If you choose to help the mages, when you go into the future you're inside Redcliff Castle's dungeons. They actually use the DAO layout for a few segments, it was a nice touch to remember see that.
However, once that's over, you don't get to go back into the castle.
Also, an update on the banter bug, and other audio bug. So apparently, how to tell if you have the banter bug is if Val Royeaux doesn't have music playing in the background as you load into it, same for when wandering around Skyhold. Albeit the Skyhold music is bugged, and will often play the wrong music (a drum beat from the War Room or other weird music).
Val Royeaux will have very obvious "royal violins" music playing. You will know when the music is missing.
One of the fixes for now seems to be playing offline, and to never exit out of the War Room by pressing back. Instead, always fast travel out of the war room to some place, choosing party members there. Then using the map to fast travel to the place you actually want to go. This fixed Val Royeaux for me, as I hadn't actually heard the background music there once until now.
Also, never use the change party feature in a map, such as at camps, that also triggers the bug.
Reports of people logging how often they get banter is staggering. We're talking conversations happening every 3-5 minutes in some areas, with a lot of great stuff.
You can get some conversations to start just by standing still for a minute, which is something that happens rarely as you trudge around doing quests all over the place. Try it, sometimes it'll happen as quickly as 20 seconds of just standing still. Perhaps there's some queue that's getting bugged.
One thing I like is that if a conversation triggers, and you get into a fight, they'll still continue the conversation and it will play over the combat sound effects, with all other sounds being reduced. It's weird, but better than the alternative of missing out just because a bear or some random thing jumps you. There's some areas in the game filled with aggro creatures and wandering encounters. I once went a solid half hour doing a chain of random fights that blundered into me in the Hinterlands southwest.
The game needs patches, but with the after release vacation, then the actual holidays, we may not see a big patch until January, although I suspect a hotfix in December.
Alright guys, it's confirmed. Party banter, and player cued random banter, is bugged for a large number of people.
Apparently, if you're like me and have wandered about a lot, only to have it silent most of the time, the reality is that party members should be talking quite a bit.
And as I mentioned above, there should be moments where, as part of some banter, a prompt comes up that lets you respond to question. I think this happens once if you're exploring in the prologue. It has not happened for me again since then.
I'm getting pretty deep into the game, but I'm hitting a whole lot of bugs now.
The biggest one are characters not appearing, or even disappearing, at times. Sometimes they load in later where they're supposed to be, sometimes they never do.
I just had a guy from a scripted quest not appear at all to speak his lines. The only reason I know there was supposed to be someone there was that the subtitles were there, and my companion that was part of the quest responded. However, because that character never spawned in, I couldn't actually advance the story and had to reload elsewhere.
Likewise, are there some dialog prompts that pop up from companions at random? I'm pretty sure I saw that in previews, but I haven't been able to respond to any. I have heard some one liners that seem to lead to me saying something back, but I look for a prompt and there's nothing. I'd rather not miss more dialog.
I think I'll move the install to my SSD after I cleaned old games off it, that should help with loading at least.
A BIG TIP: A few story missions in, the game will open up again, and at that point you can use the war table to have other people gather common resources for you. They probably don't get you anything rare, but at least you can keep an eye out only for the rarer stuff.
I just hate that one of the necessary rare herbs looks a lot like elfroot from a distance.
Quote from: Soulchilde on November 24, 2014, 04:16:50 PM
Has anyone run into the cut scene conversations pausing? I've run into the particular issue twice on the XB1 admittedly after some rather long play time.
Yes, if you play too long there's a memory leak that will cause big pauses.
Quote from: rittchard on November 25, 2014, 12:29:49 AM
Spoiler for Hiden:
The Redcliffe time travel plotline with the Tevinter mages was simply fantastic, so epic it felt like it should be the finale and not just a bump in the beginning of the game!
I was thinking the same thing. The story missions are pretty epic when set against the backdrop of all the other things you're doing in the more open world segments.
Spoiler for Hiden:
I also had a moment where I wished there was an option just to hug Leliana, Cassandra, and Sera, that I'd taken on the mission after coming back in time.
When attacking rifts, it's no coincidence that one of the earliest things they teach you is that you should disrupt rifts. Doing so will turn an overwhelming fight with demons into a much easier one. Try some method to get agro off your inquisitor as soon as possible, then disrupt the rift ASAP. Don't just forget about the ability like I did and have to slog through all these demon fights.
I've also gotten the hang of Tactical Camera mode, mainly by keeping the camera low and angled forward, so it's just a free floating third person cam, instead of trying to be a crappy overhead that too close to the ground.
In this mode, along with pausing and unpausing as needed, you can actually play the game pretty tactically. Still a lot of issues with things like targeting, or that there's so many flashy abilities popping off you can hardly see your targets in a fight, let alone your own troops.
The AI is also pretty good too. Characters will very often do the thing they should be doing in most situations. Tanks/warriors will try to keep enemies off the squishies by taunting, and they'll save their taunts for when they see enemies get past them going for the squishies.
You should play on hard if you're playing tactically though, if you have it down, fights can be pretty easy.
It's also a game where you can have vastly different parties work. I'm probably going to run around with 3 warriors in a few quests, just to have fun.
Also, early on the dialog between characters, even the small banter while walking around, is pretty banal, but it starts getting better over time as characters get to know each other.
Finally, LEAVE THE HINTERLANDS.
It's the starting area, and despite having so much stuff in it to do, it's probably the least interesting area.
edit: Ninja'd. I just went and started the first big mission choice, and I've already hit level 9, way overleveling for the story mission. On the other hand, I've actually made the hinterlands more secure, and little things are popping up in the hinterlands to show that it's becoming more peaceful.
Actually no, the physics engine for LBP is a deliberate trade off. Yes, it was a choice, but no, it was not the optimal choice since they had to fit it on the funky and already dated PS3 hardware. You should know that as well as anyone.
I enjoyed all the LBP games, but saying that the physics and interactions can't be improved is a bit silly.
And they had to choose the same trade off as before to keep compatibility with LBP 1 and 2 levels, which is primarily due to LBP3 being on both PS3 and PS4 as a cross gen release.
Also, if you're in normal view, you have to right click on something to select it, so you can see what level it is.
You can actually stand a reasonable chance of fighting things 3 levels above you, but higher than that the difficulty curve spikes. I'm playing on Hard and I've taken on rifts with creature 3 levels above, and got through the first wave of a rift 5 levels above me.
Quote from: forgeforsaken on November 19, 2014, 03:47:16 PM
Quote from: Caine on November 19, 2014, 03:16:40 PM
I loaded up Far Cry yesterday instead, but when I start, it's going to be hard to choose how to start. Thinking of going Elf ranger, as trite as that sounds.
I went Archer, and regret it a little, think I may enjoy dual wield more, fortunately you can swap to different characters in your party and just play them when the mood strikes you. Part of the regret comes from the games starting party has an archer in it, and one of the very first recruitable characters you can stumble across seems meant to be an archer as well (but even though she's a bow master in her cut scenes I'm skilling her dual wield)
There is a place to buy a respec item at the blacksmith in Haven. The first one only costs 1 gold. Look for a gold banner thing that looks out of place at the blacksmith.
No real risks, use the program from the link I gave. The university it's from is legit. You can turn it off after you get it working.
Here's hoping a day 1 patch fixes some unfortunate Console to PC aspects. Before you worry, it's not as bad as a "port" technically, it's actually running very well on my system. The problem is mainly with the interface.
Things like, there is no auto attack function. Whatever character you're controlling, if you're not in tactical cam mode, then they won't attack unless you're holding down mouse1 or R (the attack key). Since tactical cam was not what they promised, you have to stay out of tac cam to do stuff.
if you set a party member to interact with something, it doesn't stick. You have to physically hold down the button to interact with things that take time. For example, disrupting rifts, or reviving downed party members. So you can forget about telling a party member to revive a fallen party member, while you try to use someone else to distract.
Then there's things like being unable to click on something to automatically walk to it and interact/loot it. You have to manually walk up and press the interact button.
So, technically fine, but the PC interface is a mess.
I've used that technique for steam games before, should work with Origin. There are some security risks, but it is legal to do so. It's only illegal to use this method to buy games cheaper than usual, however.
I don't find this to be the case at all using an iPad with a Bluetooth keyboard. I use Pages, Omni Outliner, Evernote, and OneNote quite a bit and have no issues. All use their own file systems that works across devices which makes file management easy (although icloud is still buggy, Apple needs to slow down on updates and get their shit together). With handoff I can literally be working at my Mac, pick up my iPad and hit a button and start right where I left off.
I can type away easily enough writing papers, but I would agree cut and pasting is a hassle, I wouldn't want to do any heavy editing. With a keyboard I can easily take notes from a text book by just putting the keyboard on top of the book and not even looking at my iPad that is sitting next to me. Far easier than a bulky laptop.
I only find a laptop superior if I have to do a lot if editing or I need multiple windows open as reference. If Windows 10 can finally nail down the tablet/laptop interface, it could be near near perfect for this kind of stuff.
I can see general writing to be fine, such as essays and reports. But I need to do a lot of layout, things involving headers and types, and selecting text. It's a nightmare.
All of my more successful friends tell me this. Don't wait for inspiration and motivation to strike, for they are fickle. Push through the feeling that you have to be super inspired and motivated to work there and then.
Part of the reason why you're asking if you should try before you're published is that you probably don't feel like you are inspired or super motivated like they show in movies and TV, or when you read biographies of people who have done amazing things. Some desire is there, but you don't think you have enough of what it takes to do anything with it.
Gaming is a huge distraction if you let it. Sad part is that you do have to set that aside, not entirely, but while starting out and forcing yourself through the lack of inspiration or motivation. I deliberately went months without games or TV a few years back to get some things done. Now I'm probably going to do the same after burning through just DAI as my only game then nothing for probably the next 6 months.
I have the same chair as Punisher, it's a good chair, although the adjustments are different than most cheap office chairs. My only complaint is that the arm rests are too low for me at their highest setting, but I'm decently large (6'1) with a long torso.
You should get a warranty on it though. I just had a scare that my chair's back wasn't holding up, turns out it's normal to have to tighten a bolt on the underside once a year (whereas most cheap chairs would just fall apart by then).
I've gotten good use out of my tablet as an on the go web and email device. No need to lug a laptop around on the go.
Trying to work on a tablet, like writing large documents is a lie, none of the interfaces work well for it, and using your finger to pudge around to put the cursor at the correct spot to make corrections is a nightmare. That's even after getting a bluetooth keyboard, and even if I had a bluetooth mouse, the office apps just are that sophisticated on it, and transferring files is still a bit messy.
A small fantasy novella worth in late high school. Many short stories in college, some actually decent poetry too.
Now, on top of making 3D models, I'm writing the entire fiction background for a science fiction game, as well as the plot for an urban fantasy side project.
The question is not whether you will get published. The question is, can you imagine yourself ever not trying to do this thing that you clearly want to do so much that you're willing to ask strangers on the internet?
Because when I had to ask that question, I already knew the answer, so I started my own gaming company.
I still work freelance, and I'll probably have to get a part time job to fund the final push. But I can't ever imagine myself not having taken this risk. I've invested a lot of time and money into the project, and there's still a risk that I will never see any of it back, but every day I see it coming closer to being both my hobby, and my business.
Writing is a skill that is learnt, but for many, part of the skill some people need to learn is what is good writing, and what is bad. You grasp that your work might be bad. The resources are already out there for you to learn what's good. In this day and age, where the internet learning resources are so wide and varied, many of which are free, it's up to you to find them and make use of them. You have everything to gain, and nothing except time to lose.
Ended on a really strange and down note. Although I suppose that's because they know they'll have the christmas special to do something, I mean, what with the final scene.
And boy was it weird to see the callback to the unit days in this version of the Doctor.
Also, anyone super sad that the glasses girl with asthma died?
The big one, The Master is dead. Again. Although, if they somehow keep her dead, it's not a bad way to end that character. Winning against the doctor in some twisted way, even with a strangely low body count.
And there's a good guy cyberman still running out there, along with a crazy self-hating Dalek.
Only problem is that many others have tried and failed at this. The blizzard name could carry it, it has for a lot of things. But games like Monday Night Combat have shown issues with translating MOBA to FPS.
The Cybermen and Master had actually come up with the perfect peaceful solution to upgrading everyone eventually. I mean think about it, your consciousness lives on in a data matrix after your physical death, and the cybermen get your physical body. If it weren't for the cybermen always trying to cyberize everyone unwillingly, I'd have no problem with that setup. A win win situation.
And yeah, I also want to see the return of Donna Noble, although I would love to see the original actress back for a short time, they could just as easily have a new actress with Donna turning into a full time lord, then regenerating. Call her, The Noble. Or perhaps, The Best Buddy, because I always liked how Donna as the companion was a purely platonic friendship, which is what this new doctor needs.
Really though, they could have a cool story element where Donna turns out to be one of the first time lords.
I see this as a great game to keep around for irregular play, especially at the rare lanparties my friends still throw. Better than left 4 dead for the task since there's 1 more player and it's versus.
Unfortunately, that also means keeping around extra copies for such occasions, and it's hard to convince people to pickup a game without single player content.
They do have to setup a bunch of silly moments where he could have just punched out the villain in an instant instead of having a stare down. This latest episode had tons of those moments, not just between the Flash and Cap Cold, but between cops and the guy with an ice gun who has no other protection other than cool glasses.
Of course, that's kind of what you have to do since besides Superman, The Flash is probably the other most powerful superhero out there. I think they should have written in some other protection for cap cold.
Likewise, they really could have ended that episode better. But, whatever, it's silly and stupid fun, and the show is enjoyable.
It's also absolutely not loading save games, it might pull a tiny bit of data from achievements, but you have to enter everything in manually.
While there's a bunch of stuff already, I'm not sure what stuff is still planned to go in, and what's going to stay out by the time Inquisition releases.
They don't have much stuff from the origin stories, actually, they only have one thing from the dwarven origin story. I'd have liked to see some stuff from the Human Noble, Dalish or City Elf origins. Likewise, there's some weirdly minor or specific choices in there seemingly at random.
I suppose they have to trim down at some point, and this is a good a time as any. There's a few things where they've said they'll add post launch, so I suspect Keep will be a long term project, and that they're busy getting it ready for Inquisition data now that they have their bases covered with DAO and DA2.
It's just super sampling, a form of anti-aliasing where the game is literally rendered at a higher resolution, then reduced to the monitor's resolution before being displayed.
DSR probably has some fancy tricks to speed up the process, but the same tech is also on AMD cards.
That said, it always looks great. Just one look at marketing screenshots of any recent games shows how much it can improve the look of a game, almost all marketing screenshots are rendered at an extremely high resolution, then downscaled to normal resolutions, the result is smoother lighter, almost zero jaggies, etc.