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8001  Non-Gaming / Hardware / Software Hell / Re: Planning to build/buy a new small form factor PC, ideas? on: February 18, 2007, 10:43:26 AM
Ah, okay thanks.  So it looks like I'll buy a barebones because their warranty and support really isn't worth it.
8002  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 18, 2007, 10:39:25 AM
Not to be redundant, but have you tried turning all the details to low, the restarting the game?

This game is pretty CPU dependant, then that video card starts getting hurt when you do all those shadows and per pixel effects on all those units.

I suspect this game also uses vertex shaders to put all those units on the map at once, so the latest video card drivers can help.
8003  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 17, 2007, 09:25:15 AM
I wonder if this means my current system can run it.
8004  Non-Gaming / Hardware / Software Hell / Planning to build/buy a new small form factor PC, ideas? on: February 17, 2007, 07:43:37 AM
I want to get a small form factor PC as my next PC.  I plan to use it for both gaming, and doing 3D animation work.

The way I figured this is that getting a laptop would be wasteful since if I got a gaming laptop, I'd have to plug it in wherever I play, and the laptop would be big and heavy anyway.  Gaming computer tend to get replaced quickly, and since I don't have the money for anywhere near top of the line, I'll need to replace it pretty soon.  Then I'd basically be paying for a lot of extra hardware that I couldn't reuse in a new PC, especially the display.  So if I was to get a laptop, it'd be small and very portable.

The computer labs at college have very high end 3D workstations so if I need to do advanced 3D work I'll use those.  Unfortunately, they're G5 Macs, so doing modding work for PC games is out of the question.

That leaves a SFF PC that I can easily being with me to campus and back.

So far I've only looked at Shuttle PC, and the prices are reasonable.  I saw that they have barebones PCs, so I wouldn't mind building it myself either.

Any thoughts?
8005  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 16, 2007, 01:05:54 AM
Someone was already working on a Starship Troopers mod for this game.  I wanna nuke me some bugs.
8006  Gaming / Console / PC Gaming / Re: Who says 3rd party games don't sell on Nintendo consoles on: February 16, 2007, 01:00:59 AM
Well another thing is that the Wii has big word of mouth in the casual gaming department, which means a lot more people playing in general.

Overall, that means we'll see more games of all types for the Wii.
8007  Non-Gaming / Off-Topic / Re: When Opticians Go Bad! on: February 15, 2007, 05:18:18 AM
Even crazier was the message left by the guy, he's talking about finding god and all that.
8008  Gaming / Console / PC Gaming / Re: Have you guys seen this? UFO: Extraterrestrials = X-COM next gen? on: February 15, 2007, 01:47:29 AM
Yeah, the game popped up on the forums a while back.  The announced release date is Feb. 28, I'm excited.

Unfortunately, they dropped a lot of features from the game from when they initially announced it.  They actually planned to have multiplayer in the form of tactical battles.
8009  Non-Gaming / Off-Topic / Re: Dresden Files 2/11/07 on: February 14, 2007, 08:16:09 PM

Quote from: Andrew Mallon on February 14, 2007, 04:34:00 PM

I thought the episode was fine. I agree with dbt in that it's not a show that I'll go out of my way to watch, but I certainly disagree with many of your criticisms. I'm not interested in another soap-opera style show with multi-episode arcs and meandering plotlines.

I basically see Dresden Files as a sort of gothic horror version of Columbo. From that standpoint, it's enjoyable.

Actually, it's a bit like Kolchak, but so far the old Kolkchak was better.

I'm not asking for another soap, I do like the whole investigative aspect.  The thing is, the show is predictable, and overall mediocre in writing.

Jim Butcher, the author of the books, could weave these stories along a very investigative path, there's always be a nice twist regarding each supernatural thing.  However, it usually wasn't so much some weird and mind bending twist, just a different take on it what would fit in very well with with the setting.

I don't know how best to describe it, but the books kept the soap opera out of the story, but still involved some interesting characters and plots that keep driving towards a final end.  In fact one great thing about Butcher's reads were that you could always be satisfied with the end, usually some showdown like in classic detective movies where the detective figures things out, busts in to save the day, etc... but with sorcery involved and some witty banter.  The books were very easy reads, closer to classic simple storytelling than "Lost" style meandering plotlines.
8010  Non-Gaming / Off-Topic / Dresden Files 2/11/07 on: February 14, 2007, 08:02:52 AM
Any hope I had for this series is dwindling away.  This episodes really shows how bad the writers are screwing up a good premise and good characters.

Murphy got no representation in this episode, even after showing a tiny bit more character last episode.

They go all cliched werewolf story, where the werewolves seem too much like vampires.  Then they base it on some arbitrary ritual.

The characters get into long dialogue where all that happens is question answer.

Towards the end there's a lot of stupidity regarding the Heather.  I mean, if the FBI guy killed 8 other werewolves with super strength and he only secures her with handcuffs?  What's with Dresden becoming so attached so quickly?  Dresden's a good guy, but even in the previous episodes and in the book he was very cautious to get attached.

They really should have waited on this whole lycanthrope thing until they could give it the proper treatment by basing a whole 3 episode arc on the book involving werewolves.  They could have then used the Dresden mythos surrounding werewolves and such to make the setting feel more alive.

Then there's the stupidity with the ending fight, as to why Dresden knew the lycanthrope could only be killed by silver, and still chose to shoot the thing with a gun.

They need to just buck up and go hire the writers for Buffy or Angel in order to save the show, because this one was a turn for the worse.  Fire whoever wrote this episode, hire the Buffy and Angel writers who knew how to setup a world with interesting rules and interactions and still make it character drive, without resorting to overly cliche plots.

Hell, I really don't like the show Supernatural and even they had better writing than this.  What sucks is that there's a lot of good actors here.  Dresden in particular really fits the role, Murphy is a great actress when they're not giving her deadpan lines from her detective side.  Bob is great, I really like the take on him, it differs a lot from the book but I kind of like him better this way.
8011  Gaming / Console / PC Gaming / Re: halo 3 multiplayer beta on: February 13, 2007, 06:35:03 PM
I'm actually hoping they introduce some more in depth game types for Halo.  Something involving classes and two different sides and such where you can have Covenant Vs. Humans, Brute Alliance vs. Elite Alliance.  Even some interesting other modes like Survive the Flood, where one person starts off as a flood member, and anyone a flood member kills becomes another flood.

The Halo setting is ripe for such game modes with its excellent setting.  Yet it doesn't look like they plan for this, instead going with yet even more deathmatch variants.  For all the little additions, options, and mutators you can set for Halo MP, it's still basically deathmatch with extra rules to me.

Imagine a game where you have various classes like Grunt, Jackal, Brute, Elite, each with differing abilities and weapons.  Grunts would be the cheapest to spawn as and can respawn the fastest, maybe even getting their own little squad of grunts that they control, but they'd be less accurate and slow.  Elites are faster, have shields, more accurate, better weapons, but they're somewhat weak without their shields.  Juggernauts, Brutes, etc... all would have their own abilties.

On the human side you have different soldier classes, along with Helljumpers, Spartan 2's and 3's.  More teamwork related abilities.

Too bad there are no Halo mod tools because modders would just line up to make such a mod.
8012  Gaming / Console / PC Gaming / Re: Damn you, Half Life Episode 2!!!! on: February 13, 2007, 01:34:55 AM
One of the reasons it's going for less at retail is the retails are slashing the prices on the game right at the beginning a bit as a way to undercut the idea of online distribution.
8013  Gaming / Console / PC Gaming / Re: Fallout 3--Is this a 2007 title? on: February 12, 2007, 12:05:10 AM
I don't think anyone here is saying buy the game without looking at reviews and gameplay footage.

But on the other hand, simply dismissing the game before any information about the game has been released is a little overboard.
8014  Gaming / Console / PC Gaming / Re: Damn you, Half Life Episode 2!!!! on: February 12, 2007, 12:00:02 AM
While Valve does have a track record of delays, they also have a track record of actually putting that time to good use.
8015  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 11, 2007, 10:29:40 AM
Well, it looks like I need to upgrade my system because SupCom at the lowest settings possible still killed my PC.  I guess that since there's so many units on screen the game is very CPU dependant, and I only have an Athlon XP 2000+.

Overall I liked it, I figured out how to get transports to automatically ferry units from one point to another and used to to land a massive invasion force behind enemy lines on the first mission, and as my factory created units they'd go straight to the transports to be taken to the front.

I figure I'll enjoy this game more if I had a better system, but it's basically TA2 to me, so I'm happy.
8016  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 10, 2007, 09:23:58 AM
It'll probably ship with the game itself.

Also remember that the interface is completely moddable, the devs were talking about how that would be available to modders, so like WoW, they could customize the interface however they want.  If the feature takes off, it'll be interesting to see how it turns out.
8017  Gaming / Console / PC Gaming / Re: [PS3] Virtua Fighter 5 Impressions on: February 10, 2007, 09:21:42 AM
Ah, but actually they aren't.  A lot of FPS games actually rely on some movement prediction models, which means you're usually not shooting at where the player is, but where the computer thinks he'll be.  This is lessened somewhat by broadband these days.

the hiding of lag, etc...  The FPS was one of the first big games to go real-time online play.  Much of the online network code has been developed and researched for FPS games.
8018  Gaming / Console / PC Gaming / Re: Odin Sphere, an action-RPG from Atlus on: February 10, 2007, 09:15:53 AM
You're never done with backwards compatability!  Tongue

Well more like it's a massive install base that will still be around.  Many PS2 users that started as kids are now adults, or at least teens who buy and play RPGs.

Gah, this makes me want to buy a PS3 so I can play both older games, and then enjoy all the new games.
8019  Gaming / Console / PC Gaming / Re: Has anyone tried Linux on their PS3 yet? on: February 08, 2007, 10:25:03 AM
Or it could be that no PC OS has been written with the cell processor in mind, so it's not really utilizing all that it could.
8020  Gaming / Console / PC Gaming / Re: Wii going Mature... on: February 08, 2007, 06:52:26 AM
Well, I'm not complaining if they really do go mature.

I think the very fact that Wii has gotten huge sales, and looks to get even more sales will be a big factor in the release of mature games for the system.  Eventually, someone will realize that there are quite a few adults playing the system and they'd be interested in mature games.
8021  Gaming / Console / PC Gaming / Re: Wii going Mature... on: February 07, 2007, 08:40:17 PM
But why manhunt?  I mean, isn't wasn't much of a game, the mechanics were already done elsewhere in other games, and probably better too.  The main thing manhunt had was its violence and controversy.

I suspect Nintendo execs were clamoring for a mature game to show that with their new market share, they could sell mature games.  They then found the most "mature" company they could find, Rockstar, and told them to make something for the Wii.
8022  Non-Gaming / Off-Topic / Re: Fun flash game to pass the time @ work on: February 05, 2007, 09:23:07 AM
What I like about this game as opposed to the panguin or cat ones is the addition of the glide meter.  It actually gives you a measure of control over your hamster, making it less random and adds more skill to the game.
8023  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: February 03, 2007, 05:58:09 PM
The problem is that the pilot is meant to setup the characters up first, along with setting up future plotlines and such.

By forcing it to be aired later, and forcing the director to make episodes without using all that established information, it creates a problem where there's confusion about the characters and what the overall plot will be, it also limits him to simple one off episodes that don't advance things much since he can't use elements from the pilot.
8024  Gaming / Analog Gaming / Official Halo collectable miniatures game by Wizkids on: February 03, 2007, 12:27:30 AM
Here's the article:
http://www.gamingreport.com/article.php?sid=23091&mode=thread&order=0

There's a new official Halo collectable miniatures game.  Just like Mageknight, Star Wars, etc...

This may be the only CMG I buy in to, at least to get miniatures so I can use them with other rules.  I'll be buying up commons left and right for this too.
8025  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: February 02, 2007, 05:27:37 AM
Murphy has a soft side, but she's a cop, on homicide no less.  You have to be a little hard for that.  She lightens up in the books, and no doubt she'll lighten up in the series as she gets more air time.

Overall, I think this show was limited by lack of budget as much as okay writers.  It could have been easy enough to keep a lot more elements from the book, even using some of the more rules of the setting from the books to help provide texture for the magic in the show.

Also, you'd think they'd have learned from Firefly when they chose not to air the pilot first.
8026  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: February 02, 2007, 04:59:35 AM
Ground Control 1 was more what I was thinking, Ground Control 2 still had resourcing DoW style where you captured points and got resources for them.  Unfortunately, they dropped the ball with almost all other aspects, especially with the infantry in the game.

What I'm thinking of is something similar to how CoH works, but slower paced in terms of casualty rate.  I think I'll buy MTW2 because I'm aching for pure strategy in battles.
8027  Gaming / Console / PC Gaming / Re: Battlestations: Midway on: February 01, 2007, 08:21:35 AM
Any split screen co-op or versus MP?  I usually have a friend over to play live games and he doesn't have a 360.  Having a teammate right next to you could really help with the teamwork aspect.
8028  Gaming / Console / PC Gaming / Re: [360] New Bioshock screens - NSFW on: February 01, 2007, 06:00:20 AM
Well, from the demo video, it plays very much like an advanced System Shock 2, which is a very good thing in my mind.  It also was a very limited video, as it should be, so you didn't get to see much more than the basic premise, basic gameplay, and basic powers.  They also showed a tiny fraction of the characters in the video, where you were chasing down this one madman actor/singer (think Frank Sinatra gone homicidally insane), they hinted at an even bigger story involving him, and the scene ends in an ambush setup by the madman, so it looks like characterization is in.

Also, there's no limiting of powers like in SS2, you don't have to pick one branch and stay with it, if you want to try something else just switch out all of your plasmids for a different set at the next terminal.  There's no penalty for trying something new.  That means you won't have to start the game over if you want to go from sneaky to gung ho for a short while.

Lastly, in quite a few interviews they keep making sure to mention the leader of Rapture, and how he's this oppressive figure throughout the game, I think he's our new SHODAN, so it's good to see that back.
8029  Gaming / Console / PC Gaming / Re: Mods of 2006 on: February 01, 2007, 05:38:39 AM
You have to go to the steam directory, and look for the half-life 2 directory under that.  Most mods should come with directions on how to install.  But it's as simple as extracting the mod into the appropriate directory.
8030  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: February 01, 2007, 05:37:18 AM
CoH has gotten old to me, unfortunately.  I'm waiting on a game that has no base building or resourcing, and instead allows me to focus on tactics.
8031  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 31, 2007, 07:12:38 AM
I have, and man, if the game is supposed to be so much better than the box, I don't know how I'm going to handle it.
8032  Gaming / Console / PC Gaming / Re: PSP shipments drop 75% on: January 31, 2007, 07:02:05 AM
So let's see, in the PSP 2 they'll need a new design that's still somewhat sleek, but needs to be able to take some abuse straight out of the box.  Some kind of cover for the case.

Dual Analog sticks, and not that wimpy little nub either.  There was a small startup handheld called the Zodiac that had a real analog stick (albiet, with some problems).  If they really wanted it to live up to the playstation name, put two analog sticks on the thing.

I agree with the whole opening up of the system.  Simply but, the people who pirate on it will pirate, there's nothing they can do.  But if they opened up the system and I can suddenly use it as my organizer instead of my palm, along with a gaming system.

Right now, they've got a lot good new games coming out, I'm really interested in the MGS Portable Ops and if it wasn't for that price, I'd buy the system and the game.
8033  Non-Gaming / Off-Topic / Re: Houston Penguins? on: January 28, 2007, 08:04:09 PM
I don't care where they move..

They seriously need an artist to redesign their penguin logo.  That thing looks ridiculous.
8034  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:57:42 PM
Also, if you look at the videos you can tell that you're not actually doing fine aiming like in FPS games.  Instead, you target enemies to shoot at based on where you crosshair is, once targetted you pull the trigger to shoot, what happens is based on character and weapon stats.

Also, they've mentioned in interviews that the demo footage isn't really indicative of the full game since.  They wanted to show fast action in those vidoes, whereas the full game is making good use of cover elements and using your teammate's tactically.  So the battles will play out perhaps a bit more like GoW or R6, where you move from cover to cover and try to flank the enemy, but with the addition of special abilities that you and your teammates can use.

All in all, I'm looking forward to this, it's a lot like an RPG system I'd been designing on paper for a while.

The dialogue system, if it is what I think it is, could open new possibilities for co-op games.  Where not only can players help each other out in combat, but each player can interject comments, questions, and even take action during a dialogue scene instead of simply passively watching it unfold.
8035  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:55:55 AM
His design style is not unlike General Grievous.  Thankfully, Lucas isn't around to turn him from a mass effect-user killing nightmare into a pansey.
8036  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 06:59:02 PM
Athlon XP 2000+
1GB PC2700 RAM
ATI 9800 Pro

It's old, but usually can run newer games with all details turned low.  Especially since this game doesn't seem to hav a lot of detail on screen.  No more than say, Battlefield 2.
8037  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 07:47:37 AM
Ouch... ran like crap with everything turned down.  The framerate was so low once planes were launched that I couldn't turn the camera properly, let alone figure out the controls.
8038  Gaming / Console / PC Gaming / Re: STALKER beta and special edition pics on: January 27, 2007, 05:18:30 AM
Not bizarre at all, it's a concept render.  It's what they use to definitively show how something should look before they go into mass production.  This makes sure that everyone is on the same page before producing millions of copies.
8039  Gaming / Console / PC Gaming / Re: PSP Tactics game coming on: January 27, 2007, 01:07:46 AM
Or perhaps the PSP will finally take off this year, maybe with a few price drops and some new firmware features.

One can only hope.
8040  Gaming / Console / PC Gaming / Re: [PS3] Hardware Scaler unlocked for developers on: January 27, 2007, 01:06:36 AM
It could have simply been a case of rushed SDK and PS3 OS.  Developers are going on and on about how bad the PS3 SDK is, well at least the initial learning curve is huge.  Perhaps this is part of a larger

However, it could also be a bit of a hack to get scaling working, perhaps they're using one of the cell processors dedicated to the OS to process the scaling information.  Or perhaps there was a hardware error that required a hack to get the real hardware scaler working.

Seems foolish to me that they wouldn't include a hardware scaler, but Sony's PR department, as we've seen, isn't the brightest bunch.
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