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8001  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 23, 2007, 09:22:55 AM
It's been confirmed in interviews that there is no multiplayer, no co-op.

Although this is the kind of game that's screaming for it.

The tactical combat would work great in co-op.  ALso their conversation system works well for multiple people playing, with each player controlling a party member.  Using the conversation dial they can quickly interject their own comments and characterization into the story.

Hopefully we'll see that in Mass Effect 2, and you know there'll be a ME2.
8002  Gaming / Console / PC Gaming / Re: STALKER GOLD! on: March 23, 2007, 01:51:50 AM
Anyone know how well the game can be modded?  A lot of complaints deal with the realism of the game and the difficulty scale.  If there's mod tools, it'll be interesting to see the different balance mods to the game.

Only 6 more months until my new computer.

6 months...

Damn, why did I buy Stalker so early, it's just sitting there, staring.
8003  Gaming / Console / PC Gaming / Re: WTF? Gamers Boycott Capcom for Multi-platform Devil May Cry on: March 23, 2007, 01:47:12 AM
Yep, really stupid.  It's about games people, not systems.
8004  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: March 22, 2007, 04:00:48 PM
See, I know for sure it can work because I've played many games where you wouldn't think the real-time pace wouldn't work, but it does.  For example, X-Com Apocalypse included a real-time tactical combat mode that is so far the best I've ever played.  No game today has lived up to it, despite the poor overworld gameplay.

People think real-time won't work for tactical games because they're too used to the kind of crazy fast paced real-time games like C&C, Warcraft 3, and similar.

Albiet, you do give up micromanagement, and some people think that the only tactics are the micromanaging tactics you get while playing turn based games.  And yes, getting a faster pace while maintaining tactical play relies on some more advanced AI that can take care of itself while you manage other things, but also general pacing changes including weapon damage, lethality, movement speed, etc...

And of course, a allowing players to set their own speed is key, as different people play at different paces.
8005  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: March 22, 2007, 08:48:02 AM
Assuming it is what it says, I am sooooo waiting for this game.  My friends and I were seriously waiting for a 4X game like this.

It's about time more companies experimented with using real-time gameplay but at a more strategic/tactical pace.
8006  Gaming / Console / PC Gaming / Re: Help me out here C&C 3 or Supreme Commander on: March 22, 2007, 08:40:09 AM
At the same time however, I think C&C3 will wear down with time.  It's great, flashy, and fast to start, and yeah, it's got a flashier campaign, the problem is they took the gameplay too far in the speed direction.

I'm someone who really liked the speed of Red Alert 2, so I'm no slouch in the gaming department.  C&C3 just took things way too far in the speed department, and I feel I have to down some caffiene and suger rich energy drinks before I start playing.  If I want that kind of action, I'll play an FPS or some other action game which I'm partial to.  I don't feel like I can enjoy a battle.  The game becomes like some fast paced job where I'm jumping back and forth between base and battles and not getting to enjoy either.

Also, people saying they like C&C3 over SC2 isn't a knock on SC2, unless they actually try to directly compare the two games.  SC2 isn't trying to be the next command and conquer fast paced game, and at the same time C&C3 isn't trying to be the grand strategy game that SC2 is.

My biggest fault with SC2 is in their interface and unit control, if you make a game about controlling the big picture, just go ahead and make everything about controlling the big picture.  Build and control units in groups like squads, platoons, or entire companies.  If a single unit means nothing in the game, don't make players queu up units in singles.
8007  Non-Gaming / Off-Topic / Re: I will never eat Indian food again. on: March 22, 2007, 04:08:42 AM
Here in SoCal, I have so much opportunity for great forign foods.  There's two great Indian restaurants that serve absolutely amazing indian food.  There's also a indan fast food place that I pickup stuff from now and then, it's especially good for when I'm craving naan or gulan jamun (a dessert).
8008  Gaming / Console / PC Gaming / Re: Help me out here C&C 3 or Supreme Commander on: March 22, 2007, 04:00:31 AM
Both?
8009  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 21, 2007, 09:36:29 PM
I actually prefer games more like mechwarrior in terms of mech construction.  You have a basic chasis to which you add parts.

All the massive parts assembly into some custom monster is cool, but not quite my style since there's always more emphasis on the collection aspect, not to mention that there's bound to be only a few builds that really work online.

What I want is for them to release something like Steel Battalion/Mechwarrior, but let people play it with the standard controller.  Then, release a let of MS certified joysticks and control panel for use in any game that wants to support them, maybe even have some PC support for the joysticks.
8010  Gaming / Console / PC Gaming / Re: Quick question about Crackdown's coop on: March 21, 2007, 08:34:40 AM
Actually, one of my biggest complaints about this generation of consoles is that Split screen play of any sort has been seriously impacted.  Consoles used to be a fun thing to have friends over to play, now it's hard to find a game that'll support multiple players on one console in any meaningful way.

Except for the Wii, which is the best console right now for parties.

I'm hoping that once they get over the big realism fad and move towards more stylized art directions, they can bring back split screen with the graphics savings gained from using a more stylized art direction.
8011  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 21, 2007, 05:37:32 AM
I was talking graphically.  But Chromehounds isn't all that realistic either, it's just unrealistic in an entirely different direction.  Tongue
8012  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 21, 2007, 04:14:28 AM
So, on the whole this really only proves that the developer does a crappy job of porting between consoles and of poor artistic design outside of the mechs themselves.

I know the same dev did Chromehounds, and that's a pretty bland looking game.
8013  Non-Gaming / Off-Topic / Re: BSG - Should I keep watching? on: March 20, 2007, 02:01:58 AM
So I guess our new term for jumping the shark is when a character gets fat?

Anyway, now I like character oriented shows, which is why I liked a lot of the episodes that didn't involve combat, and did involve a lot of relationship stuff.  But this is also a scifi space show, and they really went on too long without a decent conflict.

All the drive just went out of the show, and some characters were just left floundering (Starbuck for example).  Well now Starbuck is dead and the Cylons are back.  Let's see if the season finale can get things back on track.
8014  Non-Gaming / Off-Topic / [TV] Dresden Files 3/18/07 - Storm Front on: March 20, 2007, 01:18:17 AM
So, this is the pilot, eh?  No wonder they never showed it first.  It was great, in comparison to the episodes.  They really stuck to the book, the changes were good, and even the cat made an appearance.

The original pilot was 2 hours if I recall, and they had to chop this one down to an hour to make it fit a normal episode.  They also had to refilm a lot of sequences to make it seem like it came after the first 7 other episodes.  So, overall a decent chop job on what really should have been a full 2 hour premier.

They're using a lot of the Dresden mythos, including the rules of the setting like house thresholds, demon summoning, Susan the reporter, Mister the cat, Dresden's incompatability with technology, his staff, his shield bracelet that actually works like a magical shield, and look there's a potion!

After seeing this, and seeing how poor the other episodes were, I finally know what went horribly wrong with this series.

They must have shopped the pilot to Scifi, got approved, but got a budget so far under what they were expecting they had to fire the good writers (or at least the ones that read the books), drop most of the other actors including Susan, and the cat.

I get the feeling that the version of The Dresden Files that they said Jim Butcher approved of was the full 2 hour pilot, which I think must have been pretty faithful to the books, while keeping in line with what's needed for TV.  Then they made those episodes that were crap.

If anything, the only thing saving the show are the actors.  Dresden is spot on, Susan is interesting, Murphy actually gets dialogue and is used in the episode, Haven't seen Bob the skull yet, but in the normal episodes he works off Dresden really well.

If they'd only had the budget, and writers, to realize it.  I think if they'd just showed the pilot first, then let it sit gaining momentum from that good pilot, they'd have gotten the budget they need to do the show to the same level as the pilot.  Right now, they had to use Battlestar Galactica to anchor the show, whereas if they'd done it well, they could have used Dresden to anchor a new Friday or Sunday lineup.
8015  Non-Gaming / Off-Topic / Re: BSG - Should I keep watching? on: March 19, 2007, 09:03:31 PM
Dresden took a serious turn for the worse due to a poorly written epside, then rebounded a lot with an episode that shows that some of the writers were actually reading Jim Butcher's books.

Now, it's been bouncing between mediocre and okay.

I don't like how every episode of Woman of the Week for Dresden, it's getting pretty old despite how much eye candy is being shown.  It's like they're not sure if they want to be a well written supernatural mystery detective show, or yet another mediocre scifi/fantasy excuse to show up women in tight outfits.
8016  Gaming / Console / PC Gaming / Re: Really glad to see such a good review on GT of Supreme Commander on: March 19, 2007, 08:51:06 PM
Since you're using Hamachi, which makes it think it's a LAN, the game may be assumining you have more bandwidth than you really do.
8017  Gaming / Console / PC Gaming / Re: The PS3 and why I love it on: March 19, 2007, 08:44:51 PM
Those having troubles with controllers disconnecting or getting errating all of a sudden at intervals.

Move your cell phones and other wireless gadgets away from your wireless controllers.

Yes, they do interfere with each other.  My Wii used to have all sorts of problems until both my friend and I put our cell phones on a table on the other side of the room.
8018  Gaming / Console / PC Gaming / Re: How bad is Devil May Cry 2 really? on: March 19, 2007, 08:38:10 PM
It's really bad.

So bad, I'd recommend not playing it at all and somehow ebaying or just toss it.

Here's a short list:

No story.  DMC1 at least had a small story, but DMC2 makes DMC1's story look like Charles Dickens in comparison.  The DMC2 story is a few nonsensical one liners between characters that pose around.  I wish I was exhaggerating here, but that's actually all it was.  There's this one point in the game where Dante first meets the big bad guy in what could have been a great massive confrontation, instead, Dante just spouts one line that's supposed to sound cool, and in non sequiter, the villian just says, "No, I guess not."  Then he summons some random demon for you to fight and disapears.

The combat was way too easy.  DMC1 was difficult, yes, but going to easy helped if you couldn't handle it.  In DMC2, the normal mode was easier than DMC1s easy mode.  There was no need to do all those fancy moves they gave you since all you had to do to win was simple attacks.

So the combination of gameplay that was a pushover, and a lack of a plot to hold your interest means there's no reason to play it at all.
8019  Gaming / Console / PC Gaming / Re: Puzzle Quest for DS/PSP on: March 19, 2007, 12:29:04 AM
All I know is that I'm buying this.

I'm still deciding between getting a DS or PSP, but this'll be one of the first games I get.

However, there is some issue with luck.  Especially since in my game as a Druid, I had problems where my enemies were constantly getting horrific chains of mana, skulls, and 4 of a kind extra turns from drops off the top.  Also my mind isn't geared towards this kind of matching game.

So, despite not liking some things about the game, it's a good indicator that I still plan to buy it.
8020  Gaming / Console / PC Gaming / Re: Retailers Give Ultimatum to Sony PSP on: March 18, 2007, 09:09:39 PM
Any more word on this?

I wonder how the PSP2 will factor in to this.

When's the next possible con they could announce the PSP2 at or any PSP related news?

I just took a look at the PSP library and compared it to the DS library, two different focuses entirely, but the PSP has a lot more games I want to play, but there's the cost, the load times, the hardware itself, and these rumors of a new version and the fallout from this ultimatum.
8021  Gaming / Console / PC Gaming / Re: I have a new must, must, must have game... on: March 18, 2007, 09:04:28 PM
For all intents and purposes, it is the next gen PoP.  They're still trying to think of where to go next with PoP after they wrapped up the Sands of Time Trilogy.  After all, they need to think of a new schtick to go with that saves the prince after he falls into yet another spike pit.

I love how the game is more freeform than PoP and Splinter Cell.  The whole free running-like aspects are just cool.
8022  Non-Gaming / Forum and Site Feedback / Re: Support GT page with shop links? on: March 18, 2007, 09:02:38 AM
Any progress on this?  Just about to purchase a new alarm clock from CurioCity, some games, and maybe a DS.
8023  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 18, 2007, 06:11:10 AM
I dunno, seems like a lesser number of players with a balanced loadout and using teamwork could take out more than their number of wheeled shotgunners, but those grenades seem like the cincher.  I didn't realize grenades caused an AOE disorient effect.  At the very least you can knock out all the enemy bases so that their teammates couldn't simply mop them up.

A good commander really helps too. Tongue  I could usually identify the base being used by looking at movement speed and patterns.

When I played comm I tended to be very specific in how I vectored my teammates, it was quite fun to hear how the game was unfolding.  Making sure to keep my teammates near cover so they could quickly retreat while reinforcements were vectored in around the sides.

One big problem with the Commander map system was that the maps didn't provide enough terrain information, especially height information.  It just displayed impassable areas, so I didn't know if my guys were fighting uphill or downhill.

I suspect I'll be buying Chromehounds 2 if they're smart enough to fix all of its problems and add more teamwork oriented parts.  I was hoping for things like NA contact relays, or NA extenders, or even a waypoint system that can be used in game to direct units.
8024  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 16, 2007, 09:26:33 PM
They need to stop with the whole throwing aim off thing from explosives.  Direct hits from rockets don't throw your view around as much as little grenades going of near you, that just seems wrong.

Wheel bases are pretty weak as bases go, take them out early and that'll cut his movement.  However, if you have a chance to kill his generator first do that.  The combination of dead base and dead generator means he's just sitting there.

I like the way they implemented teamwork in the game, but I'd have really liked to see some more advanced technology.  Target trackers, laser designators, etc... but all implemented in ways to increase the amount of teamwork needed.
8025  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 16, 2007, 09:07:47 AM
On the other hand, Dreamfall, a single player game by Funcom, was probably heavily impacted by piracy.  Beyond morality, there was no reason not to pirate the game since you just downloaded it, cracked the cd check, and played.  That's a problem with any big name games, and a bigger problem with primarily single player games.

However, it didn't help that beyond the story and dialogue, the "gameplay" segments really sucked.  Sneaking and fighting were afterthoughts, and let's not forget the disapointing ending.
8026  Gaming / Console / PC Gaming / Re: (3/15) Warhawk - Interview/Screenshots, Boo! on: March 16, 2007, 09:00:16 AM
While I don't agree with his comments, I do think scrapping the SP campaign was a bad idea.

I mean, they could have simply remade the Warhawk 1's campaign and I'd be happy.
8027  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 14, 2007, 11:53:20 PM
Some locations are little more than a small cutscene, or even a few lines of voice over as the normandy picks up a distant beacon.
8028  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 14, 2007, 04:50:05 AM
There'd be a way to fit it in.

Adding another stick also opens up even more possibilities for using the PSP similar to a gameboy or DS on the gamecube, as a controller, or for a bit of extra info while playing, etc...  But, hopefully not required like Nintendo made it.
8029  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 14, 2007, 04:47:31 AM
The multiplayer is only a bit better than GRAW1 to me.

I do like the Team Battle gametype, where you get AI soldiers and infinite respawns, add helicopters and it really feels like a big warzone.

I'm sure I won't buy this game, not until it hits $20 or so, but by then I'm sure there'll be other games to occupy me.  Right now, it's been a fun rental.
8030  Non-Gaming / Off-Topic / Re: Pirates of the Caribbean 3 Trailer on: March 13, 2007, 06:28:16 AM
I really would have preferred them turning the movie into a series of one shots, like Indiana Jones.  Then, they can still have an overarching plot, but you still have the beginning, climax, and conclusion all in one movie.
8031  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 13, 2007, 06:17:49 AM
Holy crap.

I think there must be some serious problem with the Live message service or GRAW2 is interfering with the service because I haven't got any messages for the past week.

What the heck is going on here?

Seriously, if anyone sees me playing GRAW, go ahead and send and invite, if I don't respond send a message or something until I respond.  There's something really wrong happening.
8032  Gaming / Console / PC Gaming / Re: Casual Games- Should we cover them better here at GamingTrend? on: March 13, 2007, 05:54:44 AM
I don't want every little tetris, hexic, bejeweled, etc... copycat to be covered, but those games that

I don't really like the title casual games though, they're just games.
8033  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 12, 2007, 09:57:52 PM
My wants are:

Better analog control or just get rid of the thing.
Dual Analog sticks, although the system itself can't quite support that with the way you hold it, so not as big a deal.
Better construction to be more durable, don't let stylishness overcome practicality.  It's a mobile handheld, make it able to take bumps without resorting to buying some huge bulky case that defeats the purpose of the PSP being a mobile handheld.
8034  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 12, 2007, 09:52:36 PM
Um, Cal, I sent you like two messages before about playing co-op.  For some reason no one is getting my messages over live or something.
8035  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 12, 2007, 12:45:10 AM
Not really, the same people who pirate aren't that concerned with achievements.

I think piracy has an impact on game sales, but it often depends on the game.  the UT series probably isn't pirated as much since you need a CD key to play online, and it's primarily an online game.

I think the "piracy" scare for them is actually from corporate.

That's not to say piracy doesn't take a chunk out of their sales.

I wonder how single player games have fared on the PC since they're easier to pirate.  I imagine games like Dreamfall were seriously impacted by piracy.
8036  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 11, 2007, 06:21:16 AM
The Watchmen also had a lot more subtle dialogue and story, so it should be a treat for everyone rather than just action fans.

It'd be interesting to see how a direct translation is handled.  I really want to see how they handle Rorschach's mask.
8037  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 10, 2007, 02:19:10 AM
Ragdoll kung fu looked weird.  This is just a simple, co-op physics-based side-scrolling platformer, but with the added benefit of user created levels, so replayability will be quite high.
8038  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 10, 2007, 02:17:13 AM
Ugh Hetz, no need to drag the my console is bigger than your console debate in here.

So the basic consensus is that so long as it's not required, then it's not a bad thing.  The people who want to use it will.

Heheh, oh and Kathode, funny you should mention startup times with Home and running it at the beginning, I recall Oblivion had a rather large startup time too.  Tongue
8039  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 10, 2007, 12:16:03 AM
But Cylons are, at least the female models.
8040  Gaming / Console / PC Gaming / Re: Microsoft responds to "Home" on: March 09, 2007, 07:07:45 AM
 Roll Eyes

Was that edit really necessary?  I mean, really?

Grow up people, both you and Hetz are sounding like children who don't know when to quit.
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