December 01, 2015, 06:11:12 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 199 200 [201] 202 203 ... 242
8001  Gaming / Console / PC Gaming / Re: Your Skill Level At Games on: April 05, 2007, 03:02:49 AM
Pure tactics is where I excel.  I have a decent aim in FPS games.

So I'm very good at games where I focus only on tactics, and not on both building a base and making units at the same time.

I pickup on strategic and tactical nuances of games pretty quickly, factoring in a lot of differest aspects.

I'm also pretty good at commanding others in such games.
8002  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 05, 2007, 03:02:35 AM
How was killzone liberation?

When I first saw it, because of the viewpoint  I thought it might be a turn based strategy game set in the Killzone universe.  However I learned it was an action game.  Kind of odd.

Still hoping for a TBS in Killzone, though.

Did the PSP ever have some sort of download play?  AKA, playing a game in multiplayer with only one copy of the game?

Edit: and wow, just spent a lot of time looking at the games.

I also notice that Supervillian Studios, a company I applied for an internship at, worked on Throne of Agony.  They're also working on their own PSP game, should be interesting with that much talent.
8003  Gaming / Console / PC Gaming / Re: [Preview] Enemy Territory: Quake Wars on: April 05, 2007, 12:34:20 AM
Anyone how good the bots are?  I mean, do they just help fill out a team, or would they be challenging to fight against?
8004  Gaming / Console / PC Gaming / Re: New Gears gametype for ATB's Friday nights... on: April 05, 2007, 12:32:30 AM
So, does annex have respawning or something?
8005  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 04, 2007, 08:27:14 PM
Holy crap.  Crisis Core looks great.  Even the gameplay looks interesting, although the three slot machine-like wheels in the top left corner worries me somewhat.

However, I'm a bit tired of the FF7 spinoffs all without some sort of direct sequel.
8006  Gaming / Console / PC Gaming / Re: Final Fantasy Portable Games Screens (PSP and DS) on: April 04, 2007, 08:23:51 PM
Eventually I'll have both a PSP and DS.  I've been looking for a used PSP hopefully for cheaper.
8007  Gaming / Console / PC Gaming / Re: [Preview] Enemy Territory: Quake Wars on: April 04, 2007, 08:12:06 PM
Sounds like vehicles aren't just sitting around on the map anymore, instead they're requisitioned by engineers.  That's a really good change I think.  In BF2 the game become vehicle spam to the extreme.  Since you order vehicles now, you can tailor your vehicle use to the task at hand.
8008  Non-Gaming / Trading Forum / WTB: PSP & games on: April 04, 2007, 04:50:14 AM
I've broken down, I want a PSP, but I wouldn't mind a used one from another member here.  So if anyone is looking to unload their PSP and games, let me know.
8009  Non-Gaming / Off-Topic / Re: What a day on: April 04, 2007, 04:37:52 AM
Behold the power of the arch.
8010  Gaming / Console / PC Gaming / Re: Theatre of War on: April 04, 2007, 04:27:36 AM
I want to try an online campaign game, where each of us starts with an army, maybe even on a map of sorts, and fight using ToW then post the results.
8011  Non-Gaming / Trading Forum / Re: WTB PSP on: April 03, 2007, 10:44:33 PM
Curses!  I was going to post a wtb PSP topic a week ago but kept putting it off for school.  Drat!
8012  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 03, 2007, 08:21:46 PM
The word is so far that it's a PSP2, a revision and extra features.  But as always, these are subject to change.  This comes from Kotaku, which has been right occasionally.

So for the big things are:
- included 4 to 6 GB of NAND flash memory (the same type that's in USB thumb drives)
- possible integrated camera (same camera that's in cell phones)
- possible touch screen
- UMD will still be in the system, but the way it loads is more like a cartridge, aka a slot you insert the umd into, instead of a flimsy pop out panel like a portable cd player.
- only slightly smaller, about 1/4" shaved off all around.
8013  Gaming / Console / PC Gaming / Re: Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 08:53:15 AM
I actually played several hours, much to my loss.  If it got better anytime after that, well then the developers should have done a better job keeping my attention until that time.

Otherwise as above, so many things about the game kept grinding away at my patience and enjoyment that I just quit and returned the game well before the 7 day rental was over.

I think one of the main problems with the dialog was that it was written with the idea that there would be no voice overs.  So, you have to add a lot of redundant words and phrases that would otherwise be conveyed by voice actors.
8014  Gaming / Console / PC Gaming / Re: MS Disc Replacement Plan on: April 03, 2007, 08:49:38 AM
It's on the Xbox site, and everything seems legit.

At a glance nothing seems wrong, and it's practical business sense.  You're required to send in the legitimate damaged disc in order to get a replacement, they're not losing anything except the disc cost and cost for a netflix style return envelope.
8015  Gaming / Console / PC Gaming / Re: [Preview] Enemy Territory: Quake Wars on: April 03, 2007, 04:06:43 AM
Those missions that the map gives various classes is a great idea, along with the more story based missions.  It's very much the asymmetrical kind of online FPS gameplay I've been looking for.  Instead of simply dropping all this stuff for players to run around crazy with in MP (e.g. BF2), they use each asset more like in a SP game, structuring the missions to be more interesting.
8016  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: April 03, 2007, 04:04:02 AM
Well I don't think anyone has pointed this out yet, but the game was already toned down in pacing from the demo.  I recently played the mission from the demo in the full game and it was decidedly more manageable.

I think I know the problem with the game.  The starting, and nearby tiberium fields in all multiplayer maps is more than enough for a player to tech up to max tech quickly.  All he has to do is build multiple refineries and harvesters.  There's no reason to go forward except on certain maps where the only extra tiberium field is in the middle of the map.  They could slow things down a bit by tweaking how much cash each load of tiberium gives, or how much each bundle of tiberium is worth (thus depleting a field much more quickly).  However, because the game is balanced that units simply don't last all that long, this is problematic.
8017  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 03, 2007, 03:48:53 AM
MGS portable ops sold me on the PSP.
8018  Gaming / Console / PC Gaming / Re: Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 03:46:37 AM
Thankfully, because of this it's one more reason to avoid the most horrifically flamoyantly gayest RPG character ever.

Now, before you yell at me for because such a bigot (is that the right term?) let me say that the gay character in Enchant Arms is such a ridiculous and almost offensive stereotype of gay people I know.  I really couldn't stand the character especially in regards to my few gay and lesbian friends.

Of course, the rest of the characters were just as bad, poor archetypes, poor motivations and story.  Really bad dialogue.

I hear the RPG gameplay was good, but honestly it wasn't worth sitting through.
8019  Gaming / Console / PC Gaming / Re: [PSP] Core system (finally) $169.99 on: April 03, 2007, 03:34:31 AM
Yeah actually I was looking at the DS and the only thing I really really wanted for that system was Jump Ultimate Stars, Castlevania, and maybe Elite Beat Agents. 

The PSP's library has really increased since I last checked, some good series games, and some new originals.  The MGS portable ops really has me excited, along with the wipeout games.  A few new pickup and play games came out.  And there's some new strategy games that's pretty interesting.

Actually knew for damn sure that they'd be dropping the price soon, and that it was likely going down to $170.  It's not so much a drop from $200, but just enough for people to take notice.  And it's still well above the DS $130.  Also, I knew they'd drop the price so that PSP1s would start selling out of stores.  Once enough were off store shelves, they could announce the PSP2.

It's getting harder to resist buying one right now.  Even though I know the PSP2 is likely less than a year away.  If enough of those listed games come out, I may just buy and upgrade when the PSP2 comes out.

I'm actually hoping that the PSP2 actually comes out with a touch screen, not so much to copy the DS (although frankly, that's what it'd be doing game-wise), but so that I could possibly use it as a PDA.  The 4-8gb of flash memory would help in that regard.  And we'd start to see some more DS style pickup and play games on the PSP.  Heck, maybe even some nice real time strategy or tactical games.

That's a bit one sided to say that just because the DS is selling really well means that if the PSP lowered to $50 it wouldn't sell.  That's just as much hyperbole against Sony as certain others get flak for having for Sony.  If the PSP dropped to $50, it'd get snatched up, and by a market that's different from the DS crowd.  There'll then be some overlap, not to mention a lot more users in general, prompting developers to take notice and develop for the system.  Of course, the psp is not $50, and its target audience isn't quite the same as the DS.
8020  Gaming / Console / PC Gaming / Re: Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 12:47:17 AM
Such is the problem with any port done solely for profit under strict deadlines.

Besides, Enchant Arm really wasn't that good of an RPG.
8021  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: April 02, 2007, 11:07:53 PM
Actually, I'm already finding a lot of the MP game getting old.  It's basically the same stuff we've seen.

The common tactic is to just hunker behind turrets with a small defensive army, pump out tons of refineries and harvester and quickly tech up to walkers, mammoths, or the carriers with the scrin.  All with upgrades.

That or rush early, or use some cheesy move like mass army of venom aircraft with lasers.

Otherwise, there's no middle combat unless someone really tries to take the tiberium fields.  Unfortunately, because of the pacing, its very difficult to continue an offensive unless you've already broken the enemy and it's just mop up time.  Better just to sit behind lines, rapidly consuming as much tiberium as possible before one big strike.
8022  Gaming / Console / PC Gaming / Re: OO/GT CC3 Clan? on: April 02, 2007, 09:26:15 PM
I'm Vertrucio in C&C3.

Actually, I think I may be switching my entire online identity over to that name.
8023  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: April 02, 2007, 06:10:42 AM
Hamachi adds some extra overhead that you don't get in a lan.

First, with the basic version all packets are encrypted and there's no way to turn this off.  This has a problem in games where latency is an issue.
8024  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: April 02, 2007, 04:17:07 AM
What happens with triggering is that once that block is triggered, the whole block of IPs you list is directed to you.  So essentially it's the same as port forwarding.
8025  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: April 02, 2007, 02:10:53 AM
What's even more stupid, is when you look on their site to see what ports to forward on your router, it basically tells you to forward all of them to your PC, ports 8088 and up.  Of course when you do that, everyone else stops working like ICQ aim, etc...

How hard is it to just put up a list of what ports their game uses?  It'd go a long way to help clear up their online lobby.
8026  Gaming / Console / PC Gaming / Re: Miyamoto-san calls out 3rd parties on: April 02, 2007, 01:24:22 AM
On the other hand, the Wii now has quite a user base, and that's expanding rapidly as via word of mouth and play.  We may see more high quality 3rd party games on the Wii soon if only because companies can take more risks with so many potential buyers.
8027  Gaming / Console / PC Gaming / Re: April 1st FTW! on: April 01, 2007, 09:44:05 AM
8028  Non-Gaming / Off-Topic / Re: Children of Men - what has been better? on: April 01, 2007, 04:15:25 AM
What I loved was that it didn't glorify the violence shown in the movie, nor was it trying to use that violence as a blatant message.  Instead, it simply showed it and its aftermath in a kind of horrific reality.

Some spoilers, which I won't bother to spoiler box because everyone in the topic has seen it.

The initial scene with the bombing was sudden and intense, but all so horrific with the woman shrouded by haze coming out of the shop holding her severed arm.  And what really made it poignant was that they didn't linger on it for too long and it cuts away.

Then there's all the shootings in the movie.  People get shot and they just fall and die.  No hands flailing, no wailing and screams, no slow motion.  People get shot, they die.  Just dead.  The people in the building at the end, while they're moving down the hallway, random people are getting hit by bullets through the walls and they just get hit and fall over.  That's really horrific in my mind, it's just over.

Oh, and that baby was all digital, they were carrying around a doll on set, pretty crazy.

One thing with science fiction movies like this is that you have to stop focusing on the setup.  The real question isn't why the world no longer has children and how it came to be, but instead the question is how such an extreme situation affects the people who live through it.  That's what good science fiction is supposed to do.  Present new and interesting situations, and see how humans react to it.
8029  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: April 01, 2007, 01:47:31 AM
Actually, when an avatar cannibalizes a stealth tank, not only does it take the stealth unit, it also takes the rocket pack, allowing the avatar to for missiles at air targets too.

Of course, that's a seriously large amount of cash, and the avatar really can't stand up to much punishment.

However, support them with an army, and make sure to have engineers behind the attack line to bring fallen walkers back up, the avatars can seriously help an offensive.
8030  Gaming / Console / PC Gaming / Re: STALKER GOLD! on: March 31, 2007, 08:42:40 PM
Someone already mention Half-Life 1 for that title?
8031  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: March 31, 2007, 08:41:39 PM
It's under the tab where all the turrets are.
8032  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: March 31, 2007, 09:51:43 AM
That's after the AI creamed us on the previous map.  slywink

Deny resources is the primary goal of comp stomps.  Also turn down the speed a bit to give you time to react to the AI.  The thing about the skirmish AI is that it does everything at the same time, unlike a human that can only do one thing at a time.  So toning down the speed to about 3/4ths is about right to give you enough time to react to all of the AI's moves.

Don't bother going for the power plant kill either, the AI always rebuilds them too quickly for it to be of use.  Instead if you have a way to blow up buildings, just go ahead and take out prodicers and tech buildings.

Once you deal with the speed, worry about the tiberium.  Once again, the AI does everything at once, so it is always building, always, and it perfectly manages its economy too.  So if you let them get a small taste of extra tiberium outside their base, well expect to see that field with turrets and lots of units coming your way.

But, at the same time the AI doesn't keep watch over its harvesters, so while they're outside the base, blast them with tanks.

Once again.  Nod is all about their turrets.  Best turrets in the game.  Use them to defend areas so that you don't waste precious units on defense too much.
8033  Gaming / Console / PC Gaming / Re: Jump Ultimate Stars for the DS! on: March 31, 2007, 09:39:16 AM
So now that more have the game here, any further impressions after longer play time?

Anyone know of anything comparable coming out for the DS?
8034  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: March 31, 2007, 08:07:05 AM
The AI was having trouble with so much going on.  Also, the easy AI was right next to me, so being the most experienced, I had no trouble dealing with its advances along the bridges.  Leaving me open to secure the middle zone with turrets, thus grabbing all that blue tiberium.

Next game we might try all mediums, with one set to the rush AI to get some early fighting.
8035  Gaming / Console / PC Gaming / Re: 3 Nippon Ichi games coming to North America on: March 31, 2007, 07:56:43 AM
Wow, more PS2 games.  Cool.

Disgaea for the PSP?  There goes my free time.
8036  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: March 30, 2007, 11:27:36 PM
More impressions after playing some games with Tals and his friends.

The game is growing on me, however pacing is still an issue.  Thankfully, and sometimes not, network latency automatically slows down the game most of the time when playing online.

My experiments with nod have given me some insight into how to use them.  Nod definitely benefis when the speed is set slightly lower than max.

To play nod, you need to decide early whether to pursue one of two paths, by first going up the infantry side of the tech tree, getting the higher end sneaky infantry like shadows.  This can be done somewhat quickly and a few combined strikes of shadows from the rear knocking out power and key buildings, with infantry and vehicles assaulting from multiple angles while the defenses are down.  The infantry boosted with various add ons becomes a lot more resilient, while your basic vehicles help soak up initial damage.  Since Nod infantry are cheaper, just keep sending them in waves and don't let up.

Or you can go the vehicle route, where you build scorpions, raider buggys, and maybe some scout bikes if you're dealing with enemy stealth.  Lots of riflemen and some flame troops to deal with enemy rockets.  Upgrade the scorpions with lasers and a plow to make them even more resilient from the front (dozer blades act as armor) and more deadly too.  To do this you'll have to go for the tech center early as otherwise the scorpions are quickly outmatched by GDI and scrin units, and the beam cannons will really help.  Oh and don't forget the buggy EMP upgrade, very useful to knock out enemy vehicles, like the mammoths, giving you a short time where the enemy can't fire back.  Very useful.

In either case, use the Venoms to good use, they can scan for stealth, shoot down aircraft and infantry, and don't require a return to base.  The vertigo bombers are your "strike" power, and are useful for punching a hole in the enemy lines or taking out a building that the shadows didn't quite blow up.

Nod abilities are interesting.  For a quick $500 you can use the decoy army ability, which makes a decoy clone of everything in a certain radius and instantly projects them somewhere else.  These decoys look real to other players.  They can also reveal terrain.  So for a cheap $500 you can know exactly what's up ahead and at the same time fool your enemy into thinking you've wasted your attack force.  And of course, they're also useful as decoys, since they can be projected anywere else it's easy to pop them on the other side of a base you want to attack, drawing away all enemy forces.  Then launch the real offensive.

I'm not sure how effective the radar jamming missile has been since it's effect is subjective to enemy players.  Just use it, and the enemy can't use his radar for a short time, much like if he'd lost power.  I suppose it can't hurt to knock out the radar just before a big attack, it'll only add to the confusion.

Cloaking field is both a vehicle boost and anti infantry weapon.  It'll kill basic infantry types and reduce heavy infantry to half health.  Even better if said infantry is right next to friendly tanks.  So give those tanks a force move on top of the enemy infantry, pop the cloaking field ability on them, then drive those vehicles behind the enemy tanks to hit them from the rear.  Easier said than done.

Shadow strike team is just that, it builds shadow teams, as I've explained below, I love these guys.  This ability brings in a team of two already in hang glide mode.

Mine drop is kind of useful.  But I don't use it often.  Most of the time enemies just blow up the mines as they approach.  I suppose seeding the area around an enemy factory with mines will really be a nuisance, or when you really really need to delay the enemy quickly.

I've never really used the chemical plant, so I don't know any tactics for that.

Nod turrets are just plain nasty.  Put the control unit behind a building or similar, then put the turrets on the other side towards the enemy.

Oh and I'm in love with Nod Shadow troops.  They small stealth squads that can deploy hang gliders that allow them to glide quickly over terrain while still stealthed.  Land them behind enemy lines, next to their power stations, then use their demolitions ability to blow up the power.  Then slip slip away to some unreachable location using the hang gliders.  It takes two uses of demolitions to blow a power station, so I like having a group of 4 shadow units landing behind the enemy to take out two power stations.  If I have the money I bump that count up to 6 so I can later take out even bigger buildings like the tech center.

Saboteurs I don't use that often, but from what I've seen they're a very effective tank rush deterrent.  Forcing the GDI to buy more anti infantry units

Oh, make sure to use the Planning mode (ctrl+z) with nod to execute well timed coordinated strikes.  It's just really important.

Anyway, Nod's just fun to play if you can get over how weak your troops are.  However, they're still at a disadvantage on very small maps like the 4 player brawl.  There's no room to maneuver on that map, and that's what nod needs the most.  So when starting that close you're forced into a direct fight early and that usually spells death for nod.

GDI on the other hand is a versitile army in that their units can be upgraded to handle various threats, from APCs with their variable infantry loadout to Mammoths with

edit:  Notes on Scrin.

The Scrin right now are powerful because no one knows how to handle them, let alone identify what the heck each of their units are and what their weaknesses are.

So right now a lot of Scrin players all they do is build lots of turrets, then sit back using their enhanced tiberium abilities to quickly tech up to their air units.  Then they just build the carriers, upgrade them with shields, and march over the enemy base.

So far, there's no stopping the carriers.  Rocket troops are somewhat successful, except the fighters on the carriers wipe out ungarrisoned infantry.  I don't think scout bikes will fare any better.  AA turrets work wonders thankfully, but that's a defensive option mostly.

The only thing to do is to keep attacking them, which is a problem since when you go to attack the scrin, you don't know what's killing your units most of the time.  If it's not buzzers that respawn from towers killing off infantry, it's weird bolts of light blowing up your tanks.  Then you don't know what to target.
8037  Non-Gaming / Off-Topic / Re: For the fans of 28 Days Later..... on: March 30, 2007, 07:42:02 AM
Wow, that actually looks good.

Notice that most of the scenes shown are primarily of the small group running.  Meanwhile the military ones seem there just to setup story points like the one where they decide to kill everyone.

And I like how one of the soldiers is actually a good guy this time.

One thing that makes me worry is that there's a lot of running and action scenes this time.  Making me think it's another "Escape from..." movie where it's all action running away from threats.  The orignal 28 days later had some downtime between events to rest, mourn, and ready for the next bit of action.
8038  Non-Gaming / Off-Topic / Re: Children of Men - what has been better? on: March 30, 2007, 07:37:56 AM
This is out on DVD?!  I think I'll just buy this movie before even renting it.  I rarely buy movies at all, let alone rent any.  But the theme of this movie and these kind of movies in general strike a chord with me.
8039  Gaming / Console / PC Gaming / Re: GTA IV Countdown on: March 30, 2007, 07:26:51 AM
I wonder if they're going to make the game a bit more serious this time around or stay with the more whimsical theme of past games.
8040  Gaming / Console / PC Gaming / Re: [DS]final fantasy: crystal chronicals: ring of fates on: March 30, 2007, 05:48:00 AM
That looks interesting.  I suspect the voice is only for cutscenes, I don't think those DS cartridges can hold that much voice info, but who knows, maybe they're using one of the gigbyte cards.  Anyway, I'm interested in an good co-op RPG.  The original crystal chonicles on the GC I passed over due to the need for both a GC and gameboy.  If they've skipped the GC requirement alltogether, well then I'll already have a DS.

Hopefully it'll have online co-op.  Purdy please.
Pages: 1 ... 199 200 [201] 202 203 ... 242
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.304 seconds with 20 queries. (Pretty URLs adds 0.039s, 1q)