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8081  Gaming / Console / PC Gaming / Re: Puzzle Quest for DS/PSP on: March 19, 2007, 12:29:04 AM
All I know is that I'm buying this.

I'm still deciding between getting a DS or PSP, but this'll be one of the first games I get.

However, there is some issue with luck.  Especially since in my game as a Druid, I had problems where my enemies were constantly getting horrific chains of mana, skulls, and 4 of a kind extra turns from drops off the top.  Also my mind isn't geared towards this kind of matching game.

So, despite not liking some things about the game, it's a good indicator that I still plan to buy it.
8082  Gaming / Console / PC Gaming / Re: Retailers Give Ultimatum to Sony PSP on: March 18, 2007, 09:09:39 PM
Any more word on this?

I wonder how the PSP2 will factor in to this.

When's the next possible con they could announce the PSP2 at or any PSP related news?

I just took a look at the PSP library and compared it to the DS library, two different focuses entirely, but the PSP has a lot more games I want to play, but there's the cost, the load times, the hardware itself, and these rumors of a new version and the fallout from this ultimatum.
8083  Gaming / Console / PC Gaming / Re: I have a new must, must, must have game... on: March 18, 2007, 09:04:28 PM
For all intents and purposes, it is the next gen PoP.  They're still trying to think of where to go next with PoP after they wrapped up the Sands of Time Trilogy.  After all, they need to think of a new schtick to go with that saves the prince after he falls into yet another spike pit.

I love how the game is more freeform than PoP and Splinter Cell.  The whole free running-like aspects are just cool.
8084  Non-Gaming / Forum and Site Feedback / Re: Support GT page with shop links? on: March 18, 2007, 09:02:38 AM
Any progress on this?  Just about to purchase a new alarm clock from CurioCity, some games, and maybe a DS.
8085  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 18, 2007, 06:11:10 AM
I dunno, seems like a lesser number of players with a balanced loadout and using teamwork could take out more than their number of wheeled shotgunners, but those grenades seem like the cincher.  I didn't realize grenades caused an AOE disorient effect.  At the very least you can knock out all the enemy bases so that their teammates couldn't simply mop them up.

A good commander really helps too. Tongue  I could usually identify the base being used by looking at movement speed and patterns.

When I played comm I tended to be very specific in how I vectored my teammates, it was quite fun to hear how the game was unfolding.  Making sure to keep my teammates near cover so they could quickly retreat while reinforcements were vectored in around the sides.

One big problem with the Commander map system was that the maps didn't provide enough terrain information, especially height information.  It just displayed impassable areas, so I didn't know if my guys were fighting uphill or downhill.

I suspect I'll be buying Chromehounds 2 if they're smart enough to fix all of its problems and add more teamwork oriented parts.  I was hoping for things like NA contact relays, or NA extenders, or even a waypoint system that can be used in game to direct units.
8086  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 16, 2007, 09:26:33 PM
They need to stop with the whole throwing aim off thing from explosives.  Direct hits from rockets don't throw your view around as much as little grenades going of near you, that just seems wrong.

Wheel bases are pretty weak as bases go, take them out early and that'll cut his movement.  However, if you have a chance to kill his generator first do that.  The combination of dead base and dead generator means he's just sitting there.

I like the way they implemented teamwork in the game, but I'd have really liked to see some more advanced technology.  Target trackers, laser designators, etc... but all implemented in ways to increase the amount of teamwork needed.
8087  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 16, 2007, 09:07:47 AM
On the other hand, Dreamfall, a single player game by Funcom, was probably heavily impacted by piracy.  Beyond morality, there was no reason not to pirate the game since you just downloaded it, cracked the cd check, and played.  That's a problem with any big name games, and a bigger problem with primarily single player games.

However, it didn't help that beyond the story and dialogue, the "gameplay" segments really sucked.  Sneaking and fighting were afterthoughts, and let's not forget the disapointing ending.
8088  Gaming / Console / PC Gaming / Re: (3/15) Warhawk - Interview/Screenshots, Boo! on: March 16, 2007, 09:00:16 AM
While I don't agree with his comments, I do think scrapping the SP campaign was a bad idea.

I mean, they could have simply remade the Warhawk 1's campaign and I'd be happy.
8089  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 14, 2007, 11:53:20 PM
Some locations are little more than a small cutscene, or even a few lines of voice over as the normandy picks up a distant beacon.
8090  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 14, 2007, 04:50:05 AM
There'd be a way to fit it in.

Adding another stick also opens up even more possibilities for using the PSP similar to a gameboy or DS on the gamecube, as a controller, or for a bit of extra info while playing, etc...  But, hopefully not required like Nintendo made it.
8091  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 14, 2007, 04:47:31 AM
The multiplayer is only a bit better than GRAW1 to me.

I do like the Team Battle gametype, where you get AI soldiers and infinite respawns, add helicopters and it really feels like a big warzone.

I'm sure I won't buy this game, not until it hits $20 or so, but by then I'm sure there'll be other games to occupy me.  Right now, it's been a fun rental.
8092  Non-Gaming / Off-Topic / Re: Pirates of the Caribbean 3 Trailer on: March 13, 2007, 06:28:16 AM
I really would have preferred them turning the movie into a series of one shots, like Indiana Jones.  Then, they can still have an overarching plot, but you still have the beginning, climax, and conclusion all in one movie.
8093  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 13, 2007, 06:17:49 AM
Holy crap.

I think there must be some serious problem with the Live message service or GRAW2 is interfering with the service because I haven't got any messages for the past week.

What the heck is going on here?

Seriously, if anyone sees me playing GRAW, go ahead and send and invite, if I don't respond send a message or something until I respond.  There's something really wrong happening.
8094  Gaming / Console / PC Gaming / Re: Casual Games- Should we cover them better here at GamingTrend? on: March 13, 2007, 05:54:44 AM
I don't want every little tetris, hexic, bejeweled, etc... copycat to be covered, but those games that

I don't really like the title casual games though, they're just games.
8095  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 12, 2007, 09:57:52 PM
My wants are:

Better analog control or just get rid of the thing.
Dual Analog sticks, although the system itself can't quite support that with the way you hold it, so not as big a deal.
Better construction to be more durable, don't let stylishness overcome practicality.  It's a mobile handheld, make it able to take bumps without resorting to buying some huge bulky case that defeats the purpose of the PSP being a mobile handheld.
8096  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 12, 2007, 09:52:36 PM
Um, Cal, I sent you like two messages before about playing co-op.  For some reason no one is getting my messages over live or something.
8097  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 12, 2007, 12:45:10 AM
Not really, the same people who pirate aren't that concerned with achievements.

I think piracy has an impact on game sales, but it often depends on the game.  the UT series probably isn't pirated as much since you need a CD key to play online, and it's primarily an online game.

I think the "piracy" scare for them is actually from corporate.

That's not to say piracy doesn't take a chunk out of their sales.

I wonder how single player games have fared on the PC since they're easier to pirate.  I imagine games like Dreamfall were seriously impacted by piracy.
8098  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 11, 2007, 06:21:16 AM
The Watchmen also had a lot more subtle dialogue and story, so it should be a treat for everyone rather than just action fans.

It'd be interesting to see how a direct translation is handled.  I really want to see how they handle Rorschach's mask.
8099  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 10, 2007, 02:19:10 AM
Ragdoll kung fu looked weird.  This is just a simple, co-op physics-based side-scrolling platformer, but with the added benefit of user created levels, so replayability will be quite high.
8100  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 10, 2007, 02:17:13 AM
Ugh Hetz, no need to drag the my console is bigger than your console debate in here.

So the basic consensus is that so long as it's not required, then it's not a bad thing.  The people who want to use it will.

Heheh, oh and Kathode, funny you should mention startup times with Home and running it at the beginning, I recall Oblivion had a rather large startup time too.  Tongue
8101  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 10, 2007, 12:16:03 AM
But Cylons are, at least the female models.
8102  Gaming / Console / PC Gaming / Re: Microsoft responds to "Home" on: March 09, 2007, 07:07:45 AM
 Roll Eyes

Was that edit really necessary?  I mean, really?

Grow up people, both you and Hetz are sounding like children who don't know when to quit.
8103  Non-Gaming / Off-Topic / Re: 300 Seconds of '300'... on: March 09, 2007, 06:27:35 AM
I dunno, it seems alright.  However, it looks like the action was a little too choreographed to match the panels, leading to some stiff fight moves.
8104  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 09, 2007, 06:26:31 AM
Try shutting off your sound entirely by disabling the hardware?

The 15 minute limit is iether a cooling issue (unlikely) or a memory leak in some drivers somewhere.

Since Creative is known for somewhat poor drivers for their older cards, and the fact that they have to rewrite a chunk of their drivers to work with vista, it could mean they're the cuplrit.

8105  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 09, 2007, 02:56:12 AM
Try turning your audio hardware acceleration off.  It's under the sound options for windows.
8106  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 09, 2007, 01:57:17 AM
Basically, it's a physics based platformer.  Get from point A to point B.  Characters can interact with objects in certain ways, holding on to things, etc...  It's also co-op based it seems, requiring more than one player to complete puzzles.

However the trick is that levels can be designed by users, quickly uploaded, then played, ranked, commented on, etc...

Since the game is based on physics, it leaves a lot open for users to devise interesting new puzzles based on the physics interactions.

Also, it looks like the basic characters are rag dolls which can be customized.
8107  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 09, 2007, 01:07:11 AM
Yep, seriously, this is another small thing that makes me want a PS3.  Forgot that HOME stuff.  This little gem of a game is co-op heaven.

I just love all the little physics interactions and how the characters look while interacting.

From the looks of it, you can really customize your characters right?

That's especially cool is that everything is physics based, so like any toolset available to the public to play with, we'll see many puzzles and co-op solutions that even the developers never thought of.

Anyone notice how not only can you pickup other teammates, but you can also stand on each other's heads to heavy high places.
8108  Gaming / Console / PC Gaming / Re: Spore Developer: "Wii is a piece of sh*t" on: March 08, 2007, 08:13:37 AM
And for that matter.  The GDC, despite the heightened exposure, is still a very restrictive convention between game developers.  As such, these people talk to each other as fellow developers, joke as developers, and be frank as developers.
8109  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 08, 2007, 07:43:14 AM
I'll rent this so I can play some co-op with the crew.
8110  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 08, 2007, 06:16:27 AM
Snipers would have been a great counter to artillery, a way to force enemy arty hounds to stay out of sight and rely on teamwork.

Snipers should have been able to easily pick off those large and bulky heavy guns off enemy hounds, but they did so little damage that it was pointless.

By the time I quit playing I was encountering entire squads full of arty hounds and maybe one comm and one scout.  That's it.  They'd just march straight forward and kill everything.
8111  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 08, 2007, 01:14:41 AM
Ow.  My eyes.

Honestly, I don't see what not to like.  The features are there for people to use if they want to, and as Wii and 360 users have shown, people do like this kind of stuff.

I'm also not too keen on achievements or this stuff, but I still think it's neat.   I can easily use the simple UI when I want to.
8112  Gaming / Console / PC Gaming / Re: GDC Week - The new E3 on: March 08, 2007, 01:02:47 AM
Oh I don't see the simply PSP/PS3 interface going away, this is just for those that like that kind of thing.
8113  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 07, 2007, 09:46:53 PM
Looks pretty cool.  I actually thought it was going to be more cartoony, but I suppose that doesn't fit in the Sony style.

I actually wouldn't mind loading up directly into that.  Say, starting up in your apartment, then if I wanted to play a game already in the drive just move to the PS3 console.
8114  Non-Gaming / Off-Topic / Re: Battlestar Galactica - March 4th (spoilers) on: March 06, 2007, 08:59:36 AM
Word is that her contract for the series has run out and she didn't renew.  So, now she's pursuing other things, and it looks like she's doing pretty well overall.

I actually think the show can survive without her, as unlike the original series, this one has a lot of strong characters and other plots.

However, there was an interview where there are hints of Katie herself that she'll be back in Vancouver, she does have a movie contract for BSG, and she was given a corporate "line" to say.

She also mentioned she's getting peanuts in the BSG series contract, so this may have motivated her not to renew her contract.

She also mentions voice over work for a video game, but can't say which, I bet you it's Halo 3. Tongue
8115  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 07:21:40 AM
Of course, let's hope they actually give all the characters voiced dialogue.
8116  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 02:21:09 AM
That depends entirely on the price.  CO-OP does take time to develop, so I don't mind a cost, especially for a game that wasn't designed for it.

I'm interested in what this new version of Dead Rising will include, if it eases some of the frustrating aspect of the game I might actually buy this version as I skipped the original.
8117  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 11:09:37 PM
Bleh, time to save up to get me a new computer.  My Athlon XP 2000+ just doesn't cut it anymore.
8118  Gaming / Console / PC Gaming / Re: [360] New Bioshock screens - NSFW on: March 04, 2007, 09:21:44 PM
The problem is, so many of those things were just arbitrary systems.  They appeal to role players who like stats and raising numbers, but to a majority of people they don't do much.  I think it's a real indicator that you had more fun building the character's stats than playing.  It should kind of be the other way around.  The stats got in the way of my enjoyment in the game, as in my initial play through I was playing in a more sneaky role, later on, I realized that I wanted to do some segments with a more shooty approach, but couldn't.

Character upgrades in Bioshock aren't handled by stat numbers, but by the plasmids you have available and how you choose to use them.  You also can upgrade your weapons, and I think there's another thing too.  The way I see it, all the customizeability is still there, getting rid of arbitrary stats that can't be changed hasn't dumbed down the game as there's new and different ways to customize your character. There are some plasmids that act like stat increases/augments this time around.  The speed plasmid is like you upgrading your agility to some very high number.  Those plasmid powers are more like being able to choose those psionic powers without being locked into the class.  They've said that some of the weapons there are too big for you to use normally, such as some of the Big Daddy weapons, and only the strength plasmid can let you use them.

Also, the idea of plasmids fits better into the world of Bioshock, instead of just some numbers that are just there, the feature really works with the idea of instant and fantastical biological upgrades in a world of biotechnology and ideology gone wrong.  So don't fear the loss of stats, embrace the change where instead of some arbitrary stat numbers deciding what a character is (And which can be confusing to some players), your plasmid collection, and weapon upgrades.

I think one of the biggest character features they have are the serious choices you make during the game that make your actions decide who your character is.  That video really shows one of those dreadful choices when after you kill a Big Daddy guarding a Little Sister, the Little Sister screams and backs away from you as you approach in an all too lifelike manner.  I'm not sure I could kill the girl to get more Adam, even if I really needed to get to the next area.  And that's just one of the "Random" encounters, it really opens up a lot of paths for the more scripted encounter with other named characters in Rapture.

Irrational has a good track record to me, which is why I'm less cautous about getting excited for this game than others.  Yes, I've bought into the hype.  But in a way I'm really not expecting anything other than System Shock 2, with upgraded graphics, and a new interesting story.
8119  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 04, 2007, 09:11:16 PM
Really?  What'd they do?  Sounds like they might have actually balanced the game this time, and all fury is really kids being angry at having lost toys.
8120  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 09:09:42 PM
Try getting x-fire?  It's a gamer's IM and might help you find when pickup games are happening.
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