once.

If you encounter the enemy, be prepared to break off contact at your commander's orders so you can draw the enemy into an ambush.  Whatever you do, don't let the enemy choose where you fight.

Usually, when my pilots encounter the enemy, I have them maintain position if or back off only if he has short ranged weapons or if outgunned.  If I've located all the enemy hounds I vector my other pilots to creep around the sides.  As the flankers get into position, I order the lead to pull back while still shooting at the enemy.  The enemy, having a gotten a taste of a fight will usually pursue.  By then, if my other pilots have done their job they've gotten into position behind hills or other obstructions without being seen.  When the enemy comes into the killzone I let the players have it, but tell them to focus on the lead.

If there isn't enough space or obstacles to use such a plan, I usually have them stick together, but have the lead go first over hills and such, using the same tactic if he sees enemies, he'll get their attention and draw then to the hill.  Since most hounds move at different speeds, it's likely that only one hound will come over/around the hill first, letting my squad focus all their attacks on the lead, destroying him hopefully before the next enemy comes into view.

The goal here is to make sure that you're not fighting 1 on 1 unless you have a big advantage.  If you fight 1 on 1, you may or may not win, but it's very likely that you'll be just as damaged as the other guy, so then his friend behind him can take you out.  On top of that, it's likely that any enemy you encounter has friends nearby, so as soon as you dedicate yourself to taking out one guy, you won't notice the other hounds sneaking to your flanks.

Don't think that just because you're in a group you're safe either.  The enemy will travel in groups, and it's likely that he's spotted your big group first and will find a better attack position.  Two big groups encountering each other in the open is basically the same as a 1 on 1 situation, which is never a good thing.

The only case where I let my pilots go one on one is when they have a big advantage like a surprise attack from the rear, when the enemy is heavily damaged, or when we have numerical and COMBAS superiority.

Playing with this strategy in mind tonight, we were getting some very nice victories over human opponents, usually losing only 1 hound if any, with varying amounts of damage on others.  It also helped that my NA defender had some kick to it, so while my pilots were fighting, I could position myself (using the radar) to drop cannon rounds on the enemy from the side or rear.
8197  Gaming / Console / PC Gaming / Sword of the Stars..more info on: July 26, 2006, 05:03:53 AM
I'm up for it, let me know when you can play.

How many players can play at once?
8198  Non-Gaming / Off-Topic / Serenity - Movie on: July 25, 2006, 12:26:37 AM
Well to be honest, they had to deal with a lot of issues for the movie, namely distilling what would be 1-2 seasons worth of character and plot into one movie.

I'm still hoping that Universal (the owners of the scifi channel) smartens up and puts some money towards turning Serenity into a new series on their network.  They already have a pilot, just air the movie.
8199  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 24, 2006, 09:42:18 PM
That unidentied weapon in that video is actually a special encounter in the online war.

Certain zones will have these fortress hounds active and if you take a mission there you'll be fighting it.

It's said that there's one for each faction.

You also get a special achievement if you destroy it.
8200  Gaming / Console / PC Gaming / Next Gen Star Wars Trailer on: July 23, 2006, 03:20:41 PM
The reason why it looks prerendered is that the enemies are dynamically reacting to new positioning using the AI muscle movement system.

Basically they have AI controlling basic muscle movements so that the AI will actually do things like reach out to grab ledges if they're falling, dynamically get up after falling no matter how they land, etc...

In this video, you see a stormtrooper grab on to a ledge while being thrown around by force powers.  This is part of that AI system and you can see how he holds on tight as the jedi yanks him away.
Pages: 1 ... 203 204 [205] 206 207 ... 233
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.484 seconds with 20 queries. (Pretty URLs adds 0.046s, 1q)