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81  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: October 22, 2015, 08:52:08 PM
Any of these previews mention Sarif and what he's up to? I know they were basically combining a bit of all 4 button endings from the original. I'm just wondering where Adam is getting his augmentations from. Last time he was basically a walking Sarif ad, which is how he avoided a lot of the red tape on his augs. Now I guess he's partly working for the government.

Wouldn't be surprised if Sarif was still around, just now working closer with the government.
82  Gaming / Console / PC Gaming / Re: Playing through the Uncharted series for the first time on: October 21, 2015, 03:38:40 AM
And play on easy if you aren't already. Even this it gets annoying, but it's far less so. Not sure if they added in Very Easy for U1, but if it's there use that.
83  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: October 21, 2015, 03:37:22 AM
Considering that Let's Players will do the same thing anyway, this lets them control the narrative a bit more early on.
84  Gaming / Console / PC Gaming / Re: Playing through the Uncharted series for the first time on: October 20, 2015, 07:58:08 AM
Just think of Uncharted 1 as awkward setup of a studio just getting its feet wet with a new style of game they helped create and that everyone emulates now. It was great for its time, but even then it was still very much awkward.

What you're experiencing now is similar to going back to a lot of classics that you haven't actually played yet. You get to see where so many aspects of today's cinematic games originate, but you don't get the "Wow!" factor that comes from experiencing it for the first time, especially since so many games have used Uncharted as a template. Imagine this is back only a few years out from the PS3 launch.

You're also seeing some really failed gameplay experiments in those jetski segments.

There's more twists to come, some you probably won't like, but there is also more characterization.

Just power through, it really starts picking up after that and I think you'll be happy with it overall in the end. However, even if you aren't, I really, really, really suggest you still go on to play Uncharted 2.

Uncharted 2 is considered the pioneer of the cinematic action style of game you see everywhere now.

Oh, and just use the pistol in Uncharted 1, it's more accurate, kills in 3 body hits, and is the best gun in the game. They fix that in Uncharted 2.
85  Gaming / Console / PC Gaming / Re: Life is Strange - final episode on Oct 20 on: October 20, 2015, 06:14:20 AM
I bought the game, but ended up just watching it with my favorite female let's players to hear their reactions and opinions. I plan to play it with my girlfriend later, introduce her to the new style of adventure games.
86  Gaming / Console / PC Gaming / Re: [PS4] Until Dawn on: October 18, 2015, 11:52:57 AM
Good, and hopefully this will convince producers, Sony or otherwise, to try some more games like this that aren't tied to David Cage's madness and overproduction.
87  Gaming / Console / PC Gaming / Re: Do you want a Resident Evil 7? on: October 14, 2015, 05:05:40 AM
Yeah, so much better than Rev 1. Rev 1 was a crappy cash grab. Crappy characterization, even for an RE game, crappy monsters, crappy gameplay, and crappy graphics.

For Rev 2, imagine they had taken the good ideas that work from games like Uncharted, The Last of Us, Tomb Raider, and many more, kept a lot of the RE charm, slowed the pacing back closer to between RE4 and 5, and tossed in some characters that have been neglected in the series.

The only weirdness is that the game is pretty obviously a budget title. But I forsee them sticking to the new techniques they're using in this.
88  Gaming / Console / PC Gaming / Re: Do you want a Resident Evil 7? on: October 13, 2015, 03:17:22 AM
Well here's the thing, I actually think that Revelations 2 was a very good indicator of their willingness to look at all the progress every other series has made since the golden era of RE games. If they can't innovate, they can at least pull from the best. Already they've backed away from the stupid pacing of RE6 in that game, and have actually done something interesting with the co-op.

So, despite RE6 being such garbage, Revelations 2 seems like they were appropriately humbled.
89  Gaming / Console / PC Gaming / Re: Do you want a Resident Evil 7? on: October 09, 2015, 09:37:01 AM
This day and age, we don't have to gamble and buy. We have youtube streamers galore that will show day 1 gameplay footage, some even before. We'll know if it's a trainwreck like RE6.
90  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: October 09, 2015, 09:35:24 AM
I am so glad I splurged and got an i7 4770, just below recommended spec. I knew games would start to utilize the extra cores once they moved to PS4/X1 console specs.
91  Gaming / Console / PC Gaming / Re: Do you want a Resident Evil 7? on: October 08, 2015, 05:01:58 AM
I'm actually looking forward to it. If you've played Revelations 2, you can finally see the RE team start to take note of gameplay improvements from all the other games that came after.
92  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: September 25, 2015, 08:48:07 AM
You know, despite what Whedon might have wanted, AoSH is turning out pretty good with Coulson in it.

I do wish they could keep more of the personal trauma and backlash from being brought back to life, just to keep that idea alive even if it's not at the forefront. But eventually they're going to have to decide whether they reconnect the show with the movies or not. With Whedon out of the way, it's not a bad idea.
93  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: September 25, 2015, 08:35:48 AM
They're leaning harder into their more active combat gameplay, which is okay. I didn't realize skills were gone from the game until now, but I'm not particularly tied to things that were just a percentage value.
94  Non-Gaming / Hardware / Software Hell / Re: 4K gaming on: September 02, 2015, 06:21:51 AM
Dangerous unless it's so cheap that you consider it replaceable. Even my previous primary monitor started having issues almost out of warranty, and when I got it fixed, it failed a year after again.

That said, you can run things windowed and still have it large enough to be immersed on 4k screens.

Me, I actually want an extra wide screen over a traditional 4K, there's one at work that's also curved and it sold me on it. If some games adopted support for extra wide screens it's super immersive. You can also have two full sized windows open side by side on the monitor.
95  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: August 29, 2015, 05:32:26 AM
Interesting that I'm seeing facial cap dots on the actors now. Naughty Dog actually hand animates the faces and hands for all characters, so all the stuff up until TLoU is an artist's interpretation of the actor's performance. It's worked out well. With the facial dots it means they can capture a small part of the actor's performance. I suppose it's necessary and easier to have the basis of facial animation from the actors now that they're using much higher detail character models.

Emily Rose looks wonderful as always, and apparently is super helpful off the set in production. The man who plays Sully still does small part work in movies and TV, although less now. I suspect he'll continue to get a lot of work in digital acting.

96  Gaming / Console / PC Gaming / Re: [PS4] Until Dawn on: August 27, 2015, 07:02:53 AM
Yeah, I'm going to wait on this one, not because I don't want the game, but rather because I'm busy with work and want to wait until I can sit down and play it with my girlfriend who likes these kinds of movies more than I do.

The animations and faces are so stilted though, you can tell they used older mocap and animation tech from the PS3 era. I bet all the models they have now are based on how the actors looked back when this was first being made, which was a long time ago.
97  Gaming / Console / PC Gaming / Re: [PS4] Until Dawn on: August 27, 2015, 04:05:48 AM
Isn't that Wade from Agents of SHIELD?
98  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 24, 2015, 04:25:10 AM
YEEEEEAAAAAAAAHHHHHHH!!!!
99  Non-Gaming / Steals and Deals / Re: Free codes for Warframe (because people are STUPID) on: August 16, 2015, 11:09:31 AM
They're probably for small content packs, which aren't free.
100  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: August 11, 2015, 10:11:09 PM
Bad business, but probably not effective in the long run. But this sort of stuff has been proven effective in many ways. PS4 is still killing the XB1 to an extent that it would kill the TR franchise again if they made it fully exclusive to XB1.

I doubt that Square wouldn't have made another Tomb Raider, partly because this game is too far along to not have already started by the time the deal was made.

Besides, it's something to play while waiting for Uncharted 4, assuming they have it come out on PS4 at some point before UC4 does.
101  Non-Gaming / Hardware / Software Hell / Steam in-home streaming lags every 8 seconds on wifi, fine on cable. on: August 06, 2015, 05:56:30 AM
So here's a tough one. I have a setup at my apartment where my personal PC is in my room, but my old laptop is in the living room where my roommates have their PCs. So, I use steam streaming to stream games from my powerful PC so I can play in the same room with them.

Only problem is that when using wifi, type ac, it introduces a major 1 second lag every 8 seconds that shuts down all controls, usually resulting in mayhem. However, while not in that lag spike the game stream runs as smooth as butter. Then I fired up a speed test and sure enough, the lag spike every 8 seconds hits during normal use, I just hadn't noticed it until now since I didn't start playing games again until I moved in.

I ran a long cat 5 cable to my PC to test, and sure enough it works fine, no lag spikes.

So at this point, I'm thinking that it's either the cheap TP-Link USB 3.0 wifi adapter causing it, or the USB 3.0 hardware on my motherboard itself.

Could there be something else I'm missing that I should test? I have an old USB 2.0 wireless G or N adapter I'm going to try out to see if that affects things. Likewise I'll move my adapter to a USB 2.0 slot to see if it changes things too.
102  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: August 06, 2015, 03:57:51 AM
Actually, it has been done, quite a bit, across a lot of media and for various reasons. The persona games have had some characters go through 2-3 voice actors, and they really did go back and redub the entire original game with the newer voice actor.

Calling money spent on a poor choice earlier a wash, then moving forward is a pretty reasonable concept. It's why being pot committed in poker is a bad thing.

When you do the math, which Activision has, the potential money and time wasted on trying to pursue Dinklage just to maintain continuity is not worth the potential money saved by going with North and rerecording everything, especially when you consider this game has what, 8 more years according to Activision and many years beyond that if they have their way? It's not just the initial recording costs either, but also potential royalties/residuals. It may even be that Dinklage refused to work with them again, but his character is and would be needed for a lot more to come.

I would make the decision easily, and would re-record everything, but I probably wouldn't have wasted money on Dinklage in the first place. Not because I don't like him, but it was a waste.

Heck, don't be surprised if in Destiny 2 you get to choose the voice of your ghost for the entire story from a host of voice actor options.
103  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: August 05, 2015, 07:45:54 PM
Nolan North may be top VO talent, but not top acting talent, and that's the difference. The topmost VO talent is still working for much, much less and has much more availability and flexibility to record new lines. They have standards, but not egos, they won't throw fits (there are lots of stories of this) they won't phone in performances, and probably have a larger range of voices than even the top level actors.

Replacing something that was only mediocre quality VO, the butt of multiple jokes, and would only cost them a lot more money in the future for similarly mediocre work is an obvious choice for an MMO-like game that they plan to keep going for 10 years and multiple linked games.
104  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: August 05, 2015, 05:19:32 AM
Saw the actor replacement happening a mile away. They couldn't afford Dinklage anymore even if he wanted to do it. Not to mention, there's really no need to have big talent do voice acting in these games since you're not using the other 80% of the talent. And for MMO-like games, the need to constantly record new lines means fighting for a big actor's time.
105  Non-Gaming / Off-Topic / Re: Waning forum usage? on: August 01, 2015, 08:01:21 PM
Only problem I have with GT is the forum software, it's getting a bit old.

I wonder if Rob is interested in taking my license for Burning Board off my hands.
106  Non-Gaming / Off-Topic / Re: So....I'm fostering a kid for a year (maybe more?) on: July 28, 2015, 12:16:10 AM
Hey, you can farm out some game reviews and news articles to him. :p

Definitely encourage him to try whatever vocation you're in as a start. I still wish my dad had taken the time to show me some business management skills when I was a teen, I wouldn't be having as many problems following my dreams today.
107  Non-Gaming / Off-Topic / Re: So transparent aluminum is a thing. on: July 25, 2015, 05:06:01 AM
Japan did just say they were going to resume whaling again.
108  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 22, 2015, 04:21:27 AM
It's also not MP in the traditional sense. There's very little interaction and that's intended. To be frank, the detractors may be blowing things way out of proportion. But honestly if you're so against multiplayer anything as an ideology, then sure, say away.

If you're willing to give it a shot, and are willing to work with, actively ignore or avoid, or laugh at others you happen to encounter it's worth a shot. You never get talked to in an actual language, they can't send you messages, all they can do is ping. Likewise, you see someone you don't want to interact with, walk the other way until he disappears from your game.
109  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 20, 2015, 03:45:17 AM
You guys should definitely post impressions when you finally do, I know some already do that. But it is nice to hear what fresh minds think about a game that's not so new.
110  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 14, 2015, 04:19:13 AM
Instragram and tumblr are more blogs and image sharing, not really a substitute for forums.

Twitter probably has taken some potential forum goers, but it's nothing like the longer form discussions of a forum.

I think it's partly because the gaming media and press has super matured into more efficient sites, and people also congregate into the bigger popular sites.

In terms of media, you have places like youtube and twitch as places where people congregate to experience game related media, same for the big gaming news and media sites like IGN. These places strip potential community members from smaller places.

Then the press, well it's hard for a smaller game related site to stay afloat, and the big guys dominate there too.

Makes me think that GT might need a stronger youtube presence, but that market is already at super high competition, if not peak competition. So any media produced would have to have some unique draws.
111  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 10, 2015, 04:55:04 PM
This harkens back to my early days in game development, towards the end of my time in college when I was collaborating with friends and classmates on final projects, and talking about what to do after college.

Almost everyone was talking about doing something MMO and creating their engine from scratch too. Even back then I knew they were being stupid. But everyone wanted to something insane without fully understanding all that went into it. But, all these guys were very good at what they did, and we'd created some student games already that were fun.

In this case, Chris Roberts has done stuff, but never anything on this scale. Other than his previous games, he's done a mediocre job being a B movie producer since the Wing Commander movie, and you all know how strange and inefficient the world of B movie producing can be. So you have the similar mindset of people who can do an okay job making stuff, but have no sense of how large these things get. Then you throw a lot of money at them, and they suddenly think they can do everything.

I also suspect their choice of the Cryengine was also a problem. CryTek has been going through massive business problems so I doubt they've been supporting or updating their users. The engine itself has been struggling to keep up with its competitors, as they've struggled to get optimized enough to use it for more than a super high end PC game.

So you have a situation where we do know they're working on it, and they can get it done, but they've massively overscoped themselves. Thing is, we all see it happening, it doesn't take Derek Smart to point the obvious.
112  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 07, 2015, 10:16:14 PM
Thing is, you could just ignore them and keep doing your thing. The game was being artsy, and that was one of the artsy elements of it. The idea of meeting random people. It was such limited interaction that it's hard to think of anyone being annoyed to a significant level, unless they are just get angry at the very idea of it.
113  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 06, 2015, 10:17:16 PM
Well, development on this game has been extremely inefficient.

If you think about it, why the hell were they even working on an FPS element at this point, wasting money and dev time producing that when even a core backbone of the game mode everyone was interested wasn't even ready to test.
114  Gaming / Console / PC Gaming / Re: Telltale & Minecraft on: July 06, 2015, 04:46:43 AM
This, above all of Telltale's other projects, is going to make them a bank.

There's a reason why MS bought Minecraft for 2 billion, and there is an endless stream of videos, books, and merch coming out of it. Minecraft is the game of the upcoming generation.
115  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: July 03, 2015, 09:10:02 AM
Definitely yes.

However, it's important to know that the first game has aged inconsistently. Still good, but nothing amazing besides the character and a bit of the story, and the wonky gunplay can annoy some people. It borrowed a lot from other games, but packaged in a new way no other game had done before (and many other games have since copied). If it annoys you, just set it to Easy and blast through it.

The second game is considered a masterpiece, but works better if you've played the first.
116  Gaming / Console / PC Gaming / Re: [360/PC/Wii U/PS3] Darksiders 2 (review on page 2) on: July 02, 2015, 07:58:29 PM
Eh, one does not spend millions on the Darksiders IP to do nothing with it. But, I guess they'll need more time since the studio that made it, Vigil, closed down. There was no head start with it, so they'd be developing from almost scratch.
117  Gaming / Console / PC Gaming / Re: [pc] Allison Road - on: July 02, 2015, 07:56:20 PM
Looking good. It's really, really time intensive to make the ultra realistic real-time art, so putting these games in enclosed and surreal buildings are perfect.

Kind of looks like what Gone Home would be if it went horror.

I even had a project like this for a long time, but the tech drove me nuts since it was just me. Of course, the tech is better now with PBR, material libraries for cheap, and even tools that can automate a lot of the early texture work so you can get something looking decent quickly.
118  Gaming / Console / PC Gaming / Re: [360/PC/Wii U/PS3] Darksiders 2 (review on page 2) on: July 02, 2015, 01:42:06 AM
Considering they spent a lot of money buying the license, it's a pretty safe bet that it's Darksiders 3.

Thing is, I wonder how they'll handle it this time?
119  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: June 30, 2015, 05:13:19 PM
There can be struggles within a studio as very creative and dedicated people vie for control, and the studio can and will survive and produce great things. I'm pretty sure there was an internal struggle within the studio between the lead creatives there, but I also know that this just happens, especially when people have been with a team for a long time and feel that they either want more control or jump ship and find a different project.

Amy Hennig is great, but also remember that she was also in charge when Uncharted 3 came out, often considered the worst Uncharted besides 1's early generation jank. Despite that, I don't consider her team or the TLOU team better or worse, just different.

From the stage demo and closed demos later, it seems that TLOU they know how to handle it. Of key interest is that after TLOU's amazingly connected (flowing) story, it puts the problems with U3's

As for abandoning a lot of work, the TLOU team is plenty familiar with the concept. Nearly the entire first draft of the TLOU story was scrapped or reworked, and there was going to be a giant segment in San Francisco that was cut.
120  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: June 28, 2015, 08:18:58 AM
I still want a set of Sarif Industries memorabilia.
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