I'd love to see them, after Inquisition, do another game similar in scope as DA2, but done right. A smaller narrative focused more on a local or personal conflict, but with all the things they've learned to do, and not to do, from Inquisition.
I dislike the way they've tuned the Working Joes AI. They're way more perceptive than the Alien, despite tool tips saying otherwise.
They see you from a longer distance, they spot you way more easily if you're peeking, and they can definitely hear you walking from farther away. Heck, you can't even hide from them all that well since they track you around corners.
The only way to deal with them is kill them since running and hiding is so ineffective. Thankfully, they seemed to have realized that, and you can easily stockpile the stuff you need to just straight up murder hordes of them later on.
That said, I probably didn't use enough items with them. In fact, I was constantly full on stuff from the mid point of the game and onward. I think I play stealth games too much.
It looked like it had a lot of promise, but the only reason why all of the gore didn't seem generic is that it's the first of a new generation of games that could do that gore at high detail and with new gen lighting.
By the way, I know I'm not supposed to say anything about keep. But they let in some new people and I was one of them. I will say that there are a lot of small choices that they track.
Barely started playing with it since I don't need more distractions today, but it's looking pretty good on the minor choices front. Albeit, it's probably never going to be to the level people want. I don't think there's enough space or time.
This is especially disturbing given all the evidence that what you wear for your occupation has a big effect on your mindset and even abilities (due to mindset). So putting a bunch of peace officers into combat gear makes them adopt a combatative mindset, instead of keeping order, peace, and justice.
They should get non-militarized riot gear for riots. Not this straight up Call of Duty crap you see them wearing.
Quote from: Dante Rising on October 09, 2014, 11:26:43 PM
I'm cautiously optimistic, and grabbed the game for $30 with a Steam voucher. People should know that the second half of the game apparently takes a dive according to the professional reviews I've read.
Be careful buying the game at full price based upon initial user reviews. A little more minor spoiler info on that for the curious...
Spoiler for Hiden:
the second half of the game is an Alien game without any emphasis on an Alien. Cyborgs take over center stage.
So far, this hasn't been the case, and I'm probably over 3/4 through. That "other" aspect is a big part in some missions, but it definitely does not dominate 1/2 of the game. It's also refreshing dealing with that other aspect for a while before returning to the Alien.
I'm near the end of mission 10, and the later mission markers seem to be shorter interludes, so take that as you will. There's been a reasonable amount of backtracking so far, but it feels natural since it's an enclosed space station and you visit a lot of important areas early.
As for mission 10 spoilers discussion:
Spoiler for Hiden:
The flamethrower really changes the dynamic of the game, and for the better. At this point I was getting a bit tired of always hiding from the alien. At least now I can choose to expend some fuel to keep it away for a short time. You still want to hide from it if you want to get to leave an area and go back in the vents so you can access terminals and the like, but it helps keep the game moving.
I also hate seeing those random NPCs that hang out, but you can't talk to them and tell them to hide. So they only exist to die from a random Alien attack if it happens to run by.
At this point, I should note that Pipe Bombs force the alien to flee if it's hit by it, same for molotovs. Very useful. However, you don't have to spray wildly withe the flamethrower, and can squeeze off some controlled bursts of flame to save fuel. So, because fuel lasts a long time for me, and I keep finding more, I'm kind of not afraid of the Alien, other than to make sure I know in general where it is.
There is still forms of healing, and I think there was still a healing spell in the Spirit spell track.
However, most demos don't show it, instead focusing on those methods other health replacing buffs like barrier and limited health potions.
I'm interested to know how deep the Keep will go, whether it has choices for minor characters and encounters. Stuff that definitely doesn't affect the overall plot, but otherwise can be small callbacks to previous games.
The Alien's behavior is way upgraded since early videos and the demo. Now it does interesting things, like it'll dart forward or around corners unexpectedly if it seems to sense something. You can still stay on the other side of a table from it, but it's no longer a sure thing, and it'll eventually find you. It's just so damn lifelike, so much better than all other games that basically make them fodder, still fast and deadly, but fodder no less. Would love to see a Colonial Marines game from Creative Assembly where all Aliens have this feel to them, where it takes more than a burst from a pulse rifle to kill it, the Aliens will back off stalk you constantly like an intelligent predator.
The flamethrower and revolver as an alien deterrent is pretty cool, and feels just right. It reacts really well to them, and it's intensely scary knowing its still out there, and now it's just pissed off.
I've checked, Vanillaforums isn't as well supported or popular. It's got great press because a few high profile places use it, and it's flashy status, but out of the box it has less features than most other boards. In fact, the most common complaint I've seen from vanillaforums is that even places that are hosted by them is that it lacks all sorts of common features. So you're either paying a lot to have it hosted, or you're paying a lot to have it modified up to standard. I'm fine with paying for software, especially one as important as this, but you've got to have some parity in functionality with everything else out of the box. I mean, basic stuff like automatically jumping to the latest unread post, or seeing new posts marked as new. Although apparently it's really well coded in the back end, but that doesn't help me.
Checked SMF after seeing this forum use it. It works well in many respects, but after seeing you have trouble upgrading it, decided against it.
I'm narrowing down on Burning Forum or XenForo both are traditional forums with extensive modern features built in. Burning Forum costs significantly less and has better multilingual support out of the box, but that's because it's originally written in German. However, considering that my game has some interest growing in Poland and Spain, having multilingual forums is a plus.
You can get a gun, but they did a good job of making ammo realistically scarce. As in you find maybe 1 extra bullet over hours of play. You can use the gun to bypass lesser enemies, yes sometimes they shoot back, but it's refreshing to see it's not rapid fire guns everywhere, and you always have less bullets that needed to clear an area.
Yeah, I know I'll buy this at some point, however, I'm waiting on reviews to determine when.
I absolutely will not pre-order, no matter how much they offer, or hold back, as DLC.
To be frank, they burned us with DA2, and I even liked DA2.
At this point I've decided that if the game is good and survives post-release reviews, I will buy it, and gladly pay extra for any DLC to reward the devs and publisher for taking the time to make a good game. Otherwise, if they try to pull another DA2, I'm not out any money.
It also helps that I have extra bioware points that were meant for DA2/ME3 DLC, but both let me down by the end.
edit: Another good bit of info. Pre-orders aren't holding a follower hostage anymore. I looked around and it seems that they aren't holding back a character only for pre-orders. Although, there's still unannounced content only for deluxe edition buyers, and that might actually be the follower they hold back from the game.
So, I'm about at the point in my tabletop miniature game project that I need to setup a forum for it so playtesters can discuss the game as it progresses.
Problem is, which one do I use?
I have some experience handling a forum, and have gotten several phpbb forums up and running, but only at a basic level. Because of that, phpbb is right out the window, I'm done with that piece of outdated code.
What's some good forum software, or actual forums, that you've seen or used?
How do you feel about the newer, cutting edge, style forum software such as discourse, nodebb, and esotalk?
Any preferences between the older or more traditional forum software such as: Simple Machines Forum (this forum), myBB, burning forum, and others?
My main site for the game uses wordpress, so I've also tried bbpress and I'm not happy with that.
Because of the nature of the product, I'm going to need a lot of subforums, or some other method for categorizing and sorting threads. As we all know with these GT forums, too many subforums is the death of actual discussion, which is why Console and PC gaming was combined, but then too many topics in one with no way to sort bogs down an individual forum, which is why mobile was split off.
I was thinking of using fewer subforums, then some system like tags/prefixes on threads so they can be quickly filtered by users.
I'm also not tied to using a php based forum. And I'm definitely willing to pay for software and a developer to customize it. But if there's already good functionality, and some useful themes and plugins, that's good too.
Another issue is whether this game is going to have the same problem where there might be pretty graphics, but you never see them because there's no reason to play in anything but a super zoomed out view.
Eh, well that about destroys any desire I had to try Destiny, and also proves that Bungie is a studio completely unable to deal with storytelling of any kind, and that's not something that's going to change under Activision. Heck, even MS let 343 studios ramp up the story of Halo.
WiiU has gotten a huge boost by the fact that Nintendo finally got up off it's ass and started making games. We're talking PS3 launch levels of big headedness.
We don't actually have sales numbers for the Xbox 1, just numbers "shipped," although 5 million is reasonable, I actually think it's higher. Basically similar sales as the PS3, it'll catch up to the PS4 assuming MS keeps doing what it's doing, and that's to emphasize games and making new games to the same level as when they thought they had to compete with the PS2/PS3.
The console D3 is like the Gauntlet game we've always wanted.
LittleBigPlanet 3 comes out in November, great for the kids, also should be fun online now that Sony has figured out the whole netcode thing.
I already have 4 controllers, meant for playing both PC and PS4 games and my group has gotten a lot of fun playing games like Towerfall on PS4. It's too bad that we all played through D3 on PC already.
Kind of hoping they port over Dragon's Crown to PS4 and other similar games.
Considering that MGS games are all 90% cutscene, sometimes literally. You might want to look elsewhere.
That said, Ground Zeroes, while short, was actually pretty promising. It really was quite open and they change up the formula nicely, while still staying somewhat true. It's almost a better splinter cell game than the latest splinter cells have been, on an open base to boot.
There's aspects that make things easier or harder for the kind of gamer you are, and you can turn them off or choose not to use them. Tagging enemies far cry style is in, and you'll see them wherever they are through walls. However if you get spotted, you get reflex time where time slows down and you can pop off a headshot.
When the full game comes out, I'll probably play with all the helpers on since it just heightens the idea that Big Boss was a bad ass.
Wow, this game is rough around the edges. It's clear the focus was on more RPG elements and combat than usability. I suppose that's what people asked for first and foremost.
But man, there's a lot of usability features missing.
I especially hate how they do one of my biggest annoyances from the 2d to 3d transitional days, where you have a 3D camera on an isometric view, but they don't cut away walls or other obstructions in the foreground that might block your view. Instead, it's all manual camera control.
Ah, I didn't know that about Divinity. I do know that the reason why Divinity had such little funding from investors was their old school choices.
Wasteland 2 was also crowd developed. They made use of Unity's marketplace and basically modders went and looked at lists of needed assets, then built them, put them on the unity marketplace flagged for Wasteland 2, and the team would choose the ones they liked.
Normally I don't like the whole "contest" style of content farming, but in this case, if the artists' stuff isn't chosen, they still have it up on the Unity marketplace.