Hey, you were the guys who were okay with the big push towards fast gameplay. Five minutes in right? It's not a rush, it's a mid game main offensive.
Although seriously, they actually made the game so that multiplayer was over in 10 minutes or so. The idea sounds good to people used to playing counter-strike, but not so much for strategy or tactical games.
Yep. Not too interested in the PS3 yet simply because not too many games are out for it. I'm waiting to see what Sony does for its first party exclusives, and what other exclusives they fund in the future.
The only reason I have a 360 was that it was an impulse buy by my father. Because simply put, I'm actually not that interested in most 360 games despite enjoying playing them immensely, none of the games I've played on the 360 have been system sellers to me.
Frankly, if the games are good, I'll buy a system. I'm not going to go out of my way to jump on the latest negative news.
Yeah, honestly man. Why are you assuming that they're normal cylon agents when obviously they've been setting up the final 5 as something else entirely?
repost from OO:
I really liked this episode both because it got the show back on track, but because what it setup.
I actually think Galactica will end next year. I actually hope it ends with season 4. If so, it'll be one of the few scifi series that has a well planned and thought out ending. They can plan that ending through an entire season worth of episodes and then make that ending so well executed that it leaves a mark on the scifi community.
Think about it this way, how many other long running scifi series were left to dwindle into obscurity, maybe getting some decent ending miniseries or movie, but that ending still being somewhat rushed. I'm actually hoping that in the future, we'll see TV series that have well defined beginning middles and ends. The show 24 is a pretty good example of how the serial format can work like that, albiet it's only over one season, but the writers have it planned out and can keep the pace going.
And, of course, we know that these "extra episodes" and or season 4 will start with an absolutely huge space battle.
And yeah, I has suspicions that Starbuck would be back on board and that the big news of her leaving and her auditioning for new shows and such to be red herrings. It wasn't until the first radar blip on Lee's dredis that I knew she'd be back. I'm actually glad to have her back, now that the angst is out of her character I actually hope her character becomes a driving force in the show, whereas previously her character was just wasted.
I'm also damn sure that the four aren't cylons as we know them, and as mentioned it has somethng to do with Earth, and the reason why they left Kobol, and why the 13th tribe split away. So, it's best not to try and rationalize them. Of course, they were here before the first 7 were created.
My thought? The people of Kobol created machines, just like cylons. Stuff happens, 13th colony leaves made up of humans and machines co-operating meanwhile the humans and machines on Kobol are at war. They start a plan to try to get the rest of humanity working together again, problems happen and the first Cylon war starts, they prepare Galactica as a backup. And the rest is history.
Oh, and let me mention that I like that Tori will be getting more screen time next season, for some reason I think she's really attractive, not that I don't think the other BSG women aren't, though. Wink
One thing I want that I don't think they'll got to is to give each cylon model an episode or at least a good chunk of one to flesh out his character and see some more human elements in them. Maybe one of the doctor models has some regrets, maybe that first Brother Cabil on BSG, the one that when first confronted actually said that he disagreed with the attacks gets an episode to show how he copes with being a lone dissenter amongst all of his model.
Some more things I loved. The great characterization that occured during the episode. I like how these character do change, even if it seems they flip flop. They're human, they feel emotions, weigh decisions, etc...
Especially so the reactions when they revealed the four Cylons. I loved Tigh's speech regarding the man he wants to be.
Im running this at 800x600 resolution on medium quality on an ATI 9800 Pro. It's not pretty, but the game is very fun to me and still oozes atmosphere. Dynamic lighting is either not optimized at all, or is meant for cutting edge cards beyond the 8800. And actually what Calvin really said was with dynamic lighting on, his computer averages only 15fps.
Ditch the start pistol ASAP and never use it unless it's you're only option. Later you'll find silenced pistols, and some even better pistols. And of course, better guns.
Headshots, even with the starter pistol, are almost always instant kills. If you use automatic weapons the kick of the gun can sometimes give you a headshot if you aim high on the enemy's chest.
Don't bother with iron sights unless you really need to line up a headshot, just shoot the enemy a bunch of times until he goes through a stunned animation, then shoot him in the head or a few more times while he's exposed to kill him. The iron sight also obscures your view from seeing where the bullets are really going, so only use it when appropriate. On the other hand, it does zoom in when you use it, which can be helpful to some who have trouble with how small enemies appear on screen.
That brings me to, yes, weapons are strangely inaccurate at first. But I'm at a point where my military rifle is pretty accurate. Find a rifle ASAP, if you can't find that, get the SMG. Early on in the game you can wait around the military patrol until they get attacked by wild dogs and seperated. Then while one troop is busy attacking dogs, pop him in the head and steal his weapon.
Pressing F with nothing in sight will automatically highlight any items on the ground nearby that can be picked up.
If you have trouble getting health early on, eat food. Food will restore your health just like bandages and medkits, albiet you have to go into your inventory to do so. It won't stop bleeding though.
Use cover, mainly high walls and lean around them to shoot. However, unless there's only one way the enemy can get to you, stay moving as well to keep them from flanking. And always expect to be flanked. The enemy is quite good at moving around in this game, especially the more experienced enemies like military troops.
Ammunition is decently plentiful, so don't be afraid to shoot. Any enemy killed will likely give you a new weapon and ammo.
When you find a sawed off double barreled shotgun, try to keep it in your inventory for a while. It's good for close in engagements with a smaller number of enemies, and the slug ammo type is nasty. Basically, while using the shot ammo, use your first shot on the enemy to stun him it it doesn't kill. Then use the second barrel to kill him. The slug ammo, on the other hand, turns your shotgun into a freaking 50 cal sniper rifle. The slug ammo is crazy accurate and powerful. You can pick off guys and watch them go flying at a distance. The big amount of damage the double barrel provides early on can be very helpful, but once you start finding the rifles it might not be as useful as simply firing a rifle at full auto. However, unlike other games with shotguns, the double barrel is still pretty effective at ranges farther than "in your face" experiment with it.
In the first mission fight, go ahead and let your buddies go in first, and you back them up. If an enemy or a friendly dies, pick up his gun and ammo and use it to fight. I went in alone only because I did as above and got a military rifle early.
As for long distance fighting, well that's trickier. The long range combat really isn't as fun, and yet some AI enemies are way too accurate at ranged, all the while your shots seem to do nothing. Switch to single fire on your weapon (using the 9 or 0 key) and take single shots at the head. On the other hand, you can fire short bursts at distant enemies aiming for their chest and letting the recoil bring your aim up to the head.
There are actually two crouches, I think this was said already. Press shift+CTRL to really get low to the ground. This can help you avoid getting hit at longer ranged fights.
On stealth, there are two meters near your stance indicator in the lower right of the screen. The left side meter has a purple bar that rises up and down, as you make noise. it's you're noise meter and depends on how you move. The meter on the right is deceptive, it has a lightbulb, but it isn't a light meter. It rises up and down depending on how well you've been spotted by the enemy. If you see the meter rise up, that means an enemy has taken notice of you, but is curious and hasn't gone into full offensive mode yet. If it spikes to the top you've been revealed and you should expect a firefight.
That's what I can think of so far. I you have any questiosn let me know, I've been playing quite a bit and understand how the game works for the most part.
Oh and: Spoilers upon entering the Garbage zone
Spoiler for Hiden:
Just get through this zone as quickly as possible, there's just too many bandits and they just keep respawning. I'm serious, you can't thow a brick with hitting bandit and his 5 buddies in this zone. Do your story mission here and move on.
That first defense mission is nice to do if you need the money, but money is plentiful. Instead, it's better for you to let that Bes guy die, and take his silenced AKSU. Unfortunately, there's a lot of stashes here, but I don't think there's anything in those stashes that you can't get elsewhere.
Don't worry however, despite the banditmania that is Garbage, the game WILL pickup its creepy atmosphere shortly afterwards, and trust me, it gets a lot creepier and desolate.
It hasn't been officially announced yet, so I suspect it's a while off. Sony will want to do a major push to get the original PSPs off the shelves before making a new one.
The PSP2 has been confirmed in development by various magazines and news sites, so we know it's out there. If the console stays at $200 USD I may still buy it if they fix the problems I had with the PSP1. Namely, of course, the lack of games, load times, lack of dual analog sticks, and the crappy nub that they call an analog stick.
Yeah, I've been wanting to get a PSP too, but I may just wait for the PSP2, and any future games that come out. I don't use homebrew, I'll get a GP32x for that, so version is not an issue.
I toyed with the idea of getting DS to hold me over, but actually I find most of the DS style games not my style. Not that they don't seem fun, but I get bored of such games quickly.
Meanwhile, despite the drought of PSP games for the first year or so, quite a few games I'd want to play have come out including Socom and Metal Gear (Acid and Portable Ops). And there's that recent announcement of some interesting sounding RPGs.
Also my friend who moved away recently has a PSP and plays it online.
Now that spring break is here I installed my copy on my aging computer and got it running decently at 800x600 resolution and low detail settings.
It's not pretty, but the gameplay is there.
I really really like this game. For all the reasons already mentioned.
If course, it has problems stemming from its complete overhaul into a more mission based game rather than freeform game it started out as. Money is too easy gotten, and generally useless since you always find things that are better than what you can buy. A lot of the smaller items, medkits, bandages, and food are easily obtained. Those aspects are not a problem, but neither are they an interesting aspect of gameplay. Would have been interesting if eating certain foods gave certain effects for the "full" time between meals. But at this point they could have removed the food aspect and no one would have noticed. Of course, this is still the early area where basic food is in good supply.
Also seems like they were very much limited by technology.
Anyway, I haven't even left the starting Cordon area yet, and I've put in well over 6 hours of enjoyable exploring and soaking up the atmosphere.
If they ever get to do a sequel, I hope they get the money, technology, and manpower to realize their original goal of a more freeform FPS.
If you make one factory assist another (usually of the same time) the assisting factory will work on the first factory's build queu. This frees you from having to manage the build queus for multiple factories, making sure you're always building something.
I still think it's a standalone CoH game, but on the east front.
I'm actually hoping that Relic goes and makes a game with no base or unit building in the middle of battle.
There's still resourcing outside of battle, somewhat like DoW's territories, or the Total War series. I actually think the homeworld series would have been a lot better if they hadn't made you both deal with the space combat and building at the same time.
It could be a standalone expansion that covers the eastern front.
If it is a new game, that could be a signal that relic is done with the DoW style game and wants to quickly move things up a notch new graphics, more tactical options, new base gameplay beyond the normal capture points, etc...
It'll be interesting how they plan to improve things if it is an entirely new game.
Of course, it could be some sort of offshoot of CoH but say in a pulp scifi world where you fight Nazi mad scientists.
Actually, the PS3 controller does have accerometers. The "six axises" are 3 tilt sensors, and 3 accelerometers, the only thing it doesn't have is the pointer system.
I don't have enough rolly eyes for this whole forum.
Yeah, but at the same time they pioneered the dual analog stick setup for the playstation 1, half-way through its lifespan. So adding new features isn't a bad idea. Especially looking at MS and how it's updating its console.
If you're going to pop in to a thread to make snide comments, at least include a paragraph about the actual topic.
Quote from: ROTC1983 on March 23, 2007, 07:57:41 PM
Sooo...I was walking along to a bridge I had to cross. Sadly the bridge was collapsed and I had to find an alternative method to get around to the other side. The first attempt I made was through an anomaly. Sadly, my brain couldn't comprehend the patterns, so I died to nice little explosions of electricity. My second option was to pay some military "caretakers" (read: extortionists) a small fee to cross the bridge. Well, instead of paying, I shot the guy in the face with a shotgun and his friends came and showed me a good time. Yeah, I had to reload. In my third attempt, there was already a fire fight between the military and some bandits, so I just ran through without paying the fee. Luckily no one saw me or was to occupied, so I made it. A little while later I had to go through the area again and the military remembered who I was. I slung my weapon and was getting ready to walk through, and they presented me with some bullets as a gift. Looks like they remembered that I didn't pay the fine. I had to reload again...
No doubt it was more an AI friend or foe glitch, but man, what you just described was just plain cool. Just a really simple gameplay problem with multiple ways around.
I'm just wondering something with the PS3. Since the PS3 controller has almost everything that the Wiimote has (except the pointer system), it wouldn't be too difficult for Sony to engineer some sort of stick like control device for the PS3, or an attachment of some sort, that allows for games like Golf and such to be played. The same goes for a lot of the quirky Wii type games that don't use the pointer.
Imagine Tiger woods golf with ps3 graphics and the wii-like controls. Could be interesting.
It's been confirmed in interviews that there is no multiplayer, no co-op.
Although this is the kind of game that's screaming for it.
The tactical combat would work great in co-op. ALso their conversation system works well for multiple people playing, with each player controlling a party member. Using the conversation dial they can quickly interject their own comments and characterization into the story.
Hopefully we'll see that in Mass Effect 2, and you know there'll be a ME2.
Anyone know how well the game can be modded? A lot of complaints deal with the realism of the game and the difficulty scale. If there's mod tools, it'll be interesting to see the different balance mods to the game.
Only 6 more months until my new computer.
Damn, why did I buy Stalker so early, it's just sitting there, staring.
See, I know for sure it can work because I've played many games where you wouldn't think the real-time pace wouldn't work, but it does. For example, X-Com Apocalypse included a real-time tactical combat mode that is so far the best I've ever played. No game today has lived up to it, despite the poor overworld gameplay.
People think real-time won't work for tactical games because they're too used to the kind of crazy fast paced real-time games like C&C, Warcraft 3, and similar.
Albiet, you do give up micromanagement, and some people think that the only tactics are the micromanaging tactics you get while playing turn based games. And yes, getting a faster pace while maintaining tactical play relies on some more advanced AI that can take care of itself while you manage other things, but also general pacing changes including weapon damage, lethality, movement speed, etc...
And of course, a allowing players to set their own speed is key, as different people play at different paces.
At the same time however, I think C&C3 will wear down with time. It's great, flashy, and fast to start, and yeah, it's got a flashier campaign, the problem is they took the gameplay too far in the speed direction.
I'm someone who really liked the speed of Red Alert 2, so I'm no slouch in the gaming department. C&C3 just took things way too far in the speed department, and I feel I have to down some caffiene and suger rich energy drinks before I start playing. If I want that kind of action, I'll play an FPS or some other action game which I'm partial to. I don't feel like I can enjoy a battle. The game becomes like some fast paced job where I'm jumping back and forth between base and battles and not getting to enjoy either.
Also, people saying they like C&C3 over SC2 isn't a knock on SC2, unless they actually try to directly compare the two games. SC2 isn't trying to be the next command and conquer fast paced game, and at the same time C&C3 isn't trying to be the grand strategy game that SC2 is.
My biggest fault with SC2 is in their interface and unit control, if you make a game about controlling the big picture, just go ahead and make everything about controlling the big picture. Build and control units in groups like squads, platoons, or entire companies. If a single unit means nothing in the game, don't make players queu up units in singles.