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8121  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Selling a WoW Account... on: August 21, 2006, 04:57:14 AM
If someone doesn't buy it for that price, you can always relist once for free.

And frankly, you didn't price too high if someone buys it. slywink
8122  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 11:55:43 PM
I wouldn't know, I haven't downloaded it.  I suspect skirmish mode is disabled since that might give a little too much of the game away.

I found an interesting bit of information today.  Early on in the game there's still an incentive to build outposts on things, even on low resource points.  Not only do you get extra resources and help prevent quick captures of the point, but building an outpost gives you a lot of XP used to unlock your command branch abilities.  This can give you enough of an edge to make a come-back, even if you're losing battles (and thus not gaining much XP).  It'll also surprise your enemies by how quickly you get your later command abilities.

In one game, the allies ran forward, built outposts on their half of the map, then teched up to tanks and charged.  I lost a lot of stuff and he pushed right up to my base, but by building outposts early, I got enough XP to take the rocket strike ability of the Axis defensive branch.  I quickly rocket striked his entire cluster of 5-6 tanks destroying at least half and severely damaging the rest.  That made him pull back giving me enough time to consolidate.

Over the next half of the game any time he would mass tanks I would drop a rocket strike on them and my stugs would clean up the rest.  Also, all he had was engineers, and any time he would swarm infantry up to take a point I owned, I'd simply drop a cheap defensive bombardment on them, wiping them out.  Thus, even if I was pushed back a bit, he couldn't actually take any points from me.  Then, with advanced warning I could see him massing either infantry or tanks somewhere and respond accordling.  I also had plenty of munitions available to launch these strikes since I had put outposts on two of the +10 munitions points on the map.

I finally got out a Panther and some Panzers, all upgraded, plus I was sneaking a sniper into their base to rocket strike any tanks massed in there and his tank factory too.  Then my teammate aleady had his tanks rolling out, so it was game over.  Our enemies quit out of the game after realizing their defeat.  Viewing the map after the game, they did have about 10 tanks, which was more than our number, but half were hurt and repairing.

Another thing I learned was that Rangers have a ridiculously large sniper detection range.  It's actually larger than the jeep/motorcycle's range.  Then, if the rangers take fire from the sniper, isntead of being pinned just use their fired up ability to run the rangers forward right on top of the sniper.

Also, cover works against tank cannons, strangely enough.  It'll give the tank an accuracy penalty against the infantry, making it less likely that the tank will do damage.
8123  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 09:16:29 PM
The demo is on the latest PC gamer demo dvd.  From what I heard it has the tutorial, and two missions.  The intro mission, which starts off right at the end of the intro movie and puts you on Omaha beach, and a mission where you must defend a city from counter-attack.  Not sure if it's Carentan or Caen, though.  People were saying that with the defense mission, you get a certain amount of time to setup defenses before germans start coming in.
8124  Gaming / Console / PC Gaming / Re: Ultima Online Reborn...again. on: August 20, 2006, 12:15:39 AM
I was actually expecting this to happen for quite some time now.

UO is in a very nice position of having simple, but deep gameplay.  Unfortunately, a lot of their basic design decisions are old, as the game is 9 years old.  I suspect part of this big update will include some streamlining of the game's features.  And honestly, not all MMOs have to follow in the footsteps of EQ with the first/third person 3D viewpoint.

I disagree with removing features that help ease players into the game, or as others call, "carebear shit".  However, open PvP is a very key feature of UO and they should have some way of incorporating it without making it a griefer's paradise.  However, the whole splitting the game into two worlds isn't a good solution, instead they should have certain areas, maybe an entire continent with that style, and these areas would have things unique to them that would reward players for the risk.  Players could choose to participate when they thought themselves ready.  What may seem like tension for some is just a nuisance others don't want, and finding a way to balance it and let players choose is the key to attracting casual players and hardcores alike.

I recall my first experience with UO was horrible.  I started, fought with the interface, someone told me that I'd have to stand in place and hit a practice dummy for hours on end before I could start adventuring, then when I stepped outside the town I was instantly beset on by a gang of thieves who walked right up to me and pickpocketed me, following me for many screens.  When I finally got to the nearby graveyard to try my hand at killing some zombies, someone who was many times more powerful than I killed me and took a special item that I had gotten for trying the game.  That's just not a good experience and no one should have to deal with that crap in a game unless they choose to.  That said, I saw a lot of potential to the game, and even tried it again later, but the magic was gone and I was turned off by how old the featureset and interface was.
8125  Gaming / Console / PC Gaming / Re: [PS3] Not yet in production? on: August 19, 2006, 02:47:09 PM
Damn Sony, what the hell have you been up to?

You know, if sony fails, wouldn't it be funny if some other big company like Apple stepped in and made a console?
8126  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 19, 2006, 05:41:23 AM
So, would it be worth it just to start the game, ignore the plot, and just kill zombies in every way possible in the first run through just to get it, then later focus on story?
8127  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 19, 2006, 03:20:59 AM
The Dynasty Warriors series was the same, unfortunately.  It got old very quickly.
8128  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 09:24:49 PM
Try focus on one strong combat group, but have various infantry scattered around in defensable positions.
8129  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 03:52:30 PM
Actually, I think resources were simply fixed for the allies as opposed to being sped up for everyone.  I'm convinced that there was some bug or other error that gave allies less resources in the mid to late game.  I think perhaps the supply depot didn't work as intended or something.  However, this change was very slight, or I'm just seeing things.  I haven't noticed games sped up all that much.

How are tank destroyers this time around?  I notice one of my teammates was using a lot of tank destroyers in one game to good use, but I've also seen them get slaughtered.  What do you think?

What was the officer bug anyway?

That quad 50 is just plain nasty, but still quite easy to kill for a vehicle.  If you're not prepared for vehicles when it comes out, say goodbye to a lot of infantry.  I actually like it more effective, even though it's been used against me a lot, makes it more worth the cost despite its vulnerability.

Now the sticky bomb damage change I really don't agree with.  They already did piss poor damage to heavy tanks and now they do less?  If they're going to make it less than they really should make it nearly guaranteed to destroy the engine instead of just damaging it.

I love the new grenade changes, a good way to make that grenade upgrade worth it and highlight the difference between the US and German grenades.

Early axis infantry upgrades are nasty.  I had one guy using what looked like the german assault rifle against me and man they would kill my basic infantry before I could retreat them.  I had to counter by using suppression fire a lot and chucking grenades.

All I know is that the game does play a bit better.  In one match is was dead even Victory point control until the last few minutes of the game.  It was on the 2v2 Mc-something's War map.  The enemy German player and I were going back and forth for those high value control points on the west side of the map.  It was so intense that I didn't realize my teammate had put those hard won resources to good use and had pushed right up into the enemy base.  He was using m10s.  I think I'll go watch that replay to see what he did.
8130  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 18, 2006, 03:37:04 PM
If I recall, the goonsquad is completely full.  The Furious Octopi have spots open for a while.
8131  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 12:41:41 PM
Hell these days even bad anime has decent voice acting.
8132  Gaming / Console / PC Gaming / Re: Gothic 3 Screenshots on: August 18, 2006, 12:15:59 PM
Better yet, what's the word on the interface?
8133  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 11:22:12 AM
There are several unlockable characters in game according to reviews.  Pretty much anyone interesting has to be unlocked.

You can even play a troll, albiet for only two missions.
8134  Gaming / Console / PC Gaming / Re: Ninety-Nine Nights: Anyone take the plunge? on: August 18, 2006, 08:27:50 AM
And one good point:

Digital cleavage on Inphy.  Tongue

Otherwise, I'll just wait for this one to hit the bargain bin and pick it up as an example of how many models a 360 can render on screen at once.

Did they do anything to fix the friendly unit AI?  They seemed to just stand there and take hits.  I've been in situations where the last 5-6 goblins in an army wipes out half my guard unit because the friendly AI is so inept.
8135  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 08:08:29 AM
A new patch has been released for the beta, it's a massive 800mb, but so far it looks good.

Alternatively, you can download the entire beta client for 1.6mb.
8136  Gaming / Console / PC Gaming / Re: Warhammer: Dawn of War - Get me started on: August 18, 2006, 06:42:41 AM
Um, don't you mean Fire Prisms?

Either way, both the brightlances and fire prisms were toned down drastically, so now eldar are even more difficult to play.
8137  Gaming / Console / PC Gaming / Re: FEAR Combat available now..FREE on: August 18, 2006, 06:40:14 AM
I loved FEAR multiplayer.  The only reason I don't play it was that there's a lot of various mods and other games to play these days.

That said, FEAR multiplayer feels like Halo 2 without shields.  Play for a while and I think many here will agree with me.

The major problem I had with the multiplayer way back on release, was the medkits you could carry around.  A good player would develop a stockpile of medkits and you can carry up to 5-10 with you.  All you had to do was press the heal key to use a medkit and you instantly got 50 health back.

So what happened was even if you had every advantage on an enemy (surprise, attack from behind, height, better weapon, optimal range, etc...) all your opponent would do was keep popping those medkits, turn around and blast you.

Another thing was there were no interesting game modes.  Sure, there's the standard deathmatch, CTF, etc... but nothing that really fits with the theme.  Vivendi really should have invested in a good, unique multiplayer mode in order to give the game more legs.
8138  Gaming / Console / PC Gaming / Re: Warhammer: Dawn of War - Get me started on: August 17, 2006, 12:34:15 PM
Whoah.

I no longer have my copy of the original DoW, but now this makes me want to rebuy everything and get the expansion.

The Tau or Necrons are both the kind of army I play.  The tau being slightly squishy but with tremendous ranged firepower.

The necrons being just plain hard to kill, but slow to move and build up.

Too bad there's no meta-game for the multiplayer too.
8139  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: August 17, 2006, 12:15:51 PM
Anyone else interested in an online campaign for this game?  Or at least running through some premade modules in co-op?
8140  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 17, 2006, 07:35:53 AM
Despite how much I like the game.  I'm going to have to say no as well.

Wait for Chromehounds 2, or some other mech combat game that includes a better SP game and an online mode that's not so quirky.

Armored Core is coming to the 360, that might be something to try.
8141  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 17, 2006, 02:58:27 AM
On the other hand, you can do the same thing without making players replay over the same things over and over.

It's still very much a cop out to me, they couldn't put in enough gameplay for one long run through, so they string you along through the same sequences over and over for the chance on unlocking little side bits.

Instead of the idea of arbitrarily unlocking areas just because you play through it, you could simply have accumulated player choices grant access to different areas as part of a story.  They did this in Sword of the Samurai to good effect, despite the game's problems.
8142  Gaming / Console / PC Gaming / Re: Speaking of Neverwinter Nights 2... on: August 17, 2006, 02:54:45 AM
All I know is that a friend of mine is a designer at Obsidian for the game, and knowing his stuff I'll buy this game sight unseen.
8143  Gaming / Console / PC Gaming / Re: Maelstrom Demo is available. on: August 16, 2006, 11:06:30 PM
Yep, just another RTS.  I really can't go back to vanilla ho hum RTS games after playing company of heroes.
8144  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 16, 2006, 09:14:33 AM
What I want to see is a resident evil game like this.  Not campy humor, but with large locations filled with zombies (so it actually feels zombie infested instead of a few wandering around cramped hallways), dark setting, maybe some survival based gameplay that forces you to move from location to location.
8145  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 15, 2006, 11:47:59 PM
As much as I like the premise, I'm not a fan of the picture taking aspect of the game.

This aspect was also a bit disturbing in the intro helicopter ride too, as while I was watching people get killed through the viewfinder, I was thinking that I should have told the damn copter pilot to get in gloser and rescue these people instead of just watching them die, and taking pictures of their death.
8146  Gaming / Console / PC Gaming / Re: Too Human on: August 15, 2006, 11:44:42 PM
It probably means that they gutted some aspects of the engine and rewrote them to better suit their game.  For example, they wanted hordes of enemies on screen for some segments, the UE3 engine might not support that too well, so they may have had to change the renderer and AI routines to allow it.

This isn't too different from any other game development, though.

It's probably just some news or fan site desperate to post something and they found this.
8147  Non-Gaming / Hardware / Software Hell / Re: Computers vs Electric Bill? on: August 15, 2006, 09:05:55 AM
There is some debate about this, but anyone know if a computer/power supply is constantly pulling its wattage or just about as much as it needs?
8148  Non-Gaming / Off-Topic / Re: EEEK! on: August 15, 2006, 04:41:59 AM
Um, how do I apply a theme to the forum?  Are there any currently?

I was using the old gamingtrend white text on black scheme to make this easier on my eyes.
8149  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: August 15, 2006, 04:39:42 AM
This game is just an exercise in frustration to me.  They make boss encounters rely so heavily on firearms, yet they provide no way for the player to duck or take cover.

The follower AI is just braindead, they need to take a cue from Half-Life 2 Episode 1.  I had people stopping for no reason at all.  Leah, on the otherhand, was fine by me, she was hurt, I'd have to carry her to make this go quickly.  The two guys in the women's clothing store were idiots, one of them always found some reason to stand there and get mauled by zombies.  Then, when I go to help him the others get mauled by zombies.  Then, when looking for a save point I get killed because, that's right, the only save point happens to be back at the security room and I end up in the hallway full of zombies and a welded shut door.

I rented the game this morning, and I haven't gotten to Case 1-4 yet.  I stop for a survivor, they die, I die, nightfalls and everyone dies.  Then, if the survivors somehow live for a few minutes, all the time I took trying to keep them alive lets those stupid convicts spawn in the central park.  And somehow, with hundreds of zombies all over the park, they find me and gun me and my followers down.  But, the direct path through the mall is magically blocked by a gate for which there is no switch.  Meaning I either go the long way around the entire mall fighting with my stupid follower AI, or go through the park and die.

It's just a lose lose situation.

The sad thing is, the game and story was interesting, but I've lost all interest in the game.  If there were cheat codes for this game I'd probably just put all of them in and just burn through everything just to see the story, but since there's not I'll just wait for this one to hit the bargain bin.

This game is more frustrating than the original resident evil with all its weird interface quirks.
8150  Gaming / Console / PC Gaming / Re: Too Human on: August 15, 2006, 12:51:34 AM
Well, Rare's problem was that it didn't know what to do with their next gen titles.  The platform shift certainly didn't help.

Take Kameo for instance.  What could have been a nice release day kids title turned into a strange glom of kiddy artwork and sentiments, combined with overly complex warrior changing system, and too much emphasis on the mediocre combat portion of the game.  They should have kept it as a kids game.
8151  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 14, 2006, 09:57:06 PM
I'd have no problems with having a bigger howitzer.  Tongue

I actually think the allies should get a pershing as a standard unit, and the armor branch makes just makes the more plentiful or adds experience/upgrades to sherman crews.

Despite the problems, this is still a buy for me.  The WW2 setting doesn't put me off since it's done so well.

Admittedly, the 2 armies with 3 branches each isn't exactly the most varied of games.  The thing is, the gameplay itself is a lot more nuanced than dawn of war.  So, I still think CoH with 2 armies and branches is still more nuanced than the original Dawn of War with no expansions.

All they need right now is a big balance patch to fix some things, and try some new methods of differentiating the two armies and branches.
8152  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 14, 2006, 09:37:12 AM
Quote
* The pathing in the game needs major work, I kept getting my APCs and Tanks stuck in the middle of an open road for some unknown reason.  retard retard

Agreed.  Not only that, but tanks for some strange reason like to go into melee with the enemy if you give them an attack order.


Quote
* My son without hardly any resource points, was able to CHURN out stuff by salvaging my exploded gear.  I couldn't believe the way he could throw shit at me without any real pause despite a clear lack of capture points. 

Well, not sure if it was just salvage, but the blitzkrieg branch for the germans has an ability where you can turn 200 munitions into 1000 manpower.  Then another ability in the same branch allows them to call in more tanks for just manpower, no fuel required.

Also, did you upgrade your resource rate by buying the upgrades in the supply yard?  I'm not sure if those upgrades are at all that good since the germans always outproduce me.

Quote
* Americans are anemic in the game IMO.  Rifle squads are no match for Genadiers/KnightsCross or Upgraded Normal Germans.  Tanks, well, you know..  Artillery the germans have tremendous rockets as base units AND mortor teams, while the US has, uhh, mortors?

You're right, but also wrong.  The Americans are slightly more powerful early in the game, but quickly lose any advantage they had in the mid to late game.  Thus american players must win quickly or not at all.  Late in the game you face all those upgraded units, nasty german weaponry, and the inevitable swarms of german tanks that take forever to die.

This is balance based on pacing, and it's one of the things I hate when RTS designers use it.  Two forces should always be able to match up with each other, especially since it's very, very difficult to control the pace of a game as it unfolds.


Quote
* I had every ammo and fuel point, but I was capped at +58, while my son with only a couple, had +80, whats up with that? Either a bug or Germans have a resource advantage.

Also agreed, there is something seriously wrong with how much I can produce as allies compared to the Germans.  This is compounded by the fact that German stuff tends to survive a lot longer than allied units (at least the late game units do).  If I recall it was the Americans that were supposed to have the big production advantage.


Quote
* For the first time I realized US Anti-Tank guns can fire armor piercing, but you have to MICROMANAGE them to do it.  retard  Apparently the AI is too retarded to switch to AP when a Panther is breathing down their neck?  If you are a micro god, I guess this is ok, I am not, I suck at heavy micro.

This is one thing I really hate.  AT Guns are supposed to fire AT shells by default.  You have a gun designed to kill tanks, yet you load it with high explosive all the time?  Another reason I hate this is that eats up munitions like crazy just to deal with tanks.  They need to up the damage on the allied AT so that it stands a chance of fending off tank swarms.  Especially so since the firing angle on the gun is very narrow, way to narrow for how small the maps are and how fast the german tanks move.  Because of that it's likely you'll be firing straight into the front of the german tank.

On the whole, it requires too much use of microing and special abilities (and the munitions cost from those abilities) to deal with german tanks.  So when the tank swarms inevitably come out, it's simply too much to deal with.  Compared to US armor which is knocked out quite easily, and you simply can't produce the same amount of them as the germans, which is really odd since the allies were supposed to have at least 4 of them for every german tank.

Quote
* The german Ost flak tank thing is overpowered, and is a choice vehicle for early rushes into enemy bases, they chew up buildings and men BADLY, but do little to armor.  But if used properly, they are extremely overpowered considering they were less than stellar IRL.

Agreed, that flakpanzer is simply overpowered.  Sure, it's useless against tanks, but it obliterates anything else.


Quote
* German buildings and bunkers are *WAY* tougher.. While US stuff is sheet metal and sandbags, and is pretty easy for even a light tank to take down.  While it takes some muscle to drop the german buildings/bunkers.
* German bunkers can be garrisoned, US cannot.  This is a pretty big advantage because german ones can fire to all sides, whilst the US one is limited to line of sight only.

This isn't that bad, I kinda like the difference.  The main problem is that the US MG nest costs a lot more than a bunker equipped with the same.  I think it was 240 for a US MG nest while you can build a bunker for 150, the upgrade to an MG nest for 50 munition.  Then, as you mentioned, it takes a lot more to knock out that bunker than it does to kill the MG nest.

You're incorrect about garrisoning though.  You can put troops into US MG nests, and they will fire out the sides, try it, it works.  Unfortunately, it's also a big risk since that nest can be knocked out easily.


Quote
* German buildings are all manned with MG42 teams, US have nothing.

Incorrect, under the defensive branch of the German army there is an ability that mans all your base buildings with machineguns and allows you to reinforce near bunkers.  So this is fine by me since it's a strategic ability, and only an okay one at that.


Quote
* Mines are far too weak.  It takes 3-4 mine hits to take out a german light tank.

Yes, but mines knock out infantry easy.  Perhaps they should make two different kinds of mines.  Anti tank and anti infantry mines.


Quote
* For a special unit, paratroops seem pretty weak.  Upgraded basic german units wipe the floor with them, and it takes 5-6+ satchel charges to take out a basic concrete german reinforced bunker.  Junk.

Actually airborne are quite powerful if used correctly, the problem is as above, they're useless late in the game against a German player with the equivalent units.  Allied infantry just can't stay alive long enough in the late game.  Airborne can take upgrades like the recoilless rifle that allows them to kill hard targets like bunkers and tanks.  You can also drop in AT guns.

However, the germans get units that can knock airborne out of the sky, such as the flakpanzer and the 88.  In the case of the flakpanzer not only can it kill airborne before they're on the ground, but it'll kill them on the ground too.


Despite all this, the developers have been watching.  They've already said they've got a round of balance changes waiting to be patched in.  The problem is they're focusing on getting the Relic Online service working before they do anything else.  So, I think we'll see balance patches out in the near future now that RO is slowly getting more stable.
8153  Gaming / Console / PC Gaming / Company of Heroes Beta Going Public ? on: August 11, 2006, 11:47:48 PM
The stability goes in and out.  I've seen it stable with 1800 people on.  Then it was slightly shakey today with only 900.

And Raydude, man.  Fix your connection!  Tongue  He dropped on me in the middle of intense firefight with no warning.  I still won against two players though.  Kept them off balace by constantly pushing two fronts and getting out tanks before they could.

I've found out that the suppression fire ability that the US basic infantry get is extremely powerful  It can pin three enemy squads all by itself while it lasts.  This allows you to repel attacks with just a handful of troops.  It's costly to buy and use, but it's powerful.  So if you're playing germans and see at BAR on the ground, grab it.

One of the best ways to keep putting pressure on the enemy is to use bounding machineguns.  One machinegun covers the other while it's moving up, even better if you're moving from building to building.

Try to avoid small buildings when garrisoning, because I've found that one grenade or panzerfaust strike will kill everyone in those buildings.
8154  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 11, 2006, 10:22:37 PM
Doesn't look like it has many guns, but it still has quite a few, and they all look like double barreled huge cannons.
8155  Gaming / Console / PC Gaming / [Review] Chromehounds on: August 09, 2006, 11:24:22 AM
The fee isn't as bad if you buy a full year.  In fact, more stores carry a live sub card for 13 months for the same price as a 12 month sub.  It equals slightly less than $4 a month.
8156  Gaming / Console / PC Gaming / Anyone get Warpath? [Xbox] on: August 09, 2006, 09:36:00 AM
I tried the demo.  It was bad.  The bots can aim well depending on the setting, but their navigation puts them on the same routes over and over and over.

Plus, it's such a simple game, it's really not worth it.  The Unreal Tournament games have more depth, better pacing, and are just as cheap as this game.

It's only redeeming factor looks to be the conquest mode, but from the reviews it looks like that's simplified too.

All in all, it's a quick money grab using a lot of leftover art from Pariah.
8157  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: August 09, 2006, 09:31:08 AM
Yet another problem with the 20 man limit.  Eventually, there are other things to do besides play online.
8158  Gaming / Multiplayer Madness (MMO or otherwise) / BC vs. GT on: August 08, 2006, 06:57:08 AM
Company of Heroes.
8159  Gaming / Console / PC Gaming / System Shock 3? EA didn't give a s*** about that game on: August 08, 2006, 05:46:32 AM
Well, for one thing, Irrational can pursue the mature rating to its fullest extent.  A game where whether or not to kill children caught up in a biological resource war is one of the major moral dilemmas?  EA would never have published that.
8160  Gaming / Console / PC Gaming / System Shock 3? EA didn't give a s*** about that game on: August 08, 2006, 04:48:00 AM
Wasn't this posted a while back?

Anyway, I doubt we'll ever see a true sequel to System Shock 3, it's just not EA's kind of game anymore, and EA doesn't give up it's IP lightly.

However, with the success of Oblivion, and the probably success of Bioshock, EA might reconsider.

I know that System Shock 3 was in development in some form, and at some time, at EA, but I'm not sure what's become of it.
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