September 26, 2016, 03:39:58 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 203 204 [205] 206 207 ... 243
8161  Non-Gaming / Off-Topic / Re: BSG - Should I keep watching? on: March 19, 2007, 09:03:31 PM
Dresden took a serious turn for the worse due to a poorly written epside, then rebounded a lot with an episode that shows that some of the writers were actually reading Jim Butcher's books.

Now, it's been bouncing between mediocre and okay.

I don't like how every episode of Woman of the Week for Dresden, it's getting pretty old despite how much eye candy is being shown.  It's like they're not sure if they want to be a well written supernatural mystery detective show, or yet another mediocre scifi/fantasy excuse to show up women in tight outfits.
8162  Gaming / Console / PC Gaming / Re: Really glad to see such a good review on GT of Supreme Commander on: March 19, 2007, 08:51:06 PM
Since you're using Hamachi, which makes it think it's a LAN, the game may be assumining you have more bandwidth than you really do.
8163  Gaming / Console / PC Gaming / Re: The PS3 and why I love it on: March 19, 2007, 08:44:51 PM
Those having troubles with controllers disconnecting or getting errating all of a sudden at intervals.

Move your cell phones and other wireless gadgets away from your wireless controllers.

Yes, they do interfere with each other.  My Wii used to have all sorts of problems until both my friend and I put our cell phones on a table on the other side of the room.
8164  Gaming / Console / PC Gaming / Re: How bad is Devil May Cry 2 really? on: March 19, 2007, 08:38:10 PM
It's really bad.

So bad, I'd recommend not playing it at all and somehow ebaying or just toss it.

Here's a short list:

No story.  DMC1 at least had a small story, but DMC2 makes DMC1's story look like Charles Dickens in comparison.  The DMC2 story is a few nonsensical one liners between characters that pose around.  I wish I was exhaggerating here, but that's actually all it was.  There's this one point in the game where Dante first meets the big bad guy in what could have been a great massive confrontation, instead, Dante just spouts one line that's supposed to sound cool, and in non sequiter, the villian just says, "No, I guess not."  Then he summons some random demon for you to fight and disapears.

The combat was way too easy.  DMC1 was difficult, yes, but going to easy helped if you couldn't handle it.  In DMC2, the normal mode was easier than DMC1s easy mode.  There was no need to do all those fancy moves they gave you since all you had to do to win was simple attacks.

So the combination of gameplay that was a pushover, and a lack of a plot to hold your interest means there's no reason to play it at all.
8165  Gaming / Console / PC Gaming / Re: Puzzle Quest for DS/PSP on: March 19, 2007, 12:29:04 AM
All I know is that I'm buying this.

I'm still deciding between getting a DS or PSP, but this'll be one of the first games I get.

However, there is some issue with luck.  Especially since in my game as a Druid, I had problems where my enemies were constantly getting horrific chains of mana, skulls, and 4 of a kind extra turns from drops off the top.  Also my mind isn't geared towards this kind of matching game.

So, despite not liking some things about the game, it's a good indicator that I still plan to buy it.
8166  Gaming / Console / PC Gaming / Re: Retailers Give Ultimatum to Sony PSP on: March 18, 2007, 09:09:39 PM
Any more word on this?

I wonder how the PSP2 will factor in to this.

When's the next possible con they could announce the PSP2 at or any PSP related news?

I just took a look at the PSP library and compared it to the DS library, two different focuses entirely, but the PSP has a lot more games I want to play, but there's the cost, the load times, the hardware itself, and these rumors of a new version and the fallout from this ultimatum.
8167  Gaming / Console / PC Gaming / Re: I have a new must, must, must have game... on: March 18, 2007, 09:04:28 PM
For all intents and purposes, it is the next gen PoP.  They're still trying to think of where to go next with PoP after they wrapped up the Sands of Time Trilogy.  After all, they need to think of a new schtick to go with that saves the prince after he falls into yet another spike pit.

I love how the game is more freeform than PoP and Splinter Cell.  The whole free running-like aspects are just cool.
8168  Non-Gaming / Forum and Site Feedback / Re: Support GT page with shop links? on: March 18, 2007, 09:02:38 AM
Any progress on this?  Just about to purchase a new alarm clock from CurioCity, some games, and maybe a DS.
8169  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 18, 2007, 06:11:10 AM
I dunno, seems like a lesser number of players with a balanced loadout and using teamwork could take out more than their number of wheeled shotgunners, but those grenades seem like the cincher.  I didn't realize grenades caused an AOE disorient effect.  At the very least you can knock out all the enemy bases so that their teammates couldn't simply mop them up.

A good commander really helps too. Tongue  I could usually identify the base being used by looking at movement speed and patterns.

When I played comm I tended to be very specific in how I vectored my teammates, it was quite fun to hear how the game was unfolding.  Making sure to keep my teammates near cover so they could quickly retreat while reinforcements were vectored in around the sides.

One big problem with the Commander map system was that the maps didn't provide enough terrain information, especially height information.  It just displayed impassable areas, so I didn't know if my guys were fighting uphill or downhill.

I suspect I'll be buying Chromehounds 2 if they're smart enough to fix all of its problems and add more teamwork oriented parts.  I was hoping for things like NA contact relays, or NA extenders, or even a waypoint system that can be used in game to direct units.
8170  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 16, 2007, 09:26:33 PM
They need to stop with the whole throwing aim off thing from explosives.  Direct hits from rockets don't throw your view around as much as little grenades going of near you, that just seems wrong.

Wheel bases are pretty weak as bases go, take them out early and that'll cut his movement.  However, if you have a chance to kill his generator first do that.  The combination of dead base and dead generator means he's just sitting there.

I like the way they implemented teamwork in the game, but I'd have really liked to see some more advanced technology.  Target trackers, laser designators, etc... but all implemented in ways to increase the amount of teamwork needed.
8171  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 16, 2007, 09:07:47 AM
On the other hand, Dreamfall, a single player game by Funcom, was probably heavily impacted by piracy.  Beyond morality, there was no reason not to pirate the game since you just downloaded it, cracked the cd check, and played.  That's a problem with any big name games, and a bigger problem with primarily single player games.

However, it didn't help that beyond the story and dialogue, the "gameplay" segments really sucked.  Sneaking and fighting were afterthoughts, and let's not forget the disapointing ending.
8172  Gaming / Console / PC Gaming / Re: (3/15) Warhawk - Interview/Screenshots, Boo! on: March 16, 2007, 09:00:16 AM
While I don't agree with his comments, I do think scrapping the SP campaign was a bad idea.

I mean, they could have simply remade the Warhawk 1's campaign and I'd be happy.
8173  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 14, 2007, 11:53:20 PM
Some locations are little more than a small cutscene, or even a few lines of voice over as the normandy picks up a distant beacon.
8174  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 14, 2007, 04:50:05 AM
There'd be a way to fit it in.

Adding another stick also opens up even more possibilities for using the PSP similar to a gameboy or DS on the gamecube, as a controller, or for a bit of extra info while playing, etc...  But, hopefully not required like Nintendo made it.
8175  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 14, 2007, 04:47:31 AM
The multiplayer is only a bit better than GRAW1 to me.

I do like the Team Battle gametype, where you get AI soldiers and infinite respawns, add helicopters and it really feels like a big warzone.

I'm sure I won't buy this game, not until it hits $20 or so, but by then I'm sure there'll be other games to occupy me.  Right now, it's been a fun rental.
8176  Non-Gaming / Off-Topic / Re: Pirates of the Caribbean 3 Trailer on: March 13, 2007, 06:28:16 AM
I really would have preferred them turning the movie into a series of one shots, like Indiana Jones.  Then, they can still have an overarching plot, but you still have the beginning, climax, and conclusion all in one movie.
8177  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 13, 2007, 06:17:49 AM
Holy crap.

I think there must be some serious problem with the Live message service or GRAW2 is interfering with the service because I haven't got any messages for the past week.

What the heck is going on here?

Seriously, if anyone sees me playing GRAW, go ahead and send and invite, if I don't respond send a message or something until I respond.  There's something really wrong happening.
8178  Gaming / Console / PC Gaming / Re: Casual Games- Should we cover them better here at GamingTrend? on: March 13, 2007, 05:54:44 AM
I don't want every little tetris, hexic, bejeweled, etc... copycat to be covered, but those games that

I don't really like the title casual games though, they're just games.
8179  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 12, 2007, 09:57:52 PM
My wants are:

Better analog control or just get rid of the thing.
Dual Analog sticks, although the system itself can't quite support that with the way you hold it, so not as big a deal.
Better construction to be more durable, don't let stylishness overcome practicality.  It's a mobile handheld, make it able to take bumps without resorting to buying some huge bulky case that defeats the purpose of the PSP being a mobile handheld.
8180  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 12, 2007, 09:52:36 PM
Um, Cal, I sent you like two messages before about playing co-op.  For some reason no one is getting my messages over live or something.
8181  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 12, 2007, 12:45:10 AM
Not really, the same people who pirate aren't that concerned with achievements.

I think piracy has an impact on game sales, but it often depends on the game.  the UT series probably isn't pirated as much since you need a CD key to play online, and it's primarily an online game.

I think the "piracy" scare for them is actually from corporate.

That's not to say piracy doesn't take a chunk out of their sales.

I wonder how single player games have fared on the PC since they're easier to pirate.  I imagine games like Dreamfall were seriously impacted by piracy.
8182  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 11, 2007, 06:21:16 AM
The Watchmen also had a lot more subtle dialogue and story, so it should be a treat for everyone rather than just action fans.

It'd be interesting to see how a direct translation is handled.  I really want to see how they handle Rorschach's mask.
8183  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 10, 2007, 02:19:10 AM
Ragdoll kung fu looked weird.  This is just a simple, co-op physics-based side-scrolling platformer, but with the added benefit of user created levels, so replayability will be quite high.
8184  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 10, 2007, 02:17:13 AM
Ugh Hetz, no need to drag the my console is bigger than your console debate in here.

So the basic consensus is that so long as it's not required, then it's not a bad thing.  The people who want to use it will.

Heheh, oh and Kathode, funny you should mention startup times with Home and running it at the beginning, I recall Oblivion had a rather large startup time too.  Tongue
8185  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 10, 2007, 12:16:03 AM
But Cylons are, at least the female models.
8186  Gaming / Console / PC Gaming / Re: Microsoft responds to "Home" on: March 09, 2007, 07:07:45 AM
 Roll Eyes

Was that edit really necessary?  I mean, really?

Grow up people, both you and Hetz are sounding like children who don't know when to quit.
8187  Non-Gaming / Off-Topic / Re: 300 Seconds of '300'... on: March 09, 2007, 06:27:35 AM
I dunno, it seems alright.  However, it looks like the action was a little too choreographed to match the panels, leading to some stiff fight moves.
8188  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 09, 2007, 06:26:31 AM
Try shutting off your sound entirely by disabling the hardware?

The 15 minute limit is iether a cooling issue (unlikely) or a memory leak in some drivers somewhere.

Since Creative is known for somewhat poor drivers for their older cards, and the fact that they have to rewrite a chunk of their drivers to work with vista, it could mean they're the cuplrit.

8189  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 09, 2007, 02:56:12 AM
Try turning your audio hardware acceleration off.  It's under the sound options for windows.
8190  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 09, 2007, 01:57:17 AM
Basically, it's a physics based platformer.  Get from point A to point B.  Characters can interact with objects in certain ways, holding on to things, etc...  It's also co-op based it seems, requiring more than one player to complete puzzles.

However the trick is that levels can be designed by users, quickly uploaded, then played, ranked, commented on, etc...

Since the game is based on physics, it leaves a lot open for users to devise interesting new puzzles based on the physics interactions.

Also, it looks like the basic characters are rag dolls which can be customized.
8191  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 09, 2007, 01:07:11 AM
Yep, seriously, this is another small thing that makes me want a PS3.  Forgot that HOME stuff.  This little gem of a game is co-op heaven.

I just love all the little physics interactions and how the characters look while interacting.

From the looks of it, you can really customize your characters right?

That's especially cool is that everything is physics based, so like any toolset available to the public to play with, we'll see many puzzles and co-op solutions that even the developers never thought of.

Anyone notice how not only can you pickup other teammates, but you can also stand on each other's heads to heavy high places.
8192  Gaming / Console / PC Gaming / Re: Spore Developer: "Wii is a piece of sh*t" on: March 08, 2007, 08:13:37 AM
And for that matter.  The GDC, despite the heightened exposure, is still a very restrictive convention between game developers.  As such, these people talk to each other as fellow developers, joke as developers, and be frank as developers.
8193  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 08, 2007, 07:43:14 AM
I'll rent this so I can play some co-op with the crew.
8194  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 08, 2007, 06:16:27 AM
Snipers would have been a great counter to artillery, a way to force enemy arty hounds to stay out of sight and rely on teamwork.

Snipers should have been able to easily pick off those large and bulky heavy guns off enemy hounds, but they did so little damage that it was pointless.

By the time I quit playing I was encountering entire squads full of arty hounds and maybe one comm and one scout.  That's it.  They'd just march straight forward and kill everything.
8195  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 08, 2007, 01:14:41 AM
Ow.  My eyes.

Honestly, I don't see what not to like.  The features are there for people to use if they want to, and as Wii and 360 users have shown, people do like this kind of stuff.

I'm also not too keen on achievements or this stuff, but I still think it's neat.   I can easily use the simple UI when I want to.
8196  Gaming / Console / PC Gaming / Re: GDC Week - The new E3 on: March 08, 2007, 01:02:47 AM
Oh I don't see the simply PSP/PS3 interface going away, this is just for those that like that kind of thing.
8197  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 07, 2007, 09:46:53 PM
Looks pretty cool.  I actually thought it was going to be more cartoony, but I suppose that doesn't fit in the Sony style.

I actually wouldn't mind loading up directly into that.  Say, starting up in your apartment, then if I wanted to play a game already in the drive just move to the PS3 console.
8198  Non-Gaming / Off-Topic / Re: Battlestar Galactica - March 4th (spoilers) on: March 06, 2007, 08:59:36 AM
Word is that her contract for the series has run out and she didn't renew.  So, now she's pursuing other things, and it looks like she's doing pretty well overall.

I actually think the show can survive without her, as unlike the original series, this one has a lot of strong characters and other plots.

However, there was an interview where there are hints of Katie herself that she'll be back in Vancouver, she does have a movie contract for BSG, and she was given a corporate "line" to say.

She also mentioned she's getting peanuts in the BSG series contract, so this may have motivated her not to renew her contract.

She also mentions voice over work for a video game, but can't say which, I bet you it's Halo 3. Tongue
8199  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 07:21:40 AM
Of course, let's hope they actually give all the characters voiced dialogue.
8200  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 02:21:09 AM
That depends entirely on the price.  CO-OP does take time to develop, so I don't mind a cost, especially for a game that wasn't designed for it.

I'm interested in what this new version of Dead Rising will include, if it eases some of the frustrating aspect of the game I might actually buy this version as I skipped the original.
Pages: 1 ... 203 204 [205] 206 207 ... 243
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.405 seconds with 20 queries. (Pretty URLs adds 0.143s, 1q)